For all the hundreds of millions Rockstar pours into their games, they feel surprisingly dead somehow

For all the hundreds of millions Rockstar pours into their games, they feel surprisingly dead somehow

I can excuse the early GTAs but IV and V and RDR2 feel so bad in this regard because the cities are effectively dead, basically nothing is ever happening outside of missions and even those feel like they aren't actually a part of a larger world

A tiny game like Stardew Valley manages to feel more alive and immersive simply for having persistent npcs you can talk to outside of missions and a changing calendar with appropriate event celebrations that you can attend, this is also what makes Bully more immersive than any other Rockstar game

I wonder if they'll change anything in their approach for VI or just quadruple down on pouring the budget into even more detailed concrete textures and street trash doodads

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  1. 8 months ago
    Anonymous

    RDR2 is crammed full of events and unique NPC interactions that are completely removed from missions, you're crazy

    • 8 months ago
      Anonymous

      You can tell when an npc has a mission for you from a mile away. The map might as well be an empty void like Shadow of the Colossus.

  2. 8 months ago
    Anonymous

    They keep making games where only 10% of the map is utilized in all of the missions.

  3. 8 months ago
    Anonymous

    i agree with gta 5 but only 5

  4. 8 months ago
    Anonymous

    >A tiny game like Stardew Valley manages to feel more alive and immersive simply for having persistent NPCs you can talk to outside of missions and a changing calendar with appropriate event celebrations that you can attend, this is also what makes Bully more immersive than any other Rockstar game
    That shit doesn't do anything for me, IV and V is way better in how npcs react to how you drive near them, honk, move to close to them, point guns at them etc

    • 8 months ago
      Anonymous

      I love how the NPCs react. When you finally get that first good vehicle and a random NPC comments as you drive past, "nice car". Damn right it's nice, thank you for noticing.

    • 8 months ago
      Anonymous

      That's all great but the world at large still feels static and lifeless like it's stuck in groundhog day, nothing ever changes without your influence in missions, unfinished buildings are never finished, there are never any holiday events, things to look forward to or anticipate or prepare for, no new movies or stand up comedian premieres, no seasons that require you to dress appropriately, not even weekday stuff like "oh it's Friday night that bar is packed maybe relevant NPC is there now" or "it's the weekend finally the horse races are on so I can go bet".

      The default state of the world is the most diluted status quo they could think of, every single day, probably on purpose.

      • 8 months ago
        Anonymous

        >"it's the weekend finally the horse races are on so I can go bet"
        why do you want to have to wait to bet on horses?

        • 8 months ago
          Anonymous

          That's just a random example, locking stuff behind appropriate circumstances makes the world feel more real than being able to do anything at any time. The core gameplay stuff should be available always but the fluff like horse races could easily be locked e.g. only to weekdays.

          Bully doesn't let you do anything at any time, hell it doesn't let you stay up past 2AM, and the world feels super immersive for it. GTA doesn't need *that* amount of simulating a specific experience, but just taking the existing stuff and cleverly spreading it over the game would also work wonders, for example the best car could be locked at the start of the game and only unlocked ~50 days in, through a side event that you can attend, that the game doesn't explicitly tell you about but you can see the ads in print, on TV, on your phone etc. So even if you didn't pick up on the fact the car reveal is happening that day, if you drive by the event on reveal day you can see hubbub at the place of reveal and check what's it about.

  5. 8 months ago
    Anonymous

    You said it right the first time: the lack of calendar events. The only time things get exciting in GTA Online is when Rockstar does certain things during the holiday season (added snow and costumes). But 'sporadic' stuff hardly ever happens. I'd love to see the police chasing down random NP C's. And ambulances going to random areas to take them to the hospital. And random riots, and places being robbed and cop cars racing down the street to go to the area, even the FIB and helicopters, just to add to the excitement. GTA 5 online is mostly a dead city like in Infamous Second Son.

    The one game that got this somewhat right was Watch Dogs 2.

  6. 8 months ago
    Anonymous

    Dead compared to what?

    • 8 months ago
      Anonymous

      witcher 3

    • 8 months ago
      Anonymous

      Starfield

    • 8 months ago
      Anonymous

      Cyberpunk NPCs are more dynamic especially since the 2.0 update where cops and npcs will do their own fricking thing without your intervention.

      • 8 months ago
        Anonymous

        I have around 1k hours is that beautiful game but no. You're overselling it.

        • 8 months ago
          Anonymous

          have you seen the 2.0 mods? they're fricking insane now with the scripting you can do to AI. GTA and RDR mods dont come close because of their inherent engine limitations.

          • 8 months ago
            Anonymous

            I've been waiting for the core mods to be updated. Guess it's time to check back. It would be nice to see more NPC interactions and behaviors. Actually somewhat excited, you better not be lying.

  7. 8 months ago
    Anonymous

    >A tiny game like Stardew Valley
    >comparing a fricking retro pixel game with a AAA mega game that aims realism
    Are you clinically moronic?

    • 8 months ago
      Anonymous

      That's the point of the thread

    • 8 months ago
      Anonymous

      The whole point OP is making is that the world feels fixed/static and isn't lived in. He wants some timed events to make it feel like the world persists when he isn't influencing it. Which is fair. With how much gachashit has taken off since GTAV's debut he may get that monkey paws wish. Especially since Rockstar realized how much they can milk people for GTA Online.

  8. 8 months ago
    Anonymous

    >have a whole military base, jet planes, tanks, etc in this game
    >they only do shit if YOU cause trouble
    >this base is mostly there for decoration if you do nothing wrong

  9. 8 months ago
    Anonymous

    rockstar games aren't about having an immersive world
    they're about providing an immersive cinematic campaign experience
    if you're playing the games outside the campaign, you shouldn't expect immersion

    • 8 months ago
      Anonymous

      Then all the locations that aren't campaign relevant can just be untextured polygons? Because we shouldn't expect immersion

      • 8 months ago
        Anonymous

        dude it's a rockstar movie game
        shallow open world and on the rails campaign is what you get
        this isn't an RPG

        • 8 months ago
          Anonymous

          Bully proves you wrong

  10. 8 months ago
    Anonymous

    What alternative is there that can provide immersion

    • 8 months ago
      Anonymous

      Read the thread

      • 8 months ago
        Anonymous

        Already did, there's nothing there

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