https://web.archive.org/web/20221026123210/https://www.nintendo.co.jp/nom/0412/pick/2_int/index.html
小泉 ドンキーコングとバナナ以外のキャラクターは、全てオリジナルですし。従来の『ドンキーコング』らしからぬ味が出ていて、完全新作だと思って頂いた方がいいですね。東京制作部のカラーを出すことが出来たのではないかなと思っています。
DeepL: >Koizumi: Except for Donkey Kong and Banana, all the other characters are original. It has a flavor not unlike the previous "Donkey Kong" games, and I think it would be better to think of it as a completely new work. I think we were able to bring out the colors of the Tokyo Production Department.
小泉 細かいストーリーは、あえてなくしています。「王の中の王になれ」というキャッチしかない。とにかく先へ進んで闘って勝つ、「一番になる!」ということ。それを自身が体験していって、そのなかでストーリーを感じて欲しいなと思います。
DeepL: >Koizumi We dared to eliminate the detailed story. The only catch is, "Be the king among kings. Just go ahead and fight and win, "Be the best! That's it. I want the audience to experience it for themselves and feel the story in the process.
But it still doesn't change the fact that he got the ball rolling on phasing out Rare shit that we're still reeling from to this day
I wasn't defending Koizumi at all. While I was clarifying that the actual translations of his interview were not as bad as IGN made them out to be, he's still responsible for opening the floodgates of the phasing out of Rare by Nintendo proper which still has done a ton of damage to the IP to this day where we're celebrating bread crumbs like fricking Dixie Kong being in Tropical Freeze and Mario Kart Tour and Fredrik's final boss fight referencing K Rool
Not retro (anymore). Take it back to Ganker - Slop
Also Aonuma is a better game designer. Koizumi is an achievement hijacker like Fuji, except unlike Fuji he has guilt about it. I also helped popularize the myth that Aonuma was bad because I was angry about how he made it seem that way in his recollection of Skyward Sword's development and also I just wanted a scapegoat to explain why Zelda started sucking after TP and PH. The interview with Iwata for OoT3D that I made go viral where Iwata says "Then what do I need you for?" is real but it's not as blunt as the context I reframed it in.
Also the "For me it's X" meme is also no retro and should stay in the Slop containment board.
They may not as an Anon but they know the images and pasta I made if they've been here enough. I made up at least one pasta where they digress into Minish Cap and Aonuma says was the emblem in the background of the cover art is a holdover from when the game was intended as a sequel to the Oracles. Sometime in the past year or so a copycat emerged attempting to repurpose this idea. But I am the original prestidigitator.
>Also Aonuma is a better game designer. Koizumi is an achievement hijacker
How in the frick can you say this when we know exactly what he did and was directly responsible for the best elements of each of the games he worked on. He was underrated for years when people thought that Miyamoto pulled everything out of a hat and was the sole visionary who made everything great he still has a keen eye for design though and can elevate things to greater heights than would otherwise have been possible, but he likely cucked other people out of a lot of great things
for me, its peter gabriel.
Literally who
The guy who made Jungle Beat and killed the Kremlings.
https://www.ign.com/articles/2005/02/18/donkey-kong-jungle-beat-2
Total Kremling Death
>the banana is a character
the lore
iirc that was proven to be a mistranslation
His actual words aren't nearly as egregious:
https://web.archive.org/web/20221026123210/https://www.nintendo.co.jp/nom/0412/pick/2_int/index.html
小泉 ドンキーコングとバナナ以外のキャラクターは、全てオリジナルですし。従来の『ドンキーコング』らしからぬ味が出ていて、完全新作だと思って頂いた方がいいですね。東京制作部のカラーを出すことが出来たのではないかなと思っています。
DeepL:
>Koizumi: Except for Donkey Kong and Banana, all the other characters are original. It has a flavor not unlike the previous "Donkey Kong" games, and I think it would be better to think of it as a completely new work. I think we were able to bring out the colors of the Tokyo Production Department.
小泉 細かいストーリーは、あえてなくしています。「王の中の王になれ」というキャッチしかない。とにかく先へ進んで闘って勝つ、「一番になる!」ということ。それを自身が体験していって、そのなかでストーリーを感じて欲しいなと思います。
DeepL:
>Koizumi We dared to eliminate the detailed story. The only catch is, "Be the king among kings. Just go ahead and fight and win, "Be the best! That's it. I want the audience to experience it for themselves and feel the story in the process.
But it still doesn't change the fact that he got the ball rolling on phasing out Rare shit that we're still reeling from to this day
>Rare shit
>Imagine shitting on DKC only to defend a man just because he appeared on a Nintendo Direct
Nintendo gays a sad.
I wasn't defending Koizumi at all. While I was clarifying that the actual translations of his interview were not as bad as IGN made them out to be, he's still responsible for opening the floodgates of the phasing out of Rare by Nintendo proper which still has done a ton of damage to the IP to this day where we're celebrating bread crumbs like fricking Dixie Kong being in Tropical Freeze and Mario Kart Tour and Fredrik's final boss fight referencing K Rool
nobody at nintendo is as accomplished as Toshihiro Nagoshi.
Not retro (anymore). Take it back to Ganker - Slop
Also Aonuma is a better game designer. Koizumi is an achievement hijacker like Fuji, except unlike Fuji he has guilt about it. I also helped popularize the myth that Aonuma was bad because I was angry about how he made it seem that way in his recollection of Skyward Sword's development and also I just wanted a scapegoat to explain why Zelda started sucking after TP and PH. The interview with Iwata for OoT3D that I made go viral where Iwata says "Then what do I need you for?" is real but it's not as blunt as the context I reframed it in.
Also the "For me it's X" meme is also no retro and should stay in the Slop containment board.
Why are you talking like everyone is supposed to know who you are?
They may not as an Anon but they know the images and pasta I made if they've been here enough. I made up at least one pasta where they digress into Minish Cap and Aonuma says was the emblem in the background of the cover art is a holdover from when the game was intended as a sequel to the Oracles. Sometime in the past year or so a copycat emerged attempting to repurpose this idea. But I am the original prestidigitator.
dude you are going down a dark path in life
>SLOP SLOP SLOP
>NOT RETRO
>Tells other THEY'RE the ones who should go back
No, homosexual -- YOU go back.
>Also Aonuma is a better game designer. Koizumi is an achievement hijacker
How in the frick can you say this when we know exactly what he did and was directly responsible for the best elements of each of the games he worked on. He was underrated for years when people thought that Miyamoto pulled everything out of a hat and was the sole visionary who made everything great he still has a keen eye for design though and can elevate things to greater heights than would otherwise have been possible, but he likely cucked other people out of a lot of great things
They really need to get him to make another Zelda game.
Guys why Koizumi is so sexy.
Like genuinely. I want to look cool like him 🙁
>Link's Awakening
He's alright in my books
built z targeting, pretty good
>Z targeting
>Link's Awakening (Story and plot)
>Majora's Mask (Time loop concept)
He's incredible honestly
Based. I love Koizumi's moody take on nintendo series
He's not a dev, he's a business man.
*yoink*