Whatcha
>playin
>labbin
>grindan
>mainin
>matchups you hate
>matchups you like
>player habits you have trouble dealing with
Nothing Ever Happens Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Whatcha
>playin
>labbin
>grindan
>mainin
>matchups you hate
>matchups you like
>player habits you have trouble dealing with
Nothing Ever Happens Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
played grablue girls are cute but got bored and i just wanna play sf6 honda
>I just wanna unga the bunga
I understand
You just dont understand how unga was that bunga, I have won entire matches just spaming Fafnir and bandit revolver in neutral that I cant count the times people would add me just to send me hate mail, sadly this was removed in Strive were you cant even have fun nor have a proper Dragon Install
Oh I understand. I mained Fafnir. I contested everything with Fafnir. If I had a window to react to anything that wasn't an opportunity to 6P, I Fafnir'd. Combos? Fafnir. Fafnir during Hellfire? Guaranteed IK. I know my Fafnir.
What other games have characters like Laura/Makoto or Marisa in SF?
Laura/Makoto I liked since she had a rushdown and good grapple
I liked Marisa for her armor moves
You gotta be more specific anon you can pretty much find that archetype in almost ever FG in the last 2 decades
One that's still active online I guess
I'm just struggling to find something to fill the void before Tekken 8 comes out
Basically anything with a good counter and can do rush down
Arizona from TFH
>Laura/Makoto
KOF it has 7 other grapplers in XV that do what you're looking for.
>Marisa
I'm not sure about this one, she's not really unique but there's nothing I can think of where a character's armor is a massive part of their kit.
>where a character's armor is a massive part of their kit.
Juggernaut and Hulk.
Shit I didn't even think about Marvel, but yeah those 2 would be good choices.
Oh and if you wanted something more recent..Tsurugi from the new Undernight coming out soon has a stance with focus on armoring through opponents' moves.
Going back to KoF, Maxima has armor on a lot of his moves. He also has optic (chest) blast.
Him too, there are actually a decent amount of characters who focus on armor. More examples from Marvel games would be Colossus and Sentinel from MVC2.
I don't think Maxima's armor actually comes into play as much as the marvel characters.
depends on how you use it
Throwing out far C and far D in neutral can beat out a bunch of shit with the guard point. And I've seen people do some work with reversal double vapor cannon since the buff
I don't play fighting games. They're very similar to MMORPGs in the "they're more of a job than something you do for fun" sense.
dumass noob
I don't see any shitty daily task shit gameplay in fighting games, don't have to deal with erping homosexuals(except in dead arcsys and anime games with chibi lobbies lol) and don't have to depend on some other person on a team I have no desire to speak to, to win or have fun.
>I don't see any shitty daily task shit gameplay in fighting games
Except the three or four hours you have to spend on practice mode and lab or studying frame data every single day.
>Except the three or four hours you have to spend on practice mode
That just becomes muscle memory and as time goes on you'll rely on training mode far less.
>studying frame data every single day.
You don't even need to know every single value, just a general gist of "this move is fast or slow"
>That just becomes muscle memory and as time goes on you'll rely on training mode far less.
Or you could simply play a game genre that allows you to just play it and learn as you play.
>You don't even need to know every single value
You do; that's why frame data are a must read / must memorize for anyone who wants to get into the genre.
>Or you could simply play a game genre that allows you to just play it and learn as you play.
That also happens naturally with fighting games, it's just you'll tend to plateau against players at a higher skill level than you, which is the real reason people struggle with the genre at first.
>You do; that's why frame data are a must read / must memorize for anyone who wants to get into the genre.
You really don't outside of stuff like "this move is + on block" you don't seriously need to memorize every piece of frame data information, and not even pro players autistically memorize every fricking value in the game.
>That also happens naturally with fighting games
No it doesn't. If you just go online and play after spending 15 minutes on the tutorial learning the mechanics and what every bar does you simply have no idea what the hell is happening. It's not just that you lose (which is how it goes on any videogame genre you're a newcomer to); you simply have no idea what your eyes saw, like watching an European artsy movie or looking at a Lovecraftian horror to the face: completely undecipherable.
>it's just you'll tend to plateau against players at a higher skill level than you, which is the real reason people struggle with the genre at first.
Which would be every single player that isn't a newcomer. That's why you need to spend hundreds of hours on practice mode, laboratory mode, memorizing frame data, watching tournaments and studying what every notable player did on them.
I'm not saying that fighting games aren't a bad genre; it's just that they're inaccessible for anyone unless you've already been playing them for 20 years or you spend hundreds, maybe thousands, of hours learning the genre before you're allowed to enable matchmaking.
>No it doesn't. If you just go online and play after spending 15 minutes on the tutorial learning the mechanics and what every bar does you simply have no idea what the hell is happening. It's not just that you lose (which is how it goes on any videogame genre you're a newcomer to); you simply have no idea what your eyes saw, like watching an European artsy movie or looking at a Lovecraftian horror to the face: completely undecipherable.
Other genres have exactly what you're describing but it's hidden better because they're often in team/co-op games where the shortcomings of not knowing the games mechanics don't come into play as harshly as in a 1v1 without a lot of RNG.
>Which would be every single player that isn't a newcomer. That's why you need to spend hundreds of hours on practice mode, laboratory mode, memorizing frame data, watching tournaments and studying what every notable player did on them.
You could boot up Strive, GBVSR, SF6, Tekken 7, or hell even fricking KOFXV and you'll quickly see that you're overestimating the skill level at the points where newcomers would come in, most of those players do very very basic combos and the more advanced stuff doesn't come into play unless you actively seek it out with the games equivalent of battle hub or room matches. But by that point you'll have the core fundamentals of any fighting game down.
>I'm not saying that fighting games aren't a bad genre; it's just that they're inaccessible for anyone unless you've already been playing them for 20 years or you spend hundreds, maybe thousands, of hours learning the genre before you're allowed to enable matchmaking.
You really don't need 20 years of experience, just dipping your toes into one is good enough, and most newer fighting game players are getting to a decent level with just 1-2 years of experience at most especially in these modern fighters.
>you need to spend hundreds of hours on practice mode, laboratory mode, memorizing frame data, watching tournaments and studying what every notable player did on them
The only people who post shit like this are morons who have zero idea on how to or actual desire to learn fighting games beyond button mashing and just say shit based on what they THINK is needed to learn them.
>I don't see any shitty daily task shit gameplay in fighting games
Street Fighter 6 and Granblue Fantasy Versus Rising both have dailies, though in SF6's case it's only for the battle pass which doesn't have anything worthwhile
I should've put a comma between daily task and shit gameplay to emphasize the awful mmo gameplay part but I didn't know granblue or sf6 had any daily mission garbage despite having the latter. Either way it not being some "do x dungeon or raid x times today/this week" shit makes it different and somewhat better, unless it forces you to do some pve shit. Frick I'm glad I quit mmos
I
THINK
COMMAND GRABS YOU COMBO OUT OF
ARE THE TIGHTEST SHIT
AND IF YOU DISAGREE YOU CAN
GET THE *FRICK*
OUT OF MY FACE
>Command grab with higher potential damage than a conventional grapple on a character that is better at putting you in situations where you feel are forced to block than a grappler and gives you oki
I think they're gay
Yeah. Season 1 Rock being the best grappler while also being top tier at everything else was nuts but the KoF fanbase is so brain broken they think it's fine when Iori does the same shit
SF6 might have gone too far in the other direction with Jamie's grab adding so much scaling it barely does more than a basic throw unless you burn a ton of meter
I miss third strike makoto like you wouldn't even believe
>playin
DB FighterZ
>labbin
Above
>grindan
Above
>mainin
Base Vegeta
>matchups you hate
Any of the fusions
>matchups you like
The OG Z fighters and villains
>player habits you have trouble dealing with
I panic press during opponent's blockstrings
oof that last one's a death sentence in that game. gotta stay patient and wait till you can take your turn back and do the same to them.
I have KoF 2000 striker + 2003 assist system in IkemenGO + some AIs I made for char that hadn't
>playin
b***h fighter 6
>labbin
gonna lab some JP anti-zoning next time I play
>grindan
ranked? what else
>mainin
Juri
>matchups you hate
JP, even moreso since Juri is supposed to counter this c**t
>matchups you like
mirrors
>player habits you have trouble dealing with
I'm constantly getting outpoked
I think something important to remember is that blocking isn't purely a passive tactic, you can put it in an active gameplan, too. Like remembering to pause to block on an opponent's wakeup before you go for the mixup.
>playin
dnfduel
>labbin
lmao
>grindan
rank
>mainin
vanguard
>matchups you hate
windboys and crusaders that are good
>matchups you like
striker and grapplers
>player habits you have trouble dealing with
rushing in with unoptimized spear rekkas and keeping players back at midrange
>DNF Duel
that game still has players?
It was being given away for free by Epic a day or 2 ago and since it shares the same servers as the Steam release (which is also on sale), playerbase has increased for the time being.
i know right. But it does have a few dedicated players. I played it on steam when it released and when the dlc characters came out
Granblue servers appear to be down. Anyone got suggestions for a Friday night?
Training mode reliance really depends on the game. In most good fighting games you can win, albeit with far more interactions than necessary, with just throws, anti airs, and sweep if you play spacing right. You'll need to be applying those effectively anyway to survive before really implementing your combos, anyway.
Idk man, that certainly works in SF and slower games but you need some hard hitting bnbs in shit like KoF or tag fighters
>but you need some hard hitting bnbs in shit like KoF
For the beginning stages you don't need fully optimized max mode combos but it's something to develop later
>tag fighters
You could get away with the most basic magic series combo routes until later on.
KoF in particular is what I was thinking of. Yeah, you DO need combos, eventually, but if you don't have correct applications of throw/sweep/AA down effectively, those combos won't mean shit.
Honestly, the most basic normal xx command normal xx special xx super can get anyone pretty far in KOF.
Maybe pretty far, but against anyone competent, you gotta know how to keep them off you in a neutral game.
Yeah use cr.HP or long reaching normals to stuff out hops, sweeps for anyone using lights or those normals in neutral, and then use hops for sweeps.
Honestly the neutral is like playing Smash which might be a big part of why Street Fighter players struggle a lot going into KOF
I actually remember using DandyJ's KoF guide to help me learn Melee, lol. But yeah, there's a lot more counterplay in KoF than people give it credit for. People act like it's nothing but hop mixups but there's a ton of counter-poke going on.
Samsho
Samsho
Samsho
Haohmaru
When the disconnect
When they don't disconnect
When they fricking disconnect before the match.
Been playing plus R and checked out DnF duel and its actually pretty fun little kusoge. Some characters have really interesting kits and combo structure like Ghostblade or vanguard.
anyone want to play some goodass melty? not lumina
I'll play if you are still around
92.196.132.245:10800
Still active?
GGs
I'm just glad I hit the j.[C] at least once
ggs. I should start timing my reduces, I can't stand seeing all those invalids doing 5k
also surprised you went with hisui lead. don't people usually run koha lead?
Hisui is cuter
nice
I had a really vindicating win yesterday against a Robert/Maxima/Omega Rugal who played cheesy as frick. Reminded me I'm still in the early stage of having to learn to beat players like that, he actually took a game off me.
You'd be surprised at just how many of those types of players you'd run in to in KOFXV. I hit rank 30 a while ago and ran into someone around rank 35 that was playing super lame with Athena/Shermie/I forgot who else. I might've not won against him but after losing the first game I thought I should start doing cr. B to try and punish his landings since this fricker would not stop pushing buttons in the air frame 1, this was missing in my core gameplay ever since I started playing but now I've been doing it more since then and have been upping the overall combos I land in matches.
tekken ghost battle is the most fun i've ever had in a fighting game since forever
I don't play online at all, I just play locally with my bros
none of us know what the frick we're doing it and that makes it extra fun
Congratulations, you found the objectively correct way to play fighting games. If only the rest of us were so lucky.
morons
frick you too
This is that cheesey opponent I was talking about. Wasn't that good but was still a valuable lesson in patience, and DAMN this felt good to land in a match.
He might've teched it but nice throw attempt on his roll out of the corner, it might've been better to try and cr. B it but responding to it at all was good on your part. Good stuff though anon.
Thanks. Nice clip lol. KoF seems low damage outside of combos but look at how much eight low Bs did, that shit adds up.
And to think they used to do three times the damage they do now when the game first launched.
Fr? I adopted late, I just caught it on sale like two weeks ago and only started playing online this week.
Yep, it was ridiculous but was scaled down pretty quickly if I recall. Another thing that was really stupid is for some reason through an update they tightened the input window needed to do dashes, you can imagine how people felt about it to the point they reverted the change a few days later.
Wild
I want to play:
DNF
Soul Calibur 2 (dolphin netplay)
the new Granblue
or Idol Showdown
who else?
Is that Fremy from Rokka no Yuusha?
I actually thought i was the only one who watched that shit, seeing two people acknowledging its existence on the same thread is fricking surreal.
Me and my group of friends enjoyed it even if it turned into a detective story instead of sticking to an adventure story. I heard the novels go even crazier with the twists.
I used her to grab attention because she's adorable and her show is great.
I wish it would have made you two play me in something though. At least I found other people outside of Ganker.
Where can I play GG AC+ online?
No one plays on fightcade. Also where to get a save to play as the EX versions?
AC hasn't been played in decades. Get the steam version of +R. I think you can make a room with the EX characters selectable.
Is+R just another version of AC?
Is it played regularly?
>Is+R just another version of AC
Yes
>Is it played regularly?
Yes
>playin
Samurai Shodown V Special
>mainin
Haohmaru. I was going to move off of him once I got more experience, but he's turning out to be real fun.
>matchups you hate
Some of the good players have messed me up with Basara.
>playin
BBCF
>labbin
CF and dying to lab Tsurugi in UNI2
>grindan
I'm not really grinding CF THAT hard. It's just upping my 6B > TK Kadamos conversions
>mainin
Kagura
>matchups you hate
I fricking hate fighting Es. What a basic b***h baby character with brainless buttons
>matchups you like
No clue. I feel like everyone has a faster definitive neutral button than I do
>player habits you have trouble dealing with
Kagura's lack of committal anti-airs is really noticeable
Just trying to learn DoA and improve at Tekken simultaneously. Already preordered T8 so that's cool. Hopefully they make DoA7 one of these days. Some of the first fighting games I ever played were the early Tekken and DoA games. I kind of want to try VF at some point too.
i only steadily play bbcf