Final Fantasy XIV TTRPG coming soon

So this is gonna be a thing. Seems like it's gonna be d20s and d10s only.
https://www.square-enix-shop.com/ffxivttrpg/en/

So what are your thoughts?

Nothing Ever Happens Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

Nothing Ever Happens Shirt $21.68

  1. 8 months ago
    Anonymous

    it's for the coomsoomers to pick up and throw on their bookshelf. ff isn't deep enough to warrant a ttrpg

    • 8 months ago
      Anonymous

      How is it not deep enough ?
      Which ff are you talking about?
      Ill be honest i stopped playing at X but all of them have enough world building to make a frame of a world.
      From a map, factions, villians, races, classes, magic...ect.
      Ff6 as an example is fully capable of easily doing a low magic steam punk setting ....explain your useless interjection of a complaint

      • 8 months ago
        Anonymous

        >"ff is deep!!! what about ff6!@@@"
        Read the description it's only the ff14 lore you fricking moron. it's not that deep.

        • 8 months ago
          Anonymous

          Sounds like you haven't played it tbh. 14 has way deep lore.

          • 8 months ago
            Anonymous

            you're just asking for the DM to voice act prae for you and you know it.

            • 8 months ago
              Anonymous

              Roll a glibness check anon. If nothing else, I want my DM to voice Urianger.

          • 8 months ago
            Anonymous

            The third lorebook is now up for pre-order, so yeah, there is lore.

            https://na.store.square-enix-games.com/encyclopaedia-eorzea-iii---the-world-of-final-fantasy-xiv

      • 8 months ago
        Anonymous

        Final Fantasy doesn't have anal circumference stats.

      • 8 months ago
        Anonymous

        FFXIV has some of the most shallow lore because it’s made to keep people focused on doing things like raids and other MMO things.

        • 8 months ago
          Anonymous

          Cool contrarian opinion that outs you as someone only vaguely aware of what he's talking about. FF14 is not WoW where raiding is the endgame. Most people play the main story as it comes out, do the side content like raids once for the story, and then stop until the next patch or expansion comes out. The game is not grind focused, and honestly if thats what you try to play the game for you will be sorely disappointed. The only reason to ever 'grind' content in 14 is if you want a specific armor or weapon for your glam and haven't gotten it yet. Or you need tomestones I guess, but lol ever being short on tomestones.

          • 8 months ago
            Anonymous

            it’s the onions of mmos.

        • 8 months ago
          Anonymous

          You could just say you let your opinion be dictated to you by WoWgays, because you obviously don't have first hand experience with the game.

    • 8 months ago
      Anonymous

      >Not deep enough
      >awardwinning story
      >10 years of content
      >a bunch of classes with unique feels and mechanics

      it's sure as hell better than the cookiecutter Sword Coast shit Wizards keeps making. Name a single TTRPG that can boast even a fraction of the possible content this game could if they write out every class, the settings and a bunch of statblocks for even the first part of the game, let alone the four expansions.

      • 8 months ago
        Anonymous

        you are buying into a board game adaptation that was released so broken, it caused them to yank it to avoid numerous lawsuits. you're expecting a direct to board game adaptation to be good?

        • 8 months ago
          Anonymous

          Granddad, chill. Nobody cares about 1.0. Not only was that fixed, but FFXIV turned into the most played MMORPG of all time due to the strength of the setting, characters and plot. The team behind it is also totally different compared to the 1.0 team.

          Trying to fud FFXIV because of 1.0 is peak brainletism given how it got turned around and dominated the market.

          • 8 months ago
            Anonymous

            >"most played MMO of all time"
            >wow refugees flocked back to wow, now at 129m subbed players
            >ffxiv slipped down to 46m subbed players.
            ain't my fault Yoshida can't dev games long term. just wait for ff14 ttrpg reborn for it to be good.

            • 8 months ago
              Anonymous

              How many subscribers does WoW have 2023?
              According to the latest estimates, WoW has around 8.5 million players in 2023 (including Chinese players). This is a huge number, and it's evidence that the game is still massively popular, even after all these years.15 Aug 2023

              Anon, why are you a dirty liar? WoW going full furry bait and troony politics is their own fault and nobody is flocking back to that dead game.

        • 8 months ago
          Anonymous

          That was 13 years and a completely different design team ago.

      • 8 months ago
        Anonymous

        >a bunch of classes with unique feels and mechanics
        What fricking game are you talking about here? Have you not played since stormblood? Every single job is a cookie cutter clone with a basic 1 2 3 combo or filler + 30s dot plus a bunch of 60s or 120s cooldown steroids or nukes.
        That's every single job in the game. Nothing has unique utility, nothing has a unique damage pattern, nothing approaches the game's challenges in a different way, nothing deviates from the mold.

    • 8 months ago
      Anonymous

      Spoken like someone who's never played FF14, the story is pretty intricate and there's a bunch of little interconnected lore bits.

      I would say that FF14 in particular is very tied to gaming as a concept and the particular trajectory the game itself and its various expansions took (Catastrophic Failure, Failure, Failure, Arguable Failure, Success, Massive Success respectively). The story keys directly off this trajectory and I'm not sure the game would hit the same without it.

      I'm not convinced that will translate to a tabletop RPG. Your GM would have to run a crap game first, then gradually claw their way back via a gruelling redemption arc.

  2. 8 months ago
    Anonymous

    Box art

    Also isnt 16 supposed to be free of black people? Thats a perfect world!

    • 8 months ago
      Anonymous

      14, and TECHNICALLY yes since of the lands we've been told about so far, none of them seem to be a counterpart to the African continent? But Ala Mhigans tend to be dark skinned but there's also a lot of pale skinned ones. As far as 'ethnic group people generally don't like and are attributed to being criminals' there's Duskwight Elezen and Keepers of the Moon Miqo'te.

      But don't worry, Square Enix has largely forgotten they existed after 2.0 anyway.

      • 8 months ago
        Anonymous

        Ala Mhigans are some kind of weird amalgamation of Germans and Middle-Easterners (so basically modern Germany).

        • 8 months ago
          Anonymous

          Gyr Abania is pre-islamic Persia so there has absolutely nothing weird with their admixture.

          • 8 months ago
            Anonymous

            The weird thing is that they give themselves German names, and some of them have Scottish accents.

            • 8 months ago
              Anonymous

              >The weird thing is that they give themselves German names
              It's not really weird. Japan and Germany have a long history together, and Japanese people see Germany as an exotic land full of exotic people.

              • 8 months ago
                Anonymous

                I'm not saying that it is weird for German names to appear in a Japanese game. I'm saying it is weird that a culture that is largely inspired by Persia uses German names and a Scottish accent (and Scottish dancing as well).

              • 8 months ago
                Anonymous

                It's a Northern English accent.

              • 8 months ago
                Anonymous

                >I'm not saying that it is weird for German names to appear in a Japanese game. I'm saying it is weird that a culture that is largely inspired by Persia uses German names and a Scottish accent (and Scottish dancing as well).
                Imagine if a bunch of Americans made a setting about fantasy Brazil, and gave everyone Spanish names, and had them speak in Mexican accents.

            • 8 months ago
              Anonymous

              More Norf accent then scottish

            • 8 months ago
              Anonymous

              Yorkshire accents actually. Norf England.

      • 8 months ago
        Anonymous

        >With the next expansion, we're sure to see Mercydia and get Mooncat focus!
        >Hahahah! Nope.

        Its honesly surprising me how every single major Mi'qote in the story is a Seeker.

    • 8 months ago
      Anonymous

      I mean eorzea is a big enough place to have hot deserts and other super sunny places, and the people inhabiting those regions tend to have darker skin, except when they Don't.

  3. 8 months ago
    Anonymous

    I'm interested in their combat system. It might be interesting to see if they can replicate the threat mechanics and boss attacks. I otherwise have zero faith that this won't be anything more than a cash grab.

  4. 8 months ago
    Anonymous

    >It's not 5e based
    thank fricking christ

    • 8 months ago
      Anonymous

      I'm very curious about the system. Game comes with a D6 and D20 for four players so at the very least, it seems to be d20-based, but if it were just a 5e expansion, they'd have said so since that's a big selling (also WoTC would be flexing with it too).

      It's definitely not 5e-based, otherwise they'd include a bunch of other dice, so the question is: what systems exclusively use 20s and 6s? It could be an original system but that would be pretty much the first time in recent history that a licensed tabletop game has had one. Worth considering it might be based on a Japanese system, too. Looking at the character sheets, the image quality isn't good enough to tell much about it but it looks like there are 9 main stats? The right side of the sheet is all combat ability icons.

      >XIV
      Yeah, yeah, I get cashing in on current popular thing, but once this shit comes out if it’s at least a mildly serviceable ruleset I’m tossing out the XIV lore and making it a homebrew for XI. Vana’diel will always be a better setting than Snorezea.

      This but one step further, I'd want to come up with a completely new setting that follows the same feel, a "Final Fantasy XVII", I like XIV but the biggest plotlines are already spoken for, so it feels like anything in that world would have to tiptoe too much around existing stuff and feel a bit like lame side-character fanfic.

      • 8 months ago
        Anonymous

        It is probably a sword world-like with the d20 to rope in the western audience.

        • 8 months ago
          Anonymous

          I don't think that the JP scene is clued in enough as to the varieties of RPG currently popular in the west, outside of "Well, D&D is always big there".
          I don't think they have the kind of cross-languagebarrier market research to know what is popular in the various indie and non-D&D scenes. I doubt they'd be able to look at a PbtA and an OSR and tell you which to market where and how.
          If it's a J-game they'll likely do their own thing, and that's honestly a breath of fresh air.

      • 8 months ago
        Anonymous

        This is a picture of the charactersheet YoshiP used during a stream where they were playtesting it. What strikes me is how many abilities there are and the fact that abilities cost MP.

        • 8 months ago
          Anonymous

          Same image but ran through AI translator.

          • 8 months ago
            Anonymous

            >Same image but ran through AI translator.
            Not A; OCR

          • 8 months ago
            Anonymous

            tired of this woke shit in my games

            • 8 months ago
              Anonymous

              FINAL FANTASY wants to TRANS your GENDER???

              • 8 months ago
                Anonymous

                it's thaumaturge so you swap back between the dps gender and the mp regen gender depending on your mood and needs

          • 8 months ago
            Anonymous

            ...oh my god...it IS 5E derivative

            • 8 months ago
              Anonymous

              No, well maybe, but anyways that image is unrelated to this.

              • 8 months ago
                Anonymous

                Going off of the Pre-made character, the warrior in the display photo...hear me out.

                Main action, Sub Action, Instant actions.

                The ability scores of the playtest Yoshi-P did...replacing the 3-18 with just the modifiers which we've seen before in the 3.5 OGL wrestling game Know your roll.

                The AC numbers.

                ITS A STREAMLINED 5E. With abilities and actions using MP that regenerates each turn. And a threshold to do extra damage on attack rolls.

                I'm...not entirely let down...just surprised.

          • 8 months ago
            Anonymous

            >That many systems and abilities
            >Same man who made FF16
            I dont fricking get it, I really dont

            • 8 months ago
              Anonymous

              Considering the way FF14 has dumbed down things in the past years, I would not be surprised if Yoshi-P had little to no say in the design of the TTRPG

          • 8 months ago
            Anonymous

            Sundarma? What's sundarma?

            • 8 months ago
              Anonymous

              The JP just says "thunder" lol

            • 8 months ago
              Anonymous

              the katakana literally says "Sandaa", next to a picture of thunder, so...

            • 8 months ago
              Anonymous

              the katakana literally says "Sandaa", next to a picture of thunder, so...

              The JP just says "thunder" lol

              SUNDAR MA BALLS

          • 8 months ago
            Anonymous

            The idea of MP/SP would be pretty cool, like slowly regenerating action points for specific abilities rather than having to deal with.... spell slots... and once a day abilities....

        • 8 months ago
          Anonymous

          That was a different thing, an adapted version of D&D from a stream event last year.
          https://web.archive.org/web/20220627082548/https://www.kotaku.com.au/2022/06/final-fantasy-xiv-director-yoshi-p-joins-eorzea-dd-game-plays-until-4am/
          The other character sheets if anyone's curious:
          https://twitter.com/STUDIO_NGC/status/1531236779281780736
          It may have been used to test mechanics, or it may have inspired this, but the new system is at least somewhat different. Probably safe to expect more news about it at/after TGS this weekend.

        • 8 months ago
          Anonymous

          MP is just spell slots finally listed as a real stat. I feel that this game has the potential to shake up the industry

          • 8 months ago
            Anonymous

            >I feel that this game has the potential to shake up the industry

            No you don't.

          • 8 months ago
            Anonymous

            It's more than that. MP regenerates at start of turn so actually managing your MP becomes a mechanic. Do you go all out? Do you save some for a possible reaction (look at the reaction, they are multiple triggers)? Do you save a turn so you can have a more complex second turn? Also it implies that you can cast as long as you have MP, meaning it doesn't have the dumb action, bonus action rule.

            Spellslots are static as frick.

            • 8 months ago
              Anonymous

              MP is just spell slots finally listed as a real stat. I feel that this game has the potential to shake up the industry

              MP is a cool idea (doesn't mean it's fun in practice) but we don't know how it would work and the pictures people are responding to was of an unrelated 5e hack

          • 8 months ago
            Anonymous

            >I feel that this game has the potential to shake up the industry

            it won’t lmao

          • 8 months ago
            Anonymous

            >I feel that this game has the potential to shake up the industry
            Why are zivbucks so delusional? Why do they look at a generic, repetitive wow clone with a decent story (in an mmo, lol) and praise it like it's some kind of angel that turns every ground it walks on into paths of gold, and not an unholy abomination that leaves a trail of shit wherever it goes?

            • 8 months ago
              Anonymous

              They’ve only ever played one game and assume it’s the best one ever because they have nothing else to compare it to.

            • 8 months ago
              Anonymous

              > trolls responding to themselves hours later because they are mad no one took the bait when it was fresh

        • 8 months ago
          Anonymous

          Looks cool, but I doubt the end product will look like this.
          That beind said I am looking forward to it. I wonder how they will translate the jobs to a comprehensible system that aren't DnD.

          Also, seeing the jobs sheets like that will be fun

          [...]
          It's definitely not 5e-based, otherwise they'd include a bunch of other dice, so the question is: what systems exclusively use 20s and 6s? It could be an original system but that would be pretty much the first time in recent history that a licensed tabletop game has had one. Worth considering it might be based on a Japanese system, too. Looking at the character sheets, the image quality isn't good enough to tell much about it but it looks like there are 9 main stats? The right side of the sheet is all combat ability icons.

          [...]
          This but one step further, I'd want to come up with a completely new setting that follows the same feel, a "Final Fantasy XVII", I like XIV but the biggest plotlines are already spoken for, so it feels like anything in that world would have to tiptoe too much around existing stuff and feel a bit like lame side-character fanfic.

          Though I wish they made a FF-general RPG instead of focusing solely on XIV

          • 8 months ago
            Anonymous

            >Though I wish they made a FF-general RPG instead of focusing solely on XIV

            Especially with all the marketing around 7 going on right now.

          • 8 months ago
            Anonymous

            It's hard to make a generic FF system as many games have different takes in weapons, magic, summons, etc. FF14 is described like a playground because it has almost every trope the franchise is know for.

        • 8 months ago
          Anonymous

          Same image but ran through AI translator.

          those skill names are hilariously incorrect

        • 8 months ago
          Anonymous

          Same image but ran through AI translator.

          >saving throws
          >ac
          >str/dex/renamed con/int/renamed wis/cha (literally the worst attribute system ever designed)
          >spell dc
          FRICKING D&D SLOP FRICK I HATE YOSHITPISS I HATE YOSHITPISS

          • 8 months ago
            Anonymous

            There is literally nothing wrong with what you just typed.

            There's a lot of shit in 5e but those ain't it chief.

          • 8 months ago
            Anonymous

            how many times are we gonna need to point this out?

            those images are not from this game, they're from an old unrelated stream of a 5e hack campaign

            • 8 months ago
              Anonymous

              Compare it to the visible text of the pregen warrior sheet and you get the same game with more streamlining/hacking.

              Scores condensed to 4 different abilities instead of 6. 3-18 gone in favor of just the modifiers. Main Action, Sub Action, Instant. AC, AC threshold for higher damage. Movement in squares instead of feet.

              Its still a 5E hack.

        • 8 months ago
          Anonymous

          Celica Flame is not a lore accurate Lalafellin name.

          • 8 months ago
            Anonymous

            If YoshiP says it is lore accurate, it is and Cecilia Flame is his in-universe OC girlfriend.

            • 8 months ago
              Anonymous

              Well Yoshi-P isn't playing at my table until she becomes "Cicila Cila"

              • 8 months ago
                Anonymous

                You don't control your table as much as you think you do, and it always bends the knee to canon.

                I mean, she was literally adopted and raised by Sharlayans, so thats not exactly a contradiction.

                Which is how Celica could have a name like that as well. Stop being a literal fricking homosexual about things.

          • 8 months ago
            Anonymous

            Krile Mayer Baldesion says hello

            • 8 months ago
              Anonymous

              I mean, she was literally adopted and raised by Sharlayans, so thats not exactly a contradiction.

              • 8 months ago
                Anonymous

                That is precisely what I meant, really. Not all N/PCs are bound to have completely Species/Culture approriate names based on how they grew up.

        • 8 months ago
          Anonymous

          Looks like it's trying too hard to translate the game rotation to tabletop.

  5. 8 months ago
    Anonymous

    Ah yes soon XIV will have grounds for a third general, hopefully this one will have some more lore discussion in it,

    • 8 months ago
      Anonymous

      There is already a third general. This will be the 4th.

      • 8 months ago
        Anonymous

        >There is already a third general. This will be the 4th.
        Wow, what a unforseen situation. This is really unprecedented. The absolute nerve of those anons!

      • 8 months ago
        Anonymous

        why are their 3 generals?

  6. 8 months ago
    Anonymous

    I’m hyped. Even if it’s not great, I bet it will have material I can use. Love final fantasy, I’ve wanted a real ttrpg for it for a good 15 years.

  7. 8 months ago
    Anonymous

    I'm very curious about the system. Game comes with a D6 and D20 for four players so at the very least, it seems to be d20-based, but if it were just a 5e expansion, they'd have said so since that's a big selling (also WoTC would be flexing with it too).

  8. 8 months ago
    Anonymous

    So do you all think were getting any oddball racial picks or will they just keep to the playable races from the MMO.

  9. 8 months ago
    Anonymous

    I'm wary. It doesn't list who the designer is and the last few times we saw "official" TTRPGs based on video games, the systems have been mediocre reskinned 5e tripe, and the rules were often not playtested. The fact that this only lists premade characters and adventures makes me think it's an overblown board game and not the comprehensive system people think it's going to be. In other words, a dust-gathering novelty for your shelf.

    • 8 months ago
      Anonymous

      They have announced a separate "Standard Rulebook" and "Gamemaster Guide" but I do agree it would be foolish to have high expectations. At least it is very unlikely to be a 5e reskin given the dice (d20s and d6s only.) We can hope it is some kind of OSR engine like Warlock!.

  10. 8 months ago
    Anonymous

    >FFRPG
    Thanks I'm good m8

    • 8 months ago
      Anonymous

      People joke about GURPS as an autism simulator, but Returners, now that's just fricking asinine.

  11. 8 months ago
    Anonymous

    Cool its like the other threads already.
    When this thing drops, if it has any legs at all I expect you all back here once a day to argue endless bullshit.

  12. 8 months ago
    Anonymous

    [...]

    >Literally who site that puts Baldur's Gate 3 and Diablo IV as mmo's

    Man, you really went out of your way to find a shit site huh? Also, imagine actually believing Activision's inflated numbers. That's just number of accounts, not active players. They've lied about this for years, even when FFXIV was dominating them during Shb they were lying about it. Cope and seethe.

    • 8 months ago
      Anonymous
      • 8 months ago
        Anonymous

        Anon, not gonna lie. This is some cringe reddit shit you're doing.

  13. 8 months ago
    Anonymous

    >XIV
    Yeah, yeah, I get cashing in on current popular thing, but once this shit comes out if it’s at least a mildly serviceable ruleset I’m tossing out the XIV lore and making it a homebrew for XI. Vana’diel will always be a better setting than Snorezea.

  14. 8 months ago
    Anonymous

    I like XIV's setting. If the mechanics are good it could be cool.

    • 8 months ago
      Anonymous

      if nothing else, it'd be interesting to see if it explores some of the more utilitarian aspects of jobs/class abilities.

      >Use Stone IV to erect walls of cover or dig trenches
      >Use Dragoon jump to get to the higher ground for advantage
      >Use Ninja Stealth and teleport to bypass enemies entirely

      • 8 months ago
        Anonymous

        For sure. I think stuff like that is important in a TTRPG vs not being important (and therefore not really showcased) in a video game. Making sure that the classes do things that don't just deal damage is important, imo, so I'm curious how they translate them while adding in things to do outside of enthusiastically murdering everything.

        • 8 months ago
          Anonymous

          Robust downtime rules could cover that kinda thing.

          • 8 months ago
            Anonymous

            It's more than just downtime. It's using your abilities to explore creatively, like anon mentioning a Dragoon jumping over obstacles, or ninja teleporting from rooftop to rooftop. Those are the type of things I like, like 5e Shadow Monk's ability to jump from shadow to shadow.

            While that ability can be used in combat, it's really about what it lets you explore. Same thing with Soul Knives ability to turn invisible using a Psionic Dice, it lets you poke your head into places that might otherwise be inaccessible. I appreciate that kinda stuff, and I wish 5e had more of it. I hope this game doesn't forsake it entirely.

            If this game is good though, imagine how the fricking erp metagame changes when it gets its book of erotic fantasy equivalent. Some of those fricks playing this game are deep into the hole enough to want it, for sure.

  15. 8 months ago
    Anonymous

    As long as Gunbreaker is cool as frick they can do whatever they want. That job is my baby.

  16. 8 months ago
    Anonymous

    [...]

    How many more FF XIV shill threads do you plan to post?

    • 8 months ago
      Anonymous

      >How many more FF XIV shill threads do you plan to post?
      It's absolutely inconceivable that people on the tabletop RPG board would make more than a single thread about this.

  17. 8 months ago
    Anonymous

    website's up:
    https://www.square-enix-shop.com/ffxivttrpg/en/

    there's a full rulebook and GM book, separate from the starter set

  18. 8 months ago
    Anonymous

    d20s and d10s only? Lmao, why not just d20s and d6s instead or d10s? You can get bunch of d10s and d6s on the cheap in a bundle already if dice are an issue.

  19. 8 months ago
    Anonymous

    [...]

    I mean you can easily make d20 mechanics be used by d100, 1 = 5 in TN sense, plus more variability to skill progression to boot.

    Call of Cthulhu uses D% + D6s doesn't it? Its pretty popular over in Japan recently.

    • 8 months ago
      Anonymous

      [...]

      Need to point out that I took anon's word for it, and I imagine anon took OP's word for it, but they both misread and it's D20s and D6s; not D10s. (It lists "10d6", which I imagine caused the misreading.)

      You might be right about the potential CoC inspiration. It looks like the stats are STR, DEX, VIT, INT, and MND, with values listed as modifiers from +0 to +5, though; so it doesn't seem to be too directly related to CoC ruleswise.

      • 8 months ago
        Anonymous

        Same stats as the MMO, I guess. I thought they would have added Charisma too, tbh.

  20. 8 months ago
    Anonymous

    Is Eorzea geopolitically consistent? Usually just something I like to have with my tabletop settings.

    In layman's terms. How can Ul'dah be a superpower when it's not set up near a river?

    • 8 months ago
      Anonymous

      >In layman's terms. How can
      Magic. Crystals. Magic crystals.

    • 8 months ago
      Anonymous

      Ostensibly Mining and Shipping, but it's Sultanate has been completely sidelined by a plutocratic Syndicate.

      It's a superpower because the Robber Barons with mercenaries built it as a tax haven.

      • 8 months ago
        Anonymous

        into a tax haven, rather.

    • 8 months ago
      Anonymous

      >In layman's terms. How can
      Magic. Crystals. Magic crystals.

      Ostensibly Mining and Shipping, but it's Sultanate has been completely sidelined by a plutocratic Syndicate.

      It's a superpower because the Robber Barons with mercenaries built it as a tax haven.

      Adding onto that there are waterways underneath the city and Ul'Dah consumed its regional rival centuries ago, so outside of the occasional Beast Tribe Raid the region is pretty stable in terms of resource extraction.

    • 8 months ago
      Anonymous

      >In layman's terms. How can Ul'dah be a superpower when it's not set up near a river?

      It draws its water from an underground source. Its a prominent setting detail that them doing so cut off water to one of their major political rivals, causing a massive war that they resorted to magical war crimes to win, and then they *literally buried* the city that lost both to seal up the results of the war crimes and so they wouldn't have to think about what they did.

      • 8 months ago
        Anonymous

        One of the things I appreciate about 14's worldbuilding is that every nation has been a bastard at some point in its past. There is no squeaky-clean 'we are the GOOD guys' nation, you don't end up a regional power by being nice. In much the same way that the villains have their good points that make them more than monsters, the good guys have stains.

        • 8 months ago
          Anonymous

          It was mostly because XIV was initially pegged as a faction game a la WoW but with the many city states of eorzea fighting each other. This faction warring wouldn't work well if any of them was perfectly innocent in the grand scheme of things. This was of course scrapped after 1.0 bombed, when Yoshida came in they accelerated Garlemald's invasion and united the city states in preparation for what XIV would become going forward with ARR.

          • 8 months ago
            Anonymous

            it was a holdover from XI really, nations competed for control of maps in the first 3 expansions, but none of it really worked right. So it became Sandy and Windy on top and a perpetual Lastok. They brought it back for Wings and it Lastok ended up happening there too as the Beastmen usually beat them out.

            The XI nations were also pretty amazing with their war crimes.

            • 8 months ago
              Anonymous

              Part of that was the map not being balanced. Windy got free territory because of its location while the other 2 were constantly fighting over the dunes and the surrounding zones.

              • 8 months ago
                Anonymous

                Everyone leveled the dunes, it was more Sandy or Windy 1st/2nd depending on server. Lastok would have Gustaberg and maybe Altepa.

            • 8 months ago
              Anonymous

              People like to joke that XIV Lalafel's are tiny little bastards, but holy frick, the Tarutaru got up to some fricking shit. Like it's absolutely absurd the kind of evil they were fricking with almost constantly. And they're tiny little children who talk in rhyme.

              My favorite reveal in XI is That the five main races keep constantly claiming they're the children of the good god and all the beastmen are children of the evil god, and that's why they're evil, and it turns out they're all children of the evil god.

              • 8 months ago
                Anonymous

                My favorite thing especially after Treasures, was just wanting Yagudo as playable. The whole reason they're evil is Tarutaru went full genocidal, and taught a survivor magic in her captivity.

                I wish they did more with the Anticans it could have been a decent story for Bastok to grow on.

      • 8 months ago
        Anonymous

        Wasn't there some massive zombie plague among those war crimes?

        • 8 months ago
          Anonymous

          Yep. They drugged the little water still flowing into Sil'dah with a poison that caused zombification, turning its civilization population into a ravenous horde within its own walls.

          There are only two kinds of Lalafell: cutsey potato people, and supervillains. Tataru, for the record, is the later. She just happens to be on your side.

    • 8 months ago
      Anonymous

      Get off /tg/ and finish your fricking book George. You're like 400lbs, how long do you think you have?

  21. 8 months ago
    Anonymous

    Think about this: FFXIV players are already predisposed to RP. finding players is going to be very easy.

  22. 8 months ago
    Anonymous

    I wonder if main story villains are going to be statted. Like, is Emet Selch going to be the equivalent of Orcus from D&D?

  23. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      So they will really try to emulate the MMO on a board-game like rpg uh.
      I'm.... conflicted

      • 8 months ago
        Anonymous

        Same here, but it feels like there's a bit of a market for stuff like this anyways so I can kind of understand why it is like that.

    • 8 months ago
      Anonymous

      Oh that stack marker does not give me hope.

      • 8 months ago
        Anonymous

        Make sure to carry the stack away from the party for proper immersion

        • 8 months ago
          Anonymous

          >be tank
          >combat round starts
          >DM asks me if I remembered to turn on tank stance
          >"uh..."
          >our white mage eats shit and dies round 1
          whoops

          • 8 months ago
            Anonymous

            >play dragoon
            >use jump move
            >still get hit

    • 8 months ago
      Anonymous

      Anyone translated all this blurry Japanese yet?

      • 8 months ago
        Anonymous

        The minister of import gaming has yet to assign someone to translation services.

        • 8 months ago
          Anonymous

          not all, but small bits can be picked out with rudimentary divination.
          Right side “sub stats” are physical defense, magic defense, [kanji too crunchy for me] and movement speed of 5 squares. Looking at the attacks, it’s “[mainstat] + d20 versus opponent [defense type]” so our warrior here fights with strength against enemy’s physical defense.

          I'll take a crack at a little bit of it, then - though someone with better Japanese than me should be able to pretty quickly run down the whole character sheet and probably most of the visible book pages.

          Of the character sheet:
          >LV30 Tank/Warrior
          >Main Stats: STR +4, DEX +2, etc
          >Substats: Physical Defence 15, Magic Defence 13, Alertness(?) 11, Movement Speed 5 squares
          >Max MP 5 (gain 2 points after everyone's turn is over?), Max HP 35, HP Barrier (blank box)

          Main Action (first red box):
          >WS Combo (Heavy Swing + Maim)
          >Target: 1 Range: 1 space
          >[STR] (4+d20) VS target's [physical defense]
          >Basic effect: Deals 2 points of damage to the target, and gives [not sure] towards you.
          >Combo: (シュトルムヴィント) ["Stormbind"...? That's a weird ass word, but it's the name of the skill box below it]
          >Direct Hit: +1d6 points of additional damage.

          • 8 months ago
            Anonymous

            So it will feel much more like a wargame/board game than an actual roleplay game.
            I wonder if those job pins are part of the material. Those job sheets also dont look like customizable character sheets you normally see at DnD

            • 8 months ago
              Anonymous

              They're premade character sheets for the beginner box. But yeah, combat seems likely to be very wargamey, in the DnD tradition, especially given what appears to be a boss AoE marker and the emphasis on grids.

              • 8 months ago
                Anonymous

                It will be interesting to see how much control they will give to the DM in regards of those mechanics. And if the echo will play part.
                Because if FFXIV is reference, one player mess up a mechanic, they might as well restart the whole campaign

              • 8 months ago
                Anonymous

                I expect that the echo/hydaleans blessing will just be a thing that distinguishes a PC from an NPC. you can safely fight primals, thats why you are important. Welcome to PC status.

                Translating boss mechanics to the game makes me wonder how long the telegraph delay is/how actions work. If you have a mechanic like a Stack, you have to give the players time to actually move before it can resolve or its just murdering the target. If this is a problem that is handled well, this could be a fun combat system for fighting big scary bosses that require you to dance tot heir tune to survive. If not, it will be basically unplayable.

              • 8 months ago
                Anonymous

                Best case scenario, maybe it's just a standard radius type deal, like a transparent fireball circle you use you'd use irl or something.

              • 8 months ago
                Anonymous

                >you can safely fight primals, thats why you are important. Welcome to PC status.
                Unless you end up on a wheelchair

              • 8 months ago
                Anonymous

                His leg is all fricked up, but consider this: cute Fordola GF.

          • 8 months ago
            Anonymous

            >Stormbind
            Stormwind. The official translation is Storm's Path.
            >and gives [not sure]
            Beast something. Its a resource to spend on their more powerful moves instead of mana.

            • 8 months ago
              Anonymous

              Warrior accumulates Beast Gauge to perform certain attacks.

              • 8 months ago
                Anonymous

                Yeah but it isn't called gauge here. インナービーストis nip for beast gauge and it clearly doesn't say that even if its too blurry to read the actual word after beast.

                I don't see mana costs on any of the warrior's abilities, at a glance. Does he just not use it?

                Nothing there seems to use it, but they may have just not chosen any abilities that do. There may be some role or cross class stuff that need it. From a balance perspective I would assume some reactions still have a cost.

              • 8 months ago
                Anonymous

                I think it would be "Power" in japanese.
                If you check the japanese page you could probably find the correct sentence.

                https://na.finalfantasyxiv.com/jobguide/warrior/

            • 8 months ago
              Anonymous

              I don't see mana costs on any of the warrior's abilities, at a glance. Does he just not use it?

              • 8 months ago
                Anonymous

                For the mmo, physical classes have a seperate gauge they fill up when fighting to perform certain attacks. I'm guessing the ttrpg will be similar.

      • 8 months ago
        Anonymous

        not all, but small bits can be picked out with rudimentary divination.
        Right side “sub stats” are physical defense, magic defense, [kanji too crunchy for me] and movement speed of 5 squares. Looking at the attacks, it’s “[mainstat] + d20 versus opponent [defense type]” so our warrior here fights with strength against enemy’s physical defense.

    • 8 months ago
      Anonymous

      >main action
      >bonus action
      >free action
      >mp reasource
      It really is just that DnD hack they played but probably polished

      • 8 months ago
        Anonymous

        >copies DnD
        >takes away all bullshit social stats
        >leaves it with only the wargame and the dungeon exploration aspect of it
        I see it as a improvement

        • 8 months ago
          Anonymous

          Yeah, the concept of DnD is actually totally fine if you just push it back to being the wargame it was meant to be and unfrick everything they broke trying to make it be something else too.

          • 8 months ago
            Anonymous

            Really makes you think, doesn't it.

          • 8 months ago
            Anonymous

            D&D has never been a wargame. Literally, what made D&D different from Chainmail was it being about the stories of the hero units from the Chainmail campaigns. D&D was also at its best during the early days of 2E, after Dragonlance but before setting wank broke everything.

    • 8 months ago
      Anonymous

      >starter set
      no one's played before
      >"here's your Lv 30 character, anon"

      I mean I know why it's like that, but lol

      http://blog.livedoor.jp/umadori0726/archives/60850497.html

      Anyone able to suss out the rules? Seems like it's close to the final game, since the company has been tweeting out the character sheets and the livestream

      • 8 months ago
        Anonymous

        Thanks God: since they're copying ffxiv jobs 1:1 lower levels would be dreadful to play.
        There's also a 8h live stream where they played it.

      • 8 months ago
        Anonymous

        I wonder if the levels aren't bullshit. Like, maybe the game progresses 5 levels at a time instead of 1, or something.

        So far, there is no hint of social stats. And honestly, I'm glad its sticking more to a real game than just a storytelling device

        It's possible that out of combat stuff is on the flip side of the prebuilds, perhaps?

        • 8 months ago
          Anonymous

          >It's possible that out of combat stuff is on the flip side of the prebuilds, perhaps?
          Do you know any rpg that would hide stats on the other side of the sheet? Sounds counter-intuitive

  24. 8 months ago
    Anonymous

    Is there a summoner class? I want to use this to run games in either FF:Tactics/VIII/X

    • 8 months ago
      Anonymous

      There is in FFXIV, it's a vanilla class too, but the only four we know for sure are in the rules atm are Black Mage, White Mage, Dragoon, and Warrior.

    • 8 months ago
      Anonymous

      there is, but if this game doesnt turn out to be good give fabula ultima a look. that game does the old school final fantasy gameplay very well

    • 8 months ago
      Anonymous

      If ffxiv is anything to go by, your pet is worthless and your "summon" is just a spell that does 3d6 damage

      • 8 months ago
        Anonymous

        So like most Final Fantasy games?

  25. 8 months ago
    Anonymous

    "Final Fantasy XIV Online Table Top Role Playing Game"

    • 8 months ago
      Anonymous

      It's always funny to pick a Japanese game book, while here we get the introduction "what is RPG?", RPG as video games are so ingrained in their culture thst they need to specify
      >what is the difference of TTRPG and RPG?

  26. 8 months ago
    Anonymous

    >tfw there is no official Elder Scrolls ttrpg even though it also has a mmo

  27. 8 months ago
    Anonymous

    No playable Bangaa, no buy

    • 8 months ago
      Anonymous

      They can't even consistently give viera hats. Bangaa is off the table.

      • 8 months ago
        Anonymous

        Bangaas are so fricking cool and it's so lame that they don't let you play as one in 14 or gave you one as a party member in FF12

        • 8 months ago
          Anonymous

          XII has so many fricking cool races and 5/6 of your party is a blonde human. Cool knife jawa frickers, lizard mobsters, ugly bastard pig dudes, neat looking moogle, those native american stand ins, etc.

          XVI's beast races would be super fun to play as. I wanna be a literal ninja turtle.

          • 8 months ago
            Anonymous

            The Last Remnant has a better distribution of races than any Final Fantasy in existence

      • 8 months ago
        Anonymous

        I know remember the shitstorm that was when they said they wouldn't add male Vieras to the game for lore reasons.

    • 8 months ago
      Anonymous

      Really a shame that even if they do introduce races and race bonuses, it it will be only the bland humanoid races

  28. 8 months ago
    Anonymous

    I'll wait to see actual mechanics before I judge it. Aesthetically I really like XIV so on that front it's a winner.

  29. 8 months ago
    Anonymous

    My go to ff RPG so I don't really need an official

    https://opend6.fandom.com/wiki/Final_Fantasy_D6

  30. 8 months ago
    Anonymous

    Man that stacking marker could be real fun if used right. At the end of the boss' turn, explain how it seems to be rearing up for a big attack and aiming for *drops stacking marker on the wizard*.

    Party starts scrambling and disengaging to get to the wizard before he gets downed. Seems like a great way to shake up a battle status quo and to make singular boss enemies more threatening. It basically upsets the entire action economy for at least a round since they have no way of knowing how many of them should stack. Not something to use every round, but can be fun to throw out during a heated boss fight.

    • 8 months ago
      Anonymous

      The balance of it seems tricky to nail within the mechanics.

      If it's too easy to move away, then it's trivial. But if it's really painful to move away, then you don't have options to dodge it. Which in turn builds into whether it does lethal damage or barely any. It's hard to imagine the game having interesting movement mechanics if it's going to be limited by grid-based combat without terrain in a setup where dodging boss templates is challenging. I mean, the warrior has 5 tile movement speed, and the template requires at most 3 tiles to exit, maybe rarely a full 5 if you're blocked in by enemies perhaps. "Okay there's a template down, so I do a move action this turn" isn't very interesting, but how else could it work? Combat would have to have a really deep layer of crunch to make it relevant. Giving enemies attacks of opportunity wouldn't cut it.

      • 8 months ago
        Anonymous

        Just adding a forced movement phase for the entire party is enough to make the fight more interesting though. It means the fodder gets an entire extra turn to exist and regroup. It means that whatever big combo they might use to cheese is now either blocked or delayed.

        Adding these things make the fight not harder per se, but shakes up the status quo of most fights which, let's be honest, is usually standing around, moving to flank and just hitting stuff until it dies. This turns things like dashing and disengaging into vital actions while forcing several classes to rethink their movement patterns because they could be asked to get somewhere else real fast.

        • 8 months ago
          Anonymous

          Do elaborate on this forced movement phase you’re proposing.

          • 8 months ago
            Anonymous

            Not that poster, but - in the video game FF14, there are attacks that force the entire group to huddle together (telegraphed via a so called stack marker, see attached picture). Failure to stack properly often results in death.

            Putting this in your TTRPG game, as an example, means that players need to spend their turn disengaging and and moving into a closer position instead of pushing their attacks.

            • 8 months ago
              Anonymous

              Zee did a somewhat video about it. It doesnt translate that well to dnd, but we'll see

              • 8 months ago
                Anonymous

                Dnd's initiative system doesn't lend itself well to these sort of mechanics. There are other turn order frameworks that do, so I'm hoping that this game will use one of those.

              • 8 months ago
                Anonymous

                You just need the right boss fight arena for it. It can't be too huge that the party ranger is 180 feet away and can't "stack" to absorb damage, but it can't be too small that the party can't avoid some damage pools showing up at the start of their next turn.

          • 8 months ago
            Anonymous

            Pretty self-explanatory? In FFXIV bosses drop markers on players or on the ground. Players are expected to move in certain ways to avoid damage.

            In the picture, there's a stacking marker. In the MMO, players are expected to be within the marker before it disappears. When it fades, a boss does a big attack and the damage is distributed to all players in the marker.

            Let's say for sake of argument a boss drops a stacking marker on someone at the end of their turn. Players know that a big attack is coming and that the damage will be distributed based on how many people are there. So say this is a level 3 party and the attack would be deal 15 damage, then if two people move into marker, it would be 5 each. Basically turning a potentially lethal hit into manageable damage.

            By doing this, not only have you given the players a quick battle goal to their benefit, but you've upset the status quo of the fight and the action economy for an entire round. Moreover, the entire party is now moved to single place which you, as a DM, can use to create other interesting mechanics.

            It's not something you should spam, but it breaks the tedium of combat and forces them to rethink their moves. There are also other markers in the game like scattering or tankbusters, etc.

  31. 8 months ago
    Anonymous

    Actually, addendum to the previous post. I think I'm try it next time I run a boss. Two players at my table have played the game so their reaction alone would be worth doing.

    • 8 months ago
      Anonymous

      >Actually, addendum to the previous post. I think I'm try it next time I run a boss. Two players at my table have played the game so their reaction alone would be worth doing.

      That latter sentence makes it 100% worth doing, but it really only works with a tight (read: grid-based) combat system, and the grid sheets we've seen lack any kind of terrain or other interest, on top of being really small. It could be that it's just left up to the DM to make actual encounter maps, like DnD before theater of the mind took over, but it's kind of worrying. A system with an emphasis on movement that doesn't have interesting ways to move or things to move around is... worrying, to say the least.

      But, ah, we know nothing. I won't stress over the pitfalls of a mechanic in a game we know so little about any further.

      • 8 months ago
        Anonymous

        > XVI's beast races would be super fun to play as. I wanna be a literal ninja turtle.

        I want to play as a Kobold. Desire, need, want!
        They get labeled as a 'beast tribe', which is great because they are one of your best early indications that the whole 'beast tribe' label is total bullshit. Yes they are wretched looking rat-monkey people, but they have cities and industry and everything. They are a civilization, and their conflict with the Lominsans is ENTIRELY due to the pirates violating a treaty and annexing territory that didn't belong to them. Their grievances are legitimate, and they are people not monsters. Calling them a beast tribe is just dehumanizing them to make it seem okay to take their land.

        Fricking pirates. If Merlwyb wasn't whipping those frickers into shape I'd burn the place to the ground.

        • 8 months ago
          Anonymous

          >complaining to a friend about how arbitrary the "beast tribe" label is when two types of cat races, a lizard race, and a bunny race exist
          >turns out there's an in-universe explanation for it

          Ain't even mad, just impressed.

        • 8 months ago
          Anonymous

          >In layman's terms. How can Ul'dah be a superpower when it's not set up near a river?

          It draws its water from an underground source. Its a prominent setting detail that them doing so cut off water to one of their major political rivals, causing a massive war that they resorted to magical war crimes to win, and then they *literally buried* the city that lost both to seal up the results of the war crimes and so they wouldn't have to think about what they did.

          One of the things I appreciate about 14's worldbuilding is that every nation has been a bastard at some point in its past. There is no squeaky-clean 'we are the GOOD guys' nation, you don't end up a regional power by being nice. In much the same way that the villains have their good points that make them more than monsters, the good guys have stains.

          I'm blanking: what'd Gridania do?

          • 8 months ago
            Anonymous

            The elementals are bipolar

          • 8 months ago
            Anonymous

            Gridania is (supposedly) extremely isolationist and hates foreigners, though that hasn't really been in the forefront since 1.0.

            • 8 months ago
              Anonymous

              Gridania's racism against Mi'qote and Duskwrights died off quietly. Stormblood had some of their nasty history with Gyr Abania show up in some Job Quests though.

              • 8 months ago
                Anonymous

                You can't be racist against Duskwights if they don't exist. Seriously, I remember like, 2 whole Duskwight NPCs in the entirety of the game. Even the majority of elezen players are Wildwoods.

              • 8 months ago
                Anonymous

                I mean, the main duskwight that comes to mind is in the lancer's guild questline where he b***hes about everyone being racist and calling him a thief and then in the same line goes on to say how he stole all the guild's money.

              • 8 months ago
                Anonymous

                I mean, the main duskwight that comes to mind is in the lancer's guild questline where he b***hes about everyone being racist and calling him a thief and then in the same line goes on to say how he stole all the guild's money.

                Kind of like how the only keeper of the moon I can think of is the bandit/poacher from the Archers Guild questline.
                I think we have seen other duskwight and moonies elsewhere in the game, but given color pallets that don't line up with their distinctive grey so that they just look like alternate models for wildwood/suncats and they are not considered really being duskwight/keepers of the moon.

                By and large, 14 tends to mostly ignore one of the subtypes of any race. They will never use a Hellsgard when they can use a Sea Wolf instead, etc.

          • 8 months ago
            Anonymous

            Gridania is a tricky beast, because on the one hand they are heavily isolationist and have refused to engage with or help outsiders for much of its history. On the other hand, no small part of this is for the *protection* of everyone else. You SHOULD NOT GO TO GRIDANIA without permission, because the Elementals are frickers.

            The people of Gridania live there only at the mercy of the Elementals, which have allowed them to stay there. If that permission was ever revoked, it would be a disaster. And the Elementals, as vague magical forces, have a pretty questionable understanding of our version of reality.

            The best example that comes to mind is Ala Mhigo. Over past centuries, Ala Mhigo has fought with and attempted to expand into the Black Shroud multiple times and been fought back. When Garlemald invaded and took over the country, Ala Mhigan refugees first attempted to flee through the most direct path out of their territory: into Gridania. This was a mistake. The Elementals have spent centuries seeing the Ala Mhigans as enemies, and were either unable or unwilling to distinguish an army from refugees. The Ala Mhigans that fled into Gridania started turning to stone, thousands died, and even the Seedseers couldn't convince the Elementals to stop. This forced refugees to take much longer routes of escape that avoided the Shroud, and is why Ul'dah is full of refugees even though Gridania is much closer.

            The Elder Seedseer might be the functional head of state, but everyone in Gridania is subject to the ineffable whims of the Elementals with no means to argue with them or beg for mercy if they start to take action. Even the Seedseers are just random children that the Elementals just unilaterally decided to transform into Padjal and make into their mouthpieces for the rest of their lives. It might be a position of honor, but its not voluntary.

        • 8 months ago
          Anonymous

          It's even worse for the goblins who are the most technologically developed group in Eorzea.
          Labelled as a beast tribe because of Lalafell's seething in Ul'Dah.

  32. 8 months ago
    Anonymous

    >make a class-based ttrpg on a system where all the classes are exact copies of each other
    For what purpose?

  33. 8 months ago
    Anonymous

    Has anyone translated the character sheets of the other classes?

    • 8 months ago
      Anonymous

      we haven't seen a reasonable image of them, have we?

      • 8 months ago
        Anonymous

        http://blog.livedoor.jp/umadori0726/archives/60850497.html

        • 8 months ago
          Anonymous

          Oh, those vertical ones down below? Those are the unrelated 5e hack.

          • 8 months ago
            Anonymous

            There are character sheets for SCH, WAR and NIN

        • 8 months ago
          Anonymous

          very cute standees

    • 8 months ago
      Anonymous

      Doesn't matter because that's not the system they're making, it was just a D&D conversion

  34. 8 months ago
    Anonymous

    If they are going to have stack markers, I hope we get other markers as well.
    Let all know the calm acceptance of the inevitable that is getting the tankbuster when you are not playing Blue DPS.

  35. 8 months ago
    Anonymous

    When is this coming out, any cool stuff?

    • 8 months ago
      Anonymous

      May o2024 is what the website says, but who knows if thats accurate. We really don't know much of anything about the game itself yet, we don't even know if its a 'real' TTRPG or basically just a scenario-based board game.

      • 8 months ago
        Anonymous

        >we don't even know if its a 'real' TTRPG or basically just a scenario-based board game.
        Wait, that doesn't sound true. From the site:

        >Player Book: This beginner-friendly book contains everything a new player needs to learn the ropes and rules of roleplaying games.
        >Gamemaster Book: This handbook offers tips and advice for budding game masters, and includes three ready-to-run premade scenarios that tie in directly to Final Fantasy XlV's main story.
        >Standard Rulebook: The Standard Rulebook includes all of the basic rules and information you need to create your character and play the FFXIV TTRPG. Designed as the core rulebook for adventurers and gamemasters alike, this fundamental game resource will open up a world of unlimited adventure.
        >Scenario & Gamemaster Guide: The Scenario & Gamemaster Guide is a powerful resource for gamemasters who wish to run their own adventures. It contains a wealth of information and advice for running the game, and provides a wide variety of handy data that can help gamemasters craft their own stories and scenarios. It also includes a number of original premade scenarios that can be played right out of the box as well.

        How could that be anything but a "real" ttrpg?

      • 8 months ago
        Anonymous

        Hmm I doubt it, Yoshi-P is a huge westabo and is probably aware of the huge spike of DnD popularity. A ff roleplay game would be huge if done properly.

        Also they are selling a starter set, a rulebook and a DM book, just like DnD.

  36. 8 months ago
    Anonymous

    Okay but can I eat my fairy and spend the next thirty seconds doing zero healing while I cast Broil and Energy Drain?

    • 8 months ago
      Anonymous

      Those were the good times...

  37. 8 months ago
    Anonymous

    If you play into the lore, you can do a lot of fun stuff with class abilities

    > Warrior is literally too angry to die
    > Dark Knight is stronger the more dramatic the scene is because they are emotion-powered
    > Take the rails off of Summoner and let them live up to their name, doing fun shit with primals
    > Dragoon can basically fly and is specced for midair fights and anime-dash jousting
    > Black mage is horrifyingly powerful, just slow, so they are going to sit here for the next 3 turns screaming while particle effects go off and then cast Nuclear Bomb
    > Monk can only use melee, but gets 2 full turns per round
    > Machinest has a gun, but its less dangerous than the rest of the shit they keep building

    • 8 months ago
      Anonymous

      If you play into the lore you can't be a Dragoon (only Ishgard high-ranking soldiers), Black Mage (forgotten and forbidden art from Mhach) or White Mage (Only Padjal can be selected to wield it)
      I'm sure you also can't be a Scholar, which is a forgotten art from Nym

      • 8 months ago
        Anonymous

        Eh, it just means that you are one of a kind. Its obviously *possible* to learn those skills, just extremely unlikely to get the opportunity. But player characters are, by their nature, unlikely individuals.
        If the WoL can learn all of the jobs, a party of WoL's can learn even the rarer ones individually.
        Also, lets be frank: There is zero chance that YoshiP approves a version of the game that doesn't let you play BLM.

        • 8 months ago
          Anonymous

          Example, Thancred picked up a Gunblade and started swinging despite it being a secret Bozjan art taught only to knights

          • 8 months ago
            Anonymous

            What? No
            >During his time in the imperial provinces, he met a Hrothgar named Rostik who taught him the ways of the Gunbreaker.

            >Rostik is a key figure of the Bozjan Resistance. He taught the art of the Gunbreaker to countless pupils, among them the high-ranking Resistance officer Marsak and Thancred

            While it is true that they train Gunbreakers, you likely won't find one outside of Bozja and its military, which Thancred helped when he was a spy

            • 8 months ago
              Anonymous

              Thancred is also someone who is high motivated to seek out new tools and skills. Ever since the 'Minfillia's dad' incident, he's never let himself stop seeking ways to improve because the idea that he could fail and innocent people could die due to his lack of preparation drives him to seek every advantage he can. And that was BEFORE he became what amounts to a cripple in Eorzea by losing his ability to channel aether. After that, it was all tools and tricks and gambits, the Gunblade might as well have had giant flashing lights on it as far as he was concerned considering that its a magical tool he can use even with his disability because it is cartridge based.

              • 8 months ago
                Anonymous

                >its a magical tool he can use even with his disability because it is cartridge based.
                He can't, the cartridges are magical. Both in the Source and in the First, he need help from other people to properly use it.
                When Thancred is in your party, he won't use Cartridge skills unless partied together with Yshtola, Urianger or Ryne in the First.

              • 8 months ago
                Anonymous

                That doesn't mean he cannot use it, it just means he can't make the ammo himself. A situation thats less than idea, but easily manageable.

              • 8 months ago
                Anonymous

                >but easily manageable.
                He lost a major fight in the First because, in the end, the Gunbreaker is nothing but a fancy sword for him without backup.
                Honestly, its easier for him to turn into a Reaper (Garleans also can't use magic) than a Gunbreaker. But we all know the true reason: He is a GNB is so that they could sell ShB new job.

                It will be interesting to see if he (or any of the Scions) will appear in the premade adventures they bundle. His appearance alone sets where in the timeline the adventures happen.

              • 8 months ago
                Anonymous

                Well, lets see. If we are presuming that the premade adventures do not follow *literally* the adventures of the PC WoL, then I can think of a few adventure ideas that would fit nicely into the timeline:

                The first is Operation Archon. A bunch of adventurers infiltrating a Garlean facility to destroy the lunar transmitter and attempt to stop Dalamud's fall. The Battle of Cartaneu would be cool, but honestly a bit of a slog to fight through without some kind of mass battle rules and the scripted end of it would be unsatisfying.

                2: Attacking a castrum during the end of ARR. Need not necessarily be the Praetorium, there were a bunch of battles across Eorzea unfolding at the same time to lock up Garlean forces.

                The potential problem between 1 and 2 is they might be too much of the same thing. Storming one Garlean facility is much the same as storming another.

                3: One of the adventures has to be a primal fight. Its effectively mandatory. My guess is Ifrit or Titan.

              • 8 months ago
                Anonymous

                >He is a GNB is so that they could sell ShB new job.

                No, he's a GNB because they needed a tank trust.

        • 8 months ago
          Anonymous

          Yea sure, they can give some bullshit explanation. The WoL is an exception as he is Main Character(tm).
          Let me expand -
          >You can't be a Paladin, they chosen royal knights of the sultanate
          >Dark Knight crystals are forbidden and only passed down mentor-to-apprentice
          >Reaper is also a forgotten and forbidden art only pure-blooded Garleans have access

          Which make me wonder if they will even include the expansions jobs, so far, we only saw ARR jobs

          • 8 months ago
            Anonymous

            Logic dictates that they release splatbooks per new region. An Ishgard book, a Gyr Abania/Far East book, et cetera

            • 8 months ago
              Anonymous

              >Logic dictates that they release splatbooks per new region. An Ishgard book, a Gyr Abania/Far East book, et cetera

              Square Enix are already greedy bastards when it comes to the monetization of their stuff, don't give them ideas

            • 8 months ago
              Anonymous

              Eh, the problem with that is that not all of those regions have enough meat to justify a splat of their own. Ishgard and the Far East? Yes. Gyr Abania and Thavnir? No. The former have a lot of unique lore + new classes associated with them, while the the others have just lore but nothing new to bring to the table mechanically. Besides lists of enemies, I guess.

            • 8 months ago
              Anonymous

              They're idiots not to release splats for FF7 etc but apparently (going off the branding) they're not doing that, so

              • 8 months ago
                Anonymous

                Based on sales of recent stuff, FF14 is more popular than FF7 is. The FF7 remake stuff, as highly praised as it is, has not been making SE as much money as you'd expect.

              • 8 months ago
                Anonymous

                Hell, until XIV passed it, XI was their most profitable FF game. There's a reason why they were absolutely willing to redo their entire game after it was a massive failure.

    • 8 months ago
      Anonymous

      > Black mage is horrifyingly powerful, just slow, so they are going to sit here for the next 3 turns screaming while particle effects go off and then cast Nuclear Bomb
      That's pretty boring tbh, I hope they make it more interesting

  38. 8 months ago
    Anonymous

    Haven't been into FF since the early 00s, but sure I'm interested. Depends entirely on the system. I'd love to make an FFT campaign.

  39. 8 months ago
    Anonymous

    >battle map required
    >more like a wargame or board game
    >built like an MMO in ability design
    oh it's 4e

    • 8 months ago
      Anonymous

      that is my main worry
      If I wanted that then I would just go and play the game this was based off. Maybe that's the reason this exists, to draw people into the MMO and teach mechanics.
      I worry that this isn't a game that lets you explore and adventure in Eorzea using skill checks and abilities, it's going to be a game where you run through some mapped out ARR dungeons and learn how to handle stack markers and meteor towers

      • 8 months ago
        Anonymous

        Counterpoint: if it does stack markers and meteor towers WELL its a hell of a lot easier to bolt on a basic skill check system on top of that than it is to find a good mechanical way to handle raid mechanics in an RPG.
        It would be disappointing if the base game doesn't do what we want, but if the bones of it are good taking it the extra step of the way is trivial.

      • 8 months ago
        Anonymous

        luckily, it is also a TTRPG, and a gamemaster can still implement these things and turn the focus away from the combat if that is what GM and group want to do.

        Though I can see why a wargaming focussed TTRPG that is pretty much an ad for a video game would be a scary thought.

        • 8 months ago
          Anonymous

          So far, there is no hint of social stats. And honestly, I'm glad its sticking more to a real game than just a storytelling device

          • 8 months ago
            Anonymous

            luckily, it is also a TTRPG, and a gamemaster can still implement these things and turn the focus away from the combat if that is what GM and group want to do.

            Though I can see why a wargaming focussed TTRPG that is pretty much an ad for a video game would be a scary thought.

            I kind of despite social stats but it is true that we haven't seen anything so far that shows characters having out-of-combat traits or skills of any kind, social or otherwise, unless there's an as-yet untranslated chunk of the character sheet we collectively missed. Yeah, a GM can always just say they're going to homebrew the system by strapping on an entire separate game to the non-combat half of the experience but that's also a bit much?

            Based on sales of recent stuff, FF14 is more popular than FF7 is. The FF7 remake stuff, as highly praised as it is, has not been making SE as much money as you'd expect.

            Hell, until XIV passed it, XI was their most profitable FF game. There's a reason why they were absolutely willing to redo their entire game after it was a massive failure.

            That makes it sound as though producing an FF7 splat would be mutually exclusive with an FFXIV focus. Though they should've just made FF7 Remake less shit if they wanted more money, tbh.

  40. 8 months ago
    Anonymous

    Looks cool to me, I hope they make some nice minis for it.

  41. 8 months ago
    Anonymous

    My brother who's super into FFXIV is trying to nudge me to get it because the dice look cool. Worst part is, he is right, they do look cool.

    • 8 months ago
      Anonymous

      Is that symbol supposed to be 1 or 20? And where's the 6 on the d6?

      • 8 months ago
        Anonymous

        >Is that symbol supposed to be 1 or 20?
        Unknown but probably 20.
        >And where's the 6 on the d6?
        On the other side, see

        >each die is copypasted

        >each die is copypasted
        Just like all the jobs in ffxiv, copypasted...
        It's even got the colors matched up for 1 tank, 1 healer, 2 dps. For the copypasted party comp......

        • 8 months ago
          Anonymous

          >Just like all the jobs in ffxiv, copypasted...
          Stop letting a cucked faux femboy on youtube feed you your information. Learn and play for yourself instead.

          • 8 months ago
            Anonymous

            Stop dilating and coping
            Name a melee class without a 1 2 3 combo

            • 8 months ago
              Anonymous

              You are thinking tanks as just being 1-2-3. Melee dps is more complicated.
              Samurai has 3 different melee combos of varying lengths for building up stickers, and different effects based how many stickers you cash in for your special attack. Dragoon weaves between two different 5 step combos that you want to alternate between, etc.

            • 8 months ago
              Anonymous

              While the game used to be way harder back in HW (peak gameplay for most jobs) if you want to optimize dps are not as braindead as you make it sound.
              Tanks are boring though, that's true.

              • 8 months ago
                Anonymous

                Tanks have boring attack rotation, but have to carry more of the fight. It'd be annoying to have to handle tank-specific mechanics, manage the boss, mitigate damage, AND have an attack rotation on par with a DPS. Its like how healers have a very simple damage rotation because their primary focus should always be on everyone else's healthbar, not maxing their deeps.

              • 8 months ago
                Anonymous

                They do nothing at all, don't fool yourself.
                It's not like healers that can optimize healing and dps as much as they can, tanks have a braindead rotation, easy enemies that will always teleport to mid, and TBs so far apart they can basically pop everything on each single hit.

                The problem is that HW required more thought than "have an exact 2min rotation" and the playerbase hated it, so we're stuck with the most boring shit forever

                FFXIV community is moronic.

              • 8 months ago
                Anonymous

                The problem is that HW required more thought than "have an exact 2min rotation" and the playerbase hated it, so we're stuck with the most boring shit forever

    • 8 months ago
      Anonymous

      >each die is copypasted

  42. 8 months ago
    Anonymous

    KINO, I can't wait to literally jump over everything as God intended lore accurate dragoons to do

    • 8 months ago
      Anonymous

      You will be sorely disappointed when you learn FFXIV dragoons aren't invulnerable jumping

      • 8 months ago
        Anonymous

        I know, I play Dragoon... I suck at it....
        But anyway every time I saw estinien travel around by making giant leaps from here to there and then was slapped back into the game of having piddly little legs only able to occasionally elusive jump I felt immensely envious.
        NOW I WILL FINALLY JUMP GOOD hopefully

        • 8 months ago
          Anonymous

          The Eye of Nidhogg is a hell of a drug.

    • 8 months ago
      Anonymous

      Jump in FFXIV is just a damage button on a 30 second cooldown. It doesn't even move you.

      • 8 months ago
        Anonymous

        What is
        >elusive jump(moves you away)
        >spine shatter dive(plops you right ontop of enemy)
        >dragon fire dive(same as above)
        I mean it's not as cool as what your told/lore but it does move you considerably to be useful, but anyway with a ttrpg there are no longer game engine limits jumps are actually jumps

  43. 8 months ago
    Anonymous

    Did they really choose the worst FF for this, didnt they?

    • 8 months ago
      Anonymous

      Lore wise? Nah, it's the best.

      Gameplay wise? Only thing better from a character building perspective would be XI. Unless they let you play as races and classes outside what the games allowed. Then IX and XII would be kino.

      • 8 months ago
        Anonymous

        14 has the advantage of being able to pick and choose the best bits from other final fantasy games. They adaptation of that material might not always be faithful to the original, but it lets them grab the best material and they've done a pretty great job of making the resulting world feel cohesive as opposed to just being a nonsensical mishmash. Probably the most impressive bit isn't even the lore of nations or whatnot, but the science of aether that the game builds up over time. These magic nerds are not just spouting random bullshit, everything they are saying adds up and makes sense in context.

    • 8 months ago
      Anonymous

      Probably the second best one for a TTRPG setting. Only XI is arguably better.

      Just the fact that there is an Ivalice (different from the one in FFT/12/Vagrant) in XIV with the same care into its worldbuilding as the original, as it was also written by Matsuno, already mogs these other games. And those would be probably be the third choice for "good TTRPG material" after the MMOs.

      • 8 months ago
        Anonymous

        Yeah. 14 has all of the advantages of having the fricking stellar setting of Ivalice inside of it, but unlike 12/tactics/etc we know what the rest of the world is like too and most of it is pretty interesting as well.

        And if you are a diehard for one of the FF games that hasn't been given a place in the world yet, you just make it a Reflection and its all good. Personally, I think that someday they are going to take a bunch of the more 'advanced' settings like Midgar and Insomnia and roll them together into a single world that just has a generally higher tech level.

  44. 8 months ago
    Anonymous

    Stat me (in FF14)

    • 8 months ago
      Anonymous

      I don't recognize that armor. What is it?

      • 8 months ago
        Anonymous

        NTA, its Rinascita Fending armor. You see that armor everywhere because its latest crafted gear.

        Stat me (in FF14)

        Stats dont matter in FFXIV. You're ilvl 610 and thats all the stat you need. Hopefully they wont make items in the TTRPG as boring as it is in game

        • 8 months ago
          Anonymous

          Oh, duh. I see it now. I didn't recognize it without the bottom half.

        • 8 months ago
          Anonymous

          The latest crafted set is Diadochos, the set brings you up to ilvl 640

          • 8 months ago
            Anonymous

            Eh, sure. Its been awhile since I've subbed to get caught with whats the best beatstick. My point stand though.

  45. 8 months ago
    Anonymous

    I wonder if Square Enix is aware that FFD20 already exists and has an SRD with more options than the majority of commercial systems.

    • 8 months ago
      Anonymous

      Of course they do, but otherwise how they can sell the mmo brand if they acknowledge it?
      Also, FFD20 copies a lot from the modern rpgs, this will be very likely an original spin on the genre

Your email address will not be published. Required fields are marked *