nah that's....acceptable. glad they removed boxing. that was a terrible time. they shouldn't have removed the moogle, easy xp buffs and grumblix. there was a lot of unique stuff on era that they canned for a more vanilla take.
It depends if you have the people for it and which version. It was great on NA release, but went down hill when they started adding shit post Aht Urhgan. Enjoy it, because it can be great, but the game experience comes from the community, not the world.
It’s a fun game but keep the wikis open. You’ll have a very frustrating time if you don’t. The game doesn’t even acknowledge your hand, let alone touch or hold it.
it does the old MMO model of relying on collective effort and communication
kinda hard to do nowadays when there's so few people, and the guys who ARE here just say "look at the wiki, dumbass"
People multiboxing to the point where they're playing entire alliances on their own, those who don't will sell you even the privilege of talking to them.
It's a dead game, basically.
>moving
Press W or press forward on the control stick >talking to a NPC
Press Enter to highlight and Enter to talk, or press X to highlight and X to talk
>moving
Press W or press forward on the control stick >talking to a NPC
Press Enter to highlight and Enter to talk, or press X to highlight and X to talk
>good luck moving or talking to a NPC
I keep targeting myself and other players instead of home points and enemies. Most frustrating thing so far. I've gotten used to the keyboard-based movement so far though.
Anyway, FFXI is a dead game. The recent private server Horizon is or was the closest you could come to experiencing the game as it was at its peak around 2005 or 2006 in 75 Cap Era. Mind you, it's still not quite right because the TYPES OF PEOPLE who play today are not like the people who played back then. The internet is different, the personalities are different. The game has been "solved" so there are no mysteries to uncover and everybody is min maxing which creates a fricked up economy.
>the heavily shilled private server with custom changes that completely fricked the balance of the entire game was the closest to the classic experience >not the 3-4 classic 1:1 private servers that have been up for over 10 years that are exactly the same as retail was
Ok well like I said it's enjoyable but you'll have to reach 99 and complete RoV (Which will take you a long time as a new player) before you get to have fun
As much as it's changed from its 75era days it's still one of the most unique MMOs on the market
I want to be a blacksmith, would I be able to make all my gear for levelling all my classes on my own? I don't want to use the auction board and I like the fantasy of making everything I use.
Not going to happen as physically impossible? Or not going to happen in that it would take some grinding? I really hate trading, I play OSRS and I prefer to do everything solo but that game has so little you can actually craft with smithing that it isn't very fun.
4 months ago
Anonymous
Not that anon, but you aren't going to get some materials you need. Also gear is split among many crafts, not just blacksmithing.
4 months ago
Anonymous
So is there any reason to level crafts in modern day XI then?
4 months ago
Anonymous
Crafting in XI was a bit different, it's not something you do on the side, it's an entire job undertaking in it's own right. The vast majority of people didn't touch it because it was that difficult.
4 months ago
Anonymous
If you go all the way with it, there's a chance you could make absurd amounts of money. But, first of all, going all the way with it is quite the time and gil consuming challenge to begin with. And second of all, there's the competition who had already done that. So I hope you're on a small server where whatever craft you want to max out doesn't already have someone with a crafting escutcheon. That's if becoming unbearably wealthy is your goal, mind you.
XI is great, overall it shits on WoW besides vanilla and MoPs peak. Just stick with it and work on slowly finishing out your missions for RoV. What server are you on?
Asura. Mostly interested in the story. Not sure if the "fun" at 75 or 99 is tied to that or if you're more referring to endgame raiding and such like WoW and XIV.
Enjoy not getting to do anything with other players unless you pay mercs for it. Oh, want to join a JP group as GEO? good luck without your Idris that takes months to get
i say this as someone that's done everything there is to do in FFXI almost 3 times on 3 characters now.
90% of people's nostalgia for FFXI is slow exp grind parties with friends spending 6-12 months to get to max level.
especially when being online with friends from around the world was still a new and novel concept, there was a big sense of satisfaction and accomplishment finally dinging lv37 after spending 2-3 weeks grinding shitty dunes, queef and garbage shitadel parties.
the experience getting to end game is always way better than the actual end game in ffx,. at least in the 75 cap days.
4 months ago
Anonymous
yeah
XI endgame is ass.
dynamis was OK and limbus was great, but everything else was a massive pain in the c**t for almost no reason.
to think 200-300 people would sit in Dragon's Aery for 1-2 full days a week for the chance to get a body armor that would only give a minor stat increase
modern MMOs would just slap that shit in a $5 lootbox or make it instanced, also aids but at least doesnt waste people's time
4 months ago
Anonymous
Endgame was amazing because it wasn't just one piece of content, it was a myriad of different things and content of all different sizes where you could do what you wanted and skip what you didn't want to do. Even the most "boring" of waiting for kings to spawn was still immensely enjoyable because you were hanging out with friends, it wasn't 3 hours of doing jack shit, it was 3 hours of talking, joking around, playing other games, watching stuff together.
4 months ago
Anonymous
>you were hanging out with friends, it wasn't 3 hours of doing jack shit, it was 3 hours of talking, joking around, playing other games, watching stuff together.
yep
truer words were never spoken on Ganker but 90% of the zoomers on this shithole board wont ever understand
spending 3-4 hours doing practically nothing in any other game is awful, but in XI it was fricking awesome.
4 months ago
Anonymous
except when you get sniped going for dynamis or limbus and you have a real life now.
You have 2 options right now when it comes to private servers if you actually want to play with people. Horizon, biggest population of any FFXI server by far, some custom content but most era-like experience you'll find, and Catseye fricking moron server with instant teleports and out-of-era gear for homosexuals who don't even like XI.
The hardest part of the game is figuring out how to physically play it, first the hurdle of playonline and then the console control scheme
After that you will be following wikis until the end game at which point you will hop linkshells until you find a crew of english speaking players willing to grind with you
eh it improves the very low res textures in the older zones and in the cities.
a lot of the older shit was ruined by PS2 limitations.
to each their own anon, the vanilla textures with proper gfx tweaks look great enough on their own
main thing that always shitted me was how fricked XI's lighting always was.
Played this at beta and launch. People playing its shitty rotten corpse current day is actually depressing. You'll never experience the magic that was launch before they ruined it to appeal to casuald
I've been playing only using wikis when ABSOLUTELY FRICKING NECESSARY. I just go around talking to everyone and everything and I've had a blast with it for the few months I've been playing.
>DO YOU EVEN HAVE YOUR ROV BOOSTS YET?!
lmao I haven't even STARTED Rhapsodies other than seeing some cutscene that played automatically after I died at level 5 or something.
i gurantee if you make an xi thread right after this one dies it will die quickly too
4 months ago
Anonymous
Do you have any idea what you're trying to say or are you just typing words as they come to you?
4 months ago
Anonymous
just stop trying to cause drama for drama
4 months ago
Anonymous
I'm just calling you a fricking idiot for thinking that a post made 6 hours ago was referring to the XIV thread that just hit bump limit and not to a completely different XIV thread from 6 hours ago. Jesus frick you morons are unbelievably stupid.
I miss all of it especially playing it. Being able to relax and sink into the world, knowing there was ALWAYS something to do, and having endless people to actually talk to and hang out with.
SE understandably doesn't let people stream a private server of their game that they charge a sub for on twitch
To be fair they've never publicly made any move against private servers and people have always streamed them, even the biggest streamer of all would play XI on private servers on his channel. Curious they'd choose now of all times to suddenly care.
Oh ok, typical private server psycho behavior. For a moment I thought SE was about to do something big and that pushed them into action but eh, whatever.
yeah
XI endgame is ass.
dynamis was OK and limbus was great, but everything else was a massive pain in the c**t for almost no reason.
to think 200-300 people would sit in Dragon's Aery for 1-2 full days a week for the chance to get a body armor that would only give a minor stat increase
modern MMOs would just slap that shit in a $5 lootbox or make it instanced, also aids but at least doesnt waste people's time
I was thinking about NMs yesterday. I spent hours and hours camping them, but when you sit down and do the math, it's actually not worth it. Going by the data, I could farm like 2.5 mil in the amount of time it would take to get the Leaping Boots from Lizzy, and that's assuming no one's camping against me. But the Leaping Boots sold for like 300k in 2004-05 and like 600k in 2008-09. I don't remember how high it got in 2006-07, but I doubt it was over 1 mil. I think people know this, but they're drawn to camping all the same because of the allure of gambling.
You can't buy most HNM drops so people had no choice but to camp them, but I think SE just loved the idea of adventurers stumbling upon a rare monster and getting a rare drop, and honestly I love that, too. The problem is players will figure out the respawn window and then fricking sit there to wait for it. SE's solutions to these problems haven't been good in my opinion (Rare/Ex drops for NMs and making HNMs require pop items).
>but when you sit down and do the math, it's actually not worth it.
pretty much
like i play on ffEra, one of the oldest FFXI private servers
in the time i spend camping some NM i could just solo farm dynamis as a Blm/thf and buy whatever i wanted in half the time.
same goes on most normal servers, not to mention the stat boosts are almost not worth it most of the time.
most important things in 75cap FFXI are eating sushi and lvling up more than actual gear.
A Road Once Traveled
One Last Time
To The Heavens
Hook, Line, And Sinker
Jeuno -Starlight Celebration-
Sunbreeze Shuffle
Distant Worlds -Guitar Version-
FFXI Opening Theme
Vana'diel March
The Kingdom of San d'Oria
Gustaberg
Metalworks
Rolanberry Fields
The Federation of Windurst
Sarutabaruta
Battle Theme #2
Voyager
Airship
The Grand Duchy of Jeuno
Ru'Lude Gardens
Into Lands Primeval - Ulbuka
Mog Resort
Roar of the Battle Drums
Griffons Never Die
The Cosmic Wheel
Gustaberg and Kazham give me the most nostalgia I suppose. I felt weirdly nostalgic for the music that plays in that first area of Aught Urghan even though I quit FFXI just before that expansion came out and never heard the music until 2020 when I returned for a while.
I don't really love the Jeuno music, but I have nostalgia for it because I spent so many hours there.
at this point? it's like a mausoleum. You walk through the structure of something that was once great, but none of its glory is left. Just some NPC tour guides you can summon to play a pretend version of the formerly great game.
(mind you even the dregs of FFXI are still better than any other current MMO).
>Mithra>Miqo'te >Dare you to change my mind.
Can't. It's an objective truth. Better design, better personality, way sexier. I wish we got more lore on them though. I wish we got to see their homeland.
Indeed there are even better porn doujins of mithra than there are of miqo'te that one doujin where a village mithra have a orgy with a able bodied adventurers to stave of their heat I still bust a nut to that to this day.
Played from 360 beta to SoA
Game will live in my heart forever
I dont care much for the modern retail experience though, I wish they offered an official legacy server
s/o to Nasomi for letting me relive my BST glory days again once more
Aeden is a Black person
Kipling is a sexual predator
GM Violet is a ethot and a triple Black person
They stole 75% of the updated soundtrack from some one person
The rest of the "original" tracks suck ass
The rest of the Horizon staff are incompotent jokes
HOLY SHIT WHY DID NO ONE TELL ME FF11 HAS CONFIG OPTIONS I'VE BEEN PLAYING THIS SHIT IN 640p THE PAST 30 HOURS BECAUSE IT'S NOT IN THE IN-GAME OPTIONS MENU WHAT THE FRICK
Honestly I think it looks better. I played FFXI on PS2 and the first time I saw it on PC my jaw dropped, because I thought it looked like shit. A higher resolution isn't worth it if it makes everything look polygonal.
I played on PS2 back in the day. Was fun but never got far. Came back to retail last year. Retail is nice for touring through the zones and story, but the gameplay is very boring. You're playing by yourself and running around farming keys, and the story is unvoiced. It's an interesting setting but retail can't hold your attention for hundreds of hours on that alone.
Horizon (a 75 era private server) is addictively fun. You literally cannot level up past level 10 without grouping up. The core gameplay loop is partying with other people for 2-3 hour long sessions, be it level grinding or traveling across the world to go tackle a quest such as your subjob unlock or a level uncap quest. The combat is slow enough that you can actually type and chat during combat, and there is no megaserver so you begin recognizing the same names and feel part of a community. Unfortunately it took me 200 hours to reach level 35 on my dragoon, and the game simply takes far too much time if you have a job and a family. Nice to dabble in but I wouldn't recommend committing to trying to reach level cap and beat the endgame content.
The game has a good soundtrack to listen to out of the game, particularly the base game OST, the Unreleased Tracks album, Wings of the Goddess, the Star Onions album, and a couple Aldouin songs.
Yeah, I hated that about retail. Horizon was quite a bit better with it but I think the level-sync was a little too big maybe. Back on 2002 or 2003, whenever it was, I remember hitting 30 on my first job in Batallia Downs. We were camped down in one of those bunkers fighting tigers. I don't think I had a Kazham pass then or really knew what it was.
Horizon was cool but... I realized after a relatively short time that I just can't play an MMO, especially FFXI, like I could back then. It's too much of an obligation. Negative feelings and frustration came back. I have fond memories but I can never go back.
>the heavily shilled private server with custom changes that completely fricked the balance of the entire game was the closest to the classic experience >not the 3-4 classic 1:1 private servers that have been up for over 10 years that are exactly the same as retail was
I never played them or heard much of anything about them. The thing is, Horizon's popularity at launch meant it had or even has a big population. Lots of randoms and even newbies to team up with. It had or has what, 4000 players? It did back in March or so when I quit it.
>Horizon's popularity at launch
honestly only cuz of constant social media shilling
there was a 1-2 year period where you couldnt even mention FFXI without 400 horizongays coming and shitting up the thread
Oh, I thought you were talking about FFXI, and I was confused because endgame doesn't really have alliance content.
>because endgame doesn't really have alliance content.
the only non-alliance endgame in FFXI was really only assaults and salvage. everything else was run in alliances. the old days you'd take 30-50 people to dynamis whereas now on most 75cap servers you'd rarely see groups take more than 10 people unless they absolutely had to
i have no idea what 99shit is like and honestly dont care, its not FFXI
why does this game taken 15 hours to install
private server installers come with all the files already updated. copy-paste the ROM folders somewhere as a backup and then just paste them in whenever you do a new install.
if you want to copy your macros over copy the USER folder across as well.
75cap is the peak MMORPG experience
just it kind of sucks nowadays because its all 100% solved and every endgame boss fight uses the same >tank & healer party, darkness skillchain into 10+ black mage Freeze II magic burst
strat, and if that doesnt work >just fricking throw 18 summoners at it strat
>and every endgame boss fight uses the same >>tank & healer party, darkness skillchain into 10+ black mage Freeze II magic burst >strat, and if that doesnt work >>just fricking throw 18 summoners at it strat
What game are you playing?
FFXI
thats how it is at endgame
properly geared BLMs at 75cap can hit 3-4k dmg nukes with magic burst Freeze II
10-12 of them take 30-40% chunks out of almost all endgame content in 75cap
the few annoying or infamous fights in 75cap are usually ones that you cant just BLM cheese it, so instead you just throw Summoners at it until it dies
Dynamis Lord was one specific fight out of dozens and dozens, and it was arguably one of the more unique fights that you were forced to Zerg. At the time there were only two fights you zerged, him and King Vinegaroon, except Dynamis Lord being in, well, dynamis meant that you weren't forced to fight him with only one alliance. The Zerg strat required an immense amount of prep work and meant you had ONE shot to win, if you frick up it's over, and it wasn't viable for many encounters because it actively made a riskless fight risky.
And before someone starts going off about Kraken clubs, yeah good luck getting one, those things were obscenely expensive and rare, maybe one in 4 linkshells even had one.
Neither Sortie nor Odyssey are alliance content. At most it's Dyna-D, but no one runs Dyna-D as an alliance anyway.
4 months ago
Anonymous
>Sortie >Odyssey >Dyna-D >75cap
4 months ago
Anonymous
ok, I misread your post. I thought you were saying "75 era was peak, but now it sucks because endgame is etc", with "now it sucks" referring to current ffxi.
Walking and reading mostly.
If private classic server, grinding and dodging aggro.
If retail, wasting time figuring out what things do when they're probably obsolete, if not now, then tomorrow when your level has doubled.
Yeah after I had to put down FF11 due to how much of a timesink it was, I picked WoW back up. It respects my time more, though you run into the issue where it doesn't have longevity. Once you do the mediocre questlines and tour through the three raids on normal, there is nothing left to do but rep farms or speedrun mythic+ or play the same RBGs over and over again.
I liked it. At higher levels when you were actually building skill chains for magic bursts. Peak FFXI for me was leveling my DRK in 60's and using Spinning Slash and Cross Reaper. Eventually people learned more efficient but bland ways to level where you just gank mobs.
no but seriously, it used to be even worse with dialup and all that shit.
my 2000's install took a literal week. 5 fricking days nonstop. and we had """"""fast"""""" broadband
Picking back up FFXI every now and then sure has me yearn for a time when games would just make some lore and story then stick to it. I never got far into XIV, but I remember that you could play whatever sex Miqo'te, which I was fine with since it was sort of its own thing. And yeah I know that male Mithra exist, just rare and unplayable. But I felt a kind of disappointed though when they introduced male Viera and apparently there's news about playable Hrothgar soon or something. I know it kind of sucks to have racial sex locks or racial class locks, but it kind of takes me out of the world I'm supposed to be immersed in when the game starts giving in to player demands. But Again, never got far into FFXIV so what do I know?
>play retail for 20 years on and off >every job at master >max gil >bunch of REMA
Retail wizards, how's the current endgame? Is VR finished yet? I'm three years sober but feeling the itch again.
VR is finished. Sortie is a pain in the ass with a lot of running. Highest tier of odyssey is incredibly frustrating even for the people who can clear it, which is a tiny sliver of the population.
I've been working on a solo final fantasy XI server so that I can play and experience the story myself. Got the files from the latest repo and have done massive edits (almost a few thousands) everything from starting areas to monsters can be soloed, some with some difficulty and the progression with items and armor that usually have to be either bought of the AH or dropped has been customized to be from quests or extra feats.
Maybe Square will actually drop the game as an offline version, but I don't think that will ever happen.
It's a very lonely game to play by yourself. What would be fun is having two or three friends to play with and use trusts to fill out your party. Go through all the content that way.
If you treat it like any single rpg it can be good. You just have to customize many of the bullshit like mobs that are not possible to solo without a full party. The grinding aspect I have kept a bit but not to the point of camping a single spawn for hours.
I think an offline version would be really really cool. They could just reuse the pawn system from Dragon's Dogma but have it be that others can summon your player character to their group instead.
I had the idea to keep the trust system, but I did not like how powerful they are. I'm working on maybe adding them for some quests, where they might even drop hints on where to go kinda like Dragon's Dogma.
If you treat it like any single rpg it can be good. You just have to customize many of the bullshit like mobs that are not possible to solo without a full party. The grinding aspect I have kept a bit but not to the point of camping a single spawn for hours.
[...]
I had the idea to keep the trust system, but I did not like how powerful they are. I'm working on maybe adding them for some quests, where they might even drop hints on where to go kinda like Dragon's Dogma.
I think an offline version would be really really cool. They could just reuse the pawn system from Dragon's Dogma but have it be that others can summon your player character to their group instead.
I am getting used to the 'no handholding' approach this game employs, it's refreshing.
It's a very lonely game to play by yourself. What would be fun is having two or three friends to play with and use trusts to fill out your party. Go through all the content that way.
Bonus points for being roleplayers :3
It is kind of relaxing being in this big ambient world with little to tell you what to do. The npcs add a lot of flavour so I don't really feel lonely. I also noticed that the cities are quite populated with actual players on Asura.
I want to get into FFXI but since it's not modern MMO with matchmaking I'll have to deal with community and probably join some discords.
How bad is community? Is it full of troons like FFXIV?
At least in XIV you can disable chat and duty finder(matchmaking) will carry you through the game
You get Trust NPCs that stand in for real players.
You can solo the game with them. I just started XI and that's what I'm doing to experience the story.
You can solo the story stuff for the most part. Final bosses of Adoulin and Rhapsodies may give you some trouble. End fights of VR will definitely give you some real trouble solo since your gear won't be up to snuff.
Actual endgame requires talking to people because it's stupidly easy to frick up the fights.
If you want to "finish the story" (it's dogshit, btw), then you can solo pretty much everything with trusts with the exception of 1 or 2 fights at the very end of Rhapsodies and about half the fights in Resurgence.
So is there any reason to level crafts in modern day XI then?
If you are on a low pop server and are prepared to invest ungodly amounts of time and money (more than 1 billion gil, by recent estimations) into making the shield for your chosen craft, then you can sorta, kinda turn a small profit. You will probably take years to so much as break even on your investment though. On a high pop server it is entirely pointless because you'll be competing against entire cartels of botters and Chinese RMT accounts.
yeah
XI endgame is ass.
dynamis was OK and limbus was great, but everything else was a massive pain in the c**t for almost no reason.
to think 200-300 people would sit in Dragon's Aery for 1-2 full days a week for the chance to get a body armor that would only give a minor stat increase
modern MMOs would just slap that shit in a $5 lootbox or make it instanced, also aids but at least doesnt waste people's time
Mechanically, the endgame in current retail XI is probably the best it's ever been - there is no camping, good amount of viable party comps with a number of different events giving desirable loot. The community, unfortunately, is falling apart due to SE finally cutting the last shoestring that composed the budget for the game and straight up saying there will be no substantial new content for at least a year.
>read about this game in magazines in 3rd grade >fantasize about going on epic adventures with strangers from around the world >obsess over it >finally years later get the game >can't figure out how to play
What a great time to be alive that was.
wow, invisible is pretty strong. It sells itself kinda short with "lessens chance of being detected by sight" when it should really be changed to "makes you completely fricking undetectable by sight"
I thought it'd be like FF12's invisible where enemies can still see you if you walk right next to them or FFXIV's sneak where enemies 4 levels above you can still see you but no, it's just really useful in this game
Depending on the enemy some will detect you by sight, some by sound, some by magic, some very rare ones by job ability, and then the undead have their shitty blood aggro.
Some monsters have true sight or true sound detection, meaning sneak and invis won't work on them.
Nothing detects by scent, but some monsters track by scent. You can lose them by using deoderize, or walking through bodies of water or through the rain.
>deodorize
useless, nothing aggros by scent alone, only sight or sound, and only a handful of mobs track by scent. You can deodorize after you've sneak/invis'd to stop a handful of scent tracking mobs from attacking you when they wake up.
XI to me always felt less like Final Fantasy MMO and more of a big open FF game that happened to also have multiplayer support.
I mainly played it for about a decade from 2012 to do all the story stuff, explore the huge world and see all the cool places, find all the Jobs and level the ones that stood out, in particular ones with unique stuff tied into the game like Blue Mage spell hunting or working on Summoner (got Diabolos last year which was rad).
Friends have helped me take on big fights and help with gearing and certain quests but for the most part I took the game on as just another FF game and honestly it's one of my favourites just on that alone, I can't imagine how much more into it I'd be if I also got to experience the original big active era of the game.
Back then the world was much bigger. You couldn't just warp around everywhere; you'd need to crag warp and Chocobo, or just Chocobo, or ride the ferry or air ships.
Long ago, sneak and invis didn't have fixed durations and had a random range they could last. It was pure douchebaggery on SE's part. Now they have a fixed duration and you have in game buff timers.
>Long ago, sneak and invis didn't have fixed durations and had a random range they could last. It was pure douchebaggery on SE's part. Now they have a fixed duration and you have in game buff timers.
kek I remember that. good times
Oh great. Just found out that you need direct card payment to pay for XI sub.
I'm Russian and SE says SLAVA UKRAINE so I can't use my card.
At least with XIV I can use Steam payment so it still works.
I want to do San d'Oria Mission 2-1 but it won't show up at the guard. I am apparently Rank 2 and the Signet dude says my bar is full and I should go to the Gate House.
The wiki is of course vague and unhelpful on this, so I am just wandering around now trying to figure it out. Good times.
>soloing
I had an absolute blast playing with my LS, clearing all the current endgame until people's spirits got crushed by the prime weapon grind and the maintenance mode announcement. Don't think I solo'd anything in that time except monthly RoE chores.
what does actual endgame XI fights look like?
I saw some vids with a group hitting some boss for like 10 mins but I honestly couldnt tell what the actual mechanics are
is it dance fights while doing damage like XIV or more on buffing debuffing and less puzzle solving?
One guy hitting the boss and a big group of support standing on the other side of the room casting heals and buffs, though nowadays the trusts stand next to you.
>is it dance fights while doing damage like XIV or more on buffing debuffing and less puzzle solving?
*some* of the newer content is like that, but they are very specific. Positioning is key on some of the higher end bosses, mainly for mages to get the frick out of the way and not die.
There's something called "Omen", which is a dungeon instance with 5 floors, each with a 1/3 random midboss, but a final boss you can choose. One of them has an ability where not only do you need to do a 4-step skillchain to stop it from regen'ing, your mages need to be Magic Bursting. On top of that, it can do a move where if you don't move out of the way in time, it will do 2,500 damage multiplied by how many people were around--including pets/geomancer bubbles. You can run out of range if you have good reflexes, but it will still execute the move. What's more, there's no "shining area" where the move telegraphs, you need to unironically 'get gud' at dodging if you're tanking it.
There's a few other bosses who are just cancer if you get too close, but the above example is more correlated to ff14 gameplay. The rest have some gimmick or mechanic you need to know ahead of time. One boss has it that it gets supercharged and Doom's people who stare at it. The way to negate this? literally having your RDM sticking Blind on it
>what does actual endgame XI fights look like?
For classic FF11 it was linkshells fighting notorious monsters. Because of the low droprates and the number of bodies required to fight notorious monsters it was basically vanilla WoW raiding but instead of going into an instance there are world bosses spread out across the world. https://youtu.be/Aitr7mHqLTc
Then Abyssea happened and killed linkshells since they changed how loot was distributed and lowered the number of bodies you need to do content, so you no longer needed to be apart of a linkshell for months to progress.
>what the actual mechanics are
Classic FFXI was very low APM. You pressed a macro once every 20-30 seconds. It was that way because the main thing you were doing was chatting with your friends while eating pizza and drinking soda. Post Abyssea the game began moving towards WoW levels of high APM where you don't have as much time to stop and type. No there is no running out of AoEs like in FF14.
Really depends on the fight. The easier ones are just tank and spank where DDs (usually melee) go fricking ham, trying to kill the boss as fast as possible before the healers run out of mp.
The harder ones usually involve trying to mitigate some annoying mechanic in some way. For example, one boss in Odyssey will absolutely shit out heavy aoe damage if you let it gain enough TP (which is obtained by hitting something for damage or getting hit in melee), so there is no tank and it's one of the DDs tanking the boss (usually a Warrior or a Dark Knight) and slowly grinding it down while everyone else stands back and either buffs the DD or debuffs the boss and drains its TP. Another boss can't really be tanked, since pretty much all the abilities it has will reset hate, so instead you have the entire group, except the healer melee it so the aggro will bounce around that pack and (hopefully) never let it reach the backline. One more boss in the same event doesn't really take physical damage, so the entire fight is about building multi-step skillchains between the tank and the supports to have 2 or 3 casters magic burst it to death.
The mechanics are being able to manage your health, mana, threat, and resources over long periods of time, fights are a battle of attrition and at times a tug of war, not mechanic dances like modern MMOs. Visually it's not going to look impressive and you may not even see anything happening but the intricacies of paying attention to threat and the timing of when the team attacks is crucial.
a shit game
Having fun with it so far.
Ironically the graphics look better than WoW's.
75 cap? SOVL
99 cap? soulless
Both grinds take a bit of your soul with them.
is that ffera? that was the perfect server a few years ago...
yeah
who dis
it would be good if they removed dualbox imo
nah that's....acceptable. glad they removed boxing. that was a terrible time. they shouldn't have removed the moogle, easy xp buffs and grumblix. there was a lot of unique stuff on era that they canned for a more vanilla take.
Job Mastery? SOVL
It depends if you have the people for it and which version. It was great on NA release, but went down hill when they started adding shit post Aht Urhgan. Enjoy it, because it can be great, but the game experience comes from the community, not the world.
What community? All I see are shouts advertising their gil selling websites.
Yeah, you're 20 years too late.
God damn I feel old
dead game
What game isn't, these days?
The game is older than you, of course there aren't any zoomers playing it.
It’s a fun game but keep the wikis open. You’ll have a very frustrating time if you don’t. The game doesn’t even acknowledge your hand, let alone touch or hold it.
I feel like the game is actively working against me. I'm not sure it actually wants me to play it tbh senpai.
it does the old MMO model of relying on collective effort and communication
kinda hard to do nowadays when there's so few people, and the guys who ARE here just say "look at the wiki, dumbass"
it's been pretty fun figuring things out
People multiboxing to the point where they're playing entire alliances on their own, those who don't will sell you even the privilege of talking to them.
It's a dead game, basically.
The greatest RPG ever made.
good luck moving or talking to a NPC
>moving
Press W or press forward on the control stick
>talking to a NPC
Press Enter to highlight and Enter to talk, or press X to highlight and X to talk
>good luck moving or talking to a NPC
I keep targeting myself and other players instead of home points and enemies. Most frustrating thing so far. I've gotten used to the keyboard-based movement so far though.
If you're using keyboard then F8 will target the nearest non-player.
Interesting, thank you!
If you're using KB use the numpad to move around easier.
cat sexo
Stinky Cots
>Stinky Cots
A Mithra's pre-worn Leaping Boots
Anyway, FFXI is a dead game. The recent private server Horizon is or was the closest you could come to experiencing the game as it was at its peak around 2005 or 2006 in 75 Cap Era. Mind you, it's still not quite right because the TYPES OF PEOPLE who play today are not like the people who played back then. The internet is different, the personalities are different. The game has been "solved" so there are no mysteries to uncover and everybody is min maxing which creates a fricked up economy.
>the heavily shilled private server with custom changes that completely fricked the balance of the entire game was the closest to the classic experience
>not the 3-4 classic 1:1 private servers that have been up for over 10 years that are exactly the same as retail was
the classic experience is other players, not 1:1 perfect gameplay replication
Are you playing retail or a 75 era private server?
Retail is fun but you have to reach level 99 before the fun starts. Then you can do the same grinds you did in the 75 era with other people.
75 era is SOVL
Playing retail.
Ok well like I said it's enjoyable but you'll have to reach 99 and complete RoV (Which will take you a long time as a new player) before you get to have fun
As much as it's changed from its 75era days it's still one of the most unique MMOs on the market
I want to be a blacksmith, would I be able to make all my gear for levelling all my classes on my own? I don't want to use the auction board and I like the fantasy of making everything I use.
That's not gonna happen.
Not going to happen as physically impossible? Or not going to happen in that it would take some grinding? I really hate trading, I play OSRS and I prefer to do everything solo but that game has so little you can actually craft with smithing that it isn't very fun.
Not that anon, but you aren't going to get some materials you need. Also gear is split among many crafts, not just blacksmithing.
So is there any reason to level crafts in modern day XI then?
Crafting in XI was a bit different, it's not something you do on the side, it's an entire job undertaking in it's own right. The vast majority of people didn't touch it because it was that difficult.
If you go all the way with it, there's a chance you could make absurd amounts of money. But, first of all, going all the way with it is quite the time and gil consuming challenge to begin with. And second of all, there's the competition who had already done that. So I hope you're on a small server where whatever craft you want to max out doesn't already have someone with a crafting escutcheon. That's if becoming unbearably wealthy is your goal, mind you.
XI is great, overall it shits on WoW besides vanilla and MoPs peak. Just stick with it and work on slowly finishing out your missions for RoV. What server are you on?
Asura. Mostly interested in the story. Not sure if the "fun" at 75 or 99 is tied to that or if you're more referring to endgame raiding and such like WoW and XIV.
I've heard people say that, so I'm excited to find out if it's more than just nostalgia talking. I've enjoyed most Final Fantasy games including XIV.
>Not sure if the "fun" at 75 or 99 is tied to that
He's talking about the endgame merit point/job point/master level grind. Don't worry about that.
The story is kino.
In 75 era the fun begins as soon as you start grouping with other players at level 10. In retail it's endgame stuff.
>asura
Enjoy not getting to do anything with other players unless you pay mercs for it. Oh, want to join a JP group as GEO? good luck without your Idris that takes months to get
I realize JP was confusing, I meant job points not japanese
seriously wtf is the deal with mercs. and where to people get the money to pay for them
what's the dedicated Ganker schizo group where I can get away with subjobbing summoner
You play on a 75 era server that will let you main job SMN or any retail server other than Asura where people are a lot more chill
People actually do /smn for some specific fights for TP denial.
i say this as someone that's done everything there is to do in FFXI almost 3 times on 3 characters now.
90% of people's nostalgia for FFXI is slow exp grind parties with friends spending 6-12 months to get to max level.
especially when being online with friends from around the world was still a new and novel concept, there was a big sense of satisfaction and accomplishment finally dinging lv37 after spending 2-3 weeks grinding shitty dunes, queef and garbage shitadel parties.
the experience getting to end game is always way better than the actual end game in ffx,. at least in the 75 cap days.
yeah
XI endgame is ass.
dynamis was OK and limbus was great, but everything else was a massive pain in the c**t for almost no reason.
to think 200-300 people would sit in Dragon's Aery for 1-2 full days a week for the chance to get a body armor that would only give a minor stat increase
modern MMOs would just slap that shit in a $5 lootbox or make it instanced, also aids but at least doesnt waste people's time
Endgame was amazing because it wasn't just one piece of content, it was a myriad of different things and content of all different sizes where you could do what you wanted and skip what you didn't want to do. Even the most "boring" of waiting for kings to spawn was still immensely enjoyable because you were hanging out with friends, it wasn't 3 hours of doing jack shit, it was 3 hours of talking, joking around, playing other games, watching stuff together.
>you were hanging out with friends, it wasn't 3 hours of doing jack shit, it was 3 hours of talking, joking around, playing other games, watching stuff together.
yep
truer words were never spoken on Ganker but 90% of the zoomers on this shithole board wont ever understand
spending 3-4 hours doing practically nothing in any other game is awful, but in XI it was fricking awesome.
except when you get sniped going for dynamis or limbus and you have a real life now.
Bad idea lol go play on horizon bro
>playing custom garbage
absolute mistake, there are plenty of era pservers, don't do this.
with 3 people on them maybe
You have 2 options right now when it comes to private servers if you actually want to play with people. Horizon, biggest population of any FFXI server by far, some custom content but most era-like experience you'll find, and Catseye fricking moron server with instant teleports and out-of-era gear for homosexuals who don't even like XI.
retail is fine if you just want to yeet through the story
Zilart and Chains of Promathia are peak FF/vidya story
Something much more soulful than 14
A game that was goated in 2003, but is shit now
The hardest part of the game is figuring out how to physically play it, first the hurdle of playonline and then the console control scheme
After that you will be following wikis until the end game at which point you will hop linkshells until you find a crew of english speaking players willing to grind with you
honestly I was expecting these PS2 catgirls to be a bit sexier
You need more?
unfrick your graphics settings, use windower/ashita tweaks to improve visuals and increase framerate and install the HD retextures
>HD textures
don't fall for this meme
eh it improves the very low res textures in the older zones and in the cities.
a lot of the older shit was ruined by PS2 limitations.
to each their own anon, the vanilla textures with proper gfx tweaks look great enough on their own
main thing that always shitted me was how fricked XI's lighting always was.
>install the HD retextures
God I want to be their sex slave
just gotta find the right ones
She can work my bone, if you know what I mean.
elaborate on that
I mean I'd let her take a hammer and chisel to my dick.
I miss this game so fricking much
Pretty sure this is one of those MMOs where if you didn't play it when it was contemporary you're not going to enjoy it.
Played this at beta and launch. People playing its shitty rotten corpse current day is actually depressing. You'll never experience the magic that was launch before they ruined it to appeal to casuald
I've been playing only using wikis when ABSOLUTELY FRICKING NECESSARY. I just go around talking to everyone and everything and I've had a blast with it for the few months I've been playing.
STOP PLAYING THE GAME CORRECTLY butthole
WTF THIS ISN'T EVEN OPTIMAL!!
DO YOU EVEN HAVE YOUR ROV BOOSTS YET?!
>DO YOU EVEN HAVE YOUR ROV BOOSTS YET?!
lmao I haven't even STARTED Rhapsodies other than seeing some cutscene that played automatically after I died at level 5 or something.
>FFXI thread is more active than the XIV thread that just silently slipped off page 10
It is the superior game.
>thread dies when it reaches bump limit
im shocked!
It didn't hit bump limit, is the thing.
yes it did, unless you are talking about another random thread, which ofc it dies because it wasn't the main one
Maybe you should check the time the post you're talking about was made you dumbfrick.
i gurantee if you make an xi thread right after this one dies it will die quickly too
Do you have any idea what you're trying to say or are you just typing words as they come to you?
just stop trying to cause drama for drama
I'm just calling you a fricking idiot for thinking that a post made 6 hours ago was referring to the XIV thread that just hit bump limit and not to a completely different XIV thread from 6 hours ago. Jesus frick you morons are unbelievably stupid.
>HorizonXI streamers crying about getting banned from Twitch
What the frick did you think was going to happen
kek played it on launch was fun but the community were the most crybaby b***hes
what happened now
SE understandably doesn't let people stream a private server of their game that they charge a sub for on twitch
I miss hanging out with my bros, I miss Vana'diel, but I don't miss actually playing XI.
I miss all of it especially playing it. Being able to relax and sink into the world, knowing there was ALWAYS something to do, and having endless people to actually talk to and hang out with.
I guess you weren't into HNMs, it wasn't fun waking up at 3am only to lose claim to the Chinese, then having to wake up 1h30m later for another HNM.
I was, it was fun hanging with the boys.
To be fair they've never publicly made any move against private servers and people have always streamed them, even the biggest streamer of all would play XI on private servers on his channel. Curious they'd choose now of all times to suddenly care.
Ninja was pretty chill in game. Never watched any of his content but I did party with him a few times on Horizon.
my interactions with him were all good too, seems like a cool dude.
Horizon players went onto an official stream's chat to try to advertise Horizon. That's what happened.
Oh ok, typical private server psycho behavior. For a moment I thought SE was about to do something big and that pushed them into action but eh, whatever.
Obligatory
Surprised it hasn't been posted yet.
Unironically I have jacked off to it or at least to the song many times.
Heroes come in all shapes and sizes.
I was thinking about NMs yesterday. I spent hours and hours camping them, but when you sit down and do the math, it's actually not worth it. Going by the data, I could farm like 2.5 mil in the amount of time it would take to get the Leaping Boots from Lizzy, and that's assuming no one's camping against me. But the Leaping Boots sold for like 300k in 2004-05 and like 600k in 2008-09. I don't remember how high it got in 2006-07, but I doubt it was over 1 mil. I think people know this, but they're drawn to camping all the same because of the allure of gambling.
You can't buy most HNM drops so people had no choice but to camp them, but I think SE just loved the idea of adventurers stumbling upon a rare monster and getting a rare drop, and honestly I love that, too. The problem is players will figure out the respawn window and then fricking sit there to wait for it. SE's solutions to these problems haven't been good in my opinion (Rare/Ex drops for NMs and making HNMs require pop items).
>but when you sit down and do the math, it's actually not worth it.
pretty much
like i play on ffEra, one of the oldest FFXI private servers
in the time i spend camping some NM i could just solo farm dynamis as a Blm/thf and buy whatever i wanted in half the time.
same goes on most normal servers, not to mention the stat boosts are almost not worth it most of the time.
most important things in 75cap FFXI are eating sushi and lvling up more than actual gear.
why is this soundtrack so good?
My favorites are Batallia Downs, Gustaberg, Battle in the Dungeon 1 & 2, Kazham, Tough Battle 1 & 2, and Selbina... oh and a few others.
A Road Once Traveled
One Last Time
To The Heavens
Hook, Line, And Sinker
Jeuno -Starlight Celebration-
Sunbreeze Shuffle
Distant Worlds -Guitar Version-
FFXI Opening Theme
Vana'diel March
The Kingdom of San d'Oria
Gustaberg
Metalworks
Rolanberry Fields
The Federation of Windurst
Sarutabaruta
Battle Theme #2
Voyager
Airship
The Grand Duchy of Jeuno
Ru'Lude Gardens
Into Lands Primeval - Ulbuka
Mog Resort
Roar of the Battle Drums
Griffons Never Die
The Cosmic Wheel
which songs give the most nostalgia? I played up til Dynamis was the big end game raid.
Gustaberg and Kazham give me the most nostalgia I suppose. I felt weirdly nostalgic for the music that plays in that first area of Aught Urghan even though I quit FFXI just before that expansion came out and never heard the music until 2020 when I returned for a while.
I don't really love the Jeuno music, but I have nostalgia for it because I spent so many hours there.
Slow version of Vana'diel march
Heavens Tower takes me back immediately
Windurst forever
at this point? it's like a mausoleum. You walk through the structure of something that was once great, but none of its glory is left. Just some NPC tour guides you can summon to play a pretend version of the formerly great game.
(mind you even the dregs of FFXI are still better than any other current MMO).
Retail is an odd experience in current year, the foundation is there but all the danger and purpose is gone. I'm glad it's still online but...
Mithra>Miqo'te
Dare you to change my mind.
You're correct.
common knowledge that goes without saying
all of XI's races are superior to the lame 14 versions
>Mithra>Miqo'te
>Dare you to change my mind.
Can't. It's an objective truth. Better design, better personality, way sexier. I wish we got more lore on them though. I wish we got to see their homeland.
Indeed there are even better porn doujins of mithra than there are of miqo'te that one doujin where a village mithra have a orgy with a able bodied adventurers to stave of their heat I still bust a nut to that to this day.
Never seen it, but Miqo'te are just generic catgirls with no personality or aesthetic. Bland as hell.
Well here's the cover you might recognize the artist just by the art.
Dead game
Got to lvl 99 and the MSQ became way too easy.
Played from 360 beta to SoA
Game will live in my heart forever
I dont care much for the modern retail experience though, I wish they offered an official legacy server
s/o to Nasomi for letting me relive my BST glory days again once more
Aeden is a Black person
Kipling is a sexual predator
GM Violet is a ethot and a triple Black person
They stole 75% of the updated soundtrack from some one person
The rest of the "original" tracks suck ass
The rest of the Horizon staff are incompotent jokes
HOLY SHIT WHY DID NO ONE TELL ME FF11 HAS CONFIG OPTIONS I'VE BEEN PLAYING THIS SHIT IN 640p THE PAST 30 HOURS BECAUSE IT'S NOT IN THE IN-GAME OPTIONS MENU WHAT THE FRICK
"My bad."
I like watching people play in stretched aspect ratios not knowing they can fix it.
You should download the mod that lets you play in higher resolutions. Helps out a lot.
wait'll you uncap the framerate
that shit was amazing to witness
EXCUSE MEEE!??
NTA but I've tried it and I get random animation slow-downs. I didn't find it to be worth it.
When I first installed and saw it was pixely 480p I immediately sought out and downloaded Windower, now it looks like a beautiful PS3 game.
thanks, but I'm really enjoying the FF12 PS2 graphics experience
Honestly I think it looks better. I played FFXI on PS2 and the first time I saw it on PC my jaw dropped, because I thought it looked like shit. A higher resolution isn't worth it if it makes everything look polygonal.
I like how FFXII looks in high resolutions.
I played on PS2 back in the day. Was fun but never got far. Came back to retail last year. Retail is nice for touring through the zones and story, but the gameplay is very boring. You're playing by yourself and running around farming keys, and the story is unvoiced. It's an interesting setting but retail can't hold your attention for hundreds of hours on that alone.
Horizon (a 75 era private server) is addictively fun. You literally cannot level up past level 10 without grouping up. The core gameplay loop is partying with other people for 2-3 hour long sessions, be it level grinding or traveling across the world to go tackle a quest such as your subjob unlock or a level uncap quest. The combat is slow enough that you can actually type and chat during combat, and there is no megaserver so you begin recognizing the same names and feel part of a community. Unfortunately it took me 200 hours to reach level 35 on my dragoon, and the game simply takes far too much time if you have a job and a family. Nice to dabble in but I wouldn't recommend committing to trying to reach level cap and beat the endgame content.
The game has a good soundtrack to listen to out of the game, particularly the base game OST, the Unreleased Tracks album, Wings of the Goddess, the Star Onions album, and a couple Aldouin songs.
Don't you just level in valkrum forever? That doesn't sound fun.
Not on era. You move on to the marsh, and then to Rolanberry fields, and then Qufim, and then to Yuhtanga Jungle, and so on.
Yeah, I hated that about retail. Horizon was quite a bit better with it but I think the level-sync was a little too big maybe. Back on 2002 or 2003, whenever it was, I remember hitting 30 on my first job in Batallia Downs. We were camped down in one of those bunkers fighting tigers. I don't think I had a Kazham pass then or really knew what it was.
Horizon was cool but... I realized after a relatively short time that I just can't play an MMO, especially FFXI, like I could back then. It's too much of an obligation. Negative feelings and frustration came back. I have fond memories but I can never go back.
I never played them or heard much of anything about them. The thing is, Horizon's popularity at launch meant it had or even has a big population. Lots of randoms and even newbies to team up with. It had or has what, 4000 players? It did back in March or so when I quit it.
>Horizon's popularity at launch
honestly only cuz of constant social media shilling
there was a 1-2 year period where you couldnt even mention FFXI without 400 horizongays coming and shitting up the thread
>because endgame doesn't really have alliance content.
the only non-alliance endgame in FFXI was really only assaults and salvage. everything else was run in alliances. the old days you'd take 30-50 people to dynamis whereas now on most 75cap servers you'd rarely see groups take more than 10 people unless they absolutely had to
i have no idea what 99shit is like and honestly dont care, its not FFXI
private server installers come with all the files already updated. copy-paste the ROM folders somewhere as a backup and then just paste them in whenever you do a new install.
if you want to copy your macros over copy the USER folder across as well.
75cap is the peak MMORPG experience
just it kind of sucks nowadays because its all 100% solved and every endgame boss fight uses the same
>tank & healer party, darkness skillchain into 10+ black mage Freeze II magic burst
strat, and if that doesnt work
>just fricking throw 18 summoners at it strat
ah, the good ol days of trying to do freeze bursts on torama exp parties
>and every endgame boss fight uses the same
>>tank & healer party, darkness skillchain into 10+ black mage Freeze II magic burst
>strat, and if that doesnt work
>>just fricking throw 18 summoners at it strat
What game are you playing?
FFXI
thats how it is at endgame
properly geared BLMs at 75cap can hit 3-4k dmg nukes with magic burst Freeze II
10-12 of them take 30-40% chunks out of almost all endgame content in 75cap
the few annoying or infamous fights in 75cap are usually ones that you cant just BLM cheese it, so instead you just throw Summoners at it until it dies
That's not how endgame worked in XI, maybe you're thinking of private servers?
That is 100% how endgame worked in era, why gaslight?
damn i was hoping that was the "MANTLE MANTLE OH MY GOD MANTLE" video
Dynamis Lord was one specific fight out of dozens and dozens, and it was arguably one of the more unique fights that you were forced to Zerg. At the time there were only two fights you zerged, him and King Vinegaroon, except Dynamis Lord being in, well, dynamis meant that you weren't forced to fight him with only one alliance. The Zerg strat required an immense amount of prep work and meant you had ONE shot to win, if you frick up it's over, and it wasn't viable for many encounters because it actively made a riskless fight risky.
And before someone starts going off about Kraken clubs, yeah good luck getting one, those things were obscenely expensive and rare, maybe one in 4 linkshells even had one.
Oh, I thought you were talking about FFXI, and I was confused because endgame doesn't really have alliance content.
>FFXI
>endgame doesn't really have alliance content
Why do people just lie like this?
Neither Sortie nor Odyssey are alliance content. At most it's Dyna-D, but no one runs Dyna-D as an alliance anyway.
>Sortie
>Odyssey
>Dyna-D
>75cap
ok, I misread your post. I thought you were saying "75 era was peak, but now it sucks because endgame is etc", with "now it sucks" referring to current ffxi.
correct but don't forget the good old 15 drk 3 brd kclub strat
Expect to get filtered. You need money to get gear and you need gear to get into parties. That means being a fishing slave.
Walking and reading mostly.
If private classic server, grinding and dodging aggro.
If retail, wasting time figuring out what things do when they're probably obsolete, if not now, then tomorrow when your level has doubled.
I played on Catseye, it was wild.
I quit playing it in favor of WoW and it was the best gaming decision I ever made. Let that sink in.
Yeah after I had to put down FF11 due to how much of a timesink it was, I picked WoW back up. It respects my time more, though you run into the issue where it doesn't have longevity. Once you do the mediocre questlines and tour through the three raids on normal, there is nothing left to do but rep farms or speedrun mythic+ or play the same RBGs over and over again.
>WoW
>respects my time
No one wants to hear it, but leveling never was and never will be content.
I liked it. At higher levels when you were actually building skill chains for magic bursts. Peak FFXI for me was leveling my DRK in 60's and using Spinning Slash and Cross Reaper. Eventually people learned more efficient but bland ways to level where you just gank mobs.
why does this game taken 15 hours to install
because it downloads 50,000 files individually instead of one giant file that gets unpacked
PLAY
ON
LINE
no but seriously, it used to be even worse with dialup and all that shit.
my 2000's install took a literal week. 5 fricking days nonstop. and we had """"""fast"""""" broadband
>56k compared to 3mb/s
>30 minutes to download a 3 minute song vs nearly instant
yes, it was fast
Picking back up FFXI every now and then sure has me yearn for a time when games would just make some lore and story then stick to it. I never got far into XIV, but I remember that you could play whatever sex Miqo'te, which I was fine with since it was sort of its own thing. And yeah I know that male Mithra exist, just rare and unplayable. But I felt a kind of disappointed though when they introduced male Viera and apparently there's news about playable Hrothgar soon or something. I know it kind of sucks to have racial sex locks or racial class locks, but it kind of takes me out of the world I'm supposed to be immersed in when the game starts giving in to player demands. But Again, never got far into FFXIV so what do I know?
playable female hrothgar*
>play retail for 20 years on and off
>every job at master
>max gil
>bunch of REMA
Retail wizards, how's the current endgame? Is VR finished yet? I'm three years sober but feeling the itch again.
VR is finished. Sortie is a pain in the ass with a lot of running. Highest tier of odyssey is incredibly frustrating even for the people who can clear it, which is a tiny sliver of the population.
Sounds abysmal. Maybe I'll take an early week off to enjoy it.
I wish we'd get a (good) classic single player Final Fantasy game set in Vana D'iel or something like Morrowind but set in Vana D'iel.
Oh, I'm not the only one who thinks they're similar.
two sovlful games bro
I've been working on a solo final fantasy XI server so that I can play and experience the story myself. Got the files from the latest repo and have done massive edits (almost a few thousands) everything from starting areas to monsters can be soloed, some with some difficulty and the progression with items and armor that usually have to be either bought of the AH or dropped has been customized to be from quests or extra feats.
Maybe Square will actually drop the game as an offline version, but I don't think that will ever happen.
It's a very lonely game to play by yourself. What would be fun is having two or three friends to play with and use trusts to fill out your party. Go through all the content that way.
Bonus points for being roleplayers :3
If you treat it like any single rpg it can be good. You just have to customize many of the bullshit like mobs that are not possible to solo without a full party. The grinding aspect I have kept a bit but not to the point of camping a single spawn for hours.
I had the idea to keep the trust system, but I did not like how powerful they are. I'm working on maybe adding them for some quests, where they might even drop hints on where to go kinda like Dragon's Dogma.
Trusts aren't strong at all. There's a couple that are oddly op at very low levels. Just a couple though. But that falls off fast enough.
>I'm working on maybe adding them for some quests, where they might even drop hints on where to go kinda like Dragon's Dogma.
Sounds neat.
What the FRICK are these textures dude?
It's the truth
Glad I never installed these kek
>ashenfrauds
I think an offline version would be really really cool. They could just reuse the pawn system from Dragon's Dogma but have it be that others can summon your player character to their group instead.
one day
Yeah, something like that would be cool.
I wish Trusts had been designed as fake player characters with unique backstories and not just a list of celebrity NPC's
Lot's of fun if you like sandbox mmo's, lost of frustration if you are expecting quest markers.
I am getting used to the 'no handholding' approach this game employs, it's refreshing.
It is kind of relaxing being in this big ambient world with little to tell you what to do. The npcs add a lot of flavour so I don't really feel lonely. I also noticed that the cities are quite populated with actual players on Asura.
I wish I could step into the FFXI universe for a while. Maybe in Kazham or Windurst and get a Mithra girlfriend
trash
I wish Horizon had a better community
Imagine a world without spergs
I wish I could play FFXI again as a 16 year-old with other teens and twenty somethings in 2002 again.
I love the costumes
Is there a costume that lets me have my ass hanging out like
?
That's baseline AF gear.
Literally the first gearset you can get.
She's wearing Red Mage pants with a different chest piece. I don't remember the name of that one.
Zamn, how do I get a Mithra gf like this??
Just go to Windurst or Kazham. Mithra are always lonely and on the look out for some Hume or Elvaan guy to chase after.
FFXI had great art direction.
I fell in love with the base Rune Fencer outfit. You look like a god damn protag with it on.
You are in for the game that killed Final Fantasy.
What are you on about? Square killed Final Fantasy, not FFXI. It was going downhill with 8 and 10. 9 and 11 were more faithful to the original concept
it's 5 but online. it's arguably the best game in the franchise, if you played it when it came out.
Help.
I want to get into FFXI but since it's not modern MMO with matchmaking I'll have to deal with community and probably join some discords.
How bad is community? Is it full of troons like FFXIV?
At least in XIV you can disable chat and duty finder(matchmaking) will carry you through the game
it's full of a bunch of 40 year old nips trying to relive their glory days
You get Trust NPCs that stand in for real players.
You can solo the game with them. I just started XI and that's what I'm doing to experience the story.
You can solo the story stuff for the most part. Final bosses of Adoulin and Rhapsodies may give you some trouble. End fights of VR will definitely give you some real trouble solo since your gear won't be up to snuff.
Actual endgame requires talking to people because it's stupidly easy to frick up the fights.
If you want to "finish the story" (it's dogshit, btw), then you can solo pretty much everything with trusts with the exception of 1 or 2 fights at the very end of Rhapsodies and about half the fights in Resurgence.
If you are on a low pop server and are prepared to invest ungodly amounts of time and money (more than 1 billion gil, by recent estimations) into making the shield for your chosen craft, then you can sorta, kinda turn a small profit. You will probably take years to so much as break even on your investment though. On a high pop server it is entirely pointless because you'll be competing against entire cartels of botters and Chinese RMT accounts.
Mechanically, the endgame in current retail XI is probably the best it's ever been - there is no camping, good amount of viable party comps with a number of different events giving desirable loot. The community, unfortunately, is falling apart due to SE finally cutting the last shoestring that composed the budget for the game and straight up saying there will be no substantial new content for at least a year.
Is there a Wings of the Goddess private server? Would be cool to experience those big war battles in campaign.
there was but iirc they barely had any WotG content coded
then around 2 years passed and it died, then it got merged into catseye which is retail lite
>read about this game in magazines in 3rd grade
>fantasize about going on epic adventures with strangers from around the world
>obsess over it
>finally years later get the game
>can't figure out how to play
What a great time to be alive that was.
I got to actually do that. I do miss it.
Retail was so fun until i became too powerful for MSQ and it became a cakewalk...
>XIV thread takes 2 hours to reach bump limit
>XI thread after almost 12 hours is barely past 200 posts
>wew zoomer mmorpg has more replies than an actual videogame
Shocked
It's okay to like both XI and XIV.
wow, invisible is pretty strong. It sells itself kinda short with "lessens chance of being detected by sight" when it should really be changed to "makes you completely fricking undetectable by sight"
I thought it'd be like FF12's invisible where enemies can still see you if you walk right next to them or FFXIV's sneak where enemies 4 levels above you can still see you but no, it's just really useful in this game
There are some enemies that can see through it, mostly high level ones but still.
Yeah I just died to an NM. But still, I'm able to walk through level 90 enemies as a level 38 RDM, so that's pretty cool
Aww don't tell him, now he wont be jumpscared someday.
too late
Depending on the enemy some will detect you by sight, some by sound, some by magic, some very rare ones by job ability, and then the undead have their shitty blood aggro.
Some monsters have true sight or true sound detection, meaning sneak and invis won't work on them.
Nothing detects by scent, but some monsters track by scent. You can lose them by using deoderize, or walking through bodies of water or through the rain.
I see, I just used all 3, invisible, sneak, and deodorize when I went through a few high level areas. This is good to know
Yeah, no need to use deodorize preventatively, so don't worry about that one.
>deodorize
useless, nothing aggros by scent alone, only sight or sound, and only a handful of mobs track by scent. You can deodorize after you've sneak/invis'd to stop a handful of scent tracking mobs from attacking you when they wake up.
XI to me always felt less like Final Fantasy MMO and more of a big open FF game that happened to also have multiplayer support.
I mainly played it for about a decade from 2012 to do all the story stuff, explore the huge world and see all the cool places, find all the Jobs and level the ones that stood out, in particular ones with unique stuff tied into the game like Blue Mage spell hunting or working on Summoner (got Diabolos last year which was rad).
Friends have helped me take on big fights and help with gearing and certain quests but for the most part I took the game on as just another FF game and honestly it's one of my favourites just on that alone, I can't imagine how much more into it I'd be if I also got to experience the original big active era of the game.
Back then the world was much bigger. You couldn't just warp around everywhere; you'd need to crag warp and Chocobo, or just Chocobo, or ride the ferry or air ships.
Long ago, sneak and invis didn't have fixed durations and had a random range they could last. It was pure douchebaggery on SE's part. Now they have a fixed duration and you have in game buff timers.
>Long ago, sneak and invis didn't have fixed durations and had a random range they could last. It was pure douchebaggery on SE's part. Now they have a fixed duration and you have in game buff timers.
kek I remember that. good times
It wasn't random, it was based on your enhancing magic level.
I remember. {Excitement} {Adventure}
>[You] cast Invisible on [yourself]
>The effect of Invisible will wear off soon.
Oh great. Just found out that you need direct card payment to pay for XI sub.
I'm Russian and SE says SLAVA UKRAINE so I can't use my card.
At least with XIV I can use Steam payment so it still works.
lol, well you aren't missing anything. Retail is soulless. Go try out Horizon for month or two.
aw that sucks
I played this game as a pre-teen and got groomed by an adult. Still it was fun.
Nobody groomed me despite knowing I was underage at the time. 🙁
I want to do San d'Oria Mission 2-1 but it won't show up at the guard. I am apparently Rank 2 and the Signet dude says my bar is full and I should go to the Gate House.
The wiki is of course vague and unhelpful on this, so I am just wandering around now trying to figure it out. Good times.
Check the guard at the other gate
You were right, it worked. Thanks!
What a bizarre requirement.
Too bad FFXIV doesn't have cool stuff like Geomancers altering the terrain so people can cross rivers.
that's wild
more games should do things like this
I have never seen this before somehow, what other kind of stuff is there
No jobs in ffxiv do cool things, they've all been homogenized to hell
let's be honest, they never did cool things in the first place
thats cool exactly 1 time. kinda like that gate you could only open once a week in arapeggo
I unironically enjoy Retail a lot more than Horizon, and every other pserver I've tried. Levelling is not content.
XI is about social interaction and group play. Soloing with trusts is meaningless and boring.
There are still people playing retail who ask for help
>soloing
I had an absolute blast playing with my LS, clearing all the current endgame until people's spirits got crushed by the prime weapon grind and the maintenance mode announcement. Don't think I solo'd anything in that time except monthly RoE chores.
I pay for retail and all I do is fish moat carps
what does actual endgame XI fights look like?
I saw some vids with a group hitting some boss for like 10 mins but I honestly couldnt tell what the actual mechanics are
is it dance fights while doing damage like XIV or more on buffing debuffing and less puzzle solving?
One guy hitting the boss and a big group of support standing on the other side of the room casting heals and buffs, though nowadays the trusts stand next to you.
>is it dance fights while doing damage like XIV or more on buffing debuffing and less puzzle solving?
*some* of the newer content is like that, but they are very specific. Positioning is key on some of the higher end bosses, mainly for mages to get the frick out of the way and not die.
There's something called "Omen", which is a dungeon instance with 5 floors, each with a 1/3 random midboss, but a final boss you can choose. One of them has an ability where not only do you need to do a 4-step skillchain to stop it from regen'ing, your mages need to be Magic Bursting. On top of that, it can do a move where if you don't move out of the way in time, it will do 2,500 damage multiplied by how many people were around--including pets/geomancer bubbles. You can run out of range if you have good reflexes, but it will still execute the move. What's more, there's no "shining area" where the move telegraphs, you need to unironically 'get gud' at dodging if you're tanking it.
There's a few other bosses who are just cancer if you get too close, but the above example is more correlated to ff14 gameplay. The rest have some gimmick or mechanic you need to know ahead of time. One boss has it that it gets supercharged and Doom's people who stare at it. The way to negate this? literally having your RDM sticking Blind on it
>what does actual endgame XI fights look like?
For classic FF11 it was linkshells fighting notorious monsters. Because of the low droprates and the number of bodies required to fight notorious monsters it was basically vanilla WoW raiding but instead of going into an instance there are world bosses spread out across the world. https://youtu.be/Aitr7mHqLTc
Then Abyssea happened and killed linkshells since they changed how loot was distributed and lowered the number of bodies you need to do content, so you no longer needed to be apart of a linkshell for months to progress.
>what the actual mechanics are
Classic FFXI was very low APM. You pressed a macro once every 20-30 seconds. It was that way because the main thing you were doing was chatting with your friends while eating pizza and drinking soda. Post Abyssea the game began moving towards WoW levels of high APM where you don't have as much time to stop and type. No there is no running out of AoEs like in FF14.
Really depends on the fight. The easier ones are just tank and spank where DDs (usually melee) go fricking ham, trying to kill the boss as fast as possible before the healers run out of mp.
The harder ones usually involve trying to mitigate some annoying mechanic in some way. For example, one boss in Odyssey will absolutely shit out heavy aoe damage if you let it gain enough TP (which is obtained by hitting something for damage or getting hit in melee), so there is no tank and it's one of the DDs tanking the boss (usually a Warrior or a Dark Knight) and slowly grinding it down while everyone else stands back and either buffs the DD or debuffs the boss and drains its TP. Another boss can't really be tanked, since pretty much all the abilities it has will reset hate, so instead you have the entire group, except the healer melee it so the aggro will bounce around that pack and (hopefully) never let it reach the backline. One more boss in the same event doesn't really take physical damage, so the entire fight is about building multi-step skillchains between the tank and the supports to have 2 or 3 casters magic burst it to death.
The mechanics are being able to manage your health, mana, threat, and resources over long periods of time, fights are a battle of attrition and at times a tug of war, not mechanic dances like modern MMOs. Visually it's not going to look impressive and you may not even see anything happening but the intricacies of paying attention to threat and the timing of when the team attacks is crucial.
While I mainly play ffxiv these days, 11 still remains one of my favorite games ever made. Playing it right now actually.
a soulless husk of what once was the greatest game ever created.