Maybe I just suck, but I'm 8 hours in and I'm still on chapter 3, and given that this has NG+ and NG++ content, this is easily going to give me 30 hours at least. That's perfect game length.
It's not short if you take your time. There are also a lot more content in ng+. I appreciate the ng+s in this game since they are not garbage like in most souls games.
Have to go back to ship every mission. At the start of the game that is like every 3 minutes. Annoying as frick. Mission should be at least 15-20 minutes long
Needs more parts and needs to spread them out. Only 2 tetrapods? Only 3 tanks? You get 1 explosive shoulder weapon after chapter 1 and don't get another in the shop until after chapter 3. Bipedals could also get some more variety tbh but tetra and tank were shafted.
Too short. Could use more missions, arena fights, anything. Doesn't need to be more story.
This is probably the real biggest flaw. Stagger is just so good there is no point in building around anything else. Once you make a stagger build you'll never need to change your AC parts ever again
This is probably the real biggest flaw. Stagger is just so good there is no point in building around anything else. Once you make a stagger build you'll never need to change your AC parts ever again
Needs more parts and needs to spread them out. Only 2 tetrapods? Only 3 tanks? You get 1 explosive shoulder weapon after chapter 1 and don't get another in the shop until after chapter 3. Bipedals could also get some more variety tbh but tetra and tank were shafted.
Too short. Could use more missions, arena fights, anything. Doesn't need to be more story.
These aren't unreasonable. More variety is almost always better. Though I do believe you unlock a bunch more arena fights in NG+ and new events occur in missions which change things up. Also they should make the Karasawa better.
>Find a flaw.
highly customizable core gameplay that remains shallow no matter your customization
uninspiring story
basic enemies are an utter joke and might as well not exist
forgettable soundtrack
there's just too little of the game for an AAA title from the darling developers of the 2020s
looks and plays like a ps4 game from the early 2010s that comes bundled with the console
>highly customizable core gameplay that remains shallow no matter your customization
uh.... how far did you get because you can basically make it into a completely different game
Not him but one whiff of the cheese completely disabled my ability to play anything else and my ability to do any other playstyle than "Roll around enemy on wheels with full auto and rockets"
I even manage to suck ass with dual zimmers that way.
>basic enemies are an utter joke and might as well not exist
This has been the case for every single AC game, it's the entire point of MTs existing, to be fodder for the player to casually blow away without thought or difficulty.
Everything else you said was gay and wrong and you suck wieners in gay homosexual hell
It's not a flaw, you are just gay and stupid. This conversation is over. You've never once convinced anyone of any of your opinions, and you never will.
>basic enemies are an utter joke and might as well not exist
This is a good thing. The game has plenty of demanding sequences that push cognitive load to extreme levels that it NEEDs down time where you can turn your brain off.
Being cracked to succeed is fun, but exhausting without rest.
Not enough contrast in the UI. Especially the ACS reticle ammo indicators. Shit just blends with the environment every time something moves an inch or explodes
Yeah the overheat/ammo indicators are nearly invisible in combat on the reticle. Also there's no way to tell what melee weap I have in my hand on the left if I'm running 2 melee weaps
This. Give a free dlc that's just a nightmare endless mode that spawns enemies in waves and bosses then multi bosses after a number of waves and you just kill until you die.
-Parts in the same ballpark as 4 Answer which already didn't have as much
-Not as much diverse weapons as older games
-Bosses with one hit kill attacks
-No known requirements to S rank missions other than vague stuff like "use as little ammo/AP as you can" & it changes between missions
-Game is a bit more rigged against lightweight mechs it feels like in comparison to heavier weight builds with how they get worn down over extended missions you can't resupply in
-Didn't like the mystical elements of the story & would've preferred a story more inline with the series like it was in the first half of the game
>-No known requirements to S rank missions
I replayed a mission recently, uncovered all the secrets and got a D rank even though I didn't die. That was moronic.
>too short >have to play the game 3 times through to get all content >abysmal weapon balance >only 1 heavy and 1 light treads >meanwhile there are millions of biped legs >many weapon types missing altogether >can't frick Ayre, Carla and Kate
That's my biggest gripe with AC6. 4A allowed for mechs that didn't have to touch the ground once unless you wanted to. AC6 feels much more restrictive in that regard.
Besides how disingenuous this webm is, the high speed and flight times of ACs in 4/FA basically meant there was no level design. It's cool in its own way cuz all the levels were really large and wide open, but after a while it became glaringly obvious that the vast majority of levels were just a giant, dull plain with maybe some buildings meaninglessly scattered about.
This fricking homosexual Balteus is just stripping away all the fun I had reaching this point. This is the same fricking problem Sekiro had. Basically endless trial and error until you finally push through. This is simply bad game design. It's the same director so not a surprise.
I have his health down to 10% now. It's just a matter of time before he's dead. But just like Sekiro, this has gone on for longer than I will enjoy the reward. This is something Miyazaki understands but his hack subordinates don't. Don't push this trial and error shit too hard.
Except for the body explosion at phase 2 there’s literally nothing Balteus can do to you that should take you by surprise. For fricks sake the AC dings when it anticipates oncoming fire.
There isn't enough of it
I NEED MORE PARTS AND MORE WEAPONS AND MORE MISSIONS AND MORE BOSSFIGHTS
I kind of dislike how easy the game can be outside of the designated boss fights. Could have done with more Michigan style missions where MTs are attacking in high enough quantities to actually threaten you. Seriously, just take some of the non-boss focused missions and turn up the enemy density by 400%.
By the time I was fighting the S rank arena opponents I had to turn my look sensitivity up to 8, and then finally 10 by the time I was fighting Ibis. You shouldn’t be hard locking anyway, so your inability to track your opponent is on you.
Set sensitivity to 10 and you can follow anything, including IBIS and Ayre, any other issues is all you buddy.
How are you supposed to use the camera? Am I actually supposed to be turning right stick instead of just tapping it here or there? I don't have enough fingers for this
>half the bosses aren't designed to have an ally with you and as soon as you have one the fight becomes trivial.
Souls games in a nutshell frankly
It would just be fun to boost around with your buddy
sometimes you just want to have fun and help others instead of smashing your dick with a rolling pin
most of my friends are not very good at videogames and remain walled by balteus or the spider, i'd love to be able to help them beyond verbal part recommendations
i can't even play versus with them until they reach an arbitrary point of the story, at least let me help push them that far
>Weapon balance is atrocious forcing you to handicap yourself to not make the entire game braindead easy. >Nah you just have to handicap yourself you not make the entire game braindead easy
Thank you for proving my point, moron-kun
There shoud've been a character creation with face and everything but you can only use your avatar to walk around the hangar and look at your AC, read emails and briefings.
Balteus is only hard because you don't have the equipment available to make him easier. There are bosses that are of his difficulty and harder later on but you have a bunch more available equipment to problem solve with.
Get in his face and stay there. The kick OS ability is really good. His missiles have that delayed lock-on like Sully, so wait to move until they really go after you, and they can't turn on a dime, so you can just rush through his opening volley. When he hits his second phase and starts swinging fire, remember you can go vertical.
Get twin x8 vertical missle launchers, they're great for staggering that frickers.
Also use melee and dash toward and under him when he tries to stomp.
I got two shoulder grenade launchers and a bazooka, shooting all three staggers it instantly but it keeps shooting small lasers WHILE staggered.
And every time i dash through the stomp i ram my AC into the spider and get knocked back.
I am getting out skilled really badly.
I finally finished my first playthrough. Main nitpicks I have:
>awkward difficulty curve, peaks at the end of chapter 1, starts to fall off at chapter 2, chapter 3 is smooth sailing, picks up slightly at the end of chapter 4 through to the end of the game >too many unskippable "walk and talk" segments in parts that you replay for hidden parts, S ranks, etc, kinda annoying at times >balance is pretty awful but that's expected, it's From/AC >UI looks nice but lacks clarity, I could never consistently rely on it to know when I was out of ammo so I was constantly glancing to the corner of my screens >criteria for S ranking is obfuscated for no reason
Strong 8/10. Really excited to get into NG+ and NG++ for the additional content.
>No sniper so only missiles are relevant long range options. The whole game is just mecha sekiro, it's not even an ARPG or a mecha game, every build fights at the same range >Stagger and cooldown management are the only things that matter >Because of above, PVP is an absymal experience, worse than 5th gen >Stagger and ricochet are the most garbage mechanics ever introduced. They don't reward strategic plays, just force people to build for burst damage and stack as much stagger damage as possible then rush the boss >No advantage to lightweight builds because lol lock on and stats checks fights, get fricked >No aiming and barely any using cover as skillchecks >No kiting/baiting because 260 meters is considered "long range" in a fricking mech game >Dogshit build variety, among the worst in the series for sure >They brought back the fricking damage triangle >Only viable meta is shooting with main weapons at the enemy until you fill the stagger bar, then spamming your cooldown based arsenal and melee to make sure you capitalize on it >Every boss is also the same dps race also built around stagger and then chaining cooldown based attacks
Somehow they made an AC game way worse than D×M, I kneel Yamamura
Mission design really sucks. Holding forward Wading through a thousand miles of fodder enemies feels like a waste of time when the game just pukes resupplies and checkpoints on you. If you're worried about the players having to redo 5 minutes of gameplay to get back to a boss then maybe those 5 minutes suck and should be culled in the first place?
>combat has no weight to it compared to AC1/2, everything is quick but less impactful >bosses disappear in thin air with no finisher animation >the real gameplay differences in customization are very limited >stagger system is very underwhelming and downright annoying compared to posture & poise of their other games
There are tons of missions with hidden fights and areas but that one in particular is probably the single biggest one that you can just wander around running into random enemies.
Chapter 3 has a good number of those. The most memorable one for me was the stealth mission where you can spare the dude at the end and fight another, much harder AC in his place.
>no woke messaging
Father Dolmayan is officially at least bisexual since he has a male paramour/lover.
Sure both of them are pretty side characters but still.
>this only happen because Dolmayan turn away from the abyss (his coral waifu) and pay the price to being a gaygays >regret it when you kill him
>no woke messaging
Father Dolmayan is officially at least bisexual since he has a male paramour/lover.
Sure both of them are pretty side characters but still.
I don't know if they're flaws per se but I would enjoy if they brought back leg turn speed and FCS lockbox instead of hard lock in the next game, but that's probably just me being an oldgengay. It would certainly make the game more difficult for newcomers though so it doesn't seem entirely implausible
Lack of MT variety which really could've helped differentiate the different corporations.
Only one organic enemy
Low amount of parts
An OST which while it has a few standouts, most of it is rather bland
No sniper rifles
No extensions
Generators recover too slowly while in the air
Data logs don't show up on scans
Story feels a bit too character driven.
>launch the game >it's alright >get to the heli boss >die >try to save, I can't >beat the boss >game crashes >have to restart the whole game
Too bad. It was pretty fun, but I'm not redoing all that shit. Refunded
the biggest flaw is that people are fricking idiots and blame the game for how god damned stupid they are. I still want that anon who said the logical strategy against shotguns is to get close to answer for his sins. Shotguns eat shit to long range and always have in everything. even in games with good ranged shotguns they cant do shit if they die before they get to you.
I don't hate the stagger system as much as a lot of people do but I feel a few of the bosses like the Smart Cleaner and Spider are too built around the mechanic
>Legs and weapons are the only customization that matters >And even then half of them are worthless >Lockon completely invalidates the faster bosses and ACs at the grand cost of having to wait .1 of a second longer before pulling the trigger >Gay worm boss that ruins 2 missions by making you wait around for long periods of time. >500 pointless slow opening doors that waste your time >Dying refills your health, ammo, and all other resources because casuals can't be trusted with a modicum of adversity. >Repair kits are pointless outside of making the already extremely busted burst damage weapons slightly better in niche situations. >The big finale of Rusty's arc is him fighting a recycled boss and then jobbing offscreen. >The the actual final boss of the NG++ route gets cucked by a some homosexual you've already beaten a dozen time. His support ACs die in 2 hits because casuals wouldn't be able to win otherwise even though its NG++. >Ayre is an annoying c**t who spouts the obvious and only exists because she's a maiden and FROM forgot how to make games without the same copy pasted characters
Its a 7/10. I'd much sooner go back to any other gen except maybe 5.
>stagger system pushes you to use a group of 4-5 power weapons or else severely nerf yourself (and not in like a fun "this isn't optimized but it's still viable!" way, it literally feels like you're playing a different 10x easier game) >customization feels less like you're trying to find the right key for a lock and more like you're just figuring out the one kind of build that you can use to faceroll everything >no shoulder parts >OST objectively has less bangers than previous gens. Only mild flaw for me because it was clearly a decision to do more ambient stuff so they could integrate the OST into gameplay moments more (worm mission being the best example)
Just so you know, if you do decide to buy it there's a save editor tool on nexus that can convert your pirate save to the proper save file for your steam account. I started with a pirated version and bought it a few days ago, swapped my save over no problems.
>remove stagger
No >remove repair kits+buff AP
No >remove hard lock
No, just encrease penalty >buff projectile velocity >add weapon arms >add sniper cannons
Good. >what else am I missing
hard lock is why people getting kicked in 3v3, kek. we need to wait for balance patches before pushing for sniper, I can already see boat Black folk staggering with long rang missiles and then one shotting with sniper
by "kicked" I mean the assault boost kick. basically, the enemy player is hard locked on some teammate and you get a free drop on them with the assault boost kick to start a stunlock combo. it also has an accuracy penalty if they're hardlocked on someone QBing around
The stagger system makes certain weapons way too good to not take. Every enemy is trivialized once you unlock the stun needles you can just stick in their face until they pause to do some big move and then wipe out 75% of their health.
Regular stages too easy and irrelevant.
Bosses tunnel you into specific layouts (should have learned from their Souls success and made all builds viable)
Nonexistant/forgettable OST
Somehow still has inferior controls to ZoE
>get to fight Handler Walter at the end >still have pulse guns, Javelin Beta, and a Pile Boonker from the previous fight >insta stagger him with the Javey and uppercut his shit >literal 1HKO in under 10 seconds >no phase 2
Did I uh, miss out on any cool dialogue? I know he's supposed to say he can see Ayre following us
Oh right, I got spoiled on that previously but I guess it still would have been cool to hear in person. I wasn't sure how his health was supposed to work since he seemed to have infinite shield regen. Oh well, guess I can always watch the 'proper' fight on yewchewb or something
Honestly for me it's an aesthetic thing
I really liked making Gundams from the few ones I watched and the lack of sniper rifles either for arms or shoulder means I can't recreate some of my favorites.
It's dreadful.
I don't think they spent enough time fleshing out the companies and showing them to be scummy. It hasn't been as much a focus post gen 3 but I always loved missions where you'd realise how it was just some poor saps you were gunning down, just actual terrorism or a revenge mission for a factory you blew up. You touch on it a bit but past Ch1 you're on a fairly linear narrative. I get they want missions to be a bigger thing but maybe put in side jobs that are more simple yet flesh out the world.
Literally anyone could figured out what is OP, the disparity is way too high. Hell you have to use the wormzookas and will inevitably test out how well they work normally.
Just got the "Fires of Raven" ending. Final boss was okay. Honestly had way more trouble with "Intercept the Redguns", frick that mission.
Dual Sweet Sixteens made the final boss easy. Didn't even plan on using it, I was having a bit of trouble with the Harris, Etsujin combo and decided to swap to it and give it a try, beat it on the second attempt.
I assume the Fires of Raven is the median of the various endings? The others being helping the corpos harvest the Coral or helping Ayre set it free?
I'd love a Battletech game where the mechs are like they are in canon literature, aka, not tall tanks, but capable of complex actions like kneeling/jumping/grappling/lifting/etc. I believe one pilot was able to a handstand in an Atlas. Make them feel like really big and heavy infantry with tons of inertia.
The books are a little wild with what you can do in mechs, but general calisthenics are completely possible. I remember in Grey Death Legion, of of the Legion's pilots does a full fricking Assassination maneuver in their mech that I really can't trust to being totally possible.
Battlemechs use myomers (artificial muscles) to move and are commanded, at least partially, by reading the pilots brainwaves. We've already made artificial muscles that are over 100 times stronger than human ones in labs, it's pretty reasonable that mechs would be able to do that if you got a fusion reactor to power them.
The neurohelmet is much more for balancing than commanded movement. Mechs are still described and shown as primarily using HOTAS and pedals for their actual movement. This guy runs up in his mech, smashes a laser arm, does a fighting game leg sweep, and then a literal karate chop into a mech head. It's all just listed off way to fast for everything.
I love this fricking game. If I had to have a gripe it's minor inconsequential UX shit mostly with the shop and inventory.
Other than that, I'm about to kill Ibis for the third time and go see the last ending. Need only 4 more logs but only S-ranked chapter 1 so far minus its NG++ missions. Gonna do that shit though most likely.
I am having such a fricking blast holy shit.
I went in thinking it'd probably be mediocre like DxM. Instead its my game of the fricking year.
>fighting the ACTUAL Raven
Kino
It wasn't an easy fight for my moronic self, so conquering the guy felt good
Also what the frick is the Ice Worm fight
I've never cared for S rank homosexualry, but how are you expected to S rank this >Iguazu can't wrap his head around the fact that 621 pulled through
lmao no wonder you guys make fun of him
Big, empty levels filled with trash leading up to a boss fight that takes no more than a minute or two if you’ve prepped for it. S-rank arena opponents you can kill in mere seconds on your first attempt. I used the starting sword with a shield on my left side and switched up my right side as needed, and you would have to be completely new to video games to not quickly realize the part balance is completely broken. They nailed the movement (because it’s no longer mech movement), but every other aspect was undercooked. Final chapter missions actually did have a bit of emotional impact which was nice, and the game is oddly cozy. But it’s unfinished in the extreme. First playthrough was under 15 hours, and NG+ is not really doing anything for me.
its smooth sailing taking only 1 or 2 hits up until Liger Tail shows up and starts chasing me
I cant deal with him AND the constant missile spam from the 10 other enemies Liger protects. GOD FRICKING DAMN IT. I'm doing it RN. I can't deal with this BS
I encourage mech/war loving anons to read Front Mission manga if they still haven't.
One of the better descriptions of war, involving bi-pedal robots, that I witnessed.
Utter war madness/despair kino.
It has a couple moves where it stand still long enough that you can get a blow or two in, most obviously the one it always starts with, it shoots a fan of lasers then swoops you with blades, you can dodge the swords and it'll stay still for a second. Another is when it shoots the huge laser at you, if you can get close fast enough that's a lot of time it'll stay still.
>full missile build vs Riot shield PCA AC >getting shat on >replace one hand missile launcher with the starting pulse blade >play aggressively and keep close >>one try him
Wait wtf, am I expected to change my weaponry accordingly for the mission
>Wait wtf, am I expected to change my weaponry accordingly for the mission >>full missile build
You went all in on one thing. If you play like that then you will have to tweak your build sometimes.
>Why are basic ennemies so weak
Cause you face large numbers of them across a mission. The structure has nearly always been about wearing you down then potentially throwing a strong opponent at the end. ACs are meant to feel considerably more powerful and that fantasy is balanced with you knowing its kinda unfair to be mowing down just random guys who are in an even shittier situation than you. Personally think it works better when the job are union busting but the radio chatter here is a nice addition.
I actually like the way they handle weaker units in this game. I remember specifically in AC4/FA that many small units were so weak as to be completely pointless. At least here they often have niche roles that they're occasionally effective at, like snipers or artillery that can hit you when you're distracted by other enemies
Yeah. You generally don't have to worry until someone suddenly catches you with a volley of rockets or some canon. I think some people go in expecting to do the souls tango with every enemy but that would get tiresome in AC.
They trade impact for more raw damage and you can get some pretty good damage out of them with the right generator. It's just that ACS damage is too good and anything that doesn't have impact is worthless.
Yeah, I like that they made him look a little spooky. After the Fire ending I got this weird feeling of being creeped out by my own MC through my own actions, the drawing kind of reflects that creepiness.
I personally don't like most takes cause it just turns into poorly disguised fetishes. But I think they accidentally hit a gold mine by not giving everyone faces, which is the norm but it must've been so tempting this time (probably why those blurred logs exist). Fandom fricking loves OCs though and now they can make OCs of real characters.
Skill issue. I've used the spread bazooka extensively and have never had issues with landing it. It fires fast enough if you fire it right when they stagger. And even if you don't, one of the advantages of it is because it spreads it's much harder for them to dodge if you're close.
You're also wrong about how ACS works. When the ACS gets broken and the enemy's staggered, they only get stunned for a couple of seconds. They're immobile during those couple of seconds, but afterwards they're able to move despite still having the red bar and taking extra damage because they're still staggered. This is exactly how it works for the player, as well. When you first get staggered your movement is locked, but then you can move around and dodge while still having the red bar.
I need some wisdom as I've found out I'm clinically brain-dead.
How should I approach pca warrant officer (the guys with shields that bash you) with melee?
Is there a way to disable their shield?
Or should I just avoid trying melee for that fight and use my range as the shield is good against melee?
PCA officer is one of the few enemies where being hyper aggressive will get you killed, I beat him with a sword mech playing more carefully and dodging his cannons and punishing his charges
Thanks, I'll give that a shot then, in retrospect, I do think the main thing that was killing me against him was impulsively using the sword when I got close rather than respecting it.
The one thing about this game that takes it from a solid 8-9/10 to 10/10 is the test mode. The last ac game I played was Another Age and I fricking hated the time spent loading up menus over and over again when I wanted to make adjustments. The ability to change parts while in test mode has become my time sink. I've had so much fun just swapping parts around to see what builds I can make, just for the fun of it, not for viability's sake.
I like this game, I do, but it just didn’t grab me the way other from titles have, despite having played armored core in the past. Its just missing…. something, I don’t know what. Its a solid 8.5/10.
linear rifle for medium range spam + sword + 2x small missile pads for effective long range pressure + offensive aoe OS upgrade it you got it
when fight starts boost in and use the sword then immediately use the OS aoe ability. then spam linear rifle and missiles and keep medium distance, when hes about to get stunned start getting closer then use sword/kick.
this is the totally not OP but good way to fight him. If you want to make some sort of OP tank build with all heavy weapons and a sword you can do that too.
I really need to test the different missiles. I've been using 8x vertical pods because lots of missiles flying around is cool but they don't hit that often.
Can I refund OS chips?
Stagger can be annoying when it happens to you sometimes.
Some set ups can be rather limited in use or run into awfully hard counters in pve, enemies coming out of stagger with different timings feels incredibly unfair and breaks things like piledriver combos with no real indication of whether it's likely to happen or not before you're dead from missing your one shot to get a kill.
Game could give you a few more laser options at first, close range is a little too dominated by shotguns, linear rifles and machine guns could use help.
Funnels are actually pretty underrated. They do a lot of damage if the person isn't paying attention and if you mix them up, like one charged, one uncharged it can throw them off a bit and they'll get smacked by a few shots. Probably works better with something other than a Zimmerman main weapon though.
AC6 is already performing better than dark souls games. The fact that it lags behind elden ring is irrelevant.
Anti fromsoft people will be on suicide watch for along time.
I'm not anti-fromsoft. I love the company. But to see them make a game which has literally 1/10th the playerbase as their last game is disastrous. I'm seriously worried about the company.
>super fast anime laser sword and shield wielding fighter gets btfo in the arena >change to a rocket slinging AC with a gattling gun/grenade launcher combo >enemy AC annihilated
So far I like the build diversity, it seems actually impactful which is refreshing
>Link up with G6 on the MIA mission >he goes nuts and attacks you even after you save him from the automated defenses
I dunno if ALLMIND would have let him out either way but I still felt bad.
Nothing big really. I would adjust balancing by either making most weapons a bit stronger or by nerfing Zimmers and Songbirds a little.
You want players to try different playstyles after all so having one that works like 90% of the time is counterproductive.
10/10 game of year for me. Zero bullshit, just a good old fashioned arcade style mission based mecha shooter with tons of secrets, great characters, good music and fun PVP.
As with every boss, its designed with an optimal build in mind. Just like Balteus is designed around bringing a pulse weapon to break its shield faster, this is designed around being a heavy hitting glass cannon that will go down in two staggers if you bring the right equipment. Bringing the right equipment has always been the essence of AC and this boss exemplifies it, I see no problems with it.
Ganker is actually more strict in its rules than tumblr, homosexual.
And Reddit. There are so many subreddit that would get you ban instantly if you post that stuff here. Its actually infuriating when people say that Ganker is a spooky place but mention they visit reddit everyday.
+ Incredible mech customization
+ Visually cool set pieces most levels
+ Voice acting is pretty good
+ Graphics are nice down to tiny details on mechs
- Missions are bland and uninspired; zero challenge.
- Story is an incoherent clusterfrick. No wonder you're called fried brain because you don't know shit about shit and any time you're called upon to make a decision it's unlikely you grasp the outcome or purpose of either choice.
- Weapons and legs are balanced atrociously
- Above results in neutered player creative freedom of build
- Bosses require abuse of broken things or tunnel you to specific builds
~ Some nice boss tunes here and there but largely forgettable OST.
~ AI is kind of moronic; largely exacerbated by some broken weapons that cause them to sperg out.
5.5/10. The bones are there but it has a long way to go to meet modern standards.
one of the most pozzed games in existence and the only reason Gankertroons defend it is because over 87% of the "people" here are weebs that binge watch Japanese ramen reviews on youtube
hard to say what you are doing wrong without seeing you play.
my advice: >dont use hard lock on, if you actually lose track of him then just spam boost and get away from him to reorient yourself while looking at compass >get away from the ground when he does the missile that causes your system to beep, unless your AC is fast enough to boost dodge the full explosion >having a sword helps a lot, using OS abilities help a lot >mid range / long range build is strong vs him. shotgun build with hit and run tactics for stun abuse is good too. im not a fan of short range dps races vs him where you stay in close range just burning his HP
Best advice is to stick close to him. Use the pulse blade (the first sword you start with) and some vertical missiles, can use a simple rifle in the right hand and just keep it shooting without thinking about it too much. The sword is excellent for breaking his shield or dealing good damage once he's staggered. Assault boost through the missile swarms and shank him in the kidneys.
>assault boost at him whenever he does his huge missile attack >use the bubble gun >if you have OS chips, get hangar weapons and equip the starter laser blade to your shoulder to use when he's staggered >stay in the air when he starts spamming his fire bullshit
I was consistently getting to his final phase and then getting owned one way or the other until I swapped in the bubble gun, then I won on my 2nd next try. Or "Pulse gun" or whatever it's called. Balteus is as hard as he is for so many people because most of them can't break his shield quick enough. Not being able to quickly pop his bubble drags the fight on to 2x or 3x as long as it would be otherwise. The bubble gun absolutely melts his shield. Makes a huge difference. A plasma or energy gun of some sort on your right side will also help break his shield while still doing good damage when it's down.
The reason basic enemies not being a threat is all of a sudden a problem in 6 is solely because of the health packs. In older games if you were careless and got knicked a few times by basic enemies it didn't matter immediately but as you go through the mission it adds up to where you come across a harder enemy towards the end of the level and you're coming at him with half health because of all the added up little damage the basic enemies did to you because you were careless. In 6, once you come across that harder enemy you can just pop a health pack and its like the rest of the mission never happened.
That's true, healing affords you the opinion to make individual encounters more meaningful and threatening, and less of a threat by long term attrition.
But the games enemies aren't always designed like that.
To be fair, the healing is pretty sparse, but the health checkpoints might be to blame there.
They needed to tone down on the resupplies. Either have checkpoints or resupplies but not both unless the mission was an actual fricking ammo waste like if they put a mission immediately after the Michigan MT room or something
They're often a bit too much, healing wise.
But I think they're extremely necessary ammo wise, maybe they should just provide one extra heal instead of a refill?
I think they are important just for ammo alone, maybe they could make it so you could find ammo off of enemies?
It would be kinda impossible to do some of the bosses with some builds since some missions can easily spend 70% of your ammo if you are trying to go for max cash in for extra destructables
The repair kits are a non issue in the game's balancing, it's the same as every AC having an additional 15k AP. What
That's true, healing affords you the opinion to make individual encounters more meaningful and threatening, and less of a threat by long term attrition.
But the games enemies aren't always designed like that.
To be fair, the healing is pretty sparse, but the health checkpoints might be to blame there.
is getting at is right however, there's a checkpoint right before every boss that gives you a full resupply. However much damage and ammo you use up until that checkpoint/supply pod is meaningless besides the credit cost associated with it.
That said, the era of "doing an entire level over from the start because you died" is long dead and will never come back. Part of AC6's success is because you can just keep ramming your head against a boss until you win, with the option to swap out parts for free. It would've sold worse and score lower if the game didn't have checkpoints and supply pods and expected you to go through, say, the entire opening segment of Wallclimber without making any mistakes, and then fight the giant tank butthole, all without taking too much damage or using too much ammunition. Expecting this of casuals and new players is too much. The game has to be enjoyable to play, not a grueling slog, to pull sales numbers, and making it manageable for people that aren't super good at dodging, aiming, or building an AC is part of that.
>uuungh muh casuals uuungh
You can just restart the mission to emulate the feel of older games if it's that big of an issue for you.
I honestly don't blame you for that, considering how many people meet Balteus as a total brick wall.
>have to take out two sets of MT squads and giant laser artillery >and fight an AC >AND face Balteus all in a single life
You think the b***hing about Biblically Accurate Missile Platform is bad now, imagine what it'd be like if this was the case. Every retry on Balteus would require a 10 minute time investment, half of which would be doomed to failure before you even got to him. The game would be scoring worse than even the PS1/PS2 AC titles on review sites and 75% of all discussion would be b***hing about how it's impossible, with a large portion talking about how they're refunding it.
It would basically be the final, and every preceding, nail in AC's coffin, there'd never be a sequel.
In order to get S ranks in missions you have to do it in one go
well there ya go you have your incentive to play the game like how it behaved back in the day. Meanwhile casuals and people who just aren't that good at making an AC or dodging or whatever can get the "you didn't beat the game" treatment from the people who S-ranked everything.
This is definitely a big contributor to the success of the game. You get the feeling that the developers wanted to give you a challenge, but they also really wanted people to actually finish the game so they do everything they reasonably can to facilitate and reward your willingness to keep trying. I absolutely would have given up on the game by now if I had to replay entire missions just to have one more go at a boss.
I don't even see why it matters because you have to one shot levels for S-ranks anyway, and most of the time needing to resupply will frick you out of the S-rank anyway. Ibis is an exception but that one's pretty understandable.
No worries, you learn phase one well enough to do it with minimal damage at some point, THEN you get your ass beat by waves of shots and ultra-blade lasers. Seriously though, it's entirely learnable, but it IS hard. It's supposed to be.
Right now I'm doing a stun baton, Zimmerman, and dual songbirds
Found this shit myself before the meta gayging came out.
You can do a lot of mech parts, but I make sure I have the chicken legs equipped because jumping mobility is so fricking great on lightweight builds.
I use the arquebes Corp generators, I think it's called a v01c? It's great regen and has great energy caps
they're so based for putting a secret AC fight in that mission too. I had a lot of fun trying to get the S-rank after malding just trying to originally beat it my first playthrough.
This is fricking gay. I can't even remember how I beat this HC my first time through, now he's basically no-hitting me with back-to-back staggers. I thought pulse gun was for energy shields like his. Frick this
Found this coral generator called "aorta" and it makes all my engines deep red
Uh, but it has really shit recovery speed so what good is it? I do a fast speedy jump build, but is the aorta good on tanks quad legs or tank treads?
Coral generators will give you almost your full energy gauge back when you fully deplete it and are some of the better energy weapon generators. Honestly I find them to be the most fun generators.
Found this coral generator called "aorta" and it makes all my engines deep red
Uh, but it has really shit recovery speed so what good is it? I do a fast speedy jump build, but is the aorta good on tanks quad legs or tank treads?
Focus on building the energy efficiency stat with Coral generator and the gap between empty to full shortens, you can do some nutty combos
Wait what the frick? They insta refill you? I never tried going OUT of energy with it, maybe I need to boot it up and try it out again.
The red fire looks cool as shit.
Also I picked up the stun baton, and this thing is fricking awesome. Love being able to do a delayed explosion or just combo the frick out of overwhelmed enemies
The Coral generators have really, really bad recovery speed but their post-recovery energy supply is fantastic. What that means is that if you completely use up all of your energy, it'll shoot back up to about 80% full after a couple of seconds, rather than having to slowly let it tick back up. So it encourages you to be really reckless and use up all of your energy without letting it recover.
Every generator has a post-recovery energy supply like that, the Coral ones are just particularly focused on it.
I was kind of disappointed with the arena matches, especially them just being data.
I thought it was awesome in the old games when you'd kill someone in the field and they'd be gone from the arena
Kind of short, no mission decisions except like once I think and even then the one you don't take gets killed by someone else anyway, builds all have to revolve around stagger. Other than that I still love it.
I'd say it's not as good as For Answer but a hell of a lot better than 5
>all this complaining about basic enemies being weak
AC is the only game that gets the fantasy of piloting an anime mecha right and normalgays will never understand it.
I can understand why people jumping into AC6 are putoff but why the frick are people who have played the previous games saying it like its new? Did they want the equivalent of those AC2 floating alien things to be behind every door?
Its an issue with pacing. Easy missions at the start of the game, harder ones at the tail end would be the ideal. Last Raven probably did it best with its branching paths. The other games avoided the issue by just unlocking all the missions for ranking up once you complete the main story. Having to do a whole replay in AC6 really hurts it here, especially when they don't even give you a ranking unless you use the mission replay.
This is fricking gay. I can't even remember how I beat this HC my first time through, now he's basically no-hitting me with back-to-back staggers. I thought pulse gun was for energy shields like his. Frick this
If you can, boost kick freddie into the corner and keep him there. I used pulse armor before I attacked him. Take no damage on the MTs. I usually go the PCA ST or whatever that flies around the most. Boost kick pilebunker, plasma all around. Inside I just take my time so I take no damage. Vertical plasma missiles are really good in here. You can kill all of the PCA MTs before the LT or whatever blows the door open and shows up. As for him, I stay in his face and just try to dodge the shield bashes. He'll sit in plasma AoEs and is always in range of an uncharged pilebunker or quick boost kick. Charged plasma rifle shot when he's staggered boost kick pilebunker.
How many people do you think are taking screenshots of fake builds to pretend like they use non-meta weapons for cool points, and then switch back to zimms and songbirds as soon as they play a mission?
there is a distinct lack in long range weapons,as linear rifles have too slow of a projectile speed and too high a damage falloff to compete with the snipers they're replacing, leaving missileboats as the only long-range build left. Aside from that the pvp is too centric on stagger instakills, turning otherwise fun matches into "who gets their instant kill combo first".
fcs >what range do you play at >do you use missiles >en load and weight
gen >how heavy are you >how comfortable are you playing above your ideal qb weight >how much en do you need >en load and weight
booster >how fast do you wanna be >how heavy are you >how much do you melee
just read the tool tips. it explains what all the stats do, from there experiment with different parts.
It's doable but worse than guns. If you get lucky it's fine but ibis can just decide to fly away from you for extended periods of time and fully recover your stagger build up.
Impossible, there is none.
Some mission are an absolute chore to S rank.
Michigan can go and suck the biggest wiener in all of Rubicon.
Too short.
Maybe I just suck, but I'm 8 hours in and I'm still on chapter 3, and given that this has NG+ and NG++ content, this is easily going to give me 30 hours at least. That's perfect game length.
I got 40 hours but I like to think a good chuck of them is struggling against bosses
This moron didn't do the NG+ and ++ content. Imagine not doing half the missions, arena, and story
It's not short if you take your time. There are also a lot more content in ng+. I appreciate the ng+s in this game since they are not garbage like in most souls games.
>It's not short if you take your time.
doing what exactly?
making mechs, s ranks, and pvp.
this
also the stagger system
still a 9/10 game cuz of zero ESG points
The escort and defense missions are lame. Also too short and totally unbalanced. Still a 10/10 though
>gaysoft simps actually defend putting shitty escort missions in a game
>"I love restarting a mission over and over"
worst fanbase in the biz
What escort mission?
it's a NG++ mission, iirc.
Have to go back to ship every mission. At the start of the game that is like every 3 minutes. Annoying as frick. Mission should be at least 15-20 minutes long
the game revolves too much around the stagger, which makes the fights very one dimensional and bland
these
Use energy weapons then
This is probably the real biggest flaw. Stagger is just so good there is no point in building around anything else. Once you make a stagger build you'll never need to change your AC parts ever again
morons.
Needs more parts and needs to spread them out. Only 2 tetrapods? Only 3 tanks? You get 1 explosive shoulder weapon after chapter 1 and don't get another in the shop until after chapter 3. Bipedals could also get some more variety tbh but tetra and tank were shafted.
Too short. Could use more missions, arena fights, anything. Doesn't need to be more story.
You get more missions and arena fights in the ng+ and ng++ cycles
These aren't unreasonable. More variety is almost always better. Though I do believe you unlock a bunch more arena fights in NG+ and new events occur in missions which change things up. Also they should make the Karasawa better.
I can’t
It’s mecha ludokino
Anyone hating is just being moronic
10/10. Deserved too.
>Find a flaw.
highly customizable core gameplay that remains shallow no matter your customization
uninspiring story
basic enemies are an utter joke and might as well not exist
forgettable soundtrack
there's just too little of the game for an AAA title from the darling developers of the 2020s
looks and plays like a ps4 game from the early 2010s that comes bundled with the console
also forgot
stagger
and reusing levels for the sake of filler way too much
>highly customizable core gameplay that remains shallow no matter your customization
uh.... how far did you get because you can basically make it into a completely different game
Not him but one whiff of the cheese completely disabled my ability to play anything else and my ability to do any other playstyle than "Roll around enemy on wheels with full auto and rockets"
I even manage to suck ass with dual zimmers that way.
Whose fault is that anon?
Yours
I can smell the reddit on you.
>basic enemies are an utter joke and might as well not exist
This has been the case for every single AC game, it's the entire point of MTs existing, to be fodder for the player to casually blow away without thought or difficulty.
Everything else you said was gay and wrong and you suck wieners in gay homosexual hell
Doesn't make it any less of a flaw. You can have fodder enemies that you slaughter by the dozens but still make them dangerous if you're too careless
It's not a flaw, you are just gay and stupid. This conversation is over. You've never once convinced anyone of any of your opinions, and you never will.
>basic enemies are an utter joke and might as well not exist
This is a good thing. The game has plenty of demanding sequences that push cognitive load to extreme levels that it NEEDs down time where you can turn your brain off.
Being cracked to succeed is fun, but exhausting without rest.
That's true, a lot of people don't understand this kind of pacing very well
Not enough contrast in the UI. Especially the ACS reticle ammo indicators. Shit just blends with the environment every time something moves an inch or explodes
Yeah the overheat/ammo indicators are nearly invisible in combat on the reticle. Also there's no way to tell what melee weap I have in my hand on the left if I'm running 2 melee weaps
Just plop me into a map and let me shoot bad guy robots for at least 30 minutes dammit
This. Give a free dlc that's just a nightmare endless mode that spawns enemies in waves and bosses then multi bosses after a number of waves and you just kill until you die.
It’s my GOTY
don’t care about slopfield and homosexuals gate or DLC of the Kingdom
hes standing on it
Oooh i get it, because flaw sort of sounds like floor
Mechwarrior V is better
Not baldurgate3
still waiting for the balance patch to make rifles not suck dick
-Parts in the same ballpark as 4 Answer which already didn't have as much
-Not as much diverse weapons as older games
-Bosses with one hit kill attacks
-No known requirements to S rank missions other than vague stuff like "use as little ammo/AP as you can" & it changes between missions
-Game is a bit more rigged against lightweight mechs it feels like in comparison to heavier weight builds with how they get worn down over extended missions you can't resupply in
-Didn't like the mystical elements of the story & would've preferred a story more inline with the series like it was in the first half of the game
Still had a lot of fun with the game, I beat it to NG++, just wish there were more weps to mess around with, AC4 machineguns my beloved
>-No known requirements to S rank missions
I replayed a mission recently, uncovered all the secrets and got a D rank even though I didn't die. That was moronic.
Wait, there are legit 1-hit kills? Haven't seen any yet, though I just recently started NG++ so maybe that's the issue.
really solid game
i hope we get dlc
Didn't get one for Sekiro, don't get your hopes too up.d8wtp
>too short
>have to play the game 3 times through to get all content
>abysmal weapon balance
>only 1 heavy and 1 light treads
>meanwhile there are millions of biped legs
>many weapon types missing altogether
>can't frick Ayre, Carla and Kate
>>can't frick Ayre, Carla and Kate
They're voice lines, dipshit. You don't actually see them.
No shit moron, that's a major flaw
>moron Black person with no imagination can't imagine what his tulpa wife looks like
lmao this game filters npcs with no inner thought, frick off.
It's a fromsoftware game
>flaw
What the frick
Mashing dodge and firing randomly isn't gameplay.
It's that infamous black clower episode!
posting infinite energy regulation gameplay is dishonest at best
but i still respect your point
>yfw AC6 was just the foot in the waters to see if they can get away with a 4A remake
to be fair PVP is not like this anymore. This was a meme battle during when regulations basically had no EN consumption.
I am glad they toned down the speed in AC6. AC4/FA were really shit in this regard.
You're commenting a fake video.
That's my biggest gripe with AC6. 4A allowed for mechs that didn't have to touch the ground once unless you wanted to. AC6 feels much more restrictive in that regard.
>oh no let me play the ez mode with no downsides!!!
That sorta shit in 4A is like dual zimmies, stun needles, and treads. A crutch.
4A had even worse balance than AC6
4A is the ONLY game in that regard dude. The game isn't meant or designed for permaflight either
you could always build permaflight acs in the PS2 games, 4A just lets you do it without sacrificing most of your speed, durability and firepower.
You can do that with tetrapod legs.
You can absolutely make mechs that never have to touch the ground, try using coral generators.
Besides how disingenuous this webm is, the high speed and flight times of ACs in 4/FA basically meant there was no level design. It's cool in its own way cuz all the levels were really large and wide open, but after a while it became glaringly obvious that the vast majority of levels were just a giant, dull plain with maybe some buildings meaninglessly scattered about.
This fricking homosexual Balteus is just stripping away all the fun I had reaching this point. This is the same fricking problem Sekiro had. Basically endless trial and error until you finally push through. This is simply bad game design. It's the same director so not a surprise.
You literally boost into him & blast him with everything you got how are you struggling so much
I have his health down to 10% now. It's just a matter of time before he's dead. But just like Sekiro, this has gone on for longer than I will enjoy the reward. This is something Miyazaki understands but his hack subordinates don't. Don't push this trial and error shit too hard.
Except for the body explosion at phase 2 there’s literally nothing Balteus can do to you that should take you by surprise. For fricks sake the AC dings when it anticipates oncoming fire.
its nu-fun
It's a most moronic contraband pic that I had seen in a while, congrats.
now let's see some examples of "funfun"
Coming right up.
>game is designed and built around PS2 level and mission philosophy
>zoomer morons who weren't alive during that console generations cry "Nu-fun"
You are the loads your mothers should have swallowed.
I love it but:
Can only have sword on one arm
Janky
Legs not experimental enough
Not enough missions but dlc can fix this
The fact that so many weapons stop you in your tracks when you fire their charged variants
If you make a quad this does not happen.
Yes unless you're in hover mode
>enemy tries to do a melee attack
>you just fricking kick them away
Get fricked nerd
Terrible marchmaking and unbalanced weapons, but aside from that's basically the most well-made AC game.
The levels are boring and too easy
A couple of the bosses are shit
Pretty good overall though
Do you guys like my emblem
it needs some adjustments but other than that it's ok
I suggest changing the wear to a see through mask.
is this a reference to the suicide kings from freespace?
Damn, all the Freespace squadron emblems would look on an AC
Woah bro you having fun trial and erroring these dumb as shit bosses?
>dodge missiles and lasers
>shoot boss until it dies
Whoah that was very hard
>trial and erroring
This dumb motherfricker changes his ac based on the mission.
Laugh at him. You'll never be a real pilot.
There isn't enough of it
I NEED MORE PARTS AND MORE WEAPONS AND MORE MISSIONS AND MORE BOSSFIGHTS
I kind of dislike how easy the game can be outside of the designated boss fights. Could have done with more Michigan style missions where MTs are attacking in high enough quantities to actually threaten you. Seriously, just take some of the non-boss focused missions and turn up the enemy density by 400%.
woah bro you're having fun fighting the hardest boss in the game, the camera?
skill issue
By the time I was fighting the S rank arena opponents I had to turn my look sensitivity up to 8, and then finally 10 by the time I was fighting Ibis. You shouldn’t be hard locking anyway, so your inability to track your opponent is on you.
How are you supposed to use the camera? Am I actually supposed to be turning right stick instead of just tapping it here or there? I don't have enough fingers for this
you don't have enough fingers unless you use a mouse
Set sensitivity to 10 and you can follow anything, including IBIS and Ayre, any other issues is all you buddy.
Pvp only multiplayer, honestly I was very disappointed at the lack of co-op.
Agreed but also at the same time half the bosses aren't designed to have an ally with you and as soon as you have one the fight becomes trivial.
>half the bosses aren't designed to have an ally with you and as soon as you have one the fight becomes trivial.
Souls games in a nutshell frankly
It would just be fun to boost around with your buddy
COOP versions of all the missions/bosse as a DLC would be cool.
Maybe even some missions where you can get invaded.
sometimes you just want to have fun and help others instead of smashing your dick with a rolling pin
most of my friends are not very good at videogames and remain walled by balteus or the spider, i'd love to be able to help them beyond verbal part recommendations
i can't even play versus with them until they reach an arbitrary point of the story, at least let me help push them that far
So? I can equip 2 zimzams and the fight becomes trivial. Also multi bosses are fun, have you considered whether is fun rather than trivial?
Same, I think there will be a mod to ad co-op play though like Elden Ring's seamless co-op mod
Weapon balance is atrocious forcing you to handicap yourself to not make the entire game braindead easy. Also, my favorite game of 2023.
Nah, you just need to not use x2 Zimm and x2 Elec Needle
>Weapon balance is atrocious forcing you to handicap yourself to not make the entire game braindead easy.
>Nah you just have to handicap yourself you not make the entire game braindead easy
Thank you for proving my point, moron-kun
This boss, i think he is the most blatant exemple of the AI being moronic.
This level in particular- has something off
My potato laptop chugged like fricking hell when trying to fight him
I lost a few tries even as a result
Has anyone here played AC2 recently? I changed the controls to use the analog sticks but I’m not getting any input at all. I don’t get it.
Help me homies please, one of you mfs must’ve played replayed this in anticipation for 6 and I KNOW you didn’t actually play this on the dpad
I did play it on dpad, get used to it.
Butch I played AC3 on the fricking PSP and didn't know you could rebind buttons in that
did you adjust the in-game controls too?
I had movement on the dpad and turning on the face buttons. That's how I played every PS2 ac.
set your game to run with the control set
The MGSV structure of the game just menu - select mission - finish mission - menu is bad, but it's not a deal breaker really.
There shoud've been a character creation with face and everything but you can only use your avatar to walk around the hangar and look at your AC, read emails and briefings.
Play Mechwarrior 5
Play Chromehounds.
God I fricking wish it was alive and I had a 360 on hand to play it
This slow paced gameplay is way more up my alley. Can we please have more games like this?
Sure just go play the very successful new chromehounds game that everyone wants to play.
Oh.
>ADS in a mech game
jesus fricking christ have a nice day
frick no
>Find a flaw.
No PVE co op mode.
Very uneven and massive difficulty spikes.
Weapon balance and part variety is meh.
Too many mild girls.
Other than that I'd still give it a 8.5/10, really good and glad to have another AC game but I think there's room for improvement.
Can I color specific parts so I can just have a red shoulder instead of it coloring in parts of the forearm too
Yes, use a red decal in whatever shape covers the part you want painted.
Thank you, that works perfectly!
Depends on the arm you pick if it’s gonna be easy, but worst case you can use custom decals and some effort to color it however you want.
Ok I just killed Balteus. Is this whole game going to be this unfun bullshit?
No one cares if you keep playing or not anon. Stop if you want to.
Balteus is only hard because you don't have the equipment available to make him easier. There are bosses that are of his difficulty and harder later on but you have a bunch more available equipment to problem solve with.
I'm fighting him right now how tf do I beat him?
Get in his face and stay there. The kick OS ability is really good. His missiles have that delayed lock-on like Sully, so wait to move until they really go after you, and they can't turn on a dime, so you can just rush through his opening volley. When he hits his second phase and starts swinging fire, remember you can go vertical.
But already HAVE access to pulse guns at this point
Well.. let's just say you're not going to particularly like IBIS
or even Balteus Part 2
Try getting gud.
>getting gud
>explosives up the ass and pilebunker
You didn't beat the game
Lightweight or bust is the skill ceiling
you passed only the 2nd filter
>tfw when you go back to Balteus with weapons you unlock after and whoop his ass like there's no tomorrow
felt good, ngl
its not Silent Line nor Last Raven.
its mid at best.
Fighting Balteus on NG+ and being able to absolutely trivialize him with the needle launcher and pulse gun is hilarious
Can we turn off the HUD ? i dont need it anymore and id rather just enjoy the scenery
No walljumps
miss VD movement and map design so much
kinetic weapons
the OST
playing armored Core IV right now and every song is fricking sex in my ears
>AC6's OST is wea-
it has literally two good songs, rusty and baltheus, and then a couple of above average, but the rest is generic garbage
Wrong again, idiot
To be fair that describes the OST for pretty much every single AC game.
AC3 has an even better soundtrack
I can't beat the big spider robot.
I keep getting staggered by tiny laser spam and destroyed instantly afterwards.
Get twin x8 vertical missle launchers, they're great for staggering that frickers.
Also use melee and dash toward and under him when he tries to stomp.
I got two shoulder grenade launchers and a bazooka, shooting all three staggers it instantly but it keeps shooting small lasers WHILE staggered.
And every time i dash through the stomp i ram my AC into the spider and get knocked back.
I am getting out skilled really badly.
If you just want to brute force it, try the dual gatling/dual songbird tank build. Fairly braindead but it works fine.
I finally finished my first playthrough. Main nitpicks I have:
>awkward difficulty curve, peaks at the end of chapter 1, starts to fall off at chapter 2, chapter 3 is smooth sailing, picks up slightly at the end of chapter 4 through to the end of the game
>too many unskippable "walk and talk" segments in parts that you replay for hidden parts, S ranks, etc, kinda annoying at times
>balance is pretty awful but that's expected, it's From/AC
>UI looks nice but lacks clarity, I could never consistently rely on it to know when I was out of ammo so I was constantly glancing to the corner of my screens
>criteria for S ranking is obfuscated for no reason
Strong 8/10. Really excited to get into NG+ and NG++ for the additional content.
>No sniper so only missiles are relevant long range options. The whole game is just mecha sekiro, it's not even an ARPG or a mecha game, every build fights at the same range
>Stagger and cooldown management are the only things that matter
>Because of above, PVP is an absymal experience, worse than 5th gen
>Stagger and ricochet are the most garbage mechanics ever introduced. They don't reward strategic plays, just force people to build for burst damage and stack as much stagger damage as possible then rush the boss
>No advantage to lightweight builds because lol lock on and stats checks fights, get fricked
>No aiming and barely any using cover as skillchecks
>No kiting/baiting because 260 meters is considered "long range" in a fricking mech game
>Dogshit build variety, among the worst in the series for sure
>They brought back the fricking damage triangle
>Only viable meta is shooting with main weapons at the enemy until you fill the stagger bar, then spamming your cooldown based arsenal and melee to make sure you capitalize on it
>Every boss is also the same dps race also built around stagger and then chaining cooldown based attacks
Somehow they made an AC game way worse than D×M, I kneel Yamamura
Mission design really sucks. Holding forward Wading through a thousand miles of fodder enemies feels like a waste of time when the game just pukes resupplies and checkpoints on you. If you're worried about the players having to redo 5 minutes of gameplay to get back to a boss then maybe those 5 minutes suck and should be culled in the first place?
Armored Bore
You shut you're fricking mouth
The HUD becomes absolutely unreadable in the middle of heavy combat
>combat has no weight to it compared to AC1/2, everything is quick but less impactful
>bosses disappear in thin air with no finisher animation
>the real gameplay differences in customization are very limited
>stagger system is very underwhelming and downright annoying compared to posture & poise of their other games
I wish there were more missions like the one that ends with the Smart Cleaner. It having a bunch of different routes and hidden fights is really cool.
There are tons of missions with hidden fights and areas but that one in particular is probably the single biggest one that you can just wander around running into random enemies.
Chapter 3 has a good number of those. The most memorable one for me was the stealth mission where you can spare the dude at the end and fight another, much harder AC in his place.
There's no woke messaging or transgender/POC pandering! Armored Core 6 is unacceptable! Play Baldur's Gate 3 or Starfield instead, stupid chud!
>There's no woke messaging
Armored Core has always been anti-capitalist leftist propaganda.
Its funny that they tried to put one by putting Ring Freddie kek.
>this only happen because Dolmayan turn away from the abyss (his coral waifu) and pay the price to being a gaygays
>regret it when you kill him
>no woke messaging
Father Dolmayan is officially at least bisexual since he has a male paramour/lover.
Sure both of them are pretty side characters but still.
I don't know if they're flaws per se but I would enjoy if they brought back leg turn speed and FCS lockbox instead of hard lock in the next game, but that's probably just me being an oldgengay. It would certainly make the game more difficult for newcomers though so it doesn't seem entirely implausible
Lack of MT variety which really could've helped differentiate the different corporations.
Only one organic enemy
Low amount of parts
An OST which while it has a few standouts, most of it is rather bland
No sniper rifles
No extensions
Generators recover too slowly while in the air
Data logs don't show up on scans
Story feels a bit too character driven.
Loved the game but could've been better.
>launch the game
>it's alright
>get to the heli boss
>die
>try to save, I can't
>beat the boss
>game crashes
>have to restart the whole game
Too bad. It was pretty fun, but I'm not redoing all that shit. Refunded
the biggest flaw is that people are fricking idiots and blame the game for how god damned stupid they are. I still want that anon who said the logical strategy against shotguns is to get close to answer for his sins. Shotguns eat shit to long range and always have in everything. even in games with good ranged shotguns they cant do shit if they die before they get to you.
I don't hate the stagger system as much as a lot of people do but I feel a few of the bosses like the Smart Cleaner and Spider are too built around the mechanic
>Legs and weapons are the only customization that matters
>And even then half of them are worthless
>Lockon completely invalidates the faster bosses and ACs at the grand cost of having to wait .1 of a second longer before pulling the trigger
>Gay worm boss that ruins 2 missions by making you wait around for long periods of time.
>500 pointless slow opening doors that waste your time
>Dying refills your health, ammo, and all other resources because casuals can't be trusted with a modicum of adversity.
>Repair kits are pointless outside of making the already extremely busted burst damage weapons slightly better in niche situations.
>The big finale of Rusty's arc is him fighting a recycled boss and then jobbing offscreen.
>The the actual final boss of the NG++ route gets cucked by a some homosexual you've already beaten a dozen time. His support ACs die in 2 hits because casuals wouldn't be able to win otherwise even though its NG++.
>Ayre is an annoying c**t who spouts the obvious and only exists because she's a maiden and FROM forgot how to make games without the same copy pasted characters
Its a 7/10. I'd much sooner go back to any other gen except maybe 5.
>stagger system pushes you to use a group of 4-5 power weapons or else severely nerf yourself (and not in like a fun "this isn't optimized but it's still viable!" way, it literally feels like you're playing a different 10x easier game)
>customization feels less like you're trying to find the right key for a lock and more like you're just figuring out the one kind of build that you can use to faceroll everything
>no shoulder parts
>OST objectively has less bangers than previous gens. Only mild flaw for me because it was clearly a decision to do more ambient stuff so they could integrate the OST into gameplay moments more (worm mission being the best example)
10/10 GOTY for me
>OST objectively has less bangers than previous gens
It objectively doesn't.
remove stagger
remove repair kits+buff AP
remove hard lock
buff projectile velocity
add weapon arms
add sniper cannons
what else am I missing
remove ricochet
make ost chips special and not a thing to upgrade all options to full
radars with old functionality
That's whats been missing, thank you. I used to have my eagle vision and not the compass with a small red dot.
Stagger's completely fine in PvE imo, atleast until the end of chapter 3
Haven't tried PvP because I'm sailing the high seas
Just so you know, if you do decide to buy it there's a save editor tool on nexus that can convert your pirate save to the proper save file for your steam account. I started with a pirated version and bought it a few days ago, swapped my save over no problems.
I'll do that when the game goes on sale, thanks Gandalf
>remove stagger
No
>remove repair kits+buff AP
No
>remove hard lock
No, just encrease penalty
>buff projectile velocity
>add weapon arms
>add sniper cannons
Good.
>what else am I missing
hard lock is why people getting kicked in 3v3, kek. we need to wait for balance patches before pushing for sniper, I can already see boat Black folk staggering with long rang missiles and then one shotting with sniper
I dont PvP. whats the deal with hard lock? I never use it in PvE because it sucks there. Does it suck in PvP too?
people whine about hard lock because they're playing slow heavy AP tanks
I dunno what is going on in 3v3, haven't seen anyone kicked in 1v1 for hardlock. It could stay, need tuning and made an option for mp lobby.
by "kicked" I mean the assault boost kick. basically, the enemy player is hard locked on some teammate and you get a free drop on them with the assault boost kick to start a stunlock combo. it also has an accuracy penalty if they're hardlocked on someone QBing around
boost sucks and stagger
The stagger system makes certain weapons way too good to not take. Every enemy is trivialized once you unlock the stun needles you can just stick in their face until they pause to do some big move and then wipe out 75% of their health.
Dual miniguns + hard lock make campaign way too easy.
About only "flaw" i can think of.
But i'm only in the middle of ng+.
Does weapon damage type also helps melee weapons?
You mean the OS tuning? No, only the melee modifier helps melee weapons regardless of damage type.
You're welcome
joel probably isnt even going to play this game on stream again anyway with his reputation
Regular stages too easy and irrelevant.
Bosses tunnel you into specific layouts (should have learned from their Souls success and made all builds viable)
Nonexistant/forgettable OST
Somehow still has inferior controls to ZoE
Still a comfortable 7/10 but far from perfect.
I actually really liked the ost I have it saved they just never play the songs they made for some reason.
Remember when Armored Core used to be fast?
this is the outlier in the franchise. also this is during regs which energy was basically infinite.
Yeah, and mosquito boostshit gameplay sucked. I'm glad we're past that shit.
Yeah for like two games and that was it
>infinit energy.
Yeah, no.
Into the trash.
Skill issue
it didn't take any skill and you didn't play AC4 pvp
>get to fight Handler Walter at the end
>still have pulse guns, Javelin Beta, and a Pile Boonker from the previous fight
>insta stagger him with the Javey and uppercut his shit
>literal 1HKO in under 10 seconds
>no phase 2
Did I uh, miss out on any cool dialogue? I know he's supposed to say he can see Ayre following us
>I know he's supposed to say he can see Ayre following us
That and Ayre begging you and Walter to stop fighting.
Oh right, I got spoiled on that previously but I guess it still would have been cool to hear in person. I wasn't sure how his health was supposed to work since he seemed to have infinite shield regen. Oh well, guess I can always watch the 'proper' fight on yewchewb or something
moronic difficulty spikes.
The game goes from piss easy to HOLY SHIT HOW DO I BEAT THIS THING at random intervals.
Otherwise I'm loving this.
I mean that's the mecha experience. Gundam is either trashing Zakus and other Zeon fodder or struggling against a newtype wunderweapon
No sniper rifles.
This is my only real complaint in terms of gameplay. There's no real way to engage in longrange combat or stealth aside from vertical missile spam
Honestly for me it's an aesthetic thing
I really liked making Gundams from the few ones I watched and the lack of sniper rifles either for arms or shoulder means I can't recreate some of my favorites.
It's dreadful.
I'm really gimping myself by playing a lightweight AC with sword and shield, Zimmerman and Songbird to compensate the lack of firepower.
But god fricking damnit I love darting around and slaying shit. When it works, it WORKS.
I don't think they spent enough time fleshing out the companies and showing them to be scummy. It hasn't been as much a focus post gen 3 but I always loved missions where you'd realise how it was just some poor saps you were gunning down, just actual terrorism or a revenge mission for a factory you blew up. You touch on it a bit but past Ch1 you're on a fairly linear narrative. I get they want missions to be a bigger thing but maybe put in side jobs that are more simple yet flesh out the world.
Also more varied back parts.
Social media has allowed people to optimize the fun out of a playthrough by just looking up "OP builds", hence the "too easy" criticism.
Literally anyone could figured out what is OP, the disparity is way too high. Hell you have to use the wormzookas and will inevitably test out how well they work normally.
Just got the "Fires of Raven" ending. Final boss was okay. Honestly had way more trouble with "Intercept the Redguns", frick that mission.
Dual Sweet Sixteens made the final boss easy. Didn't even plan on using it, I was having a bit of trouble with the Harris, Etsujin combo and decided to swap to it and give it a try, beat it on the second attempt.
I assume the Fires of Raven is the median of the various endings? The others being helping the corpos harvest the Coral or helping Ayre set it free?
All three endings are just more of "who do you agree with" more than anything else.
triple AAA slop
its not battletech
I'd love a Battletech game where the mechs are like they are in canon literature, aka, not tall tanks, but capable of complex actions like kneeling/jumping/grappling/lifting/etc. I believe one pilot was able to a handstand in an Atlas. Make them feel like really big and heavy infantry with tons of inertia.
The books are a little wild with what you can do in mechs, but general calisthenics are completely possible. I remember in Grey Death Legion, of of the Legion's pilots does a full fricking Assassination maneuver in their mech that I really can't trust to being totally possible.
Battlemechs use myomers (artificial muscles) to move and are commanded, at least partially, by reading the pilots brainwaves. We've already made artificial muscles that are over 100 times stronger than human ones in labs, it's pretty reasonable that mechs would be able to do that if you got a fusion reactor to power them.
https://www.technologyreview.com/2012/11/15/181605/nanotube-muscles-bench-50000-times-their-own-weight/
The neurohelmet is much more for balancing than commanded movement. Mechs are still described and shown as primarily using HOTAS and pedals for their actual movement. This guy runs up in his mech, smashes a laser arm, does a fighting game leg sweep, and then a literal karate chop into a mech head. It's all just listed off way to fast for everything.
I love this fricking game. If I had to have a gripe it's minor inconsequential UX shit mostly with the shop and inventory.
Other than that, I'm about to kill Ibis for the third time and go see the last ending. Need only 4 more logs but only S-ranked chapter 1 so far minus its NG++ missions. Gonna do that shit though most likely.
I am having such a fricking blast holy shit.
I went in thinking it'd probably be mediocre like DxM. Instead its my game of the fricking year.
S-ranks are either piss easy or basically designed to waste your time with no inbetween.
Its not a sekiro 2
>no 4th ending where you kill Snail and then join back up with Walter to burn the coral
>no Ayre and allmind double team final battle
>Kill Snail and the burn the Coral
How? Xylem is fricked at that point, no way to point it at the Coral.
not a hate post but fromsoft really cant help themselves to add mystic stuff and 'maiden' type waifu in their game now huh
Every AC game has had your female handler, this is not new.
yeah but every game post-ps3demonsouls got it even deracine
Somewhat. Ac6 outright give you a waifu, both mentally and physically
God it's so ugly.
I really hate the Ephemera parts. Mostly because they have stats I actually want on top of being weird looking.
>fighting the ACTUAL Raven
Kino
It wasn't an easy fight for my moronic self, so conquering the guy felt good
Also what the frick is the Ice Worm fight
I've never cared for S rank homosexualry, but how are you expected to S rank this
>Iguazu can't wrap his head around the fact that 621 pulled through
lmao no wonder you guys make fun of him
You can get get a shot in right at the start because he opens in the same spot every time. The next 2 get more random.
>lmao no wonder you guys make fun of him
The world we live in is Iguazus personal hell
Raven's introduction was so cool I actually felt bad for ventilating him with my Songbird/Gatling caveman tank
It has to be a speed thing. Just be really good at shooting the needle into his face and have a lot of burst while being able to avoid all his attacks
I can't have sex with ALLMIND
>want to have sex with an actual bawd who try to NTR and catfish you
I will fix her
Based. But she exists for me and me only so frick off
Allmind is for all mercenaries, cuckboy.
I killed them all, and will continue to kill them until I am the only mercenary left
Real couples show their love through mortal combat
This man’s love is too based for this gay earth.
Godspeed, Don Quixote of LaRubicona.
>simping for ALLMIND when she tries to kill you at the end
lana nineball was better tbh, i wouldn't frick allmind's prostitute e-pussy with a 10 foot pole
Big, empty levels filled with trash leading up to a boss fight that takes no more than a minute or two if you’ve prepped for it. S-rank arena opponents you can kill in mere seconds on your first attempt. I used the starting sword with a shield on my left side and switched up my right side as needed, and you would have to be completely new to video games to not quickly realize the part balance is completely broken. They nailed the movement (because it’s no longer mech movement), but every other aspect was undercooked. Final chapter missions actually did have a bit of emotional impact which was nice, and the game is oddly cozy. But it’s unfinished in the extreme. First playthrough was under 15 hours, and NG+ is not really doing anything for me.
Not enough AC part variety
GOD FRICKING DAMN IT! I FRICKING HATE INTERCEPT THE REDGUNS MISSION! CONSTANT ENEMY SPAM BULLSHIT!
Skill issue.
its smooth sailing taking only 1 or 2 hits up until Liger Tail shows up and starts chasing me
I cant deal with him AND the constant missile spam from the 10 other enemies Liger protects. GOD FRICKING DAMN IT. I'm doing it RN. I can't deal with this BS
Took me 2 tries. Git gud
just bring multilock missiles to clean up all the MTs
Soundtrack was a bit too boring for my tastes. Cries of Coral and Steel Haze are amazing though
I encourage mech/war loving anons to read Front Mission manga if they still haven't.
One of the better descriptions of war, involving bi-pedal robots, that I witnessed.
Utter war madness/despair kino.
>Stagger is a little overpowered/too important
>Mouse + Keyboard implementation in the menus is really stupid
Those are the only two beyond wanting more parts that I can think of.
Ibis fight is bullshit. Fixed with a tank treads + songbirds.
Otherwise great game.
is there a "right" way to do ibis that doesn't involve getting lucky with stuns + burst damage
It has a couple moves where it stand still long enough that you can get a blow or two in, most obviously the one it always starts with, it shoots a fan of lasers then swoops you with blades, you can dodge the swords and it'll stay still for a second. Another is when it shoots the huge laser at you, if you can get close fast enough that's a lot of time it'll stay still.
>full missile build vs Riot shield PCA AC
>getting shat on
>replace one hand missile launcher with the starting pulse blade
>play aggressively and keep close
>>one try him
Wait wtf, am I expected to change my weaponry accordingly for the mission
>Wait wtf, am I expected to change my weaponry accordingly for the mission
>>full missile build
You went all in on one thing. If you play like that then you will have to tweak your build sometimes.
weapon ranges, with there being a heavy tilt towards close range
>Find a flaw.
Here's three: Treads, Gatlings and Songbirds.
Balance your game, Miyazaki. Just watched DSP of all people destroy Sea Spider in two attempts. Disgusting.
Why are basic ennemies so weak? Wad that Always a thing in Armored Core or is that New ?
Always a thing. It's a giant robot power fantasy, the only things that should be challenging you are even bigger robots.
>Why are basic ennemies so weak
Cause you face large numbers of them across a mission. The structure has nearly always been about wearing you down then potentially throwing a strong opponent at the end. ACs are meant to feel considerably more powerful and that fantasy is balanced with you knowing its kinda unfair to be mowing down just random guys who are in an even shittier situation than you. Personally think it works better when the job are union busting but the radio chatter here is a nice addition.
I have never been 'worn down' by enemies in AC6. They're not even a road bump. All that happens is that I get to the boss with a few less shots.
I actually like the way they handle weaker units in this game. I remember specifically in AC4/FA that many small units were so weak as to be completely pointless. At least here they often have niche roles that they're occasionally effective at, like snipers or artillery that can hit you when you're distracted by other enemies
Yeah. You generally don't have to worry until someone suddenly catches you with a volley of rockets or some canon. I think some people go in expecting to do the souls tango with every enemy but that would get tiresome in AC.
I frickint love the stealth MTs. Some of the high end regular enemies are hardse than bosses in numbers like fricking Wheel Skeletons.
Can't headpat ayre
What happens when the coral "collapses" (explodes in population exponentially)?
Is it me or energy weapons are kind of underwhelming or plain suck compared to literally everything else?
They trade impact for more raw damage and you can get some pretty good damage out of them with the right generator. It's just that ACS damage is too good and anything that doesn't have impact is worthless.
They're supposed to do more damage than stagger but doing less stagger means doing way less damage.
I cant beat Balteus
You have to break its pulse armor to inflict meaningful damage
Reattach the trusty old Melee Pulse Blade back and keep close
You can do it, 621
ty, I believed in you and did it. I also listened to
Well that was fricking quick homie
You've earned your rest
SHES SO CUTE
so many amazing tracks in this ost maan. this theme when an enemy AC shows up....OOOOOF
and then this one usually when RCA appears
simply too good
>have to kill Carla the saviour of the galaxy on the simp path
I better not have to do it again in the ng++ path.
So what's the Smart Cleaner's deal? He's got dickloads of armour and unless you're a melee user you're kinda boned.
By Cleaner, you mean Carla's "interview" right?
You can melee it???
I just used the Laser Rifle and slowly whittled it down from afar
You're on the right track anon, he DOES have a lot of armor. But look for spots where there is NO armor and you can hit him hard.
You can either shoot him in the giant glowing weakspot on his face or in the giant glowing weakspot inside his chimney.
Shoot into his two holes.
with what
Finding artist interpretations of the characters has been fun. Just about every artist that has done Carla believes she smokes.
>Just about every artist that has done Carla believes she smokes.
Because she does?
So fricking gay. That’s not what Michigan would look like at all. This is way better.
More from this artist. I like their Iguazu.
Oh cool, an 621 that actually looks great, vague and not shitty.
Yeah, I like that they made him look a little spooky. After the Fire ending I got this weird feeling of being creeped out by my own MC through my own actions, the drawing kind of reflects that creepiness.
>Junkrat Sanchez Rummy
Now all I can think about is Chatty turning to Carla and asking "What is my purpose?" and Carla saying "You pass butter."
I personally don't like most takes cause it just turns into poorly disguised fetishes. But I think they accidentally hit a gold mine by not giving everyone faces, which is the norm but it must've been so tempting this time (probably why those blurred logs exist). Fandom fricking loves OCs though and now they can make OCs of real characters.
I like the sketches, heres my interpretation on them. Altho Roku is not really a RLF
too short
Why can't I move the arms/legs around when using decals?
spread bazooka looks so cool why can't it shoot fast enough to hit acs that are staggered before they cheat and qb twice despite being acs red.
Skill issue. I've used the spread bazooka extensively and have never had issues with landing it. It fires fast enough if you fire it right when they stagger. And even if you don't, one of the advantages of it is because it spreads it's much harder for them to dodge if you're close.
You're also wrong about how ACS works. When the ACS gets broken and the enemy's staggered, they only get stunned for a couple of seconds. They're immobile during those couple of seconds, but afterwards they're able to move despite still having the red bar and taking extra damage because they're still staggered. This is exactly how it works for the player, as well. When you first get staggered your movement is locked, but then you can move around and dodge while still having the red bar.
Have to unlock shop parts
I need some wisdom as I've found out I'm clinically brain-dead.
How should I approach pca warrant officer (the guys with shields that bash you) with melee?
Is there a way to disable their shield?
Or should I just avoid trying melee for that fight and use my range as the shield is good against melee?
superior firepower or shoving a sword/piledriver is always the answer, anon. Every foe weakness in this game is the player being heavily aggressive
PCA officer is one of the few enemies where being hyper aggressive will get you killed, I beat him with a sword mech playing more carefully and dodging his cannons and punishing his charges
Thanks, I'll give that a shot then, in retrospect, I do think the main thing that was killing me against him was impulsively using the sword when I got close rather than respecting it.
Ricochet and Stagger
>ricochet
build better
Daily reminder if you put shotguns or grenade launchers on your mech you are now too heavy and slow to even get within engagement distance of me.
Enjoy dying from the other side of the arena.
Pussy.
You're fat. I stay away from fats.
It ain't perfect but it makes normies seeth so I'm fine with it.
The one thing about this game that takes it from a solid 8-9/10 to 10/10 is the test mode. The last ac game I played was Another Age and I fricking hated the time spent loading up menus over and over again when I wanted to make adjustments. The ability to change parts while in test mode has become my time sink. I've had so much fun just swapping parts around to see what builds I can make, just for the fun of it, not for viability's sake.
>Original Raven uses Songbird
they knew what they were doing aren't they
Of course, even ring freddie has the wheelchair double songbird build. Only thing he's missing is the zimmies
Ohhh so THAT was the Songbird cannon/missiles?
They were rather easy to dodge as I was lightweight, but man did they fricking sting when they hit
Yup, so in the hands of the player, who knows to bait with a weak weapon and then lay into enemies, they do stupid amounts of damage.
I like this game, I do, but it just didn’t grab me the way other from titles have, despite having played armored core in the past. Its just missing…. something, I don’t know what. Its a solid 8.5/10.
Lol you're a child who has no idea what he wants.
You’re probably losing interest in vidya
Right, because I have a lukewarm reception to one game.
Not enough Walter, Ayre, or Michigan.
>Michigan stands up for Iguazu when MTs start bullying him about deserting
>tell em mean old michigan suffered a BAD FALL
I hope his war buddies in the retirement house get that bounty money.
Michigan battle was high kino.
Let me see those heavy quad legs builds.
I don't know how to build them without them being slow as shit
Are there any chests located in Chapter 1? Only seen them so far in Chapter 2 onwards
No
Chapter 1 has no hidden parts
My build doesn't work on Balteus
whatever your build is just add a sword.
What I really need is a driver mod
linear rifle for medium range spam + sword + 2x small missile pads for effective long range pressure + offensive aoe OS upgrade it you got it
when fight starts boost in and use the sword then immediately use the OS aoe ability. then spam linear rifle and missiles and keep medium distance, when hes about to get stunned start getting closer then use sword/kick.
this is the totally not OP but good way to fight him. If you want to make some sort of OP tank build with all heavy weapons and a sword you can do that too.
I really need to test the different missiles. I've been using 8x vertical pods because lots of missiles flying around is cool but they don't hit that often.
Can I refund OS chips?
You can reset your OS upgrades in the OS menu for a minimal cost.
>Just a small fee, goyim
Stagger can be annoying when it happens to you sometimes.
Some set ups can be rather limited in use or run into awfully hard counters in pve, enemies coming out of stagger with different timings feels incredibly unfair and breaks things like piledriver combos with no real indication of whether it's likely to happen or not before you're dead from missing your one shot to get a kill.
Game could give you a few more laser options at first, close range is a little too dominated by shotguns, linear rifles and machine guns could use help.
Wish funnels were better but still gonna use them for my sazabi build why energy weapons ffs
energy weapons are good and one of the viable midrange weapons
Funnels are actually pretty underrated. They do a lot of damage if the person isn't paying attention and if you mix them up, like one charged, one uncharged it can throw them off a bit and they'll get smacked by a few shots. Probably works better with something other than a Zimmerman main weapon though.
zimmerman is here for posture break but I am open for suggestions
Sold so badly that it'll end up tanking the studio.
How a company can fall so fall after making a masterpiece like Elden Ring baffles me
AC6 beat dark souls 3 peak on steam and likely sold more
Can you be a tard somewhere else?
Frick off back to /m/
I'm not anti-fromsoft. I love the company. But to see them make a game which has literally 1/10th the playerbase as their last game is disastrous. I'm seriously worried about the company.
I've never even used /m/
Why?
Because I don't tend to play mech games that often, the last two I was into before
ac6 were robotech battlecry and custom robo.
*I love souls games
That's like saying Sekiro tanked the company lol
Don't worry the ER DLC 2 cash injection is coming soon
>Sold badly
Literally higher sales than any Dark Souls game
AC6 is already performing better than dark souls games. The fact that it lags behind elden ring is irrelevant.
Anti fromsoft people will be on suicide watch for along time.
>super fast anime laser sword and shield wielding fighter gets btfo in the arena
>change to a rocket slinging AC with a gattling gun/grenade launcher combo
>enemy AC annihilated
So far I like the build diversity, it seems actually impactful which is refreshing
The game being balanced around stagger is such a moronic idea. What the frick.
>Link up with G6 on the MIA mission
>he goes nuts and attacks you even after you save him from the automated defenses
I dunno if ALLMIND would have let him out either way but I still felt bad.
>guns suck because fromsof cant do ranged combat
>feels like playing as a robot in a cardboard mockup world
the zimmerman isn't a gun?
I didn't realize gatling guns weren't guns, weird naming convention.
AC6's world-building is way better than Starfield
Doing missions that end with bosses with a lightweight reverse joint + handgun is hard as frick but honestly a fun challenge.
Is the bomb thrower just trash? I can't find a single use for the vertical throw.
3v3 team fights, good lightweight option for weapon bay lightweights
no split-screen
Two JVLN BETA's will wreck every single arena boss under a minute on first try
Nothing big really. I would adjust balancing by either making most weapons a bit stronger or by nerfing Zimmers and Songbirds a little.
You want players to try different playstyles after all so having one that works like 90% of the time is counterproductive.
10/10 game of year for me. Zero bullshit, just a good old fashioned arcade style mission based mecha shooter with tons of secrets, great characters, good music and fun PVP.
badly designed bosses impossible to defeat without cheats
As with every boss, its designed with an optimal build in mind. Just like Balteus is designed around bringing a pulse weapon to break its shield faster, this is designed around being a heavy hitting glass cannon that will go down in two staggers if you bring the right equipment. Bringing the right equipment has always been the essence of AC and this boss exemplifies it, I see no problems with it.
You can beat him without cheats but I won't contest you on the badly designed part.
IBIS is a frustrating boss, but he's easily beatable if you learn his attacks enough. You don't even need meme builds.
>Ibis gives me trouble on NG
>Ibis gives me zero trouble on NG+
Reminder that none of the other bosses you encounter up to this point have a fake-out death, nor do the ones after
Ok? Also that's wrong, Rusty does in Chapter 5.
My Mom's Qubeley is one of the best bosses in the game and I have no idea why people cry about it so much, each phase dies to a stiff breeze.
w-why does she have flying butt plugs bros?
Why do you type like a tumblr homosexual
Ganker is actually more strict in its rules than tumblr, homosexual.
And Reddit. There are so many subreddit that would get you ban instantly if you post that stuff here. Its actually infuriating when people say that Ganker is a spooky place but mention they visit reddit everyday.
Not enough parts
Needs more weapons
Too short
Stagger is objectively shit, sucks that the game i built around it.
+ Incredible mech customization
+ Visually cool set pieces most levels
+ Voice acting is pretty good
+ Graphics are nice down to tiny details on mechs
- Missions are bland and uninspired; zero challenge.
- Story is an incoherent clusterfrick. No wonder you're called fried brain because you don't know shit about shit and any time you're called upon to make a decision it's unlikely you grasp the outcome or purpose of either choice.
- Weapons and legs are balanced atrociously
- Above results in neutered player creative freedom of build
- Bosses require abuse of broken things or tunnel you to specific builds
~ Some nice boss tunes here and there but largely forgettable OST.
~ AI is kind of moronic; largely exacerbated by some broken weapons that cause them to sperg out.
5.5/10. The bones are there but it has a long way to go to meet modern standards.
>- Bosses require abuse of broken things
just get good.
If you're judging anything by "modern standards" I feel like I can safely discard your opinion.
>just remembered that carla's arena fight had a message
anyone know what that was about?
one of the most pozzed games in existence and the only reason Gankertroons defend it is because over 87% of the "people" here are weebs that binge watch Japanese ramen reviews on youtube
>Find a flaw.
need more waifus
Having a hard time with the final chapter 1 boss. Don't really understand what I'm doing wrong, my robot feels so weak.
hard to say what you are doing wrong without seeing you play.
my advice:
>dont use hard lock on, if you actually lose track of him then just spam boost and get away from him to reorient yourself while looking at compass
>get away from the ground when he does the missile that causes your system to beep, unless your AC is fast enough to boost dodge the full explosion
>having a sword helps a lot, using OS abilities help a lot
>mid range / long range build is strong vs him. shotgun build with hit and run tactics for stun abuse is good too. im not a fan of short range dps races vs him where you stay in close range just burning his HP
Best advice is to stick close to him. Use the pulse blade (the first sword you start with) and some vertical missiles, can use a simple rifle in the right hand and just keep it shooting without thinking about it too much. The sword is excellent for breaking his shield or dealing good damage once he's staggered. Assault boost through the missile swarms and shank him in the kidneys.
>assault boost at him whenever he does his huge missile attack
>use the bubble gun
>if you have OS chips, get hangar weapons and equip the starter laser blade to your shoulder to use when he's staggered
>stay in the air when he starts spamming his fire bullshit
I was consistently getting to his final phase and then getting owned one way or the other until I swapped in the bubble gun, then I won on my 2nd next try. Or "Pulse gun" or whatever it's called. Balteus is as hard as he is for so many people because most of them can't break his shield quick enough. Not being able to quickly pop his bubble drags the fight on to 2x or 3x as long as it would be otherwise. The bubble gun absolutely melts his shield. Makes a huge difference. A plasma or energy gun of some sort on your right side will also help break his shield while still doing good damage when it's down.
you cant join balam squad
>ATTENTION GUN 13 YOU ARE READING THIS ON MY VOICE
The reason basic enemies not being a threat is all of a sudden a problem in 6 is solely because of the health packs. In older games if you were careless and got knicked a few times by basic enemies it didn't matter immediately but as you go through the mission it adds up to where you come across a harder enemy towards the end of the level and you're coming at him with half health because of all the added up little damage the basic enemies did to you because you were careless. In 6, once you come across that harder enemy you can just pop a health pack and its like the rest of the mission never happened.
That's true, healing affords you the opinion to make individual encounters more meaningful and threatening, and less of a threat by long term attrition.
But the games enemies aren't always designed like that.
To be fair, the healing is pretty sparse, but the health checkpoints might be to blame there.
They needed to tone down on the resupplies. Either have checkpoints or resupplies but not both unless the mission was an actual fricking ammo waste like if they put a mission immediately after the Michigan MT room or something
if they did this then it would just make people feel like they "need" to break the game with meta builds even more.
They're often a bit too much, healing wise.
But I think they're extremely necessary ammo wise, maybe they should just provide one extra heal instead of a refill?
I think they are important just for ammo alone, maybe they could make it so you could find ammo off of enemies?
It would be kinda impossible to do some of the bosses with some builds since some missions can easily spend 70% of your ammo if you are trying to go for max cash in for extra destructables
The repair kits are a non issue in the game's balancing, it's the same as every AC having an additional 15k AP. What
is getting at is right however, there's a checkpoint right before every boss that gives you a full resupply. However much damage and ammo you use up until that checkpoint/supply pod is meaningless besides the credit cost associated with it.
That said, the era of "doing an entire level over from the start because you died" is long dead and will never come back. Part of AC6's success is because you can just keep ramming your head against a boss until you win, with the option to swap out parts for free. It would've sold worse and score lower if the game didn't have checkpoints and supply pods and expected you to go through, say, the entire opening segment of Wallclimber without making any mistakes, and then fight the giant tank butthole, all without taking too much damage or using too much ammunition. Expecting this of casuals and new players is too much. The game has to be enjoyable to play, not a grueling slog, to pull sales numbers, and making it manageable for people that aren't super good at dodging, aiming, or building an AC is part of that.
>uuungh muh casuals uuungh
You can just restart the mission to emulate the feel of older games if it's that big of an issue for you.
I would not have bought this game if you had to clear the mission+boss in one go.
I honestly don't blame you for that, considering how many people meet Balteus as a total brick wall.
>have to take out two sets of MT squads and giant laser artillery
>and fight an AC
>AND face Balteus all in a single life
You think the b***hing about Biblically Accurate Missile Platform is bad now, imagine what it'd be like if this was the case. Every retry on Balteus would require a 10 minute time investment, half of which would be doomed to failure before you even got to him. The game would be scoring worse than even the PS1/PS2 AC titles on review sites and 75% of all discussion would be b***hing about how it's impossible, with a large portion talking about how they're refunding it.
It would basically be the final, and every preceding, nail in AC's coffin, there'd never be a sequel.
well there ya go you have your incentive to play the game like how it behaved back in the day. Meanwhile casuals and people who just aren't that good at making an AC or dodging or whatever can get the "you didn't beat the game" treatment from the people who S-ranked everything.
Yeah I'm thinking it's time to bring back NORMAL and HARD MODE
This is definitely a big contributor to the success of the game. You get the feeling that the developers wanted to give you a challenge, but they also really wanted people to actually finish the game so they do everything they reasonably can to facilitate and reward your willingness to keep trying. I absolutely would have given up on the game by now if I had to replay entire missions just to have one more go at a boss.
In order to get S ranks in missions you have to do it in one go
true but older AC games also were less bullet spongy and had refills anyway before big boss fights or long levels.
I don't even see why it matters because you have to one shot levels for S-ranks anyway, and most of the time needing to resupply will frick you out of the S-rank anyway. Ibis is an exception but that one's pretty understandable.
>Beat Ibis with 142 hp left
>Right after posting this phase 2
'Scool just be exactly twice as good and you'll do it fine.
No worries, you learn phase one well enough to do it with minimal damage at some point, THEN you get your ass beat by waves of shots and ultra-blade lasers. Seriously though, it's entirely learnable, but it IS hard. It's supposed to be.
Just 100%ed all the first generation games.
Is it me or does AC2 play much more floaty?
It does. It's *the* missile boat game
is this a good lightweight build
no, melee is very committal and is almost hard countered by gatlings/zimmers. it's just youtube bait.
>no because in PvP....
you can build anything you like in PVE, why even resort to youtube
the idea is to use it after you stagger the enemy though
and yea I don't care about PvP
>use it after you stagger the enemy
both the stun needle/trueno have superior direct hit damage with no commitment
>duh it's for PVE
just fricking pilebunker lol
what would be a good lightweight build then?
I don't like testing making my own builds in games
I beat the game before any meta shit by going dual laser handgun on a lightweight, it was pretty fun
light speedy build with dual lazer handgun and dual sweet 16 on switch was how I S ranked the wall mission when i first started playing, yeah its fun
Right now I'm doing a stun baton, Zimmerman, and dual songbirds
Found this shit myself before the meta gayging came out.
You can do a lot of mech parts, but I make sure I have the chicken legs equipped because jumping mobility is so fricking great on lightweight builds.
I use the arquebes Corp generators, I think it's called a v01c? It's great regen and has great energy caps
I've been testing a bipedal laser lance, laser rifle, laser drones. Pretty fun vs ACs in Arena. Can't wait til I unlock funnels.
No checkpoint in Eliminate the Enforcement Squads. And I gotta beat both freddie and the HC. I'm a goddamn shitter
>mecha girls
where the frick are they then because that for sure ain't one
yeah when i got to chapter 4 i decided im probably too much of a shitter to S rank every mission and its not worth the stress
they're so based for putting a secret AC fight in that mission too. I had a lot of fun trying to get the S-rank after malding just trying to originally beat it my first playthrough.
That shit was really rough for me, too. Eventually beat it without needing to change my all plasma build much.
This is fricking gay. I can't even remember how I beat this HC my first time through, now he's basically no-hitting me with back-to-back staggers. I thought pulse gun was for energy shields like his. Frick this
Found this coral generator called "aorta" and it makes all my engines deep red
Uh, but it has really shit recovery speed so what good is it? I do a fast speedy jump build, but is the aorta good on tanks quad legs or tank treads?
Coral generators will give you almost your full energy gauge back when you fully deplete it and are some of the better energy weapon generators. Honestly I find them to be the most fun generators.
Focus on building the energy efficiency stat with Coral generator and the gap between empty to full shortens, you can do some nutty combos
Wait what the frick? They insta refill you? I never tried going OUT of energy with it, maybe I need to boot it up and try it out again.
The red fire looks cool as shit.
Also I picked up the stun baton, and this thing is fricking awesome. Love being able to do a delayed explosion or just combo the frick out of overwhelmed enemies
The Coral generators have really, really bad recovery speed but their post-recovery energy supply is fantastic. What that means is that if you completely use up all of your energy, it'll shoot back up to about 80% full after a couple of seconds, rather than having to slowly let it tick back up. So it encourages you to be really reckless and use up all of your energy without letting it recover.
Every generator has a post-recovery energy supply like that, the Coral ones are just particularly focused on it.
The gimmick is that you need to blow the entire bar for it to be worth it because of its insane regen but it annoyingly stalls out if you dont
I was kind of disappointed with the arena matches, especially them just being data.
I thought it was awesome in the old games when you'd kill someone in the field and they'd be gone from the arena
It definitely has flaws for me, but i really like it for what it is.
Kind of short, no mission decisions except like once I think and even then the one you don't take gets killed by someone else anyway, builds all have to revolve around stagger. Other than that I still love it.
I'd say it's not as good as For Answer but a hell of a lot better than 5
Needs pvp ranks so you can actually try to git gud after you unlock all the parts and beat the game three times.
I can't impregnate Ayre.
>all this complaining about basic enemies being weak
AC is the only game that gets the fantasy of piloting an anime mecha right and normalgays will never understand it.
Right? Its part of the power fantasy to be the anime mecha protag merking people left and right.
I can understand why people jumping into AC6 are putoff but why the frick are people who have played the previous games saying it like its new? Did they want the equivalent of those AC2 floating alien things to be behind every door?
AC is gritty merc mecha though not anime power fantasy.
>Gritty merc mechas can't be power fantasies
I guess taking easy missions is a thing but there should be more hard missions.
Its an issue with pacing. Easy missions at the start of the game, harder ones at the tail end would be the ideal. Last Raven probably did it best with its branching paths. The other games avoided the issue by just unlocking all the missions for ranking up once you complete the main story. Having to do a whole replay in AC6 really hurts it here, especially when they don't even give you a ranking unless you use the mission replay.
>especially when they don't even give you a ranking unless you use the mission replay.
they really should rank you at least on NG+
AND THE ROCKETS RED GLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARE
Nice tank.
IT'SA ME, MARIO!
>hate how the light tetralegs look
>hate how slow the heavy tetralegs are
I'm a troubled soul...
I've embraced the slow. I just wish I felt tanky.
If you can, boost kick freddie into the corner and keep him there. I used pulse armor before I attacked him. Take no damage on the MTs. I usually go the PCA ST or whatever that flies around the most. Boost kick pilebunker, plasma all around. Inside I just take my time so I take no damage. Vertical plasma missiles are really good in here. You can kill all of the PCA MTs before the LT or whatever blows the door open and shows up. As for him, I stay in his face and just try to dodge the shield bashes. He'll sit in plasma AoEs and is always in range of an uncharged pilebunker or quick boost kick. Charged plasma rifle shot when he's staggered boost kick pilebunker.
Normal shotguns are so underwhelming after you use the zimmerman or other explosive/hard hitting weapons.
The SPAS needs to be the fast firing shotgun with range, and the zimmers need their range half nerfed
Bow chicka bow wow
How many people do you think are taking screenshots of fake builds to pretend like they use non-meta weapons for cool points, and then switch back to zimms and songbirds as soon as they play a mission?
Dunno man, I understand the meta and everything but I just find other builds more fun.
im a bit insecure about the dj scratch disc on my chest
Where can I get codes of Corp images
This is all I got
Full Rocket Spam is easier
GUN 13 RAVEN
EJECT YOUR WEAPONS AND PUNCH THAT AC TO DEATH RIGHT NOW SOLDIER
>eject your weapons
so kill one enemy with dual miniguns? got it
frick i meant the machine guns. joke ruined.
why is there no dlss?
Jap devs gonna Jap dev. We're lucky physics aren't tied to framerate.
there is a distinct lack in long range weapons,as linear rifles have too slow of a projectile speed and too high a damage falloff to compete with the snipers they're replacing, leaving missileboats as the only long-range build left. Aside from that the pvp is too centric on stagger instakills, turning otherwise fun matches into "who gets their instant kill combo first".
GIVE ME A SURVIVAL MODE WHERE I CAN JUST DESTROY EVERYTHING FOR AS LONG AS I WANT
Can someone spoonfeed me on how to optimize my FCS, Generator, and Booste choices? Im in NG++ and still feel like im missing something
fcs
>what range do you play at
>do you use missiles
>en load and weight
gen
>how heavy are you
>how comfortable are you playing above your ideal qb weight
>how much en do you need
>en load and weight
booster
>how fast do you wanna be
>how heavy are you
>how much do you melee
just read the tool tips. it explains what all the stats do, from there experiment with different parts.
621
Shit yourself, now.
Is melee weapon against Ibis a good idea?
It's doable but worse than guns. If you get lucky it's fine but ibis can just decide to fly away from you for extended periods of time and fully recover your stagger build up.
you always have to stagger it first. Medium range and then when stagger BOOM you can melee the b***h.