>fire damage = burn that does damage over time. >cold damage = freeze that slows. >lightning damage = ???

>fire damage = burn that does damage over time
>cold damage = freeze that slows
>lightning damage = ???

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  1. 2 weeks ago
    Anonymous

    Shock that increases damage taken
    *Picture of a smiling bald man*

    • 2 weeks ago
      Anonymous

      Damnit Chris. Stop haunting me.

  2. 2 weeks ago
    Anonymous

    Stuns after you land enough hits or chains to other enemies. This is basic shit.

    • 2 weeks ago
      Anonymous

      lightning doesnt stun

      • 2 weeks ago
        Anonymous

        ever see someone get electrocuted and they look like they are stiff?

        • 2 weeks ago
          Anonymous

          blue already stuns

          • 2 weeks ago
            Anonymous

            No, it slows.

          • 2 weeks ago
            Anonymous

            Freeze and Paralyze are different, you can usually mash out of Paralyze or have a chance to act, while in Freeze you can't act at all, may even be considered dead if all other party members go down, and are likely vulnerable to Shatter.

          • 2 weeks ago
            Anonymous

            slow =/= stun
            moron

      • 2 weeks ago
        Anonymous

        Yes it does. Just like when you electrocute your balls. Same thing happens in video games.

      • 2 weeks ago
        Anonymous

        Ever seen someone that touches a live wire you moron? All your muscles get stuck.
        have a nice day you out of touch chimp.

        • 2 weeks ago
          Anonymous

          if thats actually happening, we should be concerned.

      • 2 weeks ago
        Anonymous

        >What is a taser

        • 2 weeks ago
          Anonymous

          >is literally called a stun gun
          >locks up your muscles
          It doesn't stun brooooooo xD

      • 2 weeks ago
        Anonymous

        i once was plugging in a power cord to something but it was hard to reach all the way under my desk cause a divider thing was in the way and I had my fingers on the metal as I plugged it in and I got shocked and had trouble letting go of it as it was happening, I was very stunned

      • 2 weeks ago
        Anonymous

        I take it you've never been electricuted

      • 2 weeks ago
        Anonymous

        >chinese workers getting deep fried.webm

  3. 2 weeks ago
    Anonymous

    what's the point of poison damge if it does the same thing as fire?

    • 2 weeks ago
      Anonymous

      Poison damage gets stronger the more time passes. Fire damage is higher on short term.

    • 2 weeks ago
      Anonymous

      Because using both to create a Damage Over Time build should be a valid strategy.
      God, I love DOT builds. Getting the setup just perfect and then watching them die is satisfying like nothing else.

    • 2 weeks ago
      Anonymous

      Fire is AOE DOT while poison is single target DOT

      • 2 weeks ago
        Anonymous

        pretty sure they had aoe poison damage in auschwitz

    • 2 weeks ago
      Anonymous

      Poison damage gets stronger the more time passes. Fire damage is higher on short term.

      Because using both to create a Damage Over Time build should be a valid strategy.
      God, I love DOT builds. Getting the setup just perfect and then watching them die is satisfying like nothing else.

      paralysis or high critical hit chance

      i always felt that poison damage should also debilitate attack and/or defense values on top of DoT to differentiate it from fire damage

      Poison's DoT can scale with a character stat while Burn DoT is a fixed % of HP per tick.

    • 2 weeks ago
      Anonymous

      Fire can be extinguished to end the dot early. It could also spread to other players

    • 2 weeks ago
      Anonymous

      Poison does less damage, lasts longer, and can stack. Best used with fast weapons
      Fire doesn't last as long, and the damage scales based on the attack you used. Best used with strong magic, or heavy weapons.

    • 2 weeks ago
      Anonymous

      Poison self-stacks while fire doesn't, but has high base damage.

  4. 2 weeks ago
    Anonymous

    %chance for an action to fail when you use it

  5. 2 weeks ago
    Anonymous

    >poison damage = poison that does damage over time

    • 2 weeks ago
      Anonymous

      i always felt that poison damage should also debilitate attack and/or defense values on top of DoT to differentiate it from fire damage

      • 2 weeks ago
        Anonymous

        pokemon does give the burn status effect a attack down debuff in addition to the damage.

      • 2 weeks ago
        Anonymous

        And that's why poison is broken in Magicka. It does fire's and cold's jobs.

  6. 2 weeks ago
    Anonymous

    paralysis or high critical hit chance

  7. 2 weeks ago
    Anonymous

    >bosses immune to effects
    >reg enemy mobs are so easy to kill that effects are worthless.

  8. 2 weeks ago
    Anonymous

    in reality life lighting fries the shit out of you plasma is hotter than fire

  9. 2 weeks ago
    Anonymous

    I forgot what game did this but on contact with another unit, shock deals a single hit of damage and passes the debuff to the unit that touched it.

  10. 2 weeks ago
    Anonymous

    Turns you into a skeleton.

    • 2 weeks ago
      Anonymous

      That closed casket special is no joke

  11. 2 weeks ago
    Anonymous

    I like the Diablo way of handling it where it's a huge random range between like 1-500 damage.

    • 2 weeks ago
      Anonymous

      >Fire have frickhuge multipliers and everything stack atop of each other.
      >Soon as you step out of normal everything and their mother have resistance out of wazoo.

      It kinda irks me because even mods follow this pattern, lighting have least amount of resistance around.

  12. 2 weeks ago
    Anonymous

    >lightning damage
    removes shields, stuns organics and synthetics, primes for tech bursts

  13. 2 weeks ago
    Anonymous

    >Fire damage = burn that does damage over time
    >cold damage = freeze that does damage over time
    >lightning damage= shock that does damage over time

  14. 2 weeks ago
    Anonymous

    Magnetize the target, causing projectiles to be attracted to it.

    • 2 weeks ago
      Anonymous

      Frick you Tager

  15. 2 weeks ago
    Anonymous

    Cardiac arrest

  16. 2 weeks ago
    Anonymous

    >Burn damage
    >Freeze damage
    >Shock damage
    >Poison damage
    What else?

    • 2 weeks ago
      Anonymous

      >psychic damage
      >nuclear damage
      >eldritch damage
      >divine damage

      • 2 weeks ago
        Anonymous

        >psychic damage
        Mental damage seems more familiar
        >nuclear damage
        Ion/Radiation damage
        >eldritch damage
        Cosmic damage
        >divine damage
        Spiritual damage

    • 2 weeks ago
      Anonymous

      emotional damage

      • 2 weeks ago
        Anonymous

        Finally a use for shouts.

    • 2 weeks ago
      Anonymous

      Acid
      Radiation
      Necrotic

    • 2 weeks ago
      Anonymous

      Disease

  17. 2 weeks ago
    Anonymous

    Instant damage on a random scale from 1 to 999.

  18. 2 weeks ago
    Anonymous

    Fire: very minor DoT and mental stat and DEX debuff, enemy can also be set completely aflame forcing panic and/or drop and roll with high DoT.
    Cold: moderate or relatively high DEX and mental stat debuff and very minor stamina sap, can make environment slippery, can be used to encase body or maybe body parts in ice to hinder mobility or attacks.
    Electric: short paralysis followed by slow which can be resisted and instead suffer moderate DEX penalty with moderate mental stat penalties, chance of instant death and no effect resist possible with more powerful spells.

    Electricity is OP and would be balanced by high mana consumption or working only under certain conditions.

  19. 2 weeks ago
    Anonymous

    >Gravity damage
    >Deals a set percentage of damage based on the enemies current health
    >Anything with a health pool that would make it worth using is immune to gravity damage
    It's all so tiresome.

    • 2 weeks ago
      Anonymous

      >Anything with a health pool that would make it worth using is immune to gravity damage
      Sometimes there are notable exceptions.

      • 2 weeks ago
        Anonymous

        If you're coming to this equipped with fricking demi instead of a foul concoction of counter and cover materia or a primed KOTR, you're a braver (lol) man than me.

  20. 2 weeks ago
    Anonymous

    Lightning disables
    You are unable to use special actions because at best your muscles are trying to recover from the surge of electrical impulses that just went through your body, and at worst that jolt just cooked you from the inside

  21. 2 weeks ago
    Anonymous

    >fire damage = grill my steak
    >cold damage = chill my beer
    >lightning damage = charging my controller

    Yep. It's gaming time.

  22. 2 weeks ago
    Anonymous

    Yellow lightning = stun
    Blue lighting = strikes for 2x damage of attack

    • 2 weeks ago
      Anonymous

      And what about red and purple?

  23. 2 weeks ago
    Anonymous

    >Paralyzes the target on proc and every so often for its duration. Also deals damage to target and anyone too close.

  24. 2 weeks ago
    Anonymous

    paralyzed for a short time or several mini stuns over the debuff duration

  25. 2 weeks ago
    Anonymous

    >Dark and Light
    >only highly effect and resist eachother and are either broken everywhere else or garbage

  26. 2 weeks ago
    Anonymous

    damage = ???
    Causes cooldowns on random abilities.

  27. 2 weeks ago
    Anonymous

    >Wind damage = high critical hit
    >Earth damage = can never miss against enemies on the ground
    >Water damage = ????

    • 2 weeks ago
      Anonymous

      Makes enemies wet. Then they take more damage from cold and lightning

      • 2 weeks ago
        Anonymous

        I'm a big status effect guy, but I've never liked status effects that only serve to make other status effects more effective, especially in games where you can already stack things making it dubiously useful at best.

  28. 2 weeks ago
    Anonymous

    Ministun. It's obvious.

  29. 2 weeks ago
    Anonymous

    Here's the real question: What color should these elements be represented by?
    Fire
    Ice
    Lightning
    Earth
    Wind
    Water
    Holy
    Dark
    Poison
    Gravity

    • 2 weeks ago
      Anonymous

      >Fire
      Red
      >Ice
      Light Blue
      >Lightning
      Yellow
      >Earth
      Brown
      >Wind
      Grey
      >Water
      Dark Blue
      >Holy
      White
      >Dark
      Black
      >Poison
      Purple
      >Gravity
      Not a real element

      • 2 weeks ago
        Anonymous

        >Gravity
        >Not a real element

        • 2 weeks ago
          Anonymous

          >Gravity damage = slows enemy
          >Electromagnetic damage = ?
          >Strong nuclear damage = ??
          >Weak nuclear damage = ???

    • 2 weeks ago
      Anonymous

      >Fire
      red
      >Ice
      dark blue
      >Lightning
      darkyellow
      >Earth
      brown
      >Wind
      grey
      >Water
      light blue
      >Holy
      light yellow
      >Dark
      black
      >Poison
      green
      >Gravity
      magenta

  30. 2 weeks ago
    Anonymous

    Yes, it's called having lightning fricking damage your nerves

  31. 2 weeks ago
    Anonymous

    >love damage
    >hate damage
    why is there no game where I can deal damage by the sheer force of my hate or love rape doesn't count

  32. 2 weeks ago
    Anonymous

    Lightning damage = Paralysis or Critical damage, usually.

  33. 2 weeks ago
    Anonymous

    Fire is higher base damage or lower base plus damage over time.

    Ice freezes and/or slows down.

    Lighting occasionally stuns.

  34. 2 weeks ago
    Anonymous

    effect jumps to a nearby enemy

  35. 2 weeks ago
    Anonymous

    >fire
    dot and makes ppl panic and run around
    >ice
    slows or makes ppl frozen in place but hitting them breaks them out of the stun
    >lightning
    stuns people and hitting them doesn’t change their stun status

    😀

  36. 2 weeks ago
    Anonymous

    makes you teleport behind the enemy and give you cool phrases like
    nuthing personel kid

  37. 2 weeks ago
    Anonymous

    Lightning should be able to interrupt, knock down, weaken, or penetrate armor. I like how original Guild Wars 1 handled it. An Air Elementalist was a proper threat to Warriors back in the day, but could not crowd control like water, or AOE or DPS like Fire, but rather than facing resistances and sucking against armor, lightning neutralized armor. It was a good counter and none of the default PVP loadouts worked for it so only advanced PVE players that capped air elites could really pull it off.

  38. 2 weeks ago
    Anonymous

    Regardless, magic damage should always work on two levels.
    >Like OP said, magic has qualitative effects
    >Magic also has numerical strengths/weaknesses to other magics
    This may sound like a no-brainer, but so few games synthesize these that it bears uttering.

  39. 2 weeks ago
    Anonymous

    >Magic system revolves around mixing different basic elements into bigger spells
    Which game did this best?

    • 2 weeks ago
      Anonymous

      magicka obviously

  40. 2 weeks ago
    Anonymous

    Ever wonder why Shock Damage in TES games drains Magicka

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