Final Fantasy II

>switched weapons on everyone 3 times, before and after mid-game
>skipped the stat buffs in the ultima tome room
>invented some frickass jobs to keep everyone turning out as a lame red mage
Level 9 Ultima and the Masamune honestly carried me at the end, plus I was looking up a monster guide for everything in Pandemonium, but I still thoroughly enjoyed it.
I love the attempt at a grimdark setting, I love that one of the programmers intended Ultima to just be another MacGuffin to further drive home the bleak nature of your quest and I love the leveling system.
This game makes me want to code more shit into it or even write a better story for it.

Homeless People Are Sexy Shirt $21.68

UFOs Are A Psyop Shirt $21.68

Homeless People Are Sexy Shirt $21.68

  1. 2 months ago
    Anonymous

    My favourite ff.
    I'm working on a rpg rn, but I couldn't make a good (valid) progress system that resembles ff2. Just copying a 30y old fame us also not a possibility.

  2. 2 months ago
    Anonymous

    Just play a SaGa game ffs

    • 2 months ago
      Anonymous

      Saga games are too mired in their gimmicks to be as good as FFII.

      • 1 month ago
        Anonymous

        What are you even saying

    • 2 months ago
      Anonymous

      What do you mean narrow it down?
      Play SaGa, it's made by Kawazu and it's the natural evolution of what he tried to do with FF2's systems, it's everything FF2 but better in every possible way, you even have the same narrative tropes with emperors, flying castles and shit, hell in RS2 YOU are the GOOD David Bowie Emperor.
      How are you in this board, in a FF2 thread and you don't know the series that branched off that game? If you like FF2 play the SaGa games and see the full realizations of that system.

      ye so theres a bunch of SaGa games but i guess i can start with the trilogy i found on steam

      Speaking of games with SaGa in the name, if I were to play Saga Frontier, should I go for the original ps1 version or the pc remaster? Aside from the new scenario and additional features, how does the quality differ between the two?

      • 2 months ago
        Anonymous

        You can play either one. The biggest gameplay changes would be that you can run from battles in the remaster and when you absorb monsters you can choose which skill to lose rather than it always being the bottom skill.

        • 2 months ago
          Anonymous

          Outside of looks
          >PS1 version lacks Fuse's route with all its content, which includes Ren as a playable character
          >Asellus' scenario lacks content that was fully restored in the Remaster, technically SOME of it is on the PS1 disc as data but you can't access it without external tools
          >You can't run away from fights in the PS1 version due to how the game was programmed, you can in the Remaster
          >The localization's different when it comes to items, techs and spells, most of the stuff on PS1 was wrong, but the remaster does change a couple of things there were actually right
          >Remaster has native dual language options
          >Some bugs were fixed in the Remaster, but there's also some new bugs, they also left all of the original bugs and exploits that people liked, just like the previous remasters, in fact they added achievements for those
          >Remaster adds some optional icons for screen transition points to make it easier to navigate the environments for people who're not used to the old prerendered screens
          >Remaster has a massively expanded NG+ feature where you can select the stuff you want to carry over to the next cycle, PS1 version arbitrarily carries over the basic NG+ state bonus
          >Remaster comes with many QoL such as warnings for points of no return, some specific progression flags and adds a quest journal
          >Remaster has X2/X3 speed up options that don't frick with the music
          >Remaster has some new music
          >Remaster has an overhauled and slightly updated Developers' Room section with new challenges
          >Remaster has much more indepth menus with more transparency when it comes to general info such as equipment, what a tech/spell does etc.
          Overall the remaster is just better, and that's true for all the SaGa remasters, they might have some minor flaws as new bugs, you might not like the new UIs, but they're overall the definitive versions of the games hands down, there's no real reason to play the old versions if you ask me.

          Is it better with or without the Localization Restoration Mod?
          >This restores all the item, location, character, and attack names from the original SaGa Frontier. This also adds in the correct combination name system and fixes some formatting errors
          >This mod also contains a version that is legal for speedruns of this game (???)

          • 2 months ago
            Anonymous

            That mod is mostly for nostalgic people who grew up playing the original localization, which as I said, is largely wrong, I do not know what it does regarding the combination formatting though.
            The original version of the game simply did not have that at all, you just got a generic Level 1-5 Combination! message, in the remaster the localized formatting uses the full tech/spell names instead of following the Prefix>Suffix>Suffix ruleset, so it's going for the latter I guess it's a good thing, but I don't know if it's worth it considering the new localization actually fixes most of the nonsense from the original where they just made up a ton of shit.
            Some people were mad that they finally corrected shit like the Genma sword being localized properly instead of being randomly renamed to Asura, though it is true that we have some new nonsense like Locomotion G being randomly renamed for no apparent reason, but to be perfectly honest with you there's only a select, incredibly minor number of those wrong changes and for the most part the new localization is simply correct whereas the old one was wrong, and I say this to you as another old fan who played the game 20 years ago.

      • 2 months ago
        Anonymous

        Outside of looks
        >PS1 version lacks Fuse's route with all its content, which includes Ren as a playable character
        >Asellus' scenario lacks content that was fully restored in the Remaster, technically SOME of it is on the PS1 disc as data but you can't access it without external tools
        >You can't run away from fights in the PS1 version due to how the game was programmed, you can in the Remaster
        >The localization's different when it comes to items, techs and spells, most of the stuff on PS1 was wrong, but the remaster does change a couple of things there were actually right
        >Remaster has native dual language options
        >Some bugs were fixed in the Remaster, but there's also some new bugs, they also left all of the original bugs and exploits that people liked, just like the previous remasters, in fact they added achievements for those
        >Remaster adds some optional icons for screen transition points to make it easier to navigate the environments for people who're not used to the old prerendered screens
        >Remaster has a massively expanded NG+ feature where you can select the stuff you want to carry over to the next cycle, PS1 version arbitrarily carries over the basic NG+ state bonus
        >Remaster comes with many QoL such as warnings for points of no return, some specific progression flags and adds a quest journal
        >Remaster has X2/X3 speed up options that don't frick with the music
        >Remaster has some new music
        >Remaster has an overhauled and slightly updated Developers' Room section with new challenges
        >Remaster has much more indepth menus with more transparency when it comes to general info such as equipment, what a tech/spell does etc.
        Overall the remaster is just better, and that's true for all the SaGa remasters, they might have some minor flaws as new bugs, you might not like the new UIs, but they're overall the definitive versions of the games hands down, there's no real reason to play the old versions if you ask me.

  3. 2 months ago
    Anonymous

    I know people are gonna attack me for saying this, but I like how they added shit like
    >turn Encounters OFF
    in those Pixel Remasters. Made room for some experiments, speedrun, or challenges.

    • 2 months ago
      Anonymous

      for sure random encounters are intrinsically flawed and Square Enix just raised the bar with the Boost options for the pixel remasters

      Just play a SaGa game ffs

      • 2 months ago
        Anonymous

        What do you mean narrow it down?
        Play SaGa, it's made by Kawazu and it's the natural evolution of what he tried to do with FF2's systems, it's everything FF2 but better in every possible way, you even have the same narrative tropes with emperors, flying castles and shit, hell in RS2 YOU are the GOOD David Bowie Emperor.
        How are you in this board, in a FF2 thread and you don't know the series that branched off that game? If you like FF2 play the SaGa games and see the full realizations of that system.

        • 2 months ago
          Anonymous

          I didn't use ultima and didn't find masamune, the berserk spell carried me through ff2 instead

          >mean narrow it down
          he's clearly asking you to tell him which SaGa game to play

  4. 2 months ago
    Anonymous

    ye so theres a bunch of SaGa games but i guess i can start with the trilogy i found on steam

    • 2 months ago
      Anonymous

      The OG trilogy is pretty old, it's better for you to start with some of the other games like Romancing SaGa 3 unless you're really into retro stuff, GB SaGa 3 isn't even a real SaGa game

    • 2 months ago
      Anonymous

      romancing saga 3 if you're not super into challenges
      romancing saga 2 if you are
      minstrel song if you like autism
      saga frontier if you like jank kino

    • 2 months ago
      Anonymous

      If you play SaGa and want something that's more of an evolution of Final Fantasy II, don't play Final Fantasy Legend III or Unlimited Saga first. Everything else is fine. The first two Gameboy games even have a bonus of different races developing in different ways, and one of the races having natural growth mechanics, just more refined than FFII. SaGa either goes with variable stats or fixed stats and a list of grouped proficiencies you can raise (for example there is a fire magic proficiency so all fire spells get better, or axes and hammers share the same proficiency level up group).

  5. 2 months ago
    Anonymous

    Based, glad you had fun with it and experimented. Lotta people play II with a guide and hate it.

    Other anons said to check out SaGa and they're right.
    If you're looking for another FF: FF XI is a hidden gem for II enjoyers with a similar progression system and a decent battle system.

  6. 2 months ago
    Anonymous

    I enjoyed II, but the broken life drain mechanics were so annoying, espesially with the final boss.
    I missed the blood sword so I had to grind Ultima and Flare with all characters.

    • 2 months ago
      Anonymous

      first ive heard of something being broken for one of the latest ports, but i didnt even know about the blood sword up until now
      im certain u can equip a more accurate weapon in your primary hand and the less accurate one in the other to fix any issues with accuracy
      also im pretty sure ur accuracy with a weapon is tied to your mastery with it

  7. 2 months ago
    Anonymous

    With the way the game works you would have been better off not having equipment.

    The only good Saga game is The Last Remnant.

  8. 2 months ago
    Anonymous

    Game is slept on. People assume it sucks but the stat progression system is a lot of fun and offers a ton of flexibility. Plus the story and characters are impressive for its time. Minwu and Ricard are based.

  9. 1 month ago
    Anonymous

    Damn pixel "remasters" are so ugly

    • 1 month ago
      Anonymous

      agreed

    • 1 month ago
      Anonymous

      FF2 was a "compromise" between the recognizable GBA sprites and the original NES sprites, that's how Emperor looked in the NES game.

  10. 1 month ago
    Anonymous

    I never played FFII but I heard it's like SaGa in how your party levels. Is it worth playing if I like SaGa and have already played all SaGa titles multiple times?

    • 1 month ago
      Anonymous

      FFII is like a simplified SaGa game in that there aren't really weapon techs and all of that skill growth is pushed off onto magic. It has a very linear scenario but a totally open world map and a static party with just one slot for revolving guest characters throughout the scenario.
      I imagine it's probably a little simplistic for people that are really into SaGa but I really enjoy it as an interesting twist on classic JRPG gameplay.

      • 1 month ago
        Anonymous

        Nice dubs. I think I'll give FFII a chance in the future, it sounds pretty fun.

    • 1 month ago
      Anonymous

      If you wanna see where it all started, I guess, but honestly you should play FF1 as well if that's your reason to bother with FF2.
      Kawazu worked on a lot of s tuff for both games, he had a bit more input on 2 since he also got to write some of the main story, but even in 1 you can see a lot of similar narrative beats that you'd find in SaGa, in fact a lot of questlines in FF1 are strikingly similar to many quests in the SaGa series, all the stories about mermaids, fairies, pirates or vampires that you constantly find throughout the SaGa series are all things that FF1 had too.
      FF2 is where you can see the basic ideas that went into SaGa's character building and growth mechanic in their earliest form, the game's linear like the GB SaGa games and you also have the same revolving door of guest party members the GB games have, the setting is also vaguely reminiscent of the Romancing style of games for some things, much like FF1, but more somber and serious.

Your email address will not be published. Required fields are marked *