You know, if Solid Rock could give immunities to the Double-Weaknesses, it would just be necessary to just give it to ya, buddy.
Can even help poor Carracosta and Camerupt in the process.
You know, if Solid Rock could give immunities to the Double-Weaknesses, it would just be necessary to just give it to ya, buddy.
Can even help poor Carracosta and Camerupt in the process.
[...]
[...]
[...]
He should also get Solid Rock ability, so that those 2x weaknesses become 1.5x.
Would it even be good with Solid Rock? I feel like it'd need some form of self sustain to keep itself in the fight. Are there even any good minmaxed wall Pokemon that don't have an easy way to heal themselves? I know Forretress fell to the wayside when Pokemon like Ferrothorn showed up but I'll admit I'm not too well versed in what exactly makes a Pokemon viable.
Heatran, Tapu Fini, Tyranitar. All great defensive pokemon and very important walls in OU but none of them have any recovery outside of leftovers (or Draining Kiss for Fini but it's not good outside of heavy investment). Ferrothorn pretty much counts too, yes it has Leech Seed but that's not very reliable compared to Roost, Wish, etc and many Ferrothorns don't run it at all.
Bulu is the Grass one (and it's UU because Rillaboom is just a better version of it in every way), Fini is water. But yes the people who think Grass is a bad type are morons.
Heatran, Tapu Fini, Tyranitar. All great defensive pokemon and very important walls in OU but none of them have any recovery outside of leftovers (or Draining Kiss for Fini but it's not good outside of heavy investment). Ferrothorn pretty much counts too, yes it has Leech Seed but that's not very reliable compared to Roost, Wish, etc and many Ferrothorns don't run it at all.
Aside from buffing Rock and it's HP, what Bastiodon truly needs is more offensive pressure itself. All those other mons check or counter big threats and can threaten them out. Bastiodon does nothing but set up rocks and hope it can decimate something with Metal Burst because it's so fricking weak it can't do anything else.
>OP triggering everyone for buffing steel
Steel doesnt need a defensive buff, but Rock sure as shit does. However > Removing grass weakness
Grass needs every little bit of offensive power it has, just like poison.
[...]
sissybois love to cry about Fairy type when Steel is still the most bullshit, OP type.
>buffing steel
absolutely deranged t. steelgay
Steel should be weak to Water. Water rusts Steel.
>nerfing grass >buffing steel
Just give bastiodon solid rock
>actually buffing the Steel type
ohnononono
Steel should regain its resistances against Dark and Ghost, Ground should deal neutral damage to it, and Bug should be nullified completely like Poison. In exchange it should be NVE against Ground and only deal normal damage to fairies. Change my mind. >b-but it’s broken!
No. Steel’s point is to be a defensive type that resists almost everything but is effective against very little, the opposite of how Ice is an offensive type that resists only itself but is effective against many types. Removing its offensive power in exchange for buffing defense is being true to the point of Steel types. Since Steel has little in the way of offense in the first place this is a fair trade. >wh-why Dark and Ghost?
Steel originally resisted both until it was unfairly nerfed in Gen 6. Sure Fairy type came into being but that didn’t justify weakening Steel for no reason. In fact if anything since Fairies took over Steel’s traditional role as the anti dragon type Steel needed to be buffed. I am just fixing GF’s mistake by restoring Steel’s natural resistances. >removing the ground weakness is bad!
And in exchange I made Steel not very effective against Ground. Strengthening defense, weakening offense, kind of the entire point of Steel. A more meaningful type interaction without making Steel OP. >why no damage from bugs?
Bug is a poor offensive type already relegated to the early game. This is simply a buff to compensate for… >normal damage to fairies
Poison was supposed to be buffed by it being SE against fairies but Steel is better at this in every way and the huge number of Psychic/Fairies means that Poison really isn’t such a good fairy. Making Poison Fairy’s only weakness will make the meta healthier while balancing out Steel nicely.
>Buffing Steel back to it's Dark/Ghost resistances >Now getting rid of it's earthquake weakness, for no reason
Are you moronic? >Nerfing Bug even more
Good lord yes you're moronic
Steel’s new type effectiveness chart under my proposed changes :
DEFENSIVE
No effect on Steel : Bug, Poison
Not very effective against Steel : Normal, Grass, Ice, Flying, Psychic, Rock, Dragon, Steel, Fairy, Ghost, Dark
Super effective against Steel : Fire, Fighting
Normal damage against Steel : Water, Electric, Ground
OFFENSIVE
Steel super effective against : Rock, Ice
Steel not very effective against : Fire, Water, Electric, Ground, Steel
Steel does normal damage against : Bug, Poison, Normal, Grass, Flying, Psychic, Dragon, Fairy, Ghost, Dark, Fighting
This is a thread about proposed type resistance changes and I proposed a type resistance change. If anything you’re the one posting off topic here.
>bug should be nerfed b-because it just should be okay???
have a nice day.
Bug is already a bad type, no one uses bug moves on Steel mons anyways. If it bothers you so much maybe it could be changed to another immunity but I think bug works the best.
>Buffing Steel back to it's Dark/Ghost resistances >Now getting rid of it's earthquake weakness, for no reason
Are you moronic? >Nerfing Bug even more
Good lord yes you're moronic
Buffing means that you’re making something better, but Steel already had dark and ghost resistances. I am just restoring it, or undoing a nerf, not buffing. As for the loss of ground weakness that’s compensated by a reduction in offensive power. You should come up with better arguments instead of ad hominem.
So your solution is to make Bug even worse? Terrible rationale. Bug shouldn't be a victim of your own biases. Why not pick a type that actually deserves a nerf?
>Buffing means that you’re making something better, but Steel already had dark and ghost resistances. I am just restoring it, or undoing a nerf, not buffing.
So getting rid of all of Psychic's weaknesses and offensive resists wouldn't be a buff to Psychic? Good to know.
2 years ago
Anonymous
The psychic TYPE itself wasn’t nerfed, there were just counters introduced for it. No other type directly was nerfed as badly as Steel was in gen 6 and that’s a fact.
So your solution is to make Bug even worse? Terrible rationale. Bug shouldn't be a victim of your own biases. Why not pick a type that actually deserves a nerf?
Thematically speaking Steel being immune to Bug makes sense. What’s an insect going to do against metal? The only other resistance to immunity upgrade I could think of as a substitute is Fairy, but if I nerfed Fairy too much that would just ruin the type interactions again and make the same problems that cause Fairy to be necessary in the first place. I’m open to discussion though.
2 years ago
Anonymous
>The psychic TYPE itself wasn’t nerfed, there were just counters introduced for it.
Psychic was immune to Ghost in gen 1. In gen 2 it became a weakness.
2 years ago
Anonymous
This was a coding error rather than an intentional choice. Doesn’t count.
absolutely deranged
Why do you hate Steel type for no reason?
2 years ago
Anonymous
>This was a coding error rather than an intentional choice. Doesn’t count.
If it was really a bug they could've fixed it in Stadium like they did for 1 in 256. Instead they kept it, because it was not a bug.
2 years ago
Anonymous
>why didn’t they fix all the errors in a spin-off game from the 90s
Even if it was intentional (doubtful), Psychic only lost 1 type immunity that only lasted for 1 gen. Steel lost 2 that lasted for 4 generations. Steel was the only type nerfed that badly.
>Steelhomosexual is delusional
Your balancing would make Jirachi fricking unkillable.
>what is Fire type
Play the game schizo
>I am just restoring it, or undoing a nerf
Black person, that's a buff. An unnecessary, overpowering buff.
You should kys
>unnecessary, overpowering buff
Yes, tell me more about how OP Steel was in Gens 2-5… oh wait, it wasn’t. At all. There’s nothing wrong with wanting to undo unnecessary nerfs.
2 years ago
Anonymous
Steel doesn't deserve to have any more resistances. It already resists enough things. Shut up.
2 years ago
Anonymous
Steel is a defensive type, if anything it doesn’t have enough resistances considering its many common weaknesses. Even so I am not saying to add any more resistances, just restoring Steel’s old resistances and removing some weaknesses. Learn to read.
By that logic, Ice should be super effective against far more than just 5 types. It should be super effective to as many types as Steel resists then. It's only fair.
Defense and offense are different, given the nature of STAB and how a Pokémon can have up to 4 different offensive type moves but only 2 defensive types. In addition Ice hits important and common types like Dragon and Flying super effectively which adds to its power. I do agree that it could be better offensively though.
totally unhinged
Yes I agree your autistic hatred for steel type is unhinged
I thought you said Bug was a bad typing?
>everyone that disagrees with me is the same person
Less makey threads, more takey meds. And yes, bug is a perfectly strong type considering its archetype in the games.
2 years ago
Anonymous
>if anything it doesn’t have enough resistances considering its many common weaknesses
Bruh
More resistances and more weaknesses is better than less of both. Steel is already the strongest type in competitive due to its versatility and ability to blanket check a lot of threats, it deserved to be nerfed into not resisting ghost and dark, and it doesn't need its current weaknesses removed. If anything it should be better offensively, because steel types had little reason to run steel moves besides STAB. >Steel’s point is to be a defensive type that resists almost everything but is effective against very little
Says you. No type should be that one-dimensional imo. It's not like there isn't offensive steel types - Bisharp, Escavalier, Excadrill, Magnezone, Metagross, Scizor and so on are all clearly meant to dish out damage. >the opposite of how Ice is an offensive type that resists only itself but is effective against many types.
Not nearly as effective enough, and it shows in how bad it is. The main thing holding ice back is its defensive shortcomings, because it hinders the versatility of pretty much every ice type. Remember how I said more resistances and weaknesses is better than less? Ice gets neither. You can't switch them in and neutral matchups they don't outspeed usually become losing matchups. Even if you made it hit twice as many types super-effectively, it wouldn't "fix" ice types, just make everything run ice coverage. >Removing its offensive power in exchange for buffing defense is being true to the point of Steel types. Since Steel has little in the way of offense in the first place this is a fair trade.
It's really not a fair trade. Flanderizing a type is not a good thing for the meta, because taking away steel type offensive efficacy doesn't really matter. They'll literally just stop using steel moves. The suggestion you proposed is a straight buff. You can see this in how steel types were even more prevalent pre-gen 6.
2 years ago
Anonymous
>because steel types had little reason to run steel moves besides STAB
before fairies* >Ice gets neither
Ice doesn't get resistances but still gets plenty of weaknesses*
2 years ago
Anonymous
>(you) have to pick a fire type because ONE mon happens to not take enough damage from Earthquake, Fighting Moves, BoltBeam, etc.
2 years ago
Anonymous
>No other type directly was nerfed as badly as Steel was in gen 6 and that’s a fact.
The dragon type was, Dragon's were supposed to be this end all be all type, The final boss type and then game freak decided to crap all over logical game design by making an easily accessible type that completely craps all over it. You could make the argument that fighting was also nerfed as hard as Dragon.
Bug is already very good since it counters Grass, one of the three starter types, and Psychic, a very common typing for legends and pseudo legends. The Dark super effectiveness is icing on the cake. Any more strength and bug would be OP especially considering that it is an early game type. Making Steel as strong as it used to be justified the means.
By that logic, Ice should be super effective against far more than just 5 types. It should be super effective to as many types as Steel resists then. It's only fair.
You're just as moronic as GameFreak, if not even more so somehow.
Steel being the defensive type falls apart as a concept when its paired with just about any other type that isn't fricking rock or ice.
Hell, its already way too fricking overtuned when given access to things like Body Press or Gyro Ball on something as min maxed as Ferrothorn
>water erodes rock >grass absorbs minerals >not good enough according to wiener sucking OP >but martial artists breaking rocks with their bare hands is fine
OP confirmed even more moronic than gamefreak
>water erodes rock
over thousands of years >grass absorbs minerals
right so since I can eat things with the carbon atom in it, that means I can eat rock? dumb cope > [plants] grow through the ground
has nothing to do with rocks
rock != ground type in pokemon, cmon gay > martial artists breaking rocks with bare hands is fine
it's from the land of weeaboos where one punch man is from, you uncultured swine
>over thousands of years
Yes but also in seconds with enough pressure. Sorry man but rock being weak to water and grass is too engrained to be changed dumb b***h.
>water erodes rock >grass absorbs minerals >not good enough according to wiener sucking OP >but martial artists breaking rocks with their bare hands is fine
OP confirmed even more moronic than gamefreak
Honestly the actual buff Rock needs is resisting itself. It's such a common coverage type that it would help give them a lot more defensive utility especially for the dual-types. Also Stealth Rocks resistance.
Other than that the only change that should even be considered is removing the Fighting weakness or even turning it into a resist. Rock was good back in Gens 1 and 2 (and to a lesser extent 3) specifically because there were practically no good Fighting moves around even though Water, Grass, and Ground were still very common. But gen 3 added Brick Break and Focus Punch which hurt their viability and Gen 4 just completely wiped them out with the introduction of Close Combat. Not only did this directly hurt Rock types but it also killed the viability of Normal types, and walling them was Rock's main niche.
>actually buffing the Steel type
ohnononono
sissybois love to cry about Fairy type when Steel is still the most bullshit, OP type.
>steel only having 2 weaknesses
>Grass being even more worthless offensively
MEDS NOW
>sinnohfetus wants dialga to have no weaknesses
you were not subtle enough
He should also get Solid Rock ability, so that those 2x weaknesses become 1.5x.
play the game
>play the game
>by which I mean the smogon fanfic meta
haha no thanks I don't have a need to transition
You're going full schizo, Verlisify fan. You need to take your pills
Just make him pure steel type and give it recover.
You know, if Solid Rock could give immunities to the Double-Weaknesses, it would just be necessary to just give it to ya, buddy.
Can even help poor Carracosta and Camerupt in the process.
>nerfing grass
>buffing steel
Just give bastiodon solid rock
Would it even be good with Solid Rock? I feel like it'd need some form of self sustain to keep itself in the fight. Are there even any good minmaxed wall Pokemon that don't have an easy way to heal themselves? I know Forretress fell to the wayside when Pokemon like Ferrothorn showed up but I'll admit I'm not too well versed in what exactly makes a Pokemon viable.
Heatran, Tapu Fini, Tyranitar. All great defensive pokemon and very important walls in OU but none of them have any recovery outside of leftovers (or Draining Kiss for Fini but it's not good outside of heavy investment). Ferrothorn pretty much counts too, yes it has Leech Seed but that's not very reliable compared to Roost, Wish, etc and many Ferrothorns don't run it at all.
>Ferro and Fini
Bros you told me Grass is a bad type... did you lie to me?
Bulu is the Grass one (and it's UU because Rillaboom is just a better version of it in every way), Fini is water. But yes the people who think Grass is a bad type are morons.
Aside from buffing Rock and it's HP, what Bastiodon truly needs is more offensive pressure itself. All those other mons check or counter big threats and can threaten them out. Bastiodon does nothing but set up rocks and hope it can decimate something with Metal Burst because it's so fricking weak it can't do anything else.
Steel should be weak to Water. Water rusts Steel.
>4x weak to fighting, ground, and water
Kino. Make it happen, Gamefreak.
OK I make steel weak to water only.
>dialga still has no weaknesses
discord thread alert
>dialga
who? sounds like some sort of troon nickname on discord
>buffing steel
absolutely deranged t. steelgay
>nerfing grass even harder
kys
grass is an early game type like bug
stop trying to use it in serious matches
t. Meganium hater
meganium can suck my balls
venusaur is the only good grass starter, with an honorable mention to torterra
It's a starter type
>OP triggering everyone for buffing steel
Steel doesnt need a defensive buff, but Rock sure as shit does. However
> Removing grass weakness
Grass needs every little bit of offensive power it has, just like poison.
Removing water weakness from Rock is fine though.
Also give it Shore Up and Sand Stream.
Steel should regain its resistances against Dark and Ghost, Ground should deal neutral damage to it, and Bug should be nullified completely like Poison. In exchange it should be NVE against Ground and only deal normal damage to fairies. Change my mind.
>b-but it’s broken!
No. Steel’s point is to be a defensive type that resists almost everything but is effective against very little, the opposite of how Ice is an offensive type that resists only itself but is effective against many types. Removing its offensive power in exchange for buffing defense is being true to the point of Steel types. Since Steel has little in the way of offense in the first place this is a fair trade.
>wh-why Dark and Ghost?
Steel originally resisted both until it was unfairly nerfed in Gen 6. Sure Fairy type came into being but that didn’t justify weakening Steel for no reason. In fact if anything since Fairies took over Steel’s traditional role as the anti dragon type Steel needed to be buffed. I am just fixing GF’s mistake by restoring Steel’s natural resistances.
>removing the ground weakness is bad!
And in exchange I made Steel not very effective against Ground. Strengthening defense, weakening offense, kind of the entire point of Steel. A more meaningful type interaction without making Steel OP.
>why no damage from bugs?
Bug is a poor offensive type already relegated to the early game. This is simply a buff to compensate for…
>normal damage to fairies
Poison was supposed to be buffed by it being SE against fairies but Steel is better at this in every way and the huge number of Psychic/Fairies means that Poison really isn’t such a good fairy. Making Poison Fairy’s only weakness will make the meta healthier while balancing out Steel nicely.
mentally ill post
>bug should be nerfed b-because it just should be okay???
have a nice day.
>Buffing Steel back to it's Dark/Ghost resistances
>Now getting rid of it's earthquake weakness, for no reason
Are you moronic?
>Nerfing Bug even more
Good lord yes you're moronic
Steel’s new type effectiveness chart under my proposed changes :
DEFENSIVE
No effect on Steel : Bug, Poison
Not very effective against Steel : Normal, Grass, Ice, Flying, Psychic, Rock, Dragon, Steel, Fairy, Ghost, Dark
Super effective against Steel : Fire, Fighting
Normal damage against Steel : Water, Electric, Ground
OFFENSIVE
Steel super effective against : Rock, Ice
Steel not very effective against : Fire, Water, Electric, Ground, Steel
Steel does normal damage against : Bug, Poison, Normal, Grass, Flying, Psychic, Dragon, Fairy, Ghost, Dark, Fighting
take your meds
This is a thread about proposed type resistance changes and I proposed a type resistance change. If anything you’re the one posting off topic here.
Bug is already a bad type, no one uses bug moves on Steel mons anyways. If it bothers you so much maybe it could be changed to another immunity but I think bug works the best.
Buffing means that you’re making something better, but Steel already had dark and ghost resistances. I am just restoring it, or undoing a nerf, not buffing. As for the loss of ground weakness that’s compensated by a reduction in offensive power. You should come up with better arguments instead of ad hominem.
So your solution is to make Bug even worse? Terrible rationale. Bug shouldn't be a victim of your own biases. Why not pick a type that actually deserves a nerf?
>Buffing means that you’re making something better, but Steel already had dark and ghost resistances. I am just restoring it, or undoing a nerf, not buffing.
So getting rid of all of Psychic's weaknesses and offensive resists wouldn't be a buff to Psychic? Good to know.
The psychic TYPE itself wasn’t nerfed, there were just counters introduced for it. No other type directly was nerfed as badly as Steel was in gen 6 and that’s a fact.
Thematically speaking Steel being immune to Bug makes sense. What’s an insect going to do against metal? The only other resistance to immunity upgrade I could think of as a substitute is Fairy, but if I nerfed Fairy too much that would just ruin the type interactions again and make the same problems that cause Fairy to be necessary in the first place. I’m open to discussion though.
>The psychic TYPE itself wasn’t nerfed, there were just counters introduced for it.
Psychic was immune to Ghost in gen 1. In gen 2 it became a weakness.
This was a coding error rather than an intentional choice. Doesn’t count.
Why do you hate Steel type for no reason?
>This was a coding error rather than an intentional choice. Doesn’t count.
If it was really a bug they could've fixed it in Stadium like they did for 1 in 256. Instead they kept it, because it was not a bug.
>why didn’t they fix all the errors in a spin-off game from the 90s
Even if it was intentional (doubtful), Psychic only lost 1 type immunity that only lasted for 1 gen. Steel lost 2 that lasted for 4 generations. Steel was the only type nerfed that badly.
>what is Fire type
Play the game schizo
>unnecessary, overpowering buff
Yes, tell me more about how OP Steel was in Gens 2-5… oh wait, it wasn’t. At all. There’s nothing wrong with wanting to undo unnecessary nerfs.
Steel doesn't deserve to have any more resistances. It already resists enough things. Shut up.
Steel is a defensive type, if anything it doesn’t have enough resistances considering its many common weaknesses. Even so I am not saying to add any more resistances, just restoring Steel’s old resistances and removing some weaknesses. Learn to read.
Defense and offense are different, given the nature of STAB and how a Pokémon can have up to 4 different offensive type moves but only 2 defensive types. In addition Ice hits important and common types like Dragon and Flying super effectively which adds to its power. I do agree that it could be better offensively though.
Yes I agree your autistic hatred for steel type is unhinged
>everyone that disagrees with me is the same person
Less makey threads, more takey meds. And yes, bug is a perfectly strong type considering its archetype in the games.
>if anything it doesn’t have enough resistances considering its many common weaknesses
Bruh
More resistances and more weaknesses is better than less of both. Steel is already the strongest type in competitive due to its versatility and ability to blanket check a lot of threats, it deserved to be nerfed into not resisting ghost and dark, and it doesn't need its current weaknesses removed. If anything it should be better offensively, because steel types had little reason to run steel moves besides STAB.
>Steel’s point is to be a defensive type that resists almost everything but is effective against very little
Says you. No type should be that one-dimensional imo. It's not like there isn't offensive steel types - Bisharp, Escavalier, Excadrill, Magnezone, Metagross, Scizor and so on are all clearly meant to dish out damage.
>the opposite of how Ice is an offensive type that resists only itself but is effective against many types.
Not nearly as effective enough, and it shows in how bad it is. The main thing holding ice back is its defensive shortcomings, because it hinders the versatility of pretty much every ice type. Remember how I said more resistances and weaknesses is better than less? Ice gets neither. You can't switch them in and neutral matchups they don't outspeed usually become losing matchups. Even if you made it hit twice as many types super-effectively, it wouldn't "fix" ice types, just make everything run ice coverage.
>Removing its offensive power in exchange for buffing defense is being true to the point of Steel types. Since Steel has little in the way of offense in the first place this is a fair trade.
It's really not a fair trade. Flanderizing a type is not a good thing for the meta, because taking away steel type offensive efficacy doesn't really matter. They'll literally just stop using steel moves. The suggestion you proposed is a straight buff. You can see this in how steel types were even more prevalent pre-gen 6.
>because steel types had little reason to run steel moves besides STAB
before fairies*
>Ice gets neither
Ice doesn't get resistances but still gets plenty of weaknesses*
>(you) have to pick a fire type because ONE mon happens to not take enough damage from Earthquake, Fighting Moves, BoltBeam, etc.
>No other type directly was nerfed as badly as Steel was in gen 6 and that’s a fact.
The dragon type was, Dragon's were supposed to be this end all be all type, The final boss type and then game freak decided to crap all over logical game design by making an easily accessible type that completely craps all over it. You could make the argument that fighting was also nerfed as hard as Dragon.
absolutely deranged
>I am just restoring it, or undoing a nerf
Black person, that's a buff. An unnecessary, overpowering buff.
You should kys
>and Bug should be nullified completely
Lmao where did the bug touch you?
Bug is already very good since it counters Grass, one of the three starter types, and Psychic, a very common typing for legends and pseudo legends. The Dark super effectiveness is icing on the cake. Any more strength and bug would be OP especially considering that it is an early game type. Making Steel as strong as it used to be justified the means.
totally unhinged
I thought you said Bug was a bad typing?
By that logic, Ice should be super effective against far more than just 5 types. It should be super effective to as many types as Steel resists then. It's only fair.
You're just as moronic as GameFreak, if not even more so somehow.
Steel being the defensive type falls apart as a concept when its paired with just about any other type that isn't fricking rock or ice.
Hell, its already way too fricking overtuned when given access to things like Body Press or Gyro Ball on something as min maxed as Ferrothorn
>Nerfing Dark even more
>Making Steel even more boring
Frick you
>Steelhomosexual is delusional
Your balancing would make Jirachi fricking unkillable.
Water can cut through and erode rock. Plants can grow through the ground. This is why Water and Grass have type advantages against Ground and Rock.
>water erodes rock
over thousands of years
>grass absorbs minerals
right so since I can eat things with the carbon atom in it, that means I can eat rock? dumb cope
> [plants] grow through the ground
has nothing to do with rocks
rock != ground type in pokemon, cmon gay
> martial artists breaking rocks with bare hands is fine
it's from the land of weeaboos where one punch man is from, you uncultured swine
>over thousands of years
Yes but also in seconds with enough pressure. Sorry man but rock being weak to water and grass is too engrained to be changed dumb b***h.
Yeah, aren't moves like hydro pump based on firing out pressurized water?
high enough pressure water can cut steel too, anything at high enough pressure will explode through anything
dumb cope again
seethe and dial 8
>right so since I can eat things with the carbon atom in it, that means I can eat rock?
what do you think salt is
>water erodes rock
>grass absorbs minerals
>not good enough according to wiener sucking OP
>but martial artists breaking rocks with their bare hands is fine
OP confirmed even more moronic than gamefreak
I agree with steelanon, buffing steel is the path for a healthier metagame
Honestly the actual buff Rock needs is resisting itself. It's such a common coverage type that it would help give them a lot more defensive utility especially for the dual-types. Also Stealth Rocks resistance.
Other than that the only change that should even be considered is removing the Fighting weakness or even turning it into a resist. Rock was good back in Gens 1 and 2 (and to a lesser extent 3) specifically because there were practically no good Fighting moves around even though Water, Grass, and Ground were still very common. But gen 3 added Brick Break and Focus Punch which hurt their viability and Gen 4 just completely wiped them out with the introduction of Close Combat. Not only did this directly hurt Rock types but it also killed the viability of Normal types, and walling them was Rock's main niche.