>finally get to do a mass battle in DND. >DM uses mob?

>finally get to do a mass battle in DND
>DM uses mob / troop rules (1 hit point pool for clusters of 20 enemies)

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  1. 3 months ago
    Anonymous

    have you tried?

    • 3 months ago
      Anonymous

      well because sometimes I do

      • 3 months ago
        Anonymous

        My ghetto gospel

        • 3 months ago
          Anonymous

          getting angry won't bring neighbors into the situation where troops are needed

      • 3 months ago
        Anonymous

        you need to in case the talk considers the rules interference

        • 3 months ago
          Anonymous

          lawyers don't matter when masses are reduced

          getting angry won't bring neighbors into the situation where troops are needed

          then stop inflation with more gold

    • 3 months ago
      Anonymous

      O MY GOD DID I TRY

  2. 3 months ago
    Anonymous

    In a different system, I once ran a mass combat with a total of roughly 800 characters including enemies, the pcs, and their allies. Due to the fact that there were 600 enemies and that was annoying as hell to keep tracking (even with the enemies mostly being weak goblin soldiers) I had the enemies summon a massive boss that would devour the souls of some of the soldiers each round if there werent enough summoners.

    Though that system was not made for mass combat, I have never in my life experienced a 3-session-long combat encounter before or after this. Though the boss took up 2 of those sessions, that encounter would have likely taken at least another session if it had not entered the fray.

    pic related

  3. 3 months ago
    Anonymous

    Do you WANT to still be playing this session when next session starts?
    And I don't mean "Picking up where you left off"

    • 3 months ago
      Anonymous

      I've run a combat with 250 individual opponents in 4 hours. Yes around half of them were wiped out by fireballs but that's still over 100 opponents that had to be hacked through. It isn't hard if you have a f--kin brain.

      • 3 months ago
        Anonymous

        Any tips to speed things up?

        • 3 months ago
          Anonymous

          just use your f--kin brain!

          • 3 months ago
            Anonymous

            Yes, yes, of course. I can run a 250v250 encounter without fireballs in less than an hour but that's just me rolling dice against myself and combat is always smooth in those circumstances.

            I was wondering if there was anything specific you had in mind to watch out for considering you have experience doing this with players. I mean, I'm assuming you're doing this with players and that you didn't spend most of those 4 hours rolling npc vs NPC attacks.

      • 3 months ago
        Anonymous

        >f--kin

        • 3 months ago
          Anonymous

          You can swear on Gankerz anon, your mom won't know it's you posting.

          He wasn't swearing, he was just letting us know he's an f-kin. It's a type of furry.

      • 3 months ago
        Anonymous

        You can swear on Gankerz anon, your mom won't know it's you posting.

        • 3 months ago
          Anonymous

          Trying to swear less or not at all is a personal choice for some people.

          "Frick", "shit", "c**t"

          No value to them, but not dangerous.
          W4xak

          • 3 months ago
            Anonymous

            Nobody has a problem with people choosing not to swear, it's the swearing but censoring it that needs to frick off.

          • 3 months ago
            Anonymous

            Typing a swear with letters substituded isn't choosing not to swear or to swear less, it's just swearing with the letters substituted.
            If you don't want to swear or swear as much, don't type the words or type something else.
            Doing that reeks of overexposure to underage communities.

  4. 3 months ago
    Anonymous

    It's fine. Just remove troops as HP drops.

    You want a big attack like a greatsword or disintegration ray to potentially kill several guys by spilling overkill damage onto the next? We can do either way.

  5. 3 months ago
    Anonymous

    >my face when the GM follows rules that make the game playable

    • 3 months ago
      Anonymous

      No it doesn't. It makes single targets damage overpowered because these rules forget to nerf it against these hordes so you get great cleave for free. It's just a mess of abstract bullshit that's more trouble than it's worth. Every time I see these rules used, it's a boring unsatisfying paper bag of an opponent that dies in 1 round to Uber optimized builds

      • 3 months ago
        Anonymous

        Then stop being a minmaxing homosexual. Also frick off, TTRPG combat is already boring and tedious enough without it getting dragged across 10 sessions because the GM refuses to use something like horde rules.
        >HAVE YOU TRIED
        Yes, I have, and the one time this shit happened in that system I was about ready to fricking kill myself because it was 3 sessions of the most tedious bullshit imaginable. This is not a uniquely D&D problem like you contrarian subhumans try to make it out to be, mass combat in TTRPGs is boring as hell. No, having "additional options" doesn't help because at the end of the day it's still just some variation on "I hit it/I shoot it with a spell". I don't care if you also get to trip a foe, at the end of the day combat is just rolling random numbers and praying to the RNG gods that you roll hot enough - be it with dice and modifiers or pools with success ranges - to hit and kill the 60+ enemies in the encounter.

        Combat is and always has been the worst part of TTRPGs, which is why TSR era games treated it as a failure state.

        • 3 months ago
          Anonymous

          >TSR era games treated it as a failure state.
          You are, at the oldest, 26 years old. You have never played old school D&D, at best reading blogs, /tg/ posts, and (least likely) the rulebooks. have a nice day.

          • 3 months ago
            Anonymous

            >You are, at the oldest, 26 years old.
            I turn 33 this year, homosexual.
            >You have never played old school D&D
            True, but I have read B/X and done my research on it.
            >at best reading blogs, /tg/ posts, and (least likely) the rulebooks
            If you're implying that thousands of people are all lying in the exact same way about the exact same thing then I'm going to call you a schizo, schizo.
            >have a nice day
            You first zoom-zoom.

            >t. never-game contrarian
            Here is the (You) you are after

            Wrong, I run 3 games and play in 2. Got one more I'm about to be playing in here in a couple of weeks, another in a month or two, all with the same people. Take your projection elsewhere.

            >Yes, I have, and the one time this shit happened in that system I was about ready to fricking kill myself because it was 3 sessions of the most tedious bullshit imaginable.
            So your DM is moronic, talentless, and inefficient. The kind of idiot who resorts to these stupid options rules because Fatt Coville told him to.

            >So your DM is moronic
            He's intelligent, TTRPG combat just sucks shit and mass combat more than most.
            >talentless
            I know for a fact man has more talent in his pinky than (you), nogames.
            >inefficient
            If you think TTRPGs are about efficiency then I've got some bad news for you buddy.
            >The kind of idiot who resorts to these stupid options rules
            The frick are you on about you moronic ESL?
            >because Fatt Coville told him to.
            I don't even know who that is but I'm assuming a youtuber or streamer, in which case I'm going to call you a homosexual for even knowing who that is and for using Youtube as a replacement for your own personality.

            • 3 months ago
              Anonymous

              >True, but I have read B/X and done my research on it.
              This is a lie. If you had read B/X, you'd have read literally any adventure and realized that combat is like 75% of the game.
              t. Runs B/X

        • 3 months ago
          Anonymous

          >t. never-game contrarian
          Here is the (You) you are after

        • 3 months ago
          Anonymous

          >Yes, I have, and the one time this shit happened in that system I was about ready to fricking kill myself because it was 3 sessions of the most tedious bullshit imaginable.
          So your DM is moronic, talentless, and inefficient. The kind of idiot who resorts to these stupid options rules because Fatt Coville told him to.

      • 3 months ago
        Anonymous

        >these rules forget to nerf it against these hordes so you get great cleave for free
        uh huh

        • 3 months ago
          Anonymous

          >fireball horde of 10 hit points guards
          >they all die because fireball deals like 20 damage
          >fireball ~~*troop*~~ of guards
          >uhh lol they take 10 extra damage
          have a nice day moron.

          • 3 months ago
            Anonymous

            >throw fireball into the middle of a blob of trained soldiers
            >bodies of the guys that get fried give cover to the other guys
            alternatively
            >soldiers in a setting where fire-breathing monsters, fire-balling mages, and siege weapons are all known to exist and reasonably likely to be a threat
            >expecting them to have absolutely no training on how to handle the above in formation

            • 3 months ago
              Anonymous

              >expecting them to have absolutely no training on how to handle the above in formation
              So why don't trained level 4 fighters get that same benefit moron? Because they don't have formation training? Then why isn't that reflected in their stats at all? Just admit it's a dogshit abstraction technique meant for convenience for LAZY dungeon masters. I regular run combats with 20 or 30 participants. It's not hard. Mob rules are pointless

    • 3 months ago
      Anonymous

      Did that manga ever get updated?

      • 3 months ago
        Anonymous

        Nope. As far as I know it was dropped. Shame.

    • 3 months ago
      Anonymous

      >my face when the GM follows SHIT rules
      ftfy

  6. 3 months ago
    Anonymous

    HYTNPDND?

    • 3 months ago
      Anonymous

      What system does mass combat without taking too long or abstracting the soldiers into nebulous values?

      Warhammer is the only game I know where it goes over a dozen soldiers and doesn't abstract soldiers.

      • 3 months ago
        Anonymous

        I'm gonna say gurps because our GM recently done just that and it wasn't a horrible slog.

        • 3 months ago
          Anonymous

          >and it wasn't a horrible slog.
          Which is probably the best thing one can say about GURPS.

          • 3 months ago
            Anonymous

            GURPS is great, I dunno what's your problem. The character creation can take a while though.

  7. 3 months ago
    Anonymous

    >mass battle
    >1 hit point pool for clusters of 20 enemies
    sounds like you've never played a wargame
    Also, that's precisely the rules for D&D as well (i.e. Chainmail)
    If you're 5e-tiefling-gay, then you're not playing D&D.
    You can try BattleSystem as an alternative, (or Swords & Spells) but I highly doubt you will.

    On a rather liberal take, you can try Warhammer Fantasy 2e to set up your army and play it, if you want individual rolls separately for all of the combatants

    But sticking to Chainmail will help you save time, as it is more suited to mass battle, and relatively short rules, suitable for larger battles.

    Alternately, you can try DBA (or its fantasy adaptation, HOTT), Age of fantasy:regiments, Warmaster. You can also use Warriors of Mars rules by TSR.

    You can also use BattleMaster rules for something simplistic.

    • 3 months ago
      Anonymous

      >sounds like you've never played a wargame
      I have played a wargame, jackass. I played Advanced Squad Leader with my dad all the time. I haven't directly played chainmail but I've used those rules with ODnD. Those rules are not good or satisfying for a DnD game.
      >dude D&D came from wargames so,uh, like, it should totally use all the same rules
      Are you a fricking moron?

    • 3 months ago
      Anonymous

      Can you give the skinny on how mass combat works in Chainmail?

      • 3 months ago
        Anonymous

        Rules walkthru: https://youtu.be/WADb7Vc0wAw?si=SPAOwpLCDrcNYceK
        Another gameplay example: https://youtu.be/zwSxr-0MqXU?si=C-qytOJ1knIGPiAr

        • 3 months ago
          Anonymous

          Thanks for the vids. I never was terribly into wargames, though as a personal preference I'm not terribly fond of switching systems for different situations, so I will just have to figure out how to adapt it.

          • 3 months ago
            Anonymous

            BattleSystem 1e is fully compatible with Basic D&D, and AD&D (1e)
            Chainmail is not just only compatible but required for Original D&D.
            So, in those two options, you wouldn't need to change anything.

            And, if you decide to play Warhammer Fantasy Battles 2e, you can always use the Warhammer Quest rules for dungeon delving and role-playing, as that games have rules for both, which uses the same rules with warhammer fantasy battles.

  8. 3 months ago
    Anonymous

    What's so great about mass battles?

  9. 3 months ago
    Anonymous

    Do you WANT to sit around forever doing nothing as the DM does the bookeeping for the battle?

  10. 3 months ago
    Anonymous

    Play ACKS. The man is the good kind of autist who managed to invent a wargame to go hand-in-hand with his RPG.

  11. 3 months ago
    Anonymous

    >DM does his darnest to make this clusterfrick work out
    >moron homosexual wants to play 1 by 1

  12. 3 months ago
    Anonymous

    >Finally do mass combat in DND
    >Literally not a single fricking thing any of the heroes do matters because 'There's 10,000 of these frickers'
    >Might as well be a cut scene
    Wow that's so much better isn't it?

    • 3 months ago
      Anonymous

      do mass combat in DND
      not a single fricking thing any of the heroes do matters because 'There's 10,000 of these frickers'
      as well be a cut scene
      >Wow that's so much better isn't it?
      if you play games without moronic bounded accuracy where a bunch of cr 1/2 thugs can blender a dragon, and a hobgoblin and kraken have identical armor class, you can actually have mass combats where the actions of players matter and a single figure can turn the tide of battle.

      Red Hand of Doom is almost 20 years old for crying out loud

      • 3 months ago
        Anonymous

        nta but I like, in concept, for everything to matter. For things to not be completely beyond the others.

        The soldiers, the knights, the cannons, the heroes, the monsters, the demons, all of it.

        But that said, 5e doesn't do a good job at it. Probably not much you can do about it, really. I mean, take a hero that can take down 1 goon a turn. The goon deals 10 damage. With 1 goon the hero takes 10 damage, with 2 goons the hero takes 30 damage, 3 goons 60 and so on where the 6th goon personally deals as much damage as the first 3 goons combined and has collectively dealt 21x more damage with 6x as many goons.

        Could do like Fire Emblem where you get free retaliatory attacks with characters switching between melee and ranged weapons as appropriate but that requires a lot of rolling by player on enemy turns and reverses the blender as enemies get cut down while the players sit there. But at least it would allow basic soldiers to fight a dragon without their numbers having such an exponential effect.

      • 3 months ago
        Anonymous

        Anon, bounded accuracy has nothing to do with it. You're just spitting buzzwords. The thugs can "blender" a dragon in 5e because it doesn't have DR.

  13. 3 months ago
    Anonymous

    What's so great about mass battles?

    • 3 months ago
      Anonymous

      Nothing, in most systems.

    • 3 months ago
      Anonymous

      Its a bad idea. The best way to do armies clashing in a TTRPG is letting your players take part in a tiny very small but very important area of the overall battle. You can then narrate the situation of the larger battle to them in bits and pieces.

      • 3 months ago
        Anonymous

        Yeah so its the end of the campaign, time for the epic conclusion, the final battle between the Warhost of the Dragon and the Eternal Horde, led by the Litch Deathfist. There's thousands of troops on each side at the foot of Mt Dread, but of course you guys still just control your players. At the moment you're... 22,489th on the initiative order. Ok so Drumgar swings his axe at Thratchloke the Goblin thief and... he misses. Ok so now the Doom Spider is going to lunge out with its web attack against Grigglepop AND Drunngle because they're within five feet... Uhh Drunngle avoids the attack so he's fine but Grigglepop is slowed until next turn... what... nah none of you guys are going to be attacked this turn because you're not in the front rank, maybe on turn 8 when the front ranks gets thinned out a bit you can move up. Now where was I? Oh yeah, Captain DickWizard is going to cast a spell... hmm which one... uhh hang on let me check...
        Yeah, great stuff. is 100% correct. Give the players something to do, like blow up a bridge to stop reinforcements or stop some magic ritual that would doom their side or something, otherwise you're just expecting your players to sit there and watch you play with yourself. At the very least give them command over their own units and let them actually make tactical choices that determine the outcome of the battle.

        • 3 months ago
          Anonymous

          >At the moment you're... 22,489th on the initiative order.
          Nobody does this. Stop being moronic on purpose.

          • 3 months ago
            Anonymous

            >not understanding exageration
            Stop being moronic accidentally

    • 3 months ago
      Anonymous

      Le epic cinematic battles

    • 3 months ago
      Anonymous

      Nothing, in most systems.

      Its a bad idea. The best way to do armies clashing in a TTRPG is letting your players take part in a tiny very small but very important area of the overall battle. You can then narrate the situation of the larger battle to them in bits and pieces.

      Its a bad idea. The best way to do armies clashing in a TTRPG is letting your players take part in a tiny very small but very important area of the overall battle. You can then narrate the situation of the larger battle to them in bits and pieces.

      Any RPG with the expectation that mass combat can happen absolutely needs a system that can be easily slotted into the wargame. OD&D and ACKS being prime examples.
      D&D is at its best when the expectation is that it becomes mount and blade after only a couple levels

      • 3 months ago
        Anonymous

        >t. never played any of the games he listed

  14. 3 months ago
    Anonymous

    I understand the sentiment of "Going through a full scale conflict takes a long time and can get bland."

    There are entire goddamn guide-books on how to make it work, but not everyone's going to do the research and watered-down fight rules expedite the process.

    It is none the less disappointing to go from
    >100 guys over there, wall of fire, RNG 30 saves, most fail, but there's clearly a high-tier dude who made it and jumps over it to show the Real fight you're up against.

    to

    >Roll 1d20+spell level vs a DC.
    +1 or -1 success on a skill challenge count.

    Or even

    >Warrior in a fight
    Yeah, full-attack spam can be bland, but I've had players who were plenty keen on being able to wreck through unfortunate conscripts with cleave-path feats like a Dynasty Warriors champ. Describing it on a single check rather than making the attacks hurries it along, but cheapens it, nevermind the lunatics who pull shit like the 20-Katanas per round throwing builds.
    and the Tome of Battle/Path of War folks that are just as livid as the magic-users that they're getting 1d20+maneuver level instead of Desert Tempest taking out whole squads or Eternal Guardian single-handedly stalling a charge like it should because of a single low roll

  15. 3 months ago
    Anonymous

    I just think doing an opposed weapon test and a terrain one is all you need to play big battles

    That or Conan 2d20 has some interesting mechanics to it (Mercenary book) that's where I got my idea

  16. 3 months ago
    Anonymous

    Having the PCs actually participate in a pitched, mass battle by engaging in combat like rank-and-file soldiers is asinine. They should be performing specialized tasks that can help affect the outcome of the mass battle - supply destruction / camp raid / equipment sabotage, targeting leadership / caster assassination / special unit destruction, so on.

  17. 3 months ago
    Anonymous

    What's the alternative? Actually throwing out hundreds of models to match the armies and trying to pretend to play a real game of DnD is wildly impractical and would take hours and hours to resolve a turn. So, your alternatives are to make a whole mass combat game from scratch, co-opt an existing mass combat game, or just play normal DnD where units of dudes are counted as one big monster (and then have to house-rule virtually all spell and ability interactions with that blob). Option three is clearly the easiest, and I've played games where treating masses of lesser enemies as a single entity is part of the core rules. Black Crusade does this for 40k playing as mixed CSM/human cultist parties. Blobs of lesser entities generally keep their defensive profiles, but gain bonuses to their offensive profiles scaled to current size (which will degrade as they take losses). Most rules either interact with the hordes as normal, or will have details on how to handle them with hordes. Trash tier opponents can be basically waded through like a terrain feature for CSM or durable cultists, so it allows for duels in the midst of the melee with superior opponents.

    If you wanted to co-opt a mass combat game, BattleLore seems relatively easy to borrow the basic unit rules and have the players replace the whole card-game-command aspect. Either map the player abilities to the actual game cards and let them use them when able, or just adjudicate on the fly.

    • 3 months ago
      Anonymous

      Bro I totally forgot about battlelore. Thank you for bringing back the memory of seeing it in the FLGS ten year ago.

      • 3 months ago
        Anonymous

        I got a copy as a gift as a kid, but I only played it a handful of times. Everyone I knew that would like it already played 40k. I might have to try to engineer a mass battle scenario if I ever run DnD again.

        >fireball horde of 10 hit points guards
        >they all die because fireball deals like 20 damage
        >fireball ~~*troop*~~ of guards
        >uhh lol they take 10 extra damage
        have a nice day moron.

        Don't think of it like that many guards crammed into a X by X square. Think of it like a nucleus of guards fighting in that region as other guys are in a more diffuse spread around that area, as reinforcements or reserves or guys tending to a wound a street back or whatever. Think about it the way it would be in a movie. You'd just kinda have streams of guards running in and engaging the party in strangely isolated 1v1 or 1v2 struggles, with another guard always ready with a weapon to replace the last one to be dispatched. Alternatively, think about how fireball is always portrayed as working. The caster literally hurls or throws a ball of fire, that ball flies over to a point, and then explodes in fire. It's an explosion of fire. If there's other dudes in the way, it'll shield you from the explosion. Normal DnD rules don't have to account for this, since the standard use will only ever be against a handful of real opponents. If your explosion of fire hits the lead guy in a massed formation, sure, it vaporizes the lead guy and the next several guys behind and beside him, and horribly burns some more and mildly burns some more beyond that and scares the shit of some more behind that, but it doesn't magically phase into the theoretical optimal point for a fireball to explode and instantly microwave everybody within 20'.

  18. 3 months ago
    Anonymous

    It's no wonder when books like "the lazy dungeon master" get lauded left and right. They'll always use the most unfitting and unsatisfying mechanics if they can, instead of a subsystem the players might enjoy. Decent GMs/DMs are extinct.

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