Fighting games are skill-based, and reward your time more than other competitive vidya.
If you put in the time to git gud, you will see instant results, this is the opposite of mobas,and team fps.
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Ape Out Shirt $21.68 |
Fighting games are skill-based, and reward your time more than other competitive vidya.
If you put in the time to git gud, you will see instant results, this is the opposite of mobas,and team fps.
Ape Out Shirt $21.68 |
Ape Out Shirt $21.68 |
>practice for 50 hours in the lab just to lose 2 50/50s and die login bro
>Chess renowned for this high IQ big brain, masterful renowned game
>After you learn openings and game states is just rock paper 50/50 educated guesses
Every game is like that anon.
mordhau isn't rock paper 50/50 guesses
Game is literally a 1v1. Ganker gets mad when losing is a 50/50 shot. Are you slow in the head?? Like even the top players only get like a sixty percent win rate
> Like even the top players only get like a sixty percent win rate
That may be the average for good players, but plenty have a winrate just south of 80%.
You gotta spend hundreds of hours to get to that level. You can pop the game in, play two matches, and expect to be having some insane win ratio like dipshits in cod brag about kdr
that's more a consequence of most fighting games having terrible points based matchmaking systems instead of just using a simple Elo like every other competitive game
You see a decent number of people with 80% winrates in Strive because if you're in even the top ~5% of the playerbase(which is pretty good but not top players or anything) you can just camp in celestial and dodge bad matchups or better players. Even if people aren't doing it fully intentionally if you let people choose their own matches most of them will give themselves an advantage on average if possible.
It's less common in simple ladder based systems like SF or Tekken, but even there because they use a stupid rank points thing to try to promote addictive grinding you still see top 1-2% players(very good but not literally the best in the world" with high winrates because they fight a lot of players worse than them and gain tiny amounts of points and then lose to one player around their own skill level and lose a lot.
In something like Chess, or AoE2 ladder which has a very straightforward Elo implementation, people at 2K+ Elo, which is like top 0.5% of the playerbase generally have between 55 and low 60s % winrates and only the literal top dozen or so players in the world push beyond that much, because they mostly fight the other best players in the world.
50/50 rules doesn't apply to fighting games. the game can't make you lose in a fighting game, It's not going to just find a bad match up for you. It wont punish you more for losing to someone much higher ranked than you either.
reward my time with what exactly?
>reward my time with what exactly?
Feedback from the game that you're becoming a better player.
>spend 20 years learning Zangief
>Capcom consistently makes him worse in every game
snake eyez beats top tourne level kens, and JP's.
Hard work def pays off
>ACCK
Wait he played two matches already? I thought he only fought Fuudo so far.
A few things chief,
1.) NA tends to overrate their competitors by a large margin
2.) Snake Eyez didnt lose so much because of gief holding him back but because that de jay player was objectively better than him.
He's only played one match yeah.
I try. It is fun but it takes time to get used to. It is the only pvp genre I enjoy.
>zappa
>pvp
You only enjoy playing incredibly broken characters so your opponent doesn't have to play.
And I bet you only like Guilty Queer and not fighting games as a whole.
I just think the ghosts are cool... I also like uni and street fighter to an extent.
Just turn video games into work bro
>want to play a fighting game that isn’t SF, Tekken or MK
>they’re all fricking dead
No thanks.
You can play pretty much any game you'd like provided you can put up with discord homosexualry
You dont even need discord unless its in the single digits. Go play any guilty gear, or go play uni2, or bbcf.
playing fps (overwatch is not an fps) is very rewarding to me. my results improve at a regular pace.
>10 dollar costumes
Frick off
>can't even sniper
IF I GET ONE AND DONED ONE MORE TIME
1 problem: DLC characters
What fighting videogame should I play and why that one?
I like fighting games more personally but I think RTS are generally more skill based and cover a wider range of skills.
Also they're much funnier when people are bad at them
SF6 is super fun to watch whenever Ken/JP aren't on screen. They just need to nerf those two characters.
JP mirrors are fun but I agree. I love Ken but he is boring to watch imo.
HE WON
SNAKE
EYEZ
Are people misunderstanding what 50/50 means in FGC context as some epic troll or are they just dumb
I wasn't one of the ones talking about it but I am dumb so could you explain it?
Some people seem to think 50/50 is the "matchmaking gives you one game you are supposed to win and then next game you are supposed to lose"; but 50/50 just means you are put into a situation where you must make a guess (sometimes 50/50, but it can be more complicated than that). Its the core of fighting games, like being +2 in SF6 forces you into strike/throw 50/50
50/50 in fighting games means a literal skill matchup, your character doesn't factor at all
In MOBAS (mostly), the matchup system basically forces you to either win or lose games on an almost 50/50 rate by giving you bad/good teammates, is it possible to beat the odds? yes but even pros struggle with it sometimes
Coin flip scenarios. For example, Vega's flip in ST where you have to guess same side or cross-up.
So is he out of the tournament now?
Liquipedia still doesn't count him out. So maybe there are situations where he can advance https://liquipedia.net/fighters/Capcom_Cup/10/Group_Stage