It was unashamedly linear at a time when everyone was chasing open worlds. And the start of the game is geniunely bad - it takes far too long for the battle system to open up, and it's hours before you get 3-character parties.
This is basically what I was going to post. The open world meme was just gaining steam around this time and no one wanted linear games. I too at the time hated the linearity of the game. When I went back and played it years later I didn't mind it was much because I was burnt out on open world shit.
All FF games are linear to a degree but FFX lets you revisit old areas and has new content to find in said areas (usually for the extra content for super bosses and the like) which is something most RPGs don't do.
Ffx was a fun game with cool characters and a neat power progression system, had a world with people who made it feel alive
FFXIII had no interestesting characters, story, or plotline
It felt like a hallway simulator, atleast with ffx you had plenty of moments that broke up the golden road to Zanarkand and expanded on the lore of the sites they visited, FFXIII just gave you a side alley every few zones with a loot chest
Yeah, that's the point. The open world meme had caught on, it was a sign of A Good Game if you did open world and weren't like all the crappy hallway shooters. Then FFXIII turned out to be the RPG equivalent.
It's a bad game. It should have had a male self-insert protagonist with Fang, Vanille, Lightning, and Serah in your harem. Then it would be acknowledged as one of the best FFs ever made. Very very sad
The story manages to both start in the middle and take forever to get going. Defenders back in 2010 unironically pushed the "it gets good 30 hours in" excuse which just made people hate it more
It came out at the peak of gaming journalism power, before gamer gate, and because journalists don't actually play games they thought the game was too restrictive because of the railroad start. The they told everybody to hate it and it stuck. Ironically, the same people came to love Sony's movie games who are even more railroaded. And speaking of Sony, FFXIII was the first mainline FF that wasn't exclusive to a Sony console in quite a while.
>And speaking of Sony, FFXIII was the first mainline FF that wasn't exclusive to a Sony console in quite a while.
I bought it on 360. It was still shit.
>they told everyone to hate it
This some delusion you tell yourself? It generally got quite positive reviews, it's the fans getting it in hand and actually playing that caused backlash when they realized it just wasn't good.
The rest of what? Metacritic gave it a 65 only for the PC ver no one played and still an 83/82 for PS3/360.
I'm sure there are some that people jumped on the bandwagon once critique started ramping up, but the reality is this game just didn't click with fans. I didn't even watch any reviews for it because I got this shit game on release date and came to the exact same conclusions as most did. Too linear, poorly presented story, no variety in gameplay, no towns or exploration.
5 months ago
Anonymous
>the PC ver
Shit doesn't even run properly without 3rd party patches
5 months ago
Anonymous
I played the first two chapters on Deck last month when I was sick and it ran fine. Probably will shit itself on Gran Pulse though
5 months ago
Anonymous
>no variety in gameplay
You have dozens of paradigm combinations across a lot of party members. That's more variety than every ff before >muh towns
Do you really need a big ass place with a lot of npcs saying the same dialogue over and over just to go buy supplies?
5 months ago
Anonymous
>You have dozens of paradigm combinations across a lot of party members. That's more variety than every ff before
And how many of those unlock within the first 15 hours? You get to control a total of 1 character in battle and there's practically no choice in what skills or upgrades you learn through the crystarium because that too is linear. >Do you really need towns
Yes. Doesn't exactly make you feel like you're traversing much of a world in an rpg without towns and cities. There were plenty of interesting things they could have do with them given that the group are wanted/outcasts. Instead they just ejected it altogether.
5 months ago
Anonymous
Have some fricking patience you ADHD riddled zoomers Jesus christ
5 months ago
Anonymous
>You have dozens of paradigm combinations
That's like bragging about how in other FFs you could have dozens of job compositions
Except worse because you have to do it through that junky paradigm system
5 months ago
Anonymous
>You have dozens of paradigm combinations across a lot of party members. That's more variety than every ff before
Which paradigm makes it so you aren't spamming autobattle the whole time?
5 months ago
Anonymous
You can disable autobatle
5 months ago
Anonymous
Why would you disable the default combat option? That's like disabling the ability to use physical attacks in any of the good ones
5 months ago
Anonymous
Endgame optimal paradigms is com/com/com, rav/rav/rav, sab/sab/sab, etc...
It's a moot point because the person being replied to claimed it was "universally panned by critics" but the image has already demonstrated that to be false.
I miss old Destructoid. They went from being the Anti-Kotaku to Kotaku 2.0.
They're probably more Kotaku than current Kotaku is after the Nintendo situation.
that 5/10 from Edge literally the only accurate score there. I think the fat troony Sterling went ham on it and Spoony too. Spoony even said FF13 was worse than FF8 and made a video apologizing for making hatting on FF8 go viral.
The battle system really feels like dogshit, like they took ordinary stuff you could do in previous games and made it "new" by for instance forcing your whole party to class change at the same time. Which just makes it annoying when you have to restart a fight just because you don't have the right paradigm configured.
Also a lot of basic fights take way too long even when you're properly exploiting stun and chains.
Even the battle menu feels sluggish, which sucks because this is one of the most active forms of ATB in the series and the AI fails at buffing/debuffing or using AOEs
Linear. But I give it somewhat of a pass. It was not only the first FF on a next gen-platform but it was the first time in years that it was multi-plat. Also I played on 360 and I got a hardon knowing I was going to see the "please insert disc 2/3" message 🙂
I don't shit on XIII for being linear, I shit on it for it being shit. I don't shit on X for being linear or for being shit because, unlike XIII, X is actually a good video game.
it was the first game of a new generation but instead of pushing the series foward it took 3 steps back at a time when the name FF still had people very hopeful
I don't consider MMOs to be part of the mainline series no matter how much Squenix pushes it
Even FFT deserves to be mainline more than them. Even Seiken Densetsu 1 deserves to be mainline more than them.
I wonder what thoughts went through P's head, as the big rough hands firmly gripped his in a handshake and the unmistakable aroma of male pheromones filled his nose, and the husky masculine voice rang in his ears.
because 13 doesnt even feel like it starts for like 15 hours and it feels like you spend most of it in flashbacks and reading the in game wiki trying to understand what the frick is even happening
morons try to deflect to ff 10 but in that game it an hour in and your adventure has already begun
It's surprising there are so many FFXIII apologists here but not surprising that all their arguments are complete trash and outright lies
You can tell they all voted for Joe Biden
Unrealistic expectations (read: insane open-world boom), clashing with artistic vision.
It's true that the game was chopped down and streamlined quite a bit thanks to it being downgraded from a PS3 exclusive into a 7th gen multiplat-shit (AKA: had to fit on as few Xbox DVDs as possible), which def hurt it.
That being said, the art-directing is beautiful, OST gorgeous, the cast is one of the more memorable and likable groups to come out of FF, and they all go through real deal character development. The world's lore and the L'cie / Fal'Cie system is a neat twist on the old gods and Crystals thing.
I'm also gonna be honest here: XIII has THE best ATB system.
>the art-directing is beautiful, OST gorgeous
true >the cast is one of the more memorable and likable groups
nah, it's an overall likeable group but i wouldn't rank them highly in the series >The world's lore and the L'cie / Fal'Cie system is a neat twist on the old gods and Crystals thing.
i agree, never understood the complaints for the terms and lore. >I'm also gonna be honest here: XIII has THE best ATB system.
hmm, this one is tough. XIII feels like a good foundation but the actual options you have are way too low for me and it gets repetitive quick. i think this is in part due to stagger and the paradigm roles. they are cool in concept but weren't executed well enough to prevent every fight from feeling too samey. (even 16 suffered from this with the stagger) XIII-2 improved it but still didn't satisfy me fully in that regard. i know X wasn't ATB but i wish 13 and 13-2 would've been able to match X in terms of abilities and stuff >As a game, the sequels were better though.
absolutely
>As a game the sequels were better >Having to explore the entire map to get the privilege to find macguffin #374 and travel to the same place 5 times >skill tree is utter dogshit as most classes dont work with just 2 people, and monsters make terrible anything other than healing
Let's not even get started on the dogshit rushed game of 13-3, with no levelling system but you're forced to fight to abuse the time freeze system. Big fun
Oh but I agree on the first game, it's wonderful in every, even before the 30 hour meme mark
>13-3, with no levelling system but you're forced to fight to abuse the time freeze system. Big fun
I hated everything about LR's time limit system. It's basically a masterclass on how not to copy Majora's Mask >Oh sweet a hallway shortcut to my next objective, this will save time >High level enemy spawns 1 foot away from me, instantly forcing an encounter >You need to spend an hour of in game time to run away from a fight >Lose an hour because the game is moronic
>Let's not even get started on the dogshit rushed game of 13-3, with no levelling system but you're forced to fight to abuse the time freeze system. Big fun
That was ripped off from The Legend of Zelda: Majora's Mask. Most people liked that.
It's a structural improvement but the story and combat still suck ass, and the half-baked monster catching system is not a valid replacement for a third party member
>the story suck
ontologically wrong, It's one of the best FF stories next to 7, 8 and 10
5 months ago
Anonymous
>starts out by retconning XIII's ending >literally takes Homer's ideas for Poochie and applies them to Lightning >is a shitty time travel story outside of that
It's shit. Also >Best FF story >VIII
Explains the shit taste
5 months ago
Anonymous
>8
That sure as shit doesn't belong in a best stories list.
what's it like, being moronic to the point of not understanding a plot like 8 or 13?
5 months ago
Anonymous
>8
That sure as shit doesn't belong in a best stories list.
5 months ago
Anonymous
it's good once you internalize the community schizophrenia
100%'d XIII once, never want to do that again and even just playing through it again makes me feel slight dread
100%'d XIII-2 twice, look forward to doing it again
100%'d LR once, don't really want to do that again but look forward for a non complete playthrough and mess around with the combat more
7R belongs in "FF13 Tier" to be honest. Despite the world hubs, most of the game is artificially stretched out FF13 corridors because they couldn't think of anything else to fill the world in but they still had to make Midgar its own game because """reasons""""
The game had no vision whatsoever. They made that demo video where Lightning was beating up soldiers in zero gravity and shit, then someone came along and told them to make a whole game out of that. A whole game out of what? It was a cutscene with damage numbers added in post. How were they supposed to build a turn based combat system that flowed like an action game cinematic cutscene? They dicked around too long and got their expensive prerendered cutscenes finished before they even had a story written, so they wrote a story around random set pieces which obviously couldn't turn out well. Then they hopped on the "games need to be movies" bandwagon and made the whole thing so mind-numbingly linear that there's not even towns or villages to do RPG things in. FF13 is a masterclass in how not to make a game.
If you play it for an hour, you'll realize very quickly that the game makes you yearn for something--literally anything to break up the monotony, but it just never comes. You spend the entire game running in a straight line and fighting the same guys over and over.
This game has a special place in my heart because of the visuals and music, and unlike a lot of people, I liked the story and didn't mind having to read the data logs to learn the lore of the world. But there are so many parts in this game that just drag ON and ON with nothing to break up the monotony, and it's very easy to get burnt out.
>nothing like previous FF games in terms of gameplay and options, stats, progression, equipment, etc. It's streamlined to an absurd degree to where the only customization options you have are your weapon and accessories, and the changes are negligible. Your characters only have two stats. >"Auto-Battle" >linear as a piece of string for the first 20 hours, no party choosing options, no sidequests, no minigames, nothing. You can't even level grind to get ahead of the curve because the game caps you >when you reach the end and finally have some freedom to explore, you can only return to two areas, and the only thing to do in one of them is fight random enemies you already fought, and the other is boring mark hunting >the campaign is basically a conveyor belt of enemies, cutscene, repeat >after plowing your way across said conveyor belt of enemies your reward is a pants-on-head moronic ending where the unmemorable villain somehow transforms himself into the being that for the last 15 hours of cutscenes you've been told you have to save to save the world, and then suddenly at the last second you decide to kill it, and essentially destroy the world you spent the entire game trying to save
FFX let you build weapons from scratch and have them end up being almost on par with Ultimate Weapons
FFXIII let you increase the numbers on weapons
FFXVI let you increase the numbers on weapons
what is it with modern games being so simplified?
>Fang betrays the entire party right before the end >But they're fine for whatever reason >And then they all instantly forgive her and fight the final boss like it never happened
What was the point?
I feel like dialog changes have to be to blame for that. Something has to have been lost in translation, that or literal schizos are writing these games.
Fang was being repeatedly beaten and healed by the final boss over and over to get her to become ragnarok (she was the weak link).
The crew eventually do become cie’th, forced by the boss to cause this to happen.
(Side note: the fal’cie are near divine beings but are limited in what they can do. They’re basically powerful machines that have to obey their programming. That programming is typically keeping cocoon working. They can’t deny that programming but they setup a work around to get cocoon destroyed. They want to find their creator and rejoin it, but can’t since they’re bound to their programming.)
Humans have the potential to excel as a l’cie to become far greater than the fal’cie, given enough will and dedication.
What you see in the end is the crew breaking through this barrier and bringing themselves back from being cie’th. Vanille and fang then become ragnarok, but of their own volition, and use it to catch a falling cocoon (as its floating is entirely the product of the fal’cie)
The game is done and humanity surpasses its stigma of pulse and removes the shackles of the “farm” that the fal’cie made
Then ff13-2 fricked it up and had an awful metal song about Chocobos
No one has made a single good argument who it isn't good yet. >linear
FFX >too many cutscenes
Sony games, Kojima games, Yakuza >we can't use all party members off the bat
Persona 5 takes 70 hours to gather all party members >story is bad
And yet people live FFVII which is coincidences the game >no towns
That's the nature of the game, they were literally on the run from the whole world >Lightning is sticc
No everybody is a Black person ass lover
Yet despite the hate FFXIII series was successful enough to keep SE's lights on when your golden boy FFXIV almost killed the studio.
Have you noticed that all the 13 hatred is exactly what led to Forspoken? That game is the complete opposite of 13, it used every single one of the criticisms people had against 13. Faster combat, giant world, thick lead, attempts to make the story more direct and ha ha funny, etc. People who hated 13 really just need to face the music: their taste is shit and Forspoken demonstrates that.
and the gameplay sucked because it was the FFXV team that did the gameplay and it shows
Have you noticed that all the 13 hatred is exactly what led to Forspoken? That game is the complete opposite of 13, it used every single one of the criticisms people had against 13. Faster combat, giant world, thick lead, attempts to make the story more direct and ha ha funny, etc. People who hated 13 really just need to face the music: their taste is shit and Forspoken demonstrates that.
>Have you noticed that all the 13 hatred is exactly what led to FF15?
fixed
geeks really try to find holes in the plot of 13 like atheists trying to find holes in the plot of the bible. I can't imagine being that mentally degraded.
>Why was it so hated?
Boring setting, most of the characters were pretty shit with the sole exception being Sazh, literally the "it gets good 20 hours in" meme, plot is the same dull rehash as every other FF without any of the likeable characters, and no Hope/Lightning /ss/.
The first half fully railroads you, worse than FFX did. There are no secrets to find, no places to explore. It's literally just a hallway simulator.
Then you get to the second half and you're presented with this big, open field to explore, but not only is there nothing interesting in said field, if you enter any of the sub-areas, you're back into the hallways once again.
Gameplay issues aside, the story isn't interesting, the characters are all either obnoxious or have so little personality you forget they're even there and the entire concept behind the final boss is stupid.
FFX would've been bad too if it jerked you around as much as FFXIII does
Ensemble casts aren't necessarily bad but I could have sworn FFVI did it much more elegantly
It had really high expectations after 12 felt like a departure for people at the time. Only to know 13 would follow that trend. It also was the first multiplat mainline game in the franchise, thus that pissing sony fans off, thinking the Xbox was 'stealing' Final Fantasy from them. then the game releases and people were very quick to point out its flaws. And the fact that 13 got two sequels only fueled the flames of hatred for 13 more.
But honestly, despite its flaws, I still enjoyed it. Graphics still hold up very well, the OST is great, and pardigm system was a nice concept.
It's kind of incredible how post-Squenixmerger FFs universally manage to be totally forgettable despite the sales being higher than ever
No wonder they had to resort to FF7 Rebuild
Just finished it recently. No nostalgia for it or final fantasy as I played both as an adult. Played 1-14.
Don't have a single positive thing to say about 13 save for Sahz being neat. It contributed nothing of value and was a total fricking mess by every angle that matters, gameplay and story.
Never hated character writing more in a video game.
Music was OK I suppose. But it didn't wow me like other FFs have.
8 is no longer my least favourite Final Fantasy.
>Changed from big overworld maps to linear corridors >Replaced usual turned based combat >Gameplay was Press X to Win on all but a handful of bosses >LITERALLY had a button to make the game play itself in combat >Endgame 'overworld' is just a few big empty fields strung together
Strawberry Cloud is a cute tsundere though, pretty much the only good thing about the entire game.
>Changed from big overworld maps to linear corridors >Replaced usual turned based combat >Gameplay was Press X to Win on all but a handful of bosses >LITERALLY had a button to make the game play itself in combat >Endgame 'overworld' is just a few big empty fields strung together
Strawberry Cloud is a cute tsundere though, pretty much the only good thing about the entire game.
L'Éclair.
Serah.
Vanille.
Fang.
Lumina.
Chocolina.
Lebreau.
Nora.
Alyssa.
Jihl.
Yeul.
What's their main theme? That's right - "Prelude" from Final Fantasy XIII, because it's only the beginning for them. The last beacon of hope for us - Claire and the XIII girls - will return surrounded by rose petals swirling around them in the brand new Final Fantasy XIII Remake, featuring:
1) Tons of minigames, including sheep raising minigame, XIII's version of Tetra Master and more.
2) Fully explorable Cocoon with tons of side activities, all tied to the storyline.
3) Fully explorable Pulse with tons of side activities, all tied to the storyline.
4) Airship to explore the wast and rich open worlds of the game.
5) Rewritten scenario with additional developments for the main cast as well as for Cid, Yaag, Jihl, Dysley and other Fal'Cie to enrich their motivations.
6) Modern and complex action/rpg combat system. Something akin to FFVIIR, but better in every aspect possible.
7) Non-linear progression system (Crystarium).
8) Photomode with tons of filters and options to take the best pictures of Claire and Vanille ever!
9) Lore properly introduced through world exploration and the main story events. This applies especially to the introduction of Etro and other gods into the story. No more vague Codex paragraphs to understand the context of events.
10) Over 100+ hours of nonrepetitive gameplay.
11) A comprehensible story that is faithful to the themes of the original.
12) Chocolina DLC as an arcade style rail shooter.
THIS IS WHAT PEOPLE WANT!
RIGHT NOW!!!
I SAID NOW!!!
Even compared to FFX, XIII was extremely linear as hell.
There was no towns.
There was no minigames.
There was nothing to break up the monotony of battle->cutscene->walking sim->battle repeat
The cast was completely insufferable, worst than FF8 and that is a tall freaking order
But mostly importantly of all, it set a bad example for future RPGs. A lot of JRPGs tend to follow Final Fantasy trends, and you get a lot of good games from it. FFXIII was the first big JRPG of the generation and it straight up ended the genre right there until Persona 5 and Dragon Quest XI came out 7 years and a whole console generation later.
It may not be the worst RPG ever, but the damage it did was forever irreversible.
The game is a fricking visual novel with horrible characters (specially snow who's a complete moron), the game only sold well because it had the FF name on it otherwise it would have been another rpg maker game with 5 downloads from the creator's cousin. After the failure that the other 2 sequels represented to SE they had to push their entire resources in trying to fix FFV13 (FFXV) which ended up being even worst. In conclusion this trash ruined the entire franchise to the point we are now dealing with a ff7 remake
>cost nothing to make the sequels
well it kinda buried the franchise when they locked the series in the 13 trilogy for about a decade so I would say it probably cost them quite a lot by alienating old and potential new fans over that period of time
The monster taming feature in ff13-2 is my favorite, I hope SE will include it in future FF games, capturing enemy monsters and using them as allies will never get old.
I still found XV to be the more enjoyable experience, even at launch, if only because the party dynamic is so much better in XV than in XIII (where every party member sucks)
>chef guy >main character (has no personality or character) >gay kid that takes photos (secretly a clone or something that means nothing) >tall guy (has no character other than being tall)
It had a middle and an ending but not a beginning. That's why even after beating the game you still know nothing about the protagonists or the bad guys or anybody really.
>start game >linear as frick >battle system takes hours to unfrick itself into something good (and the battle system is actually good) >lightning acts like a chuuni while everyone else acts at least sort of normal (mostly Hope and the Richard Pryor guy)
I liked Hope and Lightning relationship. A shame Toriyama got triggered and stopped developing it and he even made Hope a kid again so he never flirts with Lightning again
Also FFXIII is still shit. A shame since 13-2 and LR really improve A LOT but most people will get filtered by the first game
As someone who does not care about "traditional FF game design" and am only interested in dressing up and playing as a cute girl, how good is Lightning Returns?
Linear game, absolutely no exploration, completely on-rails. And no, I don't want every game to be open world, I don't even like open world games. The game is literally narrow hallways with no side routes or places to explore at all until gran pulse.
The gameplay itself is horrendously linear too. The game obviously wanted to be more than a movie than a game, and the story and characters were horrible so it wasn't even good at that.
It was a genuine and complete shit game inside and out.
Final Fantasy XIII should've been delayed to December 2010.
Final Fantasy XIV v1.0 (Hiromichi Tanaka) should've been delayed to December 2011.
Toriyama, Kitase, Nojima, and the rest of the staff that worked on FF13 should've joined the Versus XIII project and team back in January 2011 therefore,
Final Fantasy Versus XIII should've been released around January 2014 on the PS3 with the PS4 port in late 2014.
the frick is wrong with you people, how can you say 13 is a good game. it's genuinely a bad game. Played it for the first time a month ago and I forced myself to beat it.
Art direction, OST, plot, all suck shit. Somehow they managed to streamline an already streamlined genre and somehow it ended up being tedious as shit. falsie, galsie, dalsie, nomenclature a shit too
It's a bland orchestral soundtrack with the worst battle theme in the series. The art is over-designed and uninspired trash. It looks like a bad knockoff of their own franchise. Pure stagnation.
People who dislike FF13 just give off crazy closeted trans vibes to me. Like I’ve had to deal with trannies before because I work in a creative field littered with them and people who dislike FF13 have similar tones and mannerisms to them to an insane level.
You are not wrong but "it gets good after 20 hours" is a valid reason to just say a game is bad. I played FF13 when I was a no job no extra curriculars teenager; if it came out today there's no chance I'd play it. I'm not wasting 20 hours on a game waiting for it to finally get fun.
When people tell you this game is good they go "It gets so cool 25 hours in".
That should be reason enough even without anything else.
The game is also not just linear like people say, it is completely devoid of exploration.
FFX was extremely linear and even that game has plenty of explorable stuff and secrets to find everywhere, but XIII absolutely does not.
The part where you run around the overworld is completely pointless, if they just teleported you to the next fight over you would lose nothing.
It's extremely low effort in that regard.
Played through the trilogy a few months ago.
I didn't hate them as many others do, but I wouldn't say the trilogy is worth replaying.
XIII suffers from an unlikeable cast for the most part, playing in Japanese doesn't help either.
Gran Pulse should be available during midgame as a good point to do hunts and not when the game is basically over.
Crystarium should've never been locked by progression, upgrading weapons is a grind because you don't know which base weapon is gonna have the best stats when fully upgraded and you have to wiki that shit.
Ending shows a potential in a sequel where now the party can explore pulse fully, which leads to:
XIII-2 has basically none of that and they went with a fricking time travel plot instead and the villain is a literal who if you didn't read the XIII's ingame wiki previously.
Gameplay was somehow improved but the monster mechanic was badly implemented, creatures not leveling like your characters blocks any experimentation to choose the best creature for you, instead I had the same 3 monsters until endgame because grinding for level mats is a b***h.
Getting the 'true' ending is a frick you to the player who wasted all that time completing shit just for an additional 10s of new cutscene, fricking lucky coin b***h ass shit.
XIII-3 goes off rails with the plot even more, but the gameplay itself was ok, the time mechanic is badly implemented and if you're smart you get 6 free days of doing jack shit because you did most of the main quests + side quests which extended the days you have left more.
There is ng+ which introduces new weapons/equipment but ng+ itself is worthless if you can do all the content in ng, that counts even the genociding all of the 75? monster types.
You kill the homosexual god at the end and end up on Earth, the end for the trilogy.
It was unashamedly linear at a time when everyone was chasing open worlds. And the start of the game is geniunely bad - it takes far too long for the battle system to open up, and it's hours before you get 3-character parties.
This is basically what I was going to post. The open world meme was just gaining steam around this time and no one wanted linear games. I too at the time hated the linearity of the game. When I went back and played it years later I didn't mind it was much because I was burnt out on open world shit.
What about FFX? That was even more linear
All FF games are linear to a degree but FFX lets you revisit old areas and has new content to find in said areas (usually for the extra content for super bosses and the like) which is something most RPGs don't do.
Ffx was a fun game with cool characters and a neat power progression system, had a world with people who made it feel alive
FFXIII had no interestesting characters, story, or plotline
It felt like a hallway simulator, atleast with ffx you had plenty of moments that broke up the golden road to Zanarkand and expanded on the lore of the sites they visited, FFXIII just gave you a side alley every few zones with a loot chest
What? Hallways shooters were at their peak then and games were linear as frick. Xenoblade was revered specifically for not being a hallway simulator
Yeah, that's the point. The open world meme had caught on, it was a sign of A Good Game if you did open world and weren't like all the crappy hallway shooters. Then FFXIII turned out to be the RPG equivalent.
no it didn't, 13 released in 2009, the open world fad didn't start until the generation after with Skyrim leading the charge in 2012
Because it was a bad game.
It's a bad game. It should have had a male self-insert protagonist with Fang, Vanille, Lightning, and Serah in your harem. Then it would be acknowledged as one of the best FFs ever made. Very very sad
>Fatlus incel immediately thinks a game is shit if he can't date anyone in game.
The story manages to both start in the middle and take forever to get going. Defenders back in 2010 unironically pushed the "it gets good 30 hours in" excuse which just made people hate it more
Because it's atrocious.
It came out at the peak of gaming journalism power, before gamer gate, and because journalists don't actually play games they thought the game was too restrictive because of the railroad start. The they told everybody to hate it and it stuck. Ironically, the same people came to love Sony's movie games who are even more railroaded. And speaking of Sony, FFXIII was the first mainline FF that wasn't exclusive to a Sony console in quite a while.
>And speaking of Sony, FFXIII was the first mainline FF that wasn't exclusive to a Sony console in quite a while.
I bought it on 360. It was still shit.
>they told everyone to hate it
This some delusion you tell yourself? It generally got quite positive reviews, it's the fans getting it in hand and actually playing that caused backlash when they realized it just wasn't good.
lol it was universally panned by journalists and youtubers alike. Open world was the genre of the moment then.
Now show the rest
The rest of what? Metacritic gave it a 65 only for the PC ver no one played and still an 83/82 for PS3/360.
I'm sure there are some that people jumped on the bandwagon once critique started ramping up, but the reality is this game just didn't click with fans. I didn't even watch any reviews for it because I got this shit game on release date and came to the exact same conclusions as most did. Too linear, poorly presented story, no variety in gameplay, no towns or exploration.
>the PC ver
Shit doesn't even run properly without 3rd party patches
I played the first two chapters on Deck last month when I was sick and it ran fine. Probably will shit itself on Gran Pulse though
>no variety in gameplay
You have dozens of paradigm combinations across a lot of party members. That's more variety than every ff before
>muh towns
Do you really need a big ass place with a lot of npcs saying the same dialogue over and over just to go buy supplies?
>You have dozens of paradigm combinations across a lot of party members. That's more variety than every ff before
And how many of those unlock within the first 15 hours? You get to control a total of 1 character in battle and there's practically no choice in what skills or upgrades you learn through the crystarium because that too is linear.
>Do you really need towns
Yes. Doesn't exactly make you feel like you're traversing much of a world in an rpg without towns and cities. There were plenty of interesting things they could have do with them given that the group are wanted/outcasts. Instead they just ejected it altogether.
Have some fricking patience you ADHD riddled zoomers Jesus christ
>You have dozens of paradigm combinations
That's like bragging about how in other FFs you could have dozens of job compositions
Except worse because you have to do it through that junky paradigm system
>You have dozens of paradigm combinations across a lot of party members. That's more variety than every ff before
Which paradigm makes it so you aren't spamming autobattle the whole time?
You can disable autobatle
Why would you disable the default combat option? That's like disabling the ability to use physical attacks in any of the good ones
Endgame optimal paradigms is com/com/com, rav/rav/rav, sab/sab/sab, etc...
It's a moot point because the person being replied to claimed it was "universally panned by critics" but the image has already demonstrated that to be false.
Watch, some homosexual is going to jump on that 7.9 as it being a failure lol
>Edge
I miss them. They weren't afraid to shit all over games that everyone else was praising.
I miss old Destructoid. They went from being the Anti-Kotaku to Kotaku 2.0.
They're probably more Kotaku than current Kotaku is after the Nintendo situation.
that 5/10 from Edge literally the only accurate score there. I think the fat troony Sterling went ham on it and Spoony too. Spoony even said FF13 was worse than FF8 and made a video apologizing for making hatting on FF8 go viral.
>lol it was universally panned by journalists and youtubers alike.
100% false. It got great reviews from journalists, especially the Japanese gaming media.
>implying this isn't one of the games that made people distrust reviewers after it got stellar reviews
the game got good reviews and was shilled heavily by journalists moron
It's a genuinely bad game, like they even fricked up the camera
takes way too long to show you its redeeming features. Very mediocre game overall, but it only shows you its shit parts for the first 12 hours
The battle system really feels like dogshit, like they took ordinary stuff you could do in previous games and made it "new" by for instance forcing your whole party to class change at the same time. Which just makes it annoying when you have to restart a fight just because you don't have the right paradigm configured.
Also a lot of basic fights take way too long even when you're properly exploiting stun and chains.
Even the battle menu feels sluggish, which sucks because this is one of the most active forms of ATB in the series and the AI fails at buffing/debuffing or using AOEs
Linear. But I give it somewhat of a pass. It was not only the first FF on a next gen-platform but it was the first time in years that it was multi-plat. Also I played on 360 and I got a hardon knowing I was going to see the "please insert disc 2/3" message 🙂
People shit on this game for being linear then go suck Final Fantasy X's dick.
You know some of us have actually played both games
How many hours does it take in FFXIII to reach a place as open as fricking Besaid village
because 10 is linerarity done well and 13 isn't
>it doesn't count
lol
I don't shit on XIII for being linear, I shit on it for it being shit. I don't shit on X for being linear or for being shit because, unlike XIII, X is actually a good video game.
Because 7 and 10 were 'my first FF' for the overwhelming majority of Fgays, so they get a pass on everything
Media campaign to bash Jap games at the time. Idiots fell for it the same way they still criticise RE6 to this day.
it was the first game of a new generation but instead of pushing the series foward it took 3 steps back at a time when the name FF still had people very hopeful
X was also linear, the problem with 13 is the lack of towns, weapons and varied end game hub world
Are FFXIII "fans" actually the lowest on the entire FF hierarchy? They even make FF8gays look sane.
14 is the bottom of the barrel
then 15
then 13
XIV has horrible fans but at least it's a good game. The other two don't even have that going for them.
I don't consider MMOs to be part of the mainline series no matter how much Squenix pushes it
Even FFT deserves to be mainline more than them. Even Seiken Densetsu 1 deserves to be mainline more than them.
and Bravely Default
Why dont they just make a new FF Tactics, the games great and could be best suited if they just remade it and and bundle the original on purchase
do you really want squenix to frick up fft? we're lucky we got war of the lions
XVI and XIV are the biggest homosexuals.
says who?
I wonder what thoughts went through P's head, as the big rough hands firmly gripped his in a handshake and the unmistakable aroma of male pheromones filled his nose, and the husky masculine voice rang in his ears.
>implying Yoshida didn't get an instant erection from touching the troony
It does have the best aesthetic and is the peak of the ps3/x360 era comfy vibe.
we need more of this frutiger-aero techno fantasy stuff
Final Fantasy stopped being good after X
because 13 doesnt even feel like it starts for like 15 hours and it feels like you spend most of it in flashbacks and reading the in game wiki trying to understand what the frick is even happening
morons try to deflect to ff 10 but in that game it an hour in and your adventure has already begun
pokemon brainlets couldnt handle the RTC
you had to be there during the outrage on release LMAO
>FFXIII gets good 30 hours in
>This is unacceptable!
>FFXIV gets good 100 hours in
>This is completely acceptable for an mmo I love it!
XIII getting good X hours in is a meme. It's shit the whole way through
Bad game and final nail of the final fantasy series
It's surprising there are so many FFXIII apologists here but not surprising that all their arguments are complete trash and outright lies
You can tell they all voted for Joe Biden
crying is an argument, but you're free to keep doing it.
Unrealistic expectations (read: insane open-world boom), clashing with artistic vision.
It's true that the game was chopped down and streamlined quite a bit thanks to it being downgraded from a PS3 exclusive into a 7th gen multiplat-shit (AKA: had to fit on as few Xbox DVDs as possible), which def hurt it.
That being said, the art-directing is beautiful, OST gorgeous, the cast is one of the more memorable and likable groups to come out of FF, and they all go through real deal character development. The world's lore and the L'cie / Fal'Cie system is a neat twist on the old gods and Crystals thing.
I'm also gonna be honest here: XIII has THE best ATB system.
As a game, the sequels were better though.
>the art-directing is beautiful, OST gorgeous
true
>the cast is one of the more memorable and likable groups
nah, it's an overall likeable group but i wouldn't rank them highly in the series
>The world's lore and the L'cie / Fal'Cie system is a neat twist on the old gods and Crystals thing.
i agree, never understood the complaints for the terms and lore.
>I'm also gonna be honest here: XIII has THE best ATB system.
hmm, this one is tough. XIII feels like a good foundation but the actual options you have are way too low for me and it gets repetitive quick. i think this is in part due to stagger and the paradigm roles. they are cool in concept but weren't executed well enough to prevent every fight from feeling too samey. (even 16 suffered from this with the stagger) XIII-2 improved it but still didn't satisfy me fully in that regard. i know X wasn't ATB but i wish 13 and 13-2 would've been able to match X in terms of abilities and stuff
>As a game, the sequels were better though.
absolutely
>As a game the sequels were better
>Having to explore the entire map to get the privilege to find macguffin #374 and travel to the same place 5 times
>skill tree is utter dogshit as most classes dont work with just 2 people, and monsters make terrible anything other than healing
Let's not even get started on the dogshit rushed game of 13-3, with no levelling system but you're forced to fight to abuse the time freeze system. Big fun
Oh but I agree on the first game, it's wonderful in every, even before the 30 hour meme mark
>13-3, with no levelling system but you're forced to fight to abuse the time freeze system. Big fun
I hated everything about LR's time limit system. It's basically a masterclass on how not to copy Majora's Mask
>Oh sweet a hallway shortcut to my next objective, this will save time
>High level enemy spawns 1 foot away from me, instantly forcing an encounter
>You need to spend an hour of in game time to run away from a fight
>Lose an hour because the game is moronic
>Let's not even get started on the dogshit rushed game of 13-3, with no levelling system but you're forced to fight to abuse the time freeze system. Big fun
That was ripped off from The Legend of Zelda: Majora's Mask. Most people liked that.
Except Zelda did it well and had good writing
Noel x Serah forever
because it was too kino
I never cared that it was linear, I hated it because everything on the linear path fricking sucked.
People hated it for being a hallway simulator, but honestly I hate it more because I hate all the characters
I don't care one bit about gameplay in FF games. In terms of story, 13 is one of the most kino.
>/ss/
Best final fantasy no question
nice reddit tier-list sister
XV and XVI should be C tier
X and XIII-2 should be S tier
XIII-2 is only slightly better than XIII. It is still a shit game
you must have forgotten what they are like, it's a massive improvement
It's a structural improvement but the story and combat still suck ass, and the half-baked monster catching system is not a valid replacement for a third party member
>the story suck
ontologically wrong, It's one of the best FF stories next to 7, 8 and 10
>starts out by retconning XIII's ending
>literally takes Homer's ideas for Poochie and applies them to Lightning
>is a shitty time travel story outside of that
It's shit. Also
>Best FF story
>VIII
Explains the shit taste
what's it like, being moronic to the point of not understanding a plot like 8 or 13?
>8
That sure as shit doesn't belong in a best stories list.
it's good once you internalize the community schizophrenia
XIII-2 is easily one of the best FF games
Based FFXIII-2 enjoyer. I also probably put it in my top 3 FF games. It's such a good game and I hate that so few people gave it a chance.
100%'d XIII once, never want to do that again and even just playing through it again makes me feel slight dread
100%'d XIII-2 twice, look forward to doing it again
100%'d LR once, don't really want to do that again but look forward for a non complete playthrough and mess around with the combat more
>IX that high
rat hands posted this
No worries. She will take care of it.
I would give that reddit gold
7R belongs in "FF13 Tier" to be honest. Despite the world hubs, most of the game is artificially stretched out FF13 corridors because they couldn't think of anything else to fill the world in but they still had to make Midgar its own game because """reasons""""
It has "towns" and NPCs plus a good core party so that alone puts it above FFXIII
Good art direction and music
Bad story
Mid everything else
The game had no vision whatsoever. They made that demo video where Lightning was beating up soldiers in zero gravity and shit, then someone came along and told them to make a whole game out of that. A whole game out of what? It was a cutscene with damage numbers added in post. How were they supposed to build a turn based combat system that flowed like an action game cinematic cutscene? They dicked around too long and got their expensive prerendered cutscenes finished before they even had a story written, so they wrote a story around random set pieces which obviously couldn't turn out well. Then they hopped on the "games need to be movies" bandwagon and made the whole thing so mind-numbingly linear that there's not even towns or villages to do RPG things in. FF13 is a masterclass in how not to make a game.
If you play it for an hour, you'll realize very quickly that the game makes you yearn for something--literally anything to break up the monotony, but it just never comes. You spend the entire game running in a straight line and fighting the same guys over and over.
This game has a special place in my heart because of the visuals and music, and unlike a lot of people, I liked the story and didn't mind having to read the data logs to learn the lore of the world. But there are so many parts in this game that just drag ON and ON with nothing to break up the monotony, and it's very easy to get burnt out.
>nothing like previous FF games in terms of gameplay and options, stats, progression, equipment, etc. It's streamlined to an absurd degree to where the only customization options you have are your weapon and accessories, and the changes are negligible. Your characters only have two stats.
>"Auto-Battle"
>linear as a piece of string for the first 20 hours, no party choosing options, no sidequests, no minigames, nothing. You can't even level grind to get ahead of the curve because the game caps you
>when you reach the end and finally have some freedom to explore, you can only return to two areas, and the only thing to do in one of them is fight random enemies you already fought, and the other is boring mark hunting
>the campaign is basically a conveyor belt of enemies, cutscene, repeat
>after plowing your way across said conveyor belt of enemies your reward is a pants-on-head moronic ending where the unmemorable villain somehow transforms himself into the being that for the last 15 hours of cutscenes you've been told you have to save to save the world, and then suddenly at the last second you decide to kill it, and essentially destroy the world you spent the entire game trying to save
Take your pick.
FFX let you build weapons from scratch and have them end up being almost on par with Ultimate Weapons
FFXIII let you increase the numbers on weapons
FFXVI let you increase the numbers on weapons
what is it with modern games being so simplified?
>Fang betrays the entire party right before the end
>But they're fine for whatever reason
>And then they all instantly forgive her and fight the final boss like it never happened
What was the point?
to be kino
Why did she try to attack Vanille? That part made as little sense as the scene in XVI where Joshua punches Clive in the face.
I feel like dialog changes have to be to blame for that. Something has to have been lost in translation, that or literal schizos are writing these games.
Let me explain it.
Fang was being repeatedly beaten and healed by the final boss over and over to get her to become ragnarok (she was the weak link).
The crew eventually do become cie’th, forced by the boss to cause this to happen.
(Side note: the fal’cie are near divine beings but are limited in what they can do. They’re basically powerful machines that have to obey their programming. That programming is typically keeping cocoon working. They can’t deny that programming but they setup a work around to get cocoon destroyed. They want to find their creator and rejoin it, but can’t since they’re bound to their programming.)
Humans have the potential to excel as a l’cie to become far greater than the fal’cie, given enough will and dedication.
What you see in the end is the crew breaking through this barrier and bringing themselves back from being cie’th. Vanille and fang then become ragnarok, but of their own volition, and use it to catch a falling cocoon (as its floating is entirely the product of the fal’cie)
The game is done and humanity surpasses its stigma of pulse and removes the shackles of the “farm” that the fal’cie made
Then ff13-2 fricked it up and had an awful metal song about Chocobos
No one has made a single good argument who it isn't good yet.
>linear
FFX
>too many cutscenes
Sony games, Kojima games, Yakuza
>we can't use all party members off the bat
Persona 5 takes 70 hours to gather all party members
>story is bad
And yet people live FFVII which is coincidences the game
>no towns
That's the nature of the game, they were literally on the run from the whole world
>Lightning is sticc
No everybody is a Black person ass lover
Yet despite the hate FFXIII series was successful enough to keep SE's lights on when your golden boy FFXIV almost killed the studio.
Have you noticed that all the 13 hatred is exactly what led to Forspoken? That game is the complete opposite of 13, it used every single one of the criticisms people had against 13. Faster combat, giant world, thick lead, attempts to make the story more direct and ha ha funny, etc. People who hated 13 really just need to face the music: their taste is shit and Forspoken demonstrates that.
Nah, Forspoken was just FFXV remade for western audiences.
FFXV was the western game for western audiences, nobody else would tolerate a game about 4 gays
Forspoken sucked because the story was trash, the protagonist was obnoxious, and the world design was bland.
and the gameplay sucked because it was the FFXV team that did the gameplay and it shows
>Have you noticed that all the 13 hatred is exactly what led to FF15?
fixed
The Art was too beautiful. This made the Ugly seethe. Many such cases with JP-KINO
geeks really try to find holes in the plot of 13 like atheists trying to find holes in the plot of the bible. I can't imagine being that mentally degraded.
>hating on FFXIII
HI, Reddit
>Why was it so hated?
Boring setting, most of the characters were pretty shit with the sole exception being Sazh, literally the "it gets good 20 hours in" meme, plot is the same dull rehash as every other FF without any of the likeable characters, and no Hope/Lightning /ss/.
How are the plots dull exactly? I think they're some of the most sophisticated stories put through video games as a medium.
>I think they're some of the most sophisticated stories put through video games as a medium.
Why? Let’s hear the other side for once. What makes the story so good?
I like the theological parallelism, it's use of setting tropes, and it's use of character archetypes.
The first half fully railroads you, worse than FFX did. There are no secrets to find, no places to explore. It's literally just a hallway simulator.
Then you get to the second half and you're presented with this big, open field to explore, but not only is there nothing interesting in said field, if you enter any of the sub-areas, you're back into the hallways once again.
Gameplay issues aside, the story isn't interesting, the characters are all either obnoxious or have so little personality you forget they're even there and the entire concept behind the final boss is stupid.
FFX would've been bad too if it jerked you around as much as FFXIII does
Ensemble casts aren't necessarily bad but I could have sworn FFVI did it much more elegantly
What do you mean? If you refuse to move forward in FFX the story won't progress, same as FFXIII.
wtf???? if you refuse to do something in a video game, it can't progress? Holy SHIT you fricking genius
what the frick is wrong with you
Then what's with your comment? How does FFXIII jerk you around? You're simply progressing the story.
It had really high expectations after 12 felt like a departure for people at the time. Only to know 13 would follow that trend. It also was the first multiplat mainline game in the franchise, thus that pissing sony fans off, thinking the Xbox was 'stealing' Final Fantasy from them. then the game releases and people were very quick to point out its flaws. And the fact that 13 got two sequels only fueled the flames of hatred for 13 more.
But honestly, despite its flaws, I still enjoyed it. Graphics still hold up very well, the OST is great, and pardigm system was a nice concept.
FFXIIIgays are mentally ill
Because it was shit
It’s always fascinating to see just how many low IQ mouth breathers were filtered by this game.
It’s FFX with a slightly worse combat system.
It's kind of incredible how post-Squenixmerger FFs universally manage to be totally forgettable despite the sales being higher than ever
No wonder they had to resort to FF7 Rebuild
Just finished it recently. No nostalgia for it or final fantasy as I played both as an adult. Played 1-14.
Don't have a single positive thing to say about 13 save for Sahz being neat. It contributed nothing of value and was a total fricking mess by every angle that matters, gameplay and story.
Never hated character writing more in a video game.
Music was OK I suppose. But it didn't wow me like other FFs have.
8 is no longer my least favourite Final Fantasy.
Because they don't want to accept all mighty Eclaire as their Goddess
Lightning... like an inexhaustible crystal...shines through eternity...
my waifu
Simply stunning.
no underwear, just armor
jesus
I will never get used to her emaciated legs
>I will never get used to her emaciated legs
>my penis is small and cannot penetrate
It's easier to just be honest, anon
>character named Lightning
>doesn't have thunder thighs
>her hair is pink instead of blond
>Changed from big overworld maps to linear corridors
>Replaced usual turned based combat
>Gameplay was Press X to Win on all but a handful of bosses
>LITERALLY had a button to make the game play itself in combat
>Endgame 'overworld' is just a few big empty fields strung together
Strawberry Cloud is a cute tsundere though, pretty much the only good thing about the entire game.
L'Éclair.
Serah.
Vanille.
Fang.
Lumina.
Chocolina.
Lebreau.
Nora.
Alyssa.
Jihl.
Yeul.
What's their main theme? That's right - "Prelude" from Final Fantasy XIII, because it's only the beginning for them. The last beacon of hope for us - Claire and the XIII girls - will return surrounded by rose petals swirling around them in the brand new Final Fantasy XIII Remake, featuring:
1) Tons of minigames, including sheep raising minigame, XIII's version of Tetra Master and more.
2) Fully explorable Cocoon with tons of side activities, all tied to the storyline.
3) Fully explorable Pulse with tons of side activities, all tied to the storyline.
4) Airship to explore the wast and rich open worlds of the game.
5) Rewritten scenario with additional developments for the main cast as well as for Cid, Yaag, Jihl, Dysley and other Fal'Cie to enrich their motivations.
6) Modern and complex action/rpg combat system. Something akin to FFVIIR, but better in every aspect possible.
7) Non-linear progression system (Crystarium).
8) Photomode with tons of filters and options to take the best pictures of Claire and Vanille ever!
9) Lore properly introduced through world exploration and the main story events. This applies especially to the introduction of Etro and other gods into the story. No more vague Codex paragraphs to understand the context of events.
10) Over 100+ hours of nonrepetitive gameplay.
11) A comprehensible story that is faithful to the themes of the original.
12) Chocolina DLC as an arcade style rail shooter.
THIS IS WHAT PEOPLE WANT!
RIGHT NOW!!!
I SAID NOW!!!
Their story begins when Myth(os) ends...
You lost me with 6. I absolutely hated the remake's battle system. It had no weight to it, no satisfaction for dealing combos.
Linear
Confusing plot
Unlikeable characters
Hard to grasp gameplay
and yet still better than 15
FFXIII-4RE FRICKING WHEN? FFXIII REMAKE FRICKING WHEN
Even compared to FFX, XIII was extremely linear as hell.
There was no towns.
There was no minigames.
There was nothing to break up the monotony of battle->cutscene->walking sim->battle repeat
The cast was completely insufferable, worst than FF8 and that is a tall freaking order
But mostly importantly of all, it set a bad example for future RPGs. A lot of JRPGs tend to follow Final Fantasy trends, and you get a lot of good games from it. FFXIII was the first big JRPG of the generation and it straight up ended the genre right there until Persona 5 and Dragon Quest XI came out 7 years and a whole console generation later.
It may not be the worst RPG ever, but the damage it did was forever irreversible.
Except it was good and this obsession with old concepts is nostalgia and fear of change speaking.
The game is a fricking visual novel with horrible characters (specially snow who's a complete moron), the game only sold well because it had the FF name on it otherwise it would have been another rpg maker game with 5 downloads from the creator's cousin. After the failure that the other 2 sequels represented to SE they had to push their entire resources in trying to fix FFV13 (FFXV) which ended up being even worst. In conclusion this trash ruined the entire franchise to the point we are now dealing with a ff7 remake
Bizarre post tbh. XIII-trilogy was a huge financial success. Cost almost nothing to make the sequels.
>cost nothing to make the sequels
well it kinda buried the franchise when they locked the series in the 13 trilogy for about a decade so I would say it probably cost them quite a lot by alienating old and potential new fans over that period of time
>FF13 released in 2009
>FF15 released in 2016
>FF16 released in 2023
All of the above mainline games were released with a 7-year gap
Geez, maybe it's because I was young back then, but it feels like longer than it really is, I guess time just flies when you're older
?
They needed fast cash because XIV was a massive loss at launch. XIII trilogy was a corporate call and did exactly what it needed to do.
>2009
>2011
>2013
ff13-1 and ff13-2 were okay. they went too far with ff13-3 and it overstayed its welcome
all 3 of them were shit
The monster taming feature in ff13-2 is my favorite, I hope SE will include it in future FF games, capturing enemy monsters and using them as allies will never get old.
You can say that pretty much about any FF game with exception of maybe 4 and 6.
aah the FF cycle, never fails.
No. I refuse to let these cretins try and claim XIII is better than anything, even XV
XIII at least had a complete story at launch
Not even XV had that
I still found XV to be the more enjoyable experience, even at launch, if only because the party dynamic is so much better in XV than in XIII (where every party member sucks)
>FFXV
>party dynamic
>chef guy
>main character (has no personality or character)
>gay kid that takes photos (secretly a clone or something that means nothing)
>tall guy (has no character other than being tall)
It had a middle and an ending but not a beginning. That's why even after beating the game you still know nothing about the protagonists or the bad guys or anybody really.
>start game
>linear as frick
>battle system takes hours to unfrick itself into something good (and the battle system is actually good)
>lightning acts like a chuuni while everyone else acts at least sort of normal (mostly Hope and the Richard Pryor guy)
I liked Hope and Lightning relationship. A shame Toriyama got triggered and stopped developing it and he even made Hope a kid again so he never flirts with Lightning again
Also FFXIII is still shit. A shame since 13-2 and LR really improve A LOT but most people will get filtered by the first game
As someone who does not care about "traditional FF game design" and am only interested in dressing up and playing as a cute girl, how good is Lightning Returns?
Linear game, absolutely no exploration, completely on-rails. And no, I don't want every game to be open world, I don't even like open world games. The game is literally narrow hallways with no side routes or places to explore at all until gran pulse.
The gameplay itself is horrendously linear too. The game obviously wanted to be more than a movie than a game, and the story and characters were horrible so it wasn't even good at that.
It was a genuine and complete shit game inside and out.
I miss Final Fantasy Versus XIII
Final Fantasy XIII should've been delayed to December 2010.
Final Fantasy XIV v1.0 (Hiromichi Tanaka) should've been delayed to December 2011.
Toriyama, Kitase, Nojima, and the rest of the staff that worked on FF13 should've joined the Versus XIII project and team back in January 2011 therefore,
Final Fantasy Versus XIII should've been released around January 2014 on the PS3 with the PS4 port in late 2014.
have you played it? you'll understand
here's you map bro
Gaijin con't comprehend this design apparently according to the devs
it's worse than ffx
that's a good thing since ffx is the best final fantasy game
the frick is wrong with you people, how can you say 13 is a good game. it's genuinely a bad game. Played it for the first time a month ago and I forced myself to beat it.
Art direction, OST, plot, all suck shit. Somehow they managed to streamline an already streamlined genre and somehow it ended up being tedious as shit. falsie, galsie, dalsie, nomenclature a shit too
>what about X
not an argument.
>Art direction, OST, plot, all suck shit.
Shit taste
It's a bland orchestral soundtrack with the worst battle theme in the series. The art is over-designed and uninspired trash. It looks like a bad knockoff of their own franchise. Pure stagnation.
So much more but that’s a good start.
People who dislike FF13 just give off crazy closeted trans vibes to me. Like I’ve had to deal with trannies before because I work in a creative field littered with them and people who dislike FF13 have similar tones and mannerisms to them to an insane level.
it unironically gets good after 20 hours
morons at the time had no attention spans and its only gotten worse since
You are not wrong but "it gets good after 20 hours" is a valid reason to just say a game is bad. I played FF13 when I was a no job no extra curriculars teenager; if it came out today there's no chance I'd play it. I'm not wasting 20 hours on a game waiting for it to finally get fun.
When people tell you this game is good they go "It gets so cool 25 hours in".
That should be reason enough even without anything else.
The game is also not just linear like people say, it is completely devoid of exploration.
FFX was extremely linear and even that game has plenty of explorable stuff and secrets to find everywhere, but XIII absolutely does not.
The part where you run around the overworld is completely pointless, if they just teleported you to the next fight over you would lose nothing.
It's extremely low effort in that regard.
Lightning is BUILT for Noctis
Played through the trilogy a few months ago.
I didn't hate them as many others do, but I wouldn't say the trilogy is worth replaying.
XIII suffers from an unlikeable cast for the most part, playing in Japanese doesn't help either.
Gran Pulse should be available during midgame as a good point to do hunts and not when the game is basically over.
Crystarium should've never been locked by progression, upgrading weapons is a grind because you don't know which base weapon is gonna have the best stats when fully upgraded and you have to wiki that shit.
Ending shows a potential in a sequel where now the party can explore pulse fully, which leads to:
XIII-2 has basically none of that and they went with a fricking time travel plot instead and the villain is a literal who if you didn't read the XIII's ingame wiki previously.
Gameplay was somehow improved but the monster mechanic was badly implemented, creatures not leveling like your characters blocks any experimentation to choose the best creature for you, instead I had the same 3 monsters until endgame because grinding for level mats is a b***h.
Getting the 'true' ending is a frick you to the player who wasted all that time completing shit just for an additional 10s of new cutscene, fricking lucky coin b***h ass shit.
XIII-3 goes off rails with the plot even more, but the gameplay itself was ok, the time mechanic is badly implemented and if you're smart you get 6 free days of doing jack shit because you did most of the main quests + side quests which extended the days you have left more.
There is ng+ which introduces new weapons/equipment but ng+ itself is worthless if you can do all the content in ng, that counts even the genociding all of the 75? monster types.
You kill the homosexual god at the end and end up on Earth, the end for the trilogy.
The same 2-3 xiii-2 cultists infesting every xiii thread makes me irrationally upset
>engrossing story
>believable conflict
>likable characters
Then
>fang and vanille
>endless slog padding
>abysmal drop rates that japs seem obsessed with
Could have been perfect, ended up being just good. I enjoyed it and platinumed it, but it has major problems.