healing is literally the easiest role in the game can these guys either don't want to press their 1 button rotation or only want to press their 1 button rotation i don't fricking get it.
Based monk players
Anyways, what do you do when the moronic tank only uses a single aoe skill per pull and the blm ends up tanking, despite telling him multiple times to use aoe, kick his ass or let him die
honestly just wait until he stops pulling. you gotta be more adaptable than just spamming for no reason when it just splits agro not that weird to do on blm
>30 healing spells >2 dps spells >noooooo you have to do dps its clearly what the devs intended
i don't understand what's wrong with b***hing healers.
I main SCH and i'm sorta autistic when it comes to healing >pop AoE shield >pop DoT when tank is gathering mobs >Heal & shield tank and dps when shield buff fall off >pop Aoe dmg when not needing to heal for a few secs >this while keeping in check my MP and fairy
easy game
you're on the right track but you shouldn't be using your gcd heals unless you absolutely have to and in most non-savage content you don't actually have to, even wall-to-walls generally don't require gcd healing
you should be spamming broil/art of war as much as possible and healing by weaving your ogcd heals like lustrate/indom/excog/all the fairy spells
Shielding in this game is only necessary if it's to block otherwise fatal damage. You have enough oGCD healing and mitigation that GCD healing and shielding should be your last answer to a problem. Remember, using oGCD AoE heals is fine if it's just to heal the tank during a trash pull since it doesn't cost you uptime, so don't hold onto something like Whispering Dawn or Seraph's Consolation.
1.0 was not a good game, ff11 is a good game but trying to make it again would have been the worst fricking business decision to take 14, both 14 and 11 are good in their own ways and being an oldgay about everything isn't a personality.
I'm not an oldgay. I only started playing FFXI a few years ago, since I was disappointed with XIV and heard XI was better.
XI was a legitimate improvement. The core systems are better, the environment is more pleasant, and the jobs and dungeons are a world apart in quality.
If Square wanted, they could've made another XI, and I'll always be upset that they didn't.
Also, XIV's mahjong sucks with 0 rewards (due to collectorgays throwing a fit over having to learn Mahjong), so I'm stuck playing Majsoul for my jollies.
2 years ago
Anonymous
None of that is relevant to what he said except the oldgay part.
XI's quality has nothing to do with 1.0's quality. 1.0 was objectively dogshit, and was nothing like FFXI.
2 years ago
Anonymous
Did it really have to become an LFG simulator? I played before and after Heavensward came out. The job design of XIV is terrible. Too many buttons and too few functions. No menus. No customization. Is this really what sells?
2 years ago
Anonymous
It didn't have to become what it did but it sure as frick is an improvement over 1.0, as literally any functional game would have been. >. Too many buttons
Sounds like brain problems to me.
2 years ago
Anonymous
>Sounds like brain problems to me.
I don't have enough fingers for these buttons, and even if I did, most of them are redundant and just variations of "do damage".
2 years ago
Anonymous
>I don't have enough fingers for these buttons
Yep, brain problems.
2 years ago
Anonymous
Anon, what's the point of the button then? Just give me a menu so I can choose the ability.
2 years ago
Anonymous
Menu combat is fricking moronic if the game isn't turn-based.
2 years ago
Anonymous
I want to choose the ability in a leisurely fashion. Buttons are a mess. The only solution is a menu. Alternatively, let me select a unit and direct it where to go.
2 years ago
Anonymous
>I want to choose the ability in a leisurely fashion.
Then play a turn-based game instead of complaining about action games.
2 years ago
Anonymous
No, I want real-time combat, and I want to queue my actions ahead of time via a menu.
2 years ago
Anonymous
So you want shit real-time combat.
2 years ago
Anonymous
Sorry bud but real time games just aren't for you
2 years ago
Anonymous
Lucky you have a 2.5s cooldown when you press anything
2 years ago
Anonymous
Doesn't matter. Most of the abilities don't do anything, so even if you deliberate, it means nothing.
2 years ago
Anonymous
Ah, a freestyle Samurai in the wild.
2 years ago
Anonymous
What?
So you want shit real-time combat.
No, I want something besides basic skinner.
Sorry bud but real time games just aren't for you
FFXI is real-time. AoE2 is real-time. EU4 is real-time. Why has FFXIV in particular failed?
2 years ago
Anonymous
You just have an autistic hatred for FFXIV for some reason so no matter what anyone says you will never agree or make a concession
2 years ago
Anonymous
If they say, "We'll make a better interface for Mahjong and add rewards", I wouldn't mind changing my mind.
>No, I want something besides basic skinner.
And that something is shit combat.
Skinnergay, play an RTS for once in your life.
2 years ago
Anonymous
I play AOE2 all the time.
Notice that you don't have to touch menus at all to play it. Unless of course you are a moron, but since you want bad combat and think XIV is too hard, that's a given.
Play DMC.
2 years ago
Anonymous
>I play AOE2 all the time. >Notice that you don't have to touch menus at all to play it. Unless of course you are a moron
Yeah, but you have the option.
Anyway, it doesn't matter. Just remembered you can click the hotkeyed buttons, so I can't justify trolling anymore.
FFXIV's mahjong sucks though.
2 years ago
Anonymous
>Yeah, but you have the option.
You have the option in XIV too. Nobody does it because it would be immensely moronic to do so. >I was only pretending to be moronic!
Pretending to be moronic is still being moronic. See you next thread when I link this archive
2 years ago
Anonymous
>No, I want something besides basic skinner.
And that something is shit combat.
2 years ago
Anonymous
Chad
2 years ago
Anonymous
>Jack missed Rage of Halone
2 years ago
Anonymous
Actively watching party members play and seeing shit like this always upsets me.
These fricks have to deliberately go out of their way and not read tooltips. Or they are actually mentally moronic.
2 years ago
Anonymous
>Play online orb was actually dalamud being used by allagans >11 players were the allagans
im a healer main, but if i don't know/trust my party to do shit right, i end up always topping everyone off even during lulls in the action so my dps slips
Should be able to tell enough in advanced if they're going to frick up though. Or at you not watching where everyone is and just staring at their life bars?
Why the frick do people go through the player search just to hand out random ass FC invites? I am sitting in the Inn to avoid random FC invites as it is.
>zerg fc >seals fund airship projects >make a frickton of money off of people for free >you'll get morons that will mlm their way into recruiting more morons and running the whole fricking thing for you >meanwhile you can just kick back, rake in profits, have a frickton of people just listen to everything you say
Literally only hard at the start, but people will join any shitty FC so long as it has a cool housing plot
I'm afraid it's going to be small as frick content-wise.
You can already see the rocks and the terrain are pretty uninspired and lots of overused textures.
Your DoH and DoL apparently won't even play a role in it either.
I don't know about you but that sounds pretty concerning. The actual buildings and animal husbandry itself might be super fricking bare-bones and meaningless.
It'll probably have NOTHING to do with the actual game and struggle to scratch the urge of animal crossing or harvest moon everyone is hoping for.
There's a pond and don't get me wrong the fishing in the game sucks dick because it's purely RNG and you can't actually put any skill into it, but how are you even supposed to catch animals? Just run up and press a button?
I don't know, this Island Sanctuary shit is looking like a flop from the start.
Somehow reading through this made me even more hopeless than I was before.
Island Sanctuary is really just going to be another small sphere of content that is almost completely detached from the main game because these fricking Japs can't come up with something genuinely fun.
Even golden saucer was ruined and the only reason morons go there is to do their daily MGP farming. They don't go there to play with other players in poker, black jack, or even to frick around in slots. The whole ass concept of golden saucer was to be a gambling casino, and all you can really play is Tripple Triad and Mahjong. Chocobo racing sucks dick and at the end of the day they have no intentions of fixing this.
It was my fault though. I got my hopes up.
Square enix has consistently taught me that I should never do that, because they always disappoint. They ruin remasters and they fricking butcher soundtracks every single time.
You'd think their biggest game that pulls in the majority of revenue would see some funds put back into it, but no.
They literally said it involves a self contained currency. Its probably going to be some kind of eternal Doman Restoration thing where each week you gain points by growing crops, fishing, etc to turn in for player bound items.
>can't have your retainers running around the island with you >NPCs won't be able to show up on the island >isn't an alternative to housing
What even is the point of this shit?
Anyone who didn't expect this to be mog gardene 2.0 is moronic. It'll be a daily login check and take less time than grabbing your mini cactpot ticket >teleport into zone >talk to moogle for +1 currency >click plant for old materials with chance of old map material >click rock for old mining material with chance of map material >click fish net for old fish with chance of random furniture "fishing up junk" >clickables rank up after X uses, gather more materials >title when you max them all out after three months >two minions that costs 15 daily currency >outfit that costs 5 daily currency per piece >"fertilizer" that costs 2 daily currency that makes a node give more materials tomorrow
Maybe if you get really lucky they'll grab the squadron combat proficency and adventure system, change it from tank heal damage into plants ore fish. And let you "train" up an npc to send to gather random shit on missions picked from a menu
I guess when you contextulize clicking three different sparklings as doing something it's a bit better. But it'd be nice if it was something actually fun to play.
Like if I could show someone me playing it and have them think that looks fun or is actually a game instead of wow it's MMO chores. Really I think MMO features should stand up on their own, like if sancturaries were developed and fun enough you could want to play XIV just for them. I don't think it's much to expect at least a fun minigame or something like pic related for each activity as a minimum though. But I know we're getting click the shiny once a day.
What so good about feet? You can't stick your dick into a foot.
2 years ago
Anonymous
>He doesn't know
You put the feet together anon
2 years ago
Anonymous
You can paint them pretty colors. Wear cute and sexy shoes. And any cute guy who does either of those is a certified footbawd. So I like it! It's why a cute catboy having to take small cautious steps wearing a new pair of strappy high heel sandals after getting a pedi is fricking kino.
2 years ago
Anonymous
>wear cute and sexy shoes
That reminds me. This game needs more thigh-high boots.
The good healers know the only hit point that matters is the last one. Unfortunately you get tanks that get nervous if they don't know you've got it under control
>play SCH in ARR >have more damage spells than I do healing spells >it's actually fun >shitters b***h and moan that they're expected to use those damage spells >devs gut the entire job, retool it into SMN but for girls >shitters point at the two remaining damage spells as an excuse not to use them
That was old Scholar but that job is long gone. It pretty much was a dps job that would shield and mitigate damage instead of doing big heals, which it did have but they were on long cooldows. You had to kill your healing power with a stance to dps but you also had a pet fairy (whose heals weren't affected by said stance) which could actually handle a lot of the healing herself. Everything has to play the same now, can't have any sort of variation and no fun allowed.
>There must be a way to restore things to the way they were... To reclaim the perfect paradise we once had!
>damage comes in predictable spikes >so if you really want to be playing whack-a-mole with life bars you'll have 10 to 20 secs of standing there doing nothing
All you have to do is spam ONE fricking button and you morons still can't even do that right.
>garleans are known for their gunblades >NOOO YOU CANT HAVE A GARLEAN GNB QUEST GIVER BECAUSE GARLEMAD IS LE THE HECKING BAD >Here take this boring furry homosexual because furshits are ancient gunblade users and oh this boring bimbo bunny
At least reaper quest giver is lore friendly
>new jobs have never been related to new locations and setpieces
why didn't you shit yourself when dark knight was a reference to cecil in heavensward, and machinist and astrologian were references to mustadio and orran durai
Because there was no precedent for those jobs in the story already unlike the Garlean gunblades that have been around since 1.0 launched?
2 years ago
Anonymous
your PC isn't a garlean, they don't need to compensate for being an aetherlet with gun weapons
2 years ago
Anonymous
Then why does MCH use Garlean style magitek?
2 years ago
Anonymous
because eorzean magitek still assumes the user can use or supply aether, garlean stuff is all completely powered by ceruleum
2 years ago
Anonymous
Garleans can still supply aether, they just can't manipulate it themselves. The MCH aetherotransformer draws aether from the wielder using the soul crystal as a medium and converts it on the user's behalf. Almost like... it's based on Ironworks designs and made with non-magic users in mind...
2 years ago
Anonymous
>Almost like... it's based on Ironworks designs
Being an Ironworks design implies the exact opposite, that stuff is all tailor-made for Eorzeans and most of their engineers are natives since Cid was the only ex-patriate founder.
2 years ago
Anonymous
>Being an Ironworks design implies the exact opposite, that stuff is all tailor-made for Eorzeans
It's literally all Garlean technology. There's nothing tailor-made about it except that Cid stopped making weapons and started making heating and plumbing systems.
2 years ago
Anonymous
>Cid stopped making weapons
His company makes weapons, in case you forgot. Rowena holds the distribution rights to Ironworks gear and to Scaevan gear.
Never played but why would you want the HEALER to DPS?
Isnt that like asking the DPS to tank?
It'd result in deaths because you could otherwise be keeping people alive?
Or is the game just that easy that you dont even need to heal much?
ff healing is extremely easy and it's about healing as little as possible, there will be lots of downtime where you literally don't need to heal so you should be dpsing and refreshing your dots.
Healers will often just stand and do fricking nothing when everyone is safe and topped. The moronic ones will keep overhealing to look like they're doing something.
I don't know how it is in FF but in WoW some classes are versatile enough to take the load off of the tank for a moment so yes, I'd expect a DPS to tank if he can get away with it and the actual main tank is dying.
ff healers have lot's of ogcd's (unless youre whm lmao!) they can press that will be more than enough to keep a group healed so you can keep dpsing, you generally want to not be casting your gcd heals but you definitely should if you need to, most of the time tho you are dpsing. it's about planning your heals so you can dps as much as possible.
>Never played but why would you want the HEALER to DPS?
Because if they're not doing anything else then they're just wasting everyone's time. They're being lazy for no reason, refusing to use tools that they have. >Isnt that like asking the DPS to tank?
I've tanked many times as a dps when the tank dropped unexpectedly.
The healer doesn't really have a lot to do in between heals that isn't DPS. Damage in FFXIV usually comes in the form of raidwide blows mitigated by tank cooldowns and healer cooldowns, and all other attacks are avoidable (doubling, obviously, as punishments for not cooperating with the fight's design).
Tanks have a simplified melee rotation to keep them busy (all tanks except Warrior still have a relatively busy attacking design) and most of their actual tanking abilities are OGCDs and reactionary abilities. Healers have a single-target attack button, a group attack button, and a DoT to cast, with everything else filled up by OGCD heals or healing attacks, and situational abilities.
White Mage's AoE damage spell also has a stun effect on it so they can spam it against groups of enemies in dungeons and effectively give the tank 10 seconds of invulnerability each pull while also making the pull much quicker because of the damage.
>support class actually capable of versatile support rather than just typical "healbawd"
That actually sounds fun as frick.
Now I understand the frustration.
don't get it twisted if you want to heal in ff you'll prob find it incredibly boring but and hope they give them some kind of dps rotation or literally anything.
FWIW it does have White Mage as that typical "healbawd" job, WHM hardcasts spells the most often out of any of the four healers, especially compared to the two "shield healers," Scholar and Sage, that are OGCD oriented. They're also not as versatile as they seem at first, my description of "a single-target attack button, a group attack button, and a DoT to cast" is accurate to all four healers; when not healing, which is often because healing is mainly reactionary, you'll find things are pretty simple.
Though make no mistake, a healer is still a lynchpin of the party, and the group won't function without one.
That was old Scholar but that job is long gone. It pretty much was a dps job that would shield and mitigate damage instead of doing big heals, which it did have but they were on long cooldows. You had to kill your healing power with a stance to dps but you also had a pet fairy (whose heals weren't affected by said stance) which could actually handle a lot of the healing herself. Everything has to play the same now, can't have any sort of variation and no fun allowed.
White Mage's AoE damage spell also has a stun effect on it so they can spam it against groups of enemies in dungeons and effectively give the tank 10 seconds of invulnerability each pull while also making the pull much quicker because of the damage.
You can't help someone who doesn't want to help themselves.
Leave him to his fate.
If he's so mentally ill that the troons have gotten inside of his head, then he's done for.
Common sense won't reach him.
You need to counter their propaganda with your own propaganda. Don't shower him with facts because that never works, it will only push him away. You need to slip these things into conversations over a long period of time. Plant the seeds of doubt and nourish them, don't expect a whole-ass doubt tree to just spawn there the moment you open your mouth.
I wish you luck if you really care about him. It's just a phase that you need to learn to live with but a very destructive one that many don't come back from. There is always hope even if he actually transitions.
He stopped wearing a wig and that's the only difference. Am I missing something? He very blatantly did nothing to transition and did nothing to "detransition."
sayeth one of the internet neckbeards i'm referring to that thinks putting on lipstick is the first inch of the treadmill to SRS, or even thinks SRS is a common option
don't you have a school to shoot up
Healing is boring in FF14, but what could they realistically do to improve it? Reduce the efficacy of healing spells? Give healers more complex rotations?
extreme and up stuff should crit more, just more damage output across the board and give them some kind of dps rotation. ez just make them more evolved than pressing broil for 10 minutes.
>tfw brain dead and loved spamming stone as much as possible while healing
the dungeons were fun, though it's shocking how many actual mouth breathing morons there are >dude just stands in the aoe and dies >does it again after I revive him >we finish the dungeon and he doesn't say a word
truly a blessed dps, a wholesome potato
>Give healers more complex rotations?
yes
healers were so much more fun pre-shadowbringers because they had actual interesting dps rotations
now they're boring as frick outside of week 1 savage and ultimates because encounters just dont do enough damage
whm actually has more going on than sge in 6.1 it’s actually stupid
at least it has its healing tied to a movement resource and it has a preference to using blood lily in burst windows and avoid healing lilies inside burst windows
sge is literally just shit out ogcd heals and press dosis over and over
Is this true? Why do people always act like HW was a masterpiece then?
2 years ago
Anonymous
It was "dead" because all the shitters got filtered by its gameplay actually being complex, not because it was bad.
People literally just ragequit because savage was actually savage and not extreme like it's been since Stormblood.
2 years ago
Anonymous
anyone who says HW was great was either not around or a super elitist and will rage about how the game was "better" and probably have anger issues irl living in the past
I don't play XIV anymore so my opinion is less than worthless, but if it's like every other MMO they should make it so >Tanks survive a long time between heals, but have enough health that it takes more than a single heal to top them off too. >Healers have to DPS to regain mana at all during combat
there, now healing is interesting and all the current healing players quit because they have to work now.
>HW
I'd rather be drawn and quartered than go back to Heavensward job design in any way, least of all for healers. The only thing I miss is job-specific variants for things like Esuna.
No, anon, keeping track of multiple timers was not high IQ. It sucked. Let me hear all about your riveting opinions on the majesty of cross-class.
2 years ago
Anonymous
Oh I see, you're that moron that never played HW but comments about it authoritatively.
2 years ago
Anonymous
Not a fricking thing to say about cross-class which means you're the exact moron you're describing. Get out of my sight, I'm going to have sex with your mother now.
>more complexity doesn't actually mean it was more complex
Every time.
There's "complexity" and there's "tedium," and it's very easy to trick morons and wistful MMO grognards into thinking tedium was complexity.
2 years ago
Anonymous
Okay but what's your opinion on pitbulls?
2 years ago
Anonymous
/pol/'s favorite dog. Next question.
2 years ago
Anonymous
I think we both know you're the pitmommy here
2 years ago
Anonymous
This exchange isn't working out the way you want it to.
2 years ago
Anonymous
Cry /misc/ now, do it
2 years ago
Anonymous
Hey I saw you lose your mind in a Live-A-Live thread, call him Homestuck.
2 years ago
Anonymous
You seem confused.
2 years ago
Anonymous
That's not an "I don't know what you're talking about" kind of reply, don't respond at all if you want to actually cast off suspicion.
2 years ago
Anonymous
Why don't you just hide my posts like you hide troonyslation criticisms?
2 years ago
Anonymous
Heyyy that's the post that sparked it, yeah you know the exact thread I'm talking about. Why DID you open your goddamned mouth and try to say I was confused? You launched into a hard confirmation the very next post. That's poor form. There's a method to being insane, and being the most aggressive voice for localization gaffes on the entire board, and also freaking out if anybody mentions Nichegamer.
2 years ago
Anonymous
>that's the post that sparked it
Sparked what? This is literally the entire exchange. This is what you consider losing one's mind? You're mentally unwell. >Why DID you open your goddamned mouth and try to say I was confused?
Because you can read the entire exchange in this picture. >being the most aggressive voice for localization gaffes on the entire board
Aaaaaahahahahaha so now I'm the boogeyman that posts all criticisms about localizations on Ganker? >and also freaking out if anybody mentions Nichegamer.
Nobody freaked out, I just instantly recognized you. As I always do, because you type the same way and say the same things every time.
2 years ago
Anonymous
Tedium is spamming 1 key for an entire fight, while complexity is having multiple different timers to juggle and being rewarded for playing well.
2 years ago
Anonymous
Complexity is ignoring your co-healer for moar Energy Drains and then wondering why you've lost your DPS privileges the next expac.
2 years ago
Anonymous
SCH did the majority of the healing in HW tho
LIke I said, it's really funny watching someone who blatantly didn't play HW commenting on it authoritatively, keep keeping the thread alive with your circus show anon
2 years ago
Anonymous
Why'd you cry "you dunno HW" for a Stormblood analogy?
2 years ago
Anonymous
SCH lost most of its DPS kit from HW to SB.
SB to ShB every healer lost all their DPS skills except AST who had their cards gutted instead.
It's impressive that you somehow manage to further prove your lack of experience every time you post even when you're not actively trying to do so.
2 years ago
Anonymous
>all their DPS skills >WHM
All WHM lost was Aero 3 moving to Shadowbringers. Scholar was the only one that seriously LOST.
2 years ago
Anonymous
>SCH did the majority of the healing in HW tho
It could but the prevailing paradigm was to have a "main" and "off" healer and it didn't start shifting until the very tail end of Heavensward. It wasn't really until Delete MNK was doing some really impressive speedkills that people were starting to realize that maybe a Selene on Sic and making the AST/WHM do everything isn't as useful as using Eos and actually fricking pressing Indom.
2 years ago
Anonymous
Whoops, for
SCH did the majority of the healing in HW tho
LIke I said, it's really funny watching someone who blatantly didn't play HW commenting on it authoritatively, keep keeping the thread alive with your circus show anon
2 years ago
Anonymous
>Not a fricking thing to say about cross-class
Cross class skills were the only thing wrong with HW design and Role Skills were a genuine improvement but like everything SB and ShB did they managed to somehow frick those up too with moronic choices like removing functionally identical ramparts and esunas from other jobs and just forcing them to have random PLD/WHM animations for a core skill that they already had flavorful versions of for no reason whatsoever.
Keep defending the game being made braindead easy for moronic homosexuals, it's funny to watch you Shadowfetuses act tough while you're literally whining about a game you never played being too hard because you're incapable of pressing more than 2 buttons.
2 years ago
Anonymous
t. thinks every job being 1-2-3-fell cleave is good job design
2 years ago
Anonymous
The only tank that follows that right now is WAR. DRK, too, if you're reductionist.
2 years ago
Anonymous
Actually every job follows that now >MNK is just building to your fell cleave blitz >SAM is just building to your fell cleave midare >DRK is just spamming your fell cleave bloodspillers/edges >PLD is just spamming your fell cleave atonements >WAR no longer has to work to spam fell cleaves like pre-4.2 >NIN is just waiting for your fell cleave ninjitsu to come off cooldown >BRD is just waiting for your gauge to fill for your gay ass fell cleave >MCH is just fell cleaves with a cooldown with spamming 3 buttons really fast in between >DNC is just DDR fell cleaves >even fricking WHM and BLM have fell cleaves now
And you can bet your fricking ass that the DRG rework is going to be "do some boring filler between your big dick GCD fell cleave" because that's what they know captivates brainlets like you.
2 years ago
Anonymous
We've had a build-and-release philosophy since HW if you really want to get nitpicky and hold the game accountable for that
2 years ago
Anonymous
Nah, HW jobs had unique identities to them with the exception of some jobs that were botched due to time constraints and just made into the easy, bad training wheels jobs (PLD, WHM, MNK) or jobs that they clearly didn't have time to flesh out properly (BRD)
WAR had a build-and-release style with an all-in burst.
DRK focused on timing cooldowns for parry procs and MP management.
PLD was a standard rotation.
MNK was a sustained death-by-a-thousand-cuts DPS.
NIN was a bursty support DPS with a lot of oGCDs.
DRG was about managing your BOTD timer and maximizing geirskoguls.
MCH was about playing piano.
2 years ago
Anonymous
>WAR had a build-and-release style with an all-in burst.
Still kept >DRK focused on timing cooldowns for parry procs
THIS SUUUUUUUCKED
THIS SUUUUUUUCKED
THIS SUUUUUUUCKED
PARRY PROCS AS A MAIN JOB MECHANIC WERE A FRICKING HORRIBLE IDEA >MNK was a sustained death-by-a-thousand-cuts DPS.
GREASED LIGHTNING SUUUUUUCKED >NIN was a bursty support DPS with a lot of oGCDs.
Still applies >DRG was about managing your BOTD timer and maximizing geirskoguls.
On what planet is this not a build-and-release >MCH was about playing piano.
Only got good towards the end of the expac
2 years ago
Anonymous
>THIS SUUUUUUUCKED >THIS SUUUUUUUCKED >THIS SUUUUUUUCKED >PARRY PROCS AS A MAIN JOB MECHANIC WERE A FRICKING HORRIBLE IDEA
Skill issue. >GREASED LIGHTNING SUUUUUUCKED
Skill issue. >Still applies
No, it doesn't. Nearly everything NIN does is on the GCD now. Its GCDs are also less interesting because Dancing Edge, Shadowfang, and Mutilate are gone. You just spam Aeolian Edge and occasionally Armor Crush between your Raiju Cleaves. >On what planet is this not a build-and-release
On the planet where you're not building it, you start with the gauge and spend it progressively as the cooldown comes back. >Only got good towards the end of the expac
Damn, how do you manage to continually make yourself look even dumber with every single post you make?
Just stop pretending you played HW already.
2 years ago
Anonymous
>Nearly everything NIN does is on the GCD now.
you really gonna defend ogcd ninjutsus mate? fricking hated that
2 years ago
Anonymous
oGCD ninjitsu would be fine if they fixed their netcode.
2 years ago
Anonymous
i played with good ping and no they were still cancer
inb4 skill issue
2 years ago
Anonymous
DRK parries sucked and I'm not going to pretend it didn't, frick off Heavensward apologist.
2 years ago
Anonymous
>DRK parries sucked and I'm not going to pretend it didn't, frick off Heavensward apologist.
Literally a skill issue.
There wasn't anything wrong with it at all, it made the job more interesting and gave you something to optimize about it, to the extent that it did more damage than WAR when you did.
i played with good ping and no they were still cancer
inb4 skill issue
You live in Montreal?
2 years ago
Anonymous
"There's nothing wrong with my job depending on a random mechanic, it made things IIIIINTEREEEEESTIIIIING"
I have never had my eyes exposed to such raw, concentrated feces in my entire life, and I've done stints as a sewage technician.
2 years ago
Anonymous
>There's nothing wrong with my job depending on a random mechanic
Correct.
2 years ago
Anonymous
No.
2 years ago
Anonymous
>random
Skill issue.
2 years ago
Anonymous
Yeah it's much better design when every single job in the game has to have their fell cleave clone crit or they might as well be dead rather than having a 20% chance to fail a parry.
2 years ago
Anonymous
Your idea of good design is a tank that by its nature can't figure out if it wants to OT or MT? Get real.
2 years ago
Anonymous
>b-but what about current xiv???
neither are good
this is like saying nu smn is good because old smn was janky
both are shit, just for different reasons
2 years ago
Anonymous
new SMN is fine t. favorite job in FF3 and FF5
2 years ago
Anonymous
it has nothing that makes traditional ff summoners feel good, it just looks like one on the most superficial level. its gameplay resembles nothing like an actual ff summoner, i don’t think i remember a single ff where summons were just stances for the summoner to use different spells (which are all the same in xiv anyway)
2 years ago
Anonymous
Primal swoops in, does an attack, fricks off. That's the absolute essence of summoner if you disregard the huge cataclysmic attack animations, which are here in this game as signature attacks for trial primals. >its gameplay resembles nothing like an actual ff summoner,
What, the old scheme did? Traditional FF summoner is a glorified black mage that casts Fira/Blizzara/Thundara on the entire enemy party, but its damage doesn't get halved. Also Carbuncle for Ruby Light or Reflect and Phoenix for raises.
2 years ago
Anonymous
it’s not even the animations, ff summons usually have huge costs, sometimes slow casting, have different effects that at the very least exploit elemental weaknesses, much bigger area of effects than most if not all other jobs which give them their own niches in battle
none of that is present in the ffxiv version, in no small part due to the job design team’s design philosophy that decreases the amount of work they have to put in to test and balance jobs, at the expense of their paying customers
2 years ago
Anonymous
SMN in the vast majority of games is an AoE-focused BLM with fancier animations. I would love more support focus so it could feel more like XI's, but the current version in XIV is nothing unusual.
2 years ago
Anonymous
>its gameplay resembles nothing like an actual ff summoner
You're right, it should cast overcosted AOE versions of black and white mage skills.
2 years ago
Anonymous
I didn't say that moron, I said I don't care about the opinions of someone who didn't play HW
2 years ago
Anonymous
you also blew off a different guy as a stormbaby, may as well take the bite of dookie sandwich gracefully if you won't take any opinion that isn't your own with a different IP address
2 years ago
Anonymous
If you genuinely think any randomness at all is bad then you're just a moron, sorry.
Go complain about crits, direct hits, damage variance, loot rolls, etc. before you complain about people wanting objectively better DRK back.
2 years ago
Anonymous
i notice you don't weep for accuracy's return
2 years ago
Anonymous
Not him but I do. >NOOOOOO YOU CAN'T JUST EXPECT ME TO ACTUALLY THINK ABOUT MY GEAR BY TRYING TO OPTIMIZE MY DAMAGE STATS WHILE MEETING THE NEW ACCURACY CHECK
2 years ago
Anonymous
>accuracy checks on a fricking arena raid
2 years ago
Anonymous
I know, I know, RPG mechanics terrify you
2 years ago
Anonymous
yes i too enjoyed playing morrowind in FFXIV and having to deal with accuracy mechanics
2 years ago
Anonymous
>THERE'S A CHANCE TO FAIL?! N-NOO!!! NOOOO!!! NO THIS ISN'T RIGHT!!! AAHHH!! AH!!! I CAN'T BREATHE! FAIL?! I CAN'T FAIL!!! FAILURE?!??? NO NONONONONO THIS ISN'T RIGHT M-MY-- *GASP* MY ANXIETY!!!!
2 years ago
Anonymous
jesus christ lad if you push any harder you'll blow your butthole out
2 years ago
Anonymous
>Make first person melee game where the player has complete control over their character >The player has no input on if their attacks will actually do damage, it's all up to RNG
moron
2 years ago
Anonymous
>WoL uses a scroll of Icarian Flight to leap to Ultima Thule
2 years ago
Anonymous
>he got filtered by Morrowind too
Damn anon, how deep do you intend to dig that hole?
2 years ago
Anonymous
Dude "Morrowind's accuracy sucks ass" is like one of the biggest memes about the game.
2 years ago
Anonymous
Yeah, it is one of the biggest filters in history, you're correct about that.
2 years ago
Anonymous
Yeah, it's a joke, that reveals people who didn't play the game very far, and are moronic.
2 years ago
Anonymous
>It gets good 50 hours in bro
2 years ago
Anonymous
You mean 30 minutes in
2 years ago
Anonymous
(sounds of grinding crustaceans for EXP)
2 years ago
Anonymous
Have you considered just not being moronic?
2 years ago
Anonymous
>If you don't grind this boring game you're moronic
2 years ago
Anonymous
No you're moronic because accuracy in Morrowind is somehow an issue for you.
2 years ago
Anonymous
>If you don't like this trash combat and decide to play something fun instead then you're a moron
2 years ago
Anonymous
No, you're a moron because you got filtered by a mechanic that just requires you to not be a moron.
2 years ago
Anonymous
>If you don't like this trash combat and decide to play something fun instead then you're a moron
2 years ago
Anonymous
>I'm bad so it's bad
Skill issue.
2 years ago
Anonymous
>RNG is skill
2 years ago
Anonymous
I thank God every day that morons like you are stuck on Ganker crying about video games instead of making them.
2 years ago
Anonymous
You don't even believe in God.
2 years ago
Anonymous
>"There's nothing wrong with my job depending on a random mechanic, it made things IIIIINTEREEEEESTIIIIING"
This but unironically.
2 years ago
Anonymous
That job's a stand-in for Gambler, that one gets a pass.
2 years ago
Anonymous
lol you can't even be consistent with what you think is good class design
2 years ago
Anonymous
>job is gambler >gambles >:ok_hand:
>job is dark knight >gambles >wtf
>inconsistent
2 years ago
Anonymous
>job wields a huge sword instead of a shield >parries attacks with the huge sword because it has no shield to block with >wtf
2 years ago
Anonymous
>parrying with a greatsword
2 years ago
Anonymous
nah it sucked dick, it meant I wanted to tank the boss to build my parry stacks but then otherwise make the warrior do all the real tanking so I can continue to be in dps stance without issue
2 years ago
Anonymous
I don't really care about what Stormbabbies think about a game they never played. Especially when what they think was "I didn't like it because I'm bad."
2 years ago
Anonymous
>everything about these jobs sucked
I'm not arguing that every job was perfect because that never was the case to be honest, but the only thing that truly sucks here is Squenix designing every fight the same way so every job that didn't fit the mold got thrown under the bus until they got "reworked" aka dumbed down or streamlined or whatever excuse of a word you want to pick here. Monk is the perfect example of a job that completely fell off design wise because every fight has to have overly long cinematic interruptions for soken to shoehorn his ebin vocal songs into it. Even if it might not always be the best, I'd still take some interesting job design over the boring cookie cutter shit we get nowadays.
2 years ago
Anonymous
Monk's my perfect example of a system that's just total shit, you can either have the boss do interesting things or you can have the player do interesting things, but those interesting things are going to grind together and be incompatible if you try to have both. Think the Shisui Ruby Queen midboss that forces you to hit a chest with Old, and hypnotizes you to draw-in if you ignore it; either way you're, guaranteed, dropping GL, because both Old and the hypnotism time last longer than GL's cap.
2 years ago
Anonymous
HW had jobs that had a state that did high dps and you had to maintain it as long as possible (MNK, DRG, BLM and DRK) and fricking up cost you big time. Nothing even comes close to how punishing it was to drop bod or enochan early in HW
2 years ago
Anonymous
Darkside wasn't a maintenance buff really, it was about MP management.
2 years ago
Anonymous
But it's not the same like current DRK because it would drain MP and kill your natural MP regen, which then not only killed your damage but mitigation as well since you couldn't turn tank stance on
2 years ago
Anonymous
It would only do that if you literally weren't attacking AND left it on. The only way you could run out of MP completely was spamming AD or DA. It wasn't like GL where not attacking for a few seconds would make you drop it completely.
2 years ago
Anonymous
>And you can bet your fricking ass that the DRG rework is going to be "do some boring filler between your big dick GCD fell cleave" because that's what they know captivates brainlets like you.
Bro your Geirskogul/Nastrond/Stardiver? It already does that. This isn't even unique to FFXIV, almost every MMO these days has a "make gauge go up, spend gauge, repeat" structure because that's a good way to keep player engagement high and make a class feel like it's working towards something.
2 years ago
Anonymous
>more complexity doesn't actually mean it was more complex
Every time.
Actually, they did in ShB in which the healing potency scaling would be gradually reduced between level 71 and 80, at which point you'd be effectively around 28% weaker in terms of raw potency. If anything though, it's a necessity when they also give you more oGCDs to throw around.
There a reason I keep seeing White Mages completely ignoring Regen and just spamming Cure 2? I'm seeing it in lower level content and level 70+ dungeons. Hell, the other day I ran an Expert Roulette and had a White Mage just refuse to use Regen or Medica 2. Just kept spamming Cure 2 over and over again.
Feels like a recent issue too. Didn't have this issue a month ago, it's only the last couple weeks that I keep encountering these people. I'd normally write it off if they were just forgetting to use Regen because they're too busy doing DPS, but again, they're sitting there spamming Cure 2, barely able to keep me up on bigger pulls. Fricking ridiculous, it's one of the biggest benefits of even playing White Mage since you can toss Regen on and forget in a lot of cases.
They're not even using Cure 1 to get a free Cure 2. They're just slamming the Cure 2 button over and over again, both failing to keep up with the damage enemy groups are doing on double pulls and contributing nothing in the way of DPS. It's baffling to me, especially as someone who uses White Mage as their main healer. You slap Regen and Medica 2 on a tank and can then spend the entire encounter just DPS'ing.
that's rough, it is powerful like you said and it's why i like WHM over other healers
it's ezpz
plus i fricking love the WHM robes
I don't get it, genuinely. Having Regen and Medica 2 on makes it where you can just sleep through encounters. Cure 2 is great for when shit hits the fan, but something has to go seriously wrong for that to be necessary.
>They're not even using Cure 1 to get a free Cure
You should never, ever be doing that unless you're undergeared and going into Stone Vigil for the first time.
>tankcucks have to follow some gay fricking rotation that they arbitrarily change every expansion for no reason >healchads just cast 1 spell on repeat and still deal more damage
FFXIV is a good game bros
my bad, i must have clicked yours somehow, super weird considering you were like a post apart
They're not even using Cure 1 to get a free Cure 2. They're just slamming the Cure 2 button over and over again, both failing to keep up with the damage enemy groups are doing on double pulls and contributing nothing in the way of DPS. It's baffling to me, especially as someone who uses White Mage as their main healer. You slap Regen and Medica 2 on a tank and can then spend the entire encounter just DPS'ing.
[...]
I don't get it, genuinely. Having Regen and Medica 2 on makes it where you can just sleep through encounters. Cure 2 is great for when shit hits the fan, but something has to go seriously wrong for that to be necessary.
They're just reference images I made for some artwork I commissioned. I haven't done any proper lewd screenshots in a while since I've been busy with Ultimate.
https://litter.catbox.moe/cdsf6m.png
2 years ago
Anonymous
thank you for your patronage
2 years ago
Anonymous
You're welcome anon.
Here, you can have the rest if you want them.
https://litter.catbox.moe/kls5iv.png
https://litter.catbox.moe/ro1ths.png
https://litter.catbox.moe/iqqflk.png
https://litter.catbox.moe/mmo07n.png
https://litter.catbox.moe/iqkp14.png
>finally get into Savage >Do it as a WAR >Have to focus 100% of my attention on mechanics, tank swaps, and mitigations because i'm moronic
>Go back to playing casual content as a DPS >Suddenly comletely incapable of doing even basic rotations like RDM and MCH >casual content as a tank is boring as shit now
Is there a way to fix this, or am I eternally a brainlet?
It takes a fair mentality shift to go between casual/roulettes and Savage or higher, do keep on with the DPS though since they've got more going on just as rule of thumb and it'll help acclimate you to casual again
Why is making Gil so fricking hard in this game. I look up guides, and they tell me to do Hunts for a whopping 17500 Gil per day. What the frick is that? That's jack shit. You need like 5m to start bidding for houses. How do people actually make decent money?
Crafting and maps are the only way for fast money. Don't let anyone tell you otherwise. Also, send your retainers out on missions that reward rare minions. Fat Cat still sells for 400k+ if you have a fishing retainer.
>Become a crafter cuck (warning: only good on patch day before the bots come in) >Do treasure maps (easy as shit, but lets you practice rotation while you're doing it) >ERP (like ~4m an hour if you're good at it) >RMT ($5 for 20m gil and you're never going to get banned for it if you shut the frick up about it) >Farm orchestrion rolls (4mil+ an hour of work, but it takes a long time for the items to sell: still passive income) >Farm unsynched 80s or 70s extremes (4mil+, needs a group but you can usually PF it if people want the mounts, 50s to 60s is overrun by bots so not worth it)
Other than that, do your dailies, convert your aetherclusters into Savage Aim/Might materia X and sell them on the MB, convert storm seals into Coke and sell it on the MB, or level up a gatherer
I did one ERP session with a guy and got 2m for like 30 minutes of "work", but this guy had a fetish for spending lots of money on hookers. I don't remember his name but he played an older Ala Mhigan guy on Balmung if you wanna try and scope him out.
It used to be easier but they've been gradually eroding the ways to make money by either making things too accessible or not updating things adequately, or at all.
t. made at least 500m from Royal Ferns alone in Stormblood.
I honestly just send my retainers out for materials each day, desynthesize everything and throw the materials on the marketboard, and use tomestones to buy whatever's selling decently.
I don't make crazy money, but I typically come back to 100k each time I log in from it all. And it's nice since it's passive money in a lot of ways. Other than doing my daily roulettes (which being the Role in Need gets you a nice chunk), I don't have to do much to make money. I guess if I really needed it, I'd go do a bunch of fates and sell those voucher things that go for 100k+. That or actually go grind out logs to turn into lumber. Wood always sells decently.
the problem is there's no middle ground for money making. You are either doing dailies and earning peanuts, or you're selling carries/ERP/other underground shit. Maps are decent as others have mentioned, but they're a little more involved. Crafting is a ponzi scheme besides patch day, don't fall for it.
Retainer ventures add up over time. There's also often nice ways to make money that people don't realize and you can keep an eye out. I made piles of money in Bozja by farming shitloads of fragments really easily and selling them on the MB. Another example is getting bicolored gemstones from FATEs and selling some of the shit for those, as sometimes the furnishings will sell really well. Other than that, maps are a tried and true.
The best time to make money is right after a patch comes out. Either selling stuff as a crafter or gatherer, or shit like selling the tomestone mats for the first week.
hmm. I'm considering either doing the bicolor gemstones vouchers or just spamming adventurer in need for the Gil + materia. Seems like it would be about 30k Gil per run overall. Not too bad.
Might be boring, but play the market. Make use of world travel and keep an eye on cheap shit that goes for more on your own. What also baffles me is how often people throw away allagan pieces and demimateria under value so it might always be worth checking for those sporadically. It's not always a lot, but it can add up for basically doing nothing.
The lazy way is to just sell dyes and whatever your retainers bring back during quick exploration. Also, level up your weaver job and sell the clothes used for glamours.
>thought about trying the lotto to win a medium Ishgard house to relocate to >but I've spent millions of gil on decorating my Shirogane house that all the decorations would be useless in the new location
I wish you could resell used decorations or something.
Could desynthesize them. The demimateria you get from them often times sells for a decent chunk to vendors, and if you get some of the more rare kinds, those can go for a lot on the marketboard. And that's ignoring the general materials you'd get as well.
Obviously wouldn't be as good as being able to just resell them outright, but it's something.
It's easy to play, you cast a white spell and then cast a black spell. RDM does have lots of autistic optimization to do as of Endwalker but the core job is simple.
it's actually beneficial to not have them perfectly balanced, because using verflare or holy will get a bonus for less black or white mana respectively
the latter
rdm was the easiest caster you'd make your gf play until SMN got reworked
red mage is basically the only class that actually got more complex in endwalker instead of less. the acceleration change means you have more hard casts and have to think about how you use procs a little more, doing melee more often means you need to be in melee more often and opens up optimizations on when you spend your outside of burst melee combo for movement/actually having time to be in melee, and the extra melee finisher means that all your cooldowns are going to drift unless you very specifically use accelerate/swiftcast to resync your gcd with your cooldowns while also having the right spellspeed tier
Don't know about doing it in any proper savage/extreme content, but I haven't had any issue with it. You just switch between the types every other spell, going between black magic and white magic until both bars are full enough to pull off the melee. The only time I've ever found myself having to pay attention is when I get a string of verfire and verstone procs and suddenly my white or black bars sky rocket. Which that just means you need to focus on one for a bit instead of switching back and forth.
It's super simple. I'm sure there's some proper depth if you really want to be optimal about it, but generally speaking, it's hard to frick up.
I just make money passively through retainers and my airships/subs nowadays. I haven't had to lift a finger for years and I've made about 60-70m since EW launched, though that's mostly because I got VERY lucky when they updated the Submarines this patch.
Fricking hate Bard personally. It's just such an exhausting job to play. Having to keep the dots going, keep the songs going (and switching to the next one at the correct times), constantly respond to random procs, be ready to use the one ability that procs from the last song you get (and remember to use it even if you only have on charge before the song ends), all while juggling the multiple OGC moves you have. I'm sure it's plenty effective and I'm just too much of an idiot to manage everything, but goddamn. It feels like I'm being told to do a dance while spinning three plates and hopping on one foot.
Also Machinist. Nothing like having the most intensive burst window ever where the global cooldown can barely keep up with how much you have to fit into it, then immediately going back to the 1, 2, 3 combo for the next minute or two. Crazy how they managed to make a job that's both boring and stressful at the same time.
Physical ranged in general. MCH and BRD are too high APM with too little reward while DNC is fricking bereft of anything interesting going on but you kinda have to pay attention too because of combo procs.
>Machinist. Nothing like having the most intensive burst window ever where the global cooldown can barely keep up with how much you have to fit into it, then immediately going back to the 1, 2, 3 combo for the next minute or two
machinst is one of the few jobs that dont work this way because you have a drill every 20s and air anchor every 40s while every job does stuff on a 2/1 minute or 30s timeline and then you also have total freedom on when you spend hypercharge between your two minute burst
I'm with you on Bard, I recommend this job for any homosexual on this board that complains he doesn't have enough reactivity and proc whack-a-mole in job design.
> the most intensive burst window ever where the global cooldown can barely keep up with how much you have to fit into it, then immediately going back to the 1, 2, 3 combo for the next minute or two.
This applies to DRK too and I hate it. I prefer a consistent output over the burst every two minutes shit.
>Busy as shit 1 minute burst window, blow absolutely everything in an opener/burst window that puts even DPS to shame with its damage output >Spend the next 2 minutes slowly climbing up to the peak again, like a rollercoaster climbing a hill >All the while, using defensive cooldowns, managing tank swaps, and using TBN/Obliation to protect individual teamates/your co-tank >Blow it all again during burst window
It gives every fight a sense of pacing, payoff, and tension: all while letting you do all the fun defensive parts of being a tank during the downtime
> the most intensive burst window ever where the global cooldown can barely keep up with how much you have to fit into it, then immediately going back to the 1, 2, 3 combo for the next minute or two.
This applies to DRK too and I hate it. I prefer a consistent output over the burst every two minutes shit.
glad someone gets it. drk is kino for hard fights, I only use gnb or warrior when the content is easy as frick and I want to either keep myself busy or make it so I don't have to try at all
>I prefer a consistent output over the burst every two minutes shit.
This is why I main paladin. Everything is consistent and there's no mega burst window. The spreadsheet is not a meme. That being said Paladin is criminally underpowered right now and SE doesn't seem to care.
Some fights can be utter cancer if you have to move around a lot, but most of the time it's comfy stationary artillery time (if you know the fight well enough)
I always compare BLM to (old) monhun Greatsword because they are similar in that you have to know the enemy to preposition yourself to optimize damage uptime
I will NOT do DPS when there's no healing to do, unless the class is explicitly designed around it i.e. disc priest
I don't like taking my eyes off my green bars. I won't do it. If you want the mob dead faster you hit it harder, Black person.
Well if you're the kind of guy who finds HP bar whack a mole fun I can see why you wouldn't like a good game. Though they did just dumb healers down pretty hard just for people like you, maybe you can try it again.
I played warrior when I tried it, it was slow as frick and the world I was doing these dumb quests in was boring as shit >Though they did just dumb healers down pretty hard >maybe you can try it again.
I'm getting mixed messages here
>Dancers that make the tank their partner >Reapers not putting their debuff on enemies >Machinists not using Auto Crossbow for groups of enemies >Warriors refusing to use any cooldowns except Raw Intuition/Bloodwhetting >Even had a Sage the other day during a trial put Kardion on the other healer, saying, "It's to keep them alive."
Where did all these shitters come from all of a sudden? I thought with the lull in content only the more obsessive people would still be doing roulettes. Feel like I'm going crazy. I get at least one roulette each day where it's just a miserable slog because someone refuses to engage with the most basic parts of their job.
>Where did all these shitters come from all of a sudden?
I noticed the uptick of absolute useless troglodytes when ShB launched. No doubt the boosts enabled them already but expansion launches really brought them under the spotlight for me and now they're here to stay. It's only been worse since and naturally a result of making your game more appealing to normalgays.
If theres two dancers in a 4 man and one of them is me then yes I will partner the tank or healer, no there is no benefit to partnering another dancer, you have to be full on moron to do that.
>Dumb down classes so casual morons can play them more >Casual morons flock to the job like flies to shit >"Hardcore" savage players are already clinically addicted to the game, so they whine and b***h but keep playing anyway
>Contribute DPS on my healer because in early prog it's vital everyone is contributing >Healing partner in the static is an erratic woman who will go 3 pulls doing the exact same thing and then with absolutely no communication completely change their order of cooldowns >Tank dies because something isn't covered >This happens several times >Static, who is composed of 5 people in total that all know eachother including this healer have a sit with me and point the finger at my DPSing as the cause for us wiping >They tell me to not DPS, at all, and focus completely on healing >Comply >We enrage at 1% >They call it for the night, have a passive aggressive meltdown in The Balance discord to some healing coach >They publically post all my logs to try 'out' me >Healing coach just says it looks like I'm playing very efficiently and there's very little wrong with what I'm doing aside from the complete lack of DPS in the final pull >They go quiet >Go back over their chat logs in the recruitment section >They have to find a new healer + 2 DPS after literally every raid session
I'm sure this game is fun to prog and hang out on with bros but I never found enough to run this game's content outside of public parties.
>tfw you die over and over to an easily avoidable mechanic until the healer refuses to rez you, and you get to enjoy a sandwich while the rest of the team finishes the battle
And no I will not skip a single dungeon cutscene.
haha wouldnt it be epic if visual effects and the time the damage goes out were completely unsyncd so you couldnt tell when the damage was going on precisely?
This shit was bad since 2.0 and I'm baffled it never got addressed. How fricking hard is it to have the client play out the animation at a set point in the castbar, rather than after the castbar finishes.
Mechanics Simulator is great. Is a far cry from the shit people do with add-ons that are literally telling you what to do as you're attempting the real fight.
Annihilation and suppression are the greatest mechanics ever in this game. Frick moronic trio mechs where you aren't hitting the boss and just doing simon says, a real mechanic makes you do both at once.
Yshtola is the most overrated coombait character of the whole game and serves litteraly no purpose that the other character can't do as well, stop trying to derail the threads with your shittaste holy frick I swear to god the only worst thing than a Yshtola simp is a Alisae simp I hope I never see you in the gazmez cuz I'llza)à)z oia"éosd
>Tank is self sustaining so much due to single pulling or just being competent that they don't need heals >Healers just either sit there doing nothing or spamming heals the tank clearly doesn't need
Putting aside the factor of whether or not it's stupid or unoptimal or however the frick people want to justify it, how is that even fun for the healer?
You can't possibly expect to tell me people think it's fun to deliberately not do anything or spam heals on someone who's taking literally 2% of their healthbar in damage per second
>Aspected Helios costs 100mp more than regular Helios for the same healing potency after the first tic applies (which is near instant) >Neutral Sect only works with the Aspected version of Helios
I don't know what the devs were thinking. Better off taking that shit off your bar the second you get Aspected available.
I don't even need a full rework on AST. I just need some QoL with the button bloat, and perhaps making Play automatically draw a new Card (or make them one and the same button).
>finally hit 50 wins in Frontline after 4 months of playing occasionally since 6.1 >150 more to get the non piss orb
The Garo event and finally leveling other jobs makes this a bit more palatable but frick trying to get the mode specific mounts/gear. Once I get my blood orb I'll never have to try in Frontline ever again.
This. I want the commander coat but having to wait for seal rock to be on rotation sucks. Doesn't help that other modes like shatter and secure are fricking trash to begin with either.
god i love tank sets most of the time but im so sick of circlets being on 80% of sets like wtf how hard is it to make a helmet nowadays. I have to go into 60+ content to find anything that covers my head well enough
>drk has the damage >warrior has the sustain >gnb has a bit of both but is a little annoying sometimes >all 3 have great party mitigation
>pld does the least damage, has the objectively worst party mitigation despite that being its thing, has the worst overall mitigation of all tanks after 6.1, and despite heavy buffs in endwalker its all focused on late game stuff so it still sucks for most of the games content compared to literally any other tank >AND it has the worst questline
How soulless do you have to be to Fantasia? YOUR character, the WoL who's been on all these adventures is suddenly some weird nobody stranger who all the Scions are newly friends with and treat like the REAL WoL for no reason.
I used my free one to change my subrace and a few details about my face that looked stupid in all the zoom in cutscenes that I didn't realize were there when I mashed through the character creator to get into the game
Typically I chug a Fanta about once a week. Sometimes twice if I get inspired to make a specific glam or look on a certain race. XIVs really the only game I play nowadays so I'm not really bothered putting 50 bucks a month into my main hobby.
Fantasias are just a retcon potion.
You were always the new character and the new character was always the real WoL. Just look at how the chocobo you get is a different size.
This problem is easily solved by making the right character on the first try like I had always done. You do need to spend hours in character creation but the result is well worth it.
Its really only WoW that does not technically want healers to dps a lot of the time but even then. This is more or less just idiots who heal when the tank is pulling and die.
So in ff14 gameplay flow is more on offensive side? As in when tank pulls dps+healer will do they best to clear everything real fast before any enemy start doing their hard hitting attack?
Tank and healer DPS actually matters a lot, if the healer is just sitting on their hands and doing only heals and the tank is asleep you WILL notice things taking way longer to die.
That was because of everyone being undergeared. A lot of people got used to doing massive pulls but instead of being overgeared in alliance gear, they're now under the recommended if they don't have a full tomeset. Tanks were weak, healers couldn't heal tanks properly and DPS players didn't do as much damage. Its always more fun to do dungeons at the start of the expac before ilvl creep settles in. Healing Holminster double pulls was really fun, you basically couldn't dps or the tank would die.
2 years ago
Anonymous
well yeah but even now the early ShB dungeons mobs are still really tanky for no amazing reason just the way its made. they clearly were trying something it just didnt cap out.
there are no hard difficulty dungeons until 6.25 which is a couple of months away
technically low dps makes pulls harder because tanks and healers will run out of cooldowns but 90% of pulls are easy enough that the healer can still keep up just by using their gcd heals which have no cooldown
depending on what you thinkg "hard" is there are some reallly c**ty dungeons at really annoying lvl's for some healer tank combo's and can be super fricking annoying to do I.E. Bardam's mettle as a sch with a meh tank is a nightmare.
you could say that but honestly it depends on the dungeon or content you are doing. some you just need to spam heals to keep the tank alive and some you barely need to at all so just spam attacks but you just need to be careful, when the tank is pulling all the mobs and running the dps and healers can steal aggro if they dps/heal to much so you just needa wait until the tank stops and smash em all down
In dungeons, especially early dungeons, tanks and healers do far more aoe dps than actual DPS. And in raids, tanks and healers combined equal 1-2 extra DPS players in terms of damage but enrage timers supposedly don't take them into account. You will hit enrage without them doing DPS though so I have no idea what they're talking about.
I know this isn't related to FFXIV but god, frick Medic mains in TF2. Some of the biggest douchebags I've ever met. If you're not decked out with australiums and unusuals, they'll just laugh at you and watch you burn to death. I've been playing for like eight years and I can count on one hand the amount of times I've been healed by a Medic for more than a fraction of a second. Frick healers in general.
You suffer from success or just suffer. I had my Heavy dressed up like Johnny Bravo in the Nazi armour with the Deus Ex HR arm, and I had three Medics healing me at the same time. Everyone got mad at me.
Does Dark Knight have the widest discrepency between 'shit Dark Knight players' and 'good Dark Knight players' of the 4 tanks? I swear they are easily the most divisive tanks when I heal. Some are unbelievably bad, some are very good.
I think its more depending on the team. Drk has the worst miti over time so the fight needs to be over asap so high damage team members are probably what you wanna look for before the drk.
Yes, because DRK is, despite what people say, not the easiest tank to play. Timing TBN properly in raids is extremely annoying and it has the most OGCDs of any of the tanks. If you think DRK is just 123, 123, then you're probably a bad DRK.
I actually think tank difficult from hard to easy (in terms of optimal use) goes PLD > DRK > GNB > WAR. I don't actually think GNB is that hard, you just click a lot of buttons, but there isn't too much to manage as its a MP-less class. You'll notice the 2 hardest tanks I believe are the two MP tanks. An extra system to manage makes any class more tricky. PLD is super strict which means a single frick up is very costly and a lot of its power budget is put into utility, and DRK is just a really busy job. There's a lot going on and a lot to manage constantly.
not really
mp and blood are easier to manage than 3 cartridges
fricking up double down also destroys your own rdps while fudging mp and blood outside buffs cost you nothing personally, it only hurts the rdps pf your party members
>when you you
moron
Yes
Do something about it
unless you're a b***h, b***h.
Underrated.
It's a zoomer meme you dip
>being stupid is a zoomer meme
okay sure makes sense
>t.
Healers are gays I don't respect them.
healing is literally the easiest role in the game can these guys either don't want to press their 1 button rotation or only want to press their 1 button rotation i don't fricking get it.
I always respect my healers.
Based monk players
Anyways, what do you do when the moronic tank only uses a single aoe skill per pull and the blm ends up tanking, despite telling him multiple times to use aoe, kick his ass or let him die
honestly just wait until he stops pulling. you gotta be more adaptable than just spamming for no reason when it just splits agro not that weird to do on blm
The only fun healing
GW 1 healing actually took skill. Monks in GW 1 in PvP were some of the most hardcore motherfrickers period. I hated them but also respected them.
Camping and shutting them down was always pure bliss.
t. Mesmer and Ranger player
Man I miss the good old days.
i don't understand what's wrong with b***hing healers.
I main SCH and i'm sorta autistic when it comes to healing
>pop AoE shield
>pop DoT when tank is gathering mobs
>Heal & shield tank and dps when shield buff fall off
>pop Aoe dmg when not needing to heal for a few secs
>this while keeping in check my MP and fairy
easy game
you're on the right track but you shouldn't be using your gcd heals unless you absolutely have to and in most non-savage content you don't actually have to, even wall-to-walls generally don't require gcd healing
you should be spamming broil/art of war as much as possible and healing by weaving your ogcd heals like lustrate/indom/excog/all the fairy spells
>ogcd
ADD shit that ruins MMOs.
Shielding in this game is only necessary if it's to block otherwise fatal damage. You have enough oGCD healing and mitigation that GCD healing and shielding should be your last answer to a problem. Remember, using oGCD AoE heals is fine if it's just to heal the tank during a trash pull since it doesn't cost you uptime, so don't hold onto something like Whispering Dawn or Seraph's Consolation.
God I hate every scholar-specific armor set
I love having a bunch of exclusive ZR skirts on my main job though.
Devs made resource management brainless. FFXI was so much better...
>fundamentally different game that's so different it's hardly even comparable did so much better.......
It's the successor MMO. They didn't have to frick up the way they did.
"fricking up" brought it back to life
Yes, at the cost of its soul.
its soul sucked ass
1.0 was not a good game, ff11 is a good game but trying to make it again would have been the worst fricking business decision to take 14, both 14 and 11 are good in their own ways and being an oldgay about everything isn't a personality.
I'm not an oldgay. I only started playing FFXI a few years ago, since I was disappointed with XIV and heard XI was better.
XI was a legitimate improvement. The core systems are better, the environment is more pleasant, and the jobs and dungeons are a world apart in quality.
If Square wanted, they could've made another XI, and I'll always be upset that they didn't.
Also, XIV's mahjong sucks with 0 rewards (due to collectorgays throwing a fit over having to learn Mahjong), so I'm stuck playing Majsoul for my jollies.
None of that is relevant to what he said except the oldgay part.
XI's quality has nothing to do with 1.0's quality. 1.0 was objectively dogshit, and was nothing like FFXI.
Did it really have to become an LFG simulator? I played before and after Heavensward came out. The job design of XIV is terrible. Too many buttons and too few functions. No menus. No customization. Is this really what sells?
It didn't have to become what it did but it sure as frick is an improvement over 1.0, as literally any functional game would have been.
>. Too many buttons
Sounds like brain problems to me.
>Sounds like brain problems to me.
I don't have enough fingers for these buttons, and even if I did, most of them are redundant and just variations of "do damage".
>I don't have enough fingers for these buttons
Yep, brain problems.
Anon, what's the point of the button then? Just give me a menu so I can choose the ability.
Menu combat is fricking moronic if the game isn't turn-based.
I want to choose the ability in a leisurely fashion. Buttons are a mess. The only solution is a menu. Alternatively, let me select a unit and direct it where to go.
>I want to choose the ability in a leisurely fashion.
Then play a turn-based game instead of complaining about action games.
No, I want real-time combat, and I want to queue my actions ahead of time via a menu.
So you want shit real-time combat.
Sorry bud but real time games just aren't for you
Lucky you have a 2.5s cooldown when you press anything
Doesn't matter. Most of the abilities don't do anything, so even if you deliberate, it means nothing.
Ah, a freestyle Samurai in the wild.
What?
No, I want something besides basic skinner.
FFXI is real-time. AoE2 is real-time. EU4 is real-time. Why has FFXIV in particular failed?
You just have an autistic hatred for FFXIV for some reason so no matter what anyone says you will never agree or make a concession
If they say, "We'll make a better interface for Mahjong and add rewards", I wouldn't mind changing my mind.
Skinnergay, play an RTS for once in your life.
I play AOE2 all the time.
Notice that you don't have to touch menus at all to play it. Unless of course you are a moron, but since you want bad combat and think XIV is too hard, that's a given.
Play DMC.
>I play AOE2 all the time.
>Notice that you don't have to touch menus at all to play it. Unless of course you are a moron
Yeah, but you have the option.
Anyway, it doesn't matter. Just remembered you can click the hotkeyed buttons, so I can't justify trolling anymore.
FFXIV's mahjong sucks though.
>Yeah, but you have the option.
You have the option in XIV too. Nobody does it because it would be immensely moronic to do so.
>I was only pretending to be moronic!
Pretending to be moronic is still being moronic. See you next thread when I link this archive
>No, I want something besides basic skinner.
And that something is shit combat.
Chad
>Jack missed Rage of Halone
Actively watching party members play and seeing shit like this always upsets me.
These fricks have to deliberately go out of their way and not read tooltips. Or they are actually mentally moronic.
>Play online orb was actually dalamud being used by allagans
>11 players were the allagans
It all makes sense now.
They did have to frick it up and make it a WoW clone because otherwise the company would be dead.
Relevant Square E's NFT scams
Suck beefy Tank wiener.
once again proving that cats are the gayman's animal
>The tanks face when you ask them to take bigger pulls instead of being a little b***h
That ain't me bro, my pulls stop when the dungeon doesn't allow me to walk further.
Modern dungeons are so dumb. Even Call of Duty is better.
>tell them my gear is shit and I know my limits
>they keep insisting
>do a bigger pull
>die and wipe the group
>OMG THE TANK SUCKS
you suck dude
get better. tanking is literally the easiest role in xiv.
>mfw the healer begs me to slow down and pull less
THIS RAPE TRAIN HAS NO BRAKES
[Bloodwhetting]
>The healer goes AFK
>Go to the wall anyway because I know WAR can handle it
Genuine fun.
im a healer main, but if i don't know/trust my party to do shit right, i end up always topping everyone off even during lulls in the action so my dps slips
Should be able to tell enough in advanced if they're going to frick up though. Or at you not watching where everyone is and just staring at their life bars?
Why the frick do people go through the player search just to hand out random ass FC invites? I am sitting in the Inn to avoid random FC invites as it is.
>zerg fc
>seals fund airship projects
>make a frickton of money off of people for free
>you'll get morons that will mlm their way into recruiting more morons and running the whole fricking thing for you
>meanwhile you can just kick back, rake in profits, have a frickton of people just listen to everything you say
Literally only hard at the start, but people will join any shitty FC so long as it has a cool housing plot
>OI CRIKEY MATE DID YA SEE THE SEE OF DAT GATOR?
I'm afraid it's going to be small as frick content-wise.
You can already see the rocks and the terrain are pretty uninspired and lots of overused textures.
Your DoH and DoL apparently won't even play a role in it either.
I don't know about you but that sounds pretty concerning. The actual buildings and animal husbandry itself might be super fricking bare-bones and meaningless.
It'll probably have NOTHING to do with the actual game and struggle to scratch the urge of animal crossing or harvest moon everyone is hoping for.
There's a pond and don't get me wrong the fishing in the game sucks dick because it's purely RNG and you can't actually put any skill into it, but how are you even supposed to catch animals? Just run up and press a button?
I don't know, this Island Sanctuary shit is looking like a flop from the start.
Google ffxiclopedia
When you're on there, search for "mog garden"
That's what this content is. The boat on the shore is even in the exact same spot.
Somehow reading through this made me even more hopeless than I was before.
Island Sanctuary is really just going to be another small sphere of content that is almost completely detached from the main game because these fricking Japs can't come up with something genuinely fun.
Even golden saucer was ruined and the only reason morons go there is to do their daily MGP farming. They don't go there to play with other players in poker, black jack, or even to frick around in slots. The whole ass concept of golden saucer was to be a gambling casino, and all you can really play is Tripple Triad and Mahjong. Chocobo racing sucks dick and at the end of the day they have no intentions of fixing this.
It was my fault though. I got my hopes up.
Square enix has consistently taught me that I should never do that, because they always disappoint. They ruin remasters and they fricking butcher soundtracks every single time.
You'd think their biggest game that pulls in the majority of revenue would see some funds put back into it, but no.
YoshiP told you not to get your hopes up multiple times. You should have a nice day.
They literally said it involves a self contained currency. Its probably going to be some kind of eternal Doman Restoration thing where each week you gain points by growing crops, fishing, etc to turn in for player bound items.
I am completely ready for FFXIV Harvest Moon.
it's the mog garden 4k remaster from ffxi, that's literally it
>the fishing in the game sucks dick because it's purely RNG and you can't actually put any skill into it
Post fishing log
>can't have your retainers running around the island with you
>NPCs won't be able to show up on the island
>isn't an alternative to housing
What even is the point of this shit?
enjoying myself
Anyone who didn't expect this to be mog gardene 2.0 is moronic. It'll be a daily login check and take less time than grabbing your mini cactpot ticket
>teleport into zone
>talk to moogle for +1 currency
>click plant for old materials with chance of old map material
>click rock for old mining material with chance of map material
>click fish net for old fish with chance of random furniture "fishing up junk"
>clickables rank up after X uses, gather more materials
>title when you max them all out after three months
>two minions that costs 15 daily currency
>outfit that costs 5 daily currency per piece
>"fertilizer" that costs 2 daily currency that makes a node give more materials tomorrow
Maybe if you get really lucky they'll grab the squadron combat proficency and adventure system, change it from tank heal damage into plants ore fish. And let you "train" up an npc to send to gather random shit on missions picked from a menu
But comfy chores are exactly what people wanted from Island Sanctuary?
No, the entire playerbase has convinced themselves it's going to be instanced housing.
I mean it sort of is, they said it uses current housing tech of placing items/buildings.
I guess when you contextulize clicking three different sparklings as doing something it's a bit better. But it'd be nice if it was something actually fun to play.
Like if I could show someone me playing it and have them think that looks fun or is actually a game instead of wow it's MMO chores. Really I think MMO features should stand up on their own, like if sancturaries were developed and fun enough you could want to play XIV just for them. I don't think it's much to expect at least a fun minigame or something like pic related for each activity as a minimum though. But I know we're getting click the shiny once a day.
Speak for yourself, this is what I wanted from Island Sanctuary.
Sexy catboi feets PLEASE!
>feet
Yes
What so good about feet? You can't stick your dick into a foot.
>He doesn't know
You put the feet together anon
You can paint them pretty colors. Wear cute and sexy shoes. And any cute guy who does either of those is a certified footbawd. So I like it! It's why a cute catboy having to take small cautious steps wearing a new pair of strappy high heel sandals after getting a pedi is fricking kino.
>wear cute and sexy shoes
That reminds me. This game needs more thigh-high boots.
>did you see that stone in the lake
>you can't reach it
>implying you'll even be able to get up the cliff to that area until 6.3
Veena girls are so inferior to Rava
Dont post snow bunnies again please this is a choco board
Healer is such a shitty role. I hate that the tank/healer thing is what mmo design settled on.
Why can't healers just hit the monsters too when they aren't sucking dicks. It's not like they have to do a perfect job.
The good healers know the only hit point that matters is the last one. Unfortunately you get tanks that get nervous if they don't know you've got it under control
>30 healing spells
>2 dps spells
>noooooo you have to do dps its clearly what the devs intended
The tutorial literally tells you to do damage when you don't need to heal.
yes that gives you even more reason to do damage cause it's so fricking easy
>play SCH in ARR
>have more damage spells than I do healing spells
>it's actually fun
>shitters b***h and moan that they're expected to use those damage spells
>devs gut the entire job, retool it into SMN but for girls
>shitters point at the two remaining damage spells as an excuse not to use them
>There must be a way to restore things to the way they were... To reclaim the perfect paradise we once had!
>cucked SB version
Bane?
>SB bane
Oh yeah man I sure love spreading my 8 potency DoT.
>damage comes in predictable spikes
>so if you really want to be playing whack-a-mole with life bars you'll have 10 to 20 secs of standing there doing nothing
All you have to do is spam ONE fricking button and you morons still can't even do that right.
>Create fights where everyone is at 100% like 95% of the time
>Dont dps
?????????????
THERE IS LITERALLY AN ENTIRE CLASS QUEST STORYLINE THAT TALKS ABOUT THIS YOU moronic HEALBlack person
LITERALLY 8 QUESTS, IN A ROW, THAT YOU HAVE TO DO TO HEAL, THAT JUST SAY "DO DPS"
HOW THE FRICK DID YOU MISS IT
my job is to heal, I'll heal
>b-but the monsters are taking too long to die!!!!
ask the dps to hit harder
Final Fantasy 14's tanks are, unironically, the only tanks I have ever enjoyed playing in an MMO.
>garleans are known for their gunblades
>NOOO YOU CANT HAVE A GARLEAN GNB QUEST GIVER BECAUSE GARLEMAD IS LE THE HECKING BAD
>Here take this boring furry homosexual because furshits are ancient gunblade users and oh this boring bimbo bunny
At least reaper quest giver is lore friendly
have a nice day vatnik
Furshits deserve a hunded more nuking what an abomination of a race
>NOOOO I WANT TO BE A GLADIATOR WITH A BULLET RANGED-ATTACK INSTEAD OF SQUALL/SEIFER
Can't relate, homosexual
>why stick with the setting you've already had for 8 years when you could reference old game and I clap??
>new jobs have never been related to new locations and setpieces
why didn't you shit yourself when dark knight was a reference to cecil in heavensward, and machinist and astrologian were references to mustadio and orran durai
Because there was no precedent for those jobs in the story already unlike the Garlean gunblades that have been around since 1.0 launched?
your PC isn't a garlean, they don't need to compensate for being an aetherlet with gun weapons
Then why does MCH use Garlean style magitek?
because eorzean magitek still assumes the user can use or supply aether, garlean stuff is all completely powered by ceruleum
Garleans can still supply aether, they just can't manipulate it themselves. The MCH aetherotransformer draws aether from the wielder using the soul crystal as a medium and converts it on the user's behalf. Almost like... it's based on Ironworks designs and made with non-magic users in mind...
>Almost like... it's based on Ironworks designs
Being an Ironworks design implies the exact opposite, that stuff is all tailor-made for Eorzeans and most of their engineers are natives since Cid was the only ex-patriate founder.
>Being an Ironworks design implies the exact opposite, that stuff is all tailor-made for Eorzeans
It's literally all Garlean technology. There's nothing tailor-made about it except that Cid stopped making weapons and started making heating and plumbing systems.
>Cid stopped making weapons
His company makes weapons, in case you forgot. Rowena holds the distribution rights to Ironworks gear and to Scaevan gear.
Never played but why would you want the HEALER to DPS?
Isnt that like asking the DPS to tank?
It'd result in deaths because you could otherwise be keeping people alive?
Or is the game just that easy that you dont even need to heal much?
ff healing is extremely easy and it's about healing as little as possible, there will be lots of downtime where you literally don't need to heal so you should be dpsing and refreshing your dots.
Healers will often just stand and do fricking nothing when everyone is safe and topped. The moronic ones will keep overhealing to look like they're doing something.
I don't know how it is in FF but in WoW some classes are versatile enough to take the load off of the tank for a moment so yes, I'd expect a DPS to tank if he can get away with it and the actual main tank is dying.
ff healers have lot's of ogcd's (unless youre whm lmao!) they can press that will be more than enough to keep a group healed so you can keep dpsing, you generally want to not be casting your gcd heals but you definitely should if you need to, most of the time tho you are dpsing. it's about planning your heals so you can dps as much as possible.
>Never played but why would you want the HEALER to DPS?
Because if they're not doing anything else then they're just wasting everyone's time. They're being lazy for no reason, refusing to use tools that they have.
>Isnt that like asking the DPS to tank?
I've tanked many times as a dps when the tank dropped unexpectedly.
The healer doesn't really have a lot to do in between heals that isn't DPS. Damage in FFXIV usually comes in the form of raidwide blows mitigated by tank cooldowns and healer cooldowns, and all other attacks are avoidable (doubling, obviously, as punishments for not cooperating with the fight's design).
Tanks have a simplified melee rotation to keep them busy (all tanks except Warrior still have a relatively busy attacking design) and most of their actual tanking abilities are OGCDs and reactionary abilities. Healers have a single-target attack button, a group attack button, and a DoT to cast, with everything else filled up by OGCD heals or healing attacks, and situational abilities.
>support class actually capable of versatile support rather than just typical "healbawd"
That actually sounds fun as frick.
Now I understand the frustration.
don't get it twisted if you want to heal in ff you'll prob find it incredibly boring but and hope they give them some kind of dps rotation or literally anything.
FWIW it does have White Mage as that typical "healbawd" job, WHM hardcasts spells the most often out of any of the four healers, especially compared to the two "shield healers," Scholar and Sage, that are OGCD oriented. They're also not as versatile as they seem at first, my description of "a single-target attack button, a group attack button, and a DoT to cast" is accurate to all four healers; when not healing, which is often because healing is mainly reactionary, you'll find things are pretty simple.
Though make no mistake, a healer is still a lynchpin of the party, and the group won't function without one.
white mage is literally rock and then holy aoe, but i can't remember the names of the skills because i haven't played in 2 years
They don't have the rocks anymore, they use holy magic for everything.
i loved seeing all my spells with long names and huge descriptions and then just having Stone IV
I've got the Namingway plugin so I see Stone, Stonera, Stonega and Stoneja as God intended.
i wish i wasn't so moronic and unable to stick with anything, i beat ARR and started heavensward but i couldn't finish
I can't really advise anything but take it slow and at your own pace. Kick back, relax, learn to love the cutscenes.
*nods respectfully in your direction*
The future is now, old man, we cast Glare instead of Stone IV and Dia instead of Aero II now. Also we have Holy III.
That was old Scholar but that job is long gone. It pretty much was a dps job that would shield and mitigate damage instead of doing big heals, which it did have but they were on long cooldows. You had to kill your healing power with a stance to dps but you also had a pet fairy (whose heals weren't affected by said stance) which could actually handle a lot of the healing herself. Everything has to play the same now, can't have any sort of variation and no fun allowed.
White Mage's AoE damage spell also has a stun effect on it so they can spam it against groups of enemies in dungeons and effectively give the tank 10 seconds of invulnerability each pull while also making the pull much quicker because of the damage.
My friend is unironically thinking about transitioning after getting involved with a shady FC. How can I save him?
Send him this picture. It saved my life.
Why does that troony look like Ion Hazzikostas and Lois Griffin fused?
You can't help someone who doesn't want to help themselves.
Leave him to his fate.
If he's so mentally ill that the troons have gotten inside of his head, then he's done for.
Common sense won't reach him.
>How can I save him?
First off you should stop saying "transitioning" as if it's a real thing. Reject the delusion at every opportunity.
You need to counter their propaganda with your own propaganda. Don't shower him with facts because that never works, it will only push him away. You need to slip these things into conversations over a long period of time. Plant the seeds of doubt and nourish them, don't expect a whole-ass doubt tree to just spawn there the moment you open your mouth.
I wish you luck if you really care about him. It's just a phase that you need to learn to live with but a very destructive one that many don't come back from. There is always hope even if he actually transitions.
Holy shit now I actually feel empathy for the dude after seeing the second photo. That's some sad shit but good thing he got better. Cheers to him.
He stopped wearing a wig and that's the only difference. Am I missing something? He very blatantly did nothing to transition and did nothing to "detransition."
It's like it's in their minds or something, almost like... a psychological/psychiatric/mental disorder
I do think the guy trying to congratulate him is either on a higher plane of irony than I am, or he's got water on his brain.
>Playing again on NG++ gives you best ending.
What are those dog dildo imprints on the wall?
Hispanic painting style. You've never gone to a Mexican restaurant?
well how good of a friend are you to him that you're trying to save him from internet problems
this is something you ask a therapist about, you don't ask internet neckbeards about it
Therapists send these people to get their dicks cut off these days. Not the best option.
sayeth one of the internet neckbeards i'm referring to that thinks putting on lipstick is the first inch of the treadmill to SRS, or even thinks SRS is a common option
don't you have a school to shoot up
There are no school shootings or non-white people where I live 🙂
yeah yeah your life is /misc/ paradise i've heard it a million times
(You)
We got a live one boys
seether is a good band, why did he turn to gladiatorial matches?
Because Altana accidentally the mothercrystals
don't you have kids to rape?
>Sid smacking around Moogles
Nice.
whats the new deep dungeon going to be based on
your mom's gaping pussy after I'm done with her xD!
nice, i've always been a fan of my mom
Healing is boring in FF14, but what could they realistically do to improve it? Reduce the efficacy of healing spells? Give healers more complex rotations?
The have to completely change the way damage goes out in raids, shit has been the exact same since ARR and it's never going change.
extreme and up stuff should crit more, just more damage output across the board and give them some kind of dps rotation. ez just make them more evolved than pressing broil for 10 minutes.
>tfw brain dead and loved spamming stone as much as possible while healing
the dungeons were fun, though it's shocking how many actual mouth breathing morons there are
>dude just stands in the aoe and dies
>does it again after I revive him
>we finish the dungeon and he doesn't say a word
truly a blessed dps, a wholesome potato
>Give healers more complex rotations?
yes
healers were so much more fun pre-shadowbringers because they had actual interesting dps rotations
now they're boring as frick outside of week 1 savage and ultimates because encounters just dont do enough damage
I never liked estrologian but this is just a flat out lie for SCH and WHM.
>broil
>miasma
>miasma 2
>energy drain
wow, 1 extra button, so complex.
>whm
>stone
>aero
>aero 2
>don't press lillies or else you lose damage
woooooow
ya use the lillies now they buffed it and now the red one does more damage
whm actually has more going on than sge in 6.1 it’s actually stupid
at least it has its healing tied to a movement resource and it has a preference to using blood lily in burst windows and avoid healing lilies inside burst windows
sge is literally just shit out ogcd heals and press dosis over and over
Ok now go back to HW
>broil
>ruin 2
>energy drain
>BANE?
>miasma
>miasma 2
>bio
>bio 2
>areo
>blizzard 2
>shadow flare
>stone
>aero
>aero 2
>aero 3
>ast was just whm but with one less dot
AST had that sword debuff, disable was it?
I forgot this was even a thing because it was basically a pvp only skill
>100 potency, 40% heavy
I loved this thing in Frontlines since it was basically a laser pointer to who I wanted the party to frick up next.
>go back to HW where the game was at its lowest point and raiding was dead
No.
Is this true? Why do people always act like HW was a masterpiece then?
It was "dead" because all the shitters got filtered by its gameplay actually being complex, not because it was bad.
People literally just ragequit because savage was actually savage and not extreme like it's been since Stormblood.
anyone who says HW was great was either not around or a super elitist and will rage about how the game was "better" and probably have anger issues irl living in the past
white mage could use most of those arc/thm dots too you dumbfrick
I don't play XIV anymore so my opinion is less than worthless, but if it's like every other MMO they should make it so
>Tanks survive a long time between heals, but have enough health that it takes more than a single heal to top them off too.
>Healers have to DPS to regain mana at all during combat
there, now healing is interesting and all the current healing players quit because they have to work now.
Or, better yet, they could just go back to HW's healer design. Which would have the same effect.
>HW
I'd rather be drawn and quartered than go back to Heavensward job design in any way, least of all for healers. The only thing I miss is job-specific variants for things like Esuna.
>I'd rather be drawn and quartered than go back to Heavensward job design in any way
Oh sorry, I assumed you weren't a brainlet, my bad.
No, anon, keeping track of multiple timers was not high IQ. It sucked. Let me hear all about your riveting opinions on the majesty of cross-class.
Oh I see, you're that moron that never played HW but comments about it authoritatively.
Not a fricking thing to say about cross-class which means you're the exact moron you're describing. Get out of my sight, I'm going to have sex with your mother now.
There's "complexity" and there's "tedium," and it's very easy to trick morons and wistful MMO grognards into thinking tedium was complexity.
Okay but what's your opinion on pitbulls?
/pol/'s favorite dog. Next question.
I think we both know you're the pitmommy here
This exchange isn't working out the way you want it to.
Cry /misc/ now, do it
Hey I saw you lose your mind in a Live-A-Live thread, call him Homestuck.
You seem confused.
That's not an "I don't know what you're talking about" kind of reply, don't respond at all if you want to actually cast off suspicion.
Why don't you just hide my posts like you hide troonyslation criticisms?
Heyyy that's the post that sparked it, yeah you know the exact thread I'm talking about. Why DID you open your goddamned mouth and try to say I was confused? You launched into a hard confirmation the very next post. That's poor form. There's a method to being insane, and being the most aggressive voice for localization gaffes on the entire board, and also freaking out if anybody mentions Nichegamer.
>that's the post that sparked it
Sparked what? This is literally the entire exchange. This is what you consider losing one's mind? You're mentally unwell.
>Why DID you open your goddamned mouth and try to say I was confused?
Because you can read the entire exchange in this picture.
>being the most aggressive voice for localization gaffes on the entire board
Aaaaaahahahahaha so now I'm the boogeyman that posts all criticisms about localizations on Ganker?
>and also freaking out if anybody mentions Nichegamer.
Nobody freaked out, I just instantly recognized you. As I always do, because you type the same way and say the same things every time.
Tedium is spamming 1 key for an entire fight, while complexity is having multiple different timers to juggle and being rewarded for playing well.
Complexity is ignoring your co-healer for moar Energy Drains and then wondering why you've lost your DPS privileges the next expac.
SCH did the majority of the healing in HW tho
LIke I said, it's really funny watching someone who blatantly didn't play HW commenting on it authoritatively, keep keeping the thread alive with your circus show anon
Why'd you cry "you dunno HW" for a Stormblood analogy?
SCH lost most of its DPS kit from HW to SB.
SB to ShB every healer lost all their DPS skills except AST who had their cards gutted instead.
It's impressive that you somehow manage to further prove your lack of experience every time you post even when you're not actively trying to do so.
>all their DPS skills
>WHM
All WHM lost was Aero 3 moving to Shadowbringers. Scholar was the only one that seriously LOST.
>SCH did the majority of the healing in HW tho
It could but the prevailing paradigm was to have a "main" and "off" healer and it didn't start shifting until the very tail end of Heavensward. It wasn't really until Delete MNK was doing some really impressive speedkills that people were starting to realize that maybe a Selene on Sic and making the AST/WHM do everything isn't as useful as using Eos and actually fricking pressing Indom.
Whoops, for
>Not a fricking thing to say about cross-class
Cross class skills were the only thing wrong with HW design and Role Skills were a genuine improvement but like everything SB and ShB did they managed to somehow frick those up too with moronic choices like removing functionally identical ramparts and esunas from other jobs and just forcing them to have random PLD/WHM animations for a core skill that they already had flavorful versions of for no reason whatsoever.
Keep defending the game being made braindead easy for moronic homosexuals, it's funny to watch you Shadowfetuses act tough while you're literally whining about a game you never played being too hard because you're incapable of pressing more than 2 buttons.
t. thinks every job being 1-2-3-fell cleave is good job design
The only tank that follows that right now is WAR. DRK, too, if you're reductionist.
Actually every job follows that now
>MNK is just building to your fell cleave blitz
>SAM is just building to your fell cleave midare
>DRK is just spamming your fell cleave bloodspillers/edges
>PLD is just spamming your fell cleave atonements
>WAR no longer has to work to spam fell cleaves like pre-4.2
>NIN is just waiting for your fell cleave ninjitsu to come off cooldown
>BRD is just waiting for your gauge to fill for your gay ass fell cleave
>MCH is just fell cleaves with a cooldown with spamming 3 buttons really fast in between
>DNC is just DDR fell cleaves
>even fricking WHM and BLM have fell cleaves now
And you can bet your fricking ass that the DRG rework is going to be "do some boring filler between your big dick GCD fell cleave" because that's what they know captivates brainlets like you.
We've had a build-and-release philosophy since HW if you really want to get nitpicky and hold the game accountable for that
Nah, HW jobs had unique identities to them with the exception of some jobs that were botched due to time constraints and just made into the easy, bad training wheels jobs (PLD, WHM, MNK) or jobs that they clearly didn't have time to flesh out properly (BRD)
WAR had a build-and-release style with an all-in burst.
DRK focused on timing cooldowns for parry procs and MP management.
PLD was a standard rotation.
MNK was a sustained death-by-a-thousand-cuts DPS.
NIN was a bursty support DPS with a lot of oGCDs.
DRG was about managing your BOTD timer and maximizing geirskoguls.
MCH was about playing piano.
>WAR had a build-and-release style with an all-in burst.
Still kept
>DRK focused on timing cooldowns for parry procs
THIS SUUUUUUUCKED
THIS SUUUUUUUCKED
THIS SUUUUUUUCKED
PARRY PROCS AS A MAIN JOB MECHANIC WERE A FRICKING HORRIBLE IDEA
>MNK was a sustained death-by-a-thousand-cuts DPS.
GREASED LIGHTNING SUUUUUUCKED
>NIN was a bursty support DPS with a lot of oGCDs.
Still applies
>DRG was about managing your BOTD timer and maximizing geirskoguls.
On what planet is this not a build-and-release
>MCH was about playing piano.
Only got good towards the end of the expac
>THIS SUUUUUUUCKED
>THIS SUUUUUUUCKED
>THIS SUUUUUUUCKED
>PARRY PROCS AS A MAIN JOB MECHANIC WERE A FRICKING HORRIBLE IDEA
Skill issue.
>GREASED LIGHTNING SUUUUUUCKED
Skill issue.
>Still applies
No, it doesn't. Nearly everything NIN does is on the GCD now. Its GCDs are also less interesting because Dancing Edge, Shadowfang, and Mutilate are gone. You just spam Aeolian Edge and occasionally Armor Crush between your Raiju Cleaves.
>On what planet is this not a build-and-release
On the planet where you're not building it, you start with the gauge and spend it progressively as the cooldown comes back.
>Only got good towards the end of the expac
Damn, how do you manage to continually make yourself look even dumber with every single post you make?
Just stop pretending you played HW already.
>Nearly everything NIN does is on the GCD now.
you really gonna defend ogcd ninjutsus mate? fricking hated that
oGCD ninjitsu would be fine if they fixed their netcode.
i played with good ping and no they were still cancer
inb4 skill issue
DRK parries sucked and I'm not going to pretend it didn't, frick off Heavensward apologist.
>DRK parries sucked and I'm not going to pretend it didn't, frick off Heavensward apologist.
Literally a skill issue.
There wasn't anything wrong with it at all, it made the job more interesting and gave you something to optimize about it, to the extent that it did more damage than WAR when you did.
You live in Montreal?
"There's nothing wrong with my job depending on a random mechanic, it made things IIIIINTEREEEEESTIIIIING"
I have never had my eyes exposed to such raw, concentrated feces in my entire life, and I've done stints as a sewage technician.
>There's nothing wrong with my job depending on a random mechanic
Correct.
No.
>random
Skill issue.
Yeah it's much better design when every single job in the game has to have their fell cleave clone crit or they might as well be dead rather than having a 20% chance to fail a parry.
Your idea of good design is a tank that by its nature can't figure out if it wants to OT or MT? Get real.
>b-but what about current xiv???
neither are good
this is like saying nu smn is good because old smn was janky
both are shit, just for different reasons
new SMN is fine
t. favorite job in FF3 and FF5
it has nothing that makes traditional ff summoners feel good, it just looks like one on the most superficial level. its gameplay resembles nothing like an actual ff summoner, i don’t think i remember a single ff where summons were just stances for the summoner to use different spells (which are all the same in xiv anyway)
Primal swoops in, does an attack, fricks off. That's the absolute essence of summoner if you disregard the huge cataclysmic attack animations, which are here in this game as signature attacks for trial primals.
>its gameplay resembles nothing like an actual ff summoner,
What, the old scheme did? Traditional FF summoner is a glorified black mage that casts Fira/Blizzara/Thundara on the entire enemy party, but its damage doesn't get halved. Also Carbuncle for Ruby Light or Reflect and Phoenix for raises.
it’s not even the animations, ff summons usually have huge costs, sometimes slow casting, have different effects that at the very least exploit elemental weaknesses, much bigger area of effects than most if not all other jobs which give them their own niches in battle
none of that is present in the ffxiv version, in no small part due to the job design team’s design philosophy that decreases the amount of work they have to put in to test and balance jobs, at the expense of their paying customers
SMN in the vast majority of games is an AoE-focused BLM with fancier animations. I would love more support focus so it could feel more like XI's, but the current version in XIV is nothing unusual.
>its gameplay resembles nothing like an actual ff summoner
You're right, it should cast overcosted AOE versions of black and white mage skills.
I didn't say that moron, I said I don't care about the opinions of someone who didn't play HW
you also blew off a different guy as a stormbaby, may as well take the bite of dookie sandwich gracefully if you won't take any opinion that isn't your own with a different IP address
If you genuinely think any randomness at all is bad then you're just a moron, sorry.
Go complain about crits, direct hits, damage variance, loot rolls, etc. before you complain about people wanting objectively better DRK back.
i notice you don't weep for accuracy's return
Not him but I do.
>NOOOOOO YOU CAN'T JUST EXPECT ME TO ACTUALLY THINK ABOUT MY GEAR BY TRYING TO OPTIMIZE MY DAMAGE STATS WHILE MEETING THE NEW ACCURACY CHECK
>accuracy checks on a fricking arena raid
I know, I know, RPG mechanics terrify you
yes i too enjoyed playing morrowind in FFXIV and having to deal with accuracy mechanics
>THERE'S A CHANCE TO FAIL?! N-NOO!!! NOOOO!!! NO THIS ISN'T RIGHT!!! AAHHH!! AH!!! I CAN'T BREATHE! FAIL?! I CAN'T FAIL!!! FAILURE?!??? NO NONONONONO THIS ISN'T RIGHT M-MY-- *GASP* MY ANXIETY!!!!
jesus christ lad if you push any harder you'll blow your butthole out
>Make first person melee game where the player has complete control over their character
>The player has no input on if their attacks will actually do damage, it's all up to RNG
moron
>WoL uses a scroll of Icarian Flight to leap to Ultima Thule
>he got filtered by Morrowind too
Damn anon, how deep do you intend to dig that hole?
Dude "Morrowind's accuracy sucks ass" is like one of the biggest memes about the game.
Yeah, it is one of the biggest filters in history, you're correct about that.
Yeah, it's a joke, that reveals people who didn't play the game very far, and are moronic.
>It gets good 50 hours in bro
You mean 30 minutes in
(sounds of grinding crustaceans for EXP)
Have you considered just not being moronic?
>If you don't grind this boring game you're moronic
No you're moronic because accuracy in Morrowind is somehow an issue for you.
>If you don't like this trash combat and decide to play something fun instead then you're a moron
No, you're a moron because you got filtered by a mechanic that just requires you to not be a moron.
>If you don't like this trash combat and decide to play something fun instead then you're a moron
>I'm bad so it's bad
Skill issue.
>RNG is skill
I thank God every day that morons like you are stuck on Ganker crying about video games instead of making them.
You don't even believe in God.
>"There's nothing wrong with my job depending on a random mechanic, it made things IIIIINTEREEEEESTIIIIING"
This but unironically.
That job's a stand-in for Gambler, that one gets a pass.
lol you can't even be consistent with what you think is good class design
>job is gambler
>gambles
>:ok_hand:
>job is dark knight
>gambles
>wtf
>inconsistent
>job wields a huge sword instead of a shield
>parries attacks with the huge sword because it has no shield to block with
>wtf
>parrying with a greatsword
nah it sucked dick, it meant I wanted to tank the boss to build my parry stacks but then otherwise make the warrior do all the real tanking so I can continue to be in dps stance without issue
I don't really care about what Stormbabbies think about a game they never played. Especially when what they think was "I didn't like it because I'm bad."
>everything about these jobs sucked
I'm not arguing that every job was perfect because that never was the case to be honest, but the only thing that truly sucks here is Squenix designing every fight the same way so every job that didn't fit the mold got thrown under the bus until they got "reworked" aka dumbed down or streamlined or whatever excuse of a word you want to pick here. Monk is the perfect example of a job that completely fell off design wise because every fight has to have overly long cinematic interruptions for soken to shoehorn his ebin vocal songs into it. Even if it might not always be the best, I'd still take some interesting job design over the boring cookie cutter shit we get nowadays.
Monk's my perfect example of a system that's just total shit, you can either have the boss do interesting things or you can have the player do interesting things, but those interesting things are going to grind together and be incompatible if you try to have both. Think the Shisui Ruby Queen midboss that forces you to hit a chest with Old, and hypnotizes you to draw-in if you ignore it; either way you're, guaranteed, dropping GL, because both Old and the hypnotism time last longer than GL's cap.
HW had jobs that had a state that did high dps and you had to maintain it as long as possible (MNK, DRG, BLM and DRK) and fricking up cost you big time. Nothing even comes close to how punishing it was to drop bod or enochan early in HW
Darkside wasn't a maintenance buff really, it was about MP management.
But it's not the same like current DRK because it would drain MP and kill your natural MP regen, which then not only killed your damage but mitigation as well since you couldn't turn tank stance on
It would only do that if you literally weren't attacking AND left it on. The only way you could run out of MP completely was spamming AD or DA. It wasn't like GL where not attacking for a few seconds would make you drop it completely.
>And you can bet your fricking ass that the DRG rework is going to be "do some boring filler between your big dick GCD fell cleave" because that's what they know captivates brainlets like you.
Bro your Geirskogul/Nastrond/Stardiver? It already does that. This isn't even unique to FFXIV, almost every MMO these days has a "make gauge go up, spend gauge, repeat" structure because that's a good way to keep player engagement high and make a class feel like it's working towards something.
>more complexity doesn't actually mean it was more complex
Every time.
They already nerfed healing then fell back into buffing healing again with endwalker, devs are moronic yes.
They have never nerfed healing tho
Actually, they did in ShB in which the healing potency scaling would be gradually reduced between level 71 and 80, at which point you'd be effectively around 28% weaker in terms of raw potency. If anything though, it's a necessity when they also give you more oGCDs to throw around.
yall fricks gotta play with DRK's more, healing them is honestly a nightmare since they are so shit in dungeons
Bozja didn't deserve to be liberated.
Yeah I said it.
The lion in charge of the Resistance actually agrees, it's why his charter includes basically every Garlean improvement. Gabranth soft-won.
dps as a healer is so fricking boring. rather more damage by the issue
There a reason I keep seeing White Mages completely ignoring Regen and just spamming Cure 2? I'm seeing it in lower level content and level 70+ dungeons. Hell, the other day I ran an Expert Roulette and had a White Mage just refuse to use Regen or Medica 2. Just kept spamming Cure 2 over and over again.
Feels like a recent issue too. Didn't have this issue a month ago, it's only the last couple weeks that I keep encountering these people. I'd normally write it off if they were just forgetting to use Regen because they're too busy doing DPS, but again, they're sitting there spamming Cure 2, barely able to keep me up on bigger pulls. Fricking ridiculous, it's one of the biggest benefits of even playing White Mage since you can toss Regen on and forget in a lot of cases.
but bro, free cure!
They're not even using Cure 1 to get a free Cure 2. They're just slamming the Cure 2 button over and over again, both failing to keep up with the damage enemy groups are doing on double pulls and contributing nothing in the way of DPS. It's baffling to me, especially as someone who uses White Mage as their main healer. You slap Regen and Medica 2 on a tank and can then spend the entire encounter just DPS'ing.
I don't get it, genuinely. Having Regen and Medica 2 on makes it where you can just sleep through encounters. Cure 2 is great for when shit hits the fan, but something has to go seriously wrong for that to be necessary.
>They're not even using Cure 1 to get a free Cure
You should never, ever be doing that unless you're undergeared and going into Stone Vigil for the first time.
that's rough, it is powerful like you said and it's why i like WHM over other healers
it's ezpz
plus i fricking love the WHM robes
>tankcucks have to follow some gay fricking rotation that they arbitrarily change every expansion for no reason
>healchads just cast 1 spell on repeat and still deal more damage
FFXIV is a good game bros
Post your most recent screenshot, lads
this catboi looks like he belongs at staples trying to sell me a laptop
>catboi
I'm a highlander you worm.
my bad, i must have clicked yours somehow, super weird considering you were like a post apart
this is the guy who works at staples
>young republican catboy
Just took random screenshot in Kugane.
nice albino potato and good spear
/pet /pet /pet
as a fellow dragoon main I have to ask what spear is that?
Its the Susano spear (pool of tribute)
This isn't my most recent screenshot but it's the most recent screenshot that's SFW.
>that's SFW
The only more recent ones I have are all nude yeah
is it gay or straight doc
It's my au ra naked with gigantic breasts.
post it somewhere
They're just reference images I made for some artwork I commissioned. I haven't done any proper lewd screenshots in a while since I've been busy with Ultimate.
https://litter.catbox.moe/cdsf6m.png
thank you for your patronage
You're welcome anon.
Here, you can have the rest if you want them.
https://litter.catbox.moe/kls5iv.png
https://litter.catbox.moe/ro1ths.png
https://litter.catbox.moe/iqqflk.png
https://litter.catbox.moe/mmo07n.png
https://litter.catbox.moe/iqkp14.png
After I beat P3S, I didn't even bother to do hard contents anymore.
Shit is too stressful and not even fun to play.
too be fair p4s is a lot easier and more fun than p3s
Jesus frick. This is why I prefer playing with controller. I can get rid of 50% of that visual noise.
You can get rid of hotbars with a keyboard too, moron. I just like having them there because it's soulful.
Sorry I actually enjoy seeing what's on the screen, gay.
Then turn off the hotbars? It's not a feature exclusive to controllers.
controller gays are literally the most moronic people on the planet you do realize you can take away all this shit on keyboard too right?
That shit also got me
I'm not posting my modded Lalafell.
You WILL post that thing under the spoilers.
Just had our anniversary
>he might look like hes twelve but hes seen more action than most people see i na lifetime
what did he mean by this?
He means Alphinaud's boy hole is as wide as a pot.
Research from the castle shows ingesting one of these can actually augment certain abilities.
Now eat it Ganker, at least taste it!
????????
Y'shtola has a barren womb
>finally get into Savage
>Do it as a WAR
>Have to focus 100% of my attention on mechanics, tank swaps, and mitigations because i'm moronic
>Go back to playing casual content as a DPS
>Suddenly comletely incapable of doing even basic rotations like RDM and MCH
>casual content as a tank is boring as shit now
Is there a way to fix this, or am I eternally a brainlet?
It takes a fair mentality shift to go between casual/roulettes and Savage or higher, do keep on with the DPS though since they've got more going on just as rule of thumb and it'll help acclimate you to casual again
Which DPS jobs can make you not fall asleep while pressing 1 2 3 still fun to play?
>music off in the doman enclave
>it's raining
>browsing Ganker with this in the background while waiting in queue
this is super comfy
Why is making Gil so fricking hard in this game. I look up guides, and they tell me to do Hunts for a whopping 17500 Gil per day. What the frick is that? That's jack shit. You need like 5m to start bidding for houses. How do people actually make decent money?
Here, have a lewd Venat for your troubles.
do maps and sell mats, my friend got to 50mil gil by literally just doing that.
Crafting and maps are the only way for fast money. Don't let anyone tell you otherwise. Also, send your retainers out on missions that reward rare minions. Fat Cat still sells for 400k+ if you have a fishing retainer.
>Become a crafter cuck (warning: only good on patch day before the bots come in)
>Do treasure maps (easy as shit, but lets you practice rotation while you're doing it)
>ERP (like ~4m an hour if you're good at it)
>RMT ($5 for 20m gil and you're never going to get banned for it if you shut the frick up about it)
>Farm orchestrion rolls (4mil+ an hour of work, but it takes a long time for the items to sell: still passive income)
>Farm unsynched 80s or 70s extremes (4mil+, needs a group but you can usually PF it if people want the mounts, 50s to 60s is overrun by bots so not worth it)
Other than that, do your dailies, convert your aetherclusters into Savage Aim/Might materia X and sell them on the MB, convert storm seals into Coke and sell it on the MB, or level up a gatherer
>ERP (like ~4m an hour if you're good at it)
What? I suggested ERP as a money-making method on /trash/ and they laughed me out.
I did one ERP session with a guy and got 2m for like 30 minutes of "work", but this guy had a fetish for spending lots of money on hookers. I don't remember his name but he played an older Ala Mhigan guy on Balmung if you wanna try and scope him out.
find a half decent "venue"
inquire in if you can join their staff as a hostess/etc
show you're half decent at typefricking
get added to the "roster"
if your character fits the fetish of people who sign up to typefrick you get to hop on board and make bank
It used to be easier but they've been gradually eroding the ways to make money by either making things too accessible or not updating things adequately, or at all.
t. made at least 500m from Royal Ferns alone in Stormblood.
I honestly just send my retainers out for materials each day, desynthesize everything and throw the materials on the marketboard, and use tomestones to buy whatever's selling decently.
I don't make crazy money, but I typically come back to 100k each time I log in from it all. And it's nice since it's passive money in a lot of ways. Other than doing my daily roulettes (which being the Role in Need gets you a nice chunk), I don't have to do much to make money. I guess if I really needed it, I'd go do a bunch of fates and sell those voucher things that go for 100k+. That or actually go grind out logs to turn into lumber. Wood always sells decently.
the problem is there's no middle ground for money making. You are either doing dailies and earning peanuts, or you're selling carries/ERP/other underground shit. Maps are decent as others have mentioned, but they're a little more involved. Crafting is a ponzi scheme besides patch day, don't fall for it.
Retainer ventures add up over time. There's also often nice ways to make money that people don't realize and you can keep an eye out. I made piles of money in Bozja by farming shitloads of fragments really easily and selling them on the MB. Another example is getting bicolored gemstones from FATEs and selling some of the shit for those, as sometimes the furnishings will sell really well. Other than that, maps are a tried and true.
The best time to make money is right after a patch comes out. Either selling stuff as a crafter or gatherer, or shit like selling the tomestone mats for the first week.
hmm. I'm considering either doing the bicolor gemstones vouchers or just spamming adventurer in need for the Gil + materia. Seems like it would be about 30k Gil per run overall. Not too bad.
Might be boring, but play the market. Make use of world travel and keep an eye on cheap shit that goes for more on your own. What also baffles me is how often people throw away allagan pieces and demimateria under value so it might always be worth checking for those sporadically. It's not always a lot, but it can add up for basically doing nothing.
The lazy way is to just sell dyes and whatever your retainers bring back during quick exploration. Also, level up your weaver job and sell the clothes used for glamours.
Sell windows
Playing Paladin and am at 83 atm. Just reached Camp Broken Glass. Loving the game
In Heavensward? Sure, Ill Stance dance until the sun comes up.
Today? Sorry, I cant: I risk falling asleep or wearing out my «1» key.
>thought about trying the lotto to win a medium Ishgard house to relocate to
>but I've spent millions of gil on decorating my Shirogane house that all the decorations would be useless in the new location
I wish you could resell used decorations or something.
Could desynthesize them. The demimateria you get from them often times sells for a decent chunk to vendors, and if you get some of the more rare kinds, those can go for a lot on the marketboard. And that's ignoring the general materials you'd get as well.
Obviously wouldn't be as good as being able to just resell them outright, but it's something.
>tfw I put 4 DoTs on every enemy and the tank keeps begging me to do less dps because he can't keep aggro
I miss being SCH in Heavensward
is balancing black & white mana as hard as it looks for RDM or is it actually easy to play
It's easy to play, you cast a white spell and then cast a black spell. RDM does have lots of autistic optimization to do as of Endwalker but the core job is simple.
it's actually beneficial to not have them perfectly balanced, because using verflare or holy will get a bonus for less black or white mana respectively
It's impossible to frick up RDM anymore if you have a functioning frontal lobe.
red mage is basically the only class that actually got more complex in endwalker instead of less. the acceleration change means you have more hard casts and have to think about how you use procs a little more, doing melee more often means you need to be in melee more often and opens up optimizations on when you spend your outside of burst melee combo for movement/actually having time to be in melee, and the extra melee finisher means that all your cooldowns are going to drift unless you very specifically use accelerate/swiftcast to resync your gcd with your cooldowns while also having the right spellspeed tier
Don't know about doing it in any proper savage/extreme content, but I haven't had any issue with it. You just switch between the types every other spell, going between black magic and white magic until both bars are full enough to pull off the melee. The only time I've ever found myself having to pay attention is when I get a string of verfire and verstone procs and suddenly my white or black bars sky rocket. Which that just means you need to focus on one for a bit instead of switching back and forth.
It's super simple. I'm sure there's some proper depth if you really want to be optimal about it, but generally speaking, it's hard to frick up.
the latter
rdm was the easiest caster you'd make your gf play until SMN got reworked
I just make money passively through retainers and my airships/subs nowadays. I haven't had to lift a finger for years and I've made about 60-70m since EW launched, though that's mostly because I got VERY lucky when they updated the Submarines this patch.
Which is a bigger bottom? AST or BRD?
What one should I play?
BRD is actually fun to play while bringing good utility while ast is a healer so you do the math.
BRD by far, but DNC is the most bottom job.
Least favorite job?
Fricking hate Bard personally. It's just such an exhausting job to play. Having to keep the dots going, keep the songs going (and switching to the next one at the correct times), constantly respond to random procs, be ready to use the one ability that procs from the last song you get (and remember to use it even if you only have on charge before the song ends), all while juggling the multiple OGC moves you have. I'm sure it's plenty effective and I'm just too much of an idiot to manage everything, but goddamn. It feels like I'm being told to do a dance while spinning three plates and hopping on one foot.
Also Machinist. Nothing like having the most intensive burst window ever where the global cooldown can barely keep up with how much you have to fit into it, then immediately going back to the 1, 2, 3 combo for the next minute or two. Crazy how they managed to make a job that's both boring and stressful at the same time.
Physical ranged in general. MCH and BRD are too high APM with too little reward while DNC is fricking bereft of anything interesting going on but you kinda have to pay attention too because of combo procs.
>Machinist. Nothing like having the most intensive burst window ever where the global cooldown can barely keep up with how much you have to fit into it, then immediately going back to the 1, 2, 3 combo for the next minute or two
machinst is one of the few jobs that dont work this way because you have a drill every 20s and air anchor every 40s while every job does stuff on a 2/1 minute or 30s timeline and then you also have total freedom on when you spend hypercharge between your two minute burst
>Least favorite job?
Any phys ranged since it's the role for women and morons.
I'm with you on Bard, I recommend this job for any homosexual on this board that complains he doesn't have enough reactivity and proc whack-a-mole in job design.
> the most intensive burst window ever where the global cooldown can barely keep up with how much you have to fit into it, then immediately going back to the 1, 2, 3 combo for the next minute or two.
This applies to DRK too and I hate it. I prefer a consistent output over the burst every two minutes shit.
It's based for tanks though
>Busy as shit 1 minute burst window, blow absolutely everything in an opener/burst window that puts even DPS to shame with its damage output
>Spend the next 2 minutes slowly climbing up to the peak again, like a rollercoaster climbing a hill
>All the while, using defensive cooldowns, managing tank swaps, and using TBN/Obliation to protect individual teamates/your co-tank
>Blow it all again during burst window
It gives every fight a sense of pacing, payoff, and tension: all while letting you do all the fun defensive parts of being a tank during the downtime
glad someone gets it. drk is kino for hard fights, I only use gnb or warrior when the content is easy as frick and I want to either keep myself busy or make it so I don't have to try at all
>I prefer a consistent output over the burst every two minutes shit.
This is why I main paladin. Everything is consistent and there's no mega burst window. The spreadsheet is not a meme. That being said Paladin is criminally underpowered right now and SE doesn't seem to care.
Okay, the dps can DPS and Tank, and the tank can Tank and Heal.
>and the tank can Tank and Heal.
OK. The dungeon will be faster if we replace your worthless ass with a third DPS anyway.
>the dps can DPS and Tank
OK
>pops bloodbath and arm's length
Is BLM fun to play in any contents?
Some fights can be utter cancer if you have to move around a lot, but most of the time it's comfy stationary artillery time (if you know the fight well enough)
I always compare BLM to (old) monhun Greatsword because they are similar in that you have to know the enemy to preposition yourself to optimize damage uptime
BLM also has a fair amount of maneuverability now with two charges of triplecast, a swiftcast, aetherial manipulation, and between the lines.
I will NOT do DPS when there's no healing to do, unless the class is explicitly designed around it i.e. disc priest
I don't like taking my eyes off my green bars. I won't do it. If you want the mob dead faster you hit it harder, Black person.
>unless the class is explicitly designed around it i.e. disc priest
OK great all of XIV's classes are designed around it. Start DPSing.
Sorry I don't play XIV, it was boring when I tried it
Well if you're the kind of guy who finds HP bar whack a mole fun I can see why you wouldn't like a good game. Though they did just dumb healers down pretty hard just for people like you, maybe you can try it again.
I played warrior when I tried it, it was slow as frick and the world I was doing these dumb quests in was boring as shit
>Though they did just dumb healers down pretty hard
>maybe you can try it again.
I'm getting mixed messages here
why wouldn't you play sage then, it heals by attacking
FFXIV only has DPS classes with some of them having a few healing or tanking abilities
>plays white mage for 2,340 hours
>doesn't know how to dps
It's an Overbotch copypasta.
It's copypasta.
>balmung
2,340 hours spent in limsa
>Dancers that make the tank their partner
>Reapers not putting their debuff on enemies
>Machinists not using Auto Crossbow for groups of enemies
>Warriors refusing to use any cooldowns except Raw Intuition/Bloodwhetting
>Even had a Sage the other day during a trial put Kardion on the other healer, saying, "It's to keep them alive."
Where did all these shitters come from all of a sudden? I thought with the lull in content only the more obsessive people would still be doing roulettes. Feel like I'm going crazy. I get at least one roulette each day where it's just a miserable slog because someone refuses to engage with the most basic parts of their job.
>Warriors refusing to use any cooldowns except Raw Intuition/Bloodwhetting
God this gets on my fricking breasts the most.
>Where did all these shitters come from all of a sudden?
I noticed the uptick of absolute useless troglodytes when ShB launched. No doubt the boosts enabled them already but expansion launches really brought them under the spotlight for me and now they're here to stay. It's only been worse since and naturally a result of making your game more appealing to normalgays.
Had someone tell me to not heal and let Kardion do the healing. It was worth pausing the run just to have the tank and DPS call him a stupid frick.
He was right though, you shouldn't ever need to heal with anything but oGCDs and Kardion on SGE unless your tank is wearing paper gear
If theres two dancers in a 4 man and one of them is me then yes I will partner the tank or healer, no there is no benefit to partnering another dancer, you have to be full on moron to do that.
>Dumb down classes so casual morons can play them more
>Casual morons flock to the job like flies to shit
>"Hardcore" savage players are already clinically addicted to the game, so they whine and b***h but keep playing anyway
Why not just do this for every class?
>>>/vg/
Janitor applications are now closed. Thanks to all who applied!
whos the sexiest monster
Omega F > Scathach > Suzaku > Sophia > Lakshmi > Shiva > Tsukuyomi > Garuda
>Contribute DPS on my healer because in early prog it's vital everyone is contributing
>Healing partner in the static is an erratic woman who will go 3 pulls doing the exact same thing and then with absolutely no communication completely change their order of cooldowns
>Tank dies because something isn't covered
>This happens several times
>Static, who is composed of 5 people in total that all know eachother including this healer have a sit with me and point the finger at my DPSing as the cause for us wiping
>They tell me to not DPS, at all, and focus completely on healing
>Comply
>We enrage at 1%
>They call it for the night, have a passive aggressive meltdown in The Balance discord to some healing coach
>They publically post all my logs to try 'out' me
>Healing coach just says it looks like I'm playing very efficiently and there's very little wrong with what I'm doing aside from the complete lack of DPS in the final pull
>They go quiet
>Go back over their chat logs in the recruitment section
>They have to find a new healer + 2 DPS after literally every raid session
I'm sure this game is fun to prog and hang out on with bros but I never found enough to run this game's content outside of public parties.
Me see button
me press button
Let me use Deployment Tactics to Bane in PvE too you fricking hacks.
just travel back in time to ARR
why does anyone play healer?
it's not fun
the party suffers if you suck (more responsibility)
if the party is good you may as well not be there
this is shit game design
because someone has to do it…
Generals go on /vg/
This one might as well go to /lgbt/
Backseat modding is a rule violation
I'm sorry your janitor application was rejected and you turned your real name over to Ganker staff for nothing
Janitor applications are now closed!
Did they change something about the alliance raid roulette? The queues are taking forever
Just more volume likely due to tomestone event.
>tfw you die over and over to an easily avoidable mechanic until the healer refuses to rez you, and you get to enjoy a sandwich while the rest of the team finishes the battle
And no I will not skip a single dungeon cutscene.
I felt like such a moron when I died like 5 times during my first attempt on Rhalgr
ON THE GROUND YOU SHALL CRAWL
How do you pronounce his name?
Hith (hiss with a lisp)-low-day-uhs
heet law dye oos
Daddy.
hydrothanos
>when the WoW crowd tries to raid in your game
>stream yourself playing with maximum gratuitous addons to force Yoshitpiss to ban them all
Bless this man for his sacrifice.
Should just use EasyAnticheat like everyone else. Would [iss off the ERP mod crowd for added bonus.
the sad part is that these mods aren't free someone actually pays for them
at what level does the Firmament stop being useful for leveling your DoHs? after that is it just doing it the normal way with some crafting manuals?
Pretty much never stops being useful
haha wouldnt it be epic if visual effects and the time the damage goes out were completely unsyncd so you couldnt tell when the damage was going on precisely?
This shit was bad since 2.0 and I'm baffled it never got addressed. How fricking hard is it to have the client play out the animation at a set point in the castbar, rather than after the castbar finishes.
Mechanics Simulator is great. Is a far cry from the shit people do with add-ons that are literally telling you what to do as you're attempting the real fight.
Annihilation and suppression are the greatest mechanics ever in this game. Frick moronic trio mechs where you aren't hitting the boss and just doing simon says, a real mechanic makes you do both at once.
Wyrmhole and Wroth Flames are better
Wheres are the Yshtola pics you fricks?
Yshtola is the most overrated coombait character of the whole game and serves litteraly no purpose that the other character can't do as well, stop trying to derail the threads with your shittaste holy frick I swear to god the only worst thing than a Yshtola simp is a Alisae simp I hope I never see you in the gazmez cuz I'llza)à)z oia"éosd
>Tank is self sustaining so much due to single pulling or just being competent that they don't need heals
>Healers just either sit there doing nothing or spamming heals the tank clearly doesn't need
Putting aside the factor of whether or not it's stupid or unoptimal or however the frick people want to justify it, how is that even fun for the healer?
You can't possibly expect to tell me people think it's fun to deliberately not do anything or spam heals on someone who's taking literally 2% of their healthbar in damage per second
>Aspected Helios costs 100mp more than regular Helios for the same healing potency after the first tic applies (which is near instant)
>Neutral Sect only works with the Aspected version of Helios
I don't know what the devs were thinking. Better off taking that shit off your bar the second you get Aspected available.
Relic of the old design, AST and DRG were slated for full reworking but it got pushed back to 7.0 at the latest.
I don't even need a full rework on AST. I just need some QoL with the button bloat, and perhaps making Play automatically draw a new Card (or make them one and the same button).
Ok no game is perfect we know that how about we discuss what their plan is for CHADbez and the four fiends
Azdaja is the shadow dragon.
They're comically evil but then it turns out sad backstory
FF4 accurate for Golbez
>finally hit 50 wins in Frontline after 4 months of playing occasionally since 6.1
>150 more to get the non piss orb
The Garo event and finally leveling other jobs makes this a bit more palatable but frick trying to get the mode specific mounts/gear. Once I get my blood orb I'll never have to try in Frontline ever again.
This. I want the commander coat but having to wait for seal rock to be on rotation sucks. Doesn't help that other modes like shatter and secure are fricking trash to begin with either.
wait for Onsal Hakair (Danshig Naadam)
pick pld
use all cds and cover person who captures flag
profit
>that one mission where you control a Gundam
>Ultima Weapon
>Ruby Weapon
>Sapphire Weapon
>Emerald Weapon
>Diamond Weapon
It should have been Iron Weapon.
Fendingbros have we won again?
>warcraft shoulders
apparently not
>he thinks those are warcraft shoulders
yikes
>Aiming gets Cryptlurker but with mummy bandages on the face
lol get fricked DNCgays
lookin good
thank god for the glamour capacity upgrade
>circlet
>cape
No.
Slap a cryptlurker helm on that shit and you got a fricking faraam set bro
god i love tank sets most of the time but im so sick of circlets being on 80% of sets like wtf how hard is it to make a helmet nowadays. I have to go into 60+ content to find anything that covers my head well enough
Anon, they have to think of the Viera and Hroth. It's too hard to make them fit apparently so if they can't have them, nobody can. Please understand.
can we really only have 2 retainers without paying more for them?
give me cool warrior glams plz
High steel set
See you Black folk are slow
If you had just posted Yshtola pics like I asked, we wouldn't have forced the mods do their shitty jobs.
It wasn't even porn it was just cringe
Yeah, and at least it was YSHTOLA cringe.
POST
Y S H T O L A
you fricks.
all tanks are based
except paladin, frick paladin and frick paladin players
I’m a paladin player and I second this.
Please someone frick me.
>drk has the damage
>warrior has the sustain
>gnb has a bit of both but is a little annoying sometimes
>all 3 have great party mitigation
>pld does the least damage, has the objectively worst party mitigation despite that being its thing, has the worst overall mitigation of all tanks after 6.1, and despite heavy buffs in endwalker its all focused on late game stuff so it still sucks for most of the games content compared to literally any other tank
>AND it has the worst questline
jenlyns is the great filter
Memes aside what headpiece is that?
Elemental casting or healing
How soulless do you have to be to Fantasia? YOUR character, the WoL who's been on all these adventures is suddenly some weird nobody stranger who all the Scions are newly friends with and treat like the REAL WoL for no reason.
I used my free one to change my subrace and a few details about my face that looked stupid in all the zoom in cutscenes that I didn't realize were there when I mashed through the character creator to get into the game
I agree but also deeply regret I didn't choose Juan Fantasia from the start
Typically I chug a Fanta about once a week. Sometimes twice if I get inspired to make a specific glam or look on a certain race. XIVs really the only game I play nowadays so I'm not really bothered putting 50 bucks a month into my main hobby.
Fantasias are just a retcon potion.
You were always the new character and the new character was always the real WoL. Just look at how the chocobo you get is a different size.
ERROR
SOUL NOT DETECTED
RECOMMEND IMMEDIATE DISPOSAL
This problem is easily solved by making the right character on the first try like I had always done. You do need to spend hours in character creation but the result is well worth it.
>all this fricking Viera and Hrothshit pandering but Highlanders still don't get eyebrows when it'll literally take 2 seconds for SE to do
>He still doesn't know about the makeup trick
Of course I know the trick, I'm sick of coping with fakebrows and I am not using a fricking mod
How shit are the first step relics going to be this time anons?
>first steps looks good
>the last one is always garbage
EVERY
FRICKING
TIME
I don't play ff14 but as in all rules in any mmo wouldn't healer have resource problem if they do both and wouldn't be effective in both role?
Its really only WoW that does not technically want healers to dps a lot of the time but even then. This is more or less just idiots who heal when the tank is pulling and die.
So in ff14 gameplay flow is more on offensive side? As in when tank pulls dps+healer will do they best to clear everything real fast before any enemy start doing their hard hitting attack?
Tank and healer DPS actually matters a lot, if the healer is just sitting on their hands and doing only heals and the tank is asleep you WILL notice things taking way longer to die.
God reminds me on Holminster switch when ShB came out and if everyone was not doing dps it would take forever to kill mobs.
That was because of everyone being undergeared. A lot of people got used to doing massive pulls but instead of being overgeared in alliance gear, they're now under the recommended if they don't have a full tomeset. Tanks were weak, healers couldn't heal tanks properly and DPS players didn't do as much damage. Its always more fun to do dungeons at the start of the expac before ilvl creep settles in. Healing Holminster double pulls was really fun, you basically couldn't dps or the tank would die.
well yeah but even now the early ShB dungeons mobs are still really tanky for no amazing reason just the way its made. they clearly were trying something it just didnt cap out.
there are no hard difficulty dungeons until 6.25 which is a couple of months away
technically low dps makes pulls harder because tanks and healers will run out of cooldowns but 90% of pulls are easy enough that the healer can still keep up just by using their gcd heals which have no cooldown
depending on what you thinkg "hard" is there are some reallly c**ty dungeons at really annoying lvl's for some healer tank combo's and can be super fricking annoying to do I.E. Bardam's mettle as a sch with a meh tank is a nightmare.
you could say that but honestly it depends on the dungeon or content you are doing. some you just need to spam heals to keep the tank alive and some you barely need to at all so just spam attacks but you just need to be careful, when the tank is pulling all the mobs and running the dps and healers can steal aggro if they dps/heal to much so you just needa wait until the tank stops and smash em all down
In dungeons, especially early dungeons, tanks and healers do far more aoe dps than actual DPS. And in raids, tanks and healers combined equal 1-2 extra DPS players in terms of damage but enrage timers supposedly don't take them into account. You will hit enrage without them doing DPS though so I have no idea what they're talking about.
I STILL prefer the EW boss theme and Ganker will NEVER change my mind.
>still no good barbarian loincloth glamour
Shit game
I know this isn't related to FFXIV but god, frick Medic mains in TF2. Some of the biggest douchebags I've ever met. If you're not decked out with australiums and unusuals, they'll just laugh at you and watch you burn to death. I've been playing for like eight years and I can count on one hand the amount of times I've been healed by a Medic for more than a fraction of a second. Frick healers in general.
You suffer from success or just suffer. I had my Heavy dressed up like Johnny Bravo in the Nazi armour with the Deus Ex HR arm, and I had three Medics healing me at the same time. Everyone got mad at me.
I assure you it's just suffering. No success here.
Does Dark Knight have the widest discrepency between 'shit Dark Knight players' and 'good Dark Knight players' of the 4 tanks? I swear they are easily the most divisive tanks when I heal. Some are unbelievably bad, some are very good.
I think its more depending on the team. Drk has the worst miti over time so the fight needs to be over asap so high damage team members are probably what you wanna look for before the drk.
Yes, because DRK is, despite what people say, not the easiest tank to play. Timing TBN properly in raids is extremely annoying and it has the most OGCDs of any of the tanks. If you think DRK is just 123, 123, then you're probably a bad DRK.
nobody in their right mind would say it is the ‘easiest’ because war exists
gnb and pld are still harder
I actually think tank difficult from hard to easy (in terms of optimal use) goes PLD > DRK > GNB > WAR. I don't actually think GNB is that hard, you just click a lot of buttons, but there isn't too much to manage as its a MP-less class. You'll notice the 2 hardest tanks I believe are the two MP tanks. An extra system to manage makes any class more tricky. PLD is super strict which means a single frick up is very costly and a lot of its power budget is put into utility, and DRK is just a really busy job. There's a lot going on and a lot to manage constantly.
not really
mp and blood are easier to manage than 3 cartridges
fricking up double down also destroys your own rdps while fudging mp and blood outside buffs cost you nothing personally, it only hurts the rdps pf your party members
Haha ok but....
What if we started posting lalas?
>sweaty lala pubes
threads almost archived so go nuts discordgays
This is all I have, I keep forgetting to save the imgur albums