That's actually kinda cute, what's the story behind it?
Also, pic related is my fanart for a FF SW game I played in. One of our guys was a disgraced moff, and I was his clone bodyguard that he raised.
>That's actually kinda cute, what's the story behind it?
Ran Tomb of the Serpent Kings. The party found the secret trapdoor entrance and used it to bottleneck the mushroom zombies.
Hey, I remember your story from the /osrg/. Hope your game is going good, Anon.
>Hope your game is going good, Anon.
Actually went really well. The party managed to clear out the mushroom pit, the Fighter almost killed the Explorer after putting on the a cursed crown and the party managed to get away with most of the loot. They also gave their guide (on the left) the teeth necklace they took of the chieftain of the infected tribe and are planning to help her build up her own faction.
Players who get off their damn phones and other distractions they bring to a game for some god forsaken reason >one player I had brought a yaoi manga, to a game, who was then caught, multiple times reading it instead of paying attention to what was happening, or roleplaying, or anything.
All of my players have ADHD so it's impossible for me to run a game where one of them doesn't have a phone out.
And I don't mind. I know to call out their IRL or PC name when I need their attention or direct input, and they're all attuned to my voice enough that they put the phones down when everyone should be paying attention. It does not bother me when one player is looking at their phone while I'm focused on a scene involving another player.
I would have different feelings about this if these people weren't my best friends, and if they were paying attention to their phones instead of the game when they're in the spotlight.
I think more people should try to extend a similar grace to the friends in their life.
When you wake up in the morning and your back isn't aching.
Closely followed by a sunny, but not hot summer, with the weather just right for sailing (this year was obnoxiously hot, you could fry an egg on the top deck)
Gaming stuff isn't even in the top 10 most important and best things, it's just a hobby and leisure with friends.
>Suicidal now 37 year old femcel brings up an NPC from a VtM game I ran at our college in 2005 who she liked -by name-.
Kinda cool that one of my silly games made someone's life better. That kind of thing makes up for every time the players totally forgot about the previous session or someone pouted and whined like a disappointed tourist because one thing happened in a game that they didn't like.
Being called the best GM they've ever had, years after the game, in front of their current GM. It must be what God and those faceless fellas in the Chinese cartoons feel like all the time.
My players met during our session time while I was out of town helping my Mother.
They were optimizing characters and learning the game system I am designing.
Making custom spells using the system.
I'm very proud of them.
It's really a great feeling when players engage with the campaign outside of the sessions, particularly in the form of memes or pictures or just sharing stories from the sessions.
It's also amazing when I have spellbound the table with a particular situation and everyone's clearly on the same page in terms of what they visualize, and the game is flowing and dice are being chugged. It's pretty great.
A lot of players are lazy though and just want to be entertained. They don't understand the work it takes, nor do they understand how motivating it is when they show actual appreciation.
Players that actually know what they wanna do when their turn comes and convey it with jsut the right amount of flavor and roleplay on top without slowing the game.
Players creating fanart of your sessions. Bonus points for MS Paint/shitty Photoshops.
That's actually kinda cute, what's the story behind it?
Also, pic related is my fanart for a FF SW game I played in. One of our guys was a disgraced moff, and I was his clone bodyguard that he raised.
>That's actually kinda cute, what's the story behind it?
Ran Tomb of the Serpent Kings. The party found the secret trapdoor entrance and used it to bottleneck the mushroom zombies.
>Hope your game is going good, Anon.
Actually went really well. The party managed to clear out the mushroom pit, the Fighter almost killed the Explorer after putting on the a cursed crown and the party managed to get away with most of the loot. They also gave their guide (on the left) the teeth necklace they took of the chieftain of the infected tribe and are planning to help her build up her own faction.
Currently preparing the second adventure.
Hey, I remember your story from the /osrg/. Hope your game is going good, Anon.
Players who get off their damn phones and other distractions they bring to a game for some god forsaken reason
>one player I had brought a yaoi manga, to a game, who was then caught, multiple times reading it instead of paying attention to what was happening, or roleplaying, or anything.
I dont get the phones thing
As a player i really enjoy listening to the dm
All of my players have ADHD so it's impossible for me to run a game where one of them doesn't have a phone out.
And I don't mind. I know to call out their IRL or PC name when I need their attention or direct input, and they're all attuned to my voice enough that they put the phones down when everyone should be paying attention. It does not bother me when one player is looking at their phone while I'm focused on a scene involving another player.
I would have different feelings about this if these people weren't my best friends, and if they were paying attention to their phones instead of the game when they're in the spotlight.
I think more people should try to extend a similar grace to the friends in their life.
"To crush the PCs, see them driven before you and hear the lamentations of their players. "
-John Wick
"To crush the PCs, see them driven before you and hear the lamentations of their players. "
-Random computer technician
To initiate PvP, to force players into making rash decisions, and to kill the obscure npcs they care most about.
I like it when the players recognize the plot hook and happily go along anyway.
When you wake up in the morning and your back isn't aching.
Closely followed by a sunny, but not hot summer, with the weather just right for sailing (this year was obnoxiously hot, you could fry an egg on the top deck)
Gaming stuff isn't even in the top 10 most important and best things, it's just a hobby and leisure with friends.
Being the GM. People act as if it's some sort of punishment, but I am the forever GM because I like being the GM.
I mean, really. I fricking love seeing my world being alive.
>Suicidal now 37 year old femcel brings up an NPC from a VtM game I ran at our college in 2005 who she liked -by name-.
Kinda cool that one of my silly games made someone's life better. That kind of thing makes up for every time the players totally forgot about the previous session or someone pouted and whined like a disappointed tourist because one thing happened in a game that they didn't like.
When players message me after the session saying they had fun and they're excited for the next one
Being called the best GM they've ever had, years after the game, in front of their current GM. It must be what God and those faceless fellas in the Chinese cartoons feel like all the time.
To railroad, to storygay, and to magical realm.
Having a group where EVERYONE engages. And players who know what they're gonna do on their turn
I imagine having a campaign last more than six(6) sessions would feel pretty good, but I wouldn't know.
My players met during our session time while I was out of town helping my Mother.
They were optimizing characters and learning the game system I am designing.
Making custom spells using the system.
I'm very proud of them.
It's really a great feeling when players engage with the campaign outside of the sessions, particularly in the form of memes or pictures or just sharing stories from the sessions.
It's also amazing when I have spellbound the table with a particular situation and everyone's clearly on the same page in terms of what they visualize, and the game is flowing and dice are being chugged. It's pretty great.
A lot of players are lazy though and just want to be entertained. They don't understand the work it takes, nor do they understand how motivating it is when they show actual appreciation.
When the players put together the clues
Not interrupting me to ask what I said two seconds ago because you were on your phone.
I’m sorry, what did you say? I just got a text. I’m all ears now.
Grumpy drunkard in the tavern yells
> Bloody eartarded fey can't stop attention whoring on the phone to play a single sesion!
Players that actually know what they wanna do when their turn comes and convey it with jsut the right amount of flavor and roleplay on top without slowing the game.