>First play Elden Ring on release day
>Map looks like this
>I can’t believe they really made such a small fricking open world
>Liurnia is revealed
>Holy shit
>It just keeps going
Has there ever been a greater feeling in a video game?
>First play Elden Ring on release day
>Map looks like this
>I can’t believe they really made such a small fricking open world
>Liurnia is revealed
>Holy shit
>It just keeps going
Has there ever been a greater feeling in a video game?
People don't talk about this enough but Elden Ring's approach to open-world design is great. It uses teleportation chests and map fog of war to establish scale, along with creating memorable moments.
Ending up in Caelid or Leyndell through a chest and just walking out and seeing the landscape around you is probably in my top 10 gaming moments, at least in the past decade. Then you open the map and see for yourself just how huge the world is.
Most open-world games give you the map straight away and end up feeling overwhelming.
teleportation ruined the scale imo
I disagree, the game handled fast-travel quite well too, like how the Bell-Bearer boss only appears at night at certain fast-travel locations.
damn I actually never ran into a Bell Bearer Hunter
>Bell-Bearer boss only appears at night at certain fast-travel locations.
Too bad everytime you die the time of day resets to morning for no reason. I never even knew that Bell Bearing Hunters were a thing on my first playthrough.
It's a great way to expose you to alternate paths. Since so much of the game is optional you can get to where you want to go much faster. The Belfries worked as well to show you new areas but in a closed off setting so you know to want to go there later.
I thought the game used teleportation a bit too much. After the initial "oh shit" moment with Caelid it felt tired and overused with all the other instances, and I would've preferred more natural ways of discovering these areas to really take advantage of the open-world stuff. I don't want to wake up in Farum Azula, I wanna ride there, maybe using chains like the walk up to the kiln or something.
Just more interactivity with the world itself would've made the game 10/10. I know it sounds tedious but they really should've kept the initial quest to unlock the Academy. It feels so meaningless with the current way to get the key.
>I know it sounds tedious but they really should've kept the initial quest to unlock the Academy.
What was the initial quest?
iirc you had to travel to each of those little gazebos throughout the lake, all surrounding the academy, and activate something on each of them to open the gate to the academy. It's definitely more tedious than the current way but I feel like the current way of getting in feels so 'unearned', and the massive amount of waygates in the lake definitely doesn't help either. This Academy is supposed to be in complete lockdown or something since the Cuckoo takeover and yet I can just yoink a key and hop into a waygate and I'm there.
I wish you could get into the academy multiple ways. For example
1) kill the dragon and he drops the key.
2) Sneak in by using a cave which allows you to enter near where the volcano virgin is.
3) Turtle pope gives you a key if you meet a requirement, high faith or giving him enough books.
I think just stumbling into new areas is the best. Finding the first elevator to the underground was absolutely wild.
>Alright I guess I'm heading to an underground mini-dungeon or something.
>Whoa these rooms have opened up. Is this going to be like a cathedral or huge ornate crypt? This is awesome!
>Is that a fricking SKY!?
That's definitely the most memorable part of Elden Ring for me.
Yeah, shame that area is absolutely sucks in every way apart from aesthetics. Which can be said for a lot of the game, really. Great first impression, miserable slog to suffer through.
Exactly, new areas lose a lot of that impact when you just get teleported there, it sucks
what was the initial quest?
>I know it sounds tedious but they really should've kept the initial quest to unlock the Academy. It feels so meaningless with the current way to get the key.
They were scared because of how shit the NPC interactions are. They just needed to make npcs and key quest events more obvious. There shouldn't be waypoints, but they needed to place important NPCs in more obvious areas or increase the range at which you could hear their callouts in the open world. Also, as casual as it sounds, the game would have greatly benefited from some kind of auto-log which at least let you re-read dialogue exchanges you already had with NPCs.
That's not casual at all. It should be a long established basic feature.
I actually just didn’t go into the Farum Azula belfry tele until really late because it didn’t want to see the area and its deal spoiled for me. I get they’re really supposed be ‘sneak peek’ type type things since they don’t go anywhere but still.
Ι was really disappointed when you just got teleported into the Haligtree instead of riding yourself up (or down) there
>going into Caelid at first, thinking that's where the game is going to end
>opening that chest that brings you to Leyndell before you even discovered Liurnia
>finally reaching Leyndell thinking that's where the game is going to end
>going into Farum through the portal, thinking that this time, that has to be where the game is going to end
>looking at Mohgwynn from down below, thinking it's a nice decoration and wishing you could actually go there
>you actually can go there
>finally reaching Leyndell thinking that's where the game is going to end
100%. I was absolutely convinced that Altus was the endgame area and Leyndell was the final legacy dungeon; fighting the ghost of Godfrey was obviously endgame type stuff, and that souped up Margit rematch was obviously the final boss -- was blown away when it was revealed that I had to go the snowy mountaintops of the giants (which was made spookier by the knowledge that the same type of area had been cut from Demon's Souls).
I'm so glad I avoided all news/trailers before my first playthrough.
>saying kek at all
>saying kek outside of Ganker
i actually just had bile in my mouth from that frick you. get a fricking wojak shirt so i know who the fricking hit with my car
Most posters on Ganker are underage and they leak their embarrassing shit everywhere else. We just gotta put up with it.
>"You can't use this specific term when messaging your buddies b-b-because you just CAN'T, okay?!?"
how embarrassing
>going into Caelid at first, thinking that's where the game is going to end
Absolutely this, I remember seeing it thinking, shit this must be the final zone but it's only the midpoint of the game.
>but Elden Ring's approach to open-world design is great
?
ER has a terrible open-world, the trap chest sending you to Caelid is the only memorable part of the overworld "exploration".
>elden ring its the only game with glitchs
Even Bethesda games have less jank than ER's poor excuse for an overworld that breaks if you play it in anyway the devs didn't intent. Souls going open-world was a fricking mistake.
>Souls going open-world was a fricking mistake.
thats why its not called dark souls pedro
It literally is Dark Souls 4.
I'm not, hopefully ER doesn't ruin the whole with this garbage.
my cover says elden ring
dunno what bottleg you bought
>elden ring
aka Dark Souls 4.
aka Game of the decade
Absolutely not, delusional ERgay. In terms of FromSoft that applies to BB and Sekiro.
>It literally is Dark Souls 4.
No, by your logic it is Demon's Souls 6.
its king fields 14
It's actually Dark Souls 2 2
why are you lying on the internet?
Deranged.
ER's 1.0 unptached version has less bugs than current patch FO4.
>ER's 1.0 unptached version has less bugs
This game is still a jank broken mess on the current patch.
Is that it? LMAO
Key items always respawn where the monster that drops them spawns, so if you reload the area, it'll be on the ground.
This has been the same since DS1 with ppl pushing Lautrec off the edge then reloading to get his ring.
>Is that it?
No, the overworld in ER is complete garbage.
have a nice day.
Looks like you're getting edgy, did you miss your daily dilation session?
>Looks like
you're a moron and need to stop pretending ER wasn't a disappointing piece of shit.
hows your transition?
>ERgay literally can't stop shitposting about other games like the assblasted moron he is
Many such cases.
i just collect webms of bugs and glitchs that happen to me
but i'm not the moron playing games at release month
>i just collect webms of bugs and glitchs that happen to me
Oh, so you agree ER is complete dogshit.
>DSP plays elden ring.webm
haven't finished it because i'm not the moron playing games at launch month
so far only found 1 invisible wall but i didn't make a webm of that
>haven't finished it
Don't bother, it traded what makes the series good (interconnected level design) for dogshit open-world that breaks at every second.
Man it's crazy I'm 80 hours in and the bugs I've experienced have all been crashes on loading screens and nothing you've posted.
Yeah, it's crazy how you're a lying israelite.
terrain being bullshit its on every game
The interconnected level design was neat but largely fricked off after 1 so I don't understand why morons hold it up as the saving grace of Dark Souls. And pairing complaints about the open world structure with webms of bugs just makes you look inordinately angry at the game instead of furthering any attempt at an argument, instead just posting anything you can to attack it.
>largely fricked off after 1
What the frick are you talking about? It's prevalent throughout the whole series even worst of the series like DaS2/3. If the game was just nothing but Stormveil-like levels it would be actually good, instead it's copypasta crap all throughout with a terrible, jank overworld and none of the other dungeons besides the later parts of Haligtree are good or reach the quality of previous games.
Why are you posting webm’s of literal skill issues
>the overworld has shit level geometry, possibly the worst in the series by a large margin
>skill issues
Yui Tanimura ruins everything he has graced.
Geometry being an enemy has been a hallmark of souls games lol delusional
And has nowhere been as bad as ER's jank overworld outside of very small, isolated cases. Hell, you're safer on the branches of Haligtree than the overworld randomly flinging you in different directions because of incompetent coding.
To be fair the stone should go down.
works on my machine
>that framerate
maybe don't play it on your E-machine lmao
>Penium 4
>4GB ram
>560ti
if you search for ways to break a game you find them
shocking
>This game is still a jank broken mess
>posts 1 game clip of a bug that will organically occur 0.0001% of the time
Holy frick these things were a disappointment. Cool design and concept wasted on fricking copier machine
when I got teleported to Layndell and heared the calm majestic music I was about to cry
if it was designed with Dark Souls 1 philosophy, you would have to journey all the way back from Caelid on foot. not freely teleport to safety immediately after getting out of the cave.
Imagine that
>Get teleported to Caelid
>Lose Torrent's summoning ring
>Have to make it back to the starting church on foot to teleport and summon Torrent again
>dying sends you back to the cave
Sounds kino.
Except their would have been some interconnected shortcut that ties it all together which would've been double kino platinum.
There already is a shortcut back to Limgrave in Gael Tunnel.
I also really love that you don't get the full-sized map at the beginning. It's super zoomed-in, only showing the region you've explored.
So when you pop into Caelid or Leyndel, not only it is a strange new alien scenery, but the scope of the entire world opens up, and you know exactly how far away from "home" you are.
Yeah but then revealing the map requires nothing more than mindlessly riding your horse to the map marker. Instead of you know exploring the map.
And then the open world serves no gameplay purpose other than being empty space you kindlessly ride through on your horse because enemies can't keep up.
Don't forget to head to all the conspicuous churches on the map! And don't worry about missing anything important, with a few exceptions, all the loot in the game is in dungeons or buildings so you won't miss much other than the cindqueda if you don't explore.
Oh and don't worry about missing dungeons - 90% of them are filler with 1-2 meaningful rewards and 80% of the time you can't even use said reward because of your build, because we had to cram 500 of these things into the map so the rewards are spread thinner than butter on toast at a synagogue.
Elden Ring's open world is an active detriment to the game's design and the game would have been better with 2 or 3 more legacy dungeons instead. People only think it's good because every other open world game for the last decade has been so mind-numbingly abysmal that ER seems good in comparison by doing rhe absolute bare minimum to encourage exploration.
i loved ER but holy frick the amount of open world busywork is unreal, by the end of the game almost all of my desire to replay it had been killed
Ye same for me. I can replay Dragon's Dogma any time, but ER is just way too long and has way too much filler. Still enjoyed the frick out of the 170 hours I put into it, one of the best modern games imo.
You can skip 90% of catacombs in limgrave they only give spirits and 1500 runes, Limgeave is basically the tutorial 2.0
Only in later areas you get a bunch of good spells, weapons, ashes and talismans from caves, forts, mines and catacombs.
This is why ER is very fast to replay if you're not a autist that needs to 100% every single area, you can get to the areas you know have relevant gear for your build and have it ready in 2-3 hours comparted to 30+ hours of exploration and adventuring in Limgrave on a blind run.
Better an autist rather than a guide reading homosexual like you.
I don't need to read a guide, I played the game once and know where most importat items are.
Can you actually make a post without sounding moronic?
>most importat items
Subjective.
There's way too many random pointless encounters strewn throughout the map to know where everything is without referencing outside material.
Not at all.
I mean unique weapon, armors, spells, talismans, ashes of war, flask upgrades, shit that's not farmable.
Those are always in a hotspot of activity like a camp, mine, catacomb, cave etc.
That's wrong but even then no one is going to believe that you have literally everything memorized.
lmao why so aggressive, he's right. Replays take substantially less time because you know what you can skip
>Noooo you should spend 100 hours every playthrough and waste your time instead of doing stuff relevant to your build and have fun
>you should spend 100 hours
maybe try not dying 500 times to every trash enemy you find?
NTA but have you ever played the game or are you obsessed with shitposting?
yes
have you tried not being a fricking moron? or you also stop to pick every damn rock you find when you leave your house?
Kek you actually got aggressive when someone said that you can save a great deal of time in subsequent playthroughs by only doing the optional content that serves your build. I think you might have autism (and not the funny Ganker type).
> This is why ER is very fast to replay if you're not a autist that needs to 100% every single area,
That's my problem. I tell myself every time that I won't but I end up exploring every nook and cranny all over again. The game is fun and it's not a nuisance for me. It just makes every playthrough a bit longer.
Yeah, the entire underground is amazing. The sheer scale and atmosphere of it all as you keep on exploring.
you dont replay open world games
not gonna replay it until before the DLC but second time around you can just look at a guide to see what catacombs/caves/etc are worth going into
if every area was designed like limgrave, it would be ok. But the later areas are not dense at all; there are long stretches of nothing without real landmarks; it doesn't help that they have alot of NPCs just standing in random areas later in the game. I just wanted a true successor to KF2 and this felt like more of a successor to KF3
I just stopped playing after Leyndell
Yeah frick the open world bullshit.
The only reason OP likes this shit is because he never played dark souls and probably just finished up his play through of tears of the kingdom, like the consoomer he is.
Notice the only thing he raves about is the big open map. Gamers are fricking braindead now
What other open world games have you replayed? Do you start over on your progress on say...GTA5 and try to do it again?
The difference is that most open-world games at least attempt to make a world, and not one big arena where enemies have tight has frick leashes and despawn if they leave their invisible arena. They also have more things to do besides killing shit
usually after a good long, several years break but yeah i have replayed GTA 5 and other "long" open world games once or twice
maybe i'll do the same with elden ring in a few years, but it's not a game i can replay over and over in a relatively short timeframe like DS1
yep, same here.
i started new playthrough many months after first beating it, but then rumours about DLC came out and i stopped playing, and it's been months now since the announcement, and we still don't know when it will come out
No one is saying you have to explore every ruin or every dungeon on subsequent play throughs.
Unless you are an actual autist you should not have a desire to instantly replay a game.
We can take any other souls game - even with a different build its the same shit. After 6 months to a year, sure.
moron
do you feel personally attacker perhaps?
I cant recall ever wanting to replay a game right after beating it. Its just weird.
To be fair, yes, ER causes way more fatigue in that sense (I took a week long break after getting to snowfields), but my point still stands.
nah, the souls games didn't leave me nearly as fatigued after finishing em as elden ring did
i can replay DS1 every month, probably due to nostalgia bias admittedly - i can replay sekiro every couple of months cause its such a good game with tightly designed areas
the amount of padding between ER's best parts (the legacy dungeons), especially if you're trying to do a specific quest really fricks with the flow
What busywork? There's literally none.
On second playthrough you can grab only items relevant to the build, farm some upgrades and beeline to the story bosses like in any souls game before. Nobody forces you to redo optional dungeons or light bonfires you don't need. If anything, the open world allows you to skip a larger (relative) part of the overall content than DS.
>open-world becomes completely relevant on your 2nd playthrough
Sounds like a poorly designed open-world
that's my issue with the game. once you know where everything is the mystery is gone and you're just bee lining through shit for 5 minutes till the next pick up, or rushing through areas to get to bosses. with no exploration to be had due to knowing what you want for your build, all that extra stuff is just in the way or worthless.
>get teleported to absolute scary shitsville
First 'souls' game and this is great
getting teleported to that cave in caelid freaked me out lol
The fact that a new player can totally stumble into Caelid via that trap chest before even getting and flask upgrades or the horse is fricking hilarious.
I expect a bunch of new players that got stuck there and got killed by the shrimps 30+ times in the first hour of of their blind run have ragequit and refunded the game.
Normal homosexuals threads are boring
wow it's totally not obvious this isn't the whole map
fromdrones are fricking moronic
I really only cared for the first expansion to Liurnia (one of if not the best area reveal in any game I've ever played). The rest of the game went along the lines of "oh.. theres another one.. okay"
Yeah, I think ER has the best open world I've ever seen and yet at the same time it proves that open world games are pointless
>all these teleports
lmao ubislop garbage
Why are they like this?
they hate when their corporate masters aren't venerated by everyone else
They didnt butcher the open world but it could be better. What dark souls excelled was the level design and enemy counters within the confided areas. ER has much less of that. The open world is just beautiful vistas you run through with your mount. Stormveil castle is a great old school dark soul level. Morgott (or was it margitt I cant remember anymore) was a cool boss pretty much forcing you to explore limgrave. The game gradually drops in quality after limgrave though. Limgrave has like over 30 bosses, liurnia has around 15. It gets good in leyndell again.
Its not a perfect open world execution by any means. I prefer dark souls 3. by a tiny margin
I kneel, Miyazaki. I fricking kneel.
Yes, it sometimes looks pretty impressive and astonishing
But honestly it lacks scale. I don't belive in this world, I cant imagine how it functioned before thehappening and how several kingdoms coexisted on on this little piece of land
There's not that many kingdoms really, Stormveil Castle is ruled by Godrick
There's magic homosexuals, snake homosexuals, miquella's homosexualree and there was civilisation of giants (there's literally nothing made by them aside forge)
All of this is located very close to each other, has one castle each and nothing beyond its walls.
What do they eat?
Giant were there way before, but they were subjugated, genocided and if they had any masonry it was probably destroyed. Miquella's tree was a secret, isolated, somewhat recent place in history where undesirables hid, so the Order probably didn't know about it. Magic gays were the only actual kingdom besides the one governed by the Golden Order (which ruled everything south of Altus barring Liurnia which was nerd land) which is why they went to war twice, until Radagon married Rennalla and each of their sons got given a bit of land. Rykard got the volcano, where he built his manor and much later sacrificed himself to a pagan snake god and created the snakes through some sort of demon rape ritual
The Haligtree was either made during or shortly before the shattering.
>Liurnia is revealed
>it's a lake
>it sucks
Liurnia is jam packed with stuff and it's deceptive at first glance because it looks like a barren lake. There's the south west area you can't even get to unless you do Ranni's quest.
liurnia is probably the best zone tbh, maybe a little too much empty space in the middle, but it has a lot going on around the edges and you can approach either the northeast or southwest road as if it is a dark souls 1 level.
For me, it's when people discovered the underground rumor was way more than everyone thought
>TotK copying the underground
>Considering how there's jackshit to do there and awful to navigate it seems to have been shoehorned into the game the last year of development
>It's even bigger than the upper and skyworld
>It's like 1000 times more boring
I think it has great atmosphere but man is it boring and ugy-looking, had the opposite effect of the ER underground.
>had the opposite effect of the ER underground.
Not be a janky set of terribly linear and awful levels?
Dark Souls did the discovering-a-new-area feeling just as well but without the ten minutes of horseback across empty plains and copy pasted ruins.
k boomer *hands you applesauce*
Yeah, it was kind of the same for me. I had spent a good amount of time in Limgrave, going by game time it wouldn't even have been inconceivable for other games to be not that far from ending at this point. When I realized how big the game actually was it felt amazing.
It would be way better if the map was randomized.
Still prop to fromsoft for thinking about thing like the map and teleporting chest even if it's just "open world but with map getting bigger". Many devs just reuse what everybody else does.
Don't try to trade with Stormcaller, even if you have 2 buddies helping out.
Just started playing this today, I wanna be a stealth chad. Whats a good build, what are some weapons to go for?
Miseriocode for backstabs.
Assasins's Gambit ash that makes you 90% invisible for 60 seconds.
get like 15 faith so you can use the assassin spells, actually there are assassin sorceries too. idk.
Open world games are shit, this one will age particularly badly because there is barely anything to do except boss fights.
>get teleported to some huge golden city
>open the map
>my map now expanded and limgrave is tiny
No, the scale is totally fricked if you think about it for 10 seconds or so, which is why levels/areas create the illusion of a whole world better. Same problem with lots of open worlds, but I do dislike how everybody slobbers over ER.
>Liurnia consists of a swamp and 2 palaces
>Leyndell is a city and a village
>Those 2 great countries waged war
>Caelid actually gets an excuse since it has been ruined by rot
>A castle was built on the very edge of a peninsula for some inane reason
>An entire race of Giants lived 10 minutes away on a miniscule plot of land
>Gated progression looks extra silly in a wide open world
It's all just pixels bro
>it doesn't matter the worldbuilding is shit
>despite environmental storytelling be what From does best
have a nice day.
>brainlessly reduce the environmental storytelling to "le place and a thing"
>get mad when someone does the same to you
what did it mean by this
That's all ERgays when they try to defend this game.
We're just trying to have a fun thread bro you're the one trying to tell everyone to stop having fun
replaying it now for the first time in over a year and it's pretty neato again
Getting trapped in Caelid was one of the best moments I've experienced in FromSoft games
>find a teleporter in some random ruins
>get teleported into a crystal tunnel
>oh shit
>enemies take 10 hits to die and one shot me
>finally manage to get out
>find myself in a hostile environment with huge menacing enemies, scarlet rot everywhere
>there's heavy fog around so the swamp of aeonia appears much larger than it is
>accidentally stumble upon Selia while wandering around
great stuff. too bad the open world falls flat after Liurnia
>finally manage to get out
This is where the story actually ends because you can freely teleport to safety.
NTA, I think it’s not uncommon but I missed the grace in the cave and had to wander out into the ass swamp. No horse at the point either. As he said I wandered toward Selia and finally found a grace. Wandered around a bit after words but the place was hell so that’s when I dipped.
The Open World really sets the mood for the game, when you end up on the other side of the map in some genuinely incredible structure that you can't even see from where you were before I really get the cross-country vibe they are going for
Chest teleport traps & teleports that give you early glimpses of late areas
Iron maiden teleport
Random lift to Siofra
Sentry torch to reveal invisible assassins
Other torch for beast types
Omen shackles for Margrit
Tear to cancel Mogh's curse
Blasphemous claw to stop Maliketh
The secret ways to destroy the hero grave chariots
Catacombs looping on themselves mindfricks
Tibia Mariner
Rennala phase 1
Vertical level design exploration with all kinds of hidden stuff like the Stormveil crypt
Royal revenants weakness to miracles
Crystal golems only weak to smash
Godskin falling asleep
Neutralizing the fire chariots
Roaming turtles/temples with various solutions
Wizard towers riddles
Marika statue's secret
Weather affecting spells (weaker fire but stronger lighting if rain etc)
Mimic boss copying your build
Teleporting enemies in Castle Sol
Latenna being able to ride enemy wolves
Two different paths to Altus
Harpies singing
I remember when that one heroes grave kept looping so much I genuinely thought I must have been running in circles. Found a message saying seems familiar but keep going or something with some guy pointing down. Gave me so much confidence
>Rennala phase 1
Boring, just another iteration of Fool's Idol/Crystal Sage/Deacons
>Stormveil crypt
The one in Liurnia? I don't remember it being particularly interesting.
crypt
No it's the one in the graves underground with the tree spirit fight. It's hidden.
Oh, you just mean the basement?
Elden Ring was such a magical experience to me. Really no release after it left the void. I hope AC6 will suffice until whatever weird experimental fantasy Tarkov-like Miyazaki is making
Leaked DLC final boss.
Why does it take so long to them to make the DLC?
Is it because they are fully working on Armored Core? Or is it because they are stupid, and they decided to make a fricking huge DLC with the size almost matching the original game?
They probably didn't start on the DLC for a while and I would imagine it'll be another map area and not just a couple of standalone dungeons
>Has there ever been a greater feeling in a video game?
Playing wow for the first time
Lets see when you reach snowfields.
>discord troon melty ITT
>18 months later
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
If only all the autistic anti-shills put that much effort and energy into the mysteries of the universe.
Snow zone should have been cut from the game or just the Consecrated Snowfield to access Elphael as optional content.
Mountain Top needed just a few more flame monk special units. The biggest disappointment is I was basically expecting an armada of crazy fire worshipers everywhere but there are only a spots with them.
I think their fortress should have been a minor legacy dungeon like Castle Sol instead of a regular fort. But I don't really want more monks outside of there, I like that the Mountaintops are laid back, it works as a lead up to the finale
I wouldn't care if they copy pasted the normal soldier again, I just wanted to explore a big fire temple full of monks doing different flame incants.
They were strangely reserved with them, to the point where the Whip prelate is completely unique, Which would be cool if the MTG wasn't 90% hands, dogs and crows.
The biggest problem with ER is that nobody plays it anymore. Even DS3 had active fight clubs years after its release, ER has nothing.
>nobody plays it anymore
How do you know? Quite frankly, I dont ever see any legit posts about the game anymore
but I assume the reason why theres no fight club is because half the people are using that co-op mod and the other half dont even bother with pvp/online. Most people min/max and google the best builds to get an easy win because theyre too scared to lose as an invader.
it used to be a final fantasy thing, at least with 3,4,5,6,7
>this artificial as frick thread
Elden Shitring was Tears of the Kingdom but with blood and could go past 30 fps. And even then, it had day one bugs when the nintendie release didn't. Let that sink in, viral marketing and Fromsoftskull couldn't fix the rubberbanding teleportation arena gimmick enemies.
In English please?
I fricking hate open world.
>bro GRASS PLAINS and copy pasted caves
How fun
Tony Hawk Underground when it first came off and you got off your board for the first time
Like this is a good thing. By the time I reached the Altus plateau I was so fricking done, barely a fraction of what I'd played would constitute dungeon delving comparable to the other games.
It's as if they decided all that linear running between dungeon zones needed to be bigger and emptier. I wouldn't want to fricking replay Bloodborne if I had to sprint through 30 times the amount of alleyways before reaching the fancy estate.