Finally bought Elden Ring this weekend
Most bosses's movesets now feel like Sekiro's gorilla, the game is hard as balls, any combat tips?
Also what are the main "Don't give that object to that character or Patch will shove a pineapple up their ass" or "Don't interact with them past this point or they'll become a slug" moments? (limited spoilers please)
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>Most bosses's movesets now feel like Sekiro's gorilla, the game is hard as balls, any combat tips?
Stop playing it like its DS3.
I stopped DS3 around the third poison swamp, what do you mean by that? I'm mostly using shield + rolls, don't really got the hang on that ash moveset thing and I can't parry for shit even with the buckler
It means stop playing it like roll+R1 and learn to take advantage of the stance break mechanic by finding ways to attack during the boss' "turn", with things like guard counters, jumps, and ducks. Charged R2s whenever you can fit them and a ranged consumable like throwing knives if you're a melee.
>ducks
is ducking any useful? didn't even think about using that mechanic
Yes but it requires a bit of experimenting with your ash of war or weapon moveset to see what puts you in a low posture and when.
Those ash of war thing, how can I experiment when I only have a limited number of them?
What do you mean limited number? They use FP.
I meant, to install them on weapons
You can swap them as much as you want.
You are free to take them out and move them to other weapons, you only need multiple copies if you want several weapons with the same ash.
Also, burst damage ashes have some of the best posture break values.
Completely demolish mini-bosses once you know how many hits leads to a break.
Attacking from a duck will give you the rolling attack without having to roll, and on some weapons it can be really good.
Also jumping removes the hitboxes for you legs till you land, so you can totally jump over attacks like tail sweeps and especially the ground/eaththquake attacks many bosses have.
great, thanks for the tips, can't wait to rekt that fricking cat tommorow
There are different types of parrys with different ashes, and you can change the type of parry on different shields.. There is also the shield block retaliate, but it mostly just works for trash mobs and not bosses
>health bar that huge
>clearly has all the hitboxes memorised
yeah get fricked anon
>health bar that huge
Yours is just small.
>clearly has all the hitboxes memorized
Its like the 5th or 6th time you fight them at that point anon.
>60 vigor
>2879 hp
60 vigor (almost half of your total level investment) gives 1900 hp by itself. You've got morgott's great rune on and active which would raise your HP to 2375. A crimson amber medallion +2 and an erd tree's favour +2 talismans would raise your HP total to 2667. Meaning there's still yet another effect or item you are using to maximize your HP even more. The point is you've taken rather serious measures to get as much HP as reasonably possible, so it's not just a case of "just level vigor lol". You've specifically built around having a huge HP bar.
>so it's not just a case of "just level vigor lol". You've specifically built around having a huge HP bar.
...and?
The flask buff is what you're missing, by the way. And for the record, great runes are really what do most of the work, they're OP. Which is to say, if you don't play online to give yourself a healthy stock of rune arcs, you're basically nerfing yourself.
High vigor play is soo boring unless you're doing NG+7 or some shit.
It's far more exciting to go to to Lyndell at RL25 with a +3 weapon and actually have to get creative.
>movesets are the same as hitboxes
>don't level vigor
>cry about getting one shot
really Black person?
>clearly has all the hitboxes memorised
yeah crazy how easy the game is if you just pay attention to the type of swing and move a boss is gonna do rather than adhd spam rolling the moment you see them start an animation
>clearly has all the hitboxes memorised
Crucible knights have literally the most predictable moveset of any enemy in the entire game
>I beat a mid tier boss after grinding 500 levels and spending several days trying this game is so easy!
Anon...
Is that what you tell yourself to make yourself feel better?
I 100%ed the game, so no.
You didn't beat the game.
I did, and you just lost the game
Yeah, but he didn't. He's gotten a bunch of levels so he can take more hits and deal a lot more damage, which you can clearly see by his bars and how much he hits for.
You were just underleveled. Didn't beat the game btw.
Woah that’s so cool, anon! I reverse image searched that and got over a dozen results! You must really get around, huh?
Really cause that's crazy
I lied.
You should be ashamed of yourself for lying
I can’t help it!
How rude
Stormveil is an early level challenge that demands a lot of different skills in different parts. Which part are you getting stuck at? Birds, knights, scion, courtyard?
courtyard
the trips are getting longer and longer and even the basic knight can rip me open easily
Post your build and equipment. And are you guard countering, parrying, heavy attacking, poking, etc? How are you approaching the courtyard?
Good
So there's no wild invasions anymore?
I've started as a wretch, I won't turn on my PS5 but I'm around
>12 vit
>11 spirit
>12 faith
>14 strenght
>12 dex
there is, you just need an item to allow invasions
Why are your stats that spread out? It's best to level either STR or DEX immediately to 20 so you can do proper damage with early game weapons. After that either dump your stats into VIT, INT, or FAITH depending on what playstyle you want.
how the FRICK am I supposed to know that
This is very basic and typical build information in literally any game
>t's best to level either STR or DEX immediately to 20 so you can do proper damage
That makes like no difference in your early game damage at all, whatsoever. The only thing that matters is hitting the requirements for the weapon.
Find other paths, stealth shit.
You can lure enemies by throwing rocks or attacking a wall, then hide in a previous room and stealth backstam them for at least 60% of their HP.
If you did that you would probably know that nothing that the anon in that webm did had anything to do with “grinding 500 levels.” He just dodged the Crucible Knight using movement options available to you at level 1.
irrelevant, he actually showcased good ER combat
No he didn't, because it doesn't exist.
This homie thinks he’s a hardcore gamer because he beat Elden Ring lmao
Projection isn't healthy anon.
My combat advice is to max out something fast, Vitality is a good one. Stat dump and build your HP bar early, that way you can actually take a beating a start developing how you want.
Elden Ring is purely about timing, but by all means find a playstyle that works for you, setting your talismans up correctly can be vital as it can open up crazy combat options.
I don’t want to be reductive, and I’m sure a lot of people will be pissy for me saying it’s as simple as this, but it really is just “learn roll timings and get one or two hits in, repeat til dead” for every boss in the game. Sometimes you’re on your horse, and it’s “run in, get one or two hits, run out, repeat til dead”
On the one hand, beat Margit and you’ve more or less got it down. On the other hand, man oh man it can get stale or insanely unfun fast. Spirit Ashes are broken, they’re basically companions you find in dungeons and summon at bosses aka co-op - if things feel too bullshit, use ‘em. It’s easy to get caught up in “gut gut” homosexualry when a lot of the bosses are totally unbalanced anyway.
Above all, have fun with the power trip; but don’t expect a lot of engaging solutions in combat.
All the bosses are balanced for solo play, anything else is the player admitting defeat and pressing the easy mode button.
Even the 2v1 bosses have AI leashes that prevent them from both attacking or sprinting toward you, so one will always be more agressive while the other just gets a few attacks in.
>Even the 2v1 bosses have AI leashes that prevent them from both attacking or sprinting toward you, so one will always be more agressive while the other just gets a few attacks in.
lol
They absolutely do not have any kind of leashing. the double crucible knights in
for example have no issue with rushing your ass down regardless of what the other one is doing and you will have to take into account both of their heal punish reads every time you sip. The crucible knight and misbegotten warrior duo is similar with the warrior being extremely aggressive throughout. The godskin duo will both fireball you every time you sip too.
The duo fights got patched anon.
Here's a clear webm of the leash in action.
The spearboy is pacing left/right since his parter is the main dude is attacking
When the main dude gets parried and becomes "inactive" the spear guy instantly lunges.
I'm not that anon but I mentioned the same thing in a different thread a day or two ago. There was absolutely no AI leash and I played against those two last week. Other duo bosses don't have that either but most are manageable but some like the crucible knights are a pain to deal with. I really like Elden Ring but those duo boss fights suck for the most part.
It was with Patch 1.04 they changed the behaviors of Duo Boss fights, this wasn't in the patch but found by data miners and I can confirm they don't attack you like a spastic both at the same time anymore unless you get closer to the passive one
I wish they made an exception for the crystalian boss fights. Their attacks were simple enough that having them attack at the same time made the fight frantic but still manageable, now they’re basically nonthreats.
Honestly their attacks aren't any less simple than others, it's just that their animations are crisp and simple enough they're extremely easy to read. Unlike Morgott, who yeah has a lot more sweeping attacks sure but his design and hunched stance makes him a bit harder to read.
Which isn't a bad thing mind you, a boss like Jinnai who's hard to read* unless you pay really close attention to his tells but not overtly more difficult movesetwise would be a neat gimmick.
*I honestly don't remember his boss fight at all, I mean more from a design perspective. No fancy frills or ostentatious stance, just a stoic calculating looking enemy
This is the reason I stopped playing after ~20 hours, every single boss played out the same way: dodge and hit, then once they get down to half they enrage and you dodge twice as much per hit. I think I fought at least 15 bosses and they all followed this exact pattern, except for one (mimic tear). The other Souls games I've played didn't have this problem so I don't know how they fricked it up for Elden Ring.
It gets so unbelievably bad about this in the end game. I don’t mind so much when it’s Horaux Loux doing crazy shit but goddamn do they go overboard with dragons and other repeat bosses and cracked-out enemies, it really does get exhausting by the end.
>goddamn do they go overboard with dragons
the first time I properly fought a dragon it was the crystal dragon guarding the key to the academy. I fought it on horseback and it easily ranked among most satisfying fights I've ever had in any of the souls games. It was so much fun for me it made me wish there was a game just about hunting and slaying dragons like old fairy tales and legends A game where you had to study the behaviours of a particular type of dragon, prepare your gear, prepare the battlefield, and do loads of prep work, a game where after a period of skirmishing and testing the dragons defences and reactions it comes down to finally squaring up against them and using a lance to spear their heart with one well prepared and aimed blow. That first dragon fight left that much of an impression on me.
And then by the end after fighting a dozen+ more I fricking hated fighting them. I hated how all I had to do was ride up to their ankles and deliver a pair of heavy attacks form horseback and they'd fall over like limp sacks of shit. I didn't even go for the visceral, it was more damage with my build to just keep heavy attacking their toes than try to jump over their tangles hit box to get to their head, which might even be clipping through the geometry or floating in the air. Dragon fights came completely trivial when they weren't just fricking broken, the pack of dragons on top of ranni's respite were especially horrifically placed in the world where almost every single one of them ended up getting stuck on some rock pillar on down at the bottom of the lake.
Elden Ring doesn't have an enrage mechanic.
>muh rollspam
The game completely went over your head. You saw rollspam wasn't working so you decide "it's because I'm not rollspamming enough, that's it!"
Dodging is a completely optional play style, grab a greatshield and you can block most bosses and circle around them and you'll only need to dodge grabs and shit like huge hammer hits.
You can even trade with bosses via weapon arts like endure.
>Elden Ring doesn't have an enrage mechanic
you know what he meant morono
No I don't. Phase 2 maybe?
He said he fought 15 bosses and he's 20 hours in, so he's still obviously in Limgrave + Liurnia, maybe Caelid.
And most of those would be catacomb side-bosses that don't have a phase 2 exclusive move set, at best they have an extra attack added in.
Greatshield works for attacks that aren’t AoEs; it’s just that an AoE ends every combo, or for bosses like Malenia still lets her fricking heal, defeating the point. If I have to fat roll at the end of almost every combo because it ends in an AoE anyway, then I’ve effectively reduced roll spam by half. Into… guard, then roll spam. I used a great shield on two separate playthrough now; it does NOT circumvent the need for frequent rolling in any meaningful way. Compare with monster hunter, where I-frames are minimal, rolling is used for positioning, and shields always work how you’d expect. At least the game doesn’t punish me for NOT using a roll spam play style because it ALWAYS works provided stamina.
>AoE
???
You can block those too.
Wrong for Margot, wrong for Rennala, wrong for Godrick, wrong for the final two bosses, wrong for Malekith. What AoE can you block with a great shield? Was using a fully upgraded Eclipse Crest for reference. It. Does. Not. Work.
Heavily emphasizing your lie doesn't make it less of a lie dude, there isn't a single unblockable AoE attack in the game
You can absolutely block Godrick’s AoEs, I did it with a wooden Greatshield you get from the basic soldiers ffs. Are you so moronic that you just have your guard button glued down? If you don’t let your stamina recover between attacks you’re going to get guard broken, especially if you just stand there and block heavy attack after heavy attack.
You can jump the majority of area of effect attacks, especially the ground based ones.
There's an optional strategy for each type of attack in ER, regardles of enemy and they expect players to fully engage with most of the mechanics, like in Sekiro:
>jump over sweeps/ground attacks like Godrick's Jackhammer
>block agile attacks and super fast enemies like imps and dogs
>roll huge ass clubs and swords that take ages to swing
>strafe thrust attacks that have no tracking
>parry a very obvious attacks with huge tells (almost every boss has one "please parry me" attack that's way slower and more exagerated than the rest)
Sure, you can block everything, roll everything and even jump/spring away from every attack but that's a (you) problem, don't call the game boring because you're too much of a coward to even try shit.
What on earth are you talking about? You can block those attacks with a Greatshield too.
>fat roll
Why are you overweight? Put points into endurance so you can actually use Greatshields without killing your stamina regeneration. Why are you rolling away in the first place? Guard counter them at the end of their combo.
>Elden Ring doesn't have an enrage mechanic
9 out of 10 bosses have a mechanic where once you get the down to half health/deplete one of there many healthbars, they get a new moveset that's, woah dude, even CRAZIER! Call it whatever you want but after the third time in a row it made me want to strangle the nearest game developer. You've also mistaken my complaint, I wasn't having an issue with the effectiveness of dodge rolling, I was complaining about how every boss follows the same formula. It's like they saw how much people liked Artorias and decided to make every single boss play like that fight.
bosses having a second phase is cool
>It's like they saw how much people liked Artorias and decided to make every single boss play like that fight.
This so much. Why does every boss flip and jump around while I'm still stuck doing rolls and swings.
Artorias was cool because it was a one-off. When every boss does that, the effect is lost.
Also the camera can't even fricking keep up with it.
>The other Souls games I've played didn't have this problem
I have only played das1 and 2 but they are absolutely rollspamable.
Not that guy but DS2 is anti-rollspam to the core.
Even with like 50END you have like 5 rolls before you're out of stamina, maybe 6 with the 3rd dragon ring.
I don't remember how much stamina I had but I do remember the I frames being very forgiving. I definitely roll spammed through most of 2, beat several of the bosses first try. I actually don't hate 2 like a lot of people do but it seemed as rolly as 1.
Both the bosses and player are slower in ER than DS3, in fact they rely on delayed attacks to get you, very few have spin2win multi hit combos that require multiple rolls.
Block fast attacks, roll slow huge attacks and do either for middle of the road ones.
Don't do consecutive rollspam, you'll get caught 90% of the time.
Blocking is actually way better than in DS3 and with
guard-counters and posture break you can totally play a greatshield tank build since guard-counters hit as hard as a fully charged R2.
Learn to use the new mechanics
>new mechanics
Such as? It's as soulsborne as soulsborne gets
Play aggressively. The stancebreak mechanic is meant to help the player counteract the enemy’s hyper aggression if you know how to make use of it. Most bosses will start recovering their “poise,”after around 5 seconds of not taking damage, so you can use projectiles like throwing knives to stop them from recovering kinda like shurikens in Sekiro.
Early game stat scaling is pointless, get what you need for a weapon and pump VIG or FP if you're a magicoid.
This, 20 vigor ASAP as a baseline for early-mid game is a must for a first run.
The game clearly hints that you should be doing this by the fact that the length of starting lifebar of every class is way shorter than the stamina bar.
>Also what are the main "Don't give that object to that character or Patch will shove a pineapple up their ass" or "Don't interact with them past this point or they'll become a slug" moments? (limited spoilers please)
Don't get naked in front of the big door unless you want that ending
Play the "you're beautiful" sound for the monkey
Give D the dagger if you want to continue Fia's questline
Don't give the tonic of forgetfulness to anyone you like
You know what I want for a boss fight?
A proper military battle. Like with Ivory King, you can go around and free allies to fight with you, but instead of one knight each ally gives you like 10 Godrick Soldier equivalents, and with all of them it's you+100 dudes vs one Commander Niall type and 200 dudes. Or overlevel yourself by 900% and go full Dynasty Warriors on it.Just script both generic soldiers to have a preference for fighting in formation and add in a bunch of background fireballs and arrows flying over the battle and boom, cool gimmick fight.
Make them all ghosts or "you're in a memory" or something if you're like FROM and are allergic to players having actual allies.
That would be super cool.
Awful
>bosses feel like Sekiro
They are, and it's aids because they're in the wrong game. Hyperaggressive enemies with 15 second combos are great when you can flip that momentum back on them, but in Souls style games you end up watching Maliketh play helicopter by himself like he's mashing buttons in DMC. So many bosses in ER, you barely get access to the homosexual and have to observe half the "fight" from a distance, patiently wait for their dance recital to end, and then go in for a 1-2 hit punish (that will most likely be counter-punished because, again, this game forgot that it's not Sekiro)
Says a lot that a game about bossfights can have so many shitass bossfights and still be a relative 9/10 compared to the industry at large.
>you end up watching Maliketh play helicopter by himself like he's mashing buttons in DMC.
Just stand under him and he can't hit you lmao
They don't, you're just overthinking shit.
ER bosses are far slower than DS3, BB and Sekiro bosses.
There's not a single boss that's even close to Maria, Freide, Abyss Watchers, Pontiff or Champ Gundyr in terms of speed or combo length.
They're based on very slow and onvious wind-up, followed my 1-2 fast swings, Even Malenia is closer to Nameles King's delayed shit then to Pontiff anime spins.
the first boss is meant to filter you for playing like it's DS3, stop doing that and adapt
I summoned some OP player
I did not beat the game
The bosses are a lot more dull if you want to play roll+r1 because they're spammy as hell and you have to wait around a lot for openings. Either just bite the bullet and do it the hard/tedious way or use any of the new mechanics if you want to get it over with, from ashes of war to magic or summon ashes.
It's possible for some bosses to become fun after a long time of practicing and learning their moveset like the webm guy showed itt, but the time investment is not worth it for almost any of them imo, it's something you do after you finish the game.
>time investment
This is a meme. Its objectively faster and easier to fight bosses using the intended mechanics than it is to just hit your head at the wall over and over pressing roll+r1. Learning to jump or duck or guard counter attacks isn't hard. What it is is less forgiving than rolling, but its also way, way more rewarding.
The only valid actually easier way to make bosses faster/easier is to cheese them with summons/magic.
If you're a melee only player you're pretty much on hardmode. Just summon anon, solo bosses later when you have a better weapon and build
Why are people afraid to admit that the combat in souls games isn't that good. They're good games in spite of it, not because of it.
Because it's fine, and people keep trying to act like it's awful horrendous unplayable garbage and the worst combat in any game ever
I think its exceptionally fine. In fact that's one of the main draws for me and I genuinely just enjoy much more traditional combat than something like DMC or Ninja Gaiden.
Because that's wrong
The combat is great, one of the best in the genre at least
Give me comfy, memory based, reliable combat over some avant-garde ridiculous button mashing bullshit like you see in most other Jap games.
Getting good is part of the process
Did you find a chest by the ruins near spawn?
the ruins with the wheeled obliterator? what's up with that place anyway?
I meant here
If you go here and open a chest, you’ll get pretty good gear
>go there
>open the chest
>get a twinblade
wtf thanks anon! cool weapon!
Look for another chest reeeeeee
I imagine out of 20M players, there's at least 50 ppl in the world who's first souls expirience ever, was going in that ruin, then getting teleported to the shrimp mine, only for them to ragequit and refund the game.
50 people is way too low
I’d imagine a good amount of players went there
My very first play through it happened to me just because I wasn’t following the grace
It was the most absolute kino and soul experience I ever had in a long while
Many will say it’s dogshit or an asspull, but I’ve spent a good ten hours wandering around caelid and figuring out how the frick the grace and fast travel work
AND I didn’t even unlock torrent yet so I was really just walking around getting one tapped until I found a way out
your maiden dies in the end.
Imagine playing a souls games for the story, what a sad pathetic troony.
Not if you let chaos take the world
I hope you're ready for kino
I've already beat the deer but I'm getting filtered at the main castle, I don't know if I'm supposed to be there at such low level, is this like a BOTW thing?
>main castle
There are like ten castles in the game which one? Stormveil?
yes
Well if you need to, just use a shield and a claymore, that carried me to about a third of the game
You can easily beat Mergit at SL1, with a +0 weapon, and it won't take more than 60 seconds, I did it on my 2nd run no problem.
This is a 90% skill based game, not a gear based one like BOTW.
Use weapon arts, they do nearly x4 damage compared to regular R1 attacks, especially early on with unupgraded weapons.
Even a basic longsword with the Face-off weapon art lunge will demolish bosses, just strafe behind him and do one of those then back off.
But don't back off for more than 10 seconds because his posture regenerates and you won't get a break, see
Margit? What weapons are you using?
>margit
Not him but I think he meant that he killed the reagal ancestor
He said he beat "the deer" but "the castle" is too hard for him, then confirmed it's Stormveil.
That could be true
Which is why I found it weird that he killed ancestor but can’t get through stormveil? Just because margit has horns doesn’t make him a deer
pick a playstyle and use appropriate buffs (for example: charged attacks focused, jump attack focused, multihits, roars etc).
Use buffs, defensive and offensive. They are cheap.
Use full movesets: r1, r2 and charged r2, weapon skills, jump attacks.
Experiment with ashes. Use shields if needed. Level vig.
post fashion
Finding something that actually works with the gay mask took fricking ages.
Greathelm and surcoat is overdone but it just fits so well it's basically part of the same set.
>it's an "OP is stuck on Mergit rerun"
Parry, block, guard counter. Spamming roll is generally a bad idea.
>mfw the dlc is only accessible after beating malenia
>started a new character on ng+
>only did it to get dual anchors
Stfu I DONT want to kill malenia again for the fifth time
Ganker likes to say they are good at games but i see a LOT of gigantic health bars in this thread.
>gigantic health b-AAAACCCKKKKKK
>kills a magicgay
could you prove the point any harder?
>could y-AAACCKKKKKKK
Viglets...
>sub 900 health
Wtf are they doing lmao
And yet I don't see anyone with a gigantic healthbar claiming to be good at the game. Sounds like you felt personally attacked for some reason.
Almost all of those clips are the same dude, I beat the game at level 115 and most of that went to my stamina. Although to be fair to him I guess it's not like you can shrink your health bar without just starting over, although he does act like he's really good at the game for it so he's a gay anyway
>although he does act like he's really good at the game for it
Sounds more like you projecting some kind of insecurity to me.
>Almost all of those clips are the same dude
It's literally just one extremely autistic and mentally moronic Fromdrone that spent 30+ hours per boss memorizing the hyper specific patterns and now he posts webms of himself being way overleveled fighting them to "refute" the undeniable fact that combat has just been rollspam from DS3 onwards.
Because his IQ is in the mid 90s, he's too stupid to understand that this doesn't actually prove anything, and he thinks that if he just keeps spamming his webms (half of which show him rollspamming anyway kek) that he will somehow 'save' Fromsoft.
Shazam lost, you realize that right?
mindbroken moron
Go call for reinforcements shazamtard.
I'm 20 hours in, beat Radahn and the Academy boss.
I'm bored with the game, it was quite enjoyable at first when the mechanics were new and the world seemed fresh but at this point I'm unwilling to sink another 20 hours in to see the end. Personally I'm finding it all very repetitive.
>step 1: enter new area
>area is always a fairly linear corridor with a few side areas with "rare" items that 99/100 times are totally useless
>sometimes corridor is a cave
>sometimes it's a wooden walkway with ramps or ladders
>sometimes it's a castle
>clear trash
>fight boss
>die
>fight boss again
>die
>now know boss moveset
>fight boss again and kill it
>start from step 1
Personally I don't see how this game got anything above a 6.
boss
>>die
boss again
>>die
LOL, he died to catacomb bosses
LMAO
>20 hours in and already beat Radahn and Renalla
Bullshit, this is bait and I've just taken a bite
You want me to post a pic of my PS5 stats?
A fashion set I've been meaning to get but just been too lazy to is
>Erdtree Helm
>Duelist Torso
>either Duelist Legs, Elden Lord legs, or Goldmask's speedo, depending on which ends up looking better
>Some flavor of bracers, ideally goldish, (I feel like full gauntlets would look odd considering the rest of the set)
>Erdtree Greatshield, holy seal
>Erdtree Greatspear, Weathered Straight Sword, holy seal
Shields and parry skills are extremely strong even against bosses. Play like Sekiro. You can avoid attacks with the jump and crouch too.
The number 1 tip is to level vigor to 40. After that do what you want. You really do want vigor at 40 though, it doesn't make the game easy or anything, it just stops you getting 1 shot which is especially important considering that its basically impossible to learn all the moves of any single boss now, so there will always he one or two things that you don't expect and will almost certainly hit you. Being able to survive that makes the game a lot more enjoyable and makes it feel a lot less gimmicky and unfair.
Vigorlet bros…
Im jealous of your pierce damage.
It was my new character
I really only used the pickax as my secondary because it deals pierce damage with the anchor
Just use the spear and jump talisman and you’ll be one tapping vigorlets
It’s post buff unfortunately so they nerfed jumping damage, but it’s still viable
I use star fists too for roll catching
The fact that you're boing attacked but are invincible because you're in some execute animation is totally ridiculous. Is it a bug?
Would you prefer to get fricked every time you do any kind of long ass drawn out animation?
Just doesn't seem very fair is all
you are outnumbered two-to-one or more most of the time
The guy is just jumping and attacking, and is oneshotting people. Clearly he's using some broken build. I don't think 2v1 matters here when he's doing some broken OP strategy that requires no skill or tactics to pull off
True, but then it should be possible to cancel it. Seems like a big oversight from the devs.
See point above, the guy in the videos is just using two buttons.
>broken build
It’s been nerfed
Normally I would be one tapping people, but every time they are left with a sliver of health, which is why star fists or any weapon that is good at roll catching is viable
To me it seems like you're simply abusing game mechanics. Is this fun for you?
It is 1000% worth it, especially when there are people with much more broken incantation builds with infinite spamming attacks
They deserve this
Also, park broken build fyi are the day one builds, for example, the ultimate death blight erdtree shield ass raper
>use deadly sin and some other incantation
>equip erdtree shield
>run towards host and they build up death blight
>infinite death blight backstab
THAT was peak PvP for me
If I find a clip I’ll show it because it was hilariously moronic
>Seems like a big oversight from the devs.
Have you never played a Fromsoft game before? They are all missing extremely basic functional aspects, what you are pointing out is extremely minor in comparison to their other oversights or frickups. If you aren't the type of person that can look past such things and enjoy games in spite of it then seriously just refund your money now and don't waste your time.
>dev oversight
No shit it’s souls games
I think it's a fair compromise if the game is going to lock your character into an animation without the ability to cancel out of it. It can already be risky going for enemies you've downed for a split second if they have a bunch of allies around, and that goes for PvP too.
It is 100% fair, especially when you’re getting 3v1 75% of the time
Always take the opportunity to attack first
>playing the game smartly is a chore because bosses act extremely spastic and will hit you unless you've got both their moveset & your weapon's moveset entirely memorized
>playing the game unga bunga is boring because it's just DPS checks
There's a lot of RNG I find, some bosses are extremely passive one attempt, and then incredibly aggressive another. Guess that gamble makes it interesting
gambling is so cool man i love to gamble and win the same attack 6 times in a row
Learn to parry
fricking how that shit is impossible
This
I fricking hate parrying ever since ds1
It’s so bullshit and obnoxious
I prefer the kick
Use golden parry.
Things like the crucible knights, while they have meme combos, can get instantly shut down by parrying
Just learn when the first attack they do in a combo
lol babbys first dragon's dogma
They’re not similar
yeah, dragon's dogma is way better
>so good they're waiting for elden ring DLC to release first so they don't get overshadowed like TOTK
kek
>the entire world revolves around fromsoft games and every company bases their release schedules around it
this is your brain on fromslop
5 out of the best games shown at summer game fest were Souls clones
>Every delay in history happened due to fear of Elden Ring
I agree but they’re pretty different
>tips?
It's a miyazaki game so you have 2 options
1 - trial and error
2 - look up a guide and get the ridiculously overpowered weapon that you missed that can kill bosses in 2 or 3 hits
I don't like how they made all penis-type weapons in elden ring absolutely god tier for no reason. It's all about using spear wieners and halberd dicks. Fricking homosexual game.
DONT kill Rykard (the snake boss) before completing his family's questlines
Dont kill patches either because it locks you out of the heaviest armor.
Dont interact with forge of the giants until youve completed all the quests you want first.