i'm just going to be upfront, but fog of war is the saddest 'feature' of strategy games as a whole. the entire idea of a strategy game is to make decisions based on the information available, which is the entire meaning of strategy, and by obscuring most of the information you turn it into a guessing game. imagine if you tried to play a game of chess where you could only see your opponent's pieces if they were next to yours - there'd be no way to actually strategise and the entire point of the game would be out the window. for good measure add the ai being able to see literally everything you do so you can't even try using the fog to your advantage, which is the case in an overwhelming majority of strategy games. once the illusion of choice wears off and you realise that practically every strategy game devolves into 'get the bigger number than your opponent', everything just became cookie clicker with pointless bells and whistles. i'm just tired of everything.
you can still play chess if you want to
i think i will yeah
Strategy games were made to simulate real combat. Fog of war exists in real life, does it mean that there is no strategy in real war?
>Another brainlet filtered by fow thread
that's why scouting is a thing, no?
The difference between a strategy game and puzzle game is that you don't have all the information available whether it be by you not knowing how things will play out beforehand (games story taking away stuff, maps upgrade trees and units that need to be 'discovered' fall unter this part), or by mechanics inducing uncertainity (That would be rng in AI decision making, in weighted events, as well as hiding those from being discovered and reacted to you instantly by mechanics like fog of war, or not knowing other factions pacts with each other and resources)
You usually can sacrifice tangible resources, to reduce your uncertainities, via scouting/warding or using spies depending on the game, but the balance in there is to know when to stop pulling resources into knowing more, when knowing more that you know now won't change your decision like a doctor doing test that would differentiate between two diseases a patient may 5% have, when there's already a 90% diagnosis available that this test won't disprove before putting medication for the 90% diagnosis.
>waaah i can't see what my opponent is doing without committing resources to it!!
git gud at reading the enemy like a book, or pay the scout tax. simple as.
there's no illusion of choice, there is no choice, it is simply the reality you need to learn to live with, or perish at the hands of.
or play babby games, that's an option too
Sounds like you're just bad at strategic thinking if you can't figure out how acquiring additional information should factor into your strategy.
Sounds like you're bad at scouting.
KJnowing how to gather the information you need and being able to extrapolate from incomplete information are just as important as being able to respond to the information you have. In fact, responding to a situation you have complete and total knowledge of is barely a skill at all, it's just mindlessly following a flowchart (which is exactly what chess is and why 99% of it relies on memorization of predefined patterns instead of actual strategic insight). If you need to have every detail handed to you for free before you can reach a decision, you're shit at strategy. Simple as.
>(which is exactly what chess is and why 99% of it relies on memorization of predefined patterns instead of actual strategic insight).
The dirty little secret of high level chess is that it's exactly what chess players want. Ask them to swap some pieces around to reintroduce strategy like fischer proposed and they shit and piss themselves in confussion.
You do know that all real life strategic decision making is made with incomplete information, right? The entire field of game theory is dedicated to addressing that. On a scale of 1 to 10, how autistic are you?
Name 3 games that do this
red alert 2
seven kingdoms 2
anno 1404
If anything, it just adds another layer of strategy since you also have to worry about scouting
>for good measure add the ai being able to see literally everything you do so you can't even try using the fog to your advantage
That's like saying
>My cousin cheated when we played monopoly, therefore monopoly is a bad game
monopoly IS a bad game
But not because of that
half think op is just baiting
>Frequently prod your with small attacks to see what units he uses to fight you off and deduce what he's teching into.
It's really simple, I figured it out when I was ten. I don't think strategy games are for you. You call this a guessing game you basically want to turn it into pokemon.
Scouting is a part of strategy
>strategy game is to make decisions based on the information available, which is the entire meaning of strategy
Which is way having a mechanic were you have to make an effort to actually get that information is good, like scouting your opponents in rts
FOW is a good thing
Eu4 shouldn't have instant map changes from places too far away from your country