Finally finished this *sigh*. Not even sure how to do this or where to start.

Finally finished this *sigh*. Not even sure how to do this or where to start. There's a defeating aura looming over the fact that I am about to put a bucket load of effort into something that won't matter. Either can't or won't be reciprocated. Either dismissed or not understood.

Anyway. The Last of Us. I don't typically care much for stories in videogames, and this game didn't change that. I thought I'd hate the story going in, and I did. I could write an essay on this probably, but this isn't Ganker or Ganker not like they'd care anyway. Short form: I think Naughty Dog is bad at writing characters, themes, and plot...wow, that's basically all of what makes a story, But what I think they're somewhat good at, is dialogue. The parts of the "story" I liked where the little bits where Joel and Ellie talk while exploring and traversing to their destination. It's a nice way to fill in the lull of exploring. It's like listening to a podcast while taking a jog.

Now. Onto gameplay...Frick. I could say so much. I could say so fricking much. I'll start with why I played TLOU in the first place. One day, I saw somebody say that TLOU is an RE4 ripoff. I had recently been playing OG RE4(it was all I could play, and no that's not a good thing) But I was immensely disappointed with it. Not only because it's often lauded as a perfect game. But because in some respects it could have been my dream game. Ive been wanting a shooter that feels like an adventure forever. And RE4 constantly teases you with shallow puzzles, traps, "traversal" etc. But they all feel like filler. The game is INCREDIBLY one dimensional, like insanely so. It offers nothing but shooting. You're just being shuffled from setpiece to setpiece in the straightest line ever. Shooting at hordes of enemies. Sometimes well placed like Water Room. But more often than not, just randomly thrown at you. The mechanics are fun. Infact, almost perfect. But everything built around it, is mediocre, or bad. I got bored of it.

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  1. 3 weeks ago
    Anonymous

    i'll stay for this essay

    • 3 weeks ago
      Anonymous

      Thanks I guess. I did this mostly knowing I would receive no engagement, or if I did it would be garbage engagement, so I appreciate atleast someone other than me being in this thread, even if for just a moment. Makes me feel a little less disconnected from everyone. Anyway, it was a long journey. A lot of thoughts I still have left that I want to share, like...idk, I forgot. But I DID have some thoughts left. This was just the best I can do to cram them. Anyway, if you do end up reading it all. I hope you take something from all this atleast.

      • 2 weeks ago
        Anonymous

        Too rambling. You could boil it down to a few bullet points. Don't do narrative unless you can write narrative. Everyone is just gonna get lost in the brambles of prose and miss your point.

        For example, there are way too many sentences which are "well I think that..." Stop. This is Ganker. You are smart, everyone else is a moron. No one wants to hear "your humble opinion". They want to read why this is the case, and why you are a homosexual if you think otherwise. Not "I like x" but "x is good".

        And ellipses make you sound flaccid. It's the "my wiener doesn't work anymore" mode of online discourse, used primarily by boomers whose wiener doesn't work. Notably women never talk in this way, because women don't have wieners.

        • 2 weeks ago
          Anonymous

          >Too rambling. You could boil it down to a few bullet points. Don't do narrative unless you can write narrative. Everyone is just gonna get lost in the brambles of prose and miss your point.

          Man. Deal with it. I don't know how to tell you guys this. But the "context" of my thoughts when playing the game are FOUNDATIONAL to how I viewed it, and analyzed it. I'm not just making an analysis, I'm making a point about videogames. About RE4. About Resident Evil specifically, about moviegames, about The videogame community, about difficulty. About "depth". About game mechanics, about systems. About the idea of "coherence" there was an entire spiel about Dark Souls, and the concept of tightly designed games that I deliberately left out. I wanted to inquire even further about the idea of a "shooter that is an adventure game" you guys are way too fricking arbitrarily restrictive. You dont even actually give good reasoning too. You say shit like:

          >And ellipses make you sound flaccid. It's the "my wiener doesn't work anymore" mode of online discourse

          What the frick is this? It's so crazy to me how I get made out as the insane one on this board when people's criticisms basically amount to "my feelings tell me your words give me "my wiener doesn't work anymore vibes" like what the frick???? This is such shallow arbitrary criticism. I swear I've used the word arbitrary so often, and people brush it off or never acknowledge it that I'm convinced Ganker doesn't know what it means. Because it's a VERY meaningful word. It is arguably the foundation of all engagement. But nobody cares. And then morons wonder why I call everybody subhuman morons that are bots. Nobody knows. Nobody understands how many threads like this I've made. How many effort posts I've made in random threads. How many times I've tried to be earnest. Good faith. And the unbelievable type of filth I get in return.

        • 2 weeks ago
          Anonymous

          >No one wants to hear "your humble opinion". They want to read why this is the case, and why you are a homosexual if you think otherwise. Not "I like x" but "x is good".

          Everybody responds to me from the perspective of not remotely understanding what experiences led to that opinion. And it's so frustrating. So unbelievably frustrating to have somebody give an impression of you, that isn't remotely rational or objective. Because you figure they don't understand all the context that makes you this way. THATS why I "ramble" that's why I give my "humble opinion" THATS I say "I think that" because I want to give an expression that's as human as possible, as honest as possible, as "Me" as possible, so that there's no room for misunderstanding.

          But nobody seems to fricking care, and I instead get morons calling me Rick and Morty and telling me my dick doesn't work, and pretending that's actually legitimate criticism. Something that should compel a meaningful change.

        • 2 weeks ago
          Anonymous

          Not op but what does ellipse mean?

          I've been here since 2004-06 and I have never seen that word

          >Too rambling. You could boil it down to a few bullet points. Don't do narrative unless you can write narrative. Everyone is just gonna get lost in the brambles of prose and miss your point.

          Man. Deal with it. I don't know how to tell you guys this. But the "context" of my thoughts when playing the game are FOUNDATIONAL to how I viewed it, and analyzed it. I'm not just making an analysis, I'm making a point about videogames. About RE4. About Resident Evil specifically, about moviegames, about The videogame community, about difficulty. About "depth". About game mechanics, about systems. About the idea of "coherence" there was an entire spiel about Dark Souls, and the concept of tightly designed games that I deliberately left out. I wanted to inquire even further about the idea of a "shooter that is an adventure game" you guys are way too fricking arbitrarily restrictive. You dont even actually give good reasoning too. You say shit like:

          >And ellipses make you sound flaccid. It's the "my wiener doesn't work anymore" mode of online discourse

          What the frick is this? It's so crazy to me how I get made out as the insane one on this board when people's criticisms basically amount to "my feelings tell me your words give me "my wiener doesn't work anymore vibes" like what the frick???? This is such shallow arbitrary criticism. I swear I've used the word arbitrary so often, and people brush it off or never acknowledge it that I'm convinced Ganker doesn't know what it means. Because it's a VERY meaningful word. It is arguably the foundation of all engagement. But nobody cares. And then morons wonder why I call everybody subhuman morons that are bots. Nobody knows. Nobody understands how many threads like this I've made. How many effort posts I've made in random threads. How many times I've tried to be earnest. Good faith. And the unbelievable type of filth I get in return.

          I love the last of us 1&2 and you're right about everything besides I actually liked the story

          This was interesting op i read half thoroughly but I'm getting tired now I may screenshot

          • 2 weeks ago
            Anonymous

            >I love the last of us 1&2 and you're right about everything besides I actually liked the story

            I'm curious. I actually would be down to talk about the story but beyond the contrivances of 1. I have a feeling that the story isn't truly complete without 2 (which has me wondering now why everyone jerks 1 so hard) 1 simply doesn't give enough time to give any characters any depth, it moves too fast and skips forward too much. I wonder what you'd think about that, but unfortunately the way it seems to happen on Ganker is that all the cool people I happen to meet that seem like could have an interesting discussion have to go soon for whatever reason. Ive been that person too so I understand, but it's unfortunate.

  2. 3 weeks ago
    Anonymous

    What I don't like about the story, is that it feels so pointlessly contrived. David was just a comic book villain or what? Marlene was le sympathetic delusional utilitarian...for what? The answer is obvious. To give weight to Joel and Ellie's relationship. If David wasn't void of any substance, then it would be TRULY fricked up and complicated that Ellie killed him. Instead, his death just has to exist to give Ellie trauma so that Joel can call her baby girl, and to bolster the "hard journey" so that Ellie can say "it can't all be for nothing". Marlene has to be sympathetic so that it seems like a hard but heartfelt decision Joel is making to save Ellie. The story is truly contrived when you get down to it. The amount of moronic situations Joel gets into where he needs to be saved by Ellie are all contrived nonsense to get them closer. When that dude kicked Joel off the ladder? If Joel didn't cough, then he isn't caught off guard. Anyway I hate talking about story so whatever.

    • 2 weeks ago
      Anonymous

      >What I don't like about the story, is that it feels so pointlessly contrived

      Either you don't know what "contrived" means or 99% of stories are contrived

      • 2 weeks ago
        Anonymous

        Either you don't know how to make an argument or nobody on Ganker knows how to make an argument. I can very clearly define what contrived means. Ive thought about it a lot. I bet more than you. But that would be putting too much of the burden of proof on myself when you haven't even justified your contention. Show in what actual capacity my use of "contrived" is wrong insteadof vaguely alluding it to be wrong because....your feelings tell you so.

        • 2 weeks ago
          Anonymous

          The frick do you want me argue about with you if you post moronic nonsense? "David is just a comic book villain", did you miss the fact society has collapsed and the world is now largely lawless? And you're surprised they run into a depraved cannibal who grooms his victims? Almost every large group of people have a "us first" policy, which David is a part, which explains why he gets away with what he does (in his town you can overhear a conversation how people are sick of it and would vote him out of his position of power).

          Ellie's traumatised reaction doesn't come from her killing him, I'm shocked (not really, you're brain damaged) you forgot she already killed people to save Joel (and then some more). There's even a cutscene that goes over it

          >Marlene was le sympathetic delusional utilitarian

          You have a lot of gall asking to be taken seriously when you type like a brain-rotten mongoloid. The frick are you even trying to mock here, that there are people who band together in search of a greater and noble purpose? Whether or not The Fireflies' plan would've worked is irrelevant because there would always be people who would try.

          >The amount of moronic situations Joel gets into where he needs to be saved by Ellie are all contrived nonsense to get them closer

          Yeah the game would be so much better if there would be no bonding between two main characters. Also "Le Lords of Le Rings" are contrived too by your standards (imagine the One Ring ending up with Frodo xdxd lmoa xdxd)

          Do not expect another fricking reply from me, I would prefer to argue with cretins who claim "Joel would never give his name!!!" because unlike you, they didn't play the games they have stupid takes on

          • 2 weeks ago
            Anonymous

            Contrivance: Forced or Deliberate plot convenience made to artificially drive the plot or characters forward.

            >The frick do you want me argue about with you if you post moronic nonsense? "David is just a comic book villain", did you miss the fact society has collapsed and the world is now largely lawless? And you're surprised they run into a depraved cannibal who grooms his victims? Almost every large group of people have a "us first" policy, which David is a part, which explains why he gets away with what he does (in his town you can overhear a conversation how people are sick of it and would vote him out of his position of power).

            I'm not really going to respond to the rest after this. because you're a moron that breaks the most basic rule of literally any logical analysis ever: Internal consistency, is not truth. The fact that in a comicbook, the comicbook rules allow for a comic book villain with zero nuance or actual character. Doesn't make that character any shittily shallowly written. He's a shit comicbook villain in a game that pretends to be morally complex and nuanced. I don't care whatever moronic rationales you come up with. That's not an argument. That's not a point. Giving a reason. Isn't a right reason. I don't care whether "it's Intentionally supposed to be bad!" it's shallow character writing.

            >that there are people who band together in search of a greater and noble purpose? Whether or not The Fireflies' plan would've worked is irrelevant because there would always be people who would try.

            Okay. I said I wasn't going to respond anymore. But I ACTUALLY just realized you're a moron. Hmmm I'm thinking about how pointless it is, that some people in this world, truly, and fundementally are so unbelievably stupid to a degree they'll never realize. I'm not even sure how to explain the little nuance of how for something to be taken seriously, it has to yield to reasonable rules. Because one would never think to have to explain this.

  3. 3 weeks ago
    Anonymous

    The Last of Us is an interesting game to me. But I doubt it is to really anybody else. I already set the stage for the context of how I went into the game. But generally there are two types of people I see that talk about this game. The types that only care about story. So much so, that I have unironically heard a YouTuber say that The Last of Us shouldn't be played on grounded because the frustration of dying so much will draw attention away from the story. Rather, it actually made me care just the littlest bit more.

    Anyway. The Last of Us is a deep game. A coherent one too. The latter will become obvious but I didn't want to mention the former because defining depth is the most obnoxious thing ever, especially on a place like Ganker. So I'll just describe the game instead:

    TLOU like RE4 is one of those rare shooters that makes melee equal parts as relevant as shooting. But in contrast to RE4, and probably any shooter ever, it works a bit differently. There are a bunch of little layers to melee that all come together. And this is the aspect of TLOU's combat I'll focus on first to emphasize how coherent and thought out this game is. First there's your basic melee attack. It takes about 6 swings to down an enemy. You can't melee certain enemies...without meeting some conditions, which is having a melee weapon. Melee weapons do more damage than your basic fists, but their most important aspect against "certain enemies" is that they give you some range to work with. But melee weapons like everything in this game costs resources in some way, whether that's in the literal uses it has before it breaks, or the fact you can upgrade a melee weapon to kill in one hit instead of 3-4 that it typically does in contrast to bare fists.

  4. 3 weeks ago
    Anonymous

    There's also the fact that even among melee weapons, there are things that need to be weighed. Axes and Machetes will kill any enemy in one shot, but they have the lowest durability, and break in about 4 hits. Pipes have the longest range, and uses but they swing slowest, and have shit damage. Bats swing faster and deal more damage, but as I experienced in the game, if you're up against an opponent that is using a pipe, your timing and positioning is going to have to be much tighter to be effective.

    Then there's the other layer to melee...bottles and bricks. Bottle kinda don't do anything other than a tiny bit more damage than bare fist, so if fist is 6 hits to kill, a bottle will be 5. But BRICKS man. Bricks kill in one shot, or rather "3 shots" but they're so fast and immediate that it might aswell be one shot 90% of the time.

    Do you see what I mean? See how many layers go into this "simple" melee system? How many things a player has to think about and consider? Weighing cost vs benefit?

    Even among what seems like such simple "mechanics" the brick and bottle the game gives them both a distant use so they don't feel redundant. You use bottles for distractions, and try and save bricks for any time you need a one shot melee kill. And notice how that brick btw, saves you from ever having to use resources for the melee upgrade one shot. Which brings us to the core of the entire Last of Us system that makes it so impressive, because it changed my perspective on a type of design I was sure was garbage...resource management.

    • 2 weeks ago
      Anonymous

      Here is the difference between Resident Evil and TLOU. In RE there is NO actual way to save resources. The type of "decision" making to encounters in RE is incredibly binary. If you have enough resources, you get through, if you don't, you dodge. If youre in too tight a hallway to dodge, you simply use your weapons. People make this out to seem much deeper than it is. But it isn't. Not to mention this is all topped up by the fact that RE has randomized damage to enemies. 3-8 shots. So skill objectively never matters, and frick. God I hate this shitty board so fricking much. I remember whenever making this criticisms and complaining about this, people would disingenuously bring up "Oh so you want enemies to die in one shot because you hate bullet sponge enemies that take random damage!!" and of course that's a defeating thing to say yes to, because "kill enemy in one shot" conventionally sounds bad...but that's because I hadn't played the Last of Us yet which completely destroys every mindless RE tards circlejerk arguments. You kill enemies in one shot (not always) and die in one shot (more like 1-4 shots) and that game is STILL 10x harder than literally 90% of RE games. So no. You don't need moronic shitty random damage bullet sponges to have a "scary" or "tense" game.

      There's expressing opinions and then there's presenting opinions like objective truth.
      You are describing two completely different mechanics designed specifically to complement the level design in two games that have little in common other than the "horror" tag on steam.
      frankly i can barely comprehend how you found any degree of equivalence in RE4 and TLOU, when mechanically TLOU falls firmly in the nu- Lara Croft/ Uncharted/ Horizon bracket of games. To your infantile mind somehow throwing a brick to distract enemies(muh conserving resources) is some kind of ground breaking design philosophy - as if literally every single open world stealth game hasn't already done some version of that already.

      • 2 weeks ago
        Anonymous

        >There's expressing opinions and then there's presenting opinions like objective truth.

        The most useless thing to ever express in an argument. Anybody who does this before establishing their point is likely a moron.

        >You are describing two completely different mechanics designed specifically to complement the level design in two games that have little in common other than the "horror" tag on steam.

        Aaaaand bingo. Saying "things are different" isn't an argument.

        >when mechanically TLOU falls firmly in the nu- Lara Croft/ Uncharted/ Horizon bracket of games.
        >Horizon bracket

        You have absolutely no idea what you're talking about. But that was clear from the beginning. It's honestly kind of funny how predictable this entire response was. Honestly, almost comical. I genuinely didn't expect to be this correct in my judgment. Didn't remotely substantiate anything. Fell for the biggest logical trap in existence of insisting that things aren't exactly the same so you can't compare it (wow, who knew that things being compared aren't the exact same. I wonder why people don't just compare things that are exactly the same? oh it's because there would be no point in comparing something that was exactly the same. I didn't think of that".

        >To your infantile mind somehow throwing a brick to distract enemies(muh conserving resources) is some kind of ground breaking design philosophy - as if literally every single open world stealth game hasn't already done some version of that already.

        Honestly don't even know why I'm responding to this anymore. At this point it almost kind of angers me. That one can make no counter arguments whatsoever. Simply arbitrary insult ones mind with zero basis. I can call all of this out and...it doesn't matter. Just like it didn't matter when they first responded without engaging. It doesn't matter when they are absolutely wrong and I outline how and why.

        Worthless board. Full of subhuman NPCs.

  5. 3 weeks ago
    Anonymous

    Here is the difference between Resident Evil and TLOU. In RE there is NO actual way to save resources. The type of "decision" making to encounters in RE is incredibly binary. If you have enough resources, you get through, if you don't, you dodge. If youre in too tight a hallway to dodge, you simply use your weapons. People make this out to seem much deeper than it is. But it isn't. Not to mention this is all topped up by the fact that RE has randomized damage to enemies. 3-8 shots. So skill objectively never matters, and frick. God I hate this shitty board so fricking much. I remember whenever making this criticisms and complaining about this, people would disingenuously bring up "Oh so you want enemies to die in one shot because you hate bullet sponge enemies that take random damage!!" and of course that's a defeating thing to say yes to, because "kill enemy in one shot" conventionally sounds bad...but that's because I hadn't played the Last of Us yet which completely destroys every mindless RE tards circlejerk arguments. You kill enemies in one shot (not always) and die in one shot (more like 1-4 shots) and that game is STILL 10x harder than literally 90% of RE games. So no. You don't need moronic shitty random damage bullet sponges to have a "scary" or "tense" game.

  6. 3 weeks ago
    Anonymous

    So what am I trying to highlight? I'm trying to highlight that Resident Evil doesn't justify its resource management. There's no true gameplay element that arises from it. No puzzle solving because you can never predict what "puzzle" piece is next, so for inventory management, you have to take a generic loadout that morons will pretend they're smart for of "weapon, ammo, healing" and a mix and match between these 3 where sometimes you take one more weapon and leave out healing, or one more weapon and leave out ammo. The resource management doesn't actually compel or result in any unique gameplay. Its just always "lurking behind it" to annoy you, like the deliberate spooky noises in a horror game do, to give the impression that something is there, even if it isn't.

    This game does so many of these little things to make almost every tool, every mechanic meaningful. Even describing it now, it might sound simple, but you have to remember these are a multitude of different systems, and mechanics interlinking. Multiple things that have to be kept in mind while playing. And I haven't even fricking mentioned how crafting, and healing works, and how they force smart positioning, and give added depth to the cover system that is so lazily used in most games. Nor have I even fricking mentioned stealth, and how one can weigh the cost/benefit of a slow stealth kill vs a loud one. And other things.

  7. 3 weeks ago
    Anonymous

    I don't fricking care what anybody says. I have actually beaten this game on Grounded. I fricking know its gameplay, it's mechanics, and this is one of the most well put together, coherent and thoughtful shooters I have ever played. It's unbelievable, and I couldn't believe it sometimes, because all the time all I ever heard was "moviegame". But what makes me angry, isn't just the shitposters, but the people that claim to love this game too. NOBODY and I mean NOBODY talks about the game like this, ever goes indepth about how all its mechanics work coherently together to create such a tightly designed experience. Don't get me wrong. This game isn't perfect, all these mechanics shine in open levels like the bookstore for stealth, the Ellie sniper section. The escape from Pittsburgh section at night. And honestly, basically all of Pittsburgh. But I'd say the hospital was decent, but I stealthed it all. The game kind of peaked at Pittsburgh.

    Which brings this to closing. I already know there's a sequel, Infact I've played a bit of it already, but I'm hoping I can go back into it with some new perspective now that I played the first game.

    What I want to talk about now is TLOU1's flaws, and what I would like to see in a sequel. TLOU1 is at its worst when it's apeing the shitty setpiece bullshit that RE4 had to rely on to pretend to have some variety other than its typical shooting. The tank setpiece is garbage, the sniper setpiece with Henry and Sam is garbage, the entire shitty winter section is basically a shitty stealth setpiece, where I completely turned my brain off, and yes it's effectively a setpiece because it strips away so many of the mechanics you typically engage with, and isn't open enough for stealth to be interesting.

    The Incredibly straightforward and linear levels with obvious cover, along with the setpieces are the flaws of this game. They drag the experience down so much, because both underutilize and devalue the mechanics.

  8. 3 weeks ago
    Anonymous

    So what would I want to see in a sequel? I actually really like the little Traversal puzzles, and honestly feel like there weren't enough. TLOU already does a decent job at variety compared to RE4 if for no other reason than having stealth, but the traversal puzzles and scavenging also helps for this. I hope to see more traversal puzzles in TLOU2. Maybe it's because I'm a classic tomb raider bro, but I absolutely love them. Honest to god, if they made the traversal puzzles take a couple dozen more brain cells, then TLOU could have been the greatest game of all time to me. Instead, I can't really figure out where to place it now, due to the flaws I mentioned. So yeah. More traversal puzzles, and of course more open levels, less linear shit that relies on cover too much as a crutch. But the problem with this is that it favours stealth a bit too much. TLOU1 had to force you into combat sometimes which I thought was good sometimes coming from TLOU2 where its stealth all the time. There are two systems for a reason.

    This became even more important to me, because I remember people talking about how hard the final hospital level is but...I just stealthed through the entire thing and didn't have much trouble so...

  9. 3 weeks ago
    Anonymous

    Anyway, one final thing I want to talk about is this: When I was first inquiring about this game and mentioned how people call it an RE4 ripoff a certain anon mentioned that The Last of Us has sort of quasi tank controls...and I didn't understand what he meant, and still kind of don't. But one incredibly important aspect of RE4 that made me love it, was how "realistic" it made perspective feel. I actually had to be deliberate and aware of my space sometimes to progress. Use sound queues to get through some parts. Because the camera is so stuck to your back, that you need to turn deliberately to counteract enemies. Combined with the slow and deliberate movement and...yeah RE4 was engaging. My favourite level is the novistador cave.

    I was blown away when TLOU (in its best levels) had the exact same effect. The best example of this I can think of, is fighting the stalkers in the sewers. And I think I realized why then. Joel...moves back and forth, and side to side.

    I realized this because in RE4R when Leon moves backwards, he actually turns around completely and runs the other way, aka backwards. So you almost never need to move and position your camera. But If you want Joel to run backwards. You have to actually either deliberately turn the entire camera and run backwards...or commit to the slow ass quick turn, same as in OG RE4. Actually I'm convinced it's slower than OG RE4. Or maybe it just feels that way because TLOU enemies are way faster and smarter and flank you from your blind spots.

    Anyway, I find it ironic, how RE4R, being so loosely designed, gave me a newfound appreciation for the OG RE4 and...in turn for TLOU. In principle atleast of movement. TLOU is actually closer to the original RE4 than its remake is.

    So yeah. That's it. My thoughts on The Last of Us.. Everything. Finally. Been wanting to get this out forever. Believe it or not. It took me a couple hours of napping to figure out how I was going to put my thoughts into words. Glad to be done.

  10. 3 weeks ago
    Anonymous

    tl;dr

    • 2 weeks ago
      Anonymous

      OP is finally not a homosexual for once and talked about a game's mechanics, but laments that the fans of said game are a bunch of pretentious frickwits that only jerk off about the simple as shit story

      • 2 weeks ago
        Anonymous

        >but laments that the fans of said game are a bunch of pretentious frickwits that only jerk off about the simple as shit story

        Ganker is just as much to blame with the reductive "moviegame" labelling. It's really not as bad as I expected

        • 2 weeks ago
          Anonymous

          It's a PCgay board, moviegames are only acceptable when they're called Half-Life 2.

          • 2 weeks ago
            Anonymous

            >moviegames are only acceptable when they're called Half-Life 2.

            there's never a point In pointing out double standards on Ganker because it assumesGanker has standards at all

  11. 3 weeks ago
    Anonymous

    chatgtp thread

    • 3 weeks ago
      Anonymous

      It feels like people have never used ChatGPT when they say this because chatgpt never swears, and never uses ellipses like that, and even with the gimmicky jailbroken ones, they never get to this degree of balance between formality and informality. They're always either too much of a specific type of character. Or too formal

      • 2 weeks ago
        Anonymous

        This wrangling chatGTP to say things in non-stilted way is annoyingly difficult.
        Even if you get it into character, it frequently lapses and says things in ways no normal human would.
        Also the more prompts you give it the more likely it is to forget instructions or when you approve of a response it takes that and slightly magnifies some random innocuous quirk of the response because its part of the thing the user liked, iteratively training itself into becoming a weirdo.
        'Wrangling' really is the best word to describe the experience of using ChatGTP.

  12. 3 weeks ago
    Anonymous

    The back of a white woman's head with her hair tied in a ponytail is one of the sexiest things in existence. It makes my brain go PLAP PLAP PLAP instantly.

  13. 3 weeks ago
    Anonymous

    peepee poopoo poopy pants filled with poopee
    >peepee poopoo poopy pants filled with poopee
    peepee poopoo poopy pants filled with poopee
    >peepee poopoo poopy pants filled with poopee
    peepee poopoo poopy pants filled with poopee
    >peepee poopoo poopy pants filled with poopee
    peepee poopoo poopy pants filled with poopee
    >peepee poopoo poopy pants filled with poopee

  14. 2 weeks ago
    Anonymous
  15. 2 weeks ago
    Anonymous

    Anyway if there are any human beings in this chat. Since TLOU has broken my conception of a "Sony moviegame" I've been considering actually playing Horizon zero dawn instead of just making vaguely dismissive assumptions about it. This one really does look interesting to be fair, from a gameplay standpoint and so it'll probably be the very last open world game I truly give a chance. Any TLOU bros know if it's worth it? Not sure what to play in the meantime until I figure out how to make PS4 couch gaming comfortable so I can play TLOU2.

  16. 2 weeks ago
    Anonymous

    >*sigh*
    Stopped reading there. Frick off.

    • 2 weeks ago
      Anonymous

      Yeah... videogame discussion can frick right off...

  17. 2 weeks ago
    Anonymous

    I'm not reading all that shit about a israeli game helping the "undermining the host nation" thing all israelites do. Played it, it wasn't anything incredible, it's your usual snoy cinematographic console shooter but with millions poured into gore and animations and unwatchable propaganda cutscenes with unlikeable characters and a story for soi pseuds. That's all.

  18. 2 weeks ago
    Anonymous
  19. 2 weeks ago
    Anonymous

    You get points for actually talking about game mechanics.

  20. 2 weeks ago
    Anonymous

    I was thinking about Joel's character for a while now, and since I played Part 2 first. It really puts things into perspective how sad of a character he is. How desperately and blatantly he wanted another daughter. In the final moments of the game walking to Jacksonville where Joel talks about how Sarah would like Ellie it's like such a clear and desperate reaching out to connect to Ellie by sharing more about Sarah, he so clearly wants to hold onto her, that after escaping the hospital and brutally killing anyone that stands in his way it almost feels..."pathetic". That he even needs to reach out the way he does. I don't know how to explain it. But I don't mean pathetic in a demeaning way, it's just sad. Like he goes from this stone cold guy, to somebody that just wants to connect to somebody who he doesn't really have a connection too beyond the happenstance of travelling together and both of each other needing each other. One needs a parent, and one needs a daughter.

    I really don't like the posturing Ellie does, in Part 1, (and 2 a bit) so I really hope the depressing ending where she's alone will finally allow me to connect to her and understand her more as a person, rather than simply as a context to Joel.

  21. 2 weeks ago
    Anonymous

    >1024x640

    Definitely a true PC MasterCrass

  22. 2 weeks ago
    Anonymous

    these games exist to demoralize white men. "give up", don't be a protector, because you will fail in the end.

  23. 2 weeks ago
    Anonymous

    This game is trash OP. It is the culmination of devs pandering to graphics and low IQ genetic trash players. There is no depth. There is no gameplay that matters or does anything to further the genre or the hobby as a whole.

    Raise your standards. Imagine if devs actually attempted to push the envelope instead of pushing their political view.

    • 2 weeks ago
      Anonymous

      >instead of pushing their political view.

      what is political about it?

      >Imagine if devs actually attempted to push the envelope

      and how is this mutually exclusive from

      >instead of pushing their political view.

      this? isn't this essentially what people consider Deus Ex to be? Except they'll cope and pretend it's not actually pushing a political view because its le based conspiracy theories the government doesn't want you to know.

  24. 2 weeks ago
    Anonymous

    At first I was incredibly put off by how you write like a literal fedora wearer and/or 12 year old girl on tumblr, and then I was laughing my ass off at your rick and Morty “um actually my iq is just too high for you” when I called you out in one of your other threads, but now I have a grudging respect for your autism to keep typing all of these out. You even make some good points from time to time.

    • 2 weeks ago
      Anonymous

      >You even make some good points from time to time.

      have a nice day. I really don't care. people that are presumptive, and dismissive are always the type of worthless losers that destroy the capacity for discussion. you didn't even have any idea what the frick I was talking about when I called you a mindless bot with no reading comprehension because that's exactly what you are. you made zero effort to understand or engage. it was so unbelievable to me when you STILL replied as if I was actually the insane one because you thought you were being "helpful" zero self awareness whatsoever, and the biggest proof that this board is rotten to the core and can never change because of moronic shallow labels they throw to characterize people before even making an attempt to understand them. I seriously and genuinely with ally heart all your types would die in a fire, this world is garbage enough, punishes people who try to be fair and right enough, and rewards thoughtless shallow morons with no principle that make no effort to be right enough. So many fine and good people already die pointless deaths, it wouldn't be insane for me to genuinely wish from the bottom of my heart for an arbitrary death on the subhuman morons that riddle this board, that define and feed into the garbage trajectory the entire fricking internet hopelessly tends towards.

      such a waste of fricking time and effort. you're all superficial genuinely horrible "human beings."

      • 2 weeks ago
        Anonymous

        Don't fall for it OP!
        Anyway, have you ever played Manhunt? It's much more of a direct inspiration for TLOU than RE4. I'm interested in what you would have to say about it.

        • 2 weeks ago
          Anonymous

          >Don't fall for it OP!
          Fall for what?

          >Anyway, have you ever played Manhunt? It's much more of a direct inspiration for TLOU than RE4.

          I've seen it in some 3x3s but other than that, I just know it's really violent, and I don't care for indulgent violence.

          • 2 weeks ago
            Anonymous

            It's pretty nasty, yes. In terms of mechanics though, it's mostly a less refined, more "arcadey" version of TLOU, with that classic Rockstar presentation.

            Bottles, bricks for both killing and distraction, plus some more items you can get based on environment interaction. Like glass shards when breaking windows (which in turn alerts nearby enemies).

            To keep it short, it's basically the "push and pull" of picking enemies one by one, getting overwhelmed, hide-and-seek you see in TLOU. Again, Manhunt is more "videogamey" but it's worth it if you liked all of that.

            • 2 weeks ago
              Anonymous

              >To keep it short, it's basically the "push and pull" of picking enemies one by one, getting overwhelmed, hide-and-seek you see in TLOU. Again, Manhunt is more "videogamey" but it's worth it if you liked all of that.

              That actually sounds pretty good. Not sure why I haven't heard much about the actual game till now. I WILL say tho, a pretty important part of TLOU for me were the times the level design was somewhat "open" so I hope manhunt either has an answer for that If it lacks some openness, or has some openness of its own, might watch a YouTube video on it first or something

              • 2 weeks ago
                Anonymous

                >a pretty important part of TLOU for me were the times the level design was somewhat "open" so I hope manhunt either has an answer for that If it lacks some openness, or has some openness of its own

                It's been a long time since I played it but as far as I remember, Manhunt levels are mostly setpieces with "multiple ways of going from point A to point B" with occasional extras to keep the player on their toes. They're more experimental than TLOU, that's for sure.

                >Not sure why I haven't heard much about the actual game till now.

                The best of Manhunt is its atmosphere so that's probably why you don't see much about its gameplay. While TLOU is great at presenting that survival aspect in the gameplay, Manhunt is great at making every aspect of the game have this sort of snuff movie experience. The environments, the vhs camera shots when killing enemies, the director getting off the more violent your kill is, being able to do shit like throwing decapitated heads to intimidate enemies... It's all a very coherent experience. A very nasty experience lol

              • 2 weeks ago
                Anonymous

                >They're more experimental than TLOU, that's for sure.

                Interesting... because I actually think some of TLOU's best levels are the ones like the bookstore where it's so open and has so many directions and entry points that you don't actually know what the way out is. And the game HINGES on that for the entire level to work, otherwise you can just skip everything immediately. Some may call it cheap. But I really like that. It made the levels almost just as much a navigational endeavor, as much as a stealth level, of exploring as much as you can safely till you find the right way. I find this pretty unique. I've played a decent amount of stealth games and I can't think of any that really do this. The game always tells you the way out, or the way out is where you came from. Or it's mindlessly linear like MGS. So it'll be interesting if Manhunt is actually more unique than that.

                Man TLOU could have been so unbelievably good if it was more consistent. Anyway yeah I really should go look up some YouTube vids on manhunt, or maybe I'll ask the anons I see post it in their 3x3s in one of those threads when they pop up. Thanks for the recc

              • 2 weeks ago
                Anonymous

                >Thanks for the recc

                You're welcome anon

                >it'll be interesting if Manhunt is actually more unique than that

                Well, I may have been vague in my post. It came out in 2003 and it's a Rockstar game, meaning it's all about those gimmicky "list of cool shit to do" type of setpieces. Actually, that's a big difference between it and TLOU. Manhunt's stages are much like GTA missions, except even more arcadey (no open world). So 'experimental' isn't really a good way to describe it. It just presents more stuff like minigames for example, but it isn't nearly as refined in the basics as TLOU is.

              • 2 weeks ago
                Anonymous

                And yeah, Manhunt levels can get expansive, but I don't remember getting lost.

      • 2 weeks ago
        Anonymous

        Lmfao stop projecting dude, you’re the one who didn’t want to engage. I replied to your thread in good faith and you just spouted off your “I’m not even going to bother because you wouldn’t understand anyway” shit and refused to engage further. Between this and your writing style and apparently your serious anger problems, it’s no wonder why nobody here wants to actually talk with you. You’re the equivalent of the guy who doesn’t have any friends because literally everyone in the world is a horrible person, since there’s no possible way part of the fault might lie with you instead of with literally everyone else. Nope, you’re flawless and it’s literally everyone else who’s too stupid or malicious to understand and appreciate you.

        • 2 weeks ago
          Anonymous

          >Lmfao stop projecting dude, you’re the one who didn’t want to engage. I replied to your thread in good faith and you just spouted off your “I’m not even going to bother because you wouldn’t understand anyway” shit and refused to engage further.

          Are you that same guy from the shitty femboy link thread?

          If you are. I have to think very hard about whether your mental Insanity is worth engaging with because I seriously don't think you realize how fricking stupid you have been.

          >You’re the equivalent of the guy who doesn’t have any friends because literally everyone in the world is a horrible person, since there’s no possible way part of the fault might lie with you instead of with literally everyone else. Nope, you’re flawless and it’s literally everyone else who’s too stupid or malicious to understand and appreciate you.

          Everyone in the world is a horrible person. I am flawed. But that doesn't change the fact that 90% of human beings are LITERALLY insanely stupid. And when I say "insanely" I mean that literally. Like they're actually insane and stupid. Also people that make "le problem is never le u, everyone else is wrong" sarcasm criticism is almost guaranteed to be stupid because if you just apply a bit of logic and generalize this to races that have been unfairly demonized, attacked, or subjugated for the most arbitrary and insane reasons ever, like israelites and blacks you would never so blindly trust collective opinion because human beings are LITERALLY insanely stupid.

          Anyway it's not like you actually made an argument. I actually did engage btw, you just don't understand logic I guess, I specifically deconstructed the arbitrary nature of unironically using labels like "Rick and Morty" YOU objectively didn't engage by skirting over that. If you want me to be nice. Then be honest and good faith, and please obtain some self awareness and intelligence.

          • 2 weeks ago
            Anonymous

            When I say you refused to engage I mean in your other thread, where I defended RE4R by pointing out that a lot of its design choices make sense when you view it as a game that leans more into survival horror than the original did - kind of similar to TLOU ironically. I assumed you remembered since you remembered the Rick and Morty thing, which I said after you literally said you “didn’t want to have a conversation” with me, but now since you’re bringing up femboy link I guess not since idk what that is

            • 2 weeks ago
              Anonymous

              >- kind of similar to TLOU ironically.

              TLOU is a better RE4 than RE4R is. But ahhh yes I remember now. That was so long ago. Didn't think you remembered me. Also Rick and Morty is such a generic insult whenever/v/' intelligence is threatened that I couldn't tell you apart from everyone else.

              >When I say you refused to engage I mean in your other thread, where I defended RE4R by pointing out that a lot of its design choices make sense when you view it as a game that leans more into survival horror than the original did

              The reason I didn't engage is because YOU didn't engage. For some weird reason (you even do it here) people make this weird assumption that somebody doesn't understand something when they disagree with them. Yes, I understand what RE4 is and that it's more deliberately resource intensive and "decision making" (yucky word) based than the original RE4 if for no other reason than the gunpowder "decisions". But that wasn't my point. I don't care what it was. It failed at being RE4, and it failed at being anything substantially different enough. TLOU is like the perfect example of how to be substantially different while still embodying some principles like the deliberate movement and limited camera perspective.

              Hmm. I feel a bit bad now that I lashed out at you for thinking you were somebody else. I REALLY do not have the patience for bad faith actors, and whether you intended it or not. Rick and Morty shit is bad faith.

              I'll put it like this. This is the analogy I always use to illustrate this concept that people don't understand about engagement for some reason:

              If somebody says "the earth is billions of years old because studies of rocks on earth and the moon and how long they've existed suggest such" and somebody replies "No that's ridiculous, the earth is 6000 years old because the bible says so".

              The second person is NOT engaging with the argument. They're expressing a different opinion or perspective. They haven't proved anything.

              • 2 weeks ago
                Anonymous

                I never suggested that you didn’t understand that RE4R was leaning more into survival horror - again, you’re the one who did that to me. I tried to engage and you acted like I was an idiot beneath your notice, hence my comment about Rick and Morty back in that thread and in here.

                The reason I pointed it out because IIRC (and I could be wrong since this was a while ago) the thread was making it out like the game was made by haphazardly slapping together a bunch of trendy mechanics with no creative vision. You even say in this thread that it was loosely designed. My entire point in bringing that up was to show that regardless of your thoughts on the game it did at least have a cohesive vision, and that vision happens to be similar to TLOU - the overall pacing between fights and overall tension are weighted more heavily than pure mechanical consistency and responsiveness. If anything I respect RE4R more for trying something different since RE4 is already perfect and one of the best games ever made, if you’re going to do a remake of a game like that at least try to make it unique and more of its own game instead. I could go more in depth but I don’t want to resurrect that discussion too much.

                Again though, you can’t even finish your sort of apology for going off the rails and telling me to kill myself without doing the same thing you accuse me of doing - you’ll give me an analogy to illustrate a concept that I, for some reason, don’t understand? Can you really not see how people would bring up the Rick and Morty meme when you talk down to people like this? You’re not the only person here with an IQ above 115 dude

              • 2 weeks ago
                Anonymous

                >you’ll give me an analogy to illustrate a concept that I, for some reason, don’t understand?

                dude. I remember you not engaging. even in this thread you didn't engage. you keep denying that. I give an analogy to illustrate that. this isn't remotely the same thing as what happened in this thread, and I don't even agree that RE4R is tightly designed, or even similar to TLOU.

                also you're misunderstanding something.

                >the overall pacing between fights and overall tension are weighted more heavily than pure mechanical consistency and responsiveness.

                my argument is that TLOU and OG RE4 are MORE the former than the latter.

                I could make this argument so easily. I already have anyway. Look at the key word I use to describe TLOU as similar to OG RE4: "deliberate". This is why I feel like you don't engage. Because you don't understand my argument. My argument is that because both RE4 and TLOU limit you in how you can move and "attack". They are similarly "taxing". I actually don't think OG RE4 is tightly designed either. Infact RE4R is almost certainly more tightly designed than RE4. But RE4R is STILL trying to be RE4R. Which means it's not tightly designed. Only relative to the original game it is. Do you see how many things I seamlessly mention relating to eachother in The Last of Us? You have to heal in real time in The Last of Us. You have to weigh the same resources for healing as you do for the Molotov. You have to craft in real time too. You need to utilize cover and stealth to buy yourself time to heal safely etc. All the systems of the game feed into eachother to make eachother "matter". It's "coherent" it's "thoughtfully designed" it's "coherent" In other words, it makes internal sense.

                The closest RE4R gets to this is the choice of making flash grenades instead of rifle ammo (I think those are the ones that share the same resources?)

                anyway. I'm bored. hopefully you will be better 😀 we don't have to hate eachother

  25. 2 weeks ago
    Anonymous

    Shit game
    NEXT GUY!

    • 2 weeks ago
      Anonymous

      I would hate to see what a nonshit game to you is.
      The last of us games are some of the best ever made by far and I've played so many different games and my wiener works

      • 2 weeks ago
        Anonymous

        Pong

  26. 2 weeks ago
    Anonymous

    Tldr but damn what a great game. Still buckbreaking Gankerirgins all these years later

    • 2 weeks ago
      Anonymous

      Haven't seen this pic in years, goddamn. Used to be everywhere.

  27. 2 weeks ago
    Anonymous

    If you like the gameplay then you're gonna cum your brains out with Part II. The shooting, melee, traversal and exploration are all improved, really if you're a guro/smut gay be prepared to be diamonds.
    As for the story, check out the tv series, it tries to "fix" it, but in turn it will make you appreciate the games more (kinda excited to see the absolute train wreck that season 2 might be).

    Have you tried Alien: Isolation? It is to classic RE what TLoU is for RE4, if any of that makes sense at all

    • 2 weeks ago
      Anonymous

      >If you like the gameplay then you're gonna cum your brains out with Part II. The shooting, melee, traversal and exploration are all improved, really if you're a guro/smut gay be prepared to be diamonds.

      Yeah Part 2 seems like it could be the perfect shooter for me. I just hate couch gaming and the discomfort can legit make a game feel worse than it is. So I've either gotta wait for it to come to PC or figure something out about that.

      >(kinda excited to see the absolute train wreck that season 2 might be).

      same, it'll be interesting. I honestly hope it ends up changing perspective on the story. I just want to see the 180 so bad, I think it'd be hilarious.

      >Have you tried Alien: Isolation? It is to classic RE what TLoU is for RE4, if any of that makes sense at all

      hmmm interesting, I watched this UnderTheMayo guy's video on it that put me off it forever, plus I tend to hate stalker enemies and heard the alien can be particularly moronic (as in bad design rather than bad AI) buuuut I could maybe check it out if I'm desperate enough for horror, it would be supremely interesting to me if it just ended up being a better RE. But honestly Prey 2017 gives me that impression more.

      • 2 weeks ago
        Anonymous

        Well some moronic homies say you can just move and connect your pc to the tv to playing on your couch, so in turn I'll be vindicated to say to just move you console to the desk and connect it to the monitor, checkmate.

        I don't watch e-celebs at all so I don't know ho the frick that is, but I don't find the ayylmao to be moronic at all, maybe they played in the easier difficulty? (or on the pc, I have a strong feeling the pc version might be just borked overall)
        The little I played of Prey just seemed straight up a -shock game for me, very removed from RE, Isolation is almost kinda of a middle term. For me, TLoU, Alien, and Dead Space where the peak of horror of that era

        • 2 weeks ago
          Anonymous

          >Well some moronic homies say you can just move and connect your pc to the tv to playing on your couch, so in turn I'll be vindicated to say to just move you console to the desk and connect it to the monitor, checkmate.

          Not sure if there's any space for it but yeah this seems like the best bet. I honestly wish I could stream the game to my Steam Deck without any lag.

          >The little I played of Prey just seemed straight up a -shock game for me, very removed from RE, Isolation is almost kinda of a middle term. For me, TLoU, Alien, and Dead Space where the peak of horror of that era

          Interesting, the UnderTheMayo guy can be consistently biased so I don't take his word as gospel, I've just never had a reason to play Alien and had some hesitations. Prey definitely seems more like my type of game, but I've also heard it called handholdy so eh. I wonder if I sent you one of the videos he directly compares them if you'd have any thoughts. In the meantime I'll just lurk Alien threads to see if anything catches my eye.

  28. 2 weeks ago
    Anonymous

    >Short form
    >Writes all this shit out
    Everything revolving around TLOU is truely insufferable

  29. 2 weeks ago
    Anonymous

    >*sigh*
    GOLEM GET YE GONE

  30. 2 weeks ago
    Anonymous

    >I could write an essay on this probably
    I bet you couldn't if you don't have the attention or critical thinking skills to enjoy a legitimately good story in a video game. Even if you did, it would be mostly personal misunderstanding and bad opinions other than arguments on how TLoU is not good. Now if we were talking about TLoU2, you'd have some shit to talk shit about.

  31. 2 weeks ago
    Anonymous

    you need to stop writing like you talk. It comes across as incredibly patronizing, autistic, underage, and written by someone who almost failed high school.
    And you should stop watching youtube essays because it's clearly rotting your remaining brain cells.

    as for TLOU - it's a console game, so it'll take shortcuts in both storytelling and gameplay. There's a reason it's so critically acclaimed and sold so many copies. I wasn't a huge fan either but you've entirely missed what made the game fun. You should seriously touch grass or find some real life friends.

    • 2 weeks ago
      Anonymous

      >as for TLOU - it's a console game, so it'll take shortcuts in both storytelling and gameplay. There's a reason it's so critically acclaimed and sold so many copies. I wasn't a huge fan either but you've entirely missed what made the game fun. You should seriously touch grass or find some real life friends.

      It's hard for me to seriously take Ganker seriously as sane. When people can just type shit like this and...get away with it. Not even be remotely held accountable for being moronic because nobody cares and Ganker has no actual principles of standards. I don't even know what to take from this "missed what made the game fun" as if to imply what makes a game fun is objective fact? Or that I was even implying the game wasn't fun? What the frick? I literally wrote an entire dissertation praising the game's mechanics as underappreciated because everybody obsesses over the story solely. I literally gave an actual justification for the "game" part of the video fricking game

      dude seriously, what the frick is this shit? why do I have to constantly deal with these mental cases telling me I'm autistic, and should touch grass, but they lack basic reading comprehension, and whine about the most arbitrary fact of...Woah some people express themselves differently to me? WHAT!?!? THATS CRAZY. I'm totally not autistic actually for whining about how somebody expresses themselves because I have an incredibly narrow minded view of how one can express themselves because I can't empathize with other people.

      Like holy frick. The insanity on here never ends, and nobody cares how fricking deranged everybody on here is.

  32. 2 weeks ago
    Anonymous

    I love these games and I appreciate that you've contributed an actual extensive analysis of one of them. It's well above the normal level of discourse on Ganker. Congrats on using your brain, playing the game yourself (on Grounded, the best way) with an open mind, and expressing your thoughts at length.
    With that said, I'm surprised that you enjoyed it so much despite "hating" the story. That's its greatest accomplishment for me. Your criticisms of it are fair enough, but it's crazy to me that the "contrivances" you talk about outweigh its triumphs in theme, character developing, pacing, etc.
    I'm also not sure what games you're playing that you consider better or even comparable. For me game storytelling goes
    TLOU2 > (power gap) > TLOU1 > (power gap) > anything else
    (slight exaggeration, but there are only a few exceptions honestly).

    • 2 weeks ago
      Anonymous

      >With that said, I'm surprised that you enjoyed it so much despite "hating" the story.

      That's just how I am with videogames. I value the mechanical aspect more than the story. I go into literally every single story with very low expectations about the story. And to be fair there's already a lot of stupid shit about TLOU that I knew before even playing it. Like the meaninglessness of the moral question of Joel saving Ellie. I become especially critical of games when people try to praise them as morally complex.

      >you talk about outweigh its triumphs in theme, character developing, pacing, etc.

      I agree the pacing is pristine. I'm genuinely surprised that I even completed the game. Because I don't typically finish most games I play. They either trigger me too much, or are game with such "meaningless" resolutions that I don't really see a point in going all the way to the end. Because I want to "save them". Since I don't come across good games often. I will say, this doesn't mean a game is bad if I finish it. Literally the second greatest game I have ever played in my life is a game that I basically played every single day and finished completely same as TLOU. I like when games resolve themselves naturally without me feeling like I have to force myself to the end.

      In regards to Character development? Yeah no fricking way. As I already said. The game doesn't spend enough time on characters, and skips forward too much to give them any meaningful depth. Which leaves Joel and Ellie, who are subject to a different kind of problem I hate in media. Where people write characters so "realistically" that they end up being more of a representation of a "type" of person, rather than a person in an of themselves. This is kind of complicated to get into and not suited for Ganker so I'll end it there, you can make with that what you will.

      >I'm also not sure what games you're playing that you consider better or even comparable.

      Disco Elysium is the only story I like.

      • 2 weeks ago
        Anonymous

        >Where people write characters so "realistically" that they end up being more of a representation of a "type" of person, rather than a person in an of themselves.
        can you elaborate on this? im interested in hearing about stuff like this that i dont pick up on

        • 2 weeks ago
          Anonymous

          I'm admittedly in a grumpy mood because I hate pushback that feels like it exists solely to disagree with me rather than actually challenging me and enlightening me to a new perspective, which is what most of Ganker engagement is. My opinions on stories tend to be fairly unpopular seemingly as you can maybe tell. Since saying a character is a "shitty comic book villain" will have morons trying to justify to you that "actually it makes sense that he's a shallow comicbook villain because it makes sense in the game according to the game". This is very blatant circular logic but this is actually the exact type of example to go into.

          Ive always said something: Just because a character is realistic, doesn't mean they should exist. If you've met literally any human being in life. On average they're not very complicated people. Few people have any principles or genuinely developed ideas and beliefs. This isn't necessary to be a "good character" sometimes a character can be about learning to value something.

          Anyway. To me. A character like David is bad because...there's nothing to understand about him. He's just an evil creepy cannibal because...he just is. That's "just how the world is". He's justified by nothing. His existence and character is arbitrary. Once you realize that, and remember that you're "watching" or rather "playing" a story. You realize (if you're not a moron that can only interpret things on the surface level) that his only purpose is to bolster Ellie. And in turn, her relationship with Joel. Ironically as "real" as one might argue David is. He doesn't exist as a real independent human. He exists only in relevance to Ellie. To me. Good writing is when you make a character feel truly like they're own person. Not tied to the plot or a character. Just a person living life.

          A way I outline the flaw of "writing characters realistically" is by logical extremes. If a story were to be solely about a vegetable...could it be well written? Probably not.

          • 2 weeks ago
            Anonymous

            i see, thanks
            what would you change about david? adding a few more cutscenes to have him fleshed out or change his motivations some? and im genuinely asking because you seem like a knowledgeable guy and im curious to see how they could have executed it better

            • 2 weeks ago
              Anonymous

              >what would you change about david?

              idk. it's not my story, I have zero fricking clue why David even fricking exists or what the frick they were thinking when Including him in the story. I hated all of winter so much in TLOU. The game really peaked at Pittsburgh.

              If I were to make a "TLOU" villain? I don't think I could ever TRULY be satisfied, simply because of the type of world t
              The Last of Us exists in. It's a type of world that begets "brutality" and "hopelessness" and while I'm no enemy of those concepts. I just hate the sort of "forced" way they often have to be implemented in those sort of setting. But if I had to make a villain I'd make two types. Either a "villain" that reflects the main characters. Or the main character as its own villain. Or some kind of "concept" or idea as the "villain" that fits far more appropriately in my mind in a post apocalyptic setting. My only worry with the latter, is that some moron with suggest that the concept David represents is the "villain" but he's still a shit character so idc about that. Plus, the "concept" is too directly centralized to David too be about the concept more than him. And we don't get to see enough of the rest of his group to generalize them comfortably to a concept. The game doesn't even give them enough attention for their cannibalism to really mean anything beyond shock value.

              Another thing one can do of course is the "there is no villain" approach. But they actually DID attempt that at first with David before going full on "oh yeah, he's a cannibal creepazoid that likes young girls or whatever".

              >and im genuinely asking because you seem like a knowledgeable guy and im curious to see how they could have executed it better

              Anyway, it doesn't matter. I'm not a writer, and this isn't really "knowledge" just my thoughts. God I hate this game's story so much. This thread just cemented it for me. I literally hate every character, except for Joel and his pathetic but endearing desperation.

              • 2 weeks ago
                Anonymous

                >Anyway, it doesn't matter. I'm not a writer, and this isn't really "knowledge" just my thoughts.
                i still learned from it, thanks for the write up anon

              • 2 weeks ago
                Anonymous

                >Either a "villain" that reflects the main characters.
                Sounds forced and contrived.
                I shan't be reading your story-slop, Black person.

              • 2 weeks ago
                Anonymous

                " that reflects the main characters.
                >we are not so different, you and I

    • 2 weeks ago
      Anonymous

      >For me game storytelling goes
      >TLOU2 > (power gap) > TLOU1 > (power gap) > anything else
      >(slight exaggeration, but there are only a few exceptions honestly).

      Based opinion btw

  33. 2 weeks ago
    Anonymous

    holy autism

  34. 2 weeks ago
    Anonymous

    Based OP. I enjoyed reading your thoughts. Wished more people played the frickin games they talk about instead of just parroting nonsensical doomer opinions like "moviegame". Also you reminded me to get the frick out of here and just play some games instead.
    You need to learn to ignore the trolls though kek

    • 2 weeks ago
      Anonymous

      >Based OP. I enjoyed reading your thoughts.

      Reading it back, I put it together a bit sloppily, but putting thoughts that have been fermenting for a week into words is tough. But I'm glad you enjoyed it. Maybe I won't give up on effort posts.

      >Wished more people played the frickin games they talk about instead of just parroting nonsensical doomer opinions like "moviegame".

      As so I. My eyes are more open and I'm starting to wonder how many dozens of secretly great games I'm missing out on because I've been infected with moronic preconceptions on how to view them.

      >and just play some games instead.

      That's what I've been trying to do lately. I only participate in 3x3 threads now, and occasionally rant at femboy threads.

      >You need to learn to ignore the trolls though kek

      I honestly thought I did? I really can't tell the difference, I try to respond to messages that try to actually "say something" about what I said, so maybe some of those were blatant trolls and I replied to them.

      • 2 weeks ago
        Anonymous

        >I put it together a bit sloppily, but putting thoughts that have been fermenting for a week into words is tough
        I'll gladly take a post with poorly put together thoughts (not saying your post was btw) from someone who actually played a videogame than a really long greentext with a bunch of meaningless buzzwords from pretentious morons who only watch YT videos trying to dictate how others should or shouldn't feel about a game.

  35. 2 weeks ago
    Anonymous

    Do yourself a favor and never play pt 2

    • 2 weeks ago
      Anonymous

      >Do yourself a favor and never play pt 2

      Why the frick wouldn't I play the sequel that has the potential to improve on all my problems and be my dream shooter? Especially when I'm not a superficial moron that cares about woke shit, or even cares about story at all. Unless there's some unbelievable flaw of game design. I'll decide for myself on whether the game is good

      • 2 weeks ago
        Anonymous

        You have been warned

        • 2 weeks ago
          Anonymous

          I don't get it. Is there something I'm missing? Whats so bad about it? I've already been spoiled on the story because nobody can ever shut up about these games' stories whether it's praising them or "criticizing" them. What could there be to possibly warn me of?

  36. 2 weeks ago
    Anonymous

    Original Ellie was way cuter I'd never recommend touching that remake shite

    • 2 weeks ago
      Anonymous

      >Original Ellie was way cuter I'd never recommend touching that remake shite

      Personally like the new Ellie, old Ellie's face was weird, and felt too "simple" sometimes for lack of better word. I also think new Joel and Ellie have better emotional expression, they just give a better impression of actually being human. Substance over Style.

  37. 2 weeks ago
    Anonymous

    You anons are really pretentious.

  38. 2 weeks ago
    Anonymous

    Brevity is the soul of wit

  39. 2 weeks ago
    Anonymous

    What is bloggay's endgame?

  40. 2 weeks ago
    Anonymous

    Do not respond to this adhd troon schizo.

    Be aware this is the Tomb Raider/Alan Wake 2 schizo, formerly known as Socrates. A neurotic individual who repeatedly claims he wants to discuss games he never finishes (nor gets 1/3 in) who types like he's writing a script to a 6 hour video essay. If you look at the timeline of some of his archived posts alone, it becomes obvious he's a lying freak. He was shilling out the ass for Alan Wake 2 before he even finished the game a single time, while decrying all comparisons to games like REmake 2 (while he shat on the game, pretending to have played it). This then led to the freak actually attempting to play a resident evil game a week later. He is also fond of spending more time watching video essays from the likes of Joseph Anderson and Hbomberman instead of actually playing video gamers.

    Reminder: this mentally ill adhd troon schizo has already ruined:
    - tomb raider discussions
    - alan wake discussions
    - resident evil discussions
    - dead space discussions
    - last of us discussions (lol)
    - void stranger discussions
    - darkwood discussions
    - outer wilds discussions
    - tunic discussions
    - max payne discussions
    - silent hill 2 discussions
    - signalis discussions
    - disco elysium discussions
    - returnal discussions
    - system shock discussions
    - prey discussions
    - dishonored discussions
    - deus ex discussions
    No game is safe from his troon walls of schizo texts

    • 2 weeks ago
      Anonymous

      >while decrying all comparisons to games like REmake 2
      Xe's truly a schizo, then. AW2 is literally "we have RE2R at home"

    • 2 weeks ago
      Anonymous

      Thanks pal

  41. 2 weeks ago
    Anonymous

    anybody else think mods aren't useful?

    • 2 weeks ago
      Anonymous

      The jannies don't give a shit about schizo spammers. They can just spam away and nothing happens. It's made Ganker even more of a shithole. At the very least this blog schizo doesn't simply copypaste (from what I've seen) but he's part of a vocal minority of schizos who have done everything possible to make the board worse.
      My conspiracy is that they're fine with the spammers because it makes the site look more active than it is, which is important for generating ad revenue.

      • 2 weeks ago
        Anonymous

        >he's part of a vocal minority of schizos who have done everything possible to make the board worse.
        this, can mods ban that homosexual op already

      • 2 weeks ago
        Anonymous

        >At the very least this blog schizo doesn't simply copypaste (from what I've seen) but he's part of a vocal minority of schizos who have done everything possible to make the board worse.

        wait...hold on a second, depending on who you're talking about, it might TRULY be over for this board lmao

        >My conspiracy is that they're fine with the spammers because it makes the site look more active than it is, which is important for generating ad revenue.

        yeah, I just don't think im gunna be putting any more effort into the board, a waste of time. board can be happy rolling happily in its own shit like pigs. not like pigs have the self awareness to care. just what they're programmed to do. nothing more, nothing less.

        • 2 weeks ago
          Anonymous

          >depending on who you're talking about
          talking about schizo spamming his "*sigh*..... and yeah......" insufferable walls of text about lgbt moviegames, worst spammer on the board by far

          • 2 weeks ago
            Anonymous

            thought so. Ganker is good. Ganker is great.

  42. 2 weeks ago
    Anonymous

    yeah just post the link to your video essay, gurl

  43. 2 weeks ago
    Anonymous

    Was a good thread we don't get much of those on here good luck OP

  44. 2 weeks ago
    Anonymous

    >everyone hates talking to me but everyone else's fault

    • 2 weeks ago
      Anonymous

      the israelites and the Nazis. have a nice day.

  45. 2 weeks ago
    Anonymous

    idk why OP let's the bad faith actors get to him, so this is how Ganker shuts down vidya discussion

  46. 2 weeks ago
    Anonymous

    Never played any of these games.
    I just think Ellie (original) is cute a Sarah is overrated.

    • 2 weeks ago
      Anonymous

      >Sarah is overrated.

      where the frick did the Sarah obsession even come from in the first place? seems so random

  47. 2 weeks ago
    Anonymous

    Just let it go

  48. 2 weeks ago
    Anonymous

    [...]

    >I didn't read all of it fully. But I really like your perspective on the gameplay.

    Thanks I appreciate it. Sometimes I doubt myself very easily and get gaslit by bad faith responses that essentially tell me I'm wrong with no argument. I don't know why I'm like this, but whatever. It is what it is until I figure something out. I almost can't believe I even put it together as well as I did considering how much I mind frick myself trying to wrap my head around responses like this:

    [...]
    There's expressing opinions and then there's presenting opinions like objective truth.
    You are describing two completely different mechanics designed specifically to complement the level design in two games that have little in common other than the "horror" tag on steam.
    frankly i can barely comprehend how you found any degree of equivalence in RE4 and TLOU, when mechanically TLOU falls firmly in the nu- Lara Croft/ Uncharted/ Horizon bracket of games. To your infantile mind somehow throwing a brick to distract enemies(muh conserving resources) is some kind of ground breaking design philosophy - as if literally every single open world stealth game hasn't already done some version of that already.

    and what I could have possible said wrong to get somebody to think that TLOU is like Horizon, or new Tomb Raider or Uncharted in any capacity when all of those games are 10x faster, and no where close to as deliberate or puzzle like in their level design and encounters. Anyway I'm rambling now.

    >I didn't look fully into that and I liked survival much more than grounded.

    Interesting. I actually wondered about this for a while. Whether survivor difficulty would be better because when I played TLOU2 on grounded I had SO little ammo and resources at any given time that I was constantly funneled into being stealthy and resourceful that it was so unbelievably exhausting and punishing, I felt like I had no room to breathe. To be fair I don't even think I got past day 1. I didn't play very long but you get the point.

    I don't regret it. Apparently survivor difficulty still has listen mode, and I can't really make a judgement for how worse the AI would be. I forgot to clarify this in the beginning but I played the recent "remake" of TLOU1. With the much improved AI. Which is alot of what my opinion is founded on. Because I also played a bit. TLOU remastered first actually and was very disappointed. It wasn't until I played Part 1 right after that I saw the difference of gameplay as might and day. Because that's just how important AI is to this series. The AI brings out the best in the mechanics

    Anyway everything you said about PT2 does seems like the right improvements

  49. 2 weeks ago
    Anonymous

    Its a fun game

  50. 2 weeks ago
    Anonymous
  51. 2 weeks ago
    Anonymous

    >*sigh*
    And that's where I stopped reading.

  52. 2 weeks ago
    Anonymous

    I'll answer all of your questions for you OP.

    You were tricked into playing a Sony exclusive. That is all. There is a reason people stopped talking about TLoU 1 once it hit PC. It was never good, it was always a below average game that copied some Gears gameplay, slapped on a "stealth" mechanism, and rode off the back of Uncharted. Please don't overthink this. Anytime you see a Sony exclusive add about 2 pounds of skepticism and force the game to pull it's weight to remove that skepticism.

  53. 2 weeks ago
    Anonymous

    posting in epic AI thread

  54. 2 weeks ago
    Anonymous

    *sigh*

  55. 2 weeks ago
    Anonymous

    ?

  56. 2 weeks ago
    Anonymous

    >Last of Us thread
    >no dicky pics
    For what purpose then?

  57. 2 weeks ago
    Anonymous

    >*sigh*
    stopped reading here
    back to l'eddit homosexual

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