So you're suggesting pokémon should go multiplat or just stay out of handelds in general?
I sometimes wonder too what would happen if GF decided to a multiplat release, would they add a different minigameplay gimmick a la Amie for PS5/XSeries/Switch inspired by the playerbase or mons that represent some of the most characteristic games or features of that console exclusive to a different version?
It's quite interesting to think about it sometimes when you can ignore the fact that GF can't even dream of being that competent or organized as a studio.
What the frick do you mean "technically" what technicality are you mentioning that makes it "technically" on the DS instead of just being on the DS? Do you just use random fricking words in things that don't belong?
He's not wrong. Needs to be remastered for switch in the coming years. New kids coming up aren't going to go out there way to get outdated tech that's not being sold at retail
>you don’t have to actually grind for it at all
It's not a serious issue in the gen 4 remakes but actual gen 2 red has amnesia/rest snorlax, which is a fricking monster that can easily wall unprepared teams that dont have a strong enough physical attacker.
Hu, was the wind?
Anyway, I'll be vibing in Pokemon Gold (with still functioning battery) on the actual literal GBC, which you've never touched, zoomer
Level curve has never been an issue not even in the og snd they still “fixed” it in this game. Your meme argument doesn’t fricking work and you have absolutely no quantifiable proof to back it up.
The champion is still roughly 10 levels above you when you start e4.
You end up right around the trainer levels of kanto for a balanced challenge.
The game putting low level wild pokemon in kanto does not make the level curve “bad” because you don’t grind on wild pokemon.
They still went out of their way to buff kanto trainer levels even tho they didnt have to in hgss.
Level curve is shit in all Pokemon games before like Gen 7 because it's best to just put all the exp into starter except for Gen 6 where exp share is comically broken and not balanced around.
>because it's best to just put all the exp into starter
Honestly you only have yourself to blame if you play this way and complain about how easy it is.
I've never understood morons who talk about their first time playing a Pokemon game and their team was overleveled starter, box legendary, hm slave, and 3 underleveled shitters
Like the game is about catching a bunch of monsters why would you not want to vary things and use all the ones you have
Also thanks for reminding me of how horribly the exp share ruined BDSP. Good job adding an already unbalanced feature into a game that wasn't designed with it in mind
white 2 is the best game in the series i think. fast paced, wide variety of pokemon available throughout, white forest for training, the wifi trading let me complete the first dex of my life and i started with blue
Bar was through the floor with B/W, seriously fricking terrible games. It's not hard to expand on garbage. Even in a hardtype romhack that adds better Pokemon from the jump (Blaze/Volt) it's nearly unplayable. It's just really fricking bad, everything about it is awful. The dex is a retread of gens 1 and 2, but soulless. The sprites constantly moving around with bad animations, the bullshit that actively impedes playing the game everywhere. That beyond stupid plot, those clusterfrick box legendaries, the dumb as frick protagonist designs, the shitty ugly 3d. Fricking flaming shit heap. I dropped that shit, awful awful game. Pokemon began its slow death at gen 3, by gen 5 it was irreparably fricked.
and yet it continued to sink through the floor with every future game >next games after bw give you FIVE FRICKING FRIENDS/RIVALS TO CONTEND WITH >next games after that are the most linear the series ever got >next games after that last maybe ten hours if you don't grind >next games after that let you catch level 50+ pokemon as soon as you have pokeballs
Most mishandled franchise of all time. Gamefreak needs to be executed and just let Pokemon die. Palworld saw such success for a fricking reason. It was just semi competent interactions in 3D with your creatures, something we should've had a long time ago.
>improved on everything
Giving every pokemon you can feasibly acquire in the early game a variety of spammable 80 base power moves from level 15 doesnt improve the experience, it just makes it easier to sweep.
In no particular order and half-applicable to gen 2 as a whole, >The second half of the game is half-baked at best >extreme backtracking (shitty lighthouse) >roaming legendaries are implemented in the most moronic manner possible >expanded on the trend of interesting events being locked to kids who went to Toys R Us or injectors >gen 2 pokemon distribution in Johto is dogshit (Houndoom isn’t even in Johto kek) >pokewalker was underbaked and never expanded upon while also having dogshit rewards creating zero incentive to use it outside of novelty >Ruins of Alph, one of the most unique events in the franchise with one of the most valuable rewards at the time, locked behind injectors (let’s be honest) >not expanding on GSC cut content >Kanto >started trend of welfare shiny pokemon >doubled down on dual-game purchase homosexualry with version exclusive legendaries >tripled down in HGSS by making uneven distribution of gen 3-4 legends in post game >no contests, general lack of gen 4 implementations >Lugia being completely unrelated to anything in the story unlike Ho-oh, Mewtwo in gen 1, Gen 3 main legends, and Gen 4 main legends
It's even worse because you need to put those Special Blocks into the section it's in to make it appear and you can't get enough of those until after you beat the Johto section so you might as well wait until Route 7.
He's technically wrong, but you do have to wait to Kanto get the safari blocks to get it in the Safari Zone, at which point there's no reason for you to catch it there. I do wish the Safari Zone had an easier time getting what you want early, but at least that and the area right before you get there gives you much more options to choose from.
Johto is pretty forgettable and small for a region. Take it piece of by piece and compare it to Kanto in Gen 1 games and you'd find that it's either about the same or smaller in certain aspects, which is not what you'd want for a sequel.
>No, find a REAL flaw.
They still haven't fixed the pokemon distribution problem. >LMAO JUST USED THE SAFARI ZONE
Cool, except that in the later half of the Johto section of the game. And not just that but all those pokemon are locked to one part of the region instead of distributing them across it.
>I don't get the level curve meme.
The moment you beat the ghost gym leader, the levels for wild pokemon, trainers, and gym leaders slow down by increments. In other pokemon games the levels would jump by five to ten when you beat and gym leader and move to the next town. In Johto, it's a jump of two to five levels and it stays like that until you fight Clair the dragon gym leader with her level 40 team. And then it just stays like for the rest of the game, the wild pokemon are weak. Trainers are stronger but they are one and done save for a few rematch trainers.
In a normal RPG, you gain levels by beating foes and the foes gain levels to keep up with you
In Pokemon GSC you gain levels, but the foes stop gaining levels halfway through so you just faceroll the rest of the game. There is no good reason for this at all, especially not in a complete remake like HGSS.
Has nothing to do with speedrunning at all, it's a complaint about the game being too easy, not too hard. It becomes MORE of a speedrun because you can just mash A the whole back half of the game.
>I blame it on the speedrunning mentality where people just want to blitz through a game.
that's the opposite. GSC/HGSS everything is weak because the devs made everything's levels low
The only way to play hgss is with ultimate ironmon ruleset https://gist.github.com/valiant-code/adb18d248fa0fae7da6b639e2ee8f9c1#ultimate-ironmon-ruleset
It's definitely the most complete pokemon game, but I still like the original better.
The reason why I'm so nostalgic for gsc is because it had this rural, quiet atmosphere to it. It made you feel like a kid going on an adventure through these rural towns with deep history which you do not understand yet as you are still a kid, but the remake made it too bright and cheery.
Voltorb flip was way better than that shitty game corner because you could actually get good at it and buy your tms and rare Pokémon more easily than with the luck based casino slop
I'm pretty sure Voltorb Flip does have some straight-up gambling, it's only "a sure thing" on a more meta level (i.e. your level doesn't decrease if you don't frick up too badly), so I sort of want to contest that. If you play the slots enough you're also going to eventually get a net gain, aren't you?
Voltorb flip isn’t luck based at all. it’s a solved science and it’s pretty easy to get the hang of it and buy all the tms and rare Pokémon you could possibly want in no time at all.
With casino slop it’s just entirely luck based and you could spend hours trying to get enough coins for anything
I opened up an online simulator out of curiosity (and because it's been awhile), it's still pretty fun. No clue how some of these aren't total gambles though.
To get (you) to reply. You did, dumbfrick. Why did you even reply, you should know better. Frick, you piss me off more than the bait image, frick you anon, jesus christ.
Gen 1 and 2 you can kind of excuse, but it should've gone even more open world than the original 2 Gens with badge flags to modify the levels of trainers and wild Pokémon.
Leaning into using actual Johto Pokémon would've also been easier.
>feel like playing HGSS >boot it up >remember it has random encounters >remember it has HMs >remember it has TMs that only work once and can’t be repeatedly obtained >remember it has no trainer customization >remember it has no ranked online >remember the breeding is shit >remember the EV training is shit >remember there's no ability capsules, patches, mints, or bottle caps >remember it uses lazy static sprites instead of pokemon that are actually animated >remember it has no party exp share >remember it has no box PC >remember all the railroading >remember the difficulty is even shittier than the newer games >go back to playing SV
I think they would have been better off just buffing Ice as a type. Fairy is too strong as a type.
3 months ago
Anonymous
I don't agree, partially. I do think ice needs a buff to this day, but it wouldn't have solved the dragon problem. I'd rather not have ice be immune to dragon and if dragon is even going to exist, fairy makes a lot more sense to have as a type rather than "water type, but cold".
>feel like playing HGSS >boot it up >remember it has random encounters >remember it has HMs >remember it has TMs that only work once and can’t be repeatedly obtained >remember it has no trainer customization >remember it has no ranked online >remember the Pokemon raising isn't designed for people who rush to the endgame and immediately begin their competitive eugenics >remember it uses static sprites as charming proxies instead of shuffling zombie Pokemon weakly wiggling in each others' direction >remember it has no party exp share >remember it has no box PC >remember that it lasts more than 15 fricking hours >remember that I can rematch not only the elite four, but basically whoever I want >remember that it's not a nonlinear hyperfreedom clusterfrick that completely compromises every aspect of the game so players can go out of order
FRICK YEAH, TIME TO PLAY AN ACTUAL POKEMON GAME
>feel like playing HGSS >boot it up >remember it has random encounters >remember it has HMs >remember it has TMs that only work once and can’t be repeatedly obtained >remember it has no trainer customization >remember it has no ranked online >remember the Pokemon raising isn't designed for people who rush to the endgame and immediately begin their competitive eugenics >remember it uses static sprites as charming proxies instead of shuffling zombie Pokemon weakly wiggling in each others' direction >remember it has no party exp share >remember it has no box PC >remember that it lasts more than 15 fricking hours >remember that I can rematch not only the elite four, but basically whoever I want >remember that it's not a nonlinear hyperfreedom clusterfrick that completely compromises every aspect of the game so players can go out of order
FRICK YEAH, TIME TO PLAY AN ACTUAL POKEMON GAME
>remember it has random encounters >remember it has HMs >remember it has TMs that only work once and can’t be repeatedly obtained >remember it has no trainer customization >remember it has no ranked online >remember it has no party exp share
These are all good things >remember the breeding is shit >remember the EV training is shit >remember there's no ability capsules, patches, mints, or bottle caps >remember it uses lazy static sprites instead of pokemon that are actually animated >remember all the railroading
All of these things mean nothing unless you're a compgay, and if you're a compgay you'll be slurping dick on smogon instead of actually doing this. >remember it has no box PC
QoL feature. >remember the difficulty is even shittier than the newer games
This is an outright lie. HG/SS are easy but you can beat Sw/Sh with a team of under-leveled pikachus. Pokemon difficulty has always been a joke.
The flaw is I didn't like it. Why? Can't stand 2D sprites anymore, follower pokemon being only to the top slot is fricking moronic, follower pokemon in general is over hyped, the gold leaf bullshit, the worst safari zone in history, dumb frick forced legendary spots instead, hoopa's rings or "snacks" isn't much better, but it's still all dumb as frick, either let me go to Honen to get Groudon or frick off, all the flaws of gen 2 and shitty music. I did like the game when it was new, but it's not new and I've moved on.
Most overrated game I've played that everyone hypes up as a masterpiece. So fricking tedious. The Pokemon are awful, you get almost nothing good until Kanto. The champion is a ridiculous difficulty spike and grinding is so utterly boring I was tempted to just use cheat codes
What is the game of pokemon franchise for the gamer who, hates difficult games and only wants games that are ultra easy, simple and never cause frustration?
basically I want an ultra easy pokemon game that plays on autopilot
Not bogged down with cutscenes, game outright shows you what's available on each route, game gives you a free legendary halfway through and it's generally easy as hell regardless.
You can't have a biggest autopilot than the one that advances via story and cutscenes
Not bogged down with cutscenes, game outright shows you what's available on each route, game gives you a free legendary halfway through and it's generally easy as hell regardless.
>Implying this is oras
oras only suffered from gen 6 and most of the easy from it comes from assuming the main audience is already familiar with Hoenn... only dissapoint them with episode z as the cherry on top and THAT thing
What would be my ideal pokemon in hoenn region >I hate mega evolutions >I hate fairy type >only pokemon resistant to fairy type >only pokemon effective against the fairy type >pokemon anti-fairy type pokemons >I hate gardevoir >pokemon that do not need trading to evolve
https://richi3f.github.io/pokemon-team-planner/plan/#oras
Sword and Shield was very obviously made with 8 year olds in mind, way more so than the previous games. It’s actually so absurdly frustrating how on rails it is that it’s almost impossible to play if you’re an adult. Otherwise, the further you go back, the more simple and straightforward the gameplay.
Everyone with taste "prefers" ORAS, because they're objectively the best games in the whole mainline series. However, homosexual, we're discussing a turn-off-your-brain go with the motions game for a newcomer.
3 months ago
Anonymous
You know I have contempt for difficult games
I only like games that are ultra easy, simple and that never cause frustration.
3 months ago
Anonymous
>I only like games that are ultra easy, simple and that never cause frustration.
Switch pokemon is your thing then
3 months ago
Anonymous
but I'm looking for Pokémon games that are even easier than those on Switch
3 months ago
Anonymous
Red, Blue, Yellow,1 Gold, Silver, Crystal, FireRed, or LeafGreen.
3 months ago
Anonymous
There aren't any then. 3DS is a big downgrade and Switch is the lowest point in that regard
3 months ago
Anonymous
sorry
Even for a franchise like Pokemon, I want the easiest game in it.
Do you know a franchise whose games are even easier than Pokemon?
3 months ago
Anonymous
There are several games that rely on 1 button but unlike modern pokemon they require shit like minimal reading which is beyond the idea of absolute lowest effort or difficulty so Switch pokemon is the closest to the most fricking easy game, it's borderline braindead
3 months ago
Anonymous
I'm sorry, it has to be even easier games than the Nintendo Switch pokemon games.
I want games where you only need to press 1 button and where you never need to read and use your brain
3 months ago
Anonymous
Balan Wonderworld
3 months ago
Anonymous
Reasons why Balan Wonderworld would be an ideal Pokémon alternative for me?
3 months ago
Anonymous
you only need to press 1 button and don't need to use your brain much if not at all
3 months ago
Anonymous
Then play Sword/Shield, or frick off to another franchise. Like Bing Bing Wahoo.
XY gives you crazy variety, including letting you get Gible easily, distributes EXP to your whole team, and the game hands you a Mega Lucario in case you wer worried that and your two starters weren't good enough. Then you can catch the Cover Legendary, both of which break the rest of the game.
Sword and Shield was very obviously made with 8 year olds in mind, way more so than the previous games. It’s actually so absurdly frustrating how on rails it is that it’s almost impossible to play if you’re an adult. Otherwise, the further you go back, the more simple and straightforward the gameplay.
Pokemon needs difficulty and an endgame. RPGs need max level content. Absolutely moronic nearly all battles are capped by level 60-70. Theres 30 more levels morons, plus Pokemon should continue to learn moves and evolve until the 80s-90s at least.
They're soulless remakes that failed to capture the essence of the originals while managing to take no advantage of the more powerful console. They're a mediocre update for the best generation of Pokemon there was, before it became bloated with bullshit like beauty contests
>Vanilla pokemon is googoo gahgah gay babby adventures that you can beat with both arms tied behind your back >Pokemon romhacks are super autistic hardcore "breed for IVs and EV train before the second gym" bullshit >Anything in between is a homosexualy fangame in a made up region filled with awful fakemons
Pokemon is so stupid.
It's always been pretty fricking horrible. It's obvious when you realize they kept the exact same format, combat and systems with half-assed tweaks every gen from beginning until now and into the future. The whole thing's a messy, broken piece of shit and they know it and just cruise on the moronic fanbase's cultish obsession.
Like [...] said, Drayano hacks find the right balance. I've been playing Inclement Emerald recently and the difficulty seemed pretty good, but after the fourth gym it just fricking spikes and all of a sudden I'm facing this horseshit as an optional side battle. (the solution is AI abuse setting up vs shuckle btw, absolute cancer)
Feels bad because I've been using random shitmons that I like, but they literally can't do anything anymore. Breloom and Swellow simply don't have the stats to compete with shit like this. (Breloom can't even get spore except as an egg move, but yeah Infernape gets moxie, thank you for the rebalance mr romhack man)
Man, I didn't even notice the choice band Steelix has explosion, that's fricking hilarious actually, never mind I love this hack now
Pokemon in general really isn't designed for a proper difficulty curve. Even if romhacks give you all those tools for grinding they still have to buff half the pokemon because 70% of pokemon just cant compete with "competitive" rules
All you need for a half decent casual experience is to give trainers more pokemon. Gym leaders should actually be packing a full team and every trainer having a max of 2 pokemon is pathetic. If you're going to give me a billion little easy mode tools and the ability to heal anywhere on the map then enemies should be strong enough to make those tools necessary
>Gym leaders should actually be packing a full team and every trainer having a max of 2 pokemon is pathetic.
Things like that need to scale. The first gym should have two/three mons, second has 3/4, third has 4/5, etc
Same with trainers. Don't make me catch fricking 5 Pokemon on route 1 just cause you're gonna enemy spam me. It's already annoying having to do shit like catching a throwaway Mankey/Machop/etc just to clear Brock/Whitney/whatever
When the romhack maker had more fun designing the teams than you do fighting them, you know they fricked up.
No, not every Pokemon needs coverage for every single type. No, not everything needs leftovers or life orb if they don't have anything else. No, you don't have to give everything Earthquake and Stone Edge. No, you don't have to buff the fricking BST of the boss's ace just to make it an OU tier meta mon that 2HKOs everything. Just make a fitting team that's fun to fight.
1. Vanilla Pokemon still has difficult content through stuff like battle facilities
2. Ultra hard romhacks advertise themselves as such, light QoL hacks aren't hard to find
3. Romhacks again usually make it clear if it has fakemon or not
Drayanos hacks are the best in terms of making the games more difficult but not "let's try to be Emerald Kaizo" bullshit imo
said, Drayano hacks find the right balance. I've been playing Inclement Emerald recently and the difficulty seemed pretty good, but after the fourth gym it just fricking spikes and all of a sudden I'm facing this horseshit as an optional side battle. (the solution is AI abuse setting up vs shuckle btw, absolute cancer)
Feels bad because I've been using random shitmons that I like, but they literally can't do anything anymore. Breloom and Swellow simply don't have the stats to compete with shit like this. (Breloom can't even get spore except as an egg move, but yeah Infernape gets moxie, thank you for the rebalance mr romhack man)
Man, I didn't even notice the choice band Steelix has explosion, that's fricking hilarious actually, never mind I love this hack now
>download a romhack because I read it has all Pokemon available so I can make whatever team I want, only says there are minor balance changes >first gym has Pokemon with Smogon tier move sets on Pokemon several levels above my starter
>Boring region >The worst starters(Feraligatr is the only viable one) >Most of the Pokemon you meet are from Gen I >Gen II was a Gen I expansion more than an actual Gen II, HGSS was their chance to make it somewhat salvageable and they failed >Kanto was watered down and barren, and it shows that Johto had to get neutered for it to matter at all >Trainer rematches are a b***h and a half, and some are outright useless >Gym Leader rematches require a specific set of conditions that are tedious as hell, but needed if you want to level up your team sufficiently >Level scaling is horrendous. Even with a lucky egg, you'll struggle to get your team properly leveled. Frick you, this was a legit problem >Wild Pokemon in Kanto are LV. 5-10 but the trainers are 40+ >Gen II's batch of Pokemon are comprised of shitty throwaways that had to wait until Gen IV to become useful, and even then there's a good chunk of them that are still ass. Only a few were viable to use >The remakes didn't fix any of the problems at all. None at all. The Apricorn balls are useless still, there's no reason to use Chikorita or Cyndaquil, the latter only being a Fire-type and even then you can use a Flying-type or Fighting-type to do its work, and it only showed you couldn't do a multi-region game >The special stat was fixed, but you still had Pokemon who had tremendous attack but still had special type STAB. Sneasel was damn near useless and Hitmonchan still couldn't utilize the elemental punches >Gen II's variety was so bad, Lance had to use three Dragonites and didn't even use a Kingdra. Even Bruno could make a team of six Fighting-types back in Gen I. Gen IV had to fix another one of Gen II's problems yet again
They knew how bad the level curve was when they made level 50 Magikarps available after Morty. Give it a rare candy and some HMs and you have an overleveled Gyarados that one shots everything with Strength, then eventually EQ, Ice Fang, and Waterfall pre-E4. Why should I go out of my way to use shitmons like Yanma, Natu, or Sneasel again, especially when I can't evolve the latter after grinding the Battle Frontier?
the color palate is wrong in both games compared to g/s and the gameplay is much much slower
i love silver and could replay it any time, because it goes at my own pace without tons of dialogue or slow battles.
Distribution is the real flaw. I love SS nuzlockes but despise the fact that you can get magikarp in the early game but not chinchou, remoraid or mantine (mantyke would be perfect here) Or the absence of houndour, sneasel and phanpy.
ANYONE who complains about Johto mons not being in Kanto is a FRICKING moron who wasn't there when the games released. You don't understand, and you never will. These games were sequels and expansions on what Red and Blue did. Finding and discovering new shit to tell people at school was what made the games.
homosexuals complain that this is a flaw because they only know "NEW REGION = NEW POKEMON" and have a conniption when GSC aren't what they expect from subsequent gens.
>gen 1 >rare Pokemon where its exoticism is intended as one of the main draws >it gets treated as a joke (farfetch'd) >it was only worth anything when it was exotic to you (onix) >it is more weak than game freak clearly intended (hitmonchan)
The point is that they reserved "frick you, the only thing of note about it is that it's rare" for one Pokemon. Everything else gets some moment where it serves a purpose, or is a mistake. Johto doesn't do that.
It's not about "exoticism." It's about telling people shit that would otherwise sound like something "that kid" would say but it's actually real. "If you go to this location at this time then you'll find this."
its about the millennium, not 9/11. millennials were already well defined before 9/11 even happened. some zoomer born in 96/97 who vaguely remembers 9/11 is still a zoomer
yeah and they still remember 9/11, but they won't remember when the millenium actually changed. thats why zoomers start in 96-99, they dont remember the previous milenium. they barely even remember 9/11 at best
>got to play Pokemon starting from Blue thanks to hand me downs from older siblings >have played every gen in sequential order(Blue, Gold, only Emerald since I didn't play R/S, Leaf Green, Pearl+Platinum, HG, Black, Black 2, X, Omega Ruby, Sun(didn't play the Ultra version until just recently though), Sword, and Scarlet) >still recognize Emerald and BW2 as being the most kino of the series >don't have a boner for Kanto like genwunners do or a boner for Shitnoh like zoomers do
Literally me
Taking off the rose-tinted glasses it's clear that Sinnoh was dogshit, Hoenn was great but flawed, BW2 is obviously the peak in several ways and everything else is just downhill/not worth mentioning
>BW2 is obviously the peak in several ways
No lol. >the amount of hoops you have to jump through to play Challenge Mode >all Challenge Mode does is bring the game up to Emerald and Platinum's level anyway >inferior battle facilities to Emerald and Platinum >most of BW2's praise comes from how you aren't locked to using Unova's shitmon dex anymore
Literally me
Taking off the rose-tinted glasses it's clear that Sinnoh was dogshit, Hoenn was great but flawed, BW2 is obviously the peak in several ways and everything else is just downhill/not worth mentioning
>BW2 is the peak but I won't actually give a single reason why it's the peak because it'll reveal how shitty the game is
>gen 6 and 7 already do that but in a not shitty game
3 months ago
Anonymous
yup
3 months ago
Anonymous
>"one route" in unova >it's two routes and a bridge >"multiple routes" in Kalos >it's the lost woods
3 months ago
Anonymous
I love XY, too bad lots of the good stuff it has are invalidated by the game just being waaay too fricking easy. They added the megas but didn't up the difficulty of the rest of the game to compensate for them. The fact that they gift you megas of already powerful pokemon doesn't help at all.
3 months ago
Anonymous
To be fair, Pokemon is always easy.
To be even more fair, XY's "good stuff" is much more outweighed by the fact that it's weirdly lacking the small things that Pokemon traditionally encouraged daily play with. It's got a couple once-daily fights sure, but step outside of the biggest city in the region, and how many reasons do you have to pick it up and play just a little? It relies really heavily on online to fill in that gap and that rubs me the wrong way, especially now.
3 months ago
Anonymous
>too bad lots of the good stuff it has are invalidated by the game just being waaay too fricking easy
sounds like gen 4 and 5
3 months ago
Anonymous
Nah, not really. Easy leveling and free powerful Pokemon >>>>>>> a few weak enemy teams.
3 months ago
Anonymous
>Nah, not really
Yeah, yes really.
3 months ago
Anonymous
>uses one Pokemon to achieve exp gains that can be achieved by a full party in XY
and somehow this proves YOUR point?
3 months ago
Anonymous
How does it make a difference? Battles are 1v1. If you have one OP Pokemon you break the game equally as hard as having 100 OP Pokemon.
3 months ago
Anonymous
>old gens let you conquer the whole game with one Pokemon but you have to basically not use the rest of your party for one Pokemon to remain THAT strong
compromises one brand of enjoyment (full engagement, engaging with the fantasy) for the sake of another (breezing through a game) >xy lets you conquer the whole game with one Pokemon but also you can have a fully raised fully leveled team of whatever you want and switch at will
compromises nothing, gives the player the enjoyment of a full party with the same effort as little timmy beating the whole game with charizard
3 months ago
Anonymous
>>old gens let you conquer the whole game with one Pokemon but you have to basically not use the rest of your party for one Pokemon to remain THAT strong
Then why am I still egregiously overleveled with three Pokemon?
>full engagement, engaging with the fantasy
Handicapping myself isn't engaging with anything. It's just handicapping myself. I can do that in XY too by turning off the exp share or using dozens of Pokemon. This isn't an argument.
3 months ago
Anonymous
>Then why am I still egregiously overleveled with three Pokemon?
Grinding. Trainers don't have enough EXP for three Pokemon to be at those levels by the stage of the game you claim.
Also, don't pretend that's a current playthrough, lying homosexual. I remember that Carracosta. >
[...]
>IT'S HANDICAPPING MYSELF TO NOT GRIND TO SHIT AAAAAAAAAAAAAAAAAA
No wonder you think EXP share doesn't alter the difficulty when you think grinding is a given.
3 months ago
Anonymous
>Grinding
I didn't grind though.
>Trainers don't have enough EXP for three Pokemon to be at those levels by the stage of the game
They do though. Is this why DSzoomers think their games are good? They haven't actually played them since they were 6 years old?
3 months ago
Anonymous
Koast alone has more experience than he could have gotten if you used just your freshly-unfossiled Tirtouga to battle EVERY trainer between when you can get your fossil and the sixth gym, not to mention the other two high level party members. So yes, you did grind. >Y-YOU JUST DON'T REMEMBER IT RIGHT!
The math says you shouldn't have that much EXP. Nothing to do with memory.
3 months ago
Anonymous
>So yes, you did grind
Or the game is just poorly balanced and you didn't notice it when you played the game before because you used six+ Pokemon evenly like a fricking moron.
>The math says you shouldn't have that much EXP
It does though, because I did nothing except battle each trainer once.
3 months ago
Anonymous
Alright, back from doing the math. Turns out my initial claim (not enough for Tirtouga) was wrong, you level to 39 sometime in Driftveil. My mistake.
HOWEVER, there's no way in hell there's enough EXP available from trainers for THREE party Pokemon to be raised an equivalent amount in that same timeframe, so you have DEFINITELY done some grinding.
3 months ago
Anonymous
Not him but he might have been trying to catch something specific and couldn't get it so he killed what he couldn't get
I hated most Gen 5 (only played B2) and before I dropped it this happened to me since it took forever to even get a full party and I was super unlucky with getting a sturdy magnemite early on as well as other stuff later
3 months ago
Anonymous
are you taking the gen 5 exp mechanics into consideration? i seriously doubt a level 25 gurdurr is giving out 757 exp to a mon 11 levels above it.
3 months ago
Anonymous
I just used the calculator here. It has a toggle for gen 5 mechanics, so I'd assumed it was accurate.
https://metalkid.info/Pokemon/Calculators/Experience.aspx
Not him but he might have been trying to catch something specific and couldn't get it so he killed what he couldn't get
I hated most Gen 5 (only played B2) and before I dropped it this happened to me since it took forever to even get a full party and I was super unlucky with getting a sturdy magnemite early on as well as other stuff later
He expressly said all he did was battle each trainer once. My point was that there's literally not enough experience to get FROM trainers for three Pokemon to even get a whiff of that level, under his own stipulations. It took a gym and a half for one Pokemon to get the experience it needed to be at that level, you really think there's TRIPLE that amount in Clay and in trainers on the way to Mistralton alone?
3 months ago
Anonymous
>He expressly said all he did was battle each trainer once. My point was that there's literally not enough experience to get FROM trainers for three Pokemon to even get a whiff of that level, under his own stipulations. It took a gym and a half for one Pokemon to get the experience it needed to be at that level, you really think there's TRIPLE that amount in Clay and in trainers on the way to Mistralton alone?
Because trainer battles are the most efficient way to xp grind
Also idk if there are rare candies and like that you might have not included, and like I said if you are trying to catch something specific the game can bone you, at least it did for me, no clue about that homosexual.
3 months ago
Anonymous
There's a handful of rare candies but it's certainly not a "give 2 pokemon some 10-ish levels over the course of a route and a cave" amount.
Specific catches are pretty rough though, that's fair.
3 months ago
Anonymous
Why are you even attempting to argue with Yawngay? He doesn't care about the franchise. He just wants (You)'s.
3 months ago
Anonymous
>Karracosta >Cottonee >Darmanitan
My absolute brother.
Though tbqh 5th gen makes it hard for me to choose fire type between Darmanitan, Chandelure and Volcarona.
3 months ago
Anonymous
XY is fine when you up the difficultly. Like the other anon said, megas aren't balanced around well at all and it also sucks how you can't get a ton of the stones until post-game anyway. Even if added the least amount of new mons, a lot of great designs are present like Greninja, Delphox, Aegislash, Gogoat (I'm the only gogoat enjoyer), Goodra, etc. while Gen 5 was way more of a mixed bag.
3 months ago
Anonymous
Gogoat's design is okay but I can't imagine what would draw you to it in particular, that's the only real mark I can see against it. They chose a really mid Pokemon to try and shill.
the only good thing about BW2 is the PWT to fight old gym leaders. everything about unova is soulless dogshit. the mons, the map layout, the ugly ass sprites. pure slop
I don't get why people b***h about the ice cream cone or sentient trash bag when gen 1 had three piles of purple goo and a straight up seal as pokemon.
it might be ok if it was only 1 ice cream and garbagte bag. but shitnova just has the worst designs all around, including the starters lol
3 months ago
Anonymous
Poor dude never even had a niche with Scald.
3 months ago
Anonymous
This is why they give you a Riolu at the start of B2W2. Sinnoh had to save the fugly Unova dex.
3 months ago
Anonymous
The starters are good, you just have shit taste. The only bad starter is samurott. Going from the based dewott to him is a crime.
3 months ago
Anonymous
>gross pig with a neckbeard >third fire/fighting starter type in a row >somehow, the second starter in a row to be based off of a character from journey to the west
emboar's an abomination
3 months ago
Anonymous
>The starters are good, you just have shit taste. >Emboar was a complete downgrade after Infernape >Samurott was cucked beyond belief and silly looking >There's people saying Serperior was useless despite being the only good loking in there
man why did they make d/p/p so fricking slow?
something something framerate tied to something something
3 months ago
Anonymous
emboar looks better than infernape tbqh
3 months ago
Anonymous
said no one ever
3 months ago
Anonymous
That's pignite, you tardo
How did this thread that's about HGSS and Johto turn into a discussion about Unova?
Unovagays, they infect the place eventually
3 months ago
Anonymous
I don't think Unovagays would shit on their games, anon.
3 months ago
Anonymous
They do if they have anything remotely close to older mons
3 months ago
Anonymous
Do Unovatroons really?
3 months ago
Anonymous
I'm a unovagay and even i think this is bullshit
3 months ago
Anonymous
It also had Volcarona, the Krookodile line, Cogayrigus, and Sigilyph so kiss my ass.
3 months ago
Anonymous
>third fire fighting in a row
What were they thinking?
3 months ago
Anonymous
>GF: "people loves fire/fighting, just look at Infernape" >The people: "STOP MAKING FRICKING FIRE/FIGHTINING!"
emboar looks better than infernape tbqh
It doesn't. Infernape is a complete success designwise with a very good moveset and even niche places. Emboar is not as good as nape as concept and with a terrible movepool despite the gen 5 powercreep to the point of losing against infernape. It's a similar case to Machamp vs Honchcrow
Because the seal is adorable and the purple goo is silly looking at worst while the ice cream and sentinent trash bag are visually unpleasant outside poorgay ice cup phase. It's over 10 years old, you should already realized this
Emerald was definitely one of the peaks, but BW2 was not. That is zoomer BS. At least you’ve disabused yourself of your zoomer Sinnohphilia so you’re halfway there. Objectively speaking, the games got significantly worse from Sinnoh onward. That’s when they started introducing the moronic plotlines, stupid god Pokemon, and gimmicky shit. So the peak is roughly Johto through Hoenn.
The story matters because a good story won’t make the game but a bad story will break the game. Not only that, but the story is integral to the legendary Pokemon. Gens 1-3 have more or less normal stories with animal-like to alien-like legendaries. Mewtwo is a lab experiment. The birds are just mythical birds. The dogs are just mythical dogs. Kyogre and Groudon are more titanic but basically mythical animals. Rayquaza is an alien-like animal. These basically make sense. Then you get into Gen 4 and it’s like god of time and god of space bullshit and then there’s a Pokemon that is literally God like capital G creator of the universe God. It’s all just so moronic that it ruins the Pokemon and ruins the game. It destroys the whole vibe. The whole thing start with bug catching ffs.
while the legendaries are cool i still don't give a shit about them. if the game is fun, it's fun. golden sun 1 was great, couldn't tell you a lot about the plot because that was just an obstacle i had to get through to enjoy more game.
the old comparison will always be tetris, space invaders, pac man. people like playing it, it didn't need a story and people still play it.
disgaea is great because it lets me skip all cutscenes and most dialogue
the bad parts of Pokemon are >here's 500 pokemon you can see and catch right outside of your front door. pacing? rarity? curve? what are those? >the plot will go nowhere until the finale where it happens to all come into motion at once because what's a progression >the actual game part of the game barely lasts into a double digit amount of hours >visually lifeless and so deep in the uncanny valley you can't begin to project life onto it like you could with old gens (and obviously not as lively as stadium)
gen 5 has nothing to do with these issues
>Everyone with a brain who played Johto got bored at the Rocket Hideout/Radio Tower segment. >The actual peaks are games with the exact same shit (magma hideout, galactic building ect)
None of them overstayed their welcome or had underleveled garbage.
3 months ago
Anonymous
MAGMA HIDEOUT
3 months ago
Anonymous
Has a more interesting layout, was more fun to explore, and has more appropriately leveled trainer mons compared to Rocket Hideout. I have 6 badges, why do the Rocket grunts still use level 16 Rattatas?
3 months ago
Anonymous
>why do the Rocket grunts still use level 16 Rattatas?
because they're disorganized without their leader
All the issues of gen 2 boil down to it being designed like a direct sequel instead of a reboot every gen like 3 onward. You genuinely cannot compare it to later gens because of this development mindset. Johto and kanto together are basically gen 1 where as gen 1 is a sloppy prototype.
>Every trainer needs to have 6 pokemon with full ev/iv min-maxed pokemon.
This is boring. You think it will be fun but it isn't. Try renegade platinum. By the 3rd gym everyone will have this and you'll fricking gauge your eyes out at how slow the game has become.
2-3 for route trainers, 3-4 for Gyms *With a little ev/iv gains.), 5 for Elite 4(With moderate ev/iv) and 6 for champion (Agressive ev/iv.) Should be the norm.
That isn't any Drayano hack, those trainers usually just have max IVs. In some modern hard/nuzlocke hacks like Run & Bun, they have infinite candies that let you power level to a level cap to skip the grinding, because you're gonna spend most of your mental energy planning around the much harder trainer fights.
It was one of the Platinum hacks.
Forgot the name then but I remember after the 3rd gym nearly every trainer in the game had 5-6 pokemon and it just became a slog.
Nah, if you reserve six for the rival then you're only going to have one fight with six (and maybe some repeat forms), which makes them functionally the same as the champion. Ought to have a few gym leaders with six Pokemon but balance them a little below those of gym leaders with more.
3 months ago
Anonymous
>one fight with six
Not really you should have your rival at 6 mons after 4th gym.
So then from 5th-8 gym anytime you battle them it's always 6.
Plus you usually battle trainer before the champion so it makes sense.
The long saving time. That's it, that's the only flaw. It's a legit 10/10 game otherwise and was the pinnacle of the series until BW2, the other 10/10 Pokemon game.
GB Sounds actually SUCKS
Love it in concept but it's so inaccurate it fricking hurts, any song that uses the Game Boy's variable waveform channel for the melody causes me physical pain.
I mean I'd like it if these new Pokemon with bad stat spreads were at least in the part of the game where pokemon with horrible stats might still be useful, you know?
>Houndour >bad stat spreads
Huh? He'd could solo the entire Johto region if you got him as a starter. High special stat and typing that gives him at least neutral coverage for basically every gym leader there.
Okay maybe Houndour in particular, but what's the fricking justification for keeping Slugma, Misdreavus, and Qwilfish locked up? What horrible things will they do to balance if you put them in Johto?
I got no explanation for Slugma since he's a true shitmon with a rare typing, but I'd assume they had just wanted to keep some surprises in finding new pokemons when retreading Kanto.
I don't think balance came across there mind at all when deciding where to place the new mons, for better or for worse.
I don't get the level curve meme. I never had to grind it.
You gays don't really try to match gym leaders levels, right? Pokemon games are already easy as they are.
I thought the complaint was that the game sort of stalls out enemy levels for the 25-35 range, leaving you stuck in the same ten-ish levels for three gyms consecutively is pretty rough is it not?
i swear people like you are being intentionally disingenuous.
the issue is that NPC levels flatline at ecruteak and increase by basically zero for the next three badges and two major story events, meaning the game fricking drags because there's basically no progression for your team due to the negligible amount of exp enemy mons are worth.
It takes some strategy if you truly don't grind, as in mandatory trainers only. Like HGSS Bugsy is nontrivial because Scyther U-Turn hits hard on Bayleef and Totodile (not enough exp for Croconaw). Then Chuck is hard because Croconaw simply isn't strong enough, so you do Rocket Hideout and Pryce first to get Feraligatr.
The rocket arc was snubbed way too early in gen 2. They did nothing of worth, and no overarching story during the Kanto portion makes that region feel completely barebones.
a lot of issues with gen 2 in the original games especially are problems with narrative. Rocket is supposed to be a bunch of floundering morons because giovanni isn't around and thats why they're weak and moronic. Kanto leaders aren't supposed to be stronger than the e4/champion so now all the gym leaders feel underleveled because they didn't have the ability to make the e4 rematch have higher levels back in the day to give the kanto leaders higher levels ect
>They did nothing of worth
That's entirely the point of their story arc. They were some off branch of team rocket operating in Johto and didn't get the memo that the team got destroyed by red in Kanto. It's why they mostly were just committing petty crimes cause they had no orders to commit to anything big by the higher ups.
I think a story like that is fine if it starts off like that, but there's literally nothing else. They could've come up with a story arc for Silver in Kanto somehow instead of making his redemption feel hamfisted.
>Beat Silver up
Tch... you're weak >Beat Silver up again
I hate weakling like you! >Beat Silver up 3 more times
I see now... I need to treat pokemon and people with kindness! My entire worldview has changed! Thank you!
And all I did was use my Pokemon as tools.
3 months ago
Anonymous
you're missing 3 and 4 where he gets shit talked by lance and is still a frickwit and then starts to second guess that maybe lance was right, and THEN hes still a frickwit but he treats his pokemon better and has a crobat to show for it
3 months ago
Anonymous
>has a crobat to show for it
All you have to do is level up the friendship stat by walking around and keeping it alive. No, healing a pokemon is not akin to friendship, it's like sharpening your blade to make sure that it's serving to its fullest potential.
What's the point of including them then?
Why do I have to stop my journey 3/4 of the way through to go and fight 100 ratattas and ekans at a radio tower?
I've always treated GSC far more like a sequel than other pokemon titles in the franchise that are for the most part entirely standalone.
It's just neat to see what happened to the antagonist of the first game a few years after it's conclusion.
If you'd want a narrative explanation as to why you'd go rescue the people at the radio tower it probably be that your errand boy/friend to the two professors. You know that the professor often hosts a talk show there so of course when you heard the news rocket has taken the tower you'd go and investigate and see if you can help out.
I love how this went from being unanimously agreed to being among the best to being awful just because of a few lousy poketubers' opinions. I bet that most of the people spouting this meme never even played a Johto game in their life, HGSS is 15 years old after all, and zoomers seem to take YouTube kids for something they never even experienced as fact. Another good example would be Sonic Adventure DX being an unplayable glitchy mess.
Its funny that you say that they haven't played a johto game because I saw images floating around of people being gaslit into thinking whitney doesn't even use a miltank or some moronic shit by these genwar schizos. Also adventure DX is very buggy but the thing about that is that people think sonic adventure 1 as a whole is a mess but the problems only exist in the DX ports and get worse with each re port. The original doesn't have the collision/clip issue in that emerald coast loop section, thats a DX addition.
People thinking Whitney didn't use a Miltank at one point is all I really need to know. I hate zoomers so much, their arguments are disingenuous and they act like they even know what they're talking about instead of just saying "I never played that, so I have no opinion" like a sane person would.
The game is chock-full of trainers that have large parties of extremely underleveled pokemon. it's as if they intentionally engineered it to waste your time as much as possible.
See picrel, these rocket grunts with four shitty early-20s mons are part of the same dungeon as the boss with his level 38 houndoom. none of them pose any threat whatsoever, they exist only to pad out the runtime.
>fight morty with his level 21 gastly >go through routes 38 and 39, fight your way up the lighthouse to talk to jasmine, surf across the ocean, fight chuck, go through two routes to visit the safari zone, surf back across the ocean, fight jasmine, backtrack to ecruteak, go through mt.. mortar, visit lake of rage, clear out the rocket hideout, fight pryce, fly to goldenrod for the radio tower segment >npc sends out a level 21 ekans
bravo gamefreak
Considering most of the good content you'd revisit the game for in HG/SS is the battle frontier. That is an issue.
put your finger on the 10x speed button if youre this adhd
3 months ago
Anonymous
>10x speed button
I've been playing the game on my DS for years, of course if you emulate it you could fix the issue of slowness but that goes for any game.
3 months ago
Anonymous
it doesn’t have any slowness that needs to be fixed
It's a flaw as the name of the thread implies. Kindly seethe that the remake isn't all perfect.
its quantifiably not a flaw
3 months ago
Anonymous
It is by a programming standpoint. Time to accept the fact, dear sloth player.
this is why i don't bother catching legendaries anymore. it's literally mashing A to throw 50 ultra balls for 30 minutes, all for a mon that lives in my box forever
They didn't. It was just a lot of areas to "explore", but the payoff was about as empty as the ruins of alph. The GameCube games were a more fun way to get the Johto Pokemon, and if you played those the Sevii islands lost all of their worth. They should've given us the orange island league, or the ability to explore Johto 3 years before the events of GSC.
The region felt the same basically the whole way through. I like Hoenn and Sinnoh because both have different biomes without turning into fantasy land bullshit like Gen 5 and onward started to do
I knew someone was going to post that but I don't mind that area only because it wasn't a natural biome in the game like the Gen 5 floating rock cave, it was a parallel universe that didn't obey natural laws
I like a grounded setting with the Pokémon themselves being the unnatural seeming part.
Seeing a floating lighting rock cave alongside the famous New York desert destroys my suspension of disbelief alongside the other issues gens after 4 had like a way bigger focus on story instead of just being your adventure
Cinnabar Island, the take over of Saffron, the context of a war from Volknar and the logistics of Lavender Town's cemetery with confirmed ghost-mon was enough to nip my suspension of disbelief next to my sapient Water Turtle with a squirrel tail.
I don't know.
3 months ago
Anonymous
>Volknar
You mean Lt Surge?
3 months ago
Anonymous
w/e
3 months ago
Anonymous
This is why I think Gen 1 is lesser than 3 and 4 as well. I like the region itself better than 2 though since there is more variety.
4 > 3 > 1 > 2 in my eyes. For 4 and 3 it was neck and neck though since 3 had some turbo kino like the rescue team games and pokemon abilities being added which were huge.
gen 5 pokemon are too fricking ugly its deserved
This. Doesn't matter if they tried hard if it looks like shit in the end. There was no major gameplay shake up after gen 4 with the physical special split as well, the only thing that gen 5 added was gimmicks like hidden abilities and a single type in gen 6.
>and Sinnoh because both have different biomes
Nah frick that, Sinnohs variety sucks my ass >bunch of shitty caves >the central mountain is a slog to go through >snow route sucks ass >swamp route sucks ass >rock climb/defog bullshit isn't fun
>bunch of shitty caves
Biggest issue for me by far was the lack of variety in caves, I agree.
I had no issue with the rest and actually liked everything else.
>no story >no gameplay >shitty DS visuals >shitty DS audio >poketards praise it like it's the second coming of christ because it has gay little sprites that follow you around
pokemon gold was my first pokemon game and one of my first games period
the youtubers are still right about it. probably because they actually play the games unlike Ganker and /vp/
pokemon blue was my first game and crystal my second, I replayed crystal on VC recently and my only major gripe was kanto was basically nothing. Stripped down kanto areas and a boss rush of gym leaders forced to be underleveled because they couldn't do a round 2 for the e4 with higher levels. Its weird how homosexuals on this website will say johto has no identity of its own and is carried by kanto while kanto in gen 2 is literally nonexistent and doesn't do fricking anything aside from a quick "oh thats cool i guess". HGSS did kanto a lot better and added a ton of shit but it still doesn't carry the game.
Post-Johto pacing. Same problem with GSC. At least mons aren't behind post-champion anymore and there's a 2nd tier of levels of Elite Four after Kanto.
If you don't mind my inquiries, what do people mean by level curve?
I'll roll up to the E4 with all of my Pokémon having 10 to 15 levels less than the averages of their teams and I do fine in any of the Pokémon games.
>yet another dumbfrick moron who thinks being underleveled is the problem
no the problem is that being overleveled is literally unavoidable because npc levels dont go up at all for four fricking badges
there is no point in any pokemon game that drags as hard as the middle of johto
oh, so you're one of those turboautists who spends hours and hours grinding mons up as soon as they become available, rather than completing the dex after the game is over so it takes a fraction of the time.
the mentally ill have no opinions worth taking into consideration.
3 months ago
Anonymous
It's an RPG, homie. Breeding, leveling, training, and EV training are literally the game.
3 months ago
Anonymous
>breeding >EV training
holy kek you cannot be serious
they cared so much about making gen 5 but everyone hated it for trying to be its own thing so they threw their hands up and said frick it time to spam kanto everywhere and thats why we got what we did in XY onward
nah, they just tried to appeal to Americans after HGSS didn't sell as they expected. That's not soul.
Mine was mint last time I checked. I guess I just got a Switch 2.
Why is it so expensive, though? It sold well and wasn't a collectors edition or anything
Not that it didn't sold well. It was because not many was made to begin with. For some reason TPC decided to print less copies of the games than even the likes of platinum version.
3 months ago
Anonymous
And think the reason why not many were printed was when HG/SS were announced, so was B/W. Infact think HG/SS in itself what was the life support of gen 4 only lasted like 4-6 months before B/W hit shelves.
Right now HG/SS sells for about 300-1000 dollars depending on it being a complete set and wear and tear. A unopen new box is also pushing the 1000-2000 mark. Only things that are most expensive than that is Emerald and I think the GCN games.
they cared so much about making gen 5 but everyone hated it for trying to be its own thing so they threw their hands up and said frick it time to spam kanto everywhere and thats why we got what we did in XY onward
>Terrible Pkmn distribution >Johto gym leaders don't represent the region >Kanto is filler save for Mt Silver
Done. HGSS could have fixed that shit but decieded to be "le loyal xddd" to gen 2's faults
Replaying Johto was when I realized I was close to done with pokemon. I was really looking forward to it but playing the game I was bored out of my fricking skull. My team is starter+pidgey+mareep+geodude (who pretty much gets boxed after Whitney) AGAIN, there's nothing new to discover, the gyms are a complete wash, team rocket is about as threatening as a breeze, and it just feels like a bunch of time spent on nothing satisfying or rewarding at all.
yeah let me go back to playing shitnova where my options are >worst starter trio ever >ugly patrat >ugly lillpup >literally voted to be the worst mons ever, the elemental monkeys >throh and sawk the karate muppets
all the way up until that gay city before the desert
They probably programmed in a static amount of HP being lost per tick as it decreased and it didn't occur to them that it might be a bad decision at higher levels
It didn't bother me but I could see why others hated it
Because GameFreak are terrible programmers. The game's framerate is just too low, you can use cheat to unlock it, but it won't change anything in the overworld. During battles everything will animate at 2x speed since it's just sprites.
I guess they just artificially slowed down battles since the overworld was laggy.
Following and interactive Pokémon.
I’m not talking shit like Scarlet and Violet as if you go too fast they warp back into the ball which is shit.
Seasons. Added life to the game with migrating Pokémon. All they needed to do was readd the day/night spawns and change season timer to one week instead of one month.
RTC. Sorry but the 73m timer for day and night is shit and takes all the feeling away that you’re actually in a Pokémon world.
>can grab a heart scale via surf in that one area where you can catch Mareep >can take it to the move relearner and gets mons like Mamoswine and Tangrowth early by learning Ancientpower
Still don't know if it was intended or not, but I loved it.
>gen 2 and 4 are easy enough that they allow you to build a team of any pokemon you want, with any moveset you'd like and you'd still come on top while enjoying your time >this is supposedly bad because????
Anyone that complains about level curve is a secondary and a youtuber worshipping homosexual.
>this is supposedly bad because????
If you're playing it as a game rather than an "experience" then having such little challenge should be a mark against it.
If you're playing it as an experience, the pokemon journey isn't just about having the Pokemon you want and leveling them up, you fricking philistine. If there's not at least token resistance, it's not a journey.
Fortunately both gen 2 and gen 4, in their own ways, put up what I'd consider a minimum amount of resistance. It was only with gen 6 (full party exp share, multiple free high-stat mega-evolving pokemon, enemies only maybe 10-20% harder than gen 5's despite you being handed two fricking nuclear weapons in gen 6) that I started to feel like the game was actively pushing me along rather than at least trying to slow me down. Then gen 7 STILL managed to recover. Raid-boss style "single improbably powerful Pokemon" battles really were a great addition, shame they were relegated to 4v1 co-op in future games.
Unovagays are insecure and feel the need to shill their games when their games have nothing to do with the thread. Case in point
>got to play Pokemon starting from Blue thanks to hand me downs from older siblings >have played every gen in sequential order(Blue, Gold, only Emerald since I didn't play R/S, Leaf Green, Pearl+Platinum, HG, Black, Black 2, X, Omega Ruby, Sun(didn't play the Ultra version until just recently though), Sword, and Scarlet) >still recognize Emerald and BW2 as being the most kino of the series >don't have a boner for Kanto like genwunners do or a boner for Shitnoh like zoomers do
Feels goodman
Literally me
Taking off the rose-tinted glasses it's clear that Sinnoh was dogshit, Hoenn was great but flawed, BW2 is obviously the peak in several ways and everything else is just downhill/not worth mentioning
the thread was mostly on topic until these two morons came along and started wiener sucking BW2.
Like it or hate it, it was the beginning point of trends that modern Pokemon games follow >Focus on story over adventure >Linear region designs >Regions no longer based on Japan >Non Japanese artist >No new gameplay battle mechanics that every pokemon gets access to or can play around with like held items, weather, abilities, physical/special split, etc
All these started in gen 5.
>gen 3 was the start of the modern format of the story, if you're upset that the characters "talk too much" then say that you fricking pansy >gen 3 is also the first time your path through a region was linear >gen 6 started the trend of foreign regions being shallow touristy impressions of the real world equivalent, gen 5 just happens to be set in Pokemon America >yeah sure >gen 5 had triple and rotation battles, just like how double battles were the main gimmick of gen 3- you can say "that's not enough" and you MIGHT be right but to pretend it didn't introduce anything that all Pokemon could interact with is just plain disingenuous
>gen 3 was the start of the modern format of the story, if you're upset that the characters "talk too much" then say that you fricking pansy
Not really, none of the gens prior interrupted gym battles or the elite four for story stuff, it was just happening in the background or en route to a different place. >gen 3 is also the first time your path through a region was linear
Not at all because of dive spots and side puzzles like regis. You can admonish it for mostly only having it's own dex and having to have remakes to get kanto mons again but that was a hardware issue rather than a game issue. >gen 6 started the trend of foreign regions being shallow touristy impressions of the real world equivalent, gen 5 just happens to be set in Pokemon America
Gen 5 barely felt like America since it only covered New York and had random fantasy biomes thrown in like a desert and magic rock cave. Gen 4 felt more like America even though it was based on Hokkido with an east/west split and a variety of biomes and a mountain range that is reminiscnet of the Cascades/Rockies/Appalachians. Even had a South East humid swamp/marsh. >gen 5 had triple and rotation battles, just like how double battles were the main gimmick of gen 3- you can say "that's not enough" and you MIGHT be right but to pretend it didn't introduce anything that all Pokemon could interact with is just plain disingenuous
Those are gimmicks. Gen 3 added abilities which were used in all battles, 2 added held items and weather, 4 added physical special split, but gen 5 only really added hidden abilities which were not a new mechanic, just an expansion, and even then only for SOME pokemon.
Whether you see Unova as a perfect blend of old and new or the death knell of the series is up to opinion but I definitely lean toward the former
>none of the gens prior interrupted gym battles or the elite four for story stuff
The gym battles and the elite four are places "adventure" wasn't happening anyway. They were clear cut objectives to reach and overcome. >Not at all because of dive spots and side puzzles like regis.
Are you honest to fricking Christ going to say with a straight face that gen 5 has no side areas? That it's just a straight dash around the circle that is Unova? Are you having a giggle? Am I just going fricking insane? >Gen 5 barely felt like America
Well yeah, true. It was vaguely American in some of its ideas. And being from the Midwest, Anville Town did manage to feel somewhat familiar. There really is that much old rail infrastructure here.
Actually, in general, I would say that gen 5 has a very distinctly American look to nature. The foliage is nowhere near as bright as GF liked to make it look at the time, really the entire palette gives the impression you're in a different climate. It's interesting, to me. >Those are gimmicks
Frick, fine. Fair enough. I'll begrudgingly agree with you only on the basis that you at least recognize good in gen 5.
>The gym battles and the elite four are places "adventure" wasn't happening anyway. They were clear cut objectives to reach and overcome.
Pretty sure they literally interrupt elite four in Unova for plot reasons in the first game unless I was lied to. >Are you honest to fricking Christ going to say with a straight face that gen 5 has no side areas? That it's just a straight dash around the circle that is Unova? Are you having a giggle? Am I just going fricking insane?
I can say that I dropped it before I beat the elite four so I never backtracked since most of the pokemon I was interested I already got and I didn't like anything else. I only played Black 2 and I didn't care about any characters or the story and just saw it as getting in the way. >Well yeah, true. It was vaguely American in some of its ideas. And being from the Midwest, Anville Town did manage to feel somewhat familiar. There really is that much old rail infrastructure here.
Didn't feel that way at all to me but I am from the PNW and Sinnoh really captured that vibe, especially the cascades and the east/west divide. >Frick, fine. Fair enough. I'll begrudgingly agree with you only on the basis that you at least recognize good in gen 5.
There are a couple things I do like but I dislike most of it, I also don't like the moving sprites in battles and the "cinematic" camera in battles.
Also gen 5 was when they stopped making fun side games too (or just started dropping the quality) and the anime reset everything, but I tried to stick only to dumb/divisive things the games themselves did to be fair.
Didn't even complain about the dex being bad since that is arguably subjective too.
3 months ago
Anonymous
>Pretty sure they literally interrupt elite four
... yeah. To have you storm the bad guys' castle. Which emerges from underground.
I dunno about you but that sounds like a hell of a lot of "adventure" to me. Maybe it's only because I've never been particularly autistic about whether the game actually tells me where to go or not; it's rarely any less than BLATANTLY OBVIOUS, no matter the game, so I never developed the sense that I was deciding where to go next ever. Thus, I do not value it in the slightest. >I only played Black 2 and I didn't care about any characters or the story and just saw it as getting in the way.
Well, okay then. I can't imagine playing a game at all if I felt that way about it. Connecting with a game is essential for me. >Didn't feel that way at all to me but I am from the PNW and Sinnoh really captured that vibe
Always interesting to hear other views. I can't say I entirely disagree. >There are a couple things I do like but I dislike most of it,
Then for reference, when you list two options, "the former" means the foremost one and "the latter" means the later one.
I hardly blame gen 5 for the side game issue. Gates to Infinity wasn't GF, they were within their rights to distrust the 3DS at the time given its performance before the price change, and the DS was in its death knell.
Also, Conquest kicked ass and is firmly gen 5.
3 months ago
Anonymous
>... yeah. To have you storm the bad guys' castle. Which emerges from underground.
So the plot takes precedence over the adventure? I agree with you that gen 3 is where the story starts getting stakes, but they never straight up interrupt the adventure until gen 5. I could handle the interruptions if I liked other stuff about the game but some people have more tolerance for bullshit or like to have random JRPG plots in the middle of their self insert adventure game. >Well, okay then. I can't imagine playing a game at all if I felt that way about it. Connecting with a game is essential for me.
Well I didn't know that the first time and thought people would shut up after a while or stop mentioning plot shit that I didn't know or care about because I didn't play the first one.
I at least wanted to give it a fair shake even if I knew I didn't like 95% of the dex before even going in. >Then for reference, when you list two options, "the former" means the foremost one and "the latter" means the later one.
Yeah that was a typo, like when you said "To have you storm the bad guys' castle", I just mistyped since I'm getting ready for bed. >I hardly blame gen 5 for the side game issue. Gates to Infinity wasn't GF, they were within their rights to distrust the 3DS at the time given its performance before the price change, and the DS was in its death knell.
I know, that's why I didn't bring it up. It is a reason why I have a sour taste in my mouth over it, irrational as it is, though I feel my other complaints are justified.
I never played conquest so idk about that, didn't even play the pokemon ranger games (and still haven't) even though I wanted to because as a 10 year old zoomlet my parents couldn't afford it.
I really wanted Manaphy in Diamond or Platinum but never got one since I didn't just want to action replay one in.
3 months ago
Anonymous
>random JRPG plots in the middle of their self insert adventure game.
I guess this is another "me" thing. I never really got self-inserting into Pokemon games in particular. Inserting yourself into the universe, sure, but into the actual game? The trainer's journey? That's always just been for me to get a view of the world, never as a position I've myself thought of occupying. >plot shit that I didn't know or care about because I didn't play the first one
The plot is intended to be played from nothing. >Yeah that was a typo
Ah, okay. Juuuust wanted to make sure. >I know, that's why I didn't bring it up. It is a reason why I have a sour taste in my mouth over it, irrational as it is, though I feel my other complaints are justified.
Yeah, that's fair. I lament the death of Pokemon side games too- but I place the blame more at the feet of gen 6. Gen 5 had an excuse not to go all out, but gen 6 absolutely fricking didn't have an excuse not to even TRY to scale things back up to where they once were aside from "we made a lot of money and no longer feel any drive". What did we get from gen 6's spin-offs? The third best PMD game? A freemium match 3 game?? THAT shit is worth getting incensed over. >I really wanted Manaphy in Diamond or Platinum
If it's any consolation, the content you'd have had to do to get it was designed for multiplayer and only barely doable singleplayer, to my knowledge. Ten year old you might not even have been able to do it.
3 months ago
Anonymous
>I guess this is another "me" thing. I never really got self-inserting into Pokemon games in particular. Inserting yourself into the universe, sure, but into the actual game? The trainer's journey? That's always just been for me to get a view of the world, never as a position I've myself thought of occupying.
The whole point of the games is to self insert, there is a reason the games are a different continuity than the anime. Same with Mystery Dungeon and the quizzes. >The plot is intended to be played from nothing.
I didn't get that feeling. >Yeah, that's fair. I lament the death of Pokemon side games too- but I place the blame more at the feet of gen 6. Gen 5 had an excuse not to go all out, but gen 6 absolutely fricking didn't have an excuse not to even TRY to scale things back up to where they once were aside from "we made a lot of money and no longer feel any drive". What did we get from gen 6's spin-offs? The third best PMD game? A freemium match 3 game?? THAT shit is worth getting incensed over.
I feel like gen 5 is directly responsible for the future blunders the franchise has had personally. I could go on about it but the main three issues for me are underwhelming designs, dumb plot focus instead of adventure focus, and stagnating gameplay from complacency. All of these three big issues started in Gen 5 imo and even though Gen 5 had a couple cool things like a couple neat bug types I could clearly see the rot beginning to form.
6 being a failure doesn't make 5's blunders more acceptable in my eyes. And I felt less mad about Gen 6 at the time since I was hoping it was just a proof of concept for 3d and megas were going to get expanded instead of just being a gimmick. I never bought it since I wanted them to expand on those ideas but I was way closer to buying it than I was for Unova, I only even have Black 2 because some guy gave it to me for free.
I have not paid for a single post gen 4 pokemon game, I have only ever been gifted them
3 months ago
Anonymous
>I have not paid for a single post gen 4 pokemon game, I have only ever been gifted them
Actually never mind I bought the rescue team remake with my own money since it was the only game I felt like would be worth it. I think it was overall and is actually way harder than the OG which I was pleasantly surprised about, though I did not like the increased item focus
3 months ago
Anonymous
>The whole point of the games is to self insert,
I never got that feeling. I was always there for the world, the player character just happened to be my proxy for that. And in fact, trying to think of the world as, well, a world, the protagonist characters are kind of nonsensical. >I could go on about it but the main three issues for me are underwhelming designs, dumb plot focus instead of adventure focus, and stagnating gameplay from complacency.
If I had to take it down to the big three, for me, it would have to be the general reduction in game time and content, the weakening feeling of progression and growth, and the limp-wristed design philosophy that seems terrified the player will be momentarily frustrated or upset.
And those issues are out in force in gen 6, despite being virtually nonpresent in gen 5.
Also, I was 100% a collector autist back in the day, and the increasing ease with which you're allowed to collect Pokemon paired with the disrespect for already collected Pokemon bothers me deeply. Fully evolved wild Pokemon used to be a rarity, barring fodder, and now they're everywhere. If you transfer into a gen 9 game, your Pokémon's moves are fricking overwritten with the last four things it would've gotten by level up. Have an event mon with a special move? Not anymore! Frick you!
Yeah, that shit is a very minor complaint, but it comes across so supremely callous to me.
3 months ago
Anonymous
>Also, I was 100% a collector autist back in the day, and the increasing ease with which you're allowed to collect Pokemon paired with the disrespect for already collected Pokemon bothers me deeply. Fully evolved wild Pokemon used to be a rarity, barring fodder, and now they're everywhere. If you transfer into a gen 9 game, your Pokémon's moves are fricking overwritten with the last four things it would've gotten by level up. Have an event mon with a special move? Not anymore! Frick you!
This shit is the most obnoxious thing the franchise has done. Like everyone else, I griped and groaned about the decline of the series, but I bought every game anyway, until they killed the national dex and broke how they handled backcompat. Haven’t bought one since.
Pokemon is a braindead easy game with almost no balance to speak of already, and you can always use the badge system to block trade/import if you really care, the only reason not to keep the trend of allowing mons to carry forward every gen is dev laziness not wanting to do the work on an increasing volume of models. Which isn’t necessary work anyway, Pokemon hasn’t visually improved in any meaningful way since Gen 6 anyway and those mons were already painfully futureproofed relative to the hardware, it’s a literal copy-paste job.
3 months ago
Anonymous
>If you transfer into a gen 9 game, your Pokémon's moves are fricking overwritten with the last four things it would've gotten by level up. Have an event mon with a special move? Not anymore! Frick you!
I really don't get why they did that as that would seem to me decentivize you to use their transfer system you have to pay to use in the first place.
3 months ago
Anonymous
>I really don't get why they did that
Because it was increasingly allowing for moronic shit like "oh if you have a machamp from 20 years ago and transfer it into S/V it's optimal"
3 months ago
Anonymous
>If you transfer into a gen 9 game, your Pokémon's moves are fricking overwritten with the last four things it would've gotten by level up. Have an event mon with a special move? Not anymore! Frick you!
I really don't get why they did that as that would seem to me decentivize you to use their transfer system you have to pay to use in the first place.
OHKO moves have always been nothing but trouble
3 months ago
Anonymous
And? That was part of the fun and the reward for having those games and transferring them from each gen. Its bad enough they refuse to allow all the pokemon in, now they are cutting what moves they are allowed to have, whats next, remove ribbons because its not fair you have them and others don't?
[...]
OHKO moves have always been nothing but trouble
People can build a meta around sturdy pokemon. Every meta to begin with is and always will be made up of things built around whatever is strong anyway, so this isn't that much different. instead of genies of healthy meta, it will be the no guard muscle man of healthy meta.
3 months ago
Anonymous
>That was part of the fun
It was also the reason GF refused to implement features like a hidden ability to regular ability swap. If you have autism over exclusive shit you can mark hunt/shiny hunt like everyone else.
3 months ago
Anonymous
They already have “battle ready” clauses that bar those types of event pokemon from participating, they don’t need to literally rewrite the mon just to ban it from PVP or competition.
Of course they WOULD have to ensure that they specify correct per-rig animation calls for every possible move a mon could know, and that would be a lot of work for SICPU
3 months ago
Anonymous
>You can transfer the Pokemon forward, but you can't use it in raids, pvp, battle facilities, or anything
Pointless
3 months ago
Anonymous
“Balance” only matters in PVP/comp, having a “broken” mon in a fricking singleplayer game is utterly meaningless especially since Pokemon is the kind of game you can steamroll. And it’s not even ABOUT balance, it’s about transferring the same bro forward for 15 years. If you can’t develop an irrational autistic attachment to fictional pixels you wouldn’t waste your time playing Pokemon. It’s always been an abysmal RPG and mediocre competitive game, it’s basically stamp collecting for manchildren and turbo-autists. We want our collections to stay intact.
It would MAYBE be acceptable if GF paired it with a total balance overhaul to make the game not a joke meant to be bulldozed by 7 year olds, but they haven’t and won’t, so what was the point?
3 months ago
Anonymous
Pokemon is quite complex for an RPG, but you never need to learn most of the battle mechanics because the main game is dumbed down so heavily where any team works. It does a good job of abstracting out most of them like stat boosts, EVs/IVs, natures etc. so casuals won't be overwhelmed.
3 months ago
Anonymous
But my point is that shit only ever matters and has only ever mattered in comp PVP. So all you have to do with broken/imba/etc mons is comp ban. Hell I recall VGC rules stipulating no mons NOT caught in a current-gen game for a time. You don’t have to retroactively balance-patch mons transferred from LeafGreen because you decided to tweak the learn list. It’s pointless, and more than that it upsets the kind of person who’d BOTHER bringing a mon all the way from LeafGreen because of an emotional attachment he has to a toy he loved in middle school
3 months ago
Anonymous
>If it's any consolation, the content you'd have had to do to get it was designed for multiplayer and only barely doable singleplayer, to my knowledge. Ten year old you might not even have been able to do it.
Maybe, maybe not. Only good thing about modern Pokémon is I think they've mostly stopped this event only bullshit that you miss out permanently on if you weren't there for
Pokemon New York: >statue of liberty equivalent exists but you don't even get to see it in game iirc >culture is just "big city" for the most part >local delicacy is ice cream >black people exist
Pokemon Paris: >Eiffel tower exists and is the visual and gameplay centerpiece of the city >culture is basically a first grader's report on France >local delicacy is a French pastry
I don't get the point of them making non Japanese regions or regions based on real places if they aren't going to bother changing the personality of the average NPC in other places.
Feels like they took 1 shitty tour of the country and talked to nobody there, then just made the stereotypes of each country but they still all speak like JRPG citizens or like Japanese
Because it lets game freak justify two week all expenses paid business trips to foreign countries.
And since they're turborich, they DON'T talk to anyone there.
On /vp/, there's like 5-10 gen 2 and 6 fans who always bring up "gen 5 bad" with some overly aggressive negative opinion out of nowhere. You know it's them because they all have similar posting styles. We call them "discord."
/vp/ is leaking through, and discordgays want a war between Unova and Johto after their attempts to get Gen 2 hated failed. Just tell them to frick off. They've recently been trying to shoehorn X and Y into the discussions.
The average level of the enemies you're up against goes up at a snail's pace compared to how fast you raise your own Pokemon, exemplified most by Chuck and Pryce. Pryce's ace Piloswine has ONE fricking level on Chuck's ace Primeape. Even you fight Chuck then make a beeline for Pryce your party will probably have gained at least a level or two on average, unless you use different ones specifically for the trip. If you wanted to match his level, you'd HAVE to handicap yourself, genuinely.
Of course, the whole game levels a bit slowly, but a more sedate pace is fine; I mostly object to the egregious examples like this.
pokemon selection
too easy
map is boring
too cramped
starters are shit (wtf were they smoking with chikorita)
uhh
forgettable gym leaders elite four and champion (fricking whitney is the most memorable fight)
It was the peak of the franchise in so many ways. Mystery Dungeon, pokemon abilities, great movies, new consoles, etc.
Gen 1 and 2 were good and set the foundation but pokemon really hit it's stride in the mid to late 2000's. Though I admit I need to rewatch the pokemon movies.
Sucks that gamefreak has pissed away all good will by any fan who isn't braindead
Forced encounters with Legendary Pokémon.
EV system that causes you to miss-train all your Pokémon just by playing the game. Stat EXP didn't have this problem.
Didn't replace Bugsy's Metapod and Kakuna with Butterfree and Beedrill. In general, held back too much when it came to Enemy Pokémon and their Movesets.
Boring Battle Tower where you fight Baby Pokémon instead of actual strong ones.
No Night version of the Johto Wild Battle Theme.
The 3 legendary dogs were fricking frustrating to understand.
As a kid I racked my brain for hours trying to catch them and completely stopped progressing because of how infuriating that shit was.
How the frick was I supposed to know you had to find Suicune in specific spots to make him move and the finally catch him in a place where he wouldn't move?
Meanwhile the other two just keep running all game and run after one turn and I'm 99% sure I got so desperate I even caught a Wobuffet because I remembered them having that move that prevented opponents from running from battle, and it turned out to not even work.
Just chased them and speed balled their asses till I caught them.
At least she gets the coolest rematch in the game where she teams up with the lance to 2v2 you and your rival. This already existing on top of the normal dojo rematch.
Clair truly best girl.
>muh level curve
I mean that is a real flaw, you have to spend hours grinding, just to stand a chance against Lance/Blue & Red. I never beat read in the original GSC until last year because as a kid, I didn't want to grind until level 65 just to stand a chance. This game did give us the sexiest Misty/Kasumi design, but she's in BW2 as well, so I can just play that game instead.
>I didn't want to grind until level 65 just to stand a chance
Did you not use items or something? I recall struggling a bit against red but never to such a state that I wouldn't win on the second/third attempt. Not to mention you'd probably have caught some legendaries by the time you've reached Red. Which could easily handle the level deficit.
The only reason people liked G/S originally was because once you beat the game you could go back to kanto as a 'post game'.
Except the "Kanto" part of the game is the most boring, uneventful shit that relies heavily on nostalgia for the first game to even have any meaning. >HEY LOOK YOU'RE BACK HERE AGAIN >LOOK YOU HAVE TO WAKE UP SNORLAX AGAIN >LOOK THERE'S... absolutely nothing but a bunch of pokemon fights weaker than the elite four you vastly out level. >OH WAIT BUT YOU FIGHT THE PLAYER FROM THE FIRST GAME!!?>!?!!!!
G/S is overrated garbage and HG/SS don't fix that.
And this is ignoring it's full of padded garbage pokemon nobody wanted.
The level curve just makes it easier than it already is. People who 'enjoy' G/S are homosexuals who claim Whitney wasn't an incredibly easy fight.
>level curve >mandatory scripted sequences, including those that were originally optional >Lyra >shitty touch screen minigames >censorship >gutting the game corner >rock climb
It being on the 3DS
DS, technically
tru
my point tho that the proprietary hardware, while unique and interesting, just doesnt age well.
So you're suggesting pokémon should go multiplat or just stay out of handelds in general?
I sometimes wonder too what would happen if GF decided to a multiplat release, would they add a different minigameplay gimmick a la Amie for PS5/XSeries/Switch inspired by the playerbase or mons that represent some of the most characteristic games or features of that console exclusive to a different version?
It's quite interesting to think about it sometimes when you can ignore the fact that GF can't even dream of being that competent or organized as a studio.
Easily emulated
What are you talking about you moron? have a nice day.
What the frick do you mean "technically" what technicality are you mentioning that makes it "technically" on the DS instead of just being on the DS? Do you just use random fricking words in things that don't belong?
these kids are fricking moronic
Not being able to fix Johto's map
Fricking moron...
>Being on the 3DS
>3DS
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
He's not wrong. Needs to be remastered for switch in the coming years. New kids coming up aren't going to go out there way to get outdated tech that's not being sold at retail
Fricking moron.
>What is 2+2
>Don't say 4
The level curve has never been an issue
People blame a more realistic world design as "bad level curve" lol
level curve makes the game boring during the johto part and a grind fest for red
That's a (You) problem, my friend
I was never bored. I LOVE Johto
>He had to grind in a pokemon game
You have to grind out the ass if you want to make a new team because everything is a level 22 pidgeotto.
you just mad and salty that the old games are better than ModErN pOkEmOn GaMeS
>grindfest for the very last thing you do in the game
>you don’t have to actually grind for it at all.
Shut the frick up you humongous lying c**t.
>you don’t have to actually grind for it at all
It's not a serious issue in the gen 4 remakes but actual gen 2 red has amnesia/rest snorlax, which is a fricking monster that can easily wall unprepared teams that dont have a strong enough physical attacker.
If I beat him at 10 years old he couldn't have been difficult at all
i beat Erika's level 127 pokemon at around 10 years old. you might've been better than you think.
>t. cringe tier moron
I accept your concession
>autistic unoriginal response
bet people avoid you irl
Hu, was the wind?
Anyway, I'll be vibing in Pokemon Gold (with still functioning battery) on the actual literal GBC, which you've never touched, zoomer
Level curve has never been an issue not even in the og snd they still “fixed” it in this game. Your meme argument doesn’t fricking work and you have absolutely no quantifiable proof to back it up.
The champion is still roughly 10 levels above you when you start e4.
You end up right around the trainer levels of kanto for a balanced challenge.
The game putting low level wild pokemon in kanto does not make the level curve “bad” because you don’t grind on wild pokemon.
They still went out of their way to buff kanto trainer levels even tho they didnt have to in hgss.
Level curve is shit in all Pokemon games before like Gen 7 because it's best to just put all the exp into starter except for Gen 6 where exp share is comically broken and not balanced around.
>because it's best to just put all the exp into starter
Honestly you only have yourself to blame if you play this way and complain about how easy it is.
I've never understood morons who talk about their first time playing a Pokemon game and their team was overleveled starter, box legendary, hm slave, and 3 underleveled shitters
Like the game is about catching a bunch of monsters why would you not want to vary things and use all the ones you have
Also thanks for reminding me of how horribly the exp share ruined BDSP. Good job adding an already unbalanced feature into a game that wasn't designed with it in mind
>sum = 1 << 2;
there
It's Pokemon
I can't, pic related.
>terminally boring shit like competitive
He says this while dicksucking romhacks that just give npcs Smogon sets. Fricking homosexual.
Complaining about comp is the eternal cry of the casual shitter
Romhacks can be way more than just that.
But black and white got sequels that improved on everything
white 2 is the best game in the series i think. fast paced, wide variety of pokemon available throughout, white forest for training, the wifi trading let me complete the first dex of my life and i started with blue
Bar was through the floor with B/W, seriously fricking terrible games. It's not hard to expand on garbage. Even in a hardtype romhack that adds better Pokemon from the jump (Blaze/Volt) it's nearly unplayable. It's just really fricking bad, everything about it is awful. The dex is a retread of gens 1 and 2, but soulless. The sprites constantly moving around with bad animations, the bullshit that actively impedes playing the game everywhere. That beyond stupid plot, those clusterfrick box legendaries, the dumb as frick protagonist designs, the shitty ugly 3d. Fricking flaming shit heap. I dropped that shit, awful awful game. Pokemon began its slow death at gen 3, by gen 5 it was irreparably fricked.
and yet it continued to sink through the floor with every future game
>next games after bw give you FIVE FRICKING FRIENDS/RIVALS TO CONTEND WITH
>next games after that are the most linear the series ever got
>next games after that last maybe ten hours if you don't grind
>next games after that let you catch level 50+ pokemon as soon as you have pokeballs
Most mishandled franchise of all time. Gamefreak needs to be executed and just let Pokemon die. Palworld saw such success for a fricking reason. It was just semi competent interactions in 3D with your creatures, something we should've had a long time ago.
legends Arceus and legends ZA saved the franchise tho
>improved on everything
Giving every pokemon you can feasibly acquire in the early game a variety of spammable 80 base power moves from level 15 doesnt improve the experience, it just makes it easier to sweep.
the level curve
Forced Kimono girl story segments and legendary fight.
Play gold or silver then
would have been more kino in gen3 engine instead of on ds
this is actually the correct answer since they already remade kanto on said engine.
a remaster of a re-textured of the green and red.
All the good pokemons are locked in the post game
Shitty pokemon selection and I don't just mean muh johto pokemon being harder to find.
Level curve.
its worse than the game its remade from
you can get a mareep before beating falkner because the guy doesnt block you off from going down rt 32
>b-but you can get a geodude early too
and he doesnt learn rock throw until lvl 11
Based
Unlike cr*stal that wont let you get one ever
No Johto playthrough is complete without an Ampharos on the team.
When is the Drayano v2 coming out?
Never.
You gotta wait for sinister hooded troony to make Plat Kaizo
In no particular order and half-applicable to gen 2 as a whole,
>The second half of the game is half-baked at best
>extreme backtracking (shitty lighthouse)
>roaming legendaries are implemented in the most moronic manner possible
>expanded on the trend of interesting events being locked to kids who went to Toys R Us or injectors
>gen 2 pokemon distribution in Johto is dogshit (Houndoom isn’t even in Johto kek)
>pokewalker was underbaked and never expanded upon while also having dogshit rewards creating zero incentive to use it outside of novelty
>Ruins of Alph, one of the most unique events in the franchise with one of the most valuable rewards at the time, locked behind injectors (let’s be honest)
>not expanding on GSC cut content
>Kanto
>started trend of welfare shiny pokemon
>doubled down on dual-game purchase homosexualry with version exclusive legendaries
>tripled down in HGSS by making uneven distribution of gen 3-4 legends in post game
>no contests, general lack of gen 4 implementations
>Lugia being completely unrelated to anything in the story unlike Ho-oh, Mewtwo in gen 1, Gen 3 main legends, and Gen 4 main legends
>Houndoom isn’t even in Johto kek
Nice, you don't know anything about the game
Not even gonna read the rest.
>Nice, you don't know anything about the game
He's right for G/S/C but HG/SS it was only the safari zone as if that's any better.
It's even worse because you need to put those Special Blocks into the section it's in to make it appear and you can't get enough of those until after you beat the Johto section so you might as well wait until Route 7.
He's technically wrong, but you do have to wait to Kanto get the safari blocks to get it in the Safari Zone, at which point there's no reason for you to catch it there. I do wish the Safari Zone had an easier time getting what you want early, but at least that and the area right before you get there gives you much more options to choose from.
ALL OF THESE are dishonest as frick arguments, especially the shiny welfare one.
Nope sorry he is right Pokewalker being lame makes Gen 2 unplayable and shit you moron
>there’s a welfare shiny in R/B/G/Y
learn something new everyday
These are some of the lamest complaints I’ve ever seen.
wait let me check a youtube video to form an opinion on
Johto is pretty forgettable and small for a region. Take it piece of by piece and compare it to Kanto in Gen 1 games and you'd find that it's either about the same or smaller in certain aspects, which is not what you'd want for a sequel.
Battle can feel slow and tedious sometimes
>No, find a REAL flaw.
They still haven't fixed the pokemon distribution problem.
>LMAO JUST USED THE SAFARI ZONE
Cool, except that in the later half of the Johto section of the game. And not just that but all those pokemon are locked to one part of the region instead of distributing them across it.
I don't get the level curve meme. I blame it on the speedrunning mentality where people just want to blitz through a game.
>I don't get the level curve meme.
you're overleveled when you get to Kanto even if you play super casually
>I don't get the level curve meme.
The moment you beat the ghost gym leader, the levels for wild pokemon, trainers, and gym leaders slow down by increments. In other pokemon games the levels would jump by five to ten when you beat and gym leader and move to the next town. In Johto, it's a jump of two to five levels and it stays like that until you fight Clair the dragon gym leader with her level 40 team. And then it just stays like for the rest of the game, the wild pokemon are weak. Trainers are stronger but they are one and done save for a few rematch trainers.
In a normal RPG, you gain levels by beating foes and the foes gain levels to keep up with you
In Pokemon GSC you gain levels, but the foes stop gaining levels halfway through so you just faceroll the rest of the game. There is no good reason for this at all, especially not in a complete remake like HGSS.
Has nothing to do with speedrunning at all, it's a complaint about the game being too easy, not too hard. It becomes MORE of a speedrun because you can just mash A the whole back half of the game.
>I blame it on the speedrunning mentality where people just want to blitz through a game.
that's the opposite. GSC/HGSS everything is weak because the devs made everything's levels low
The only way to play hgss is with ultimate ironmon ruleset https://gist.github.com/valiant-code/adb18d248fa0fae7da6b639e2ee8f9c1#ultimate-ironmon-ruleset
It's definitely the most complete pokemon game, but I still like the original better.
The reason why I'm so nostalgic for gsc is because it had this rural, quiet atmosphere to it. It made you feel like a kid going on an adventure through these rural towns with deep history which you do not understand yet as you are still a kid, but the remake made it too bright and cheery.
The fricking GameBoy Player is unlocked after you beat the entire game.
my gym teacher stole my pokewalker thinking it was a tamagotchi
dumb c**t
hope she killed herself
Too many hms, missing game corner because Germany are massive homosexuals.
Voltorb flip was way better than that shitty game corner because you could actually get good at it and buy your tms and rare Pokémon more easily than with the luck based casino slop
I'm pretty sure Voltorb Flip does have some straight-up gambling, it's only "a sure thing" on a more meta level (i.e. your level doesn't decrease if you don't frick up too badly), so I sort of want to contest that. If you play the slots enough you're also going to eventually get a net gain, aren't you?
Voltorb flip isn’t luck based at all. it’s a solved science and it’s pretty easy to get the hang of it and buy all the tms and rare Pokémon you could possibly want in no time at all.
With casino slop it’s just entirely luck based and you could spend hours trying to get enough coins for anything
I opened up an online simulator out of curiosity (and because it's been awhile), it's still pretty fun. No clue how some of these aren't total gambles though.
is this top square not 50/50?
>replying to yawngay
???
grinding money to buy coins is better than slots and voltorb flip
Cutscenes and interruptions out the fricking ass
Terrible arrangement choices
Reversing good changes made by Crystal
>all those greentextes and moronic reaction images for just pressing A 1-2 more times than in HGSS
What the frick is the point of this image?
To get (you) to reply. You did, dumbfrick. Why did you even reply, you should know better. Frick, you piss me off more than the bait image, frick you anon, jesus christ.
now post Flint's team in base diamond/pearl
half the johto teams are still more embarrassing even in the remakes
>Johto gym leaders barely even use new Pokemon
lol
The level curve is one and it was an easy fix.
Gen 1 and 2 you can kind of excuse, but it should've gone even more open world than the original 2 Gens with badge flags to modify the levels of trainers and wild Pokémon.
Leaning into using actual Johto Pokémon would've also been easier.
No Shuckle being able to make berry juice and rare candies.
>feel like playing HGSS
>boot it up
>remember it has random encounters
>remember it has HMs
>remember it has TMs that only work once and can’t be repeatedly obtained
>remember it has no trainer customization
>remember it has no ranked online
>remember the breeding is shit
>remember the EV training is shit
>remember there's no ability capsules, patches, mints, or bottle caps
>remember it uses lazy static sprites instead of pokemon that are actually animated
>remember it has no party exp share
>remember it has no box PC
>remember all the railroading
>remember the difficulty is even shittier than the newer games
>go back to playing SV
Just play PokeMMO honestly
>Still haven't added fairy
Why would I?
Is that supposed to be a bad thing? Fairy was a terrible inclusion
Not having fairy is a huge reason I can't go back to Gen 5 or older. It really is something I appreciate, fairy was a god send.
I think they would have been better off just buffing Ice as a type. Fairy is too strong as a type.
I don't agree, partially. I do think ice needs a buff to this day, but it wouldn't have solved the dragon problem. I'd rather not have ice be immune to dragon and if dragon is even going to exist, fairy makes a lot more sense to have as a type rather than "water type, but cold".
t. Dragon pseudo-legendary abuser
>it has all of the things that make Pokémon, not shuffling zombie Pokémon™
It doesn't matter what you think. Even the devs know it's wrong, they just pander to morons like you and have had to make up sales because of it.
>feel like playing HGSS
>boot it up
>remember it has random encounters
>remember it has HMs
>remember it has TMs that only work once and can’t be repeatedly obtained
>remember it has no trainer customization
>remember it has no ranked online
>remember the Pokemon raising isn't designed for people who rush to the endgame and immediately begin their competitive eugenics
>remember it uses static sprites as charming proxies instead of shuffling zombie Pokemon weakly wiggling in each others' direction
>remember it has no party exp share
>remember it has no box PC
>remember that it lasts more than 15 fricking hours
>remember that I can rematch not only the elite four, but basically whoever I want
>remember that it's not a nonlinear hyperfreedom clusterfrick that completely compromises every aspect of the game so players can go out of order
FRICK YEAH, TIME TO PLAY AN ACTUAL POKEMON GAME
Based. Never let homosexuals on Ganker tell you how to have fun.
>remember it has random encounters
>remember it has HMs
>remember it has TMs that only work once and can’t be repeatedly obtained
>remember it has no trainer customization
>remember it has no ranked online
>remember it has no party exp share
These are all good things
>remember the breeding is shit
>remember the EV training is shit
>remember there's no ability capsules, patches, mints, or bottle caps
>remember it uses lazy static sprites instead of pokemon that are actually animated
>remember all the railroading
All of these things mean nothing unless you're a compgay, and if you're a compgay you'll be slurping dick on smogon instead of actually doing this.
>remember it has no box PC
QoL feature.
>remember the difficulty is even shittier than the newer games
This is an outright lie. HG/SS are easy but you can beat Sw/Sh with a team of under-leveled pikachus. Pokemon difficulty has always been a joke.
>These are all good things
bait
>All of these things mean nothing
interesting how DSzoomers think BF means nothing when it's convenient for them
>This is an outright lie.
USUM/BDSP/PLA/SV are all harder games
The flaw is I didn't like it. Why? Can't stand 2D sprites anymore, follower pokemon being only to the top slot is fricking moronic, follower pokemon in general is over hyped, the gold leaf bullshit, the worst safari zone in history, dumb frick forced legendary spots instead, hoopa's rings or "snacks" isn't much better, but it's still all dumb as frick, either let me go to Honen to get Groudon or frick off, all the flaws of gen 2 and shitty music. I did like the game when it was new, but it's not new and I've moved on.
inferior color palette
It flopped
Most overrated game I've played that everyone hypes up as a masterpiece. So fricking tedious. The Pokemon are awful, you get almost nothing good until Kanto. The champion is a ridiculous difficulty spike and grinding is so utterly boring I was tempted to just use cheat codes
Pokemon distribution is shit, BDSP mogs HGSS in that regard
What is the game of pokemon franchise for the gamer who, hates difficult games and only wants games that are ultra easy, simple and never cause frustration?
basically I want an ultra easy pokemon game that plays on autopilot
ORAS
Reasons why alpha sapphire and omega ruby are the Pokémon games for me?
Not bogged down with cutscenes, game outright shows you what's available on each route, game gives you a free legendary halfway through and it's generally easy as hell regardless.
They are good reasons
It's a shame that I can't emulate 3DS.
but also thanks for the recommendation
*S/M/US/UM
>leading the newbie to the slaughter
uncool
You can't have a biggest autopilot than the one that advances via story and cutscenes
>Implying this is oras
oras only suffered from gen 6 and most of the easy from it comes from assuming the main audience is already familiar with Hoenn... only dissapoint them with episode z as the cherry on top and THAT thing
What would be my ideal pokemon in hoenn region
>I hate mega evolutions
>I hate fairy type
>only pokemon resistant to fairy type
>only pokemon effective against the fairy type
>pokemon anti-fairy type pokemons
>I hate gardevoir
>pokemon that do not need trading to evolve
https://richi3f.github.io/pokemon-team-planner/plan/#oras
>story and cutscenes are on autopilot
my mind is exploding in awe of this revelation/
>so autopilot you can't even press a button to skip them
oh no I'ma kms, I cannot stand this vision of the future
>future
>it's already past
X & Y and Sword & Shield
and between X & Y and Sword & Shield.
Which is easier?
The easier the better for me.
I want a pokemon game where you never use your brain
Sword and Shield shuttles you along, so that you can do battling with other players post game.
I prefer the Hoenn remakes.
Everyone with taste "prefers" ORAS, because they're objectively the best games in the whole mainline series. However, homosexual, we're discussing a turn-off-your-brain go with the motions game for a newcomer.
You know I have contempt for difficult games
I only like games that are ultra easy, simple and that never cause frustration.
>I only like games that are ultra easy, simple and that never cause frustration.
Switch pokemon is your thing then
but I'm looking for Pokémon games that are even easier than those on Switch
Red, Blue, Yellow,1 Gold, Silver, Crystal, FireRed, or LeafGreen.
There aren't any then. 3DS is a big downgrade and Switch is the lowest point in that regard
sorry
Even for a franchise like Pokemon, I want the easiest game in it.
Do you know a franchise whose games are even easier than Pokemon?
There are several games that rely on 1 button but unlike modern pokemon they require shit like minimal reading which is beyond the idea of absolute lowest effort or difficulty so Switch pokemon is the closest to the most fricking easy game, it's borderline braindead
I'm sorry, it has to be even easier games than the Nintendo Switch pokemon games.
I want games where you only need to press 1 button and where you never need to read and use your brain
Balan Wonderworld
Reasons why Balan Wonderworld would be an ideal Pokémon alternative for me?
you only need to press 1 button and don't need to use your brain much if not at all
Then play Sword/Shield, or frick off to another franchise. Like Bing Bing Wahoo.
XY gives you crazy variety, including letting you get Gible easily, distributes EXP to your whole team, and the game hands you a Mega Lucario in case you wer worried that and your two starters weren't good enough. Then you can catch the Cover Legendary, both of which break the rest of the game.
Sword and Shield was very obviously made with 8 year olds in mind, way more so than the previous games. It’s actually so absurdly frustrating how on rails it is that it’s almost impossible to play if you’re an adult. Otherwise, the further you go back, the more simple and straightforward the gameplay.
FRLG is super easy and has tutorials and a whole dedicated help mechanic for having shit explained to you
play any pokemon game basically
Pokemon needs difficulty and an endgame. RPGs need max level content. Absolutely moronic nearly all battles are capped by level 60-70. Theres 30 more levels morons, plus Pokemon should continue to learn moves and evolve until the 80s-90s at least.
>Pokemon needs difficulty
I am excited to put Sacred Gold on my 3DS, but I will also be putting on Renegade Platinum, Blaze Black, and Volt White 2.
get the following pokemon hack for ren plat
They're soulless remakes that failed to capture the essence of the originals while managing to take no advantage of the more powerful console. They're a mediocre update for the best generation of Pokemon there was, before it became bloated with bullshit like beauty contests
I know you're wrong by merit of a little digimon thingy that got bundled with the game.
The remakes in general just don’t have the special something the originals have.
Also, the 8-bit Azalea Town theme is superior.
why can't you homosexuals use the right board? frick off
Why can't you use the right website? Go back.
unironic shitposting is still shitposting. there is a board for your dead franchise. frick off.
It's a slop remake
They took out the Casino. FRICK voltorbshit. You can't even pick up Ice Punch TM from there anymore.
Ice punch breaks the game, prease understand
>Vanilla pokemon is googoo gahgah gay babby adventures that you can beat with both arms tied behind your back
>Pokemon romhacks are super autistic hardcore "breed for IVs and EV train before the second gym" bullshit
>Anything in between is a homosexualy fangame in a made up region filled with awful fakemons
Pokemon is so stupid.
It's always been pretty fricking horrible. It's obvious when you realize they kept the exact same format, combat and systems with half-assed tweaks every gen from beginning until now and into the future. The whole thing's a messy, broken piece of shit and they know it and just cruise on the moronic fanbase's cultish obsession.
Drayanos hacks are the best in terms of making the games more difficult but not "let's try to be Emerald Kaizo" bullshit imo
Yeah Renegade Platinum was really fun.
Pokemon in general really isn't designed for a proper difficulty curve. Even if romhacks give you all those tools for grinding they still have to buff half the pokemon because 70% of pokemon just cant compete with "competitive" rules
All you need for a half decent casual experience is to give trainers more pokemon. Gym leaders should actually be packing a full team and every trainer having a max of 2 pokemon is pathetic. If you're going to give me a billion little easy mode tools and the ability to heal anywhere on the map then enemies should be strong enough to make those tools necessary
>Gym leaders should actually be packing a full team and every trainer having a max of 2 pokemon is pathetic.
Things like that need to scale. The first gym should have two/three mons, second has 3/4, third has 4/5, etc
Same with trainers. Don't make me catch fricking 5 Pokemon on route 1 just cause you're gonna enemy spam me. It's already annoying having to do shit like catching a throwaway Mankey/Machop/etc just to clear Brock/Whitney/whatever
When the romhack maker had more fun designing the teams than you do fighting them, you know they fricked up.
No, not every Pokemon needs coverage for every single type. No, not everything needs leftovers or life orb if they don't have anything else. No, you don't have to give everything Earthquake and Stone Edge. No, you don't have to buff the fricking BST of the boss's ace just to make it an OU tier meta mon that 2HKOs everything. Just make a fitting team that's fun to fight.
1. Vanilla Pokemon still has difficult content through stuff like battle facilities
2. Ultra hard romhacks advertise themselves as such, light QoL hacks aren't hard to find
3. Romhacks again usually make it clear if it has fakemon or not
Like
said, Drayano hacks find the right balance. I've been playing Inclement Emerald recently and the difficulty seemed pretty good, but after the fourth gym it just fricking spikes and all of a sudden I'm facing this horseshit as an optional side battle. (the solution is AI abuse setting up vs shuckle btw, absolute cancer)
Feels bad because I've been using random shitmons that I like, but they literally can't do anything anymore. Breloom and Swellow simply don't have the stats to compete with shit like this. (Breloom can't even get spore except as an egg move, but yeah Infernape gets moxie, thank you for the rebalance mr romhack man)
Man, I didn't even notice the choice band Steelix has explosion, that's fricking hilarious actually, never mind I love this hack now
use magic coat to bounce shuckle's hazards back and it's gg no re
tutor move learned by like half the mons in the game btw
>download a romhack because I read it has all Pokemon available so I can make whatever team I want, only says there are minor balance changes
>first gym has Pokemon with Smogon tier move sets on Pokemon several levels above my starter
>Boring region
>The worst starters(Feraligatr is the only viable one)
>Most of the Pokemon you meet are from Gen I
>Gen II was a Gen I expansion more than an actual Gen II, HGSS was their chance to make it somewhat salvageable and they failed
>Kanto was watered down and barren, and it shows that Johto had to get neutered for it to matter at all
>Trainer rematches are a b***h and a half, and some are outright useless
>Gym Leader rematches require a specific set of conditions that are tedious as hell, but needed if you want to level up your team sufficiently
>Level scaling is horrendous. Even with a lucky egg, you'll struggle to get your team properly leveled. Frick you, this was a legit problem
>Wild Pokemon in Kanto are LV. 5-10 but the trainers are 40+
>Gen II's batch of Pokemon are comprised of shitty throwaways that had to wait until Gen IV to become useful, and even then there's a good chunk of them that are still ass. Only a few were viable to use
>The remakes didn't fix any of the problems at all. None at all. The Apricorn balls are useless still, there's no reason to use Chikorita or Cyndaquil, the latter only being a Fire-type and even then you can use a Flying-type or Fighting-type to do its work, and it only showed you couldn't do a multi-region game
>The special stat was fixed, but you still had Pokemon who had tremendous attack but still had special type STAB. Sneasel was damn near useless and Hitmonchan still couldn't utilize the elemental punches
>Gen II's variety was so bad, Lance had to use three Dragonites and didn't even use a Kingdra. Even Bruno could make a team of six Fighting-types back in Gen I. Gen IV had to fix another one of Gen II's problems yet again
They knew how bad the level curve was when they made level 50 Magikarps available after Morty. Give it a rare candy and some HMs and you have an overleveled Gyarados that one shots everything with Strength, then eventually EQ, Ice Fang, and Waterfall pre-E4. Why should I go out of my way to use shitmons like Yanma, Natu, or Sneasel again, especially when I can't evolve the latter after grinding the Battle Frontier?
vs seeker, better npc fights, and more viable mons just make platinum 100x more fun to play for gen 4
the color palate is wrong in both games compared to g/s and the gameplay is much much slower
i love silver and could replay it any time, because it goes at my own pace without tons of dialogue or slow battles.
Hang on a sec this is just multiple bait threads
But yeah, level curve and Pokemon distribution is by far the biggest problem of Johto
>Find a flaw.
johto's layout, johto's pokemon design aesthetics (animal+glue+sphere), johto's music
Distribution is the real flaw. I love SS nuzlockes but despise the fact that you can get magikarp in the early game but not chinchou, remoraid or mantine (mantyke would be perfect here) Or the absence of houndour, sneasel and phanpy.
ANYONE who complains about Johto mons not being in Kanto is a FRICKING moron who wasn't there when the games released. You don't understand, and you never will. These games were sequels and expansions on what Red and Blue did. Finding and discovering new shit to tell people at school was what made the games.
homosexuals complain that this is a flaw because they only know "NEW REGION = NEW POKEMON" and have a conniption when GSC aren't what they expect from subsequent gens.
kanto is too boring, short, and bland to lock pokemon there
>gen 1
>rare Pokemon where its exoticism is intended as one of the main draws
>it gets treated as a joke (farfetch'd)
>it was only worth anything when it was exotic to you (onix)
>it is more weak than game freak clearly intended (hitmonchan)
The point is that they reserved "frick you, the only thing of note about it is that it's rare" for one Pokemon. Everything else gets some moment where it serves a purpose, or is a mistake. Johto doesn't do that.
It's not about "exoticism." It's about telling people shit that would otherwise sound like something "that kid" would say but it's actually real. "If you go to this location at this time then you'll find this."
more like nigglennial
If you clearly remember what you were doing on 9/11 you're a millennial. If not, you're a zoomer. It's a clear divide. No such thing as zennials.
I was 4, so yeah it's half hazy and half lucid memory with overlap in there.
its about the millennium, not 9/11. millennials were already well defined before 9/11 even happened. some zoomer born in 96/97 who vaguely remembers 9/11 is still a zoomer
>some zoomer born in 96/97
gen z BEGINS in 1997 you fricking moron
yeah and they still remember 9/11, but they won't remember when the millenium actually changed. thats why zoomers start in 96-99, they dont remember the previous milenium. they barely even remember 9/11 at best
>got to play Pokemon starting from Blue thanks to hand me downs from older siblings
>have played every gen in sequential order(Blue, Gold, only Emerald since I didn't play R/S, Leaf Green, Pearl+Platinum, HG, Black, Black 2, X, Omega Ruby, Sun(didn't play the Ultra version until just recently though), Sword, and Scarlet)
>still recognize Emerald and BW2 as being the most kino of the series
>don't have a boner for Kanto like genwunners do or a boner for Shitnoh like zoomers do
Feels goodman
Literally me
Taking off the rose-tinted glasses it's clear that Sinnoh was dogshit, Hoenn was great but flawed, BW2 is obviously the peak in several ways and everything else is just downhill/not worth mentioning
>BW2 is obviously the peak in several ways
No lol.
>the amount of hoops you have to jump through to play Challenge Mode
>all Challenge Mode does is bring the game up to Emerald and Platinum's level anyway
>inferior battle facilities to Emerald and Platinum
>most of BW2's praise comes from how you aren't locked to using Unova's shitmon dex anymore
>BW2 is the peak but I won't actually give a single reason why it's the peak because it'll reveal how shitty the game is
having all the changes from gen 4 but in an engine that doesn't take an hour to do every little thing is a pretty big reason
gen 6 and 7 already do that but in a not shitty game
>gen 6 and 7 already do that but in a not shitty game
yup
>"one route" in unova
>it's two routes and a bridge
>"multiple routes" in Kalos
>it's the lost woods
I love XY, too bad lots of the good stuff it has are invalidated by the game just being waaay too fricking easy. They added the megas but didn't up the difficulty of the rest of the game to compensate for them. The fact that they gift you megas of already powerful pokemon doesn't help at all.
To be fair, Pokemon is always easy.
To be even more fair, XY's "good stuff" is much more outweighed by the fact that it's weirdly lacking the small things that Pokemon traditionally encouraged daily play with. It's got a couple once-daily fights sure, but step outside of the biggest city in the region, and how many reasons do you have to pick it up and play just a little? It relies really heavily on online to fill in that gap and that rubs me the wrong way, especially now.
>too bad lots of the good stuff it has are invalidated by the game just being waaay too fricking easy
sounds like gen 4 and 5
Nah, not really. Easy leveling and free powerful Pokemon >>>>>>> a few weak enemy teams.
>Nah, not really
Yeah, yes really.
>uses one Pokemon to achieve exp gains that can be achieved by a full party in XY
and somehow this proves YOUR point?
How does it make a difference? Battles are 1v1. If you have one OP Pokemon you break the game equally as hard as having 100 OP Pokemon.
>old gens let you conquer the whole game with one Pokemon but you have to basically not use the rest of your party for one Pokemon to remain THAT strong
compromises one brand of enjoyment (full engagement, engaging with the fantasy) for the sake of another (breezing through a game)
>xy lets you conquer the whole game with one Pokemon but also you can have a fully raised fully leveled team of whatever you want and switch at will
compromises nothing, gives the player the enjoyment of a full party with the same effort as little timmy beating the whole game with charizard
>>old gens let you conquer the whole game with one Pokemon but you have to basically not use the rest of your party for one Pokemon to remain THAT strong
Then why am I still egregiously overleveled with three Pokemon?
>full engagement, engaging with the fantasy
Handicapping myself isn't engaging with anything. It's just handicapping myself. I can do that in XY too by turning off the exp share or using dozens of Pokemon. This isn't an argument.
>Then why am I still egregiously overleveled with three Pokemon?
Grinding. Trainers don't have enough EXP for three Pokemon to be at those levels by the stage of the game you claim.
Also, don't pretend that's a current playthrough, lying homosexual. I remember that Carracosta. >
>IT'S HANDICAPPING MYSELF TO NOT GRIND TO SHIT AAAAAAAAAAAAAAAAAA
No wonder you think EXP share doesn't alter the difficulty when you think grinding is a given.
>Grinding
I didn't grind though.
>Trainers don't have enough EXP for three Pokemon to be at those levels by the stage of the game
They do though. Is this why DSzoomers think their games are good? They haven't actually played them since they were 6 years old?
Koast alone has more experience than he could have gotten if you used just your freshly-unfossiled Tirtouga to battle EVERY trainer between when you can get your fossil and the sixth gym, not to mention the other two high level party members. So yes, you did grind.
>Y-YOU JUST DON'T REMEMBER IT RIGHT!
The math says you shouldn't have that much EXP. Nothing to do with memory.
>So yes, you did grind
Or the game is just poorly balanced and you didn't notice it when you played the game before because you used six+ Pokemon evenly like a fricking moron.
>The math says you shouldn't have that much EXP
It does though, because I did nothing except battle each trainer once.
Alright, back from doing the math. Turns out my initial claim (not enough for Tirtouga) was wrong, you level to 39 sometime in Driftveil. My mistake.
HOWEVER, there's no way in hell there's enough EXP available from trainers for THREE party Pokemon to be raised an equivalent amount in that same timeframe, so you have DEFINITELY done some grinding.
Not him but he might have been trying to catch something specific and couldn't get it so he killed what he couldn't get
I hated most Gen 5 (only played B2) and before I dropped it this happened to me since it took forever to even get a full party and I was super unlucky with getting a sturdy magnemite early on as well as other stuff later
are you taking the gen 5 exp mechanics into consideration? i seriously doubt a level 25 gurdurr is giving out 757 exp to a mon 11 levels above it.
I just used the calculator here. It has a toggle for gen 5 mechanics, so I'd assumed it was accurate.
https://metalkid.info/Pokemon/Calculators/Experience.aspx
He expressly said all he did was battle each trainer once. My point was that there's literally not enough experience to get FROM trainers for three Pokemon to even get a whiff of that level, under his own stipulations. It took a gym and a half for one Pokemon to get the experience it needed to be at that level, you really think there's TRIPLE that amount in Clay and in trainers on the way to Mistralton alone?
>He expressly said all he did was battle each trainer once. My point was that there's literally not enough experience to get FROM trainers for three Pokemon to even get a whiff of that level, under his own stipulations. It took a gym and a half for one Pokemon to get the experience it needed to be at that level, you really think there's TRIPLE that amount in Clay and in trainers on the way to Mistralton alone?
Because trainer battles are the most efficient way to xp grind
Also idk if there are rare candies and like that you might have not included, and like I said if you are trying to catch something specific the game can bone you, at least it did for me, no clue about that homosexual.
There's a handful of rare candies but it's certainly not a "give 2 pokemon some 10-ish levels over the course of a route and a cave" amount.
Specific catches are pretty rough though, that's fair.
Why are you even attempting to argue with Yawngay? He doesn't care about the franchise. He just wants (You)'s.
>Karracosta
>Cottonee
>Darmanitan
My absolute brother.
Though tbqh 5th gen makes it hard for me to choose fire type between Darmanitan, Chandelure and Volcarona.
XY is fine when you up the difficultly. Like the other anon said, megas aren't balanced around well at all and it also sucks how you can't get a ton of the stones until post-game anyway. Even if added the least amount of new mons, a lot of great designs are present like Greninja, Delphox, Aegislash, Gogoat (I'm the only gogoat enjoyer), Goodra, etc. while Gen 5 was way more of a mixed bag.
Gogoat's design is okay but I can't imagine what would draw you to it in particular, that's the only real mark I can see against it. They chose a really mid Pokemon to try and shill.
never forget X and Y's route 1
i'll just hold down the speedup button so i never have to touch shitty gen 5 games
the only good thing about BW2 is the PWT to fight old gym leaders. everything about unova is soulless dogshit. the mons, the map layout, the ugly ass sprites. pure slop
I don't get why people b***h about the ice cream cone or sentient trash bag when gen 1 had three piles of purple goo and a straight up seal as pokemon.
it might be ok if it was only 1 ice cream and garbagte bag. but shitnova just has the worst designs all around, including the starters lol
Poor dude never even had a niche with Scald.
This is why they give you a Riolu at the start of B2W2. Sinnoh had to save the fugly Unova dex.
The starters are good, you just have shit taste. The only bad starter is samurott. Going from the based dewott to him is a crime.
>gross pig with a neckbeard
>third fire/fighting starter type in a row
>somehow, the second starter in a row to be based off of a character from journey to the west
emboar's an abomination
>The starters are good, you just have shit taste.
>Emboar was a complete downgrade after Infernape
>Samurott was cucked beyond belief and silly looking
>There's people saying Serperior was useless despite being the only good loking in there
something something framerate tied to something something
emboar looks better than infernape tbqh
said no one ever
That's pignite, you tardo
Unovagays, they infect the place eventually
I don't think Unovagays would shit on their games, anon.
They do if they have anything remotely close to older mons
Do Unovatroons really?
I'm a unovagay and even i think this is bullshit
It also had Volcarona, the Krookodile line, Cogayrigus, and Sigilyph so kiss my ass.
>third fire fighting in a row
What were they thinking?
>GF: "people loves fire/fighting, just look at Infernape"
>The people: "STOP MAKING FRICKING FIRE/FIGHTINING!"
It doesn't. Infernape is a complete success designwise with a very good moveset and even niche places. Emboar is not as good as nape as concept and with a terrible movepool despite the gen 5 powercreep to the point of losing against infernape. It's a similar case to Machamp vs Honchcrow
They weren’t with gen 5
love him 🙂
Because the seal is adorable and the purple goo is silly looking at worst while the ice cream and sentinent trash bag are visually unpleasant outside poorgay ice cup phase. It's over 10 years old, you should already realized this
Emerald was definitely one of the peaks, but BW2 was not. That is zoomer BS. At least you’ve disabused yourself of your zoomer Sinnohphilia so you’re halfway there. Objectively speaking, the games got significantly worse from Sinnoh onward. That’s when they started introducing the moronic plotlines, stupid god Pokemon, and gimmicky shit. So the peak is roughly Johto through Hoenn.
if you pay attention to the story at all whatsoever you're playing pokemon wrong.
it's about raising a fun team and ice puzzles
The story matters because a good story won’t make the game but a bad story will break the game. Not only that, but the story is integral to the legendary Pokemon. Gens 1-3 have more or less normal stories with animal-like to alien-like legendaries. Mewtwo is a lab experiment. The birds are just mythical birds. The dogs are just mythical dogs. Kyogre and Groudon are more titanic but basically mythical animals. Rayquaza is an alien-like animal. These basically make sense. Then you get into Gen 4 and it’s like god of time and god of space bullshit and then there’s a Pokemon that is literally God like capital G creator of the universe God. It’s all just so moronic that it ruins the Pokemon and ruins the game. It destroys the whole vibe. The whole thing start with bug catching ffs.
while the legendaries are cool i still don't give a shit about them. if the game is fun, it's fun. golden sun 1 was great, couldn't tell you a lot about the plot because that was just an obstacle i had to get through to enjoy more game.
the old comparison will always be tetris, space invaders, pac man. people like playing it, it didn't need a story and people still play it.
disgaea is great because it lets me skip all cutscenes and most dialogue
the bad parts of Pokemon are
>here's 500 pokemon you can see and catch right outside of your front door. pacing? rarity? curve? what are those?
>the plot will go nowhere until the finale where it happens to all come into motion at once because what's a progression
>the actual game part of the game barely lasts into a double digit amount of hours
>visually lifeless and so deep in the uncanny valley you can't begin to project life onto it like you could with old gens (and obviously not as lively as stadium)
gen 5 has nothing to do with these issues
Everyone with a brain who played Johto got bored at the Rocket Hideout/Radio Tower segment. The actual peaks are Emerald, Platinum, and BW2.
>Everyone with a brain who played Johto got bored at the Rocket Hideout/Radio Tower segment.
>The actual peaks are games with the exact same shit (magma hideout, galactic building ect)
None of them overstayed their welcome or had underleveled garbage.
MAGMA HIDEOUT
Has a more interesting layout, was more fun to explore, and has more appropriately leveled trainer mons compared to Rocket Hideout. I have 6 badges, why do the Rocket grunts still use level 16 Rattatas?
>why do the Rocket grunts still use level 16 Rattatas?
because they're disorganized without their leader
Incorrect. Platinum and especially BW2 were zoomer slop.
Extremely slow paced and hand-holdy like all Pokemon games. That said, gen 2 is the last good pokemon gen
bellsprout tower
All the issues of gen 2 boil down to it being designed like a direct sequel instead of a reboot every gen like 3 onward. You genuinely cannot compare it to later gens because of this development mindset. Johto and kanto together are basically gen 1 where as gen 1 is a sloppy prototype.
>Every trainer needs to have 6 pokemon with full ev/iv min-maxed pokemon.
This is boring. You think it will be fun but it isn't. Try renegade platinum. By the 3rd gym everyone will have this and you'll fricking gauge your eyes out at how slow the game has become.
2-3 for route trainers, 3-4 for Gyms *With a little ev/iv gains.), 5 for Elite 4(With moderate ev/iv) and 6 for champion (Agressive ev/iv.) Should be the norm.
That isn't any Drayano hack, those trainers usually just have max IVs. In some modern hard/nuzlocke hacks like Run & Bun, they have infinite candies that let you power level to a level cap to skip the grinding, because you're gonna spend most of your mental energy planning around the much harder trainer fights.
It was one of the Platinum hacks.
Forgot the name then but I remember after the 3rd gym nearly every trainer in the game had 5-6 pokemon and it just became a slog.
Flawless Platinum?
It's ringing a bell but Im not sure. I still think 6 should be reserved for rival and champion only really.
Nah, if you reserve six for the rival then you're only going to have one fight with six (and maybe some repeat forms), which makes them functionally the same as the champion. Ought to have a few gym leaders with six Pokemon but balance them a little below those of gym leaders with more.
>one fight with six
Not really you should have your rival at 6 mons after 4th gym.
So then from 5th-8 gym anytime you battle them it's always 6.
Plus you usually battle trainer before the champion so it makes sense.
The long saving time. That's it, that's the only flaw. It's a legit 10/10 game otherwise and was the pinnacle of the series until BW2, the other 10/10 Pokemon game.
GB Sounds actually SUCKS
Love it in concept but it's so inaccurate it fricking hurts, any song that uses the Game Boy's variable waveform channel for the melody causes me physical pain.
I think it's because the DS's sound hardware was PURELY sample-based, but I might be wrong on that.
it's not pokemon ruby, sapphire, or emerald
>but it better!
lol no
there’s not houndour and weavile in johto….its over
I mean I'd like it if these new Pokemon with bad stat spreads were at least in the part of the game where pokemon with horrible stats might still be useful, you know?
>Houndour
>bad stat spreads
Huh? He'd could solo the entire Johto region if you got him as a starter. High special stat and typing that gives him at least neutral coverage for basically every gym leader there.
Okay maybe Houndour in particular, but what's the fricking justification for keeping Slugma, Misdreavus, and Qwilfish locked up? What horrible things will they do to balance if you put them in Johto?
I got no explanation for Slugma since he's a true shitmon with a rare typing, but I'd assume they had just wanted to keep some surprises in finding new pokemons when retreading Kanto.
I don't think balance came across there mind at all when deciding where to place the new mons, for better or for worse.
too fricking expensive these days
johto is flawed…..
this but unironically
i was born in 98 and don’t remember 9/11
yeah youre a zoomer. everyone born after 95 is. if you don't remember the millenium youre not a millenial, its in the name
i cant evolve my gligar until i beat the game and grind BP at the battle frontier…..its so fricking over
I don't get the level curve meme. I never had to grind it.
You gays don't really try to match gym leaders levels, right? Pokemon games are already easy as they are.
It’s grasping at straws to justify zoomer bias. They do this with everything.
I thought the complaint was that the game sort of stalls out enemy levels for the 25-35 range, leaving you stuck in the same ten-ish levels for three gyms consecutively is pretty rough is it not?
It never bothered me. I always run a team of 6 and always capture one of species of each pokemon to fill the dex. Just push through and it's fine.
i swear people like you are being intentionally disingenuous.
the issue is that NPC levels flatline at ecruteak and increase by basically zero for the next three badges and two major story events, meaning the game fricking drags because there's basically no progression for your team due to the negligible amount of exp enemy mons are worth.
Again, works for me. I never grind in these games because I simply hate grinding. Maybe think before making your team.
>literally ignores my entire post to make some stupid "heh, gotcha" comment
oh right i forgot this was Ganker for a second
Your post is basically skill issue so yeah, works for me is a good enough answer.
>continues to double down on his own moronation and lack of reading comprehension
kek
go ahead and reply again i'll let you have the last word
Skill issue.
It takes some strategy if you truly don't grind, as in mandatory trainers only. Like HGSS Bugsy is nontrivial because Scyther U-Turn hits hard on Bayleef and Totodile (not enough exp for Croconaw). Then Chuck is hard because Croconaw simply isn't strong enough, so you do Rocket Hideout and Pryce first to get Feraligatr.
Go fight Red with your level 50 team after you raped Kanto leaders then.
>meme
The rocket arc after the 6th gym was SHIT and killed any natural momentum or flow the game had.
The rocket arc was snubbed way too early in gen 2. They did nothing of worth, and no overarching story during the Kanto portion makes that region feel completely barebones.
a lot of issues with gen 2 in the original games especially are problems with narrative. Rocket is supposed to be a bunch of floundering morons because giovanni isn't around and thats why they're weak and moronic. Kanto leaders aren't supposed to be stronger than the e4/champion so now all the gym leaders feel underleveled because they didn't have the ability to make the e4 rematch have higher levels back in the day to give the kanto leaders higher levels ect
>They did nothing of worth
That's entirely the point of their story arc. They were some off branch of team rocket operating in Johto and didn't get the memo that the team got destroyed by red in Kanto. It's why they mostly were just committing petty crimes cause they had no orders to commit to anything big by the higher ups.
I think a story like that is fine if it starts off like that, but there's literally nothing else. They could've come up with a story arc for Silver in Kanto somehow instead of making his redemption feel hamfisted.
how is his redemption hamfisted
>Beat Silver up
Tch... you're weak
>Beat Silver up again
I hate weakling like you!
>Beat Silver up 3 more times
I see now... I need to treat pokemon and people with kindness! My entire worldview has changed! Thank you!
And all I did was use my Pokemon as tools.
you're missing 3 and 4 where he gets shit talked by lance and is still a frickwit and then starts to second guess that maybe lance was right, and THEN hes still a frickwit but he treats his pokemon better and has a crobat to show for it
>has a crobat to show for it
All you have to do is level up the friendship stat by walking around and keeping it alive. No, healing a pokemon is not akin to friendship, it's like sharpening your blade to make sure that it's serving to its fullest potential.
What's the point of including them then?
Why do I have to stop my journey 3/4 of the way through to go and fight 100 ratattas and ekans at a radio tower?
I've always treated GSC far more like a sequel than other pokemon titles in the franchise that are for the most part entirely standalone.
It's just neat to see what happened to the antagonist of the first game a few years after it's conclusion.
If you'd want a narrative explanation as to why you'd go rescue the people at the radio tower it probably be that your errand boy/friend to the two professors. You know that the professor often hosts a talk show there so of course when you heard the news rocket has taken the tower you'd go and investigate and see if you can help out.
im stuck with this shitty magneton unless i trade it to a different game and level it up in a cave…..oh god it hurts
>magneton
>shitty
It has 120 special attack, isn’t slow as shit, and resists everything except earthquake
i can't evolve my misdreavus until kanto..............kill me
You got a Misdreavus before Kanto?
I love how this went from being unanimously agreed to being among the best to being awful just because of a few lousy poketubers' opinions. I bet that most of the people spouting this meme never even played a Johto game in their life, HGSS is 15 years old after all, and zoomers seem to take YouTube kids for something they never even experienced as fact. Another good example would be Sonic Adventure DX being an unplayable glitchy mess.
Its funny that you say that they haven't played a johto game because I saw images floating around of people being gaslit into thinking whitney doesn't even use a miltank or some moronic shit by these genwar schizos. Also adventure DX is very buggy but the thing about that is that people think sonic adventure 1 as a whole is a mess but the problems only exist in the DX ports and get worse with each re port. The original doesn't have the collision/clip issue in that emerald coast loop section, thats a DX addition.
People thinking Whitney didn't use a Miltank at one point is all I really need to know. I hate zoomers so much, their arguments are disingenuous and they act like they even know what they're talking about instead of just saying "I never played that, so I have no opinion" like a sane person would.
>level curve
>pokemon distribution
zionist dogwhistles albeit
albeit what?
>oh frick yeah another patch of nothing but shitmons I sure do love the only interesting pokemon being the mareep line!
The game is chock-full of trainers that have large parties of extremely underleveled pokemon. it's as if they intentionally engineered it to waste your time as much as possible.
See picrel, these rocket grunts with four shitty early-20s mons are part of the same dungeon as the boss with his level 38 houndoom. none of them pose any threat whatsoever, they exist only to pad out the runtime.
>fight morty with his level 21 gastly
>go through routes 38 and 39, fight your way up the lighthouse to talk to jasmine, surf across the ocean, fight chuck, go through two routes to visit the safari zone, surf back across the ocean, fight jasmine, backtrack to ecruteak, go through mt.. mortar, visit lake of rage, clear out the rocket hideout, fight pryce, fly to goldenrod for the radio tower segment
>npc sends out a level 21 ekans
bravo gamefreak
Really really bad slowness
its a turn based rpg who gives a shit
I mean slowness as in the health dropping to zero especially in late game. Takes a solid 15 seconds when you one shot a high health pokemon..
It's funny because gen 2 has slower HP bars than gen 4. You don't notice it as much because everything is so much more underleveled in Johto.
boohoo stop being spastic
It's a flaw as the name of the thread implies. Kindly seethe that the remake isn't all perfect.
Speak American ya tea drinking silly nanny!
Also is this the place where that blue hair b***h is who never game me my hat @
?
t
Has never dynamic punched a Blissey in HG/SS
show me all the blissey that live outside of the battle facilities
blissey was pretty meta so if you played any sort of online you'd see the c**t
its not 2010 anymore
put your finger on the 10x speed button if youre this adhd
>10x speed button
I've been playing the game on my DS for years, of course if you emulate it you could fix the issue of slowness but that goes for any game.
it doesn’t have any slowness that needs to be fixed
its quantifiably not a flaw
It is by a programming standpoint. Time to accept the fact, dear sloth player.
nuh uh you spastic paddy.
Considering most of the good content you'd revisit the game for in HG/SS is the battle frontier. That is an issue.
This is not DP. Even Platinum is fast enough.
No one is fighting lvl 100 Blisseys anyway, so it'll never take more than 10s worst case scenario.
>pokegays whining and crying about X game being more of a mash the A button simulator than Y game
truly the most autistic fandom
this is why i don't bother catching legendaries anymore. it's literally mashing A to throw 50 ultra balls for 30 minutes, all for a mon that lives in my box forever
No Sevii Islands.
That's all
Unless I'm remembering wrong like half of the sevii islands don't even fricking have anything in them
They didn't. It was just a lot of areas to "explore", but the payoff was about as empty as the ruins of alph. The GameCube games were a more fun way to get the Johto Pokemon, and if you played those the Sevii islands lost all of their worth. They should've given us the orange island league, or the ability to explore Johto 3 years before the events of GSC.
The region felt the same basically the whole way through. I like Hoenn and Sinnoh because both have different biomes without turning into fantasy land bullshit like Gen 5 and onward started to do
> without turning into fantasy land bullshit like Gen 5 and onward started to do
I knew someone was going to post that but I don't mind that area only because it wasn't a natural biome in the game like the Gen 5 floating rock cave, it was a parallel universe that didn't obey natural laws
>I like my pokemon grounded
you're a nit-wit on many levels.
I like a grounded setting with the Pokémon themselves being the unnatural seeming part.
Seeing a floating lighting rock cave alongside the famous New York desert destroys my suspension of disbelief alongside the other issues gens after 4 had like a way bigger focus on story instead of just being your adventure
Cinnabar Island, the take over of Saffron, the context of a war from Volknar and the logistics of Lavender Town's cemetery with confirmed ghost-mon was enough to nip my suspension of disbelief next to my sapient Water Turtle with a squirrel tail.
I don't know.
>Volknar
You mean Lt Surge?
w/e
This is why I think Gen 1 is lesser than 3 and 4 as well. I like the region itself better than 2 though since there is more variety.
4 > 3 > 1 > 2 in my eyes. For 4 and 3 it was neck and neck though since 3 had some turbo kino like the rescue team games and pokemon abilities being added which were huge.
This. Doesn't matter if they tried hard if it looks like shit in the end. There was no major gameplay shake up after gen 4 with the physical special split as well, the only thing that gen 5 added was gimmicks like hidden abilities and a single type in gen 6.
>and Sinnoh because both have different biomes
Nah frick that, Sinnohs variety sucks my ass
>bunch of shitty caves
>the central mountain is a slog to go through
>snow route sucks ass
>swamp route sucks ass
>rock climb/defog bullshit isn't fun
>bunch of shitty caves
Biggest issue for me by far was the lack of variety in caves, I agree.
I had no issue with the rest and actually liked everything else.
snow routes are BASED
>no story
>no gameplay
>shitty DS visuals
>shitty DS audio
>poketards praise it like it's the second coming of christ because it has gay little sprites that follow you around
It's simple, none of the traits you described describe HGSS.
>nuh uh
wow you sure showed me with that kindergarten level argument
really bucking the developmentally stunted manchild stereotype there
if that were all true then shouldn't BDSP actually be the best switch game? curious
>>no gameplay
You disliking turn based gameplay doesn't mean there isn't any gameplay.
pokemon gold was my first pokemon game and one of my first games period
the youtubers are still right about it. probably because they actually play the games unlike Ganker and /vp/
pokemon blue was my first game and crystal my second, I replayed crystal on VC recently and my only major gripe was kanto was basically nothing. Stripped down kanto areas and a boss rush of gym leaders forced to be underleveled because they couldn't do a round 2 for the e4 with higher levels. Its weird how homosexuals on this website will say johto has no identity of its own and is carried by kanto while kanto in gen 2 is literally nonexistent and doesn't do fricking anything aside from a quick "oh thats cool i guess". HGSS did kanto a lot better and added a ton of shit but it still doesn't carry the game.
Post-Johto pacing. Same problem with GSC. At least mons aren't behind post-champion anymore and there's a 2nd tier of levels of Elite Four after Kanto.
If you don't mind my inquiries, what do people mean by level curve?
I'll roll up to the E4 with all of my Pokémon having 10 to 15 levels less than the averages of their teams and I do fine in any of the Pokémon games.
>yet another dumbfrick moron who thinks being underleveled is the problem
no the problem is that being overleveled is literally unavoidable because npc levels dont go up at all for four fricking badges
there is no point in any pokemon game that drags as hard as the middle of johto
Have you considered using different Pokémon instead of the same six homies for the entire game?
>just box your whole team every ten minutes so that you can stay on par with trainers weaker than morty who was three badges ago
are you for real?
I like evolving Pokémon for filling the dex (this is what you're supposed to do).
oh, so you're one of those turboautists who spends hours and hours grinding mons up as soon as they become available, rather than completing the dex after the game is over so it takes a fraction of the time.
the mentally ill have no opinions worth taking into consideration.
It's an RPG, homie. Breeding, leveling, training, and EV training are literally the game.
>breeding
>EV training
holy kek you cannot be serious
The thing people complain about is that period in the later half of the game where enemy levels stall for like three gyms.
post-gen 2 pokemon look *off*
gen 2 pokemon look *off*
No dating sim elements.
Pokemon died with HGSS and that's a fact. It's the last game they poured their souls into.
They poured their souls into Gen 5 too, Gen 5 just happened to suck hard
nah, they just tried to appeal to Americans after HGSS didn't sell as they expected. That's not soul.
To think that complete set sells for 500-1000 dollars now.
wait, what
I still have mine. You are exaggerating, right?
I wish I was. Last I check a loose copy of just the game itself (even in mediocre condition) sells for roughly 100 dollars alone
Mine was mint last time I checked. I guess I just got a Switch 2.
Why is it so expensive, though? It sold well and wasn't a collectors edition or anything
Not that it didn't sold well. It was because not many was made to begin with. For some reason TPC decided to print less copies of the games than even the likes of platinum version.
And think the reason why not many were printed was when HG/SS were announced, so was B/W. Infact think HG/SS in itself what was the life support of gen 4 only lasted like 4-6 months before B/W hit shelves.
Where would one even go about selling games in current year?
Ebay
generally speaking 300+
Right now HG/SS sells for about 300-1000 dollars depending on it being a complete set and wear and tear. A unopen new box is also pushing the 1000-2000 mark. Only things that are most expensive than that is Emerald and I think the GCN games.
they cared so much about making gen 5 but everyone hated it for trying to be its own thing so they threw their hands up and said frick it time to spam kanto everywhere and thats why we got what we did in XY onward
gen 5 pokemon are too fricking ugly its deserved
It died with XY with the excess Kanto pandering. Both gen 2 and 6 heavily used Kanto as a crutch in their own ways.
>Terrible Pkmn distribution
>Johto gym leaders don't represent the region
>Kanto is filler save for Mt Silver
Done. HGSS could have fixed that shit but decieded to be "le loyal xddd" to gen 2's faults
I debunked all of that itt
Not really. Your posts are shit.
sweetie, I’ve debunked all johto criticisms 10x over in this thread and had it fact checked by snopes
(You)
lol
lmao, even
this isn’t plebbit sweetie. we don’t treat replies like updoots here
Mt.Silver is in Johto actually anon 🙂
GB Sounds doesn't play the original GBC versions of the songs. YES it is a noticible difference don't try to move the goalpost homosexual
Replaying Johto was when I realized I was close to done with pokemon. I was really looking forward to it but playing the game I was bored out of my fricking skull. My team is starter+pidgey+mareep+geodude (who pretty much gets boxed after Whitney) AGAIN, there's nothing new to discover, the gyms are a complete wash, team rocket is about as threatening as a breeze, and it just feels like a bunch of time spent on nothing satisfying or rewarding at all.
no anon you just don't get it
every trainer wasting your time with bloated team rosters of underleveled shitmons is actually brilliant design
yeah let me go back to playing shitnova where my options are
>worst starter trio ever
>ugly patrat
>ugly lillpup
>literally voted to be the worst mons ever, the elemental monkeys
>throh and sawk the karate muppets
all the way up until that gay city before the desert
>but what about
forgetting based cat purrloin, early game psychic Munna, and Audino
all ugly shitty designs I would never allow in my team. gen 5 was unplayable until bw2
i liked drilbur 🙂
I'm currently running carracosta, darmanitan, serperior, krokorok, and scolipede
they get assurance at 21
for me it's drilbur, blitzle, and whirlipede.
doesn't purrloin not even learn a dark type attack until like level 30
the game runs like shit which is why the only worthwhile rom hacks for it also unlock the framerate
Hoping we get BW3 instead of remakes/a legends game and we get MILF Rosa
You are getting ILCA remasters of BW. Enjoy it!
>The better girls game gets left unscathed
Sounds good to me
What a world we live in where ORAS were the last good remakes
BW2 will come as DLC
Even though it's the same region BW2 is an entire extra game, they're not gonna make it DLC
man why did they make d/p/p so fricking slow?
homage to gsc, which was just as slow
They probably programmed in a static amount of HP being lost per tick as it decreased and it didn't occur to them that it might be a bad decision at higher levels
It didn't bother me but I could see why others hated it
Gamefreak only knows how to make sprite games, and gen 4 had pseudo 3D graphics. When they hit gen 6 it was all over.
Because GameFreak are terrible programmers. The game's framerate is just too low, you can use cheat to unlock it, but it won't change anything in the overworld. During battles everything will animate at 2x speed since it's just sprites.
I guess they just artificially slowed down battles since the overworld was laggy.
It's ugly
Features that should be permanent.
Following and interactive Pokémon.
I’m not talking shit like Scarlet and Violet as if you go too fast they warp back into the ball which is shit.
Seasons. Added life to the game with migrating Pokémon. All they needed to do was readd the day/night spawns and change season timer to one week instead of one month.
RTC. Sorry but the 73m timer for day and night is shit and takes all the feeling away that you’re actually in a Pokémon world.
>can grab a heart scale via surf in that one area where you can catch Mareep
>can take it to the move relearner and gets mons like Mamoswine and Tangrowth early by learning Ancientpower
Still don't know if it was intended or not, but I loved it.
Soul or souless?
https://twitter.com/Silast_UP
soul what bdsp should have been
ORAS were good remakes because they were reimagined versions of RS instead of exact one to ones like BDSP
ORAS were bad remakes for that very same reason; a reimagination sold as remake, and the reimagination sucked unless youmove the goalpost a frickton
I can't wait for the Switch 2 title to finally look and play like a PS3 game.
>10:25
That's too much for gamefreak man...
Shit like this makes you realize just how low effort these games are now.
Find a solution for 2+2
>muh 4
No find a REAL solution
It's on a slow Gen 4 engine.
>gen 2 and 4 are easy enough that they allow you to build a team of any pokemon you want, with any moveset you'd like and you'd still come on top while enjoying your time
>this is supposedly bad because????
Anyone that complains about level curve is a secondary and a youtuber worshipping homosexual.
>this is supposedly bad because????
If you're playing it as a game rather than an "experience" then having such little challenge should be a mark against it.
If you're playing it as an experience, the pokemon journey isn't just about having the Pokemon you want and leveling them up, you fricking philistine. If there's not at least token resistance, it's not a journey.
Fortunately both gen 2 and gen 4, in their own ways, put up what I'd consider a minimum amount of resistance. It was only with gen 6 (full party exp share, multiple free high-stat mega-evolving pokemon, enemies only maybe 10-20% harder than gen 5's despite you being handed two fricking nuclear weapons in gen 6) that I started to feel like the game was actively pushing me along rather than at least trying to slow me down. Then gen 7 STILL managed to recover. Raid-boss style "single improbably powerful Pokemon" battles really were a great addition, shame they were relegated to 4v1 co-op in future games.
>adds more needless dialogue to your remake
>forces you to catch the main legendary instead of visiting Kanto just because...
How did this thread that's about HGSS and Johto turn into a discussion about Unova?
Yawngay, mostly. Dude attempts to turn literally every pokemon thread into a gen-5 antishill thread using abject lies.
Unovagays are insecure and feel the need to shill their games when their games have nothing to do with the thread. Case in point
the thread was mostly on topic until these two morons came along and started wiener sucking BW2.
Dude was replying to a post about Emerald and basically said he liked Emerald and B2W2.
Like it or hate it, it was the beginning point of trends that modern Pokemon games follow
>Focus on story over adventure
>Linear region designs
>Regions no longer based on Japan
>Non Japanese artist
>No new gameplay battle mechanics that every pokemon gets access to or can play around with like held items, weather, abilities, physical/special split, etc
All these started in gen 5.
>gen 3 was the start of the modern format of the story, if you're upset that the characters "talk too much" then say that you fricking pansy
>gen 3 is also the first time your path through a region was linear
>gen 6 started the trend of foreign regions being shallow touristy impressions of the real world equivalent, gen 5 just happens to be set in Pokemon America
>yeah sure
>gen 5 had triple and rotation battles, just like how double battles were the main gimmick of gen 3- you can say "that's not enough" and you MIGHT be right but to pretend it didn't introduce anything that all Pokemon could interact with is just plain disingenuous
>gen 3 was the start of the modern format of the story, if you're upset that the characters "talk too much" then say that you fricking pansy
Not really, none of the gens prior interrupted gym battles or the elite four for story stuff, it was just happening in the background or en route to a different place.
>gen 3 is also the first time your path through a region was linear
Not at all because of dive spots and side puzzles like regis. You can admonish it for mostly only having it's own dex and having to have remakes to get kanto mons again but that was a hardware issue rather than a game issue.
>gen 6 started the trend of foreign regions being shallow touristy impressions of the real world equivalent, gen 5 just happens to be set in Pokemon America
Gen 5 barely felt like America since it only covered New York and had random fantasy biomes thrown in like a desert and magic rock cave. Gen 4 felt more like America even though it was based on Hokkido with an east/west split and a variety of biomes and a mountain range that is reminiscnet of the Cascades/Rockies/Appalachians. Even had a South East humid swamp/marsh.
>gen 5 had triple and rotation battles, just like how double battles were the main gimmick of gen 3- you can say "that's not enough" and you MIGHT be right but to pretend it didn't introduce anything that all Pokemon could interact with is just plain disingenuous
Those are gimmicks. Gen 3 added abilities which were used in all battles, 2 added held items and weather, 4 added physical special split, but gen 5 only really added hidden abilities which were not a new mechanic, just an expansion, and even then only for SOME pokemon.
Whether you see Unova as a perfect blend of old and new or the death knell of the series is up to opinion but I definitely lean toward the former
>none of the gens prior interrupted gym battles or the elite four for story stuff
The gym battles and the elite four are places "adventure" wasn't happening anyway. They were clear cut objectives to reach and overcome.
>Not at all because of dive spots and side puzzles like regis.
Are you honest to fricking Christ going to say with a straight face that gen 5 has no side areas? That it's just a straight dash around the circle that is Unova? Are you having a giggle? Am I just going fricking insane?
>Gen 5 barely felt like America
Well yeah, true. It was vaguely American in some of its ideas. And being from the Midwest, Anville Town did manage to feel somewhat familiar. There really is that much old rail infrastructure here.
Actually, in general, I would say that gen 5 has a very distinctly American look to nature. The foliage is nowhere near as bright as GF liked to make it look at the time, really the entire palette gives the impression you're in a different climate. It's interesting, to me.
>Those are gimmicks
Frick, fine. Fair enough. I'll begrudgingly agree with you only on the basis that you at least recognize good in gen 5.
>The gym battles and the elite four are places "adventure" wasn't happening anyway. They were clear cut objectives to reach and overcome.
Pretty sure they literally interrupt elite four in Unova for plot reasons in the first game unless I was lied to.
>Are you honest to fricking Christ going to say with a straight face that gen 5 has no side areas? That it's just a straight dash around the circle that is Unova? Are you having a giggle? Am I just going fricking insane?
I can say that I dropped it before I beat the elite four so I never backtracked since most of the pokemon I was interested I already got and I didn't like anything else. I only played Black 2 and I didn't care about any characters or the story and just saw it as getting in the way.
>Well yeah, true. It was vaguely American in some of its ideas. And being from the Midwest, Anville Town did manage to feel somewhat familiar. There really is that much old rail infrastructure here.
Didn't feel that way at all to me but I am from the PNW and Sinnoh really captured that vibe, especially the cascades and the east/west divide.
>Frick, fine. Fair enough. I'll begrudgingly agree with you only on the basis that you at least recognize good in gen 5.
There are a couple things I do like but I dislike most of it, I also don't like the moving sprites in battles and the "cinematic" camera in battles.
Also gen 5 was when they stopped making fun side games too (or just started dropping the quality) and the anime reset everything, but I tried to stick only to dumb/divisive things the games themselves did to be fair.
Didn't even complain about the dex being bad since that is arguably subjective too.
>Pretty sure they literally interrupt elite four
... yeah. To have you storm the bad guys' castle. Which emerges from underground.
I dunno about you but that sounds like a hell of a lot of "adventure" to me. Maybe it's only because I've never been particularly autistic about whether the game actually tells me where to go or not; it's rarely any less than BLATANTLY OBVIOUS, no matter the game, so I never developed the sense that I was deciding where to go next ever. Thus, I do not value it in the slightest.
>I only played Black 2 and I didn't care about any characters or the story and just saw it as getting in the way.
Well, okay then. I can't imagine playing a game at all if I felt that way about it. Connecting with a game is essential for me.
>Didn't feel that way at all to me but I am from the PNW and Sinnoh really captured that vibe
Always interesting to hear other views. I can't say I entirely disagree.
>There are a couple things I do like but I dislike most of it,
Then for reference, when you list two options, "the former" means the foremost one and "the latter" means the later one.
I hardly blame gen 5 for the side game issue. Gates to Infinity wasn't GF, they were within their rights to distrust the 3DS at the time given its performance before the price change, and the DS was in its death knell.
Also, Conquest kicked ass and is firmly gen 5.
>... yeah. To have you storm the bad guys' castle. Which emerges from underground.
So the plot takes precedence over the adventure? I agree with you that gen 3 is where the story starts getting stakes, but they never straight up interrupt the adventure until gen 5. I could handle the interruptions if I liked other stuff about the game but some people have more tolerance for bullshit or like to have random JRPG plots in the middle of their self insert adventure game.
>Well, okay then. I can't imagine playing a game at all if I felt that way about it. Connecting with a game is essential for me.
Well I didn't know that the first time and thought people would shut up after a while or stop mentioning plot shit that I didn't know or care about because I didn't play the first one.
I at least wanted to give it a fair shake even if I knew I didn't like 95% of the dex before even going in.
>Then for reference, when you list two options, "the former" means the foremost one and "the latter" means the later one.
Yeah that was a typo, like when you said "To have you storm the bad guys' castle", I just mistyped since I'm getting ready for bed.
>I hardly blame gen 5 for the side game issue. Gates to Infinity wasn't GF, they were within their rights to distrust the 3DS at the time given its performance before the price change, and the DS was in its death knell.
I know, that's why I didn't bring it up. It is a reason why I have a sour taste in my mouth over it, irrational as it is, though I feel my other complaints are justified.
I never played conquest so idk about that, didn't even play the pokemon ranger games (and still haven't) even though I wanted to because as a 10 year old zoomlet my parents couldn't afford it.
I really wanted Manaphy in Diamond or Platinum but never got one since I didn't just want to action replay one in.
>random JRPG plots in the middle of their self insert adventure game.
I guess this is another "me" thing. I never really got self-inserting into Pokemon games in particular. Inserting yourself into the universe, sure, but into the actual game? The trainer's journey? That's always just been for me to get a view of the world, never as a position I've myself thought of occupying.
>plot shit that I didn't know or care about because I didn't play the first one
The plot is intended to be played from nothing.
>Yeah that was a typo
Ah, okay. Juuuust wanted to make sure.
>I know, that's why I didn't bring it up. It is a reason why I have a sour taste in my mouth over it, irrational as it is, though I feel my other complaints are justified.
Yeah, that's fair. I lament the death of Pokemon side games too- but I place the blame more at the feet of gen 6. Gen 5 had an excuse not to go all out, but gen 6 absolutely fricking didn't have an excuse not to even TRY to scale things back up to where they once were aside from "we made a lot of money and no longer feel any drive". What did we get from gen 6's spin-offs? The third best PMD game? A freemium match 3 game?? THAT shit is worth getting incensed over.
>I really wanted Manaphy in Diamond or Platinum
If it's any consolation, the content you'd have had to do to get it was designed for multiplayer and only barely doable singleplayer, to my knowledge. Ten year old you might not even have been able to do it.
>I guess this is another "me" thing. I never really got self-inserting into Pokemon games in particular. Inserting yourself into the universe, sure, but into the actual game? The trainer's journey? That's always just been for me to get a view of the world, never as a position I've myself thought of occupying.
The whole point of the games is to self insert, there is a reason the games are a different continuity than the anime. Same with Mystery Dungeon and the quizzes.
>The plot is intended to be played from nothing.
I didn't get that feeling.
>Yeah, that's fair. I lament the death of Pokemon side games too- but I place the blame more at the feet of gen 6. Gen 5 had an excuse not to go all out, but gen 6 absolutely fricking didn't have an excuse not to even TRY to scale things back up to where they once were aside from "we made a lot of money and no longer feel any drive". What did we get from gen 6's spin-offs? The third best PMD game? A freemium match 3 game?? THAT shit is worth getting incensed over.
I feel like gen 5 is directly responsible for the future blunders the franchise has had personally. I could go on about it but the main three issues for me are underwhelming designs, dumb plot focus instead of adventure focus, and stagnating gameplay from complacency. All of these three big issues started in Gen 5 imo and even though Gen 5 had a couple cool things like a couple neat bug types I could clearly see the rot beginning to form.
6 being a failure doesn't make 5's blunders more acceptable in my eyes. And I felt less mad about Gen 6 at the time since I was hoping it was just a proof of concept for 3d and megas were going to get expanded instead of just being a gimmick. I never bought it since I wanted them to expand on those ideas but I was way closer to buying it than I was for Unova, I only even have Black 2 because some guy gave it to me for free.
I have not paid for a single post gen 4 pokemon game, I have only ever been gifted them
>I have not paid for a single post gen 4 pokemon game, I have only ever been gifted them
Actually never mind I bought the rescue team remake with my own money since it was the only game I felt like would be worth it. I think it was overall and is actually way harder than the OG which I was pleasantly surprised about, though I did not like the increased item focus
>The whole point of the games is to self insert,
I never got that feeling. I was always there for the world, the player character just happened to be my proxy for that. And in fact, trying to think of the world as, well, a world, the protagonist characters are kind of nonsensical.
>I could go on about it but the main three issues for me are underwhelming designs, dumb plot focus instead of adventure focus, and stagnating gameplay from complacency.
If I had to take it down to the big three, for me, it would have to be the general reduction in game time and content, the weakening feeling of progression and growth, and the limp-wristed design philosophy that seems terrified the player will be momentarily frustrated or upset.
And those issues are out in force in gen 6, despite being virtually nonpresent in gen 5.
Also, I was 100% a collector autist back in the day, and the increasing ease with which you're allowed to collect Pokemon paired with the disrespect for already collected Pokemon bothers me deeply. Fully evolved wild Pokemon used to be a rarity, barring fodder, and now they're everywhere. If you transfer into a gen 9 game, your Pokémon's moves are fricking overwritten with the last four things it would've gotten by level up. Have an event mon with a special move? Not anymore! Frick you!
Yeah, that shit is a very minor complaint, but it comes across so supremely callous to me.
>Also, I was 100% a collector autist back in the day, and the increasing ease with which you're allowed to collect Pokemon paired with the disrespect for already collected Pokemon bothers me deeply. Fully evolved wild Pokemon used to be a rarity, barring fodder, and now they're everywhere. If you transfer into a gen 9 game, your Pokémon's moves are fricking overwritten with the last four things it would've gotten by level up. Have an event mon with a special move? Not anymore! Frick you!
This shit is the most obnoxious thing the franchise has done. Like everyone else, I griped and groaned about the decline of the series, but I bought every game anyway, until they killed the national dex and broke how they handled backcompat. Haven’t bought one since.
Pokemon is a braindead easy game with almost no balance to speak of already, and you can always use the badge system to block trade/import if you really care, the only reason not to keep the trend of allowing mons to carry forward every gen is dev laziness not wanting to do the work on an increasing volume of models. Which isn’t necessary work anyway, Pokemon hasn’t visually improved in any meaningful way since Gen 6 anyway and those mons were already painfully futureproofed relative to the hardware, it’s a literal copy-paste job.
>If you transfer into a gen 9 game, your Pokémon's moves are fricking overwritten with the last four things it would've gotten by level up. Have an event mon with a special move? Not anymore! Frick you!
I really don't get why they did that as that would seem to me decentivize you to use their transfer system you have to pay to use in the first place.
>I really don't get why they did that
Because it was increasingly allowing for moronic shit like "oh if you have a machamp from 20 years ago and transfer it into S/V it's optimal"
OHKO moves have always been nothing but trouble
And? That was part of the fun and the reward for having those games and transferring them from each gen. Its bad enough they refuse to allow all the pokemon in, now they are cutting what moves they are allowed to have, whats next, remove ribbons because its not fair you have them and others don't?
People can build a meta around sturdy pokemon. Every meta to begin with is and always will be made up of things built around whatever is strong anyway, so this isn't that much different. instead of genies of healthy meta, it will be the no guard muscle man of healthy meta.
>That was part of the fun
It was also the reason GF refused to implement features like a hidden ability to regular ability swap. If you have autism over exclusive shit you can mark hunt/shiny hunt like everyone else.
They already have “battle ready” clauses that bar those types of event pokemon from participating, they don’t need to literally rewrite the mon just to ban it from PVP or competition.
Of course they WOULD have to ensure that they specify correct per-rig animation calls for every possible move a mon could know, and that would be a lot of work for SICPU
>You can transfer the Pokemon forward, but you can't use it in raids, pvp, battle facilities, or anything
Pointless
“Balance” only matters in PVP/comp, having a “broken” mon in a fricking singleplayer game is utterly meaningless especially since Pokemon is the kind of game you can steamroll. And it’s not even ABOUT balance, it’s about transferring the same bro forward for 15 years. If you can’t develop an irrational autistic attachment to fictional pixels you wouldn’t waste your time playing Pokemon. It’s always been an abysmal RPG and mediocre competitive game, it’s basically stamp collecting for manchildren and turbo-autists. We want our collections to stay intact.
It would MAYBE be acceptable if GF paired it with a total balance overhaul to make the game not a joke meant to be bulldozed by 7 year olds, but they haven’t and won’t, so what was the point?
Pokemon is quite complex for an RPG, but you never need to learn most of the battle mechanics because the main game is dumbed down so heavily where any team works. It does a good job of abstracting out most of them like stat boosts, EVs/IVs, natures etc. so casuals won't be overwhelmed.
But my point is that shit only ever matters and has only ever mattered in comp PVP. So all you have to do with broken/imba/etc mons is comp ban. Hell I recall VGC rules stipulating no mons NOT caught in a current-gen game for a time. You don’t have to retroactively balance-patch mons transferred from LeafGreen because you decided to tweak the learn list. It’s pointless, and more than that it upsets the kind of person who’d BOTHER bringing a mon all the way from LeafGreen because of an emotional attachment he has to a toy he loved in middle school
>If it's any consolation, the content you'd have had to do to get it was designed for multiplayer and only barely doable singleplayer, to my knowledge. Ten year old you might not even have been able to do it.
Maybe, maybe not. Only good thing about modern Pokémon is I think they've mostly stopped this event only bullshit that you miss out permanently on if you weren't there for
Pokemon New York:
>statue of liberty equivalent exists but you don't even get to see it in game iirc
>culture is just "big city" for the most part
>local delicacy is ice cream
>black people exist
Pokemon Paris:
>Eiffel tower exists and is the visual and gameplay centerpiece of the city
>culture is basically a first grader's report on France
>local delicacy is a French pastry
I don't get the point of them making non Japanese regions or regions based on real places if they aren't going to bother changing the personality of the average NPC in other places.
Feels like they took 1 shitty tour of the country and talked to nobody there, then just made the stereotypes of each country but they still all speak like JRPG citizens or like Japanese
Because it lets game freak justify two week all expenses paid business trips to foreign countries.
And since they're turborich, they DON'T talk to anyone there.
wonder if they'll include the migrant street peddlers as part of the city that needs to be redeveloped
On /vp/, there's like 5-10 gen 2 and 6 fans who always bring up "gen 5 bad" with some overly aggressive negative opinion out of nowhere. You know it's them because they all have similar posting styles. We call them "discord."
/vp/ is leaking through, and discordgays want a war between Unova and Johto after their attempts to get Gen 2 hated failed. Just tell them to frick off. They've recently been trying to shoehorn X and Y into the discussions.
Gen 4's engine sucks
I still can't catch houndour before Kanto
johto sucks because everything’s a poison or fighting type and nothing is dark or steel so any decent psychic type will just 1shot everything
I still don't understand what this level curb issue supposedly is.
The average level of the enemies you're up against goes up at a snail's pace compared to how fast you raise your own Pokemon, exemplified most by Chuck and Pryce. Pryce's ace Piloswine has ONE fricking level on Chuck's ace Primeape. Even you fight Chuck then make a beeline for Pryce your party will probably have gained at least a level or two on average, unless you use different ones specifically for the trip. If you wanted to match his level, you'd HAVE to handicap yourself, genuinely.
Of course, the whole game levels a bit slowly, but a more sedate pace is fine; I mostly object to the egregious examples like this.
There is an entire containment board for you bestiality loving freaks, go scream into the void about moronic minutiae where you belong
>>/vp
Hey newbie, it's >>>/vp/
pokemon selection
too easy
map is boring
too cramped
starters are shit (wtf were they smoking with chikorita)
uhh
forgettable gym leaders elite four and champion (fricking whitney is the most memorable fight)
Sacred Gold and Storm Silver aren't preinstalled.
GBA/DS games and its remakes are the best, everything else is jealousy of people that played other shitty gens/games.
It was the peak of the franchise in so many ways. Mystery Dungeon, pokemon abilities, great movies, new consoles, etc.
Gen 1 and 2 were good and set the foundation but pokemon really hit it's stride in the mid to late 2000's. Though I admit I need to rewatch the pokemon movies.
Sucks that gamefreak has pissed away all good will by any fan who isn't braindead
Crystal exists so these are redundant.
Forced encounters with Legendary Pokémon.
EV system that causes you to miss-train all your Pokémon just by playing the game. Stat EXP didn't have this problem.
Didn't replace Bugsy's Metapod and Kakuna with Butterfree and Beedrill. In general, held back too much when it came to Enemy Pokémon and their Movesets.
Boring Battle Tower where you fight Baby Pokémon instead of actual strong ones.
No Night version of the Johto Wild Battle Theme.
only browns and gays do not prefer gen 2
It's on the gen 4 engine. Il
The 3 legendary dogs were fricking frustrating to understand.
As a kid I racked my brain for hours trying to catch them and completely stopped progressing because of how infuriating that shit was.
How the frick was I supposed to know you had to find Suicune in specific spots to make him move and the finally catch him in a place where he wouldn't move?
Meanwhile the other two just keep running all game and run after one turn and I'm 99% sure I got so desperate I even caught a Wobuffet because I remembered them having that move that prevented opponents from running from battle, and it turned out to not even work.
Just chased them and speed balled their asses till I caught them.
That's even funnier if you're talking about gen 2 because you literally just caught them with a reskinned pokeball due to speed balls being bugged
*fast ball
The level curve is a flaw. I love the game but I noticed how fricked the levels were on replay
No way to have sex with Clair.
My homie.
At least she gets the coolest rematch in the game where she teams up with the lance to 2v2 you and your rival. This already existing on top of the normal dojo rematch.
Clair truly best girl.
I unironically rather play USUM than HGSS. It's way more challenging as well.
>muh level curve
I mean that is a real flaw, you have to spend hours grinding, just to stand a chance against Lance/Blue & Red. I never beat read in the original GSC until last year because as a kid, I didn't want to grind until level 65 just to stand a chance. This game did give us the sexiest Misty/Kasumi design, but she's in BW2 as well, so I can just play that game instead.
>I didn't want to grind until level 65 just to stand a chance
Did you not use items or something? I recall struggling a bit against red but never to such a state that I wouldn't win on the second/third attempt. Not to mention you'd probably have caught some legendaries by the time you've reached Red. Which could easily handle the level deficit.
The only reason people liked G/S originally was because once you beat the game you could go back to kanto as a 'post game'.
Except the "Kanto" part of the game is the most boring, uneventful shit that relies heavily on nostalgia for the first game to even have any meaning.
>HEY LOOK YOU'RE BACK HERE AGAIN
>LOOK YOU HAVE TO WAKE UP SNORLAX AGAIN
>LOOK THERE'S... absolutely nothing but a bunch of pokemon fights weaker than the elite four you vastly out level.
>OH WAIT BUT YOU FIGHT THE PLAYER FROM THE FIRST GAME!!?>!?!!!!
G/S is overrated garbage and HG/SS don't fix that.
And this is ignoring it's full of padded garbage pokemon nobody wanted.
The level curve just makes it easier than it already is. People who 'enjoy' G/S are homosexuals who claim Whitney wasn't an incredibly easy fight.
>OH MY GOD YOUR POKEMON FOLLOW YOU??? BEST GAME EVER!!!!!!!
hate it here
That's a cool feature.
If you're like 8 years old.
the moronic new lore of gen 3+ with time, space, god pokemon etc. and forced main story
My favourite game to nuzlocke
I lost my pokewalker
>level curve
>mandatory scripted sequences, including those that were originally optional
>Lyra
>shitty touch screen minigames
>censorship
>gutting the game corner
>rock climb