First time playing Crash Bandicoot and Spyro. I'm a zoomer. Original or remake?

First time playing Crash Bandicoot and Spyro. I'm a zoomer. Original or remake? I like PS1 graphics, but I also like modern graphics, especially if the modern graphics are soulful and done tastefully and with good art direction.
Also, duckstation, or mednafen? I usually play PS1 games with mednafen, I heard it's the most accurate. I don't mind the lack of UI at all.

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  1. 4 weeks ago
    Anonymous

    >but I also like modern graphics, especially if the modern graphics are soulful and done tastefully and with good art direction.
    Same, unfortunately those remakes just like 99 % of the industry doesn't fit this criteria so play the originals
    >duckstation, or mednafen
    I don't know I use duckstation and I think it's great

    • 4 weeks ago
      Anonymous

      The originals feel great and in a number of ways are better than the remakes. Especially load times. These games have excellent artwork that isn't preserved in a remake as many things are changed with modern rendering features thrown on that clash at times with the clean and simple and comprehensible image of the looney tunes worlds of Crash or the story book scenery in Spyro. Spyro didn't improve by adopting some of wowcrafts design language.

      Whatever emulator you like is fine, these games have played well since the shitty epsxe 1.6 days but whatever you use, original hw or emulation should be good these days. From my understanding people like duckstation because of how it addresses perceived flaws, spyro and crash are both technical showpieces that completely overcame limitations of the PS1 and can be scaled any which way and look great.

      >Original or remake?
      Original. The remakes fricked up Crash's hitbox, making you slide down if you're too close to an edge. In most levels it won't affect you too much, but it completely ruins the levels Road to Nowhere and The High Road.
      In the case of Spyro I'd play the originals for their art style. The remakes of Spyro 2 and 3 feel kind of rushed anyway.

      Thanks bros, I was leaning towards the classics, too. Especially since I'm playing them not just for fun, but to learn from them as an aspiring gamedev.

  2. 4 weeks ago
    Anonymous

    The originals feel great and in a number of ways are better than the remakes. Especially load times. These games have excellent artwork that isn't preserved in a remake as many things are changed with modern rendering features thrown on that clash at times with the clean and simple and comprehensible image of the looney tunes worlds of Crash or the story book scenery in Spyro. Spyro didn't improve by adopting some of wowcrafts design language.

    Whatever emulator you like is fine, these games have played well since the shitty epsxe 1.6 days but whatever you use, original hw or emulation should be good these days. From my understanding people like duckstation because of how it addresses perceived flaws, spyro and crash are both technical showpieces that completely overcame limitations of the PS1 and can be scaled any which way and look great.

  3. 4 weeks ago
    Anonymous

    >Original or remake?
    Original. The remakes fricked up Crash's hitbox, making you slide down if you're too close to an edge. In most levels it won't affect you too much, but it completely ruins the levels Road to Nowhere and The High Road.
    In the case of Spyro I'd play the originals for their art style. The remakes of Spyro 2 and 3 feel kind of rushed anyway.

  4. 4 weeks ago
    Anonymous

    Remake. Looks better, significantly lower input lag, runs at 240fps+ compared to 30fps, and they added time trials to all stages. Just overall a much smoother experience.

    • 4 weeks ago
      Anonymous

      The Crash remakes are inferior when it comes to actual gameplay.

      The Spyro remakes were developed by actual morons who tied gameplay functionality to framerate, so plenty of things break when you try to run the remakes at anything over 30fps.

      • 4 weeks ago
        Anonymous

        >The Spyro remakes were developed by actual morons who tied gameplay functionality to framerate, so plenty of things break when you try to run the remakes at anything over 30fps.
        lol id heard this but didnt know if it was just /vr/ being /vr/
        is that because it was on unreal engine?
        seems this happens a lot with unreal, tho its unclear to me if its a result of the engine, or lazy devs

      • 4 weeks ago
        Anonymous

        I'm not talking about Spyro... Crash remakes are far superior as the controls are better, the framerate is significantly better (240fps vs. 30fps with frequent dips), the input lag is much better, and they also added tons of QoL changes such as analog controls (which feel great), box counts, bounce boxes only needing five bounces (way less tedious), adding cut levels, improved graphics and art style while keeping original theme, time trials/relics for all games, and improved physics so the game doesn't just play itself, etc. but at the same time it's also much more difficult and satisfying.

        Really no reason to play the original, a 30fps platformer with frequent dips and large amounts of input lag just doesn't feel good to play. The physics were much more forgiving because you couldn't really expect precision from such a sloppy and laggy game.

        • 4 weeks ago
          Anonymous

          lel tf you even talking about?
          who tf needs 240FPS on fricking anything? let alone crash 1?

          also
          >they made the remakes easier with tons of QoL changes
          >btw its harder
          youre out of it my dude

          • 4 weeks ago
            Anonymous

            Why would you not want a higher framerate when it improves game feel, motion clarity, and input lag? Why are you defending 30fps with high input lag and frequent drops...?

            >they made the remakes easier with tons of QoL changes
            Maybe because I didn't say that you fricking moron? Where did I ever say the QoL changes made it easier? Do you know what a QoL change is? Quality of Life doesn't mean 'make the game dumbed down baby shit' you fricking imbecile. Yes, the game is harder because it actually requires proper input and movement, but this is supported by better controls, framerate, and input lag.

            You are a fricking idiot. Do not ever reply to me again wasting my time with this drivel.

            • 4 weeks ago
              Anonymous

              >ruined collision in a 3D platformer
              >better
              lmao
              The remake fricked up the gameplay.

            • 4 weeks ago
              Anonymous

              >Why would you not want a higher framerate
              cuz you dont need it
              >when it improves game feel, motion clarity, and input lag?
              cuz it doesnt do any of that

              also like

              >ruined collision in a 3D platformer
              >better
              lmao
              The remake fricked up the gameplay.

              said
              shits borked

              At 48 fps or more you can get perfect motion clarity.
              30 fps flicker is too much, so I doubt anyone uses bfi with such low frequency so you end up with blurry mess.

              >crash is blurry
              then git glasses
              or git gud

              • 4 weeks ago
                Anonymous

                you either never seen a 60 fps game or never seen a crt

              • 4 weeks ago
                Anonymous

                nah
                youre just autistic
                games fine

                go count milliseconds in the corner if it makes you feel any better

              • 4 weeks ago
                Anonymous

                >go count milliseconds in the corner if it makes you feel any better
                Fricking kek

          • 4 weeks ago
            Anonymous

            At 48 fps or more you can get perfect motion clarity.
            30 fps flicker is too much, so I doubt anyone uses bfi with such low frequency so you end up with blurry mess.

        • 4 weeks ago
          Anonymous

          >I'm not talking about Spyro
          OP asked about both, hence why I mentioned Spyro as well.
          >Crash remakes are far superior, the controls are better
          The pill-shaped collision boxes in the remake ruin it, making you slide down edges if you land too close to them. Nothing superior about it.

  5. 4 weeks ago
    Anonymous

    >asking /vr/ this question
    always OG
    simple as

    the updated gfx are hardly what id call "modern looking" anyways, so go for the real mccoy
    spyro in particular leans into the limitations of PS1 gfx really well. its like a watercolor painting, but done in polygons.
    and crash may not look terribly impressive from a modern PoV, but for what it was doing that early on in the PS1 lifespan see shit like croc for ex, its very impressive. game runs really well and did things that werent necessarily thought to be possible on the hardware. and compared with other early 3D platformers on the console, it controls like butter

    IMPORTANT: i often see zoomers playing these games with analog sticks. id advise against it. both crash and spyro were developed before the dualshock was the main pad everyone had, so youre kinda just playing with digital inputs still, but with a clunkier control. i think they DO have some limited functionality with it iirc spyro does, but it doesnt add much

    • 4 weeks ago
      Anonymous

      Crash plays better with the dpad, but there's no reason not to play Spyro with the analog stick. In Spyro you're moving around in fully 3D worlds and they're not precision platformers.

      • 4 weeks ago
        Anonymous

        i just dont think it actually helps in spyro
        unless you really wanna see him trot along for whatever reason
        most of spyros movement was designed with 8-way digital input in mind, so it just ends up being a slightly slower way to input the same thing

        • 4 weeks ago
          Anonymous

          >most of spyros movement was designed with 8-way digital input in mind
          Sure, but that doesn't mean analog input in a fully 3D space isn't superior. There is literally no downside to it in Spyro.
          >slightly slower
          Sounds like a (You) problem.

          its definitely huge in crash tho
          even the later games are much more difficult if using the stick

          True.

  6. 4 weeks ago
    Anonymous

    its definitely huge in crash tho
    even the later games are much more difficult if using the stick

  7. 4 weeks ago
    Anonymous

    Original of course, it's a graphical masterpiece for it's time.
    Remakes do look like a damn Dreamworks movie though.

  8. 4 weeks ago
    Anonymous

    Too much shit in the Crash remakes is broken.

    • 4 weeks ago
      Anonymous

      You could make thousands of examples like this with something like Super Mario 64 alone. I spent 50+ hours across the games and got 100% in each one and never encountered any hitbox issues. You can't hang with one pixel on a ledge and stay on it, and that's fine.

      • 4 weeks ago
        Anonymous

        >You could make thousands of examples like this with something like Super Mario 64 alone
        then go make a israelitetube video on that and spare us your fricking autism. prolly get 6gorillion views.

        >telling people to play a fricking modern cashgrab remake of anything on /vr/
        shiggy

      • 4 weeks ago
        Anonymous

        I finished them and encountered at least a few collision issues every hour.
        >You can't hang with one pixel on a ledge and stay on it, and that's fine.
        It's way worse than "one pixel". No need to be dishonest.

  9. 4 weeks ago
    Anonymous

    I think Spyro Reignited is what birthed the famous soul vs soulless meme lmao. Am I remembering things right?

    • 4 weeks ago
      Anonymous

      It was definitely around before Reignited, but it certainly made it much more popular.

    • 3 weeks ago
      Anonymous

      it's because they hired furries to redesign the dragons

      • 3 weeks ago
        Anonymous

        yea spyro looks really bad in that

        idgi anyways. the PS1 game still looks gorgeous. wouldnt change a thing. its the perfect example of using your limitations to the fullest

  10. 4 weeks ago
    Anonymous

    always originals first. other anons have already given enough reasons. having said that, I don't outright hate the remakes. It felt like playing a glorified fan game.

    • 4 weeks ago
      Anonymous

      Man bottom looks trash compared to the original. Do they seriously make games using readily available assets nowadays? Because it sure looks like it

      • 3 weeks ago
        Anonymous

        I had no idea the remake looked so ugly

        to be completely fair, that one image shows the remake at its absolute worst vs the original. its not like that all the time. there's also some unfavorable compression on the remake image. here's a more neutral comparison, for example.

        • 3 weeks ago
          Anonymous

          yea thats a lot better
          still, updating gfx on a cartoon game just seems frivolous to me
          like do we really need """realistic""" cartoon gfx?
          wtfs the point?

        • 3 weeks ago
          Anonymous

          That's a very unfavorable comparison too.
          In the original the water looks dark, deep and reflective, while in the remake it looks like a blue haze.

          • 3 weeks ago
            Anonymous

            I much prefer the art and color of the psx games, so it will win in pretty much every comparison, especially for crash 1. the graphics in the first crash had this very sharp, striking look that I found very appealing.

    • 4 weeks ago
      Anonymous

      I had no idea the remake looked so ugly

  11. 4 weeks ago
    Anonymous

    I'm really not against remakes in general but something about the crash one just feels worse than the originals. The spyro one is a give or take for me.

    • 3 weeks ago
      Anonymous

      >The spyro one is a give or take for me
      Turning all the Spyro 1 npc dragons into bara frickbois helps. The Crash remake looks like dogshit

  12. 3 weeks ago
    Anonymous

    >duckstation, or mednafen
    uhh I'm still using epsxe

    • 3 weeks ago
      Anonymous

      dont worry m8 im sure some autist will come along soon enough to tell you why youre objectively wrong for doing so
      in either case reel homies use B L E E M

  13. 3 weeks ago
    Anonymous

    Only the first game's remake is truly worth playing. Stick to the originals.

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