no one actually buys or plays VR games. most consider them a neat curiosity but not really worth getting into.
False, HLA sold very well for a VR title, exceptionally well. I know people who purchased VR headsets solely to play it.
>buy expensive and bulky god damn thing >strap it to your face >cut your GPU power in half >"I am now ready to play a video game."
VR as it is now sucks, and I'm not touching it with a ten foot pole until it comes in the form of a light pair of glasses or contacts that cost less than $100
False, workout and loose some weight, tuby. Vr headsets don't weight that much.
Just to remind people in this thread, VR indie devs are scouted, and then recruited by AAA devs, then work in house on vr games , have said games be cancelled because of small market size, and then roll them over into whatever mega projects are currently on going.
The reason quality VR games are uncommon, is because of AAA game studios, as per usual for any game market.
>buy expensive and bulky god damn thing >strap it to your face >cut your GPU power in half >"I am now ready to play a video game."
VR as it is now sucks, and I'm not touching it with a ten foot pole until it comes in the form of a light pair of glasses or contacts that cost less than $100
Poorgays can't play it.
I really want to play it, but the cost of admission for me isn't just VR equipment, but entirely new hardware save for hard disk and RAM I guess. That's like 4 grand (CAD) for one game. Not that I think Valve are the bad guys here; they're genuinely throwing support behind VR by putting out what looks like a competently made title under the banner of their flagship franchise.
>requirements: >$5k pc+gpu >$2k 3 year old vr headset
that's why nobody played it, including 99% of Ganker, you have no idea what you're talking about
no one actually buys or plays VR games. most consider them a neat curiosity but not really worth getting into.
Nobody cares about VR. This is pretty indisputable as a fact at this point, if HL can't get PC gamers to buy it, then nothing can.
vr will always be niche; you need top of the line hardware on top of buying an expensive headset. that being said i'm not a poorgay and have played alyx, shit was so cash
Said it five years ago and ten years before that but I guess I will say it again
Vr is a meme and always will be until literal holodecks are a thing
Also I want hl3 not this crap
Because it's not a game, it's a tech demo. ALL VR games are just tech demos.
the usual morons are in full attendance, get a life homosexuals
People care about marketing more than they do about anything else, marketing exists to get people to buy things they don't want. The problem is that there is nothing to back up that required marketing push into practically open air, there are no AAA studios left that can be convinced to take this dive, the sheer loss of money due to management bloat places lower quality studios in the AAA budget range by default as well.
I really want to play it, but the cost of admission for me isn't just VR equipment, but entirely new hardware save for hard disk and RAM I guess. That's like 4 grand (CAD) for one game. Not that I think Valve are the bad guys here; they're genuinely throwing support behind VR by putting out what looks like a competently made title under the banner of their flagship franchise.
I guess it depends on how old your hardware is. I was using VR with a GTX 670 at the start to play the basic Oculus crap and I'm using a GTX 1080 now.
Beat Saber was the only VR game that seemed like it would be fun in the long term.
I just don't see myself wanting to strap a screen to my face. It's the same reason why motion controls have died. If gamegays like me don't see the appeal, I don't understand how normalgays will ever be convinced to regularly use a VR headset.
Fun gimmicks are fun gimmicks, but they don't have staying power.
VRgays have been saying since the Oculus Kickstarter that it's going to revolutionize gaming.
Still waiting for it to happen. Talk about a slow burn. 7 years and I'm still at the level of meh.
You're moronic.
Motion controls died because Nintendo didn't play nice with other studios to push development, Sony was just aimlessly following the leader and Microsoft was deliberately burying mainstream approaches and trying to push their own moronic implementation.
Motion controls effectively stalled out with low-fidelity gimmicks during 7th gen and were then dropped by an industry that stopped knowing how to design games in 2010. They continued development on VR platforms but died in mainstream (and now development is pretty stalled again, because corporate shit just keeps mimicking what sells well, most of the controllers still look like the first Oculus controllers).
VR achieves much better tracking fidelity and can actually accomplish intuitive actions, while making you think that you're somewhere else.
>while making you think that you're somewhere else.
the headsets do a shit job of immersing you. the lenses aren't big enough to cover all of your vision and the resolution is too low, not a high enough refresh rate.
>Motion controls died
Because it was a meme for Wii Sports and nothing else. I had a Wii and a Kenect. Both were shit, and barely worked right. >and were then dropped
Because casuals didn't buy anything beyond Wii Sports. >VR achieves much better tracking fidelity and can actually accomplish intuitive actions, while making you think that you're somewhere else
I've played VR games, they don't achieve this as much as you think. I'm constantly aware of the VR headset on my face, and am always wishing I was just playing regular games.
Cope with your post-purchase rationalizations for wasting money on shit that won't ever catch on.
The metaverse has improved, but it needed to be where it's going to be in 5 years, when Covid lockdowns were happening, to even stand a chance.
VR is just a niche. It's been 7 years, and there's like 5 halfway decent games to play.
>buy expensive and bulky god damn thing >strap it to your face >cut your GPU power in half >"I am now ready to play a video game."
VR as it is now sucks, and I'm not touching it with a ten foot pole until it comes in the form of a light pair of glasses or contacts that cost less than $100
>VR as it is now sucks, and I'm not touching it with a ten foot pole until it comes in the form of a light pair of glasses or contacts that cost less than $100
That's closer than you think. They already have Ray Bands that are connected to your phone and can take pics and video. Probably by this decade we'll see glasses with VR screens that are under $500.
What is it with you morons and expecting a vr headset to cost less than you’ll pay for a fricking monitor or keyboard.
It’s honestly funny how you people can’t just think about what you’re saying.
vr is still too limited in both its capabilities and its game library to be widely successful. most people only consume vr games through youtube because they aren't gonna spend hundreds of bucks on something with like 2 actual games.
vr will always be niche; you need top of the line hardware on top of buying an expensive headset. that being said i'm not a poorgay and have played alyx, shit was so cash
>and is a technical marvel. >It's just 50gb of baked lighting in a 67gb game.
Yea and this alone makes it look 1000x better than RTX DLSS zoomer lazy dev shit
We could have lighting like this in a lot more games but this homosexual RTX shit is infesting everything.
RTX will be cool in 15 years with 2petabyte vram
>We could have lighting like this in a lot more games but this homosexual RTX shit is infesting everything.
dynamic lights > baked lights
get a job and stop being a poor loser
I don't deal with it, I don't have to.
show me one game (not zero, one) with good dynamic lighting that's on par with baked.
pro tip: you suck Black person dick
Only in a sandbox game would I agree.
No matter how much vram you have over what's required performance would still ALWAYS be better with baked lights.
Even if you're running shit with RTX at 144hz, what about 240hz? Or 360hz? Or 500+?
Frick RTX
I don't deal with it, I don't have to.
show me one game (not zero, one) with good dynamic lighting that's on par with baked.
pro tip: you suck Black person dick
reality does not use baked lights
I'm sorry your parents dropped you both down the stairs as babies
7 months ago
Anonymous
>comparing a GPU hardware raytacer to real life
ngmi
The only real actual game in VR. No other game has come even close, and it was the most amazing experience I have ever had. The Jeff chapter alone makes it worthwhile to play.
I really want to play it, but the cost of admission for me isn't just VR equipment, but entirely new hardware save for hard disk and RAM I guess. That's like 4 grand (CAD) for one game. Not that I think Valve are the bad guys here; they're genuinely throwing support behind VR by putting out what looks like a competently made title under the banner of their flagship franchise.
Beat Saber was the only VR game that seemed like it would be fun in the long term.
I just don't see myself wanting to strap a screen to my face. It's the same reason why motion controls have died. If gamegays like me don't see the appeal, I don't understand how normalgays will ever be convinced to regularly use a VR headset.
Fun gimmicks are fun gimmicks, but they don't have staying power.
VRgays have been saying since the Oculus Kickstarter that it's going to revolutionize gaming.
Still waiting for it to happen. Talk about a slow burn. 7 years and I'm still at the level of meh.
Holy shit this game is 10x times more disgusting than all other HL games. In HL2 zombies and other shit was still bearable but in alyx the half decomposed deformed zombie corpses are too much. I actually wanted to quit the game
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January and does not deserve your financial support for these gross consumer-unfriendly practices.
Reminder that the Oculus Quest 2 has sold more then the Xbox series s and x combined, and v calls VR a flop but the Xbox a succes.
When are you homosexuals going to realize that VR is here to stay and will only get bigger.
didn't really flop, just very few people have an index and a game centered around the brown girl secondary from a dead franchise wasn't a system seller (especially considering you need a beefy pc before you can even consider dropping the cash for an index)
The steep initial cost to even play the game turns everyone off. There isn't any game worth it. Everyone who invests heavily in a VR setup ends up ERPing on VRChat.
VRChat is unironically the best vr "game" so far. It's pretty much Roblox/Gmod for VR because you see a bunch of worlds for different games. It gets a bad rep due to furries and other degenerate shit but that's the price for freedom in having copyrighted characters and stuff run around with no corporate bullshit.
Alyx was really good. I'm just disappointed that it's been over 3 years and Valve seems to have fizzled out on VR. My Index has been gathering dust for a while.
they actually made a VR prototype of L4D, which they said was really intense, but they put the brakes on it because source 2 lacked a bunch of features for them to finish development
then they had big arguments on whether to keep developing source 2, or just use unreal or unity, artifact got turned into a non vr game, another one from 'the lab' was being expanded into a full game but then got cancelled, a bunch of staff left in the chaos
now that source 2 has been used for CS2, maybe valve is ready to start making more games with it
we shall see
I really hope someone over there kept developing those concepts.
Has anyone kept track of who works on VR at Valve and if they're still at the company? I know the one guy who insisted on everything having teleport-based movement ended up leaving.
itll never die, but itll never be mainstream. as cool as it is, it takes physical effort and barely anyones going to want to do that all the time. just like the wii, the first day sure your swinging your arms around and pretending your actually swinging a golf club, but by day 3 your sitting on your couch limply flicking that controller, doing the bare minimum motion required to progress.
at BEST, if they make it perfect and virtually weightless and all that, youll use it to play games the same way we already do. sitting your ass on a couch or computer chair, with a keyboard/mouse or controller, MAYBE moving your head around, but as little as possible.
this, most people play games to wind down and relax and vr in its current and foreseeable state isnt exactly relaxing or low effort. its not going to break into mainstream in a long time.
Very few people want to play VR shit. Most can't justify getting VR either because the games all suck ass.
False.
False, HLA sold very well for a VR title, exceptionally well. I know people who purchased VR headsets solely to play it.
False, workout and loose some weight, tuby. Vr headsets don't weight that much.
Just to remind people in this thread, VR indie devs are scouted, and then recruited by AAA devs, then work in house on vr games , have said games be cancelled because of small market size, and then roll them over into whatever mega projects are currently on going.
The reason quality VR games are uncommon, is because of AAA game studios, as per usual for any game market.
>HLA sold very well for a VR title
good "for a VR title" means bad
10 more years
>requirements:
>$5k pc+gpu
>$2k 3 year old vr headset
that's why nobody played it, including 99% of Ganker, you have no idea what you're talking about
the usual morons are in full attendance, get a life homosexuals
>>$5k pc+gpu
>>$2k 3 year old vr headset
I played this on a mid tier budget gaymen laptop and a borrowed VR headset
cope, seethe, dilate VRtroony. Your toy failed
dude it ran great on a gtx 1080. nowadays even a RTX 4060 is a lot faster than that.
no one actually buys or plays VR games. most consider them a neat curiosity but not really worth getting into.
Nobody cares about VR. This is pretty indisputable as a fact at this point, if HL can't get PC gamers to buy it, then nothing can.
Nothing, it didn't really flop.
People care about marketing more than they do about anything else, marketing exists to get people to buy things they don't want. The problem is that there is nothing to back up that required marketing push into practically open air, there are no AAA studios left that can be convinced to take this dive, the sheer loss of money due to management bloat places lower quality studios in the AAA budget range by default as well.
I guess it depends on how old your hardware is. I was using VR with a GTX 670 at the start to play the basic Oculus crap and I'm using a GTX 1080 now.
You're moronic.
Motion controls died because Nintendo didn't play nice with other studios to push development, Sony was just aimlessly following the leader and Microsoft was deliberately burying mainstream approaches and trying to push their own moronic implementation.
Motion controls effectively stalled out with low-fidelity gimmicks during 7th gen and were then dropped by an industry that stopped knowing how to design games in 2010. They continued development on VR platforms but died in mainstream (and now development is pretty stalled again, because corporate shit just keeps mimicking what sells well, most of the controllers still look like the first Oculus controllers).
VR achieves much better tracking fidelity and can actually accomplish intuitive actions, while making you think that you're somewhere else.
>while making you think that you're somewhere else.
the headsets do a shit job of immersing you. the lenses aren't big enough to cover all of your vision and the resolution is too low, not a high enough refresh rate.
>Motion controls died
Because it was a meme for Wii Sports and nothing else. I had a Wii and a Kenect. Both were shit, and barely worked right.
>and were then dropped
Because casuals didn't buy anything beyond Wii Sports.
>VR achieves much better tracking fidelity and can actually accomplish intuitive actions, while making you think that you're somewhere else
I've played VR games, they don't achieve this as much as you think. I'm constantly aware of the VR headset on my face, and am always wishing I was just playing regular games.
Cope with your post-purchase rationalizations for wasting money on shit that won't ever catch on.
The metaverse has improved, but it needed to be where it's going to be in 5 years, when Covid lockdowns were happening, to even stand a chance.
VR is just a niche. It's been 7 years, and there's like 5 halfway decent games to play.
>buy expensive and bulky god damn thing
>strap it to your face
>cut your GPU power in half
>"I am now ready to play a video game."
VR as it is now sucks, and I'm not touching it with a ten foot pole until it comes in the form of a light pair of glasses or contacts that cost less than $100
>VR as it is now sucks, and I'm not touching it with a ten foot pole until it comes in the form of a light pair of glasses or contacts that cost less than $100
That's closer than you think. They already have Ray Bands that are connected to your phone and can take pics and video. Probably by this decade we'll see glasses with VR screens that are under $500.
That's not VR that's AR.
Anything that doesn't completely blocks your vision to display content is AR
AR is an extension of VR. If it can do AR, it can do VR.
no
That's just Google Glass again, which already came and went over a decade ago.
>He memory holed the Google glass
Lmao tech hype beasts are moronic, 8 years of stagnation
What is it with you morons and expecting a vr headset to cost less than you’ll pay for a fricking monitor or keyboard.
It’s honestly funny how you people can’t just think about what you’re saying.
No one expects anything. They're just explaining why VR will never take off as long as its priced as an enthusiast peripheral.
>VR
>Nu-Valve
They haven't made a good game since Portal 2
>They haven't made a good game since their last game
moronbro...
Akshually
>insert Artifact copy-pasta
>DOTA 2
>Artifact
>Underlords
>HL Alyx
>CSGO 2
Poorgays can't play it.
vr is still too limited in both its capabilities and its game library to be widely successful. most people only consume vr games through youtube because they aren't gonna spend hundreds of bucks on something with like 2 actual games.
vr will always be niche; you need top of the line hardware on top of buying an expensive headset. that being said i'm not a poorgay and have played alyx, shit was so cash
Said it five years ago and ten years before that but I guess I will say it again
Vr is a meme and always will be until literal holodecks are a thing
Also I want hl3 not this crap
most of the half-life fans left are too old to care or dead
What do you mean by "flops"? The game has fantastic gameplay and is a technical marvel.
>fantastic gameplay
You barely got to make use of the environment, and the AI was "Baby's first VR FPS" even on Hard.
>and is a technical marvel.
It's just 50gb of baked lighting in a 67gb game.
>the AI was "Baby's first VR FPS"
Because it literally was babby's first VR FPS
moron alert moron alert
>and is a technical marvel.
>It's just 50gb of baked lighting in a 67gb game.
Yea and this alone makes it look 1000x better than RTX DLSS zoomer lazy dev shit
We could have lighting like this in a lot more games but this homosexual RTX shit is infesting everything.
RTX will be cool in 15 years with 2petabyte vram
>We could have lighting like this in a lot more games but this homosexual RTX shit is infesting everything.
dynamic lights > baked lights
get a job and stop being a poor loser
absolute brainlet moron take
baked lights are dumb, deal with it
I don't deal with it, I don't have to.
show me one game (not zero, one) with good dynamic lighting that's on par with baked.
pro tip: you suck Black person dick
Only in a sandbox game would I agree.
No matter how much vram you have over what's required performance would still ALWAYS be better with baked lights.
Even if you're running shit with RTX at 144hz, what about 240hz? Or 360hz? Or 500+?
Frick RTX
reality does not use baked lights
I'm sorry your parents dropped you both down the stairs as babies
>comparing a GPU hardware raytacer to real life
ngmi
your parents should have worn a condom
The only real actual game in VR. No other game has come even close, and it was the most amazing experience I have ever had. The Jeff chapter alone makes it worthwhile to play.
I personally feel like Jeff was over hyped. Not to say it was bad, but I definitely was glad after I finished the segment
I really want to play it, but the cost of admission for me isn't just VR equipment, but entirely new hardware save for hard disk and RAM I guess. That's like 4 grand (CAD) for one game. Not that I think Valve are the bad guys here; they're genuinely throwing support behind VR by putting out what looks like a competently made title under the banner of their flagship franchise.
Beat Saber was the only VR game that seemed like it would be fun in the long term.
I just don't see myself wanting to strap a screen to my face. It's the same reason why motion controls have died. If gamegays like me don't see the appeal, I don't understand how normalgays will ever be convinced to regularly use a VR headset.
Fun gimmicks are fun gimmicks, but they don't have staying power.
VRgays have been saying since the Oculus Kickstarter that it's going to revolutionize gaming.
Still waiting for it to happen. Talk about a slow burn. 7 years and I'm still at the level of meh.
Holy shit this game is 10x times more disgusting than all other HL games. In HL2 zombies and other shit was still bearable but in alyx the half decomposed deformed zombie corpses are too much. I actually wanted to quit the game
meh not disgusting enough, needed more realism. look up real corpses, the ones in Alyx look like they're plastic toys.
It's a VR game, VR is niche. By VR standards it might've been a success but that's a low bar. No one gives a shit. It was a good game though.
VR is for porn, not for gaming.
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January and does not deserve your financial support for these gross consumer-unfriendly practices.
Reminder that the Oculus Quest 2 has sold more then the Xbox series s and x combined, and v calls VR a flop but the Xbox a succes.
When are you homosexuals going to realize that VR is here to stay and will only get bigger.
flat chested female protagonist woke trash
didn't really flop, just very few people have an index and a game centered around the brown girl secondary from a dead franchise wasn't a system seller (especially considering you need a beefy pc before you can even consider dropping the cash for an index)
Someone modded it to be playable without VR and it was miles better
What a waste of a game on a shit gimmick nobody wants
>Someone modded it to be playable without VR and it was miles better
like making mario 64 a 2d game and saying the demake is better
Ganker is chronically dumb
End yourself. I know you will never admit you wasted 600$ on your brick but nobody has to deal with your bullshit.
you are fat, you wear glasses and you were born moronic, thats why you hate vr
Pray tell, does it hurt to be moronic?
you should ask the guy living in your mirror, he's a full time moron
Because it's not a game, it's a tech demo. ALL VR games are just tech demos.
The steep initial cost to even play the game turns everyone off. There isn't any game worth it. Everyone who invests heavily in a VR setup ends up ERPing on VRChat.
VRChat is unironically the best vr "game" so far. It's pretty much Roblox/Gmod for VR because you see a bunch of worlds for different games. It gets a bad rep due to furries and other degenerate shit but that's the price for freedom in having copyrighted characters and stuff run around with no corporate bullshit.
Because it was some shitty VR kusoge. VR is only good for porn and nothing else at this point.
Alyx was really good. I'm just disappointed that it's been over 3 years and Valve seems to have fizzled out on VR. My Index has been gathering dust for a while.
>Valve seems to have fizzled out on VR
they're busy upgrading steamvr, finalising deckard and hopefully creating some new vr titles
valve should have created at least 3 vr games for the index to keep it alive though
It'll be evergreen as long as VR headsets keep getting made.
Or just one multiplayer VR game that they could've kept going for years. Like Counter-Strike VR or something.
they actually made a VR prototype of L4D, which they said was really intense, but they put the brakes on it because source 2 lacked a bunch of features for them to finish development
then they had big arguments on whether to keep developing source 2, or just use unreal or unity, artifact got turned into a non vr game, another one from 'the lab' was being expanded into a full game but then got cancelled, a bunch of staff left in the chaos
now that source 2 has been used for CS2, maybe valve is ready to start making more games with it
we shall see
I really hope someone over there kept developing those concepts.
Has anyone kept track of who works on VR at Valve and if they're still at the company? I know the one guy who insisted on everything having teleport-based movement ended up leaving.
>VR will die any day now!
>t. morons on this board since 2014
Two more weeks
>VR will become mainstream any day now!
>t. morons on this board since 2014
>mainstream VR is dogshit like the oculus quest filled with tech demos and overpriced "experiences" and social garbage, why would anyone want that?
>in top 10 most positive rated games on steam
>approx. 3 million copies sold
>flops
Really homosexual?
Gotta admit it's one of the best games of the past decade, though. Absolutely kino.
itll never die, but itll never be mainstream. as cool as it is, it takes physical effort and barely anyones going to want to do that all the time. just like the wii, the first day sure your swinging your arms around and pretending your actually swinging a golf club, but by day 3 your sitting on your couch limply flicking that controller, doing the bare minimum motion required to progress.
at BEST, if they make it perfect and virtually weightless and all that, youll use it to play games the same way we already do. sitting your ass on a couch or computer chair, with a keyboard/mouse or controller, MAYBE moving your head around, but as little as possible.
this, most people play games to wind down and relax and vr in its current and foreseeable state isnt exactly relaxing or low effort. its not going to break into mainstream in a long time.
VR