>Freeman, right?

>Freeman, right? I've got a message for you. Make sure you don't-
What was he about to say?

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  1. 2 years ago
    Anonymous

    >-go into the room back there, it's an ambush set by the HECU

    • 2 years ago
      Anonymous

      That actually makes sense since you get ambushed like 5 mins later.

    • 2 years ago
      Anonymous

      How the frick would he know that tho? Also who would send him that message anyway?

    • 2 years ago
      Anonymous

      if he was gonna say that then why did the Black Ops kill him? Black Ops were assigned to take care of the marines

      • 2 years ago
        Anonymous

        Actually take care of the whole situation, killing everything in sight.

        • 2 years ago
          Anonymous

          everything but the aliens....genius goverment surprised it lasted 7 hours at all

      • 2 years ago
        Anonymous

        Not in the original HL no, that is OF non-canon stuff

      • 2 years ago
        Anonymous

        This is Opposing Force's non-canon story change so that they could have the assassins fight the player and have the player feel like they aren't fighting for the bad guys.

        In HL1, the assassins are with the HECU.

        • 2 years ago
          Anonymous

          Not in the original HL no, that is OF non-canon stuff

          >i-i-i-i-i-it's not canon!!!!!
          Cope and seethe. Race X will return in EP 3

          • 2 years ago
            Anonymous

            >EP3
            There's only one person coping here.

    • 2 years ago
      Anonymous

      FPBP
      i always assumed he was going to warn you against one exit rooms, getting ambushed, ect

    • 2 years ago
      Anonymous

      Does Gordon even know what HECU means? It was never mentioned in-game or anything…

      • 2 years ago
        Anonymous

        >-go into the room back there, it's an ambush set by the HECU

        the HECU acronym was made up for opposing force. they were never called that in hl1

        • 2 years ago
          Anonymous

          Where exactly they say HECU in op4?

          • 2 years ago
            Anonymous

            I think it's written. If not environmental, then through non-diegetic text.

            • 2 years ago
              Anonymous

              Such as?

  2. 2 years ago
    Anonymous

    >-don't ask who joe is

  3. 2 years ago
    Anonymous

    -go to Ravenholm

    • 2 years ago
      Anonymous

      U SUDNT COM HERE

      • 2 years ago
        Anonymous

        zombie goasts leave the place!

        • 2 years ago
          Anonymous

          The pants are dead!

  4. 2 years ago
    Anonymous

    >-send money to Israel. Its the israelites, Gordon! G-man is working for the israelites.

    • 2 years ago
      Anonymous

      >Insert text of interest here.
      >no really
      >go ahead and picture
      >something cool
      i>n your minds eye
      >make something up of what
      >you would like for this to say

      >If you can read this shit
      >then you are really
      >freakin strange…
      >with good eyes

      • 2 years ago
        Anonymous

        >i'm such a humorless gay i shut it down whenever I can.

    • 2 years ago
      Anonymous

      fricking J-man #maga gordon will show that cuck

    • 2 years ago
      Anonymous

      >If you can read this shit then you are really frickin strange... with good eyeyeS
      What did gaben mean by this?

      • 2 years ago
        Anonymous

        What's written in the other posters tho?

        • 2 years ago
          Anonymous

          "L is Real 2401"

  5. 2 years ago
    Anonymous

    >don't think about The Game

    • 2 years ago
      Anonymous

      Lost

    • 2 years ago
      Anonymous

      I already won the game. sorry.

  6. 2 years ago
    Anonymous

    >Make sure you don't play a 4:3 game in a 16:9 ratio

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Why not? Valve already updated the game to fit on Widescreen.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      holy shit my sides

    • 2 years ago
      Anonymous

      it's native widescreen.
      >implying dev's never thought screens would ever get any bigger.

  7. 2 years ago
    Anonymous

    >Make sure you don't-
    >forget that Zelda is your ... ... ...

  8. 2 years ago
    Anonymous

    >make sure you don't use the new sample in the spectrometer. Sorry, I was supposed to tell you this morning.

  9. 2 years ago
    Anonymous

    >- forget to open the console and type in notarget so you can stare at the ninja's titty physics

  10. 2 years ago
    Anonymous

    RHANDS UP!
    TIS GROUDROUN FREMEN
    U DONE GOOFD BOI

    • 2 years ago
      Anonymous

      I kinda wish we got original beta freeman

      >richard stallman meets duke nukem
      >grungy tech nerd and probably in charge of the expeditions to xen
      >instead of being some 20 year old MIT chump you're some genius tech nerd hired for your skills
      >probably don't need g-man to save your ass

  11. 2 years ago
    Anonymous

    > -keep playing when you reach the final boss, he will spoil your impression of the game.

  12. 2 years ago
    Anonymous

    Jack off
    Or put things in your butt.

  13. 2 years ago
    Anonymous

    >Free~~*man*~~
    Is he canonically a israelite?

    • 2 years ago
      Anonymous

      No. He's an American (Anglo) and native of Seattle, Washington. The name "Freeman" comes from Freeman Dyson, an English physicist.

      • 2 years ago
        Anonymous

        Dyson sphere Dyson?

        • 2 years ago
          Anonymous

          That's the Dyson.

  14. 2 years ago
    Anonymous

    Why were the military, spec-ops and the us government trying their hardest to ruin the situation again?

    • 2 years ago
      Anonymous

      Because Black Mesa just summoned an army of hostile aliens. As far as the government was aware it might have even been intentional. All Black Mesa employees had to be liquidated before they caused even more damage.

      • 2 years ago
        Anonymous

        >As far as the government was aware it might have even been intentional
        >government has no clue what the frick is going
        >the US government that has an illegal facility to detain and torture people for information does not want to figure out who to blame
        ???

        bad thing happened and US government was like, wipe it out no survivors. doesnt matter if there were any innocents, they already wrote off every single person there as a loss

        But why? It doesn't make sense.

        • 2 years ago
          Anonymous

          bad thing happened and US government was like, wipe it out no survivors. doesnt matter if there were any innocents, they already wrote off every single person there as a loss

          Why were the military, spec-ops and the us government trying their hardest to ruin the situation again?

          The original wave of military was to legit help them. At some point, once they realized what was going on, the order became COVER-UP and shit.
          I don't think the latex people were originally enemies of the normal military guys? Wasn't that just an Opposing Forces thing? And if it wasn't obvious by the Alien X stuff, that's not remotely canon.

    • 2 years ago
      Anonymous

      bad thing happened and US government was like, wipe it out no survivors. doesnt matter if there were any innocents, they already wrote off every single person there as a loss

      • 2 years ago
        Anonymous

        They didn't do a good job on that then

    • 2 years ago
      Anonymous

      The whole situation was ultimately a set-up created by the G-Man or the entity(s) he represented, including the involvement by the military. The HECU weren't given much intel but maybe the higher-ups were told a lie about a contagion or some bs. Who knows. In the end it's some kinda cosmic conspiracy to "prepare" Gordon. It's not the greatest writing honestly. It's like Lost tier.

      • 2 years ago
        Anonymous

        Honestly Half Life never really had a good plot/background
        The first one was fine (except the ending) but I think the second one made no sense, jumping from "escaping a disaster at a science facility" to "saving humanity"

        I say this as a long time Half Life fan who played HL2 when it came out
        They obviously had no idea where they were going with the series, especially with G-Man and wrote themselves into a hole. Things just got worse with the episodes.
        Considering all the original writers are gone from Valve, the series lore is essentially dead and I question if we will ever see the series ended.

        • 2 years ago
          Anonymous

          >except the ending
          Black Mesa fixed that masterfully

        • 2 years ago
          Anonymous

          I love HL 2 but I agree with you. HL 2 is a nice journey, but the more the character shut up the better.

          Also they treat Gordo like a super hero, even with the fricking suit.

          But it does not mess with the overall structure too much since it woudl always end with Gordo helping the resistance.and being the wrong man at the wrong place again.

          The whole 4th wall prophet angle is interesting especially for the vortigaunt talk but its not fully fleshed.

        • 2 years ago
          Anonymous

          HL's fame is mostly due to
          -its engine(it looked and played perfect).
          -mods
          -atmosphere
          back then we didn't care much about the plot as we just wanted to experience technical marvels

          • 2 years ago
            Anonymous

            There is definitely something to be said about this approach. If you have good art directors and a decent background and atmosphere, its just what you need.

            I like more story as well, it depends in the end.

          • 2 years ago
            Anonymous

            The plot wasn't bad. They just never finished it.

      • 2 years ago
        Anonymous

        this is mostly because laidlaw was brought in at the very last minute and i think they pretty much showed him the game and told him to come up with a plot for it

      • 2 years ago
        Anonymous

        In HL1 lore it wasn't to prepare Gordon iiirc. The situation was setup by the G-man so the US military could invade the alien dimension and conquer it for his "employer". Gordon went and wiped out the nihla alien, which impressed the G-man. I don't know anything about HL2 because I erased it from my mind because it sucks ass

        • 2 years ago
          Anonymous

          >The situation was setup by the G-man so the US military could invade the alien dimension and conquer it for his "employer".
          That is something that happens, but it doesn't explain why they have orders to shoot Black Mesa personnel on sight. One explanation is "secrecy." The other one is that, well, if they didn't do that then Gordon would get moved off-site instead of going and fighting the Nihilanth.
          There's that and the "Administrative Sponsor: Classified" mentioned in the opening was revealed by Laidlaw in 1999 to be the G-Man. Suggests there was some manner of "chosen one" thing going on from the start.

        • 2 years ago
          Anonymous

          They couldnt even defeat the invasion force, how tf did he expect grunts to kill a giant alien baby

  15. 2 years ago
    Anonymous

    >play the game in OpenGL renderer

    • 2 years ago
      Anonymous

      explain

      • 2 years ago
        Anonymous

        A zoomer who think we didn't have 3D accelerated cards in 1998.

      • 2 years ago
        Anonymous

        Software simply looks better. OpenGL scales all textures with horrendous blur and the weird ass water animation is its fault, too.

        • 2 years ago
          Anonymous

          The same problem occurs with Quake/GLQuake

        • 2 years ago
          Anonymous

          -stare at her boobs

          i'm pretty sure thtat's hl1 vs hl source, not software vs opengl

          • 2 years ago
            Anonymous

            >i'm pretty sure thtat's hl1 vs hl source
            No it's not. The shot on the right doesn't even look close to the pixel shaded water used in the early Source Engine. Left side is OpenGL, right is software.

            • 2 years ago
              Anonymous

              What about Direct3D?

              • 2 years ago
                Anonymous

                Been a while since I tried the D3D renderer in HL, but from what I recall it's visually identical to OpenGL.

              • 2 years ago
                Anonymous

                How do you activate EAX and A3D support tho? Does it need some specific hardware or something?

              • 2 years ago
                Anonymous

                I think both can be emulated on later OSs using OpenAL or something, but the real deal can only be done on Windows XP/98 with an EMU10K2 chip Audigy card (EAX) or an Aureal Vortex card (A3D). I don't think there's any sound card that supports both. I personally use an Audigy 2 ZS and play HL on XP for full EAX support. Sounds really good.

              • 2 years ago
                Anonymous

                But what about for the Steam version?

              • 2 years ago
                Anonymous

                Use MetaAudio:
                https://github.com/LAGonauta/MetaAudio/releases
                Combines the effects of both A3D and EAX specifically for the Steam version of HL.

              • 2 years ago
                Anonymous

                >DO NOT USE WITH STEAM ONLINE, OR IN VAC SERVERS. YOU RISK GETTING BANNED.
                >I AM NOT RESPONSIBLE FOR YOUR BAN, USE AT YOUR OWN RISK.
                Nevermind

              • 2 years ago
                Anonymous

                Just play the game in offline mode. Or you could get a retail copy of the game and use Creative Alchemy to at least get EAX working.

              • 2 years ago
                Anonymous

                Vortex supports a botched implementation of EAX too.

              • 2 years ago
                Anonymous

                Any videos comparing how it sounds with and without EAX and A3d?

              • 2 years ago
                Anonymous

                Plenty of A3D examples, but not sure about EAX on Aureal hardware. I have a Vortex 2 card somewhere, and only one of them would work at the same time.

        • 2 years ago
          Anonymous

          I think Valve fixed the texture scaling recently.

          The real issue is the lighting. The overbrightness is nonfunctional, so I restored it in Xash3D.

          Thoughts on the PS2 port?

          Kind of overrated. Despite having more detailed models, some of the textures are extremely blurry. The framerate is also ass.

          • 2 years ago
            Anonymous

            > think Valve fixed the texture scaling recently
            On Widescreen?

            • 2 years ago
              Anonymous

              Yes? What does that have to do with it?

              • 2 years ago
                Anonymous

                some people don't make the difference between display/resolution and textures. i believe it stems from hearing about blurry textures in a blurry looking game and conflating the two.

          • 2 years ago
            Anonymous

            Why don't you post a picture where your overbrightness is actually demonstrated instead of that image you always use which just shows gamma = 1 vs gamma = 3, easily changed in console? Especially since you already conceded that when you tested your chosen scene with the right gamma, the change with/without your dll is imperceptible?
            There's plenty of places in the actual game that do show off overbrighting, but you insist on this fricking picture that doesn't have anything to do with it..

            • 2 years ago
              Anonymous

              Holy shit is really good, almost Source

              • 2 years ago
                Anonymous

                but this is, as discussed, what half-life 1 software mode has. this is simply that function (that's disabled in hardware rendering for some reason), enabled again.
                I'm not sure if this was a situation of uncommenting a single line of code, or if dllanon actually did some more involved work, because unfortunately he is insane and communicating with him is impossible

              • 2 years ago
                Anonymous

                Frick man!
                How can I install this mod or whatever:

              • 2 years ago
                Anonymous

                I posted it in the retro FPS a while ago. Here is the file.
                https://files.catbox.moe/lggw1p.zip

                Why don't you post a picture where your overbrightness is actually demonstrated instead of that image you always use which just shows gamma = 1 vs gamma = 3, easily changed in console? Especially since you already conceded that when you tested your chosen scene with the right gamma, the change with/without your dll is imperceptible?
                There's plenty of places in the actual game that do show off overbrighting, but you insist on this fricking picture that doesn't have anything to do with it..

                I thought we had already settled this.
                First of all, you are wrong about the gamma. That's not the main culprit of Half-Life being washed out, but rather, it's the inaccessible modulation that was raised in the Steam version of Half-Life (but can be modified in Xash3D). It behaves more like your own image in the original retail version. You cannot fix this with the gamma setting alone.
                >you already conceded that when you tested your chosen scene with the right gamma, the change with/without your dll is imperceptible?
                But the difference was clearly perceptible to me, and it should be to anyone who is sensitive to banding. It's subtle, sure, but it was never meant to be as transformative as the restoration of the overbrightness, which is what I am actually trying to show off in that comparison.
                And it is indeed being shown off here. The portions in sunlight, especially the roof of the building as well as the dead scientist, oversaturate more than they usually do.

              • 2 years ago
                Anonymous

                Oh, here you are.
                >But the difference was clearly perceptible to me, and it should be to anyone who is sensitive to banding.
                Post (as I'm pretty sure you already were made to, so I'll go get it out of the archive if you don't) the dam screenshot with
                a) everything adjusted the best you can in xash
                b) everything adjusted the best you can in xash, and with your dll running
                As a comparison. Then we will have put to rest that you are misleading people when you post

                I think Valve fixed the texture scaling recently.

                The real issue is the lighting. The overbrightness is nonfunctional, so I restored it in Xash3D.

                [...]
                Kind of overrated. Despite having more detailed models, some of the textures are extremely blurry. The framerate is also ass.

                and say "I fixed this". 99% of the difference isn't you. Also the second pic doesn't necessarily look better it looks lurid.
                It's such intense craziness that you have spend years posting a comparison that doesn't show what your dll can do, or what is even is doing, or even look good, when you could post something like this

              • 2 years ago
                Anonymous

                HOLY FRICKING SHIT
                For a second I thought it was an IRL Photo on the thumbnail
                How can a game running on an engine from 24 years ago look this good or even better than most games released recently?

              • 2 years ago
                Anonymous

                >when you could post something like this
                But I have posted plenty of other screenshots.

                I'm even using my modification for this WebM

                Anyway, that comparison isn't trying to mislead anyone. I disclosed from the very beginning that it's showing the vanilla game, and I thought it would also be a given in this context.

              • 2 years ago
                Anonymous

                Not a shining example, pun not intended, but the point is that not everything I share is meant to show my modification off.

              • 2 years ago
                Anonymous
              • 2 years ago
                Anonymous

                what's this from? some star trek game?

              • 2 years ago
                Anonymous

                Poke 646

              • 2 years ago
                Anonymous

                >Anyway, that comparison isn't trying to mislead anyone.
                Sorry but look at your actual words. Someone said OpenGL looks horrible compared to software. You said
                >The real issue is the lighting. The overbrightness is nonfunctional, so I restored it in Xash3D.
                You then attached a pic which has steam compared to xash with user corrected gamma, lighting modulation, etc., AND overbrighting. Your words directly imply that the difference shown in the pictures is your restoration of overbrighting, which we can agree is present on about 5% of the pixels and not what any thread browser who sees the comparison is going to ever notice in the glare of the other changes.
                So its settled that you are, while an admirable contributor to the hl dev/mapping scene, also a dishonest slimy scumbag

              • 2 years ago
                Anonymous

                >Your words directly imply that the difference shown in the pictures is your restoration of overbrighting
                The restoration is the culmination of everything.
                Imagine for a moment that I had restored the overbrightness without changing anything else. The result would look way too bright and oversaturated.
                On the other hand, the same scene with everything corrected but gl_overbright disabled would look very dark.
                Half-Life's overmodulation is actually a direct result of not supporting overbrightness. If you hack support for it into the vanilla game, it automatically darkens everything else to compensate, which complicates things. So it turns out that the vanilla settings in Half-Life are actually a good point of comparison, showing similar levels of brightness, just without strong highlights.
                Also, only 5%? I think you missed a zero in that number.

                The words only imply what you want them to because you have developed a distorted perspective. While I appreciate your effort to showcase these maps that make dramatic use of lighting, and thank you for actually inspiring me to release this modification to begin with, you clearly have personal issues that you ought to resort. I clearly remember accusing you of having irrationally angry outbursts, and that perception of mine lingers on stronger than ever.

                If you really insist, I can extend that image to compare all the different scenarios.

              • 2 years ago
                Anonymous

                >On the other hand, the same scene with everything corrected but gl_overbright disabled would look very dark.
                This is dubious, because you subsequently write "If you hack support for it into the vanilla game, it automatically darkens everything else to compensate". So it sounds like the situation is actually that it would not be 'too dark' if you did not hack anything.

                Yes, you need to post, as requested, the dam scene with
                a) bare unmodded xash - gamma and lighting modulation set to the best possible for this configuration
                b) modded xash, overbright enabled- gamma and lighting modulation set to the best possible for this configuration

                and let people compare each of these against the steam hl to see what you did vs. what xash does, without you. If you think that your work is worthwhile it should hold up under this comparison (or you could always, as I've said, simply stop posting the dam example)

              • 2 years ago
                Anonymous

                >So it sounds like the situation is actually that it would not be 'too dark' if you did not hack anything.
                It's compensating for the presence of overbrightness. It's not too dark because they cancel each other out, so it ends up looking just as bright as before, but without highlights.

              • 2 years ago
                Anonymous

                *With highlights

              • 2 years ago
                Anonymous

                I don't know what that means for the issue at hand, why can't you just post the comparison? You offered to do it, I sad yes, please do it and now instead it's more excuses

              • 2 years ago
                Anonymous

                >why can't you just post the comparison
                Because I didn't fricking have it yet, JFC. I only just took the screenshots now.
                This is exactly what I mean. You immediately create antagonism when you don't get exactly what you want, when you want it. I can't even make a response in an attempt to rebut a point of yours four minutes later.

                Here, this shows what I mean by dark. The overbrightness makes all the difference here.

              • 2 years ago
                Anonymous

                What are the top and bottom, please? Is this a) and b) as in

                >On the other hand, the same scene with everything corrected but gl_overbright disabled would look very dark.
                This is dubious, because you subsequently write "If you hack support for it into the vanilla game, it automatically darkens everything else to compensate". So it sounds like the situation is actually that it would not be 'too dark' if you did not hack anything.

                Yes, you need to post, as requested, the dam scene with
                a) bare unmodded xash - gamma and lighting modulation set to the best possible for this configuration
                b) modded xash, overbright enabled- gamma and lighting modulation set to the best possible for this configuration

                and let people compare each of these against the steam hl to see what you did vs. what xash does, without you. If you think that your work is worthwhile it should hold up under this comparison (or you could always, as I've said, simply stop posting the dam example)

                ?

              • 2 years ago
                Anonymous

                Yes

              • 2 years ago
                Anonymous

                Yes

                Here's another, since you don't seem to be very fond of the dam comparison.

                Gamma is set to 2.2 above.

              • 2 years ago
                Anonymous

                Yes

                So you're saying, with a totally straight face, that the top pic is
                >bare unmodded xash - gamma and lighting modulation set to the best possible for this configuration
                >the best possible
                Implying that I could not immediately go to the console and make it brighter, which I obviously could.

              • 2 years ago
                Anonymous

                >Implying that I could not immediately go to the console and make it brighter
                You could, but then it would not be the best with as little lightmap distortion as possible.
                In fact, you'd just be approaching the default settings which I think we both agree suck.

                Untampered vanilla Half-Life on the left, I can also post Xash3D with its own default settings. They look pretty close.

              • 2 years ago
                Anonymous

                Aha. So we arrived at the cause of all this. You believe (or pretend to) that the dogshit dark flat awful setting you went out of your way to change to, is the best representation of "before" your mod. Even though you accept that the unmodded engine can immediately be made much more dynamic with a cvar, that would be 'distorting the lightmap'.
                How about we take ambiguous 'best', 'better' etc out of it. Could you please post - I have to ask because I don't have the dam map/gamefiles myself - the dam screenshot with the unmodded xash engine settings set *such that the image is as close as possible to the way it looks with your mod*. Know what I mean? We're not saying those are the best settings and maybe they 'distort the lightmap' to hell - but I think it would be very useful to see what it looks like when the gamme a modulation are set so that there's about as much brightness and contrast, as with the proper way, you know?

              • 2 years ago
                Anonymous

                (cos like you can just find any example like https://www.youtube.com/watch?v=M-TGhZnsQR8 of someone playing in god knows what basic version and it doesn't look shitty and flat and dark like your top pic)

              • 2 years ago
                Anonymous

                >such that the image is as close as possible to the way it looks with your mod
                See, this is where we get into subjective territory, and I was already arguing that the default settings already fit this description pretty well.
                The best I can do is just post a bunch of different settings and let the viewer decide which one is best. Anything else would be... dishonest and misleading.

                In the meantime, here is Xash3D with its default settings. Looks very similar to

                >Implying that I could not immediately go to the console and make it brighter
                You could, but then it would not be the best with as little lightmap distortion as possible.
                In fact, you'd just be approaching the default settings which I think we both agree suck.

                Untampered vanilla Half-Life on the left, I can also post Xash3D with its own default settings. They look pretty close.

              • 2 years ago
                Anonymous

                I'm happy to wait for all the versions, there are however objective measures of difference between two images, simple statistics are a start, e.g. the average brightness. In your dam pics the average brightness of the top is like 30 rgb levels below the bottom. Try to get that the same and then from there, adjust gamma so that contrast (an objective quantitative measure of which is statistical 'variance') is close too. You don't really need to use software to take these stats because you can do it with your eye if you're looking at the images in these terms, not your usual arcane criteria

              • 2 years ago
                Anonymous

                >Average brightness
                That's quite a terrible metric for this purpose. There is a hard limit on how bright it can be without the mod, and even if you can match it, the average is not the same as the median (which is probably a better measurement in this case), but even then, what you want are equalized midtones, such as the portions of the image in shade.

              • 2 years ago
                Anonymous

                total bullshit, but frickin do that then instead of this crushed fake dark crap

              • 2 years ago
                Anonymous

                >Xash3D with its default settings
                and yet for some reason not the dam?

              • 2 years ago
                Anonymous

                Here are a bunch to start out with.
                From top to bottom:
                Xash3D default
                Gamma 2.2
                Gamma 2.2 and brightness 0
                Gamma 2.2 and r_lighting_modulate 0.5
                My modification.

                Even just lowering the gamma from 2.5 to 2.2 makes the shade a tad too dark.

              • 2 years ago
                Anonymous

                Ok so even glancing at the thummbnail you didn't make a single one anywhere near as bright as your 'modded' pic, which you can simply do by setting r_lighting_modulate to 0.6

                Unless you didn't read my latest posts yet you seem to be deliberately sabotaging the unmodded pics to be dark.
                please, do some actual variations, take unmodded xash and set
                >r_lighting_modulate to 0.6, gamma 1 brightness 0
                >r_lighting_modulate to 0.7, gamma 3 brightness 0
                >r_lighting_modulate to 0.6, gamma 3 brightness 1

                or just upload the frickin dam map and maybe i can short circuit a whole further evening of you pretending light modulation can't go over 0.5 and ridiculous dark settings are a function of not using your mod

              • 2 years ago
                Anonymous

                >which you can simply do by setting r_lighting_modulate to 0.6
                Anon, that's the default setting and what I already used.

                >please, do some actual variations
                I can already tell that the ones you listed are gonna suck, but sure, it's interesting to see nonetheless. Let me just quickly post screenshots with those settings.

                >or just upload the frickin dam map
                Do you not own Half-Life?

              • 2 years ago
                Anonymous

                >Do you not own Half-Life?
                So you don't even read posts - that might explain some things - I said I don't have the game files.

              • 2 years ago
                Anonymous

                (but i downloaded it now so let me see what i can cook up)

              • 2 years ago
                Anonymous

                >Do you not own Half-Life?
                So you don't even read posts - that might explain some things - I said I don't have the game files.

                Here are screenshots using the settings you listed, in that order.

                >I said I don't have the game files
                Yes, so? Are you not able to acquire them? Unless you don't own it on Steam or can't access Steam for some reason, it's a simple download, just saying.

              • 2 years ago
                Anonymous

                Yeah I got the map - here's my fiddling. Ok what I need to do is concede that, while I've accused you of making it too dark, actually in your original before/after,

                I think Valve fixed the texture scaling recently.

                The real issue is the lighting. The overbrightness is nonfunctional, so I restored it in Xash3D.

                [...]
                Kind of overrated. Despite having more detailed models, some of the textures are extremely blurry. The framerate is also ass.

                it's not too dark. And your before pic was about as good as it gets in plain Xash.
                So i've been out of line sorry.
                The question then is, is Xash itself fricked? Why does it look so flat and washed out compared to this vid

                (cos like you can just find any example like https://www.youtube.com/watch?v=M-TGhZnsQR8 of someone playing in god knows what basic version and it doesn't look shitty and flat and dark like your top pic)

                ?

              • 2 years ago
                Anonymous

                >So i've been out of line sorry
                As I said in

                >Your words directly imply that the difference shown in the pictures is your restoration of overbrighting
                The restoration is the culmination of everything.
                Imagine for a moment that I had restored the overbrightness without changing anything else. The result would look way too bright and oversaturated.
                On the other hand, the same scene with everything corrected but gl_overbright disabled would look very dark.
                Half-Life's overmodulation is actually a direct result of not supporting overbrightness. If you hack support for it into the vanilla game, it automatically darkens everything else to compensate, which complicates things. So it turns out that the vanilla settings in Half-Life are actually a good point of comparison, showing similar levels of brightness, just without strong highlights.
                Also, only 5%? I think you missed a zero in that number.

                The words only imply what you want them to because you have developed a distorted perspective. While I appreciate your effort to showcase these maps that make dramatic use of lighting, and thank you for actually inspiring me to release this modification to begin with, you clearly have personal issues that you ought to resort. I clearly remember accusing you of having irrationally angry outbursts, and that perception of mine lingers on stronger than ever.

                If you really insist, I can extend that image to compare all the different scenarios.

                But I am glad if you are willing to settle.

                I think it's as dark as it is supposed to be.

              • 2 years ago
                Anonymous

                Does that work only in Goldsrc or in any ID Tech 2(Quake 1) game?

              • 2 years ago
                Anonymous

                What exactly?

              • 2 years ago
                Anonymous

                Quake 1, Hexen 2, Heretic 2, etc...
                All of them use WAD

              • 2 years ago
                Anonymous

                They use WADs just for textures.
                And they aren't the same WADs as those in GoldSrc, nor those of Doom.

              • 2 years ago
                Anonymous

                Well, you get the xash3d engine (modern systems port of hl.exe), which is pretty straightforward, and then you paste a dll over xash.dll which contains anons edit. there's 2 problems,

                1) Most importantly the game campaign itself does not have this dramatic an improvement because the original game's maps lights are not usually turned up so bright as to wash the textures out even when the feature is turned on. There is an improvement but it's going to be more of a 'oh.. i think i see it?' situation than in the pic. So if you want to that level of dynamic range in scenes, jaw dropping as it is, you're going to need to make your own maps lol

                2) Dllanon's file link is now expired and who knows if he'll show up and if he does show up he may not make any sense and it may take 40 posts to get him to understand what you need as simple as your request will be. I have one version of the dll (*) which I think is the latest however that's not necessarily a good thing, to get this one working i had to install some specific version of a c runtime dll on my pc which meant uninstalling the existing version which wasn't straightforward. I think I have some frickin older version too maybe somewhere, that no longer works on my pc

                [*] anonfiles com/m1gd1e18y6/xash_dll

              • 2 years ago
                Anonymous

                There's a technical reason for it being disabled on hardware renderers. Way back in the day the 3DFX Voodoo cards only had a very limited subset of openGL they implemented called Glide, which was bascially just the parts of OGL that the Voodoo card could actually do. The cards had very limited texture blending modes, and any kind of multitexturing would take multiple passes and be slow as hell. In the interests of speed and due to the limitations of the hardware of the 90s, most of that stuff was taken out.

                It wasn't until the early 2000s that shaders re-enabled a lot of what used to be software only effects.

                Like this is a great example of tons of neat software effects that would not be seen again until the days of shaders. Devs of those days traded versatility for speed, since it was the right choice for the time.

              • 2 years ago
                Anonymous

                It's not really a 3DFX issue, but an OpenGL issue as a whole. Multitexturing hardware is actually what made it unavailable.

                At the time, only NVIDIA's hardware could pull this off without using multiple passes, but Half-Life didn't make use of this feature, so it was just disabled entirely for everything using multitexturing.

              • 2 years ago
                Anonymous

                It's not really a 3DFX issue, but an OpenGL issue as a whole. Multitexturing hardware is actually what made it unavailable.

                At the time, only NVIDIA's hardware could pull this off without using multiple passes, but Half-Life didn't make use of this feature, so it was just disabled entirely for everything using multitexturing.

                Does goldsrc seriously not do fog? Or is this another thing that's there in software mode and not GL. I would have thought there would be fog in the freezer level but on my version and when I see playthroughs there's not. It feels funny that something like Goldeneye has fog but an atmospheric game like halflife which was heavily inspired by The Mist, has.. no mist!

              • 2 years ago
                Anonymous

                There's fog underwater. Fog was never a thing outside of that.

    • 2 years ago
      Anonymous

      i've played this game with hardware acceleration since the 90's what's the problem?
      granted some maps look more gritty especially the old rusty black mesa installations but opengl is not a denaturation of the game.

      • 2 years ago
        Anonymous

        meant it looks more gritty in software mode in some cases

        • 2 years ago
          Anonymous

          Such as?

          • 2 years ago
            Anonymous

            such as what i already said, rusty and old parts of black mesa.

    • 2 years ago
      Anonymous

      You may be joking but after years of playing HL using the OpenGL renderer, I finally switched over to software for the hell of it, at 640x480 resolution, and hot damn does it look better. The water texture alone is a good upgrade and lighting seems to look a lot better overall. Also, the HUD looks much better at 640x480.

      • 2 years ago
        Anonymous

        Too bad it has no 24-bit mode. Unreal did it just fine (and is in fact faster than 16-bit).

  16. 2 years ago
    Anonymous

    I genuine though black ops were sent him WITH the Hecu in order to keep an eye on the grunts and clean up if necessary.

    • 2 years ago
      Anonymous

      And by clean up, after the soldiers retreat and only some stragglers remain while the fighter in the air start fighting.
      The soldiers left behind were as much as targets as everyone else.

    • 2 years ago
      Anonymous

      They are.
      There are no instances of the ninjas attacking the HECU, in fact they wear you down in a firefight in order to force you into the room with the med station to be ambushed by the HECU.

      • 2 years ago
        Anonymous

        Hence why it makes sense that after the grunts pull out, and the job now is nuking that they woudl conflict with Shepard.

        I like opfor back in the day of course, but even then I knew it could have been better.

        I disliked race x and how short it was compared to HL.

  17. 2 years ago
    Anonymous

    Thoughts on the PS2 port?

    • 2 years ago
      Anonymous

      kino

    • 2 years ago
      Anonymous

      I didn't have a gaming PC back then, so the PS2 port was my exposure to Half-Life.

      I liked it. The co-op mode, Decay, wasn't bad either.

    • 2 years ago
      Anonymous

      That was the first way I played it so when I started seeing other people play the PC version on youtube years down the line I was a bit confused as to why he had an SMG rather than an M16 and a glock rather than a beretta.
      The character models and shiny helmets looked really nice in this version.

    • 2 years ago
      Anonymous

      I tried it a little bit in emulator, I guess it's a functional port but I found the view swaying to be fricking nauseating and couldn't figure out how to turn it off. If i ever find a real PS2 copy I'd like to do a full vortigaunt mode playthrough it seems fun.

    • 2 years ago
      Anonymous

      supports fully customizable mouse and keyboard via USB
      supports widescreen 16:9
      features an new coop campaign with new characters, somewhat doable alone by switching players.
      has better models even the eyes are animated.

    • 2 years ago
      Anonymous

      >play Uplink then big box Half-Life my dad borrowed from his coworker in 2000
      >buy PS2 version in 2003 after finding out about it, play it back to back many times over
      >all excitedly let my friend borrow my PS2 copy of Half Life after telling him how awesome it was on PC
      >get back the game the next day
      >"So how was it?" "eh it was ok"
      >said friend never talked about games with me spontaneously ever again, only if prompted to
      I seethe thinking about it to this day

      • 2 years ago
        Anonymous

        you can play uplink as an expansion for the US version. you enter a code and insert PlayStation magazine demo disc 59(not sure the number)
        i'm searching for a way to do this on my pal PS2 fat with hard drive.
        someone ported the PC Uplink to the PS2 but it crashes and the models are the old ones.
        if anyone has an idea?

    • 2 years ago
      Anonymous

      >sees an enemy
      >laughs hysterically
      Why is she like that?

  18. 2 years ago
    Anonymous

    Seriously more games should do this. Focus on gameplay, hire a decent writer that can write good stuff around what he sees.

    • 2 years ago
      Anonymous

      half life sucks and the characters all look like homunculi born with abnormally short arms and klinefelter's syndrome

      • 2 years ago
        Anonymous

        What else would you expect from a game from 24 years ago?

        • 2 years ago
          Anonymous

          i would expect a good game like doom, quake or marathon. instead i got a cuckold simulator populated by oompa loompas

          • 2 years ago
            Anonymous

            half life sucks and the characters all look like homunculi born with abnormally short arms and klinefelter's syndrome

            aww baby got mad because his bait thread got deleted
            also
            >marathon
            >good
            kek

            • 2 years ago
              Anonymous

              hey you can like both

              i feel like marathon had some influence on hl too

            • 2 years ago
              Anonymous

              you sound mad

              • 2 years ago
                Anonymous

                Yes you are

      • 2 years ago
        Anonymous

        Hi Alf

  19. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >Black Mesa is an Affirmative Action employer
      >Refer to your nearest Human Resources department for further information

    • 2 years ago
      Anonymous

      PS2 is the superior HL game.
      Change my mind.

      • 2 years ago
        Anonymous

        same here.
        someone ported Blue Shift to the PS2. You can use the Dreamcast models as a bonus if you want(they don't look as good and Gordon glitches kek)

  20. 2 years ago
    Anonymous

    -support the democratic troony takeover

  21. 2 years ago
    Anonymous

    Too many dead scientists lol

    • 2 years ago
      Anonymous

      We don't even know how many escaped from the nuke

  22. 2 years ago
    Anonymous

    I know Dark Matter is being made, wonder if it will ever come out.

    And Echoes is good fun HL mod.

    But I would love a mod where you play as one of the ninja girls. Low poly tit jiggle is a treasure.

    • 2 years ago
      Anonymous

      it's 2022, retro gaming is in fashion more than ever and Valve doesn't release new HL1 expansions...
      AM SAD

  23. 2 years ago
    Anonymous

    HL plot is so bad, but the set-pieces are good. they finally started moving out of the dungeon crawling design, to a set-piece based design like arcade games

  24. 2 years ago
    Anonymous

    I remember the first game ever I made maps for was HL. Shame I lost them, I just made desert arenas to see HECU and aliens fight.
    Although I would prefer make maps for Thief, dromed is just super pain in the ass.
    Are the tools still the same i forget the name, Or is there something like trenchbroom for HL?

    Echoes impressed me, and you can make really intricate shit and nice looking maps in it.

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