>only version with 3rd person controls >only version with the randomizer
clear winner
It also has slightly faster loading times (adds up after hours) and no wobble shit. Character models are softer and more in harmony with prerendered backgrounds
>oh no my cherrypicked nonsense
Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
No it doesn't, the load times between camera angles are worse than on PSX because the game changes resolution at every single camera angle change. The only time it's faster is if you backtrack to the screen you were previously at, it seems to keep that in memory somehow.
It's really bad. It seems to have glitched controls as well if you use the original control scheme. See at 6 seconds here in the video (left = N64, right = PSX), if you hold a direction and abruptly change to the opposite direction, on N64 it will take a small second before it catches up and registers the change in direction. This can really frick you up during gameplay if you're running in a direction and want to dodge an enemy towards the opposite direction.
I said *seems* in the off chance that this is an emulator issue but I doubt it.
aggressive debouncing probably. Someone probably observed it twitching as it registered left/right/left/right/left/right under certain conditions related to their abused dev controllers and "fixed" it with more buffering. It's amazing how many 10/10 games became 8/10 in ports because the lead programmer "preferred" it a shittier way and at no point did he think "wait, I don't like video games, maybe I shouldn't be making these decisions?"
7 months ago
Anonymous
I have another theory myself. There are pieces of evidence in the ROM that makes me think that the N64 version is based off a non final build (wouldn't be the only time this happened either, RE3 PC uses some non final backgrounds for instance), so possibly this is a glitch or something that got changed in dev after the version that the N64 version is based on.
>Tank controls are objectively nonsense
Really? Because I objectively enjoy them. I also enjoy games where you control an actual fricking tank. Perhaps there are unique types of strategy/tactics employed that deserve to exist, which make tank controls fascinating.
>Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
RE used tank controls because that's what Alone in the Dark already used.
And for good reason. Directional controls would suck in a game like that where you have different areas with different static camera angles where your direction in relation to the screen can suddenly change. Tank controls allow you to just keep running through different screens in the same direction.
>Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
It must be just a coincidence then that the best modern horror games all use tank controls
>Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
No, tank controls are a response to pre-rendered backdrops. If you want camera relative motion with a stick it becomes a totally pain in the dick with a camera that keeps chopping and changing angles between one frame and the next.
See Devil May Cry for a good example. Most of the game has a camera that follows you around and gives you wide shots, but every now and then they have little choice but to jump cut between angles and it becomes a clusterfrick. That game wouldn't have been improved with tank controls, it just needs a couple of scenes to have corrected camera angles, but imagine how bad it would be to control a game where traversing a single room meant 3 different camera angles?
Later games with dynamic cameras held onto tank controls for tradition's sake, because it really wasn't until twin-stick 3rd person cameras came onto the scene that people decided that the camera problem was sufficiently solved to do away with tank controls entirely.
Back in the day, I only had an N64 (and a Saturn), and I remember buying my copy for $20.00 used, from a BlockBuster. At the time, without having access to a PS1, I loved this port. Yeah, I could recognise where it was inferior to the PS1 game. But it was impressive to see the majority of the game intact. Would play the game with just the N64 d-pad. I have a soft sport for this port.
Claire Redfield, brave and fair, With shining eyes and chestnut hair, You ride your bike through streets of dread, Where zombies lurk and blood is shed.
Claire Redfield, skilled and smart, You know the ways of lock and dart, You fight with pistol, knife, and bow, Against the evil Umbrella Co.
Claire Redfield, loyal and true, You seek your brother, Chris, anew, You face the horrors of the night, With courage, hope, and inner light.
Claire Redfield, may you find The peace and freedom of your kind, And may you always have a friend, To stand by you until the end.
For the anon from the previous RE2 thread. I've wrapped up LeonA on hard. I've done both Birkin fights (train and final boss) on the first try. Went into the last fight with ~30 magnum rounds and ~40 shotgun shells. It wasn't bad. RPD was bullshit at times, notably going to the basement since its a string of moronic amount of encounters
>dogs frick you >then lickers frick you up moments later in the same hallway and its impossible to no-damage it on hard whether you fight or not >oh hey, spiders also touch you every time now
I think I used like 6 or 7 healing items in the basement alone, all for a few ammo items in the armory since I left both the sidepack and MG for Claire.
You can do some homosexualry with homebrew stuff and cables to make the image pretty sharp, but it’s still a rendering resolution of 240p. I think the PC and Gamecube versions have the backgrounds at a natively higher resolution while the Dreamcast just does some basic b***h upscaling.
Agreed, seamless project addon is also really good. They AI upscaled the backgrounds but then went and manually touched up and fixed what turned up poorly. I like real hardware and a CRT TV as much as anyone else, but this is truly the way to play this game in 2023.
Agreed, seamless project addon is also really good. They AI upscaled the backgrounds but then went and manually touched up and fixed what turned up poorly. I like real hardware and a CRT TV as much as anyone else, but this is truly the way to play this game in 2023.
This reminds me of the supersai filter craze of emulators from 15-20 years ago.
In other words, in a few years you'll be pretending you never used this and never liked it to begin with.
I disagree I like the way it looks or at least am hopeful things can greatly improve. We need these RE games bumped to HD like that this is a good thing. Much better than the remakes. I enjoy the lighting and color of those classic RE games so to see them bumped to higher resolution makes me happy.
Dreamcast is solid if you got real hardware. It's the only version other than PC port that has unlockable hard mode. Granted on PC you can edit an .ini file to have it available from the get go with classic rebirth patch. Hard mode is recommended, normal is too easy
Why is this game so short? I played RE for over 11 hours my first time, and I've just run through RE2 in about 6 hours. You get to the factory and it's like, wow the game's really heating up, then it's suddenly ending.
Because they had to do the bare minimum in a records time after scrapping 1.5; and also because they literally cut content from the first scenario to make the B ones and force the player to go through 90% of the same shit again to get the remaining 10%
Granted I did miss a couple things. I never got in the weapon storage cause I thought I'd have to backtrack there after restoring power to the door, but the part when the self-destruct sequence begins happens like 20 minutes after restoring power way down in the lab.
Playing this now for the first time, just got the sewer map. Good game.
>picks the absolute worst version of the game
Keep winning anon
Shame it plays the absolute best
It also has slightly faster loading times (adds up after hours) and no wobble shit. Character models are softer and more in harmony with prerendered backgrounds
>oh no my cherrypicked nonsense
Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
>It also has slightly faster loading times
No it doesn't, the load times between camera angles are worse than on PSX because the game changes resolution at every single camera angle change. The only time it's faster is if you backtrack to the screen you were previously at, it seems to keep that in memory somehow.
Jeez just how much worse can this port get
It's really bad. It seems to have glitched controls as well if you use the original control scheme. See at 6 seconds here in the video (left = N64, right = PSX), if you hold a direction and abruptly change to the opposite direction, on N64 it will take a small second before it catches up and registers the change in direction. This can really frick you up during gameplay if you're running in a direction and want to dodge an enemy towards the opposite direction.
I said *seems* in the off chance that this is an emulator issue but I doubt it.
aggressive debouncing probably. Someone probably observed it twitching as it registered left/right/left/right/left/right under certain conditions related to their abused dev controllers and "fixed" it with more buffering. It's amazing how many 10/10 games became 8/10 in ports because the lead programmer "preferred" it a shittier way and at no point did he think "wait, I don't like video games, maybe I shouldn't be making these decisions?"
I have another theory myself. There are pieces of evidence in the ROM that makes me think that the N64 version is based off a non final build (wouldn't be the only time this happened either, RE3 PC uses some non final backgrounds for instance), so possibly this is a glitch or something that got changed in dev after the version that the N64 version is based on.
It only does that if you enable the Hi-RES mode
N64 is the only console that gets WORSE with RAM upgrade.
>Tank controls are objectively nonsense
Really? Because I objectively enjoy them. I also enjoy games where you control an actual fricking tank. Perhaps there are unique types of strategy/tactics employed that deserve to exist, which make tank controls fascinating.
>Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
RE used tank controls because that's what Alone in the Dark already used.
And for good reason. Directional controls would suck in a game like that where you have different areas with different static camera angles where your direction in relation to the screen can suddenly change. Tank controls allow you to just keep running through different screens in the same direction.
>Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
It must be just a coincidence then that the best modern horror games all use tank controls
>Tank controls are objectively nonsense that only became a standard because the PS1 lacked a stick
No, tank controls are a response to pre-rendered backdrops. If you want camera relative motion with a stick it becomes a totally pain in the dick with a camera that keeps chopping and changing angles between one frame and the next.
See Devil May Cry for a good example. Most of the game has a camera that follows you around and gives you wide shots, but every now and then they have little choice but to jump cut between angles and it becomes a clusterfrick. That game wouldn't have been improved with tank controls, it just needs a couple of scenes to have corrected camera angles, but imagine how bad it would be to control a game where traversing a single room meant 3 different camera angles?
Later games with dynamic cameras held onto tank controls for tradition's sake, because it really wasn't until twin-stick 3rd person cameras came onto the scene that people decided that the camera problem was sufficiently solved to do away with tank controls entirely.
Why would you settle for the inferior port?
>Why would you settle for the inferior port?
Back in the day, I only had an N64 (and a Saturn), and I remember buying my copy for $20.00 used, from a BlockBuster. At the time, without having access to a PS1, I loved this port. Yeah, I could recognise where it was inferior to the PS1 game. But it was impressive to see the majority of the game intact. Would play the game with just the N64 d-pad. I have a soft sport for this port.
So you are just a falseflagging Snoy shitposter and this is another garbage thread. What a shock
Claire Redfield, brave and fair, With shining eyes and chestnut hair, You ride your bike through streets of dread, Where zombies lurk and blood is shed.
Claire Redfield, skilled and smart, You know the ways of lock and dart, You fight with pistol, knife, and bow, Against the evil Umbrella Co.
Claire Redfield, loyal and true, You seek your brother, Chris, anew, You face the horrors of the night, With courage, hope, and inner light.
Claire Redfield, may you find The peace and freedom of your kind, And may you always have a friend, To stand by you until the end.
I read this really fast as “Claire Redfield with chest hair”
>only version with 3rd person controls
>only version with the randomizer
clear winner
>both are useless gimmicks
>meanwhile graphics, sound and cutscenes are way worse
N64 kids are weird
>and cutscenes are way worse
behold the Sony fanboy!
>no extreme battle mode
Yea,it sucks.
The fire looks worse but the Leon model looks better
Oh no, the first 5 seconds of the game look slightly worse.
>first 5 seconds
>slightly
cope
The plot of RE2 Remake is confusing compared to the plot of the original RE2
For me it's the GBA version.
>proto
its a shitty tech demo by a no-name developer
For the anon from the previous RE2 thread. I've wrapped up LeonA on hard. I've done both Birkin fights (train and final boss) on the first try. Went into the last fight with ~30 magnum rounds and ~40 shotgun shells. It wasn't bad. RPD was bullshit at times, notably going to the basement since its a string of moronic amount of encounters
>dogs frick you
>then lickers frick you up moments later in the same hallway and its impossible to no-damage it on hard whether you fight or not
>oh hey, spiders also touch you every time now
I think I used like 6 or 7 healing items in the basement alone, all for a few ammo items in the armory since I left both the sidepack and MG for Claire.
>He doesn't play the N64 vidya for Surround Sound ludo
baka at /vr/ being full of CRT autists yet none of you homies bother with decent sound systems
no point when the sounds are horribly compressed
Playing any version of this game other than Classic Rebirth Sourcenext in 2023 can only be justified by either nostalgia or curiosity.
I want to play on a CRT in 240p
I can hook my PS2 up to the TV and load the game off a USB stick flawlessly
You can do some homosexualry with homebrew stuff and cables to make the image pretty sharp, but it’s still a rendering resolution of 240p. I think the PC and Gamecube versions have the backgrounds at a natively higher resolution while the Dreamcast just does some basic b***h upscaling.
>but it’s still a rendering resolution of 240p
Yes, and I want this on a CRT
>I think the PC and Gamecube versions have the backgrounds at a natively higher resolution
They don't. That's only for RE3
Agreed, seamless project addon is also really good. They AI upscaled the backgrounds but then went and manually touched up and fixed what turned up poorly. I like real hardware and a CRT TV as much as anyone else, but this is truly the way to play this game in 2023.
This reminds me of the supersai filter craze of emulators from 15-20 years ago.
In other words, in a few years you'll be pretending you never used this and never liked it to begin with.
Is that a frickin delorean
well yeah, it's the 90s
looks like shit honestly. ai upscaling still requires manual human editing to look anyway half decent
it is manually edited, look at all the small details and letters
I disagree I like the way it looks or at least am hopeful things can greatly improve. We need these RE games bumped to HD like that this is a good thing. Much better than the remakes. I enjoy the lighting and color of those classic RE games so to see them bumped to higher resolution makes me happy.
>For me it’s the N64 version.
And for me is the dual shock version for play station because of the extreme battle mode.
>EX battle mode
what's so fun about that?
better than the hunk mode
How a typewriter works (posting this here since some of you are probably zoomers who haven't heard of the typewriter outside of Resident Evil)
What is the general consensus on the Dreamcast version these days? I only ever played it back in the day on PS1.
Dreamcast is solid if you got real hardware. It's the only version other than PC port that has unlockable hard mode. Granted on PC you can edit an .ini file to have it available from the get go with classic rebirth patch. Hard mode is recommended, normal is too easy
its great but has some small flaws like red tinted graphics and some backgrounds being wrong
Why is this game so short? I played RE for over 11 hours my first time, and I've just run through RE2 in about 6 hours. You get to the factory and it's like, wow the game's really heating up, then it's suddenly ending.
Because they had to do the bare minimum in a records time after scrapping 1.5; and also because they literally cut content from the first scenario to make the B ones and force the player to go through 90% of the same shit again to get the remaining 10%
Granted I did miss a couple things. I never got in the weapon storage cause I thought I'd have to backtrack there after restoring power to the door, but the part when the self-destruct sequence begins happens like 20 minutes after restoring power way down in the lab.
>that autism
For fricks sake man, let it go, it's been 25 years.