Here we go again.
Every game is a "skinner box." No matter what you are playing, you aren't actually accomplishing anything. What do you expect games to do, not set goals or give rewards?
controls are indeed gay on controller. many such cases.
it’s time the industry adopts an aiming/sensitivity settings standard so games stop being shit.
cod or apex would be perfect. there’s a reason these games are popular on console and no, it’s not the aim assist
The developers are autistic danes that refuse to add simple QOL changes like a clear all button for notifications. No, it's not that I'm butthurt that they haven't done it yet, I'm butthurt that they openly admitted they would never add it. They will also never add different biome variants for bugs (for example a fire praetorian) nor will they add haz 6 or any other endgame stuff. Instead, we keep getting boring seasonal gimmicks every 6 months.
I know there's ice and radiation bugs, the problem is that they're odd ones out because every other biome could have biome bugs as well but they refuse to add them. We could have a radiation bulk that explodes like a fat boy explosion. We could have fire praetorians or icy exploders. It's very half-assed.
there's literally no reason not to add haz 6. if someone wants to play it why stop them? it's not like you have to join their lobby. the game is simply becoming way too easy nowadays.
>ummm secretly they yearn for higher difficulties but they just never get there 🙂
"Endgame content" is a higher difficulty setting for the same content you stupid wanker.
11 months ago
Anonymous
[...]
Haz 6 gets added; it's just haz 5 but no overclocks allowed.
Originally Haz 3 was the intended max difficulty, to go with the three levels of mission length and cave complexity. Then competitive gays demanded Haz 4, then 5.
GSG outright stated anything beyond Haz 3 is outside the scope of their balancing, they simply don't care.
DRG was not meant to be a difficult game, its a drinking game. Even the endgame grind is structured around getting together with your buddies on weekends.
>Originally Haz 3 was the intended max difficulty
Jesus frick. Even as a "drinking game", that would get boring quick, Haz 3 is a fricking snoozefest. Just how shit are these people at their own game?
Yes, we get it, you wear diapers so you never miss a moment of the action.
11 months ago
Anonymous
I know you're committed to your cool-guy-on-Ganker post-ironic contrarian persona, but Haz 3 as the intended max difficulty objectively doesn't make a lick of sense. It becomes all but trivial once you have a solid grasp of the controls and basics of any class, and that does not mesh even remotely with the type of seasonal content GaaS business model they're going for.
11 months ago
Anonymous
Nobody cares, it's not intended to be a hard game. Otherwise the difficulty selection wouldn't be completely optional.
11 months ago
Anonymous
>we want people to play our live service game with seasonal content and RNG unlocks designed to pad play time for dozens and hundreds of hours >barely a step beyond tutorial is the intended highest difficulty
All you're really saying is that the devs are moronic. If Haz3 was the highest it went, the game would've been dead in the water a long time ago.
11 months ago
Anonymous
That's nice.
11 months ago
Anonymous
Most people dont go beyond Haz 3. DRG is about collecting rocks and shooting bugs. Is a chill game like Genshin Impact. The most popular game in the world. People like easy. You don't get it because you are mentally ill.
11 months ago
Anonymous
I'm glad you find it fun to play on braindead easy haz2-3 but you have to realize that most of the playerbase plays on haz 4-5. They don't want to play easymode because there's no fun in that. If you're drunk and want an easy time, you're allowed to, but most people don't play drunk and high and they play to have a bit of a challenge.
11 months ago
Anonymous
On a quick server-count I did in the list now with search settings out to Medium, seems about 50/50 split between Haz 3 and below and Haz 4/Haz 5. Obviously doesn't support him saying "most players are haz 4 and up!" but doesn't support you saying most people are Haz 3 and below either tbh
11 months ago
Anonymous
The seasonal model is garbage.
Every single time they update they need like 4 more patches just to fix shit they broke, or even to just make the initial patch actually work.
Longstanding bugs are not addressed, and some bugs keep coming back every time they add content.
The OC grind is still awful. Slightly less so with the new promo rewards, but still ass.
Random events are too rare.
The devs are bad at their own game and thus can't balance for shit, on top on taking feedback from discord trannies and reddit shitters.
A lot of cosmetics suck despite them adding like 20 more each season on top of the pre-season pool.
Most paint jobs are god-awful and also extremely unoriginal.
They try to cater to casual players but go too far and still fail it it anyway. Perk points are the best example of this.
The "wholesome casual-friendly" community it developed and fosters gives us absolute morons and shitters being proud of how bad they are, and in opposition made the "good" players become absolutely insuferable c**ts.
Haz3 being the intended max made sense in the initial version of the game, before classes got a huge powercreep. The classic edition is a good example of how different it was.
Of course on the current version dwarves are massively overpowered for Haz3 once you have all mods and some perks.
11 months ago
Anonymous
Haz 3 is what like 95% of players stick to their entire lifespan of playing DRG. Some might grab the achievements in 4 or 5 but thats it.
Do you genuinely think the game would have been fun if haz 3 was the hardest difficulty? Haz 4 is literally "normal mode" and haz 5 is "somewhat hard mode unless you use metagay builds, then it's normal mode". Haz 6 would fill the "insane mode" role for people who want to die a lot.
Haz 4 and Haz 5 very easily turn into insane mode depending on how the cave-gen is feeling. Some haz 4 games will never let up on spamming swarms at you and rockpox events start getting extremely dangerous with the aggression changes to rockpox enemies + lithofoam apparently not working anymore to get rockpox enemies to frick off.
11 months ago
Anonymous
>Some haz 4 games will never let up on spamming swarms at you
are you sure you didn't overextend on point extraction? it spawns swarms faster and faster the longer you take.
11 months ago
Anonymous
Not that anon, but you just confirmed you don't actually play this game, your opinion is invalid and you can frick off now.
11 months ago
Anonymous
???
point extraction literally gets harder the longer you play. it's a literal fact you fricking tard. i've never had a situation in haz 4 where swarm after swarm kept happening. the only times it happens is when you reach the "permaswarm" stage of point extraction or when your pipelines have finished but you haven't pressed the button yet.
11 months ago
Anonymous
No, in particular I'm thinking of two missions I did, one was pipelines/liquid morkite and the other was the drilldozer.
>competitive
Oh shut up, you shameless sycophant
Haz 3 is an utter cakewalk and pretending that wanting a difficulty higher than it is unreasonable is utterly pathetic.
Go back to L4D? Motherfricker Left 4 dead normal mode is harder than Haz 3
Its absurd. There is a huge list on the wiki from their Q&A streams with their answers. Outside of the duplicates and obvious joke questions, 95% of their answers to changes, new features, etc, is just "meh, maybe?" or a flat no.
>promotion missions go from boss fight to escort to liquid morkite refining
I did like a mission a day cause I didn't wanna deal with that much bullshit in 1 day.
it's one of the mission types that drags on though, with the other missions you're constantly moving around a cave but refining has you in 1 set area setting up the pipes and then doing 3 rounds of repair the pipes.
you can get them done in twelve minutes with solo driller and bosco. Drill straight lines, lay pipes, tell bosco to start hammering the pipes while you lay another. Just don't die to an omen modulator
I'll put on my elitist hat and tell you that you're probably playing very unoptimally. They should take 15-20m depending on the map and your class.
Rush the pipes then explore while it's pumping, if solo have bosco build and repair for you.
it's not so much how quickly you can do them for me but rather what you're doing during that time, just standing around waiting for the pipes to break every time just isn't as enjoyable to me as exploring a cave mining for morkite or eggs.
11 months ago
Anonymous
that's why you explore & mine the cave while it's pumping instead of stripmining the place before touching a pipe
No, you don't get me, there is no video option that I can pick that solves the issue
DLSS? nope
reflex? no
safe mode? it just crashes uglier
directx 11/12? I restart to still crash
meanwhile in a fricking pirated version? 0 crashes, it never crashed, EVER, I can fricking go above and beyond what my setup can handle and it will still run, laggy, but no crashes
well which version do you have cracked?
11 months ago
Anonymous
1.38.88413.0 on the cracked
1.38.88695.0 on the legit
but that has been happening since I bought the legit version, so since middle season 3
11 months ago
Anonymous
Welp, dunno man, DRG isn't particularly know to be a b***h to run. Format and reinstall :^)
Out of curiosity, does the cracked version works online or is it offline only?
I'll put on my elitist hat and tell you that you're probably playing very unoptimally. They should take 15-20m depending on the map and your class.
Rush the pipes then explore while it's pumping, if solo have bosco build and repair for you.
Escort missions could genuinely work and the way they did it as a concept was solid.
Unfortunately they fricked up health values and made it so that whenever a bulk det. spawns you basically lose a health bar.
It's got a pretty RNG-based difficulty curve, where missions on the same haz level can vary massively based on factors entirely outside of your control.
And even with all that, it's generally a bit too easy.
Also, gunner is my favorite class, but its signature color is green, and I don't like green, so most of its cosmetics look like shit to me.
>Also, gunner is my favorite class, but its signature color is green, and I don't like green, so most of its cosmetics look like shit to me.
Same. I did find a couple of alternate colour schemes though
I will remake the black hurricane into something else because jet fuel sucks ass
That settles it miners. I officially state that Goblins are the only good pointy eared species. They like mining and drinking, therefore they're honorary Dwarves. Elves however shall never be forgiven for their ears or their treehugging ways.
my only complaint other than the themes of seasons lately, is that perks are in desperate need of a rework there's no reason to not run the same three perks
Yeah same, I thought this season would be a good time for a perk rework given not much else was added. It just feels the same as S3 which was already diminished from S1 & 2 in terms of content.
Connectivity sucks dick and there is no avenue for getting back into a game that its own connection issues booted you from, the UNKN error has plagued the game for months and netcode continues to deteriorate
Progression is completely tied to blank core gambling and takes forever, and missions have a bad habit of taking you places where Enor Pearl, Bismor and Umanite aren't so your stocks of these will be low forever if you don't go out of your way to get them
Amazing how we can have vastly different impressions of the classes. When I play driller I either just hold LMB and all bugs die (flamethrower) or the boss gets paralyzed (ice gun). With any other class I get my ass handed to me unless my team is very good at the game.
Same, haven't seen it at all. Only new content I've even seen is the jetboot box once and some "new" rockpox enemies which I barely register with all that's going on trying to cleanse an area
I find those in like 1/3rd of the games I play
the stingtails are fun actually, they're scary when cliffs get involved. They're a little too tanky/missing obvious weakspots for my taste
no melee
yes, I know about driller vampire freeze builds, but I want actually melee weapons - you can even have them have use ammo by being energy powered or something
It doesn’t financially benefit them, but it costs less to develop than what they had been doing prior to seasons. Designing a set of cosmetics, palettes, and weapon frameworks on a seasonal basis is easier than trying to expand the scope of the game with new gameplay elements that have to be conceptualized and tested for balancing and engagement. The seasonal model is an easy way for them to market the game on a regularly with a flashy new theme and gimmick for less effort compared to the more gameplay focused updates they were pushing out in the past.
>but it costs less to develop than what they had been doing prior to seasons.
Because the game was in early access, the game wasn't finished and core gameplay was the focus of the devs, the game is finished, this is extra.
After 4-6 hours its shown you all its got. Its the most boring and repetitive multiplayer game I've played since Donkey Kong 64's multi. The unlocks you get are almost entirely worthless, so progression isn't interesting at all. But I guess if you're 10 or moronic you fall for the whole "badass midgets with quirky lines" thing and think you're playing something great.
I think it'd work better as a hazard >IMMINENT FLOODING >Nearby mining operations have accidentally released pockets of groundwater. This cave will eventually flood. Oxygen dispensers have been fitted to the M.U.L.E. and other relevant equipment should the flooding get too serious.
Basically the low oxygen hazard but more gradual, and permits 6DOF movement at the expense of being slow and limiting oxygen.
>pubs do something moronic >call them Black folk in chat >they all leave the session because their feelings are hurt >solo the mission
The reddit wholesome chungus community ruined this game
It is sad that the ritualgays don't grasp the difference between the old community, which was chill because ghost ship was doing everything right during early access, and the forced wholesomeness that is brewing now.
The fact we have one dipshit ITT white knighting Haz 3 as a baseline is proof that forced positivity does just as much damage as negativity.
11 months ago
Anonymous
Here on Ganker I'm capable of calling you a slack-jawed moron for thinking "forced positivity" is some kind of scathing criticism of a playerbase that won't screech and chop their dicks off if you don't play 100% optimally like Left 4 Dead 2
>grapples into the leech
He was almost out too. Literally all he had to do was shoot the leech with his primary before grappling and he'd be fine.
Clearly a skill issue.
DRG is a game with 10000 genuine flaws and people will manage to endlessly seethe about complete non-problems
dont even get me started on the average take over balance/best builds you see in these threads
>balance/best builds you see in these threads
Holy frick this. The amount of spreadsheet builds or obvious "its good in haz3 but I'll pretend I play haz6 x2" we see is horrible.
>game has 2 pointless difficulties that barely anyone plays on taking up space >NOOOO YOU CAN'T REPLACE THOSE DIFFICULTIES WITH SOMETHING MEANINGFUL BECAUSE.... YOU JUST CAN'T OK???
you would be surprised, theres a metric frickton of people that play hazard 2, somehow
i wouldnt mind a h6 because h5 just gets way too easy with how hard they powercreeped the dwarves
I think the biggest argument against haz5 being the highest difficulty is that a competent group can clear it nearly 100% of the time
Games shouldn't balance their highest difficulty around being consistently clearable
you would be surprised, theres a metric frickton of people that play hazard 2, somehow
i wouldnt mind a h6 because h5 just gets way too easy with how hard they powercreeped the dwarves
personally, my biggest issue with refusing to add it is that they act like it would somehow be a lot of work when they already have a scaling system. The haz6 and haz7 mods aren't exactly complex, it's literally just linearly scaling haz5 1 and 2 more steps.
>just linearly scaling haz5 1 and 2 more steps.
h6 by ikewolf (current one on custom difficulty) puts in significantly more effort than that, last i checked
>Games shouldn't balance their highest difficulty around being consistently clearable
sounds moronic tbh
>balance/best builds you see in these threads
Holy frick this. The amount of spreadsheet builds or obvious "its good in haz3 but I'll pretend I play haz6 x2" we see is horrible.
i personally find people who bring up the good modded difficulties like 6x2 have a higher tendency to be less moronic. The inverse goes for the garbage ones like starship troopers
in fact, a strong sign someone is moronic is when they think a (perfectly reasonable build) only works in h3 and not h5. Which is funny because almost any build will utterly mog h5 anyway
The only new mission type they've added in a long time is an absolute fricking slog and they haven't bothered to add anything new to spice up the game beyond the space AIDS/robot gimmick enemies.
The physics are janky as frick and constantly glitch out.
The caves get repetitive after some time, you start to recognize a lot of patterns.
Perk System is really lame.
Deep Dives need an overhaul, they should be more unique.
the devs are basically dogshit compared to how good they were in the past. But since then, the playerbase got fully normalgay flooded with no standards, no idea of what used to be better in the past, incapability to do anything except bandwagonning, and the inability to handle criticism against the game they like. so people will keep praising gsg for being a fantastic dev, when realistically speaking, theyre now a shit dev that is being carried by their absolutely fantastic work done in the past
They even flooded the game with cosmetic packs that now cost more than the game, and people still treat them as some sort of saints
The only valid excuse I can make for them is that they're working on another game simultaneously. If they aren't though, their output is just a travesty.
I bought the game 5 days ago and I currently have 53 hours of gameplay, I realized that it has many similarities with warframe, the game's problems are mostly the lack of variety of missions and builds that really impact gameplay. The deep dives and hazard 5 are extremely easy, most levels don't have a real challenge, the affixes (warnings and shit) should be more varied and with the possibility of coming 3 in a single mission. Another problem is playing with a main character, if you play with just one character there are practically no missions in the tasks.
>the affixes (warnings and shit) should be more varied and with the possibility of coming 3 in a single mission
Back then it was only one, they had a dedicated update for warnings recently that made it two.
Its become pretty clear that the devs are only really focusing on pumping out cosmetics instead of actually adding meaningful content (or be capable of balancing). The devs have done frickall for responding to community requests outside of bug fixes, but were very quick to change the latest DLC pack since people complained about it.
It's just a tad repetitive, I played it for 20 hours and can't get anymore time out of it. Yes there is still a lot of stuff to be unlocked but I'm always doing the same shit which is shooting the same 3 or 4 bugs.
It's just kind of boring. You do the same missions over and over. There's no progression or endgame or victory state. Games with no ending are tiresome.
the amount of blank cores you get is a crime considering the endgame is just essentially OC hunting, I 100% recommend anyone starting the game to just mod the game and give themselves around 50 blank cores so you're not reliant on the trickle feed of them they have implemented.
Are you playing with mods? Even if you're not, try playing in Safe Mode, the modloader stays loaded otherwise, and its implementation isn't the most stable.
no mods
safe mode does nothing
each patch the odds increase or lower
this week for example I already gave up deep missions, since I can't finish the third mission and every time it crashes I can't rejoin
It hasn't happened to me in a long time, but I had constant crashes for zero reason until I capped my FPS slightly below my monitor refresh rate. I have a 144hz monitor though.
The irony of nerfing everything fun into the ground (if you're not playing engineer) is that boring builds like this are always the best choice in every mission. Really not sure why the devs have this kind of autism about hamstringing the content they spent years implementing.
>he hasn't bought every mod
But yeah I agree, most OCs and several mods are too tame.
no mods
safe mode does nothing
each patch the odds increase or lower
this week for example I already gave up deep missions, since I can't finish the third mission and every time it crashes I can't rejoin
No, you don't get me, there is no video option that I can pick that solves the issue
DLSS? nope
reflex? no
safe mode? it just crashes uglier
directx 11/12? I restart to still crash
meanwhile in a fricking pirated version? 0 crashes, it never crashed, EVER, I can fricking go above and beyond what my setup can handle and it will still run, laggy, but no crashes
Yeah I don't know why but some of the mods are just really useless for the builds that justwerk. Here's another problem build that does nearly the same damage as the >BIG DAMAGE DPS Leadstorm wow look at these tracer rounds you're doing so much damage!1 OC
except you can still move and the gun still stuns. Why?
>Why?
Because you can build LS for even more damage, or take QoL mods while still outdamaging that OC. Being locked in place isn't that big a downside if you're good at positioning, aware of your surroundings, or bunnyhop. It was based on the Brass Beast from TF2, and surprise surprise, it's actually viable when there's no snipers aside from the occasional Spitter or Mactera and the majority of the enemies you face are melee-only.
>+2 more damage per bullet
We know you can jump and camp on ziplines with Lead Storm the problem is it wasn't fun even even before the zipline speed itself was nerfed. Everything fun in this game has a wet blanket on it and the devs are terrified of letting you walk away with +200 overall MAX AMMO damage if you hit every single shot. It's moronic.
Oh look another boring ass build that's always better than everything else.
I didn't say anything about zipline camping, and I don't do it anyway because it's lame, and usually ends with getting focused by every ranged enemy on the map. >Oh look another boring ass build that's always better than everything else
It's not though. Blisters are highly overrated for how they're actually used in 99% of situations, and you haven't even built it right.
It does almost the same damage as LSLS, but the accuracy is awful. Meanwhile LSLS can take accuracy in tier 1 and shoot the nuts off a spitter across the cave if your scout isn't doing his job (he never does). Also you can nail weakpoints on bugs more easily, so you can take blowthrough instead of armorbreak and do double the damage. Just install the bunny hopping mod instead of taking the shitty version of LSLS to compensate for your lack of basic shooter skill.
For new players? Absolutely nothing. It's a great game.
But for people that have been playing a while? The latest season did very little to shake up the game. New boss is so frickin annoying that I'd just avoid it if I could. The new infected variants basically might not exist 90% of the time, since they are not only dependent on the Rockpox mutator, but dependent on the biome as well. The new grabber and spitter are nice, but 2 new bugs doesn't change much. Rocket boots are a cool random upgrade, though. The boss should have been it's own mission and they should have made a few new mutators.
For new players? Absolutely nothing. It's a great game.
But for people that have been playing a while? The latest season did very little to shake up the game. New boss is so frickin annoying that I'd just avoid it if I could. The new infected variants basically might not exist 90% of the time, since they are not only dependent on the Rockpox mutator, but dependent on the biome as well. The new grabber and spitter are nice, but 2 new bugs doesn't change much. Rocket boots are a cool random upgrade, though. The boss should have been it's own mission and they should have made a few new mutators.
>For new players? Absolutely nothing. It's a great game.
I dunno what you're on about, new players have it the worst. I know DRG isn't exactly complex but: >little explanations about anything >buggy/vague/misleading game mechanics can be very frustrating >a big pile of assignements with no indications about what's useful >locked out of several game mechanics >all the cool shiny toys you see are most likely several weeks of grinding away, if not months >gigantic pool of cosmetics dilutes the OCs you get >resource cost of trying out most stuff you get is massively bigger than the resources you'd get as a new player who isn't metagaming
>little explanations about anything
There's literally an in-game encyclopedia explaining basically everything, the official wiki hasn't been more up to date, and there's a build simulator with every gear upgrade and OC. It has never been easier for a newbie to get started. >the rest
Most if not all of this aside from the OC grind can be attributed to not reading
I'm relieved when I get a meteor instead of a corruptor. Stupid thing always takes me at least 10 minutes solo because bosco is moronic when it comes to sucking up foam.
>it is but it also has the shittiest xp rewards
it's actually the opposite. you can crank out 3-4 double xp 3/3 point extractions in the 30 minute window easy
Suffers from the same bloat many games like this go down. There's like 3 currencies, pointlessly convoluted missions, and millions of crappy cosmetics in an attempt to keep people playing. None of it is interesting, or fun
I love the game but the new player experience sucks if you have any FPS experience at all. Literally no challenge and you can't jump to harder difficulties.
Hazard 3 is almost always a cakewalk unless you have a full team of newbies and H1/H2 are so pointless that they shouldn't exist.
The flaw isn't the game its the development team that got bought out by a company that is now intentionally handicapping them and limiting content releases. They have gotten lazier or are being prevented from adding updates at the same pace or quality as ones years ago.
Co-op games are one of my main genres these days and after 20 hours of DRG, I had my fill. It just feels boring. It probably doesn't help that I am completely disinterested with the whole space dorf style.
Haz 1: Literally your first video game.
Haz 2: Your first FPS game.
Haz 3: What normal people play for fun.
Haz 4: Still normal people who want a bit more challenge.
Haz 5: Sweatlords and people who treat the game like a job that have thousands of hours into it
>Haz 1
Journalist Mode >Haz 2
Good for the first few hours trying to figure the game out >Haz 3
The normal chill move for dwarves that just wanna shoot bugs, mine gold, rock and stone, and drink beer >Haz 4
The actual challenging mode that's standard for most dwarves that know what they're doing >Haz 5
Sweaty Dwarves that aren't alot of fun and will kick you out if your loadout isn't to their standards.
* needs more to actually do, outside of a couple weapons grinding has no point to it
* needs dedicated servers, p2p fricking sucks; it's annoying as shit shooting or mining shit just for it everything to lag because everyone is somehow 50-80ms, but it feels like it's double
* would be great if the weapons were more impactful, and OCs let me actually make an overpowered weapon, instead of something that's overpowered in one single aspect, and a complete liability in everything else
no female dwarf option
not because they dont want to, but because the effort to ensure compatibility with existing cosmetics becomes a lengthier endeavor with every new beard
They're not going to be anything but wrinkly post-menopausal women. That's what a female version of the current team would be. I get cooming, but get real.
Nothing to do at endgame but deal with extreme levels of timegating for OCs. Unlocking everything IS the game, there's nothing to do once you have the OCs you want and the drip feed of new core gameplay content is too slow.
Procgen doesn't help this game in any way, it could have done a lot more with less if it had gone the Payday 2 route of having specific designed missions and encouraged replay content.
Probably just a mixup in how the pathfinding transitions Z levels. I'd assume Doretta can't dynamically re-route to avoid players griefing its path, so when it gets confused about how to go up a slope it just moon rockets. Had it happen once to me in gameplay but there was no apparent reason.
Absolutely, right in front of ghost warnings. People will stay like 4x the distance you need to away from the thing and refuse to walk around it, or claim "I'm kiting it" and not help during the rest of the mission, when the thing is so fricking slow you can leave it behind on every missing except maybe refining
While their light touch incremental updates were good, combat is just so stale I can't get invested anymore. I need major rebalances and changes so builds feel fresh, new and fun.
I mean like survival mode in l4d. Basically a holdout mode but I think players need something like a fortress with turrets otherwise they would just bunker every time and it would be boring
>drill into the floor >dig under teammate >revive from inside the safety of the tunnel >kill bunched up mactera with 1-2 charged shots >repeat
guarantee the driller could've revived half the team in the time he spent jumping around like a spastic
you're a shitter, and it get worse LQL >beast master >iron will
>take EPC instead >just pop 2 TFCs and delete all macteras
this fricking weapon is just too good even after all the nerfs
also [...]
but hey, you're just starting using driller.
>drill into the floor >dig under teammate >revive from inside the safety of the tunnel >kill bunched up mactera with 1-2 charged shots >repeat
guarantee the driller could've revived half the team in the time he spent jumping around like a spastic
Why are sludge pump drillers literally all dogshit?
Is there some reddit video circulating about how sludge pump is totally 300 IQ super OP or some shit that's attracting the morons to it?
Try out all 4 classes solo on like haz1 just to undertand their weapons and tools
Pick your favorite class and stick to it until you reach level 25 then do the promotion assignement. The first promotion on your account unlocks a bunch of stuff so you'd want that asap. Later you can promote other classes too as the 1st promo on each class gives class specific stuff as well.
Build weapons for what they're obviously meant to be, don't try to do gimmick builds at first.
Look at your cabin's board very once in a while to claim perk points and use them. There's more than needed so no worry about "wrong builds".
Don't blow all your money on cosmetics.
Upgrade your weapon at the terminal. Each tier can only have 1 mod active, but you only pay to unlock once, you never lose anything.
Ammo economy isn't _that_ important. Build your weapon to feel good, you can worry about breakpoints and meta builds later.
You can cancel reload animations as soon as the mag number changes, just tap right click or ctrl.
If you don't know what to do, pick an assignement and do it.
Ammo econ only matters on deep dives. If you can find 80 nitra in 10 minutes on Haz 4 the mission is free; Haz 5 is a little bit tighter but still not much and one player can still absolutely carry through most mission types if you have dogshit nitra spawns/a shitty scout.
>Ammo econ only matters on deep dives
deep dives are even more loaded with nitra if you make it past the first mission
I pretty much always finish EDDs with 5 supplies worth of nitra, except if it's in Hollow Bough and we don't have a scout
Don't listen to that other gay.
Try the other classes out, see which one you like best, and try to stick with it until lvl 25 so you can promote. Promoting unlocks a bunch of level gated content that will make the game easier. Set missions to at least hazard 3 when starting out, anything less and the reward simply isn't worth it. Point Extractions become harder the longer you take, so try to extract the blue gems as quick as possible. Join randos and don't be afraid to ask questions, most are friendly. Your base weapons for every class are all very solid, but try to complete the weapon assignments as soon as you've fully upgraded your base guns.
Every class is viable and useful but they are defined by their utility vs their teamplay. Scout is full utility and Gunner is full teamplay, while Driller and Engie sit in the middle. Engie is not very fun at low levels and kind of sucks to play in general.
Play Haz 4 missions with pubs to bank XP, leveling will get you mission chains to unlock new weapons and will get you faster credits to buy weapon/armor perks. Don't worry if you're burdening your team because the playerbase is suicidally altruistic, just focus on unlocking everything and get a feeling for each class - but pick one to powerlevel at first.
Once you max out one class's XP you will prestige and get access to a key that lets you get rewards for completing random events in some missions. This is how you will get Overclocks which are weapon perks that can entirely redefine a weapon/build. These are endgame content and heavily timegated, but you can do every mission at Haz 5 without OCs, its just very suboptimal. Go ahead and max one class early to start being eligible for these ASAP.
Banking minerals and selling them at the terminal whenever the daily sales come up is far more profitable than digging gold and you will acquire infinite mats just by playing the game.
XP gain is determined by total Haz level + hazard modifiers, so you can always hand select missions with Double XP or other favorable modifiers to powerlevel classes effectively.
They couldn't hack it in haz5 because they're unskilled but probably blamed their teammates instead of themselves. So they go to haz3/4 "because it's easier to carry teammates" and kick anyone they "can't carry".
Haz 5 is pretty easy, overall this game isn't that hard. You can do anything and use anything provided you're not a drooling moron. Don't know why some anons pretend this game is hardcore when it's a literal casual co-op shooter.
>overcomplicated
You say that as if there's added layers of gameplay. All it is is faster bugs who hit harder. How is that "complicated?" Just use the words "too hard." It's OK to say it.
Hey I got 200 hours out of it before I got sick of playing with pubs, now I only play it when I'm good and drunk.
Also realized that Scout was my first love but Gunner is my true calling. So y'know, I'm extra moronic.
Even that can be triggered by the lok1. Maybe if you took an AoE focused SD and the Stubby to fry large groups of enemies, it might be neat, but at that point why not just bring the grenade launcher to kill them all without needing to combo?
Repetitive and dull. Even haz 5 makes me sleepy. If it had a bit more spectacle or variety maybe it'd be worth the time, but it just devolves so quickly into mindless grinding with samey environments and encounters. If me and my friends want a co-op shooter on PC we'll play EDF instead of this boring shit.
Scout gets good primaries (amazing in M1000's case) at the expense of underwhelming secondaries
Imo he shares this with Gunner and Driller, and Engineer gets the inverse of incredible secondaries, underwhelming primaries (outright shit in Warthog's case outside of Turret Whip)
>supercooling chamber with t2a so you can actually play the game >special powder or pheromone+fire bolts to deal with anything smaller than a Praetorian >boomerang because you literally can't fight small bugs
Live out your elite sniper getting chewed up by swarmers fantasy today!
I'd prefer this gameplay loop being above ground, no darkness mechanic bullshit, and just copying firefalls sonic scanning hammer, along with tribes jetpack + skiing for movement.
Hipster 2X221, just magdump in weakpoints. Maybe take T5A and open with a charge shot for more mobile enemies.
I prefer armor break on tier 2 so whenever you do hit armor you don't get cucked too much, and it lets you kill guards and rollers much faster.
Tier 5 is up to you but M1K reload cancels pretty fast so C is useless imo and B is an anti-synergy. On demand stun is the best pick imo.
If solo, pair it with IFGs and the crossbow with fire bolts & pheromones, that'll provice crowd control and swarm clear. Cryo bolts works too but you'd prefer blowthrough on your primary for that.
engineer is the devs pet class that has weapons that take the niches of the other 3 and do them better while having a mobility tool that does everything except fly (jet boots lol) and dig holes (digging mod on the grenade launcher soon)
different anon but why?
The engineer has the highest burst damage and maybe horde clearing potential (behind driller). Gunner gets his shield and driller can turn nightmares into dreams. Scout isn't technically needed I suppose but if you're looking for any minerals instead of grinding exp then scout is a must-have.
Engineer can't do engineer things unless you're soloing or have teammates that don't interact. He's right that Engie is the devs' pet class but its more because they have this idea that the sentry class will somehow be relevant and useful in a movement-based coop shooter so they keep buffing it.
engineer is great when your team is shit
the platform guns just kind of fix everything
bad zipline? platform under it
idiot scout dangling from ceiling? platform for him
driller made a steep vertical hole? patch it
>Engineer can't do engineer things unless you're soloing or have teammates that don't interact.
What did he mean by this? You throw a couple platforms up, throw your sentries down, and mog everything in sight with your two primaries.
Gunner - Best ammo economy and can secure revives with shields. They can literally force a win because a team with decent gunner onboard is impossible to down.
Driller - Trivializes hordes and can manipulate terrain. Both are welcome every single game.
Scout - Horrible ammo economy but flares are good. They can also exploit their mobility as mission insurance (Can kite indefinitely until they can revive a teammate or make it to the dropship)
Engi however >High burst but low ammo economy in a horde shooting game >Primaries are all shit and turrets barely make up for it >Decent scouts don't need platforms. >Driller can fill in every team mobility niche except building things in open air, but that's extremely situational and optional (filling in holes, expanding a fighting area, making a bridge for whatever reason) >0 panic buttons. If caught in a bad spot, engies are fricked. Meanwhile gunner can shoot everything dead or activate shield, driller can spam AoE debuffs, go melee to stun, and even abuse vampire, and scout can grappling hook away.
In your average shitter pubs, engis are everywhere because games are short, lower difficulty, and their kills are inflated with turrets killing swarmers.
On higher/modded difficulties, there's ALWAYS at least one gunner and driller. The other two classes are optional.
>high burst fat boying an entire miniswarm out of existence during a critical point in a rough wave, 'bad' >ammo extended electro stubby adding one extra crippling slow & DoT to the team with so many bullets you don't even need your secondary except as a nuke button, 'shit' >scouts being able to securely avoid legbreak and helping other people access weird vertical minerals they otherwise can't get to because it's straight down a wall and impractical to dig to & driller's busy, 'nah you don't NEED it' >funneling the frick out of swarms into proxy mines with bug repellant, possibly shutting down a whole quarter slice of the enemy approach pie? making safety ceilings & lips so swarms can't just come on top of your head or up a cliff edge at point blank and instead slowly navigate to an eye level route drowned in gunfire? 'muh situational' >wiping a huge line of swarm with a single breach cutter shot is 'not a panic button,' swarmer, L.U.R.E, even proxy nades in a kiting pinch are 'not a panic button,' diving down a deathfall with platform gun to make space to shoot bugs and not get eaten 'not a panic button,' shotgun magdump or electrostubby chaining 'not panic buttons,' FAT BOY 'NOT A PANIC BUTTON'
filthy baiting beardling shave yourself, I'm mad
> they otherwise can't get to because it's straight down a wall and impractical to dig to
literally just diagonally along the wall, spiraling back if its really long
11 months ago
Anonymous
>it's a horizontal column or the edge of a reverse-sloping cliff, or worse a wall with nothing but ceiling above >the ore is below the midsection and cannot be accessed from above as a result, is flush to the rock >it's nowhere near a supporting vertical column or is both high off the lower floor & deep below the lip, defying diagonal/horizontal wall crawling which isn't worth the effort >can't jump at it, it's high >digging straight down would take a dumb amount of time and also make a dwarf-catching pothole >I use one (1) platform gun ammo, the scout can now get it without any leg break risk >I use two (2) platforms to add a safe drop point below, now I or anyone else can go above, drop down, and get it while the scout grabs a bunch of other shit with platforms made >I use more and staircase up because no scout/no dropoff to use/no time to spare, saving valuable time for the team in exchange for platformies
anon, shut up
The game is inherently boring.
As all job sims are.
Job sims are a gamification of the thing everyone hates universally. >but muh spess dwarves
That novelty wore off for me fast.
What a stupid post. It's gamified as frick. You have strange mental images of what coal mining is like if you think this cartoony chaos is anything like that.
Question. How do I encounter the new "boss" enemy? The moving hive-like creature seen in the s4 banner. I've done about 10 missions of infested maps since coming back and no dice.
Random. Now have fun finding one that doesn't glitch out the map, or teammates who wait for the foam to fricking land on it instead of vacuuming it out of the air.
>the rare random event added in with the other ten for the sake of more variety isn't rare or random enough
I think they're more common in lithophage outbreak areas of the map and maybe more specifically ones with the modifier for the spikes
okay ill keep searching. i felt like i ran into a nemesis every other map when that was new.
>the rare random event added in with the other ten for the sake of more variety isn't rare or random enough
I think they're more common in lithophage outbreak areas of the map and maybe more specifically ones with the modifier for the spikes
>the rare random event added in with the other ten for the sake of more variety isn't rare or random enough
I think they're more common in lithophage outbreak areas of the map and maybe more specifically ones with the modifier for the spikes
Red areas of the map that don't have the lithophage warning have a chance of encountering them. They're the exclusive zones for Meteors and Corruptors, and have a higher chance for Meteor Showers.
It still does, you have to hold it on them for an extended period. What I hate is that even if you freeze them, they still release their on-death coof gas, unlike every other on-death effect in the game
Hoooly shit, the anons in this thread shitting on people for using a weapon/OC they don't like are beyond pathetic and it shows their current skill level.
is hoverclock bugged?
it makes you slow after firing midair if you hold a direction, and it uses all the hover so you're fricked if you continue falling
>2scout/driller/gunner EDD >scout dies, gunner dies >swarm is intensifying >leave the two of them behind >suddenly lose connection just as we're about to enter the drop pod >gunner ragequit and disbanded the team because nobody wanted to futilely try to pick him back up
Only one of you needed to make it in, the other could've gone back. Sure the host acted like a gay, but where's your sense of camaraderie? There *was* a point in time where "Leave no dwarf behind" wasn't forced, and was in fact genuine.
do people still use that starship troopers mod? most fun i ever had in this game was with that mod on and there were just thousands of regular bugs it was wild
I know anon. MOST of the time I really am patient and such. But sometimes it's just so frustrating playing a Haz 4, and there's like, three freshly new Greenbeards ready to get downed soon as we get out and get downed over and over and over, before failing the mission.
>'Engineer has no utility or DPS or burst damage and bad ammo economy!' >'moron, it has options for all of those with some of the biggest burst DPS waveclears in the game' >'Engishitters are DPSgays! Pottery!'
I'm going to take your beard
All my friends abandoned VT2
Fatshark hit gold with the combat and the writing and managed to squander it because they goddawful devs
It's a 5 year old live service game with 5 year old bugs
the paid dlc are only comestics, speedrunners usually say as such in the lobby title so you can avoid them, theres always metagays although no loadout will save you if you don't learn how to use it properly
We should have the option to upgrade the rig once you promote a dwarf. Bigger room with the option to place a goo sack, chunk of a resource, those plants that smile, have a room full of gold or lootbugs, or Steeves.
I mine hard I should be able to flex on the leaflovers and their conservative humble homes.
I feel it's part of the joke that you don't actually get any tangible benefit for promotion that isn't directly related to DRG itself, these dwarves after all are the elite squadrons by default of existing (DRG's premise being the company sends in dwarf squads when shit is way too tough for normal mining operations) and their unions do absolutely frick-all for them besides provide free beer every month
your first promotion authorizes you to go on the hardest missions available and also authorizes you to modify your weapon in potentially dangerous ways.
Right, which is my point, "promotion" means you only get more bullshit that directly relates to your actual job at DRG. This is a setting where Mission Control sqwacks at you about "trespassing" if you explore around the parts of the space-station *you live in* that are under maintenance or being added to.
The cleaning minigame and making literally every rockpox enemy immune to inaccurate weapons. I don't want to clean shit up. The weapon focus so bad adding rockpox spitters and exploders unironically made the game better because you can actually kill them with noncritical damage with their low hp so now rockpox swarms don't always turn into invincible slabs of meat that you have to gently tap fire into. Rockpox breeders are still fricking moronic though. >"Bro you know how breeders are a massive pain in the ass in large caves since they're usually really far away from where you enter and you can't hit their weakpoint if you're above it so you have to stand on the cliff and take potshots at it with your entire team for like half a minute if you don't have a cryo scout?" >"let's give them 5x the hp, make them borderline freeze immune and spawn all the boils on the side you can't see"
inaccurate weapons are almost better than accurate ones though since you basically just aim center mass and the natural inaccuracy of the weapon will hit the majority of the rockpox boils
They're not going to be anything but wrinkly post-menopausal women. That's what a female version of the current team would be. I get cooming, but get real.
The artstyle is ugly
Fbpb, alongside it being skinner box bullshit.
Here we go again.
Every game is a "skinner box." No matter what you are playing, you aren't actually accomplishing anything. What do you expect games to do, not set goals or give rewards?
The controls are sluggish, floaty, and unresponsible
There's nothing to do but grind for samey weapon variations
It's buggy
>grind
0/10 bad troll
>The controls are sluggish, floaty, and unresponsible
what? Were you using a controller?
controls are indeed gay on controller. many such cases.
it’s time the industry adopts an aiming/sensitivity settings standard so games stop being shit.
cod or apex would be perfect. there’s a reason these games are popular on console and no, it’s not the aim assist
>The controls are sluggish, floaty, and unresponsible
Never had this problem, but I play on the keyboard
>It's buggy
heh
it's also boring
console problem
>The controls are sluggish, floaty, and unresponsible
Works on my device
sickly colours on the front cover give me a negative impression
the artists are undertrained
lesser chud shit
The developers are autistic danes that refuse to add simple QOL changes like a clear all button for notifications. No, it's not that I'm butthurt that they haven't done it yet, I'm butthurt that they openly admitted they would never add it. They will also never add different biome variants for bugs (for example a fire praetorian) nor will they add haz 6 or any other endgame stuff. Instead, we keep getting boring seasonal gimmicks every 6 months.
But there is an ice praetorian for the ice caves and a radiation one as well? Sure, fire would be cool, but they do have what you're talking about
I know there's ice and radiation bugs, the problem is that they're odd ones out because every other biome could have biome bugs as well but they refuse to add them. We could have a radiation bulk that explodes like a fat boy explosion. We could have fire praetorians or icy exploders. It's very half-assed.
>nor will they add haz 6
The only people who want Hazard 6 are e-sport homosexuals who will then cry for Hazard 7 and so on.
Frick off back to Fortnite with you.
there's literally no reason not to add haz 6. if someone wants to play it why stop them? it's not like you have to join their lobby. the game is simply becoming way too easy nowadays.
Mod your server or play EDDs, there's no call for Haz6 from the vast majority of the playerbase which lingers around Haz3 and Haz4.
>the majority of the players quit around 20h in and never tried haz5 which means we should never focus on endgame content ever again
found the dane
>ummm secretly they yearn for higher difficulties but they just never get there 🙂
"Endgame content" is a higher difficulty setting for the same content you stupid wanker.
Haz 6 gets added; it's just haz 5 but no overclocks allowed.
What now?
Probably not possible
EDDs aren't even close to haz6. It goes to to haz5.5 and even then you have starting nitra for the final mission so it may as well just be haz5
>there's literally no reason not to add haz 6.
Shut the frick up moron, you just replied to a reason why.
Uninstall and leave.
Originally Haz 3 was the intended max difficulty, to go with the three levels of mission length and cave complexity. Then competitive gays demanded Haz 4, then 5.
GSG outright stated anything beyond Haz 3 is outside the scope of their balancing, they simply don't care.
DRG was not meant to be a difficult game, its a drinking game. Even the endgame grind is structured around getting together with your buddies on weekends.
Go back to L4D2.
>Originally Haz 3 was the intended max difficulty
Jesus frick. Even as a "drinking game", that would get boring quick, Haz 3 is a fricking snoozefest. Just how shit are these people at their own game?
Yes, we get it, you wear diapers so you never miss a moment of the action.
I know you're committed to your cool-guy-on-Ganker post-ironic contrarian persona, but Haz 3 as the intended max difficulty objectively doesn't make a lick of sense. It becomes all but trivial once you have a solid grasp of the controls and basics of any class, and that does not mesh even remotely with the type of seasonal content GaaS business model they're going for.
Nobody cares, it's not intended to be a hard game. Otherwise the difficulty selection wouldn't be completely optional.
>we want people to play our live service game with seasonal content and RNG unlocks designed to pad play time for dozens and hundreds of hours
>barely a step beyond tutorial is the intended highest difficulty
All you're really saying is that the devs are moronic. If Haz3 was the highest it went, the game would've been dead in the water a long time ago.
That's nice.
Most people dont go beyond Haz 3. DRG is about collecting rocks and shooting bugs. Is a chill game like Genshin Impact. The most popular game in the world. People like easy. You don't get it because you are mentally ill.
I'm glad you find it fun to play on braindead easy haz2-3 but you have to realize that most of the playerbase plays on haz 4-5. They don't want to play easymode because there's no fun in that. If you're drunk and want an easy time, you're allowed to, but most people don't play drunk and high and they play to have a bit of a challenge.
On a quick server-count I did in the list now with search settings out to Medium, seems about 50/50 split between Haz 3 and below and Haz 4/Haz 5. Obviously doesn't support him saying "most players are haz 4 and up!" but doesn't support you saying most people are Haz 3 and below either tbh
The seasonal model is garbage.
Every single time they update they need like 4 more patches just to fix shit they broke, or even to just make the initial patch actually work.
Longstanding bugs are not addressed, and some bugs keep coming back every time they add content.
The OC grind is still awful. Slightly less so with the new promo rewards, but still ass.
Random events are too rare.
The devs are bad at their own game and thus can't balance for shit, on top on taking feedback from discord trannies and reddit shitters.
A lot of cosmetics suck despite them adding like 20 more each season on top of the pre-season pool.
Most paint jobs are god-awful and also extremely unoriginal.
They try to cater to casual players but go too far and still fail it it anyway. Perk points are the best example of this.
The "wholesome casual-friendly" community it developed and fosters gives us absolute morons and shitters being proud of how bad they are, and in opposition made the "good" players become absolutely insuferable c**ts.
Haz3 being the intended max made sense in the initial version of the game, before classes got a huge powercreep. The classic edition is a good example of how different it was.
Of course on the current version dwarves are massively overpowered for Haz3 once you have all mods and some perks.
Haz 3 is what like 95% of players stick to their entire lifespan of playing DRG. Some might grab the achievements in 4 or 5 but thats it.
Do you genuinely think the game would have been fun if haz 3 was the hardest difficulty? Haz 4 is literally "normal mode" and haz 5 is "somewhat hard mode unless you use metagay builds, then it's normal mode". Haz 6 would fill the "insane mode" role for people who want to die a lot.
Haz 4 and Haz 5 very easily turn into insane mode depending on how the cave-gen is feeling. Some haz 4 games will never let up on spamming swarms at you and rockpox events start getting extremely dangerous with the aggression changes to rockpox enemies + lithofoam apparently not working anymore to get rockpox enemies to frick off.
>Some haz 4 games will never let up on spamming swarms at you
are you sure you didn't overextend on point extraction? it spawns swarms faster and faster the longer you take.
Not that anon, but you just confirmed you don't actually play this game, your opinion is invalid and you can frick off now.
???
point extraction literally gets harder the longer you play. it's a literal fact you fricking tard. i've never had a situation in haz 4 where swarm after swarm kept happening. the only times it happens is when you reach the "permaswarm" stage of point extraction or when your pipelines have finished but you haven't pressed the button yet.
No, in particular I'm thinking of two missions I did, one was pipelines/liquid morkite and the other was the drilldozer.
>competitive
Oh shut up, you shameless sycophant
Haz 3 is an utter cakewalk and pretending that wanting a difficulty higher than it is unreasonable is utterly pathetic.
Go back to L4D? Motherfricker Left 4 dead normal mode is harder than Haz 3
>Moronic devs don't understand their own creation and suck horribly at it
it's funny how common this is
Is this real? No wonder why I reach out for podcasts on Haz 4 and below
Unironically this
Literally no one plays haz 1
Just scale everything up
Its absurd. There is a huge list on the wiki from their Q&A streams with their answers. Outside of the duplicates and obvious joke questions, 95% of their answers to changes, new features, etc, is just "meh, maybe?" or a flat no.
Escort Missions
>promotion missions go from boss fight to escort to liquid morkite refining
I did like a mission a day cause I didn't wanna deal with that much bullshit in 1 day.
but refining is simple and easy, just bring a driller
it's one of the mission types that drags on though, with the other missions you're constantly moving around a cave but refining has you in 1 set area setting up the pipes and then doing 3 rounds of repair the pipes.
you can get them done in twelve minutes with solo driller and bosco. Drill straight lines, lay pipes, tell bosco to start hammering the pipes while you lay another. Just don't die to an omen modulator
it's not so much how quickly you can do them for me but rather what you're doing during that time, just standing around waiting for the pipes to break every time just isn't as enjoyable to me as exploring a cave mining for morkite or eggs.
that's why you explore & mine the cave while it's pumping instead of stripmining the place before touching a pipe
well which version do you have cracked?
1.38.88413.0 on the cracked
1.38.88695.0 on the legit
but that has been happening since I bought the legit version, so since middle season 3
Welp, dunno man, DRG isn't particularly know to be a b***h to run. Format and reinstall :^)
Out of curiosity, does the cracked version works online or is it offline only?
offline only
I'll put on my elitist hat and tell you that you're probably playing very unoptimally. They should take 15-20m depending on the map and your class.
Rush the pipes then explore while it's pumping, if solo have bosco build and repair for you.
you are not alone
luckily for me, refining grew on me, and I consider eliminations a challenge to see how fast I can complete them
>on site refining
>bullshit
Escort missions could genuinely work and the way they did it as a concept was solid.
Unfortunately they fricked up health values and made it so that whenever a bulk det. spawns you basically lose a health bar.
Unless it literally spawn 5 feet in front of Doretta you can just kite it away.
And even then you can do the repair trick and lose nothing.
>Unless it literally spawn 5 feet in front of Doretta you can just kite it away.
I'm playing with other people
No one is implying that, learn to read
If you're solo and unless you're engie you leave dorretta for 5 seconds she gets shredded at haz5 dude.
Works on my machine. The bulk also doesn't aggro onto Doretta, only you. You can alternatively sacrifice one tread, it's NBD
>repair trick
haz3 this way -->
?
It's got a pretty RNG-based difficulty curve, where missions on the same haz level can vary massively based on factors entirely outside of your control.
And even with all that, it's generally a bit too easy.
Also, gunner is my favorite class, but its signature color is green, and I don't like green, so most of its cosmetics look like shit to me.
>Also, gunner is my favorite class, but its signature color is green, and I don't like green, so most of its cosmetics look like shit to me.
Same. I did find a couple of alternate colour schemes though
I will remake the black hurricane into something else because jet fuel sucks ass
Just avoid that shitty map with red vines and it should never be an issue.
Default driller has no beard
Stagnation
Trying too hard to force wholesomeness rather than generating it organically
matrix cores
No cute goblin girl accountant to berate the team
bot a girl but try the Goblin Intern mod
What kinda goblin you wanna work with senpai?
stinky kind
The heavyset Gunner on the right looks like she likes it slow and romantic.
For me. It's the driller.
Being a Driller means she will be a dangerously insane war-criminal, but also she seems to be a complete bottom
That settles it miners. I officially state that Goblins are the only good pointy eared species. They like mining and drinking, therefore they're honorary Dwarves. Elves however shall never be forgiven for their ears or their treehugging ways.
If DRG2 comes with gobbo girls, it can't come soon enough. They need to be onahole-sized though.
dwarves and goblins are the same size anon
you've scaled them down to the size of like, gnomes, or woodland sprites
Dwarves are short, but in almost everything, goblins are even shorter.
repetitive
Low mission type and biome variety.
No place to test loadouts
I'm sick of the same 7 mission types.
4 seasons and no new missions
well good thing they pretty much confirmed next season won't have a new mission either :^)
>4 seasons and no new missions
Fail troll
3 seasons (which release several months apart from each other) with no new missions still isn’t a good outlook
my only complaint other than the themes of seasons lately, is that perks are in desperate need of a rework there's no reason to not run the same three perks
Whats that? You want more skins? On it! Rock N stone dear customers!
Rock and stone 🙁
Yeah same, I thought this season would be a good time for a perk rework given not much else was added. It just feels the same as S3 which was already diminished from S1 & 2 in terms of content.
we need more perks, everyone just runs fm/iw/dash
Connectivity sucks dick and there is no avenue for getting back into a game that its own connection issues booted you from, the UNKN error has plagued the game for months and netcode continues to deteriorate
Progression is completely tied to blank core gambling and takes forever, and missions have a bad habit of taking you places where Enor Pearl, Bismor and Umanite aren't so your stocks of these will be low forever if you don't go out of your way to get them
Note: I do very much like this game
Every time during the first mission:
>Damn, why don't I play this more often
Every time during the second mission:
>This fricking mission again?
My moronic friends bought the game but haven't even downloaded it yet, despite them constantly saying the will and then forgetting to.
>mfw I still am not able to do unspeakable things to elvish protesters that are against the Mining Operations.
driller is kind of bad unless you're in a group with 3 other sweat lords
Amazing how we can have vastly different impressions of the classes. When I play driller I either just hold LMB and all bugs die (flamethrower) or the boss gets paralyzed (ice gun). With any other class I get my ass handed to me unless my team is very good at the game.
Driller can carry if you know what you're doing. You have less than 100 hours playtime.
>just grind bro
What are you grinding for?
Where the frick is the new boss they added? Does it have a 0.01% spawn rate or something?
It has a 50/50 shot of replacing a big meteor (rock-cracker pods etc) whenever one happens.
that's wrong though, corruptors only generate initially with the map, they never spawn mid-mission or more than once
So a 50/50 shot of replacing a meteor event that would have happened
Same, haven't seen it at all. Only new content I've even seen is the jetboot box once and some "new" rockpox enemies which I barely register with all that's going on trying to cleanse an area
i've seen a couple of times, spam the new warning missions and theres like 50% chance of been either the boss or the infected area
I'm seen a few corrupters
they're fun unless you're with bosco
you haven't seen stingtails or mortarbugs?
Nope, which is sad since Stingtails were the ones I was most excited to fight.
I find those in like 1/3rd of the games I play
the stingtails are fun actually, they're scary when cliffs get involved. They're a little too tanky/missing obvious weakspots for my taste
wtf? stingtails are in almost every single mission i did last week
Needs more biome diversity, more impactful overclocks.
Artstyle. Is there a mod that applies smooth shading where needed yet? Shouldn't be hard to make.
eSports homosexuals ruin every community. If you want to be so competitive go play a real sport and leave video games alone. Fricking losers.
no melee
yes, I know about driller vampire freeze builds, but I want actually melee weapons - you can even have them have use ammo by being energy powered or something
I want a pile bunker melee weapon on Driller.
Threadly reminder that Embracer group acquired GSG and forced them into the seasonal model that has been slowly ESGing the game to death ever since.
>things that never happened are why I'm not getting what I want
>never happened
it takes a quick google search
Alright then show us, if it's that easy then all you have to do is prove it in this thread and you're right.
Anon...
https://embracer.com/releases/embracer-group-acquires-ghost-ship-games/#:~:text=Embracer%20Group%20AB%20(%E2%80%9CEmbracer%E2%80%9D,%22Ghost%20Ship%20Games%22).
No correlation in these events, big company making a free season pass model doesn't financially benefit them
nice narrative though. It ends here.
It doesn’t financially benefit them, but it costs less to develop than what they had been doing prior to seasons. Designing a set of cosmetics, palettes, and weapon frameworks on a seasonal basis is easier than trying to expand the scope of the game with new gameplay elements that have to be conceptualized and tested for balancing and engagement. The seasonal model is an easy way for them to market the game on a regularly with a flashy new theme and gimmick for less effort compared to the more gameplay focused updates they were pushing out in the past.
>but it costs less to develop than what they had been doing prior to seasons.
Because the game was in early access, the game wasn't finished and core gameplay was the focus of the devs, the game is finished, this is extra.
None of my friends want to buy it to play together.
lazy devs
the gameplay loop is grinding
until you find a cool gamechanger overclock it's very repetitive
and ziplines are still shit
Lithophage spikes are getting on my nerves
After 4-6 hours its shown you all its got. Its the most boring and repetitive multiplayer game I've played since Donkey Kong 64's multi. The unlocks you get are almost entirely worthless, so progression isn't interesting at all. But I guess if you're 10 or moronic you fall for the whole "badass midgets with quirky lines" thing and think you're playing something great.
>needs a water based biome
I think it'd work better as a hazard
>IMMINENT FLOODING
>Nearby mining operations have accidentally released pockets of groundwater. This cave will eventually flood. Oxygen dispensers have been fitted to the M.U.L.E. and other relevant equipment should the flooding get too serious.
Basically the low oxygen hazard but more gradual, and permits 6DOF movement at the expense of being slow and limiting oxygen.
>your miner has discovered a damp stone
>you have struck a heavy aquifer
No. I want full on underwater missions with those heavy diving bells. Make it its own thing with unique enemies and a special mission loadout
The barrel came is buggy on PS4 and the whole jumps around, making the trophy for 3000 points in 100 throws nearly impossible.
Repetitive. Hasn’t been a new mission type for a very long time.
500 hours clocked in, regular dreadnaught is jank as shit and shellbacks are immune to freezing and Gunner's shield
>Ganker will defend this
Scout being a shitter, what else is new? Maybe actually put a light up so you can be useful for once.
>source is from some yewtuber laughing at his own mistake
what was he supposed to do? cry about it like a fricking compgay in a co-op game?
i yell about leaf lovers (elves(Black folk)) out loud whenever something bad happens in game.
>pubs do something moronic
>call them Black folk in chat
>they all leave the session because their feelings are hurt
>solo the mission
The reddit wholesome chungus community ruined this game
It is sad that the ritualgays don't grasp the difference between the old community, which was chill because ghost ship was doing everything right during early access, and the forced wholesomeness that is brewing now.
The fact we have one dipshit ITT white knighting Haz 3 as a baseline is proof that forced positivity does just as much damage as negativity.
Here on Ganker I'm capable of calling you a slack-jawed moron for thinking "forced positivity" is some kind of scathing criticism of a playerbase that won't screech and chop their dicks off if you don't play 100% optimally like Left 4 Dead 2
that's fair
skill issue
>shitter sc**t
in other news water wet
The korlok was icing on the cake
?t=21
Source of the video?
Skill issue
That room generation is pretty rough but Scout was also a moron for grappling in blind like that
>grapples into the leech
He was almost out too. Literally all he had to do was shoot the leech with his primary before grappling and he'd be fine.
Clearly a skill issue.
DRG is a game with 10000 genuine flaws and people will manage to endlessly seethe about complete non-problems
dont even get me started on the average take over balance/best builds you see in these threads
>balance/best builds you see in these threads
Holy frick this. The amount of spreadsheet builds or obvious "its good in haz3 but I'll pretend I play haz6 x2" we see is horrible.
>game has 2 pointless difficulties that barely anyone plays on taking up space
>NOOOO YOU CAN'T REPLACE THOSE DIFFICULTIES WITH SOMETHING MEANINGFUL BECAUSE.... YOU JUST CAN'T OK???
you would be surprised, theres a metric frickton of people that play hazard 2, somehow
i wouldnt mind a h6 because h5 just gets way too easy with how hard they powercreeped the dwarves
I think the biggest argument against haz5 being the highest difficulty is that a competent group can clear it nearly 100% of the time
Games shouldn't balance their highest difficulty around being consistently clearable
personally, my biggest issue with refusing to add it is that they act like it would somehow be a lot of work when they already have a scaling system. The haz6 and haz7 mods aren't exactly complex, it's literally just linearly scaling haz5 1 and 2 more steps.
All they'd need to do is take haz5 and increase enemy spawns, especially of special enemies
>just linearly scaling haz5 1 and 2 more steps.
h6 by ikewolf (current one on custom difficulty) puts in significantly more effort than that, last i checked
>Games shouldn't balance their highest difficulty around being consistently clearable
sounds moronic tbh
i personally find people who bring up the good modded difficulties like 6x2 have a higher tendency to be less moronic. The inverse goes for the garbage ones like starship troopers
in fact, a strong sign someone is moronic is when they think a (perfectly reasonable build) only works in h3 and not h5. Which is funny because almost any build will utterly mog h5 anyway
I just don't like horde shooters
Boring, shallow, progression is terrible, there are too many bad overclocks, the overclock system is terrible, the meta hasnt changed in 3 years.
Full of bugs
repetitive, unrewarding wagie-like gameplay that appeals to soulless chinkoids that enjoy grinding away for artificial content locked behind levels
Is not on the switch.
It's designed to be multiplayer
The only new mission type they've added in a long time is an absolute fricking slog and they haven't bothered to add anything new to spice up the game beyond the space AIDS/robot gimmick enemies.
If you don't use best weapons, haz5 is fine.
The physics are janky as frick and constantly glitch out.
The caves get repetitive after some time, you start to recognize a lot of patterns.
Perk System is really lame.
Deep Dives need an overhaul, they should be more unique.
unable to complain about the game because its a le holesum community and developers
the devs are basically dogshit compared to how good they were in the past. But since then, the playerbase got fully normalgay flooded with no standards, no idea of what used to be better in the past, incapability to do anything except bandwagonning, and the inability to handle criticism against the game they like. so people will keep praising gsg for being a fantastic dev, when realistically speaking, theyre now a shit dev that is being carried by their absolutely fantastic work done in the past
They even flooded the game with cosmetic packs that now cost more than the game, and people still treat them as some sort of saints
The only valid excuse I can make for them is that they're working on another game simultaneously. If they aren't though, their output is just a travesty.
I bought the game 5 days ago and I currently have 53 hours of gameplay, I realized that it has many similarities with warframe, the game's problems are mostly the lack of variety of missions and builds that really impact gameplay. The deep dives and hazard 5 are extremely easy, most levels don't have a real challenge, the affixes (warnings and shit) should be more varied and with the possibility of coming 3 in a single mission. Another problem is playing with a main character, if you play with just one character there are practically no missions in the tasks.
>the affixes (warnings and shit) should be more varied and with the possibility of coming 3 in a single mission
Back then it was only one, they had a dedicated update for warnings recently that made it two.
Very repetitive.
Too easy, which means replayability just disappears once you unlock some upgrades and difficulty 5 becomes trivial.
Shit gets repetitive/boring
doesn't run on my laptop without sounding like a jet
Its become pretty clear that the devs are only really focusing on pumping out cosmetics instead of actually adding meaningful content (or be capable of balancing). The devs have done frickall for responding to community requests outside of bug fixes, but were very quick to change the latest DLC pack since people complained about it.
It's just a tad repetitive, I played it for 20 hours and can't get anymore time out of it. Yes there is still a lot of stuff to be unlocked but I'm always doing the same shit which is shooting the same 3 or 4 bugs.
It's just kind of boring. You do the same missions over and over. There's no progression or endgame or victory state. Games with no ending are tiresome.
the amount of blank cores you get is a crime considering the endgame is just essentially OC hunting, I 100% recommend anyone starting the game to just mod the game and give themselves around 50 blank cores so you're not reliant on the trickle feed of them they have implemented.
it crashes constantly on my machine
the cracked copy does not
Are you playing with mods? Even if you're not, try playing in Safe Mode, the modloader stays loaded otherwise, and its implementation isn't the most stable.
no mods
safe mode does nothing
each patch the odds increase or lower
this week for example I already gave up deep missions, since I can't finish the third mission and every time it crashes I can't rejoin
It hasn't happened to me in a long time, but I had constant crashes for zero reason until I capped my FPS slightly below my monitor refresh rate. I have a 144hz monitor though.
It's not Vermintide 2
The irony of nerfing everything fun into the ground (if you're not playing engineer) is that boring builds like this are always the best choice in every mission. Really not sure why the devs have this kind of autism about hamstringing the content they spent years implementing.
>he hasn't bought every mod
But yeah I agree, most OCs and several mods are too tame.
probably a directX issue, try the other version
No, you don't get me, there is no video option that I can pick that solves the issue
DLSS? nope
reflex? no
safe mode? it just crashes uglier
directx 11/12? I restart to still crash
meanwhile in a fricking pirated version? 0 crashes, it never crashed, EVER, I can fricking go above and beyond what my setup can handle and it will still run, laggy, but no crashes
Yeah I don't know why but some of the mods are just really useless for the builds that justwerk. Here's another problem build that does nearly the same damage as the
>BIG DAMAGE DPS Leadstorm wow look at these tracer rounds you're doing so much damage!1 OC
except you can still move and the gun still stuns. Why?
yep, T1C basicaly negates the OC's downside
>except you can still move
Bro your bhops?
>Why?
Because you can build LS for even more damage, or take QoL mods while still outdamaging that OC. Being locked in place isn't that big a downside if you're good at positioning, aware of your surroundings, or bunnyhop. It was based on the Brass Beast from TF2, and surprise surprise, it's actually viable when there's no snipers aside from the occasional Spitter or Mactera and the majority of the enemies you face are melee-only.
Stingtail and spreaders do kinda counter LSLS though
Good.
>+2 more damage per bullet
We know you can jump and camp on ziplines with Lead Storm the problem is it wasn't fun even even before the zipline speed itself was nerfed. Everything fun in this game has a wet blanket on it and the devs are terrified of letting you walk away with +200 overall MAX AMMO damage if you hit every single shot. It's moronic.
Oh look another boring ass build that's always better than everything else.
I didn't say anything about zipline camping, and I don't do it anyway because it's lame, and usually ends with getting focused by every ranged enemy on the map.
>Oh look another boring ass build that's always better than everything else
It's not though. Blisters are highly overrated for how they're actually used in 99% of situations, and you haven't even built it right.
It does almost the same damage as LSLS, but the accuracy is awful. Meanwhile LSLS can take accuracy in tier 1 and shoot the nuts off a spitter across the cave if your scout isn't doing his job (he never does). Also you can nail weakpoints on bugs more easily, so you can take blowthrough instead of armorbreak and do double the damage. Just install the bunny hopping mod instead of taking the shitty version of LSLS to compensate for your lack of basic shooter skill.
too much gathering in the loop for me
not a bad game, just not my style of co-op
Haven't crashed once on GNU+Linux since I started playing when S1 dropped. Proton is based.
>GNU+Linux
Wrong board
For new players? Absolutely nothing. It's a great game.
But for people that have been playing a while? The latest season did very little to shake up the game. New boss is so frickin annoying that I'd just avoid it if I could. The new infected variants basically might not exist 90% of the time, since they are not only dependent on the Rockpox mutator, but dependent on the biome as well. The new grabber and spitter are nice, but 2 new bugs doesn't change much. Rocket boots are a cool random upgrade, though. The boss should have been it's own mission and they should have made a few new mutators.
I always envy new players coming into DRG now.
>For new players? Absolutely nothing. It's a great game.
I dunno what you're on about, new players have it the worst. I know DRG isn't exactly complex but:
>little explanations about anything
>buggy/vague/misleading game mechanics can be very frustrating
>a big pile of assignements with no indications about what's useful
>locked out of several game mechanics
>all the cool shiny toys you see are most likely several weeks of grinding away, if not months
>gigantic pool of cosmetics dilutes the OCs you get
>resource cost of trying out most stuff you get is massively bigger than the resources you'd get as a new player who isn't metagaming
oh and add trying to keep up with the season pass on top of that being a huge pain
The game needs a better tutorial I agree, the miners manual explains a lot tho'ever
>little explanations about anything
There's literally an in-game encyclopedia explaining basically everything, the official wiki hasn't been more up to date, and there's a build simulator with every gear upgrade and OC. It has never been easier for a newbie to get started.
>the rest
Most if not all of this aside from the OC grind can be attributed to not reading
>little explanations about anything
bro your miner's manual?
corruptor becomes a joke if you just make walkways out of 2 stacked platforms
>shits all over your platforms
is there some tech i'm unaware of?
put the platforms ontop of existing patches and it shouldn't stack them
I'm relieved when I get a meteor instead of a corruptor. Stupid thing always takes me at least 10 minutes solo because bosco is moronic when it comes to sucking up foam.
They've stated that they want all the seasons and content to be geared towards new players. Otherwise there would be pickaxe hunt stuff to level 500.
My friends are not playing it.
Point extraction is best mission type, you can't prove me wrong
it is but it also has the shittiest xp rewards
for me it's on-site refining
>it is but it also has the shittiest xp rewards
it's actually the opposite. you can crank out 3-4 double xp 3/3 point extractions in the 30 minute window easy
>SEE YOU IN HELL!
I've had this bug more than a few times, so seeing it doesn't really do anything for me. But that frickin sent my sides into orbit.
UE4 moment
They changed the lines when the dwarves wake up from dreary and depressing to "happy sunshine time only"
Suffers from the same bloat many games like this go down. There's like 3 currencies, pointlessly convoluted missions, and millions of crappy cosmetics in an attempt to keep people playing. None of it is interesting, or fun
play big lobbies
I bought it and while it's an objectively good game, it's nowhere near as fun as EDF.
overclocks are random and timegated
the latest season is crap
Too many frickign pointless mechanins
>mine this
>drill that
>protect those
>connect pipe
>collect shit
I just want to kill bugs
Then don't play a dwarf game? Go play the Starship Troopers one if you just want to kill bugs. Would you like to know more?
All site refining missions should be in largest caves possible. Small caves make piping trivial.
refine > eggs > mining > elimination > salvage > escort > sabotage
All the same shit
elim is the worst because i need to switch loadouts for it
where's extraction on your list?
oh yeah, above salvage I guess
I love the game but the new player experience sucks if you have any FPS experience at all. Literally no challenge and you can't jump to harder difficulties.
Hazard 3 is almost always a cakewalk unless you have a full team of newbies and H1/H2 are so pointless that they shouldn't exist.
why the frick the are corruptors so rare? ive only killed one so far
because they're aids
literally
Salvage is the best.
The flaw isn't the game its the development team that got bought out by a company that is now intentionally handicapping them and limiting content releases. They have gotten lazier or are being prevented from adding updates at the same pace or quality as ones years ago.
Co-op games are one of my main genres these days and after 20 hours of DRG, I had my fill. It just feels boring. It probably doesn't help that I am completely disinterested with the whole space dorf style.
Single player does not place a squad under your control, i am forced to play online with people which i hate.
Haz 1: Literally your first video game.
Haz 2: Your first FPS game.
Haz 3: What normal people play for fun.
Haz 4: Still normal people who want a bit more challenge.
Haz 5: Sweatlords and people who treat the game like a job that have thousands of hours into it
>Haz 5: What normal people play for fun.
this is me
Statistics determine normalcy
>Haz 1
Journalist Mode
>Haz 2
Good for the first few hours trying to figure the game out
>Haz 3
The normal chill move for dwarves that just wanna shoot bugs, mine gold, rock and stone, and drink beer
>Haz 4
The actual challenging mode that's standard for most dwarves that know what they're doing
>Haz 5
Sweaty Dwarves that aren't alot of fun and will kick you out if your loadout isn't to their standards.
you reversed 4 and 5 but correct otherwise
Should i buy this or Vermintide 2? This is like twice cheaper.
Fatshark is moronic but Verm 2 will go down in history as the best combat in any co-op game. It even mogs on its successor, Darktide.
I tried to get my friend and my sister into Vermintide 2 and they both independently asked me why the gameplay was just spamming L1 and push
At least Gunner was doing his job and manning up against the bugs but those Drillers were straight ass
* needs more to actually do, outside of a couple weapons grinding has no point to it
* needs dedicated servers, p2p fricking sucks; it's annoying as shit shooting or mining shit just for it everything to lag because everyone is somehow 50-80ms, but it feels like it's double
* would be great if the weapons were more impactful, and OCs let me actually make an overpowered weapon, instead of something that's overpowered in one single aspect, and a complete liability in everything else
tell me how you've never played the game without telling me you've never played the game
artstyle is forced soul by definition
The flaw is I cant do any hard content without some autistic neckbeard screeching at me for being slow and not playing optimally.
no female dwarf option
not because they dont want to, but because the effort to ensure compatibility with existing cosmetics becomes a lengthier endeavor with every new beard
whatever moron
How do you know one of them isn't female?
fair point
I suppose it'd probably be the driller as the default loadout has no beard
>deepest voiced dwarf is a female
now that'd be a funny revelation
Tolkien has based dwarfs on garden gnomes, thus the females have to look like babushkas
I could certainly go for thicc tomboy femdwarves
>solid 4/10 tobacco chewers that are just as foul-mouthed and surly as the males
only acceptable
They're not going to be anything but wrinkly post-menopausal women. That's what a female version of the current team would be. I get cooming, but get real.
no single player campaign. I don't care about multiplayer. I don't care about co-op. I just want to play a good single player game.
you can quite literally play the game completely solo
Except it's boring as shit and absolutely not what it was designed around.
High Haz soloing can be fun but its because you're fighting the intended gameplay so hard and it requires strong Overclocks and specific builds.
Nothing to do at endgame but deal with extreme levels of timegating for OCs. Unlocking everything IS the game, there's nothing to do once you have the OCs you want and the drip feed of new core gameplay content is too slow.
Procgen doesn't help this game in any way, it could have done a lot more with less if it had gone the Payday 2 route of having specific designed missions and encouraged replay content.
what causes doretta to behave like this, can this be replicated?
lack of terrain within range to crawl on
we've had her go straight up, then down, then basically sideways
Doretta simply follows a set route towards 237 degrees on the compass. If you played that exact mission you'd get that too.
Probably just a mixup in how the pathfinding transitions Z levels. I'd assume Doretta can't dynamically re-route to avoid players griefing its path, so when it gets confused about how to go up a slope it just moon rockets. Had it happen once to me in gameplay but there was no apparent reason.
Robot autism
No, it's based on the mission seed
it's not a needy young girl with a tight pussy wanting to sexually satisfy me at all times
Grindy and stale with cringey woke developers. It's a waste of a good idea honestly.
>new lost equipment is Combat Cleaner
>Doesn't show up anywhere in loadout
what the frick is it?
Armor paint, also a Bosco paint
Is the No O2 missions the most annoying modifier? holy shit people getting you killed because they called molly for a deposit.
Absolutely, right in front of ghost warnings. People will stay like 4x the distance you need to away from the thing and refuse to walk around it, or claim "I'm kiting it" and not help during the rest of the mission, when the thing is so fricking slow you can leave it behind on every missing except maybe refining
low o2 is just a bad driller filter
Netcode is abysmal. I have to always host unless I want to get dropped for zero reason
Sounds like a (You) issue with your internet or ISP. Netcode is surprisingly good in my experience.
Fall damage should be illegal to add to games.
the tryhard community
Only playerable characters is disgusting manlet.
no friends to play with
Try again in English.
pay it no mind, it's an attentionprostitute from /vm/
report for spam and move on
ok but wheres the Gankerobby?
Im bored of it.
While their light touch incremental updates were good, combat is just so stale I can't get invested anymore. I need major rebalances and changes so builds feel fresh, new and fun.
I really want a tower defense mission
every mission is a tower defense mission when you play engineer
I mean like survival mode in l4d. Basically a holdout mode but I think players need something like a fortress with turrets otherwise they would just bunker every time and it would be boring
https://mod.io/g/drg/m/horde-mode
this one is probably what you're looking for. you can jack the amount of eggs up to like 100
>le
>he says as he post the haz3 salvage mission webm
please post some gameplay of your own for once instead of being incessantly willfully moronic
post lobby.
you cant handle 300 ping
Season 4
same shit, different mine.
timegating overclocks
it's repetitive and doesn't have any variety because the missions are samey
It's not free
It's not fun
All the missions suck and don't feel like genuine spelunking or mining. It's mediocre feeling.
a total of 3 mission types that get stale after one time
got a game that doesn't go stale?
Most hosts are moronic homosexuals, thus I host my own lobbies.
couldve just thrown c4 at them
Where's your OC?
that's not you because i'm me
check your steam profile and copy link from the "join" button
>5 nukes
C4 chads we keep winning
(it takes 2 max-damage C4 to destroy the weakpoints at hz5 4p scaling)
that's 3 nukes and 2 c4
>drill into the floor
>dig under teammate
>revive from inside the safety of the tunnel
>kill bunched up mactera with 1-2 charged shots
>repeat
guarantee the driller could've revived half the team in the time he spent jumping around like a spastic
you're a shitter, and it get worse LQL
>beast master
>iron will
>take EPC instead
>just pop 2 TFCs and delete all macteras
this fricking weapon is just too good even after all the nerfs
also
but hey, you're just starting using driller.
Why are sludge pump drillers literally all dogshit?
Is there some reddit video circulating about how sludge pump is totally 300 IQ super OP or some shit that's attracting the morons to it?
get fricked sludgeBlack person
t. flammenwerfer ubermensch
>sludge shitter
Sludge shitters might be subhuman but you will still never ever be a woman.
cryo driller would've looked at those and destroyed them
... after the 10 seconds it takes to freeze one
A good driller brings (the now buffed) Snowball OC on mactera plague. It trivializes it.
you mean flamer. mactera receive bonus fire damage
Cryo instantly kills all flying enemies greenbeard
only if you get them to freeze
>they're not playing with flash freeze build
flamegays and sludgetards be wildin
cryoshitter detected
you will never be a real driller
>Goo bomber
>Literally gimp your own AoE: the OC
Deserved
GOOner here, with +normal damage and DoT, you can melt haz 5 mactera with a single shot.
>haz5
We don't do that here.
I know a weirdo who insist on using shield link on scout.
The perk system.
developers are hardcore leftists
Any tips for beginner? I just finished tutorial as gunner
go to
and host lobbies there
Try out all 4 classes solo on like haz1 just to undertand their weapons and tools
Pick your favorite class and stick to it until you reach level 25 then do the promotion assignement. The first promotion on your account unlocks a bunch of stuff so you'd want that asap. Later you can promote other classes too as the 1st promo on each class gives class specific stuff as well.
Build weapons for what they're obviously meant to be, don't try to do gimmick builds at first.
Look at your cabin's board very once in a while to claim perk points and use them. There's more than needed so no worry about "wrong builds".
Don't blow all your money on cosmetics.
Upgrade your weapon at the terminal. Each tier can only have 1 mod active, but you only pay to unlock once, you never lose anything.
Ammo economy isn't _that_ important. Build your weapon to feel good, you can worry about breakpoints and meta builds later.
You can cancel reload animations as soon as the mag number changes, just tap right click or ctrl.
If you don't know what to do, pick an assignement and do it.
Ammo economy isn't that important when you play haz3 for sure.
Ammo econ only matters on deep dives. If you can find 80 nitra in 10 minutes on Haz 4 the mission is free; Haz 5 is a little bit tighter but still not much and one player can still absolutely carry through most mission types if you have dogshit nitra spawns/a shitty scout.
>Ammo econ only matters on deep dives
deep dives are even more loaded with nitra if you make it past the first mission
I pretty much always finish EDDs with 5 supplies worth of nitra, except if it's in Hollow Bough and we don't have a scout
Don't listen to that other gay.
Try the other classes out, see which one you like best, and try to stick with it until lvl 25 so you can promote. Promoting unlocks a bunch of level gated content that will make the game easier. Set missions to at least hazard 3 when starting out, anything less and the reward simply isn't worth it. Point Extractions become harder the longer you take, so try to extract the blue gems as quick as possible. Join randos and don't be afraid to ask questions, most are friendly. Your base weapons for every class are all very solid, but try to complete the weapon assignments as soon as you've fully upgraded your base guns.
Every class is viable and useful but they are defined by their utility vs their teamplay. Scout is full utility and Gunner is full teamplay, while Driller and Engie sit in the middle. Engie is not very fun at low levels and kind of sucks to play in general.
Play Haz 4 missions with pubs to bank XP, leveling will get you mission chains to unlock new weapons and will get you faster credits to buy weapon/armor perks. Don't worry if you're burdening your team because the playerbase is suicidally altruistic, just focus on unlocking everything and get a feeling for each class - but pick one to powerlevel at first.
Once you max out one class's XP you will prestige and get access to a key that lets you get rewards for completing random events in some missions. This is how you will get Overclocks which are weapon perks that can entirely redefine a weapon/build. These are endgame content and heavily timegated, but you can do every mission at Haz 5 without OCs, its just very suboptimal. Go ahead and max one class early to start being eligible for these ASAP.
Banking minerals and selling them at the terminal whenever the daily sales come up is far more profitable than digging gold and you will acquire infinite mats just by playing the game.
XP gain is determined by total Haz level + hazard modifiers, so you can always hand select missions with Double XP or other favorable modifiers to powerlevel classes effectively.
>le
it's okay bronzeshitter you can keep your babybelt for yourself but for me that's a kick.
How do I create an invite to post here?
go to options and find the section that says "custom lobby name", name your lobby, then drop the name here
>>>>>><<<<where's YOUR OC
<<<<<<>ahah GOTCHA!!!
it's okay if you don't know how to make webms anon
it's okay if you're a little haz4 shitter who needs his little babybelt in order to play his little haz4
t. haz 3 player
yes, i don't doubt that you play haz3, but i expected atleast haz4
it's gonna be okay pal.
>but for me that's a kick.
>*hosts haz 3 lobbies*
Why is it always haz 3/4 hosts that are always the most elitist?
They couldn't hack it in haz5 because they're unskilled but probably blamed their teammates instead of themselves. So they go to haz3/4 "because it's easier to carry teammates" and kick anyone they "can't carry".
>haz 5 is le hardcore
You people really think this? Seems pretty easy to me, I play this casually with my friends.
haz5 is overcomplicated for no reason and i'm tired to pretend it isn't
haz4 is where it's at, chill asf
Haz 5 is pretty easy, overall this game isn't that hard. You can do anything and use anything provided you're not a drooling moron. Don't know why some anons pretend this game is hardcore when it's a literal casual co-op shooter.
Ganker is full of shitters, more news at eleven.
You see the same phenomenon for every games.
>haz 5 is overcomplicated
>literally do all of the same things just do them faster and hope the pubs you play with aren't legally moronic (they are)
If you play with real humans Haz 5 is not very difficult. When you have to babysit the average Scout player on Haz 5 is when it gets tough
>overcomplicated
You say that as if there's added layers of gameplay. All it is is faster bugs who hit harder. How is that "complicated?" Just use the words "too hard." It's OK to say it.
Haz 5's difficulty is entirely contingent on your access to overclocks
I can find a flaw
my friends don't play it nor own it so I'm not incentivized to buy it in the first place
Hey I got 200 hours out of it before I got sick of playing with pubs, now I only play it when I'm good and drunk.
Also realized that Scout was my first love but Gunner is my true calling. So y'know, I'm extra moronic.
>fricking hate the Stubby SMG
>see that Shard Diffractor has a mod to increase damage on electrified targets
At last, I truly see.
Even that can be triggered by the lok1. Maybe if you took an AoE focused SD and the Stubby to fry large groups of enemies, it might be neat, but at that point why not just bring the grenade launcher to kill them all without needing to combo?
enjoy your shitty SMG that never fricking procs electric even with T1B
god I hate that gun
Works in my caves
Repetitive and dull. Even haz 5 makes me sleepy. If it had a bit more spectacle or variety maybe it'd be worth the time, but it just devolves so quickly into mindless grinding with samey environments and encounters. If me and my friends want a co-op shooter on PC we'll play EDF instead of this boring shit.
E D F
TO SAVE OUR MOTHER EARTH FROM ANY ALIEN ATTACK
GIVE ME YOUR MOST FUN SCOUT LOADOUTS
I GOT ALL MY DWARVES MAXXED EXCEPT THIS c**t
FRICK ITS BORING
you said it yourself this game is boring and repetitive and scout is not fun unless your a braintarded zoomer
based, but getting rifle headshots is great.
its the secondaries that suck dick
Scout gets good primaries (amazing in M1000's case) at the expense of underwhelming secondaries
Imo he shares this with Gunner and Driller, and Engineer gets the inverse of incredible secondaries, underwhelming primaries (outright shit in Warthog's case outside of Turret Whip)
gunner now has coilgun, that shit with hellfire is just crazy for CC.
all engy secondaries are super good.
>underwhelming secondaries
Shotgun is good
Scout's secondaries shine with OCs but suck ass on their own imo
hipster + blastjump shotgun
21311 TEF Drak
12232 DB Boomstick
2112 Grapple
123/222 Flare Gun
3211 Suit
Born Ready-Mineral Bag-Vampire-See You in Hell-Sixth Sense
>supercooling chamber with t2a so you can actually play the game
>special powder or pheromone+fire bolts to deal with anything smaller than a Praetorian
>boomerang because you literally can't fight small bugs
Live out your elite sniper getting chewed up by swarmers fantasy today!
>2023
>beards still vibrate violently at all times
Fricking fix it already you stupid fricking danes.
I'd prefer this gameplay loop being above ground, no darkness mechanic bullshit, and just copying firefalls sonic scanning hammer, along with tribes jetpack + skiing for movement.
so how do you build hipster for single target deeps?
or do you use another OC?
I was playing with minimal clips.
Hipster 2X221, just magdump in weakpoints. Maybe take T5A and open with a charge shot for more mobile enemies.
I prefer armor break on tier 2 so whenever you do hit armor you don't get cucked too much, and it lets you kill guards and rollers much faster.
Tier 5 is up to you but M1K reload cancels pretty fast so C is useless imo and B is an anti-synergy. On demand stun is the best pick imo.
If solo, pair it with IFGs and the crossbow with fire bolts & pheromones, that'll provice crowd control and swarm clear. Cryo bolts works too but you'd prefer blowthrough on your primary for that.
i use hoverclock since scout's main role is mobility and scrubbing the cave clean as fast as possible. explosive zhukovs are for dps.
>goolets seething
like clockwork
engineer is the devs pet class that has weapons that take the niches of the other 3 and do them better while having a mobility tool that does everything except fly (jet boots lol) and dig holes (digging mod on the grenade launcher soon)
t. haz 3
Engi is literally tied with Scout for least useful class.
different anon but why?
The engineer has the highest burst damage and maybe horde clearing potential (behind driller). Gunner gets his shield and driller can turn nightmares into dreams. Scout isn't technically needed I suppose but if you're looking for any minerals instead of grinding exp then scout is a must-have.
Engineer can't do engineer things unless you're soloing or have teammates that don't interact. He's right that Engie is the devs' pet class but its more because they have this idea that the sentry class will somehow be relevant and useful in a movement-based coop shooter so they keep buffing it.
engineer is great when your team is shit
the platform guns just kind of fix everything
bad zipline? platform under it
idiot scout dangling from ceiling? platform for him
driller made a steep vertical hole? patch it
>Engineer can't do engineer things unless you're soloing or have teammates that don't interact.
What did he mean by this? You throw a couple platforms up, throw your sentries down, and mog everything in sight with your two primaries.
maybe he's thinking about turrets.
>yup, two turrets that do half damage for half the time with the looooooong setup time
if that's how you view turrets it's not wonder you think engie is bad
turrets are great early warning systems, they're two extra set of eyes that have 100% accuracy
>platforms aren't relevant
okay moron
Gunner - Best ammo economy and can secure revives with shields. They can literally force a win because a team with decent gunner onboard is impossible to down.
Driller - Trivializes hordes and can manipulate terrain. Both are welcome every single game.
Scout - Horrible ammo economy but flares are good. They can also exploit their mobility as mission insurance (Can kite indefinitely until they can revive a teammate or make it to the dropship)
Engi however
>High burst but low ammo economy in a horde shooting game
>Primaries are all shit and turrets barely make up for it
>Decent scouts don't need platforms.
>Driller can fill in every team mobility niche except building things in open air, but that's extremely situational and optional (filling in holes, expanding a fighting area, making a bridge for whatever reason)
>0 panic buttons. If caught in a bad spot, engies are fricked. Meanwhile gunner can shoot everything dead or activate shield, driller can spam AoE debuffs, go melee to stun, and even abuse vampire, and scout can grappling hook away.
In your average shitter pubs, engis are everywhere because games are short, lower difficulty, and their kills are inflated with turrets killing swarmers.
On higher/modded difficulties, there's ALWAYS at least one gunner and driller. The other two classes are optional.
almost everything under your engi section is a skill issue or flat out incorrect
The fact that you don't recognize any of engi's issues as listed is in itself a skill issue, and possibly an intellect issue.
I don't have those issues, because they're exclusive to low skill individuals such as yourself
>Primaries are all shit and turrets barely make up for it
Great bait
>high burst fat boying an entire miniswarm out of existence during a critical point in a rough wave, 'bad'
>ammo extended electro stubby adding one extra crippling slow & DoT to the team with so many bullets you don't even need your secondary except as a nuke button, 'shit'
>scouts being able to securely avoid legbreak and helping other people access weird vertical minerals they otherwise can't get to because it's straight down a wall and impractical to dig to & driller's busy, 'nah you don't NEED it'
>funneling the frick out of swarms into proxy mines with bug repellant, possibly shutting down a whole quarter slice of the enemy approach pie? making safety ceilings & lips so swarms can't just come on top of your head or up a cliff edge at point blank and instead slowly navigate to an eye level route drowned in gunfire? 'muh situational'
>wiping a huge line of swarm with a single breach cutter shot is 'not a panic button,' swarmer, L.U.R.E, even proxy nades in a kiting pinch are 'not a panic button,' diving down a deathfall with platform gun to make space to shoot bugs and not get eaten 'not a panic button,' shotgun magdump or electrostubby chaining 'not panic buttons,' FAT BOY 'NOT A PANIC BUTTON'
filthy baiting beardling shave yourself, I'm mad
SHAVE
YOURSELF
> they otherwise can't get to because it's straight down a wall and impractical to dig to
literally just diagonally along the wall, spiraling back if its really long
>it's a horizontal column or the edge of a reverse-sloping cliff, or worse a wall with nothing but ceiling above
>the ore is below the midsection and cannot be accessed from above as a result, is flush to the rock
>it's nowhere near a supporting vertical column or is both high off the lower floor & deep below the lip, defying diagonal/horizontal wall crawling which isn't worth the effort
>can't jump at it, it's high
>digging straight down would take a dumb amount of time and also make a dwarf-catching pothole
>I use one (1) platform gun ammo, the scout can now get it without any leg break risk
>I use two (2) platforms to add a safe drop point below, now I or anyone else can go above, drop down, and get it while the scout grabs a bunch of other shit with platforms made
>I use more and staircase up because no scout/no dropoff to use/no time to spare, saving valuable time for the team in exchange for platformies
anon, shut up
do not underestimate the value of a foothold
engineer literally outdps the entire team combined. 2 shredder nades + gemini turrets themselves can entirely wipe out a 4 player haz5 swarm.
>tfw got the last cosmetic OC today
I am yet found any fun strats other than hoverclock m1 and zhukov mines and i think i got burnt out
>I only play one build on one class and got tired of it
The game is inherently boring.
As all job sims are.
Job sims are a gamification of the thing everyone hates universally.
>but muh spess dwarves
That novelty wore off for me fast.
>shooting giant creatures while destroying the land and plundering resources is a job you can apply for
maybe in Africa
What a stupid post. It's gamified as frick. You have strange mental images of what coal mining is like if you think this cartoony chaos is anything like that.
Question. How do I encounter the new "boss" enemy? The moving hive-like creature seen in the s4 banner. I've done about 10 missions of infested maps since coming back and no dice.
Random. Now have fun finding one that doesn't glitch out the map, or teammates who wait for the foam to fricking land on it instead of vacuuming it out of the air.
okay ill keep searching. i felt like i ran into a nemesis every other map when that was new.
>the rare random event added in with the other ten for the sake of more variety isn't rare or random enough
I think they're more common in lithophage outbreak areas of the map and maybe more specifically ones with the modifier for the spikes
Red areas of the map that don't have the lithophage warning have a chance of encountering them. They're the exclusive zones for Meteors and Corruptors, and have a higher chance for Meteor Showers.
Honestly feel like either the foam or the vacuum should get rid of rockpozz brapgas. At least poison can be combusted with fire.
Don't know why they changed it but lithofoaming Rockpox enemies used to make them Fear and frick off. No longer
yeah at least the litter worm shitters
It still does, you have to hold it on them for an extended period. What I hate is that even if you freeze them, they still release their on-death coof gas, unlike every other on-death effect in the game
Hoooly shit, the anons in this thread shitting on people for using a weapon/OC they don't like are beyond pathetic and it shows their current skill level.
is hoverclock bugged?
it makes you slow after firing midair if you hold a direction, and it uses all the hover so you're fricked if you continue falling
i used it earlier today and nothing felt weird
>if you hold a direction
usually if I'm mid-air steering I have something else equipped
were you hosting?
I just tried solo and couldn't reproduce the bug, joined a random mission and yep. hoverclock 13221 just in case.
bugged
was doing friends only in case someone wanted to hop in, but yes, hosting
about 3, at battlepass 19
>Find a flaw.
It's not free. I want to play it but I can't play it because the society assumes that I'm rich.
It's literally $2 right now
it could be worse, you could spend $1000 on a graphics card and only play this game that can be maxed out by a 2060 like me
poorgay moronic leech
How many rockpox bosses have you guys got? I haven't seen one yet still
I found my first one yesterday, long after finishing all the assignment missions and some extras
whats the gk2 build now
There's a few, what are you trying to do? Burst damage, long range, CC?
damage
>Reload, dmg, mag size, weakspot, RoF
Bullets of Mercy, pair it with IFGs or boomerangs for the best effect, but cryos work well too
its not Vermintide
>2scout/driller/gunner EDD
>scout dies, gunner dies
>swarm is intensifying
>leave the two of them behind
>suddenly lose connection just as we're about to enter the drop pod
>gunner ragequit and disbanded the team because nobody wanted to futilely try to pick him back up
Only one of you needed to make it in, the other could've gone back. Sure the host acted like a gay, but where's your sense of camaraderie? There *was* a point in time where "Leave no dwarf behind" wasn't forced, and was in fact genuine.
My sense of camaraderie ends where "NO AMMO LEFT" is heard after dealing with the fricktillion glyphids begins
I just want a more ammo mod for the m1k that's not hipmeme
Have you considered taking the ammo upgrade? Damage isn't needed for any other build, unless you're going for a super cooling chamber memeshot build
yeah I do, but hipster has like 50 more ammo...
and anything not hipster can oneshot grunts while taking the ammo mod
BLACKED RAW YEAAAAAAAAH
MORE LIKE DEEP wiener GALACTIC
do people still use that starship troopers mod? most fun i ever had in this game was with that mod on and there were just thousands of regular bugs it was wild
I like hosting big lobby/spawn control, had someone want more bugs as we were making our escape on an escort and cranked up to 10
A round of leaf lovers for me and the boys!
Can I get mine thin, with water?
shooting bugs isn't satisfying
the fanbase, you can't criticize a single fricking thing without people defending their quirky wholesome reddit devs
Everything
I fricking hate playing with Greenbeards sometimes, because it feels like I'm babysitting them.
>babysitting haz4 beardoes le bad
We were all greenbeards once.
I know anon. MOST of the time I really am patient and such. But sometimes it's just so frustrating playing a Haz 4, and there's like, three freshly new Greenbeards ready to get downed soon as we get out and get downed over and over and over, before failing the mission.
>redditrock
Caves too small
Not too many mission types
>Engishitters are DPSgays who think damage is the only valuable metric
Pottery
>'Engineer has no utility or DPS or burst damage and bad ammo economy!'
>'moron, it has options for all of those with some of the biggest burst DPS waveclears in the game'
>'Engishitters are DPSgays! Pottery!'
I'm going to take your beard
I'll do it SLOW
go back to your /vm/ containment thread
"inability to handle criticism" exclaimed Ganker, the board known across the whole internet for its well-measured and competent critique
better than anywhere else, you'll at least get differing opinions
hmm do i want to be called a Black person or a troony
Black personhomosexual troonscout
flip the coin homosexual
so many different opinions! they're all so valuable!
god you're dumb
would you like your stupidity to be lauded freely for no reason instead?
we're assuming Ganker is actually any smarter than the things and people it criticizes regularly which is a lol-worthy sentiment
no?
>throwing stones in glass houses
this situation is not how that phrase is used, you are at the far left of the bell curve
You get the extreme ends of the bell curve here instead of the milquetoast pseudo-intelligence that is the middle
Finishing assignments with friends.
All my friends abandoned VT2
Fatshark hit gold with the combat and the writing and managed to squander it because they goddawful devs
It's a 5 year old live service game with 5 year old bugs
it's july 1st, when is someone else getting employee of the mouth haha
Needs a lot more mission types and enemy variance
bump
>join a lobby
>order a round of leaf lovers
>leave
ONE DAY I'LL GET THE DWARVES WHO WRONGED MY ANCESTORS
never played it
is it fun and chill or is it mtx ridden, speedrun-wannabe, metahomosexualry pushing kinda game
the paid dlc are only comestics, speedrunners usually say as such in the lobby title so you can avoid them, theres always metagays although no loadout will save you if you don't learn how to use it properly
Content updates are glacial and don't really add enough to warrant the update style they're going for.
Fun though.
sounds like a whole lot of skill issue in here
1. there's no endgame, "deep dive" is just more of what you've already been playing
2. vanilla is too locked into classes
3. the end-of-mission timer is arbitrary stress for no reason since there's no time limit before pushing the return button
I see alot of complaints about grinding but here's my solution.
Why not just use a trainer to just get what you want? GSG has NEVER punished me for doing that. Is it honorable? Frick no, but frick grinding.
The game has no vault in the lobby that holds all of the pointless gold you've mined so you can swim in it like scrooge mcduck
t. scout main
We should have the option to upgrade the rig once you promote a dwarf. Bigger room with the option to place a goo sack, chunk of a resource, those plants that smile, have a room full of gold or lootbugs, or Steeves.
I mine hard I should be able to flex on the leaflovers and their conservative humble homes.
I feel it's part of the joke that you don't actually get any tangible benefit for promotion that isn't directly related to DRG itself, these dwarves after all are the elite squadrons by default of existing (DRG's premise being the company sends in dwarf squads when shit is way too tough for normal mining operations) and their unions do absolutely frick-all for them besides provide free beer every month
your first promotion authorizes you to go on the hardest missions available and also authorizes you to modify your weapon in potentially dangerous ways.
Right, which is my point, "promotion" means you only get more bullshit that directly relates to your actual job at DRG. This is a setting where Mission Control sqwacks at you about "trespassing" if you explore around the parts of the space-station *you live in* that are under maintenance or being added to.
>free beer
BLESS THE UNIONS
>bless the discord
Um, that's a yikes from me sis...
The cleaning minigame and making literally every rockpox enemy immune to inaccurate weapons. I don't want to clean shit up. The weapon focus so bad adding rockpox spitters and exploders unironically made the game better because you can actually kill them with noncritical damage with their low hp so now rockpox swarms don't always turn into invincible slabs of meat that you have to gently tap fire into. Rockpox breeders are still fricking moronic though.
>"Bro you know how breeders are a massive pain in the ass in large caves since they're usually really far away from where you enter and you can't hit their weakpoint if you're above it so you have to stand on the cliff and take potshots at it with your entire team for like half a minute if you don't have a cryo scout?"
>"let's give them 5x the hp, make them borderline freeze immune and spawn all the boils on the side you can't see"
>making literally every rockpox enemy immune to inaccurate weapons
shotty works great though
inaccurate weapons are almost better than accurate ones though since you basically just aim center mass and the natural inaccuracy of the weapon will hit the majority of the rockpox boils
And? Do you think we'd get anything better?
>And? Do you think we'd get anything better?
No? Why do you think I corrected you that we wouldn't get your "tomboy coom fantasy dwarves?"
You didn't correct anything, babushkas fit the bill of thick tomboys. You're the one who brought up coomerism, knifear
Nobody has ever said "tomboy" but meant an elderly, frumpy Russian woman. NOBODY.
>no new missions since 2020