For 3DS games, XY are graphically just fine. There are flaws, sure, namely in the battle animations & muted colors, but for 3DS resolution it honestly could have looked way worse.
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washed out roblox crap
How dare you call it "Roblox crap", Roblox is the LGBT shit game that stole development motiviation for ORAS.
All that exposure to corpse preservatives seems to be affecting your brain because the sentence you just said makes no fricking sense.
i had the same initial reaction but on reread i think corpsefricker-sama is talking abt the "kids play phone game" bullshit excuse to be lazy
>namely in the battle animations
there's nothing wrong with the animations
>muted colors
there's nothing wrong with the colors
>there's nothing wrong with the animations
The animations themselves are fine from a 12 principles/motion standpoint, it's moreso how the idle animations lack a lot of personality that the sprite poses had, and several mons just stand completely still even during a battle. If they just had more battle-ready poses for battle, that'd fix it. Also,
>unova out of literally nowhere
lmao
Yeah, the clear and consistent direction helps a lot. I'd say picrel is a bit disingenuous since it's on emulated resolutions but it's not the end of the world.
discord post
nugens have worse 3D animations than N64 games
I think the animations they made are high quality when they're in action. The idle poses might be boring, but it's not like they're technically flawed if that makes sense.
They made 1, 3 at most if you're a shillmon, attack animations. They're servicable but nowhere near high quality and they've been reusing them for 10 years now. N64 animations blow nugen crap out of the water and that's not something anybody wants to hear.
What about the XY models do you think makes not high quality? I feel like the Alakazam model is a good representation of its psychic powers, and the power of his arm movement is conveyed well into how its whiskers dangle. It's disappointing to not have context-specific animations, but they did have to make other animations for all their movement and reaction poses, so there had to be a reasonable limit for a roster that was quickly growing.
My bad for having functioning eyes.
Doesn't Fly work exactly the same in Colosseum?
Also you're ignoring what anon is saying, which is that the animations themselves are good (they are).
Strange bait.
Sorry, I was thinking of Dodrio in Colosseum specifically. In Stadium it flails its legs like it's swimming, but in Colosseum it seems to just stand in mid-air.
Considering the size of your collection, I assume you start a lot of arguments about this, so you probably knew that already and are just not showing it because it doesn't support your point.
You are mentally unhinged. What went wrong in your life for you to defend objectively shit animations as if it's acceptable for a trillion dollar company to produce this garbage that's inferior to N64 animations?
>You are mentally unhinged.
The irony is lost on you.
I'm not defending anything except the actual animations themselves, which are fine. There aren't enough unique ones, and the game's visuals suffer for it, but the unique ones that do exist are fine. Many of the idle animations are pretty bland, I guess, but there's nothing technically wrong with them.
It's interesting that you start projecting the moment someone brings up Dodrio's Colosseum Fly animation, though.
Cope.
BRAAAAAAP
there are a bunch of pokemon that do that, you weren't wrong
Why did you cut it before the second part of Noctowl's animation?
You will defend shit with a smile on your face.
>the way it adjusts its hat before it attacks
how bad is Honchkrow's animation in BDSP?
>the way its attack animation is pointlessly long
how good is Honchkrow's animation in BDSP?
You know that's not what I meant. I'm just asking what you think is technically flawed in the Pokemon's own unique animations, not just their attacks, but all of their movement and general reactions for things like Amie or Refresh
nta, but more than anything, the issue is that by now they've had all the time they would need to actually make something on par with the Stadium-likes.
XY gets a lot of shit for the 3D, but it's overblown how bad it is. My issues have always been with some of the idle animations being awkward for flying Pokemon because of Sky Battles.
Yes, you can make it look good while they're flying, Stadium did that, but it really would've helped if some of them got non-flying idles for normal battles.
Bottom looks infinitely better tho.
XY does not push for graphical fidelity, but it looks nice anyway because
The France inspired setting has very decorated environments
The color palettes for different areas help them stand out
The lighting was great
And it uses the same dynamic camera tricks as Gen 5 to convey scale
Which 3DS games look better than XY?
I think they're some of the best-looking games on the platform.
They are. Obviously RE Revelations looked incredible for the system but was also kinda tiny. All the Marios, Zelda, Kirby and everything else looked more or less like the Pokémon games from that era. Pokémon games in the 3DS worked really well, that was a time where we all thought Game Freak was capable of doing great graphics for the system... I remember when SM was revealed and we all praised the graphics and evolution.
Then Switch came... Oh god.
>we all praised the graphics
Not with those ugly outlines. It was just you.
The outlines are the best part. Look at ugly SV.
Sun and Moon obviously. The ugliest part of XY was the overworld models and SM fixes that
And we got smaller and shittier maps since then.
Thanks for nothing...
Pokemon SV has lowered the absolute standard of this franchise.
HIGH QUALITY
>even the nugen slopper shills are using goy freak's false advertising terms
These people aren't human. They are the lowest of the low, complete filth that is better off dead.
It's really like talking to a wall. You don't seem to understand what people are saying to you because your schizophrenia is telling that The Shills are out to get you and The Shills obviously think this looks good and no one could possibly be saying other than "this looks good" because only The Shills would ever disagree with you on any topic.
Can you do me a favor and tell me how many files are in your folder?
You're not human, I don't view you as such. Defend it shillie.
Nta but you clearly seem to have some sort of mental disability. Move animation isn't the same as pokemon animation and that's what anon is talking about here. No need to spam your collection
Keep defending it shillie. You are being paid ZERO dollars, you do it for FREE.
>Move animation isn't the same as pokemon animation
The award for the dumbest post in this thread goes to...
>they created higher quality animations for a free 3D Pokedex app than their mainline $60 games for the past decade
LMFAO. Shills defend this.
>pre-programmed response
>the new games
Anon, we're talking about a game from 10 years ago.
From a 3d atmosphere and style standpoint, I'd say XY were the strongest in the series. I liked it a lot more than SM, SWSH and SV. Many locations were really nice, routes looked good, I don't recall having any lag ever.
The issue is them using "muh future proof models" who's geometry didn't fit on 3DS at all. There's a reason why there's so much slowdown. They should have kept the series top down if they couldn't do low poly good looking models.
no amount of "umm actually" apologia is going to make people like the look of the new games
ask some, fan or not, and there's a consensus that the older games look much better
i think the transition to 3d was inevitable but the hand sadly just aren't as good no matter how much contrarianism you try to force
The transition to 3D should have been delayed another 20 years.
My problem with 3D is mainly that the 2D sprites took up a large part of the screen and had dynamic poses, giving them a certain impact. 3D made everything seem somewhat realistic, which made the mons look small and lose their visual impact, and the realism didn't even pay off because it is still a turn based game where the mons sit in front of each other doing nothing for the majority of play time.
My problem with 2D is that the sprites looked like fricking garbage the second they moved
Yeah, moving sprites look like shit. Either animate them properly by making more sprites, or don't animate them. Don't have this midground shit where the sprites stretch and twist.
I don't get why people think hating gen 5 sprites and hating 3D models need to be mutually exclusive.
>spritetards: the animations are bad because the pokemon is just standing there
>also spritetards: the animations are bad because the flying pokemon are shown flying instead of just standing there
As opposed to being generations behind its competitors while also having even shittier animations and fewer features? Wow, what a great idea Unovagay!
That constant motion looks like complete shit though. Why is constant motion a good thing? It's not like it made Pokemon look realistic.
>permanently dooming this franchise to be generations behind its competitors.
I don't care if Pokemon is technically behind (like it always was and probably always will be), I care about what makes Pokemon look good.
What reason do you have for thinking that Game Freak would be able to develop a greater amount of animations for their 2D sprites, compared to 3D models when they had never done anything beyond a single animation for 16 years?
trainer customization
diagonal movement
pokemon amie/refresh/camp
pokemon having more than one (1) animation
overworld encounters
pokemon being correctly scaled
dynamic camera movement
should I keep going or are you going to start seething and claim how none of these count and how gen 5 is magically good for having objectively less features?
>all those things are in SV
>none of those things are in BW2
>”y-you don’t play the games….”
sure buddy
Has anyone ever noticed that spritegays always instantly deflect to talking about Stadium/Colosseum/PBR because they can’t actually argue how sprites are better?
I agree, and I don't even like XY much. But graphics are unironically their strong suit. I may not have liked that they abandoned sprites but I can't deny it looks as good as it reasonable could've without them
>y-you don’t play the games because you like having more features
>m-my game is better for having less
>n-no one would notice if the features were gone even though tons of people noticed ORAS not having customization
lmao the seething is palpable
>Are “spritegays” in the room with us right now?
Yes, actually
> You unironically defend objectively worse animations
Spritegays are the ones doing that. Colosseum’s moronicly long animations that make the game miserable to play aren’t “better”
You having a schizo episode? Yeah, I hope they do.
>post said scaling is in SV
>posts a screenshot of SS
You aight schizo? Do you need to fetch your meds?
>i-it’s surface level
Sure is weird how BW2 has none of it then. Says a lot about the quality of the game when it can’t even include surface level features.
>y-you're pretending to be moronic that's why I can't actually refute any of your posts
This is just sad, anon.
Nta but you're arguing in bad faith about these things. Everyone knows what is meant by customization and its not changing your avatar to a generic trainer class, or actual size variations in PLA/SV to hidden number values that don't change its appearance
SVchads just keep on winning.
Uh oh where did the schizo go?