Freemium mobile market in shambles.

Freemium mobile market in shambles.

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  1. 8 months ago
    Anonymous

    >$1m revenue
    holy frick

    • 8 months ago
      Anonymous

      Revenue isn't profit
      With nearly 130m installs
      At 0.02c per install that's still 2.6m they apparently owe Unity
      Unity's install-model is blatantly moronic and destroys F2P monetization

      • 8 months ago
        Anonymous

        >Revenue isn't profit
        sure but it's still a frickton of money even when you get the profit out

        • 8 months ago
          Anonymous

          No it is not, lol. Maybe if you're a 1 man studio. 1 million dollars is operating costs for the year including everyone getting paid their salary.

          • 8 months ago
            Anonymous

            that's wack

            • 8 months ago
              Anonymous

              Sit down and think about it for a bit, and you start to realise how million dollar companies are always teetering on the edge of bankruptcy.
              10 people, assume 40k salary. That's 400,000 right there.
              Then there's worker's compensation for everyone...
              Business licesnses...
              Supplies needed to actually do your job: computers, supplies, an office, etc...
              Then whatever profit you did make, IF you made any, is taxed.
              Lord help you if you hired someone who's a shithead and caused damage that needs to be fixed, instead of having people focuing on creating something to sell...

              Shit adds up real quick.

        • 8 months ago
          Anonymous

          are you 14? Or just a newbie from a third world country?

        • 8 months ago
          Anonymous

          >Have to spend a total of $90 to make item that is sold for $100
          >Every $100 of revenue is only $10 of profit, the other $90 is used to pay debt incurred to produce product.
          >Now get told you have to pay $10 fee for every product sold
          But thats still $100 though, i dont see what they're complaining about!

          This is you.

        • 8 months ago
          Anonymous

          I've just looked up ironSource on Wikipedia. In 2017 the company made half a billion dollar revenue. Out of it, 60 million clean profit.

          • 8 months ago
            Anonymous

            insane how much money just gets thrown around

      • 8 months ago
        Anonymous

        >destroys F2P monetization
        And that's a good thing.

      • 8 months ago
        Anonymous

        >destroys F2P monetization
        Rather, it forces it. F2P games either have to be completely free (and then why bother?), or jam in monetisation to overcome the unity tax.
        The game in question will most likely start running the ads they don't want to run and every one of the 100 million downloads will send ad tracking data to god know where. Either that or get more predatory in their in-app purchases so it goes from 0.3% conversion to more than 2%, a 7 fold increase.
        But at least the devs are now in the black.

      • 8 months ago
        Anonymous

        basado

      • 8 months ago
        Anonymous

        >Unity's install-model is blatantly moronic and destroys F2P monetization
        Then make your own engine instead of pumping out slop

      • 8 months ago
        Anonymous

        >destroys F2P monetization
        Does this mean it's the end of the line for shitty Chink asset flip and predatory gachashit games? Good riddance!
        That said, it does piss me off that it's gonna frick over amateur game makers.

        • 8 months ago
          Anonymous

          Well it also kills demos. This game was basically "free" in the sense that it was a demo, and you could pay for the game after getting to a certain point. I don't see an issue with that.

          • 8 months ago
            Anonymous

            atleast read the op if youre gonna post about it
            they exclude demos

            • 8 months ago
              Anonymous

              Great, all they have to do is to prove it to Unity now who will surely dedicate staff to working out these edge cases (lol)

              • 8 months ago
                Anonymous

                theyre only going to be able to effectively track installs on controlled marketplaces like apple store or steam anyways which will obviously have the analytics and infrastructure

                the problem isnt charging per install
                its retroactively fricking existing license and community
                and that their pricing is grossly overestimated

                one theory is theyre trying to tank their market value a little so MS can buy them

            • 8 months ago
              Anonymous

              >they exclude demos
              Only if it's an actual demo. If you ship the full game with an option to unlock the rest of the game, you still pay up.

              >and destroys F2P monetization
              I mean that’s a good thing at least

              >>and destroys F2P monetization
              It doesn't because they cut the Chinks a separate deal.

      • 8 months ago
        Anonymous

        >and destroys F2P monetization
        I mean that’s a good thing at least

      • 8 months ago
        Anonymous

        >destroys F2P monetization
        god I fricking hope so
        have a nice day

      • 8 months ago
        Anonymous

        It doesn't destroy F2P monetization, it just encourages making F2P monetization even worse

        So if you've got a F2P game right now and the monetization isn't jammed down your throat at every step; this change would ensure they instead have to do that.

        Buying ammo in FPS shooter instead of it being free
        Paying for health pickups instead of it being free

        It will no longer just be, "you pay money to get extra content and get content faster than grinding" but literally just, "you pay money just to play the game" and stops being in any sense of the word, "free to play".

      • 8 months ago
        Anonymous

        >Revenue isn't profit
        it basically is for freemiun mobile shit developed by 5 people

      • 8 months ago
        Anonymous

        >0.02c per install
        Should have bought better Unity plan or just any other engine

        • 8 months ago
          Anonymous

          If anything, people are going to switch from Unity if they aren't deep into a game/near release at this point. I know one studio is switching work to get off it because of this.

          • 8 months ago
            Anonymous

            >if they aren't deep into a game/near release at this point
            No one will risk selling at loss.
            Any sane editor will prevent any non AAA freemium product from releasing and switch into another engine

            • 8 months ago
              Anonymous

              >and switch into another engine
              It depends on how much work is there. Take Duke Forever: That thing switched engines three-five times and was a huge loss because of the literal millions put into all the failed starts.

              It's not just the Engine costs that are now per-download, it's a risk-benefit of cancelling Unity titles or moving them to another engine (or taking the hit and hoping folks don't download massively).

              At the end of the day: Unity has shot themselves in the foot and nobody sane will develop on them anymore.

        • 8 months ago
          Anonymous

          Yeah, now they will. Godot is going to pop off.

      • 8 months ago
        Anonymous

        >and destroys F2P monetization

      • 8 months ago
        Anonymous

        >destroys F2P monetization
        Awesome

    • 8 months ago
      Anonymous

      It's not one guy, it's a studio. A studio only bringing in $1m is very bad after taxes, salaries and operational expenses.

    • 8 months ago
      Anonymous

      That's not a lot bro. A million for the entire studio.

    • 8 months ago
      Anonymous

      That's nothing trust me.

    • 8 months ago
      Anonymous

      >Down 11%
      Also it's a company. So it isn't shit for them. Dwarf Fortress hitting a billion was more impressive.

  2. 8 months ago
    Anonymous

    >mobile games for kids
    Bankruptcy is too good for this subhuman.

    • 8 months ago
      Anonymous

      >reads only the first few words

      Pure rodent-minded autism.

      • 8 months ago
        anonymous

        kids shouldnt be on their phones playing shitty mobile games. thats exactly how you get more of the so called "rodent mind autism" smartass

  3. 8 months ago
    Anonymous

    >israel kills indieshit, mobilecrap and lazy studios with one check
    wtf i love israel now?

    • 8 months ago
      Anonymous

      Once again this proves israelites are based

    • 8 months ago
      Anonymous

      you know raid shadow legends?
      the worst mobile game ever made with the most aggressive advertising?
      well it's made in israel and you can bet they are charging those devs, which means raid shadow legends is going to be the only mobile game left on the market
      kys israelite

      • 8 months ago
        Anonymous

        raid shadow legends is actually good though. I spend a few hundred every month

        • 8 months ago
          Anonymous

          It is a good game. I hope you're a richanon and not a Black personrich anon spending $ like that rofl

        • 8 months ago
          Anonymous
        • 8 months ago
          Anonymous

          Nah raid is actually decent

          >unironically shilling raid shadow legends

        • 8 months ago
          Anonymous

          Nah raid is actually decent

          >worst mobile game
          Clearly never played. It’s the best mobile game outside of emulation

          Contrarion homosexual

        • 8 months ago
          Anonymous

          Gr8 b8 m8

        • 8 months ago
          Anonymous

          For a mobile game, yes Raid is an allright game
          But don't ever spend any fricking money on it, it's not worth it at all. The rates of getting characters are abysmal.
          Just play it casually as F2P

      • 8 months ago
        Anonymous

        Nah raid is actually decent

        • 8 months ago
          Anonymous

          It is a good game. I hope you're a richanon and not a Black personrich anon spending $ like that rofl

      • 8 months ago
        Anonymous

        >worst mobile game
        Clearly never played. It’s the best mobile game outside of emulation

      • 8 months ago
        Anonymous

        Contrarion homosexual

      • 8 months ago
        Anonymous

        well israelites are israeliteing other israelites very hard too... lower class israelites in israel have to live with arab, african and other semitic migrants lol

        • 8 months ago
          Anonymous

          It's very interesting to think about how little you actually see about how people in modern Israel live in any media. Like, I'd have no idea what an average house in Israel looks like or what they'd earn or what jobs they'd have.

      • 8 months ago
        Anonymous

        >All the blatant shilling in the replies
        LOL
        LMAO, even.

    • 8 months ago
      Anonymous

      They are even hitting their own people

      • 8 months ago
        Anonymous

        >Implying that it's going to touch Raid Shadow Legend

        • 8 months ago
          Anonymous

          I mean I don't see why they wouldn't, given all the fricking ads on Linus Tech Tips and other Youtuber channels back in the day.

      • 8 months ago
        Anonymous

        >sorry chud, but israeli law makes this impossible
        >raid shadow legends marked safe from the toll

    • 8 months ago
      Anonymous

      >good goy.. you will dine ONLY on our prime, triple A goyslop from now on! $70, not including DLC

      • 8 months ago
        Anonymous

        Less competition means they can up the prices to 100

    • 8 months ago
      Anonymous

      IronSource added malware to people computers a while back. Look it up.

    • 8 months ago
      Anonymous

      And now all we'll have left is AAA slop they outsource to India over 5 year dev spans. Hooray.

      • 8 months ago
        Anonymous

        even the shittiest AAA slop carries greater cultural value than all the gacha """""games""""" combined

        • 8 months ago
          Anonymous

          It really doesn't when AAA lifts similar practices from that cancer these days

    • 8 months ago
      Anonymous

      Once again this proves israelites are based

      > oy vey
      > le based israeliteerinos
      > ama right fellow goys?

      The only thing based about Israel is its eventual destruction

    • 8 months ago
      Anonymous

      >predatory and unscrupulous practices to squeeze money out of people
      Every. Fricking. Time.

    • 8 months ago
      Anonymous

      >Just embrace the indie scene bro!
      >*Israel has joined the server*

  4. 8 months ago
    Anonymous

    >I exploit small unsupervised children on phones
    >wtf my predatory practices are getting preyed upon??????
    If I didn't know how shit the people in this industry are, I'd take it for false flagging. I bet redd*t is backing this scum, too.

    • 8 months ago
      Anonymous

      >we made a million dollars through in-app purchases targeted towards children
      >we are the victims here
      wtf Unity are the good guys now?

      >1 million dollars off of exploiting children, doesn't want to pay a dime to the developers for their engine
      Jesus Christ (PBUH)... what a sick fricking israeli society we live in.

      Guys the point is in order to pay the unity fees they'd actually have to run more ads on children to manipulate their minds.

      • 8 months ago
        Anonymous

        Won't someone think of the israelites.

      • 8 months ago
        Anonymous

        What’s the problem? Seems like a good business strategy so long as it makes money. Fast food companies advertise to kids all the time and it’s fine

        • 8 months ago
          Anonymous

          I'm saying the take that the devs were in the wrong didn't make sense since, if anything, this change incentivizes more exploitation to make up for all the free downloads.

    • 8 months ago
      Anonymous

      Guy in the screenshot refused to name his game but according to him their game is basically shareware (you download a demo and you pay once to unlock the full game).

      • 8 months ago
        Anonymous

        Maybe he should have said that in the opening post, perfectly reasonable but he worded it in a way that sounded super bad, but I guess in the mobile market you aren't used to actually having to do PR

  5. 8 months ago
    Anonymous

    >advertising to kids bad
    >in-app purchases for kids good
    Maybe Unity is doing God's work after all.

  6. 8 months ago
    Anonymous

    Mobile gaming deserves to disappear

    • 8 months ago
      Anonymous

      This also kills off mmo's made in unity as well, or any free to play unity game, including gacha. Nearly all gacha games are unity games.

      • 8 months ago
        Anonymous

        WTF i love Riccotello now?

        • 8 months ago
          Anonymous

          based, I love israelites!!!!

          • 8 months ago
            Anonymous

            ?si=EgjxTBnRpST06Hsj

      • 8 months ago
        Anonymous

        >nearly all gacha games are unity games

        wtf i love unity now, hope every single mobile israelite dev the worst.

      • 8 months ago
        Anonymous

        just in time for apple to start selling full price aaa games on mobile! the company that is partnered with unity! what a coincidence!

        • 8 months ago
          Anonymous

          Cool it down with your antisemitism

      • 8 months ago
        Anonymous

        Good - I hope other engines that are obsessed with making game development "accessible" and "streamlined" make the same change as well. Braindead shit like Unity is why the industry is full of a bunch of homosexual freaks who think they are some kind of fricking artist. Games were better when there were actual engineers involved, not just a bunch of morons who barely scraped by getting a CS degree because they wanted to make video games so bad. Maybe we'll actually get some devs who understand the link between hardware and software.

        • 8 months ago
          Anonymous

          >Games were better when there were actual engineers involved
          How far we've fallen since then

        • 8 months ago
          Anonymous

          Well in this case the game was essentially a demo, and you could pay for the full version after a few levels. I don't think that having free demos is a bad thing.

        • 8 months ago
          Anonymous

          >Games were better when there were actual engineers involved
          There were actually a lot more shitty games back in the day, moron. Shitty NES games are a tale old as time, PS2 library was full of low effor shovelware and if you were buying a PC game in 80s-early 90s, you were lucky if it even fricking booted.
          Try to be less underage when you're playing the part where you're going contrarian.

          • 8 months ago
            Anonymous

            Shovelware has always existed, moron. Now we are given shovelware that's also monetized to hell and back. You just don't realize it because patching is a thing. In the past, a good game was good out of the box. Sorry you staked your future on making dream game in an engine, maybe you should have spent your time actually learning how computers work. At least shovelware devs didn't expect endless praise for their bullshit, unlike indie devs who do some super easy, Scratch tier "programming" in Unity, and cry when nobody wants to buy their garbage.

            • 8 months ago
              Anonymous

              I'm not a game dev, quit your hysterics.
              Taking the side of the israelite on this matter is just about the level of moronation you'd expect from a Ganker poster in 2023.

              • 8 months ago
                Anonymous

                I'm not taking their side, moron. I want Unity to go bankrupt along with all the braindead, zero skill, zero talent game devs. I am laughing at all their crying on Twitter. Maybe if they had learned anything of consequence about software development, this wouldn't be such a threat to them.

            • 8 months ago
              Anonymous

              are you on your period

            • 8 months ago
              Anonymous

              >NOOOOOOOOOOOOOOOOOO YOU CAN'T JUST RELEASE PATCHES TO FIX THE GAME AFTER IT RELEASED

        • 8 months ago
          Anonymous

          Maybe the worst opinion ever shared on Ganker

        • 8 months ago
          Anonymous

          >NOOOOOOOO YOU CAN'T JUST MAKE GAME DEV EAISER
          Also really funny you're not b***hing about unreal, or Godot. Or literally any other engine that's supposed to be general purpose

          • 8 months ago
            Anonymous

            I specifically said "other engines", but you can't expect dumbass game devs to know how to read.

      • 8 months ago
        Anonymous

        stop making this shit sound good you fricking moron

      • 8 months ago
        Anonymous

        Gacha aren't games. Good riddance.

        I await the one true gacha though... The one based on a cracked version of their telemetry that spams random information for installations and sends it back through the spyware, bankrupting trash.

    • 8 months ago
      Anonymous

      Why do you gays want less games and people to suffer? You’re all a bunch of asocial malcontents. Having small developers pay out the ass or shut down isn’t going to revolutionize gaming. You no talent losers just want everything to burn with no vision for the future.

      • 8 months ago
        Anonymous

        gacha and mobile are cancer to gaming and needs to be destroyed at all costs

        • 8 months ago
          Anonymous

          Saying moronic things, even around other morons who nod in agreement, doesn’t make you smart or right. It just makes you a moron with the support of other morons.

          • 8 months ago
            Anonymous

            Nothing he said was wrong.
            Gacha and mobile games are a blight that contributes nothing to humanity and should be removed from existence.

        • 8 months ago
          Anonymous

          Gaming needs to be destroyed at all costs

      • 8 months ago
        Anonymous

        Because mobile gaming is trash, an endless ocean of trash that also damaged the rest of the industry

      • 8 months ago
        Anonymous

        I want fewer (not "less" you ESL paki) *shit* games as clutter up the Steam store.

    • 8 months ago
      Anonymous

      You know, I never thought about that. All these lazy Unity based garbage games on the Google Play store will finally be gone.

    • 8 months ago
      Anonymous

      It's corrupt goverments not putting 18+ age rating on these gacha gambling and microtransactions aimed at kids. Also companies should be able to justify these imaginary pull currencies insane prices. Mobile gaming is continues scam because no one willing to put an end for it or they profit from it.

      • 8 months ago
        Anonymous

        >s corrupt goverments not putting 18+ age rating on these gacha gambling
        They should be treated as gambling, online casinos (yes paper MTG too).
        That solves all problems including kids

    • 8 months ago
      Anonymous

      Whats the alternative
      troony AAA games

    • 8 months ago
      Anonymous

      why? the 3ds and psp are great.

  7. 8 months ago
    Anonymous

    >NOOOOOOOOOOO only i get to do predatory practices!!!
    Beautiful.

  8. 8 months ago
    Anonymous

    this is based and hopefully kills shitty unity for good
    we need devs to make another Renderware that's adaptable to pretty much everything and has crazy longevity, but isn't dogshit

  9. 8 months ago
    Anonymous

    >we made a million dollars through in-app purchases targeted towards children
    >we are the victims here
    wtf Unity are the good guys now?

    • 8 months ago
      Anonymous

      At 100 million downloads... 1 single parent buying a 5 dollar pack paid for 500 installs. Seems reasonable.

    • 8 months ago
      Anonymous

      >>we made a million dollars through in-app purchases targeted towards children
      look up what revenue means

    • 8 months ago
      Anonymous

      The poor kids paying $0.10 per download

    • 8 months ago
      Anonymous

      I mean it depends on what the in app purchases are
      what if they just sell more levels or something?

  10. 8 months ago
    Anonymous

    >spam install genshin impact to support the trade war with China

    • 8 months ago
      Anonymous

      I will do this every time I get a bad pull so they don't make money.

  11. 8 months ago
    Anonymous

    I think Unity's bullshit is going to legitimately cause a gaming crash.

    • 8 months ago
      Anonymous

      Unity's move is sure making a lot of pay-to-win people seethe.
      Looks like Unity devs will all have to concentrate on making good games with a start and an end, maybe with ten hours of runtime or more.
      That said, the terms might need tweaking to prevent (say) pirate downloads counting as a billable download.

      • 8 months ago
        Anonymous

        They will just not use unity

    • 8 months ago
      Anonymous

      That would be the dream

  12. 8 months ago
    Anonymous

    Based moved now. I thought this was moronic yesterday but now I see it will destroy this exploitive shit like mobile games and mmos.

  13. 8 months ago
    Anonymous

    >1 million dollars off of exploiting children, doesn't want to pay a dime to the developers for their engine
    Jesus Christ (PBUH)... what a sick fricking israeli society we live in.

    • 8 months ago
      Anonymous

      why does that israelite look black?

      • 8 months ago
        Anonymous

        Ashkenazi israelites look like that

    • 8 months ago
      Anonymous

      >doesn't want to pay a dime to the developers for their engine
      they are already paying for it, you israelite
      this just means they have to pay even more than they make
      imagine you got a job somewhere and instead of getting paid you have to pay them for the privilege of slaving away in their israelite gold mine

      • 8 months ago
        Anonymous

        >this just means they have to pay even more than they make
        good, frick these people
        >we just scam children
        also frick Valve, who are doin the same

    • 8 months ago
      Anonymous

      If they made $1mm dollars, they already paid for a license for the engine. Now they have to pay for the license and pay for each install.
      Also, at 360k purchases and 1mm in revenue, it doesnt sound like theyre really scamming anyone, thats like 2.50 a purchase. and <1% of users feeling like they need to pay anything at all.

      • 8 months ago
        Anonymous

        People are throwing a fit, but honestly the amount they're charging here isn't THAT crazy outside of free to play markets.
        >Individual game must have 200k installs AND made $200k revenue (1 million each for Pro)
        >AFTER that point, any new installs apply the fee (so it comes as you get new revenue)
        >20 cents an install for free users, a decreasing amount for Pro users vs. UE doing 5% royalties on purchase means you're doing better so long as you sell your game for more than $4, less if you're using Pro

        The only real problem dragging this down is how they count and track "installs". The wider the margin between your purchases and your number of installs, the harsher the fee becomes.
        But you'd have to have like a 1:5 Revenue to Install ratio to have it be even, which is insane and no one but Free to Play would ever hit that:
        >You trigger Fee to start applying
        >You sell game for $10, sold 100 copies, made $1000
        >To owe $1000 in fees, you'd need 5000 new installs to have happened in that same span of time
        This is not realistic outside of freemium models.

        • 8 months ago
          Anonymous

          >outside of free to play markets.
          So, outside of the ones that make billions of dollars and employee hundreds of thousands if not millions of people (definitely millions if you include advertisers).

          • 8 months ago
            Anonymous

            If a free to play game is making billions, it needs to be getting even more billions of installs regularly for it to actually hurt them.
            At the ideal 1:1 ratio of income to install, the value is extremely good honestly. The problem only comes as that ratio climbs. But even a 1:2 or a 1:3 are probably sustainable if the game isn't performing at a loss already.

            >conveniently omits the part where upgrading from Plus to Pro costs 3 TIMES AS MUCH
            >still no mention of how they'll combat script kiddies and bot farms spamming reinstall scripts
            I laugh at anyone who continues to develop using Unity after 2024

            3 times as much, but 5 times the threshold and 75%-10% fee amount seems like a fair trade honestly.
            >Bot farms
            Unity will be able to see when a game has a ridiculous install to purchase/download ratio. They'll fudge numbers around piracy, but they won't just let botting go through. They want to bleed these companies, not kill them.
            True israelite tactics is to take just enough that they can get by with without attracting too much ire. They want to be an annoying fee that gets begrudgingly accepted, not a deadly one.

            • 8 months ago
              Anonymous

              If it were the case that they wanted to capture the profit, then just add a x% fee like unreal engine does. As it stands it's really just destroying most games that are free, even demos.

              • 8 months ago
                Anonymous

                I think they intended to appear to undercut Unreal here while making more actually.
                >Sell your game for $10
                >Unreal takes 5% royalty, so 50 cents per purchase
                >"But Unity only takes 20 cents, goyim, it's a better deal!... per install"
                >Game comes out and gets 2 pirated copies to every 1 purchase
                >Charged 60 cents on the fee
                >"Well goyim, you clearly just had some people install multiple times, tee hee"
                It's a structure that specifically lets them target successful free to play setups and get some extra money off of pirating as opposed to a flat royalty on purchases, while also being outwardly facing a "good deal". Textbook israelite.

                >most games that are free, even demos
                They have at least said that demos won't count for the install. Somehow. Not sure how they intend to track the difference there.
                But most games that are free won't be affected. You need to make $200k in revenue on top of 200k installs to start he fees applying. They don't wanna go after broke b***hes that can't pay the fee.

              • 8 months ago
                Anonymous

                Even basic math shows that they're basically attempting to destroy mobile game dev studios unless they use unity services (at which point they start waiving fees). Unity services are their third party solutions that compete with AWS and microsoft. It's an antitrust kind of thing

              • 8 months ago
                Anonymous

                That is true. At least for those free to play games, the racket is to either force them to pay the fee which is designed to frick them, or they give up and use Unity's ads system to reduce their fee and let Unity in on the ad money. It's another layer to the play here.
                I'm more talking about the general indie and AAA markets. IN those cases, the plan is clearly designed to let them say they charge less than Unreal, but then make more in the end due to being able to skim extra off of piracy which Unreal's setup can't.

                It's a multi-tiered system of israeliteery here. Honestly, it's almost impressive if they hadn't botched the rollout which caused people to freak out cause bad information (i.e. that it applies to all games just by installs instead of install+revenue) made devs quicker to go on defense.

                >But most games that are free won't be affected.
                This is such a dumb point. Just because most games aren't made by game studios that doesn't mean the ones that actually make money aren't the important ones here.

                The average game that has 200k installs does NOT get on average $1 per user, it's way less than that, so games that make $200k have more like a million users, or even more after adspend. If you hit that $200k revenue if you had 3 million downloads you now owe unity $600k, after previously owing them zero. This discontinuity doesn't make sense.

                It's not applied all at once like that. The fee triggers and then FUTURE installs get the fee applied. So you at least have some time to be aware of what's coming here.
                That's the grift, at that point you have to either incorporate their ad system or buy the pro license to lower the fee.
                >Use their ad system and get reduced fee that you could possibly pay monthly while they get more ad money in turn
                >Or pay for the $2000 a month subscription and the fee goes away because your revenue is now below the $1 million threshold Pro users get instead

              • 8 months ago
                Anonymous

                >But most games that are free won't be affected.
                This is such a dumb point. Just because most games aren't made by game studios that doesn't mean the ones that actually make money aren't the important ones here.

                The average game that has 200k installs does NOT get on average $1 per user, it's way less than that, so games that make $200k have more like a million users, or even more after adspend. If you hit that $200k revenue if you had 3 million downloads you now owe unity $600k, after previously owing them zero. This discontinuity doesn't make sense.

              • 8 months ago
                Anonymous

                It's not intended to be fair, it's an intentional move to extort a specific market.

              • 8 months ago
                Anonymous

                Anon that means there is a point that you make money, then suddenly a point where you now owe unity multiple times what you actually earned and go bankrupt from your success, out of nowhere.

              • 8 months ago
                Anonymous

                Yes, exactly. Unless you sign up for Unity ads or buy other Unity services of course 🙂

              • 8 months ago
                Anonymous

                >then suddenly a point where you now owe unity multiple times what you actually earned
                Anon, you do know that this doesn't apply as some retroactive lump sum, right?
                It's a fee on installs once you pass the thresholds. As in all your installs AFTER those initial ones are what charge you. And it'll probably come on a monthly basis. So you'd at most be charged for how many installs you get in a month times the fee.

              • 8 months ago
                Anonymous

                >make $200k
                >next quarter make $200k more from 3 million downloads
                >owe unity $600k dollars.

              • 8 months ago
                Anonymous

                You can easily contrive of an example where the revenue bankrupts a business, as in OP, which means that it inevitably will happen in real life, as in OP.

                If your game is getting 3 million downloads but only making $200k revenue, I think you're already likely operating at a huge loss. This fee is the least of your problems then.

                And again, the point here is that once you hit the Fee, it starts applying monthly, so you have one month of "oh shit this is gonna be costly" so that Unity can slide in and go "hey goyim, how about some ways to reduce that fee? Maybe buy a pro subscription and get rid of it entirely, hmmm? Or just slip some of our ads into your game, ehhhh?"

                You guys aren't thinking like proper israelites here. They don't want to kill anything. They want the money to be a solid flow.

              • 8 months ago
                Anonymous

                Who gives a frick? That's not on topic.

              • 8 months ago
                Anonymous

                >If your game is getting 3 million downloads but only making $200k revenue, I think you're already likely operating at a huge loss. This fee is the least of your problems then.
                No? It's called having a mobile game that is free to download and try, at which point you can pay for the full version in game. An infinite number of games do this, the image in the op shows $1mil to 100k downloads so that is a ratio makes total sense.

                But yeah they are strong-arming them into their programs.

              • 8 months ago
                Anonymous

                they can avoid this by making a separate download for the demo. they'd have to make a unique unity project for the demo, but that's it.
                or they can use literally any other engine.

              • 8 months ago
                Anonymous

                You can easily contrive of an example where the revenue bankrupts a business, as in OP, which means that it inevitably will happen in real life, as in OP.

              • 8 months ago
                Anonymous

                >get some extra money off of pirating
                This is inexcusable and you're seriously fricked in the head.
                Imagine the dealership getting charged by the car manufacturer every time you swap something under the hood of your car. That's how insane this whole scheme is.

              • 8 months ago
                Anonymous

                An x% fee targets large studios. This targets small ones. Large studios are paying the $0.01 or get it waived entirely.

        • 8 months ago
          Anonymous

          >conveniently omits the part where upgrading from Plus to Pro costs 3 TIMES AS MUCH
          >still no mention of how they'll combat script kiddies and bot farms spamming reinstall scripts
          I laugh at anyone who continues to develop using Unity after 2024

      • 8 months ago
        Anonymous

        >1mm
        what the FRICK IS 1MM. A BILLION? FRICK YOU

        • 8 months ago
          Anonymous

          Is one milimeter of dolar

        • 8 months ago
          Anonymous

          The size of my penis.

  14. 8 months ago
    Anonymous

    I am honestly so happy that someone is nickel and diming these game devs right back. frick em

    • 8 months ago
      Anonymous

      absofrickinglutely this.
      these piece of shit devs nickle and dime every little tiny thing they can in thier "games" and then are pissy that they will have to pay up tons of money to Unity. Frick them.
      There might be like 1% of games that end up being caught up in this that might legitimately sucks, but it's well worth it to get rid of the other 99% of games that are worth absolute frick all.

      • 8 months ago
        Anonymous

        Ever wonder how kids spend $1000 on mobile games in minutes? Everything is a big green button and if you don't require password for purchases they just bang green buttons and hit your cc limit.
        Every game is designed for you to accidentally spend money and if you refund it they ban your account. That's the grift.
        Simple as

        • 8 months ago
          Anonymous

          I'm well aware of how they work.

      • 8 months ago
        Anonymous

        >There might be like 1% of games that end up being caught up in this that might legitimately sucks
        Yeah the sequel to Elona was going to be in Unity, and that's just a classic (literal) roguelike

        • 8 months ago
          Anonymous

          Yeah, the remake of SOTN is in unity. Guess it's not gonna be anymore!

        • 8 months ago
          Anonymous

          how's that going? does it still have e-girl slaves and prostitutes, and alien impregnation? if it doesn't have all of them, then it's not worth playing.

          • 8 months ago
            Anonymous

            No alien impregnation yet but its certainly coming back.

        • 8 months ago
          Anonymous

          Elin was meant to be a free game. How does the fee work with free games?

  15. 8 months ago
    Anonymous

    My heart is bleeding for these poor developers making gacha for children.

  16. 8 months ago
    Anonymous

    Some men just want to watch the world burn.

  17. 8 months ago
    Anonymous

    >the Grub is the only gacha which survives Unity crashing the entire gachage industry
    FFFFFFFFFFFFFFKHR

    • 8 months ago
      Anonymous

      the visual novel was comfy until I was pulled into random event that didn't make sense.
      Loved playing this as a wage cuck sitting in front of the cash register for long hours for a dead store. Comfy days.

    • 8 months ago
      Anonymous

      >crashing the entire gachage industry
      Man I fricking wish. I'd start shilling Unity for free.

      • 8 months ago
        Anonymous

        Ironically this model would only help the existing gacha games by killing new competitors, especially Genshin.

  18. 8 months ago
    Anonymous

    So now unity games will charge $1 and then keep the same model of business

    • 8 months ago
      Anonymous

      How can a free to play model work with $1 installs?

  19. 8 months ago
    Anonymous

    >one MILLION dollars
    >cant movea fricking kids game on something else or create some engine from scratch

    • 8 months ago
      Anonymous

      israeli/indian devs that have no qualms about theft

      there's a reason indians are the top scammers in the world

  20. 8 months ago
    Anonymous

    genuine question: why are there plenty of free and open source software for animating (blender), drawing (krita/gimp), writing (libreoffice), but there's no freeware game engines?

    it would make sense for indy devs to band together and fund the development of a free game engine so that there's at least an alternative to getting cucked by a big company.

    • 8 months ago
      Anonymous

      >but there's no freeware game engines?
      There are a ton but they're generally shit. Game engines are complicated and they have to work on tons of different platforms so there is a large amount of maintenance involved.

    • 8 months ago
      Anonymous

      Godot.

    • 8 months ago
      Anonymous

      Gimp is functionally shit if you actually draw to make to a living though. The same goes for game engines
      >t. furgay artist

      • 8 months ago
        Anonymous

        i use krita, but i'm not a big enough homosexual to make money off of it. gimp is good for editing gifs.

        • 8 months ago
          Anonymous

          >he doesn’t monetize is work
          I do the same for game mods. I’m not a homosexual that pay walls them though, furgays will always pay even if the content is free anyways

          • 8 months ago
            Anonymous

            I sell some things as well and it's trivial to pirate but most people simply can't be assed, don't know how to do it, want to support you, or want it "officially" for social status/bragging purposes.

            As soon as you start fretting over someone pirating your works you turn into a israelite spending a buck to save a penny

          • 8 months ago
            Anonymous

            You are based. This is the true path. Make shit for free but offer people to pay for it as gratitude for your work done. It will cultivate goodwill and establish relations of trust. You work for your clientelle and they support you, a mutually beneficial relationship that is also emotionally fulfilling for the people that support you, because they know that they are not being nickel and dimed and gave their money willingly to see more of what you do.

    • 8 months ago
      Anonymous

      Even gluing together bunch of libraries takes shit load of times for modern semi complex 3D engine nowadays. Days of bunch of bros with a pizza and coke coding an engine are over.

      Plus with higher engine complexity it takes longer to educate someone on using your in house engine. Also while blender dev team tries and it’s one of the better open sauce softwares, rigging and animating in it is fricking shit, texturing doesn’t exist and sculpting is only good for simple stuff. And I am talking with the fact of installing adding to give fricking basic functionality.

    • 8 months ago
      Anonymous

      Of those, the only actually good one is Blender.

      Krita and Libreoffice are OK, but there's glaring problems with both and no indication they'll ever get fixed.

      Gimp you can just throw in the trash and forget it exists.

      • 8 months ago
        Anonymous

        I made a bunch of still-open bug reports for Krita in 2018, they're still not fixed lol
        Man the text tool is so shit.

    • 8 months ago
      Anonymous

      There's now Godot, learn how to use it cause it will become the new industry standard for lower budget games now that Unity is self imploding.

  21. 8 months ago
    Anonymous

    god damn i love unity now

  22. 8 months ago
    Anonymous

    Mobile phone bullshit aside. How is it even legal for a company to just suddenly say, "I'm changing our agreement and the agreement now says you now owe me a shit ton of money. Give."
    These companies should be telling Unity to go frick themselves.

    • 8 months ago
      Anonymous

      Contracts expire anon. There’s a reason unity didn’t say “effective immediately”

    • 8 months ago
      Anonymous

      I think Phil Spencer sent an email to Unity that looked something like:

      >to:Unity Technologies
      >re:Runtime Fee
      >Revert these changes. Immediately.

    • 8 months ago
      Anonymous

      Unity is going to end up in so many legal battles with companies who have much more money than them, like if they send a bill to Microsoft then Microsoft will likely just laugh and then sue.

  23. 8 months ago
    Anonymous

    I hope everyone dumps unity

  24. 8 months ago
    Anonymous

    >for kids
    >in-app purchases

  25. 8 months ago
    Anonymous

    >Genshin devs is a major shareholder in Unity China
    >Unity China has separate terms and rules
    >Unity China is not Unity Technologies
    >Most chinese games falls under Unity China
    >Source https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations

    • 8 months ago
      Anonymous

      Lel, of course they are.

    • 8 months ago
      Anonymous

      Translate.

      • 8 months ago
        Anonymous

        Genshin and other Chinese games aren't going to pay the fricking fee, CHINA NUMBA WON

      • 8 months ago
        Anonymous

        china basically gets to form their own separate internal cartel since it's all or nothing with government approval on market access. really it's a red herring to bring them up without explaining that's how this is all being used to strangle examples like OP. it's not about making money off unity it's about killing competition.

    • 8 months ago
      Anonymous

      Huh, I guess the visit from the ccp worked out.

    • 8 months ago
      Anonymous

      Can't outisraelite the Chinese

    • 8 months ago
      Anonymous

      Winnie the Pooh bros we won!

    • 8 months ago
      Anonymous

      >all this chinawank in the thread
      >doesn’t know they’ll take a leaf from this issue and have their own way of making a cut
      >different terms and rules, but still practically the same outcome
      This board is full of dumbasses tbh

      • 8 months ago
        Anonymous

        ’t know they’ll take a leaf from this issue and have their own way of making a cut
        xing ping will literally behead the CEO of the china branch if he tries to do that

  26. 8 months ago
    Anonymous

    Genshin Impact caused this btw. The game is made in unity.

    • 8 months ago
      Anonymous

      No, see:

      >Genshin devs is a major shareholder in Unity China
      >Unity China has separate terms and rules
      >Unity China is not Unity Technologies
      >Most chinese games falls under Unity China
      >Source https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations

      • 8 months ago
        Anonymous

        Yeah, but as [...] said: Unity in China is handled by a different completely group that Mihoyo is dealing with, so if Ricearoni's plan was to get money from Mihoyo then it isn't happening.

        Nobody said Spagheroni was a smart man.

        • 8 months ago
          Anonymous

          Honestly, this would not be out of the question that he's just elon musk tier out of touch.

        • 8 months ago
          Anonymous

          C'mon anon he's the CEO no matter how stupid he is SOMEONE in unity must have told him something

    • 8 months ago
      Anonymous

      Yeah, but as

      >Genshin devs is a major shareholder in Unity China
      >Unity China has separate terms and rules
      >Unity China is not Unity Technologies
      >Most chinese games falls under Unity China
      >Source https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations

      said: Unity in China is handled by a different completely group that Mihoyo is dealing with, so if Ricearoni's plan was to get money from Mihoyo then it isn't happening.

      • 8 months ago
        Anonymous

        Oh man, he actually thought he's doing this to squeeze Mihoyo didn't he?

  27. 8 months ago
    Anonymous

    Wait he is not okay with making children watch ads but he is okay with making them steal their mom's credit cards?

    • 8 months ago
      Anonymous

      Well under these policies he would have to make kids also watch the ads to recoup the losses.

  28. 8 months ago
    Anonymous

    How did they even come up with charging per installs? Shit makes no sense. Why not just a percentage of their revenue, like UE?

    • 8 months ago
      Anonymous

      >How did they even come up with charging per installs?
      Google top 10 most downloaded game in the world.

  29. 8 months ago
    Anonymous

    This is what ricitello means though, he thinks that they don't show ads to kids is a missed money even though these people don't do it for obvious reasons (advertising to kids means you're a bad fricking person). He's trying to treat the developers on Unity like he treated those at EA and force their hand to do things they don't want to do for good reasons, because as quoted by him "they're idiots".
    It's like trying to bootstrap yourself into being a publisher through duplicity.

  30. 8 months ago
    Anonymous

    >oh no all the shitty shovelware moblie games will go away

    oh no. anyway

    • 8 months ago
      Anonymous

      You're literally trans. Check this twitter screencap before you submit another post:

      [...]

      • 8 months ago
        Anonymous

        Oh, so shitty shovelware COMPUTER games will go away too?

      • 8 months ago
        Anonymous

        > Links to a twitter screencap.
        Your argument is automatically invalidated.
        Begone twittertroon.

    • 8 months ago
      Anonymous

      the new fire emblem and games like the pokemon diamond and pearl remakes were made in unity

      • 8 months ago
        Anonymous

        Also the mario runner game and the mobile mario kart one.

        • 8 months ago
          Anonymous

          all Nintendo games are made on unity, this isn't a secret.
          Anyone that actually plays videogames, unlike that anon, knows this.

          • 8 months ago
            Anonymous

            Even breath of the wild?

          • 8 months ago
            Anonymous

            Uh, no they aren't. The mobile games were free which is the issue.

      • 8 months ago
        Anonymous

        And?
        Do you think Nintendo doesn't have the money to pay this fee when they're charging $60 for "remasters"?

        This setup specifically fricks over stuff like the OP image: freemium games that aim to have millions installing the game to bleed small amounts out of while looking for a few thousand whales to make most profit from. The most predatory bullshit out there is the ones that will be the most screwed here.
        >AAA make enough money to just pay the fee and not care.
        >Most indies don't make enough money to trigger the fee usually and those that do should still have enough money to pay the fee assuming they didn't get pirated to hell.
        >Only "free to play" models that have gigantic huge install to income disparities may be unable to pay the fee cause they made this fricked up bed and have to lie in it

        • 8 months ago
          Anonymous

          >t-this only h-hurts the f-f2p garbage
          post nose

        • 8 months ago
          Anonymous

          >AAA make enough to pay the fee and not care
          I promise you they will not actually pay that fee, the vast majority of them will probably just email unity and go 'lol, give us special treatment or we'll send you to court and bleed you dry' because they can. You really think any of these companies want to pay a single cent for blatant israelitery?

      • 8 months ago
        Anonymous

        >implying Nintendo is just going to let this happen and won't just tell Unity to frick off or get sued

  31. 8 months ago
    Anonymous

    i'm thinking about all those language and instrument learning apps and shit that are free and offer a pro-subscription to go beyond the begginner level. i wonder how many of them are about to get fricked by this.

    • 8 months ago
      Anonymous

      1. I don't think they use Unity.
      2. Unity has already said that non games (education, gambling etc.) are excluded from the new install fee.

      • 8 months ago
        Anonymous

        >non-games are excluded
        good news for all the panicking gacha players

        • 8 months ago
          Anonymous

          Those devs will have to convince Unity they're a gambling app while convincing the EU they're a game, at the same time, just to stay in business.

  32. 8 months ago
    Anonymous

    So, how long before they post an apology and announce they've 'listened to the developers' and are walking back on these changes?

    • 8 months ago
      Anonymous

      they actually doubled down on twitter

    • 8 months ago
      Anonymous

      Back down to a 5% revenue split or something.

  33. 8 months ago
    Anonymous

    Pay the piper, stupid cuck

  34. 8 months ago
    Anonymous

    So now companies will get even more predatory to pay for unity fee because unity wants to enforce the anticapitalist, antimarket copyright to get more money by stealing other peoples property and work.
    Copyright is slavery guaranteed by the State to protect corporations.

    • 8 months ago
      Anonymous

      Honestly the way they basically set it up so that free to play games are fricked if they don't use unity's third party services directly is probably not legal.

  35. 8 months ago
    Anonymous

    Genshin can buy this literal who engine with no issues.

    • 8 months ago
      Anonymous

      They don't have to do anything cuz they have major stake in unity china which falls under different rule.

      https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations

      • 8 months ago
        Anonymous

        >[CHINA wienerSUCKER BABBLE]
        okay
        Genshin will die

  36. 8 months ago
    Anonymous

    >Won't show ads to kids for moral reasons
    >Will nickle and dime them
    Hey buttholes, why not try selling them the game and leaving it at that if you're so fricking moral?

    • 8 months ago
      Anonymous

      Actually they should just show them more ads to make up for the lost money, that's the idea.

  37. 8 months ago
    Anonymous

    >We don't display advertising to kids because we are against it
    >Instead, we push microtransactions on them

  38. 8 months ago
    Anonymous

    LEARN YOUR PLACE MOBILE TRASH

  39. 8 months ago
    Anonymous

    >oh no we can't prey on children any more

    • 8 months ago
      Anonymous

      You know, I never thought about that. All these lazy Unity based garbage games on the Google Play store will finally be gone.

      The game was free to install as a demo, then you could pay for it as a single transaction later. It's not that bad.

  40. 8 months ago
    Anonymous

    Nothing wrong with F2P

  41. 8 months ago
    Anonymous

    Goddamn it. The one try I decide to get hooked to a gacha (NIKKE) and this happens? I was enjoying the daily loop.

    • 8 months ago
      Anonymous

      Shift-up has ties to Tencent and Tencent will most likely sue Unity if they try to send them any kind of bill.

  42. 8 months ago
    Anonymous

    >We make games for kids
    >We put in-app purchases in this game for kids.

    • 8 months ago
      Anonymous

      >we don't advertise to kids because we are against it
      >we're perfectly fine with kids buying microtransactions

      in-app purchases are way worse than advertising

      imagine thinking an advertisement for capri-sun or some shit is worse than enticing kids to buy meaningless virtual items

      If you look at the game, the purchases are $2.50 because the game itself is a free demo, and you can pay for the full game, it doesn't even have microtransactions.

      • 8 months ago
        Anonymous

        Anon, all these moron are riding their righteous indignation against a strawman, you can't talk sense to them

  43. 8 months ago
    Anonymous

    >we don't advertise to kids because we are against it
    >we're perfectly fine with kids buying microtransactions

    • 8 months ago
      Anonymous

      well ya see anon
      it's illegal to track kid's data
      so they don't give a frick about kids at all only the legality because they are scum

  44. 8 months ago
    Anonymous

    in-app purchases are way worse than advertising

  45. 8 months ago
    Anonymous

    imagine thinking an advertisement for capri-sun or some shit is worse than enticing kids to buy meaningless virtual items

  46. 8 months ago
    Anonymous

    In-app purchases to kids are objectively less bad than corporate propaganda- I mean advertising to kids. Advertising to children is extremely fricked up and I despise how normalized constant advertising in all aspects of live has become.

  47. 8 months ago
    Anonymous

    According to Ganker children have credit cards

    • 8 months ago
      Anonymous

      Their parents' phones have them set up, but you know that, you slimy israelite.

      • 8 months ago
        Anonymous

        Did you parents do that and ignore you?
        lol.... how sad. how much did you spend, anon?

    • 8 months ago
      Anonymous

      >According to Ganker children have credit cards
      A *** wrote this post thinking it was a GOTCHA! lmao

    • 8 months ago
      Anonymous

      yes moron

  48. 8 months ago
    Anonymous

    https://everestlancaster.wordpress.com/2009/06/02/pomperipossa-in-monismania/

  49. 8 months ago
    Anonymous

    Let it all burn, idgaf.
    Mobile games dying? Based, you have my full support actually.

  50. 8 months ago
    Anonymous

    unity must charge 5$ per instal not 20 cents. frick these shovelware mobile trash devs

  51. 8 months ago
    Anonymous

    okay, not to detract from unity being turbojews, but
    >ads for children bad
    >but letting them spend loads of money using mommy's credit card is perfectly fine

    • 8 months ago
      Anonymous

      The game had a one time purchase to buy the full game after playing it for free as a demo.

      • 8 months ago
        Anonymous

        weird way to phrase it but alright.

    • 8 months ago
      Anonymous

      this but unironically

      Any actual devs know just how fricking expensive it would be for ongoing games like HS or Genshin to move their game to a different engine?

      genshin owns unity

    • 8 months ago
      Anonymous

      >>ads for children bad
      They WANT to shove ads in kids' faces, but it's illegal for kids under 13 so they turn to the next best thing they have at hand
      >>but letting them spend loads of money using mommy's credit card is perfectly fine
      If it's legal, it's fair game, right?

      • 8 months ago
        Anonymous

        >but letting them spend loads of money using mommy's credit card is perfectly fine
        >If it's legal, it's fair game, right?
        Someone dumb enough to give their child direct access to a bank or credit card needs to have their money taken from them. I dont give a frick who they are or how they do it, anyone capitalizing on people that stupid is a hero.

        • 8 months ago
          Anonymous

          >stealing from mommy's is heroic
          zoomers were a mistake.

  52. 8 months ago
    Anonymous

    >Advertising is worse than charging money
    That's moronic and worst part is I think he genuinely believes that

  53. 8 months ago
    Anonymous

    Any actual devs know just how fricking expensive it would be for ongoing games like HS or Genshin to move their game to a different engine?

    • 8 months ago
      Anonymous

      Mihoyo owns their own private fork of Unity and can't be touched. Hearthstone's fricked. You can reinstall Hearthstone approximately 2,880 times in a single day if you use the mobile app, which is 1.5gbs.

  54. 8 months ago
    Anonymous

    Damn Ganker literally CANNOT stop sucking CEO and corporate wiener

    • 8 months ago
      Anonymous

      And you cannot stop sucking off predatory mobile devs and other lesser israelites

  55. 8 months ago
    Anonymous

    brb making a VM that installs unity non stop

  56. 8 months ago
    Anonymous

    Isn't genshit on unity?

    • 8 months ago
      Anonymous

      Genshin owns a stake at unity china

  57. 8 months ago
    Anonymous

    >indie games are the last bastion of gaming
    >unity pulls this.
    Well
    i had a large backlog anyway

  58. 8 months ago
    Anonymous

    >Our studio focuses in mobile games for kids.
    >our only way to monetize those games is through In-App purchases.
    kys

    • 8 months ago
      Anonymous

      >1 million dollar revenue for frying children's brains and bankrupting their parents with accidental in-app purchases
      OH NO NOT THE POOR GAME STUDIO

      The game only has a single $2.50 purchase for the full game after playing the free installed game as a demo.

      • 8 months ago
        Anonymous

        Oh hi dev. Good to see someone told you about this thread, glad you are here so I can say this: have a nice day.

        • 8 months ago
          Anonymous

          I just divided the revenue by the in app purchases you moron.

          • 8 months ago
            Anonymous

            Not fooling anyone. Kys a third time.

  59. 8 months ago
    Anonymous

    >1 million dollar revenue for frying children's brains and bankrupting their parents with accidental in-app purchases
    OH NO NOT THE POOR GAME STUDIO

  60. 8 months ago
    Anonymous

    Is Ganker this financially illiterate that they think 1M is a ton of money for an actual studio one whole year revenue? Am I being pranked right now?
    Are you all unemployed? I'd at least understand where you're coming from if you are.

    • 8 months ago
      Anonymous

      >for an actual studio
      it's not an actual studio. it's a mobile f2p games for kids ~~*studio*~~
      >Verification not required.

    • 8 months ago
      Anonymous

      How many people do you honestly think are working at a studio for literal baby games?

  61. 8 months ago
    Anonymous

    Why are the devs of this trash defending their shit on Ganker

  62. 8 months ago
    Anonymous

    >owing a company you already pay a license for 109% of your revenue is fine according to Ganker
    The contrarianism is beyond brainless.

  63. 8 months ago
    Anonymous

    Not defending the frickers.

    But what unity is asking is insane.

    Telling unity morons to kill themselves is not suddenly defending these devs.

  64. 8 months ago
    Anonymous

    >Garbage, greedy mobile games are getting hit the hardest
    Honestly, not a bad conclusion

  65. 8 months ago
    Anonymous

    So, did Unity buy ironsource for the sole purpose of data mining the number of installs? I know about a year ago around the time the merger happened, Ricky Ravioli said something along the lines of "anyone who dosen't monetize their games are fricking idiots"

  66. 8 months ago
    Anonymous

    Is Unity going to kill piracy as well ?

    • 8 months ago
      Anonymous

      Not to mention what happens if you create another build of your game to update it.
      Or it runs in browser.

      • 8 months ago
        Anonymous

        I couldnt find anything regarding patch installations. Are those going to be counted as well ?

        • 8 months ago
          Anonymous

          I'm not sure, but I'm assuming the demo needs to be released on one side and the full version should be listed as a separate application. Like apps that have a free and PRO version.

    • 8 months ago
      Anonymous

      >Does the Unity Runtime Fee apply to pirated copies of games?
      >"Don't worry about it."

    • 8 months ago
      Anonymous

      If only there were some way to tell how many legitimate copies of a game are in circulation, like, I don't know, number of purchases?

      • 8 months ago
        Anonymous

        going by number of purchases means they cant scam devs on command

      • 8 months ago
        Anonymous

        And where do they get that data? Do you think that apple will just give that out for free?

        • 8 months ago
          Anonymous

          hmm, I didn't know that would be an issue to obtain. I guess Tim Sweeney is in a good position comparatively, by owning the storefront as well as the engine.

        • 8 months ago
          Anonymous

          >I don't know, number of purchases?
          never ever. those numbers are kept under tight wraps.

          Why conceal this? Any specific reasons?

      • 8 months ago
        Anonymous

        is not number of people buying the game, morono.

        A free to play game literally eats the cost.

      • 8 months ago
        Anonymous

        >I don't know, number of purchases?
        never ever. those numbers are kept under tight wraps.

  67. 8 months ago
    Anonymous

    >mobile game for kids
    >pat self on back for not advertising to kids
    >has in app purchases in game for kids
    Yeah frick these scumbags. Also no chance they aren't fudging numbers here

    • 8 months ago
      Anonymous

      >demo you pay to unlock is the aame as MTX
      please, die. thanks!

  68. 8 months ago
    Anonymous

    If the CEO think it was a good idea, he wouldn't sell his stock.

    • 8 months ago
      Anonymous

      A selling frenzy by the highest levels of the company for four months straight before the announcement is purely coincidental, the SEC has no reason to look into this.

      • 8 months ago
        Anonymous

        Unless they have information that could lead to the arrest of hiliary clin

    • 8 months ago
      Anonymous

      Anon businesses go through this cycle of growth of new userbase and then squeezing of the remaining userbase and then ultimately long slow downturn till death.

      The squeezing has started meaning it has peaked so naturally he's selling.

      • 8 months ago
        Anonymous

        The CEO is the ex-CEO of EA
        So he knows what he is doing. Extracting maximum short term profit, then fricking off. He already has more money than he or his children or grandchildren can spend but leeches gonna leech.

  69. 8 months ago
    Anonymous

    >the extremely rich throwing a fit
    i struggle to care

    • 8 months ago
      Anonymous

      It's more about sending a message. Developers of notable games like Among Us screeching about the policy is a stain on Unity's reputation that will be very difficult to wipe clean, as new developers will be encouraged to look at other options.

  70. 8 months ago
    Anonymous

    OH NO WE HAVE TO PAY TO USE THE ENGINE WE DIDN'T DEVELOP. BOO HOO.

    • 8 months ago
      Anonymous

      literal moron

  71. 8 months ago
    Anonymous

    >we don't advertise to kids, that's wrong, we just let them drain their parents attached credit cards to speed up walls in the gameplay!

  72. 8 months ago
    Anonymous

    >They think themselves ethical because they don't show ads to kids
    >They add microtransactions in their games made for kids
    ???

  73. 8 months ago
    Anonymous

    >try to act all high and mighy because they don't advertise to kids
    >but instead we focus on IAP
    What a fricking turbo israelite. For one, I thought there was specific laws about ads for children, which is what SOPA was about or whatever a few years ago. For two, I guarantee you they bank on kids using their parent's phones who accidentally/unknowingly purchase IAP.

  74. 8 months ago
    Anonymous

    So the plan is to absolutely nuke the engine and have noone develop in it in the future in order to entrap whatever developers they can and force them to pay because they have no choice?

    And also they don't foresee any legal issues with this?

    I feel like if you want to bail out and liquidate everything there are better ways to do it that don't involve burning everything to the ground.

  75. 8 months ago
    Anonymous

    >be ceo
    >sell shares at high values
    >frick your customers
    >tank stocks
    >buy shares at low cost
    >repeat
    No one's going to have to pay some dumb fee.

  76. 8 months ago
    Anonymous

    >escape from tarkov in shambles
    Damn

  77. 8 months ago
    Anonymous

    >mobile games for kids

    • 8 months ago
      Anonymous

      Yes people want to spend money on free to play gaming, and gambling and some developers really want to pay money to Unity per install or they wouldn't use it anymore.

    • 8 months ago
      Anonymous

      i really want to make some system that allows me to shit out a very average game every like 3 days

    • 8 months ago
      Anonymous

      this argument could be made for hiring a prostitute or starting a forest fire but that doesn't make it right. there are differences between going to a bar versus getting manipulated by F2P game tactics

      • 8 months ago
        Anonymous

        Is it still American hours? How is hiring a prostitute comparable to arson?

  78. 8 months ago
    Anonymous

    >learn to code they said

  79. 8 months ago
    Anonymous

    GodotGODs... do we show mercy?

    • 8 months ago
      Anonymous

      Freetard shit will ALWAYS lose (as usual)

      • 8 months ago
        Anonymous

        pic unrelated

        • 8 months ago
          Anonymous

          correct, game maker isn't freetard

      • 8 months ago
        Anonymous

        That's a tiny cost and fixed per month? It doesn't seem harmful overall

    • 8 months ago
      Anonymous

      not GODots

  80. 8 months ago
    Anonymous

    >extorting kids
    Whoever the frick that is. They deserved to get shit on by Unity

  81. 8 months ago
    Anonymous

    >we don't show ads
    >we just sell textures to kids
    GODDAMN

  82. 8 months ago
    Anonymous

    lmao, those fake 9000 billion downloads is no more

  83. 8 months ago
    Anonymous

    >unity singlehandedly kills all the gacha trash
    i take back what I said, unity is based.

  84. 8 months ago
    Anonymous

    >our game is for kids and we dond have ads cause its scummy
    >1m revenue
    Scum of the earth i hope the freemium model burns in hell

  85. 8 months ago
    Anonymous

    >corporate greed is good if it attacks something I find wrong according to my heckin epic moral compass!
    the absolute fricking state of Ganker
    you homosexuals DESERVE pozzed games
    you homosexuals DESERVE to own nothing
    you homosexuals DESERVE to get your money stolen from you

    • 8 months ago
      anonymous

      who are you quoting, skizzo? dont you have any real arguments?

      • 8 months ago
        Anonymous

        read the thread, moronbro

    • 8 months ago
      Anonymous

      You are posting during SEA hours, where 99% of the posters pirate everything.

  86. 8 months ago
    Anonymous

    WHO GIVES A SHIT
    IT'S NOT A GAME IF IT HAS INAPP PURCHASES
    IT'S A FRICKING AD

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