>First play Elden Ring on release day. >Map looks like this

>First play Elden Ring on release day
>Map looks like this
>I can’t believe they really made such a small fricking open world
>Liurnia is revealed
>Holy shit
>It just keeps going
Has there ever been a greater feeling in a video game?

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  1. 10 months ago
    Anonymous

    People don't talk about this enough but Elden Ring's approach to open-world design is great. It uses teleportation chests and map fog of war to establish scale, along with creating memorable moments.
    Ending up in Caelid or Leyndell through a chest and just walking out and seeing the landscape around you is probably in my top 10 gaming moments, at least in the past decade. Then you open the map and see for yourself just how huge the world is.
    Most open-world games give you the map straight away and end up feeling overwhelming.

    • 10 months ago
      Anonymous

      teleportation ruined the scale imo

      • 10 months ago
        Anonymous

        I disagree, the game handled fast-travel quite well too, like how the Bell-Bearer boss only appears at night at certain fast-travel locations.

        • 10 months ago
          Anonymous

          damn I actually never ran into a Bell Bearer Hunter

        • 10 months ago
          Anonymous

          >Bell-Bearer boss only appears at night at certain fast-travel locations.
          Too bad everytime you die the time of day resets to morning for no reason. I never even knew that Bell Bearing Hunters were a thing on my first playthrough.

      • 10 months ago
        Anonymous

        It's a great way to expose you to alternate paths. Since so much of the game is optional you can get to where you want to go much faster. The Belfries worked as well to show you new areas but in a closed off setting so you know to want to go there later.

    • 10 months ago
      Anonymous

      I thought the game used teleportation a bit too much. After the initial "oh shit" moment with Caelid it felt tired and overused with all the other instances, and I would've preferred more natural ways of discovering these areas to really take advantage of the open-world stuff. I don't want to wake up in Farum Azula, I wanna ride there, maybe using chains like the walk up to the kiln or something.

      Just more interactivity with the world itself would've made the game 10/10. I know it sounds tedious but they really should've kept the initial quest to unlock the Academy. It feels so meaningless with the current way to get the key.

      • 10 months ago
        Anonymous

        >I know it sounds tedious but they really should've kept the initial quest to unlock the Academy.
        What was the initial quest?

        • 10 months ago
          Anonymous

          what was the initial quest?

          iirc you had to travel to each of those little gazebos throughout the lake, all surrounding the academy, and activate something on each of them to open the gate to the academy. It's definitely more tedious than the current way but I feel like the current way of getting in feels so 'unearned', and the massive amount of waygates in the lake definitely doesn't help either. This Academy is supposed to be in complete lockdown or something since the Cuckoo takeover and yet I can just yoink a key and hop into a waygate and I'm there.

          • 10 months ago
            Anonymous

            I wish you could get into the academy multiple ways. For example
            1) kill the dragon and he drops the key.
            2) Sneak in by using a cave which allows you to enter near where the volcano virgin is.
            3) Turtle pope gives you a key if you meet a requirement, high faith or giving him enough books.

      • 10 months ago
        Anonymous

        I think just stumbling into new areas is the best. Finding the first elevator to the underground was absolutely wild.
        >Alright I guess I'm heading to an underground mini-dungeon or something.
        >Whoa these rooms have opened up. Is this going to be like a cathedral or huge ornate crypt? This is awesome!
        >Is that a fricking SKY!?
        That's definitely the most memorable part of Elden Ring for me.

        • 10 months ago
          Anonymous

          Yeah, shame that area is absolutely sucks in every way apart from aesthetics. Which can be said for a lot of the game, really. Great first impression, miserable slog to suffer through.

        • 10 months ago
          Anonymous

          Exactly, new areas lose a lot of that impact when you just get teleported there, it sucks

      • 10 months ago
        Anonymous

        what was the initial quest?

      • 10 months ago
        Anonymous

        >I know it sounds tedious but they really should've kept the initial quest to unlock the Academy. It feels so meaningless with the current way to get the key.
        They were scared because of how shit the NPC interactions are. They just needed to make npcs and key quest events more obvious. There shouldn't be waypoints, but they needed to place important NPCs in more obvious areas or increase the range at which you could hear their callouts in the open world. Also, as casual as it sounds, the game would have greatly benefited from some kind of auto-log which at least let you re-read dialogue exchanges you already had with NPCs.

        • 10 months ago
          Anonymous

          That's not casual at all. It should be a long established basic feature.

      • 10 months ago
        Anonymous

        I actually just didn’t go into the Farum Azula belfry tele until really late because it didn’t want to see the area and its deal spoiled for me. I get they’re really supposed be ‘sneak peek’ type type things since they don’t go anywhere but still.

      • 10 months ago
        Anonymous

        Ι was really disappointed when you just got teleported into the Haligtree instead of riding yourself up (or down) there

    • 10 months ago
      Anonymous

      >going into Caelid at first, thinking that's where the game is going to end
      >opening that chest that brings you to Leyndell before you even discovered Liurnia
      >finally reaching Leyndell thinking that's where the game is going to end
      >going into Farum through the portal, thinking that this time, that has to be where the game is going to end
      >looking at Mohgwynn from down below, thinking it's a nice decoration and wishing you could actually go there
      >you actually can go there

      • 10 months ago
        Anonymous

        >finally reaching Leyndell thinking that's where the game is going to end
        100%. I was absolutely convinced that Altus was the endgame area and Leyndell was the final legacy dungeon; fighting the ghost of Godfrey was obviously endgame type stuff, and that souped up Margit rematch was obviously the final boss -- was blown away when it was revealed that I had to go the snowy mountaintops of the giants (which was made spookier by the knowledge that the same type of area had been cut from Demon's Souls).
        I'm so glad I avoided all news/trailers before my first playthrough.

        • 10 months ago
          Anonymous

          >saying kek at all
          >saying kek outside of Ganker
          i actually just had bile in my mouth from that frick you. get a fricking wojak shirt so i know who the fricking hit with my car

          • 10 months ago
            Anonymous

            Most posters on Ganker are underage and they leak their embarrassing shit everywhere else. We just gotta put up with it.

          • 10 months ago
            Anonymous

            Most posters on Ganker are underage and they leak their embarrassing shit everywhere else. We just gotta put up with it.

            >"You can't use this specific term when messaging your buddies b-b-because you just CAN'T, okay?!?"
            how embarrassing

      • 10 months ago
        Anonymous

        >going into Caelid at first, thinking that's where the game is going to end

        Absolutely this, I remember seeing it thinking, shit this must be the final zone but it's only the midpoint of the game.

    • 10 months ago
      Anonymous

      >but Elden Ring's approach to open-world design is great
      ?
      ER has a terrible open-world, the trap chest sending you to Caelid is the only memorable part of the overworld "exploration".

      • 10 months ago
        Anonymous

        >elden ring its the only game with glitchs

        • 10 months ago
          Anonymous

          Even Bethesda games have less jank than ER's poor excuse for an overworld that breaks if you play it in anyway the devs didn't intent. Souls going open-world was a fricking mistake.

          • 10 months ago
            Anonymous

            >Souls going open-world was a fricking mistake.
            thats why its not called dark souls pedro

            • 10 months ago
              Anonymous

              It literally is Dark Souls 4.

              why are you lying on the internet?

              I'm not, hopefully ER doesn't ruin the whole with this garbage.

              • 10 months ago
                Anonymous

                my cover says elden ring
                dunno what bottleg you bought

              • 10 months ago
                Anonymous

                >elden ring
                aka Dark Souls 4.

              • 10 months ago
                Anonymous

                aka Game of the decade

              • 10 months ago
                Anonymous

                Absolutely not, delusional ERgay. In terms of FromSoft that applies to BB and Sekiro.

              • 10 months ago
                Anonymous

                >It literally is Dark Souls 4.
                No, by your logic it is Demon's Souls 6.

              • 10 months ago
                Anonymous

                its king fields 14

              • 10 months ago
                Anonymous

                It's actually Dark Souls 2 2

          • 10 months ago
            Anonymous

            why are you lying on the internet?

          • 10 months ago
            Anonymous

            Deranged.
            ER's 1.0 unptached version has less bugs than current patch FO4.

            • 10 months ago
              Anonymous

              >ER's 1.0 unptached version has less bugs
              This game is still a jank broken mess on the current patch.

              • 10 months ago
                Anonymous

                Is that it? LMAO
                Key items always respawn where the monster that drops them spawns, so if you reload the area, it'll be on the ground.
                This has been the same since DS1 with ppl pushing Lautrec off the edge then reloading to get his ring.

              • 10 months ago
                Anonymous

                >Is that it?
                No, the overworld in ER is complete garbage.

              • 10 months ago
                Anonymous
              • 10 months ago
                Anonymous

                have a nice day.

              • 10 months ago
                Anonymous

                Looks like you're getting edgy, did you miss your daily dilation session?

              • 10 months ago
                Anonymous

                >Looks like
                you're a moron and need to stop pretending ER wasn't a disappointing piece of shit.

              • 10 months ago
                Anonymous

                hows your transition?

              • 10 months ago
                Anonymous

                >ERgay literally can't stop shitposting about other games like the assblasted moron he is
                Many such cases.

              • 10 months ago
                Anonymous

                i just collect webms of bugs and glitchs that happen to me
                but i'm not the moron playing games at release month

              • 10 months ago
                Anonymous

                >i just collect webms of bugs and glitchs that happen to me
                Oh, so you agree ER is complete dogshit.

              • 10 months ago
                Anonymous

                >DSP plays elden ring.webm

              • 10 months ago
                Anonymous

                haven't finished it because i'm not the moron playing games at launch month
                so far only found 1 invisible wall but i didn't make a webm of that

              • 10 months ago
                Anonymous

                >haven't finished it
                Don't bother, it traded what makes the series good (interconnected level design) for dogshit open-world that breaks at every second.

              • 10 months ago
                Anonymous

                Man it's crazy I'm 80 hours in and the bugs I've experienced have all been crashes on loading screens and nothing you've posted.

              • 10 months ago
                Anonymous

                Yeah, it's crazy how you're a lying israelite.

              • 10 months ago
                Anonymous

                terrain being bullshit its on every game

              • 10 months ago
                Anonymous

                The interconnected level design was neat but largely fricked off after 1 so I don't understand why morons hold it up as the saving grace of Dark Souls. And pairing complaints about the open world structure with webms of bugs just makes you look inordinately angry at the game instead of furthering any attempt at an argument, instead just posting anything you can to attack it.

              • 10 months ago
                Anonymous

                >largely fricked off after 1
                What the frick are you talking about? It's prevalent throughout the whole series even worst of the series like DaS2/3. If the game was just nothing but Stormveil-like levels it would be actually good, instead it's copypasta crap all throughout with a terrible, jank overworld and none of the other dungeons besides the later parts of Haligtree are good or reach the quality of previous games.

              • 10 months ago
                Anonymous

                Why are you posting webm’s of literal skill issues

              • 10 months ago
                Anonymous

                >the overworld has shit level geometry, possibly the worst in the series by a large margin
                >skill issues
                Yui Tanimura ruins everything he has graced.

              • 10 months ago
                Anonymous

                Geometry being an enemy has been a hallmark of souls games lol delusional

              • 10 months ago
                Anonymous

                And has nowhere been as bad as ER's jank overworld outside of very small, isolated cases. Hell, you're safer on the branches of Haligtree than the overworld randomly flinging you in different directions because of incompetent coding.

              • 10 months ago
                Anonymous

                To be fair the stone should go down.

              • 10 months ago
                Anonymous

                works on my machine

              • 10 months ago
                Anonymous

                >that framerate

                maybe don't play it on your E-machine lmao

              • 10 months ago
                Anonymous

                >Penium 4
                >4GB ram
                >560ti

              • 10 months ago
                Anonymous

                if you search for ways to break a game you find them
                shocking

              • 10 months ago
                Anonymous

                >This game is still a jank broken mess
                >posts 1 game clip of a bug that will organically occur 0.0001% of the time

      • 10 months ago
        Anonymous

        Holy frick these things were a disappointment. Cool design and concept wasted on fricking copier machine

    • 10 months ago
      Anonymous

      when I got teleported to Layndell and heared the calm majestic music I was about to cry

    • 10 months ago
      Anonymous

      if it was designed with Dark Souls 1 philosophy, you would have to journey all the way back from Caelid on foot. not freely teleport to safety immediately after getting out of the cave.

      • 10 months ago
        Anonymous

        Imagine that
        >Get teleported to Caelid
        >Lose Torrent's summoning ring
        >Have to make it back to the starting church on foot to teleport and summon Torrent again
        >dying sends you back to the cave

      • 10 months ago
        Anonymous

        Sounds kino.
        Except their would have been some interconnected shortcut that ties it all together which would've been double kino platinum.

        • 10 months ago
          Anonymous

          There already is a shortcut back to Limgrave in Gael Tunnel.

    • 10 months ago
      Anonymous

      I also really love that you don't get the full-sized map at the beginning. It's super zoomed-in, only showing the region you've explored.
      So when you pop into Caelid or Leyndel, not only it is a strange new alien scenery, but the scope of the entire world opens up, and you know exactly how far away from "home" you are.

    • 10 months ago
      Anonymous

      Yeah but then revealing the map requires nothing more than mindlessly riding your horse to the map marker. Instead of you know exploring the map.
      And then the open world serves no gameplay purpose other than being empty space you kindlessly ride through on your horse because enemies can't keep up.
      Don't forget to head to all the conspicuous churches on the map! And don't worry about missing anything important, with a few exceptions, all the loot in the game is in dungeons or buildings so you won't miss much other than the cindqueda if you don't explore.
      Oh and don't worry about missing dungeons - 90% of them are filler with 1-2 meaningful rewards and 80% of the time you can't even use said reward because of your build, because we had to cram 500 of these things into the map so the rewards are spread thinner than butter on toast at a synagogue.

      Elden Ring's open world is an active detriment to the game's design and the game would have been better with 2 or 3 more legacy dungeons instead. People only think it's good because every other open world game for the last decade has been so mind-numbingly abysmal that ER seems good in comparison by doing rhe absolute bare minimum to encourage exploration.

  2. 10 months ago
    Anonymous

    i loved ER but holy frick the amount of open world busywork is unreal, by the end of the game almost all of my desire to replay it had been killed

    • 10 months ago
      Anonymous

      Ye same for me. I can replay Dragon's Dogma any time, but ER is just way too long and has way too much filler. Still enjoyed the frick out of the 170 hours I put into it, one of the best modern games imo.

      • 10 months ago
        Anonymous

        You can skip 90% of catacombs in limgrave they only give spirits and 1500 runes, Limgeave is basically the tutorial 2.0
        Only in later areas you get a bunch of good spells, weapons, ashes and talismans from caves, forts, mines and catacombs.

        This is why ER is very fast to replay if you're not a autist that needs to 100% every single area, you can get to the areas you know have relevant gear for your build and have it ready in 2-3 hours comparted to 30+ hours of exploration and adventuring in Limgrave on a blind run.

        • 10 months ago
          Anonymous

          Better an autist rather than a guide reading homosexual like you.

          • 10 months ago
            Anonymous

            I don't need to read a guide, I played the game once and know where most importat items are.
            Can you actually make a post without sounding moronic?

            • 10 months ago
              Anonymous

              >most importat items
              Subjective.
              There's way too many random pointless encounters strewn throughout the map to know where everything is without referencing outside material.

              • 10 months ago
                Anonymous

                Not at all.
                I mean unique weapon, armors, spells, talismans, ashes of war, flask upgrades, shit that's not farmable.
                Those are always in a hotspot of activity like a camp, mine, catacomb, cave etc.

              • 10 months ago
                Anonymous

                That's wrong but even then no one is going to believe that you have literally everything memorized.

          • 10 months ago
            Anonymous

            lmao why so aggressive, he's right. Replays take substantially less time because you know what you can skip

          • 10 months ago
            Anonymous

            >Noooo you should spend 100 hours every playthrough and waste your time instead of doing stuff relevant to your build and have fun

            • 10 months ago
              Anonymous

              >you should spend 100 hours
              maybe try not dying 500 times to every trash enemy you find?

              • 10 months ago
                Anonymous

                NTA but have you ever played the game or are you obsessed with shitposting?

              • 10 months ago
                Anonymous

                yes
                have you tried not being a fricking moron? or you also stop to pick every damn rock you find when you leave your house?

              • 10 months ago
                Anonymous

                Kek you actually got aggressive when someone said that you can save a great deal of time in subsequent playthroughs by only doing the optional content that serves your build. I think you might have autism (and not the funny Ganker type).

        • 10 months ago
          Anonymous

          > This is why ER is very fast to replay if you're not a autist that needs to 100% every single area,
          That's my problem. I tell myself every time that I won't but I end up exploring every nook and cranny all over again. The game is fun and it's not a nuisance for me. It just makes every playthrough a bit longer.

          For me, it's when people discovered the underground rumor was way more than everyone thought

          Yeah, the entire underground is amazing. The sheer scale and atmosphere of it all as you keep on exploring.

    • 10 months ago
      Anonymous

      you dont replay open world games

    • 10 months ago
      Anonymous

      Ye same for me. I can replay Dragon's Dogma any time, but ER is just way too long and has way too much filler. Still enjoyed the frick out of the 170 hours I put into it, one of the best modern games imo.

      not gonna replay it until before the DLC but second time around you can just look at a guide to see what catacombs/caves/etc are worth going into

    • 10 months ago
      Anonymous

      if every area was designed like limgrave, it would be ok. But the later areas are not dense at all; there are long stretches of nothing without real landmarks; it doesn't help that they have alot of NPCs just standing in random areas later in the game. I just wanted a true successor to KF2 and this felt like more of a successor to KF3

    • 10 months ago
      Anonymous

      I just stopped playing after Leyndell

    • 10 months ago
      Anonymous

      Yeah frick the open world bullshit.

      The only reason OP likes this shit is because he never played dark souls and probably just finished up his play through of tears of the kingdom, like the consoomer he is.

      Notice the only thing he raves about is the big open map. Gamers are fricking braindead now

    • 10 months ago
      Anonymous

      What other open world games have you replayed? Do you start over on your progress on say...GTA5 and try to do it again?

      • 10 months ago
        Anonymous

        The difference is that most open-world games at least attempt to make a world, and not one big arena where enemies have tight has frick leashes and despawn if they leave their invisible arena. They also have more things to do besides killing shit

      • 10 months ago
        Anonymous

        usually after a good long, several years break but yeah i have replayed GTA 5 and other "long" open world games once or twice
        maybe i'll do the same with elden ring in a few years, but it's not a game i can replay over and over in a relatively short timeframe like DS1

    • 10 months ago
      Anonymous

      yep, same here.
      i started new playthrough many months after first beating it, but then rumours about DLC came out and i stopped playing, and it's been months now since the announcement, and we still don't know when it will come out

    • 10 months ago
      Anonymous

      No one is saying you have to explore every ruin or every dungeon on subsequent play throughs.

    • 10 months ago
      Anonymous

      Unless you are an actual autist you should not have a desire to instantly replay a game.

      We can take any other souls game - even with a different build its the same shit. After 6 months to a year, sure.

      • 10 months ago
        Anonymous

        moron

        • 10 months ago
          Anonymous

          do you feel personally attacker perhaps?

          nah, the souls games didn't leave me nearly as fatigued after finishing em as elden ring did
          i can replay DS1 every month, probably due to nostalgia bias admittedly - i can replay sekiro every couple of months cause its such a good game with tightly designed areas
          the amount of padding between ER's best parts (the legacy dungeons), especially if you're trying to do a specific quest really fricks with the flow

          I cant recall ever wanting to replay a game right after beating it. Its just weird.
          To be fair, yes, ER causes way more fatigue in that sense (I took a week long break after getting to snowfields), but my point still stands.

      • 10 months ago
        Anonymous

        nah, the souls games didn't leave me nearly as fatigued after finishing em as elden ring did
        i can replay DS1 every month, probably due to nostalgia bias admittedly - i can replay sekiro every couple of months cause its such a good game with tightly designed areas
        the amount of padding between ER's best parts (the legacy dungeons), especially if you're trying to do a specific quest really fricks with the flow

    • 10 months ago
      Anonymous

      What busywork? There's literally none.
      On second playthrough you can grab only items relevant to the build, farm some upgrades and beeline to the story bosses like in any souls game before. Nobody forces you to redo optional dungeons or light bonfires you don't need. If anything, the open world allows you to skip a larger (relative) part of the overall content than DS.

      • 10 months ago
        Anonymous

        >open-world becomes completely relevant on your 2nd playthrough
        Sounds like a poorly designed open-world

      • 10 months ago
        Anonymous

        that's my issue with the game. once you know where everything is the mystery is gone and you're just bee lining through shit for 5 minutes till the next pick up, or rushing through areas to get to bosses. with no exploration to be had due to knowing what you want for your build, all that extra stuff is just in the way or worthless.

  3. 10 months ago
    Anonymous

    >get teleported to absolute scary shitsville
    First 'souls' game and this is great

    • 10 months ago
      Anonymous

      getting teleported to that cave in caelid freaked me out lol

      • 10 months ago
        Anonymous

        The fact that a new player can totally stumble into Caelid via that trap chest before even getting and flask upgrades or the horse is fricking hilarious.
        I expect a bunch of new players that got stuck there and got killed by the shrimps 30+ times in the first hour of of their blind run have ragequit and refunded the game.

  4. 10 months ago
    Anonymous

    Normal homosexuals threads are boring

  5. 10 months ago
    Anonymous

    wow it's totally not obvious this isn't the whole map
    fromdrones are fricking moronic

  6. 10 months ago
    Anonymous

    I really only cared for the first expansion to Liurnia (one of if not the best area reveal in any game I've ever played). The rest of the game went along the lines of "oh.. theres another one.. okay"

  7. 10 months ago
    Anonymous

    Yeah, I think ER has the best open world I've ever seen and yet at the same time it proves that open world games are pointless

  8. 10 months ago
    Anonymous

    >all these teleports
    lmao ubislop garbage

    • 10 months ago
      Anonymous

      Why are they like this?

      • 10 months ago
        Anonymous

        they hate when their corporate masters aren't venerated by everyone else

  9. 10 months ago
    Anonymous

    They didnt butcher the open world but it could be better. What dark souls excelled was the level design and enemy counters within the confided areas. ER has much less of that. The open world is just beautiful vistas you run through with your mount. Stormveil castle is a great old school dark soul level. Morgott (or was it margitt I cant remember anymore) was a cool boss pretty much forcing you to explore limgrave. The game gradually drops in quality after limgrave though. Limgrave has like over 30 bosses, liurnia has around 15. It gets good in leyndell again.

    Its not a perfect open world execution by any means. I prefer dark souls 3. by a tiny margin

  10. 10 months ago
    Anonymous

    I kneel, Miyazaki. I fricking kneel.

  11. 10 months ago
    Anonymous

    Yes, it sometimes looks pretty impressive and astonishing
    But honestly it lacks scale. I don't belive in this world, I cant imagine how it functioned before thehappening and how several kingdoms coexisted on on this little piece of land

    • 10 months ago
      Anonymous

      There's not that many kingdoms really, Stormveil Castle is ruled by Godrick

      • 10 months ago
        Anonymous

        There's magic homosexuals, snake homosexuals, miquella's homosexualree and there was civilisation of giants (there's literally nothing made by them aside forge)
        All of this is located very close to each other, has one castle each and nothing beyond its walls.
        What do they eat?

        • 10 months ago
          Anonymous

          Giant were there way before, but they were subjugated, genocided and if they had any masonry it was probably destroyed. Miquella's tree was a secret, isolated, somewhat recent place in history where undesirables hid, so the Order probably didn't know about it. Magic gays were the only actual kingdom besides the one governed by the Golden Order (which ruled everything south of Altus barring Liurnia which was nerd land) which is why they went to war twice, until Radagon married Rennalla and each of their sons got given a bit of land. Rykard got the volcano, where he built his manor and much later sacrificed himself to a pagan snake god and created the snakes through some sort of demon rape ritual

          • 10 months ago
            Anonymous

            The Haligtree was either made during or shortly before the shattering.

  12. 10 months ago
    Anonymous

    >Liurnia is revealed
    >it's a lake
    >it sucks

    • 10 months ago
      Anonymous

      Liurnia is jam packed with stuff and it's deceptive at first glance because it looks like a barren lake. There's the south west area you can't even get to unless you do Ranni's quest.

    • 10 months ago
      Anonymous

      liurnia is probably the best zone tbh, maybe a little too much empty space in the middle, but it has a lot going on around the edges and you can approach either the northeast or southwest road as if it is a dark souls 1 level.

  13. 10 months ago
    Anonymous

    For me, it's when people discovered the underground rumor was way more than everyone thought

    • 10 months ago
      Anonymous

      >TotK copying the underground
      >Considering how there's jackshit to do there and awful to navigate it seems to have been shoehorned into the game the last year of development
      >It's even bigger than the upper and skyworld
      >It's like 1000 times more boring

      I think it has great atmosphere but man is it boring and ugy-looking, had the opposite effect of the ER underground.

      • 10 months ago
        Anonymous

        >had the opposite effect of the ER underground.
        Not be a janky set of terribly linear and awful levels?

  14. 10 months ago
    Anonymous

    Dark Souls did the discovering-a-new-area feeling just as well but without the ten minutes of horseback across empty plains and copy pasted ruins.

    • 10 months ago
      Anonymous

      k boomer *hands you applesauce*

  15. 10 months ago
    Anonymous

    Yeah, it was kind of the same for me. I had spent a good amount of time in Limgrave, going by game time it wouldn't even have been inconceivable for other games to be not that far from ending at this point. When I realized how big the game actually was it felt amazing.

  16. 10 months ago
    Anonymous

    It would be way better if the map was randomized.
    Still prop to fromsoft for thinking about thing like the map and teleporting chest even if it's just "open world but with map getting bigger". Many devs just reuse what everybody else does.

  17. 10 months ago
    Anonymous

    Don't try to trade with Stormcaller, even if you have 2 buddies helping out.

  18. 10 months ago
    Anonymous

    Just started playing this today, I wanna be a stealth chad. Whats a good build, what are some weapons to go for?

    • 10 months ago
      Anonymous

      Miseriocode for backstabs.
      Assasins's Gambit ash that makes you 90% invisible for 60 seconds.

    • 10 months ago
      Anonymous

      get like 15 faith so you can use the assassin spells, actually there are assassin sorceries too. idk.

  19. 10 months ago
    Anonymous

    Open world games are shit, this one will age particularly badly because there is barely anything to do except boss fights.

  20. 10 months ago
    Anonymous

    >get teleported to some huge golden city
    >open the map
    >my map now expanded and limgrave is tiny

  21. 10 months ago
    Anonymous

    No, the scale is totally fricked if you think about it for 10 seconds or so, which is why levels/areas create the illusion of a whole world better. Same problem with lots of open worlds, but I do dislike how everybody slobbers over ER.
    >Liurnia consists of a swamp and 2 palaces
    >Leyndell is a city and a village
    >Those 2 great countries waged war
    >Caelid actually gets an excuse since it has been ruined by rot
    >A castle was built on the very edge of a peninsula for some inane reason
    >An entire race of Giants lived 10 minutes away on a miniscule plot of land
    >Gated progression looks extra silly in a wide open world

    • 10 months ago
      Anonymous

      It's all just pixels bro

      • 10 months ago
        Anonymous

        >it doesn't matter the worldbuilding is shit
        >despite environmental storytelling be what From does best
        have a nice day.

        • 10 months ago
          Anonymous

          >brainlessly reduce the environmental storytelling to "le place and a thing"
          >get mad when someone does the same to you
          what did it mean by this

          • 10 months ago
            Anonymous

            That's all ERgays when they try to defend this game.

            • 10 months ago
              Anonymous

              We're just trying to have a fun thread bro you're the one trying to tell everyone to stop having fun

  22. 10 months ago
    Anonymous

    replaying it now for the first time in over a year and it's pretty neato again

  23. 10 months ago
    Anonymous

    Getting trapped in Caelid was one of the best moments I've experienced in FromSoft games

    >find a teleporter in some random ruins
    >get teleported into a crystal tunnel
    >oh shit
    >enemies take 10 hits to die and one shot me
    >finally manage to get out
    >find myself in a hostile environment with huge menacing enemies, scarlet rot everywhere
    >there's heavy fog around so the swamp of aeonia appears much larger than it is
    >accidentally stumble upon Selia while wandering around

    great stuff. too bad the open world falls flat after Liurnia

    • 10 months ago
      Anonymous

      >finally manage to get out
      This is where the story actually ends because you can freely teleport to safety.

      • 10 months ago
        Anonymous

        NTA, I think it’s not uncommon but I missed the grace in the cave and had to wander out into the ass swamp. No horse at the point either. As he said I wandered toward Selia and finally found a grace. Wandered around a bit after words but the place was hell so that’s when I dipped.

  24. 10 months ago
    Anonymous

    The Open World really sets the mood for the game, when you end up on the other side of the map in some genuinely incredible structure that you can't even see from where you were before I really get the cross-country vibe they are going for

  25. 10 months ago
    Anonymous

    Chest teleport traps & teleports that give you early glimpses of late areas
    Iron maiden teleport
    Random lift to Siofra
    Sentry torch to reveal invisible assassins
    Other torch for beast types
    Omen shackles for Margrit
    Tear to cancel Mogh's curse
    Blasphemous claw to stop Maliketh
    The secret ways to destroy the hero grave chariots

    Catacombs looping on themselves mindfricks
    Tibia Mariner
    Rennala phase 1
    Vertical level design exploration with all kinds of hidden stuff like the Stormveil crypt
    Royal revenants weakness to miracles
    Crystal golems only weak to smash
    Godskin falling asleep
    Neutralizing the fire chariots
    Roaming turtles/temples with various solutions
    Wizard towers riddles
    Marika statue's secret
    Weather affecting spells (weaker fire but stronger lighting if rain etc)
    Mimic boss copying your build
    Teleporting enemies in Castle Sol
    Latenna being able to ride enemy wolves
    Two different paths to Altus
    Harpies singing

    • 10 months ago
      Anonymous

      I remember when that one heroes grave kept looping so much I genuinely thought I must have been running in circles. Found a message saying seems familiar but keep going or something with some guy pointing down. Gave me so much confidence

    • 10 months ago
      Anonymous

      >Rennala phase 1
      Boring, just another iteration of Fool's Idol/Crystal Sage/Deacons

      >Stormveil crypt
      The one in Liurnia? I don't remember it being particularly interesting.

      • 10 months ago
        Anonymous

        crypt
        No it's the one in the graves underground with the tree spirit fight. It's hidden.

        • 10 months ago
          Anonymous

          Oh, you just mean the basement?

  26. 10 months ago
    Anonymous

    Elden Ring was such a magical experience to me. Really no release after it left the void. I hope AC6 will suffice until whatever weird experimental fantasy Tarkov-like Miyazaki is making

  27. 10 months ago
    Anonymous

    Leaked DLC final boss.

  28. 10 months ago
    Anonymous

    Why does it take so long to them to make the DLC?
    Is it because they are fully working on Armored Core? Or is it because they are stupid, and they decided to make a fricking huge DLC with the size almost matching the original game?

    • 10 months ago
      Anonymous

      They probably didn't start on the DLC for a while and I would imagine it'll be another map area and not just a couple of standalone dungeons

  29. 10 months ago
    Anonymous

    >Has there ever been a greater feeling in a video game?
    Playing wow for the first time

  30. 10 months ago
    Anonymous

    Lets see when you reach snowfields.

  31. 10 months ago
    Anonymous

    >discord troon melty ITT
    >18 months later
    LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • 10 months ago
      Anonymous

      If only all the autistic anti-shills put that much effort and energy into the mysteries of the universe.

  32. 10 months ago
    Anonymous

    Snow zone should have been cut from the game or just the Consecrated Snowfield to access Elphael as optional content.

    • 10 months ago
      Anonymous

      Mountain Top needed just a few more flame monk special units. The biggest disappointment is I was basically expecting an armada of crazy fire worshipers everywhere but there are only a spots with them.

      • 10 months ago
        Anonymous

        I think their fortress should have been a minor legacy dungeon like Castle Sol instead of a regular fort. But I don't really want more monks outside of there, I like that the Mountaintops are laid back, it works as a lead up to the finale

        • 10 months ago
          Anonymous

          I wouldn't care if they copy pasted the normal soldier again, I just wanted to explore a big fire temple full of monks doing different flame incants.
          They were strangely reserved with them, to the point where the Whip prelate is completely unique, Which would be cool if the MTG wasn't 90% hands, dogs and crows.

  33. 10 months ago
    Anonymous

    The biggest problem with ER is that nobody plays it anymore. Even DS3 had active fight clubs years after its release, ER has nothing.

    • 10 months ago
      Anonymous

      >nobody plays it anymore
      How do you know? Quite frankly, I dont ever see any legit posts about the game anymore
      but I assume the reason why theres no fight club is because half the people are using that co-op mod and the other half dont even bother with pvp/online. Most people min/max and google the best builds to get an easy win because theyre too scared to lose as an invader.

  34. 10 months ago
    Anonymous

    it used to be a final fantasy thing, at least with 3,4,5,6,7

  35. 10 months ago
    Anonymous

    >this artificial as frick thread
    Elden Shitring was Tears of the Kingdom but with blood and could go past 30 fps. And even then, it had day one bugs when the nintendie release didn't. Let that sink in, viral marketing and Fromsoftskull couldn't fix the rubberbanding teleportation arena gimmick enemies.

    • 10 months ago
      Anonymous

      In English please?

  36. 10 months ago
    Anonymous

    I fricking hate open world.
    >bro GRASS PLAINS and copy pasted caves
    How fun

  37. 10 months ago
    Anonymous

    Tony Hawk Underground when it first came off and you got off your board for the first time

  38. 10 months ago
    Anonymous

    Like this is a good thing. By the time I reached the Altus plateau I was so fricking done, barely a fraction of what I'd played would constitute dungeon delving comparable to the other games.
    It's as if they decided all that linear running between dungeon zones needed to be bigger and emptier. I wouldn't want to fricking replay Bloodborne if I had to sprint through 30 times the amount of alleyways before reaching the fancy estate.

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