Finally getting around to playing Dragon's Dogma and holy shit, the world in this game is EXACTLY what Elden Ring should have been, it's crazy how badly FROM shit the bed with all these years to learn from this Dragon's Dogma.
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Chat is this paid or organic
herb for discord niohtroon thread
they do it for free
For what purpose?
Neither, it's shitposting
the chinks, europoors and asiatics are doing it for free
Dragon’s Dogmas world is puny though
Yeah I sure love DD's flat empty world with like 10 enemies recycled ad nauseum.
yawn
Elaborate OP.
This dumbass is trying to start fandom wars as if there isn’t a 99% overlap between soulsgays and ddgays.
I know this is a thread by the anti-ER troony but
>Already confirmed that spawns will be static
>Running in the open world always uses stamina
>Can't ride mounts
They learned nothing from Elden Ring, traversing DD2 will be a slog again
confirmed that spawns will be static
Source?
Saw the same enemies in the same locations in gameplay
>spawns will be static
They changed after the king randomly aged 100 years & accused you of being a traitor because he somehow knew it was your fault for some unexplained reason because the dragon was like "lol now that I'm dead new enemy spawns will happen & the king will shit himself & this upsets you for some unexplained reason."
The best thing about Dragon's Dogma is it feels like a journey and you're not skipping through empty areas on your magic unicorn like Elden Ring. If you think ER did it better you're not white.
>The best thing about Dragon's Dogma is it feels like a journey and you're not skipping through empty areas
Dragon's Dogma is nothing but empty areas
The core gameplay is placing portcrystals to skip the empty areas, which is why the community asked for more of them.
It's sad really but unlike Elden Ring, where you get unprecedent freedom to proceed through your journey however you are want, in Dragon's Dogma the open world is just pointless walking to whatever of the three quests you are allowed to carry out at any time. You can't even enter/complete dungeons if you haven't received some quest that is also reliant first on proceeding through the main quest, which makes the open world pointless.
>Game design vs skipping every outdoor area on your magic unicorn
NPC take.
Absolutely m̶a̶i̶d̶e̶n̶l̶e̶s̶s̶ heartless.
If you watch the demo footage, no matter the player, they're all encountering the same enemy at the exact same location that all the other players encountered them. This isn't 100% proof that the enemy spawns are static like in the first game, but its certainly worrying and points in that direction.
Hopefully, it's just because it's a demo and the enemy spawns where locked from a save state so they could strictly control which enemies the players would be encountering to avoid spoiler of new enemy types. Hopefully the final game has a TES style world spawn system that spawns creatures/enemies randomly from a list and then their AI takes over and they're allowed to roam/interact on their own.
woops meant for
in DDDA, the spawns only change when you passed certain "stages": cyclops appear near gran soren when you beat the wieneratrice and drakes, wyrms and hellhounds are all around the map when you beat grigori. how can you be so sure that DD2 will only have 1 set of enemies till the end?
You've misunderstood his point, it's not just about the type of enemy. In DD1, outside of the state changes like when you kill grigori, the enemy spawns are completely static - i.e the enemies will be at the exact same point in the road each time you pass, just like a souls game. It's not just about the *type* of enemy.
People were hoping DD2 would have a dynamic, sandboxy world spawn system like in TES games so you never know for sure what to expect on your adventure. But in the demo footage as explained in this post
, the spawns were static just like in DD1. We don't know for sure if it's just like this for the demo, or if it will also be like this in the released game. So it's a bit worrying, but not 100% "confirmed" like the post you replied to claims.
spawns are always the same in Elden Ring too you false flagging troon
I don't give a frick about gay ass mounts and no stamina consumption for running.
>world
epic bait
the shitty world was one of my biggest problems with DD
it's insane how they made a handful of cool enemies with unique weaknesses adn strengths, made a fairly nice combat system with grabbing and climbing, but then absolutely dropped the ball on everything else, from enemy variety, through the world design to the itemization.
Dragon's Dogma understood adventure.
I like DD but come on now. Elden Rings world is much better. The good thing about DD is the combat and the wacky ending sequence.
Dragon's Dogma is fricking garbage dude. Everything Elden Ring fixed about open world by being easily one of the best ever made Dragon's Dogma fricked up
Combat in DD is also shit
they're both fricking trash
BASED, what do you play?
FF15
>want to make a good strider/ranger
>gotta play fighter to rank 8 for vehemence
>gotta play warrior to lvl 9 for clout & impact
How is this in any way improving the player experience, forcing you to play classes you don't want to play (in this playthrough) in order to get the best out of that class you DO want to play? Tip: it's not improving the experience, it's a garbage arbitrary design decision that breaks immersion.
Hopefully DD2 doesn't have augments locked behind classes anymore so we don't have to deal with such tedium again. Any class should be able to unlock any augment.
I agree, I think they locked augments behind vocations to force you to experiment and switch often, which is OK the first few playthrougs, but when you know what you're going for it is a bit tedious to get all the "core" augments.
Itsuno has said he wants dd2 to be an "adventure simulator" so if he still has augments locked behind classes then I don't think he understands what people want from an adventure feeling.
Imagine if the LOTR fellowship started randomly swapping their "classes", it would just be weird. An archer shouldn't have to switch to a sword&board fighter and then a two-handed warrior in order to get the best out of his bow. It's just completely immersion breaking and creates a start-stop-start-stop anti-adventure feeling.
So yeah I really hope augments aren't locked behind classes, but I'm fully expecting them to still be.
Is genuinely fascinating how Ganker latches onto shitty games just to feel superior through contrarianism
Like flopspoken, immortals of aveum, nuSaints Rows, etc?
No those are bad games
Nothing wrong with DD but it's mediocre. Middle of the pack. Not offensively bad but not memorably good
Don't take it so personally; just don't make contrarianism your only personality trait
You said it was a shitty game?
This thread seems like bait but all I could think of while playing Elden Ring was Dragon's Dogma. The world really gives off a similar feeling.
No, Dragon's Dogma only has like 3 areas, they're not much fun to traverse on foot, and your only reward to exploring is rolled loot chests that don't matter. Elden Ring has a lot of issues but DD's open world is still just another open world.
What I want from DD2 is just 20 more dungeons.
Didn't read anything posted here but just want to say I got Elden Ring for xmas and it's great. The one flaw is that I feel not following the story path set by the lights isn't that rewarding and perhaps they should re-think how to use the open world more effectively.
>itt fromdrones seethe at the existence of a better game
I love DD nowadays and I have mixed feelings about ER the same way I did with DD at first, except in the opposite way.
DD had amazing combat, great customization and a sense of adventure with a good middle ground for a fast travel system, but the RPG part that they got from Oblivion falls flat, as the world is too small, not enough dungeons, ok level design and the quests arenot that good, however the little stories and how your choices affect them are really nice, so I'm hoping this will all be improved in the sequel, because we just need more and better extra content, given the combat system is a 10, and I like the writing a lot.
Now with Elden Ring, the combat is really boring but everything else is amazing, the level design, the enemy variety, the quests actually work well and I never needed a guide, it's all very magical, however I can't say I give a frick about the writing much, and I don't mind that ER's world is dead and mostly a big place to explore, not interact, it's great for what it is.
>the world in this game is EXACTLY what Elden Ring should have been
Empty and barren?