FORGET ABOUT FREEMAN! WE ARE CUTTING OUR LOSSES, AND PULLING OUT!

FORGET ABOUT FREEMAN! WE ARE CUTTING OUR LOSSES, AND PULLING OUT!

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  1. 11 months ago
    Anonymous

    Yo fr fr no cap we forgetin about freeman

    • 11 months ago
      Anonymous
  2. 11 months ago
    Anonymous

    >play as HECU
    >btw black mesa staff aren't enemies because reasons

    this always made me hate Opposing Force

    • 11 months ago
      Anonymous

      They're scientists and low-level security guards, Barney wouldn't be much of a threat.

    • 11 months ago
      Anonymous

      OF is fricking garbage. I still don't get why do people pretend it's good, or even superior to the base game.
      Blue Shift is unrionically better even if it's short and kinda bland, because at least it keeps to the the original's great forumula.
      Opposing Force looked at the great medium-rare steak dinner which was Half-Life and decided to smear it with ketchup and and fries. That's what the Duke Nukem tier weapons and enemies are.

      • 11 months ago
        Anonymous

        >I still don't get why do people pretend it's good
        Actually I do, because just ~10 years ago I was of the same opinion. I saw everyone always praising Half-Life and then saw OF as this "overlooked gem" which I could absorb into my Curated Online Tastes matrix because teenage me thought that it's important to appear "cool" in front of online strangers.

        But having grown up and played a whole lot of FPSs since then (especially old school 90s and 2000s stuff), I realized two things:
        1. Half-Life, on its own, is a fricking masterpiece and no game would come close at least until MoH:AA. It deserves all the praise it ever received.
        2. Opposing Force is just a very sloppy expansion pack that hammered on the same notes with none of the elegance that Valve had. Gearbox didn't internalize Half-Life's approach to pacing or polish, and fell back on the common design tropes of the time. e.g. they LITERALLY just copied Doom's BFG. Or the stupid and useless rope climbing mechanic that was only added in because that was the new hotness at the time. Nothing made sense, mechanically speaking. It's just a big mess that plays worse than the original.

        • 11 months ago
          Anonymous

          This. The idea of playing as one of the enemy soldiers is neat but the expansion sucks. Even some of the ideas it introduced like Race X and a second clean up squad were messy. Blue Shift was far better. Field Intensity is just a more polished Opfor if anyone's wanting a better experience.

        • 11 months ago
          Anonymous

          Opposing Force definitely has a lot of segments that don't feel very well designed. Like the voltigore tunnels and the part afterward. And there's a lot of re-usage of Hl1 level concepts like the Pit Worm recycling Blast Pit.
          I still think it's generally an enjoyable game, but Hl1 is really just better.

        • 11 months ago
          Anonymous

          >half life 1
          >pacing

          • 11 months ago
            Anonymous

            Yes, homie, pacing. Half-Life is unique because it was the first FPS to really follow a setpiece-to-setpiece approach. Every X minutes it throws some little cutscene at you or a new game mechanic or just ANYTHING to grab the player's attention that's not its basic combat mechanics. If you examine it closely you'll see it's timed almost perfectly, like a gameplay metronome.
            It's uncool to admit it now because this sort of corridor shooter "theme park ride" approach has been overdone to death over the next few decades, but the reason every so many games copied this approach is because it worked. It's engaging.

            Opposing Force just shat the bed and had entire chapters of nothing BUT the same shitty combat against the same enemies in pretty boring and claustrophobic environments, and then threw at you like 5 new things all at once in 2-3 adjacent rooms with some cutscene-y thing right before or after. Gearbox didn't know what they were doing.

            • 11 months ago
              Anonymous

              >half life 1
              >pacing

              >Yes, homie, pacing. Half-Life is unique because it was the first FPS to really follow a setpiece-to-setpiece approach. Every X minutes it throws some little cutscene at you or a new game mechanic or just ANYTHING to grab the player's attention that's not its basic combat mechanics. If you examine it closely you'll see it's timed almost perfectly, like a gameplay metronome.
              And this, btw, why everyone hates Xen. The game trained you to expect a fresh new encounter type or something cool to look at every couple of rooms. By the time you reach Xen you become a novelty junkie, because Half-Life (and its sequels) train your brain to expect little novelties and story bits as rewards for pushing forward and/or completing objectives. And then suddenly they just threw you into this fugly alien world with almost nothing but monotonous combat against exactly 3 enemy types. Even the Gonarch and Nihilanth fights are just the same basic loop repeated just long enough for you to get tired of it, and then go for another round to rub it in.

              • 11 months ago
                Anonymous

                >half life 1
                >pacing

                (Same principle applies to the OTHER chapter everyone hates: On A Rail)

              • 11 months ago
                Anonymous

                [...]
                >Yes, homie, pacing. Half-Life is unique because it was the first FPS to really follow a setpiece-to-setpiece approach. Every X minutes it throws some little cutscene at you or a new game mechanic or just ANYTHING to grab the player's attention that's not its basic combat mechanics. If you examine it closely you'll see it's timed almost perfectly, like a gameplay metronome.
                And this, btw, why everyone hates Xen. The game trained you to expect a fresh new encounter type or something cool to look at every couple of rooms. By the time you reach Xen you become a novelty junkie, because Half-Life (and its sequels) train your brain to expect little novelties and story bits as rewards for pushing forward and/or completing objectives. And then suddenly they just threw you into this fugly alien world with almost nothing but monotonous combat against exactly 3 enemy types. Even the Gonarch and Nihilanth fights are just the same basic loop repeated just long enough for you to get tired of it, and then go for another round to rub it in.

                Yes, homie, pacing. Half-Life is unique because it was the first FPS to really follow a setpiece-to-setpiece approach. Every X minutes it throws some little cutscene at you or a new game mechanic or just ANYTHING to grab the player's attention that's not its basic combat mechanics. If you examine it closely you'll see it's timed almost perfectly, like a gameplay metronome.
                It's uncool to admit it now because this sort of corridor shooter "theme park ride" approach has been overdone to death over the next few decades, but the reason every so many games copied this approach is because it worked. It's engaging.

                Opposing Force just shat the bed and had entire chapters of nothing BUT the same shitty combat against the same enemies in pretty boring and claustrophobic environments, and then threw at you like 5 new things all at once in 2-3 adjacent rooms with some cutscene-y thing right before or after. Gearbox didn't know what they were doing.

                >half life 1
                >pacing

                And last post for my last point: This works because Half-Life's mechanics are actually pretty meh. Other than when fighting the marines, Half-Life's combat is serviceable at best.
                There's a reason the online deathmatch modes never really broke out spectacularly like QuakeWorld or Counter Strike. They were popular for a while, yes, but they got real old real fast, because Half-Life was never REALLY about having exceptionally fun gunfights.

              • 11 months ago
                Anonymous

                Not sure how Ganker feels about Black Mesa as a whole, but I thought it did a good job of rectifying this problem with Xen by continuing to introduce new kinds of combat encounters and puzzles. If anything it might have been a bit too much, but unlike the original I never really felt bored.

              • 11 months ago
                Anonymous

                I liked Black Mesa's rendition of Xen. Interloper drags on for a bit too long at times but it does introduce new mechanics pretty well. Also the new HECU zombies are the scariest zombie variant in Half Life in general

              • 11 months ago
                Anonymous

                I misstyped, HEV zombies, not HECU, sorry.

            • 11 months ago
              Anonymous

              Parts of HL1 just drag on and on for me.
              Like Forget About Freeman:
              >get into a carpeted area that looks like the lobby to something
              >shit I finally got to the lambda lab!
              >NOPE heres 20 minutes of swimming through some waterways for no apparent reason and also fighting more hecu
              It felt like the game is fricking with me

      • 11 months ago
        Anonymous

        >Opposing Force looked at the great medium-rare steak dinner which was Half-Life and decided to smear it with ketchup and and fries
        Sounds based. Just put that steak back on the grill until it's well done and we've got a meal.

      • 11 months ago
        Anonymous

        Half Life: Field Intensity is genuinely a better Opposing Force and it's a free mod
        >No timeskip to the evac, you start when the HECU arrives and explore the facility trying to stop whatever the frick's going on
        >Scientists and guards hostile or haven't heard the news there's a culling
        >Hours long campaign spanning across all 3 days of the incident with care to stay true to the timeline
        It's amazing how the pacing takes you from invading the place with loads of marines to pacing through the hallways scared, tired and alone trying to find a way to get out of the facility.

        • 11 months ago
          Anonymous

          I like OF but this sounds interesting, will definitely check it out

        • 11 months ago
          Anonymous

          Sounds interesting anon, thanks for sharing this. I will check it out. Sounds way more suited to my tastes than OF

    • 11 months ago
      Dvach

      Sheppard didnt receive any orders of KoS any black mesa personal, by the time he wake up, Sheppard only mission was to reunite with whatever is left of its group and a bit later on just Forget about freeman.

    • 11 months ago
      Anonymous

      shepherd never received his orders.
      furthermore, the scientists sure as hell aren't going to attack you.

    • 11 months ago
      Anonymous

      Can't you just shoot them anyway? There's nothing stopping you.

  3. 11 months ago
    Anonymous

    COMMAND! WHERE'S OUR FRICKING EVAC? LOOK AT THEM, LOOK

  4. 11 months ago
    Anonymous

    Meeting bros and have them do simple commands (mostly) was kino at the time
    >t. Late 30s boomer

  5. 11 months ago
    Anonymous

    I’ll gladly forget about Freeman, but I won’t forget about how you lied to your community.

    Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.

  6. 11 months ago
    Anonymous

    Why didnt they give this the black mesa treatment?

    • 11 months ago
      Anonymous

      Tripmine Studios is working on standalone OPFOR and Blue Shift, still looks a decent way from release though
      https://www.youtube.com/shorts/cMPGTRnVH6Y
      There's also a mod for Black Mesa source remaking Blue Shift with a bunch of extra content, pic related is the railyard (pic related). Chapters are done up to and including captive freight: https://www.youtube.com/watch?v=n3eI0g91ZQo

      • 11 months ago
        Anonymous

        I have a dream. To see the entire Black Mesa Facility in Metroidvania style =. Playing through HL, OF, and BS felt like Black Mesa was huge and they had all kinds of experiments and studies happening there.

        I have no interest in Apperture though, that place might as well be in a space rig of the size of the moon. Even though I like Portal and its universe much more than HL.

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