Revenue isn't profit
With nearly 130m installs
At 0.02c per install that's still 2.6m they apparently owe Unity
Unity's install-model is blatantly retarded and destroys F2P monetization
Sit down and think about it for a bit, and you start to realise how million dollar companies are always teetering on the edge of bankruptcy.
10 people, assume 40k salary. That's 400,000 right there.
Then there's worker's compensation for everyone...
Business licesnses...
Supplies needed to actually do your job: computers, supplies, an office, etc...
Then whatever profit you did make, IF you made any, is taxed.
Lord help you if you hired someone who's a shithead and caused damage that needs to be fixed, instead of having people focuing on creating something to sell...
>Have to spend a total of $90 to make item that is sold for $100 >Every $100 of revenue is only $10 of profit, the other $90 is used to pay debt incurred to produce product. >Now get told you have to pay $10 fee for every product sold
But thats still $100 though, i dont see what they're complaining about!
>destroys F2P monetization
Rather, it forces it. F2P games either have to be completely free (and then why bother?), or jam in monetisation to overcome the unity tax.
The game in question will most likely start running the ads they don't want to run and every one of the 100 million downloads will send ad tracking data to god know where. Either that or get more predatory in their in-app purchases so it goes from 0.3% conversion to more than 2%, a 7 fold increase.
But at least the devs are now in the black.
>destroys F2P monetization
Does this mean it's the end of the line for shitty Chink asset flip and predatory gachashit games? Good riddance!
That said, it does piss me off that it's gonna fuck over amateur game makers.
Well it also kills demos. This game was basically "free" in the sense that it was a demo, and you could pay for the game after getting to a certain point. I don't see an issue with that.
Great, all they have to do is to prove it to Unity now who will surely dedicate staff to working out these edge cases (lol)
2 weeks ago
Anonymous
theyre only going to be able to effectively track installs on controlled marketplaces like apple store or steam anyways which will obviously have the analytics and infrastructure
the problem isnt charging per install
its retroactively fucking existing license and community
and that their pricing is grossly overestimated
one theory is theyre trying to tank their market value a little so MS can buy them
It doesn't destroy F2P monetization, it just encourages making F2P monetization even worse
So if you've got a F2P game right now and the monetization isn't jammed down your throat at every step; this change would ensure they instead have to do that.
Buying ammo in FPS shooter instead of it being free
Paying for health pickups instead of it being free
It will no longer just be, "you pay money to get extra content and get content faster than grinding" but literally just, "you pay money just to play the game" and stops being in any sense of the word, "free to play".
If anything, people are going to switch from Unity if they aren't deep into a game/near release at this point. I know one studio is switching work to get off it because of this.
>if they aren't deep into a game/near release at this point
No one will risk selling at loss.
Any sane editor will prevent any non AAA freemium product from releasing and switch into another engine
>and switch into another engine
It depends on how much work is there. Take Duke Forever: That thing switched engines three-five times and was a huge loss because of the literal millions put into all the failed starts.
It's not just the Engine costs that are now per-download, it's a risk-benefit of cancelling Unity titles or moving them to another engine (or taking the hit and hoping folks don't download massively).
At the end of the day: Unity has shot themselves in the foot and nobody sane will develop on them anymore.
you know raid shadow legends?
the worst mobile game ever made with the most aggressive advertising?
well it's made in israel and you can bet they are charging those devs, which means raid shadow legends is going to be the only mobile game left on the market
kys garden gnome
For a mobile game, yes Raid is an allright game
But don't ever spend any fucking money on it, it's not worth it at all. The rates of getting characters are abysmal.
Just play it casually as F2P
well garden gnomes are garden gnomeing other garden gnomes very hard too... lower class garden gnomes in israel have to live with arab, african and other semitic migrants lol
It's very interesting to think about how little you actually see about how people in modern Israel live in any media. Like, I'd have no idea what an average house in Israel looks like or what they'd earn or what jobs they'd have.
>I exploit small unsupervised children on phones >wtf my predatory practices are getting preyed upon??????
If I didn't know how shit the people in this industry are, I'd take it for false flagging. I bet redd*t is backing this scum, too.
>we made a million dollars through in-app purchases targeted towards children >we are the victims here
wtf Unity are the good guys now?
>1 million dollars off of exploiting children, doesn't want to pay a dime to the developers for their engine
Jesus Christ (PBUH)... what a sick fucking gnomish society we live in.
Guys the point is in order to pay the unity fees they'd actually have to run more ads on children to manipulate their minds.
I'm saying the take that the devs were in the wrong didn't make sense since, if anything, this change incentivizes more exploitation to make up for all the free downloads.
Guy in the screenshot refused to name his game but according to him their game is basically shareware (you download a demo and you pay once to unlock the full game).
Maybe he should have said that in the opening post, perfectly reasonable but he worded it in a way that sounded super bad, but I guess in the mobile market you aren't used to actually having to do PR
Good - I hope other engines that are obsessed with making game development "accessible" and "streamlined" make the same change as well. Braindead shit like Unity is why the industry is full of a bunch of gay freaks who think they are some kind of fucking artist. Games were better when there were actual engineers involved, not just a bunch of retards who barely scraped by getting a CS degree because they wanted to make video games so bad. Maybe we'll actually get some devs who understand the link between hardware and software.
Well in this case the game was essentially a demo, and you could pay for the full version after a few levels. I don't think that having free demos is a bad thing.
>Games were better when there were actual engineers involved
There were actually a lot more shitty games back in the day, retard. Shitty NES games are a tale old as time, PS2 library was full of low effor shovelware and if you were buying a PC game in 80s-early 90s, you were lucky if it even fucking booted.
Try to be less underage when you're playing the part where you're going contrarian.
Shovelware has always existed, retard. Now we are given shovelware that's also monetized to hell and back. You just don't realize it because patching is a thing. In the past, a good game was good out of the box. Sorry you staked your future on making dream game in an engine, maybe you should have spent your time actually learning how computers work. At least shovelware devs didn't expect endless praise for their bullshit, unlike indie devs who do some super easy, Scratch tier "programming" in Unity, and cry when nobody wants to buy their garbage.
I'm not a game dev, quit your hysterics.
Taking the side of the garden gnome on this matter is just about the level of retardation you'd expect from a Ganker poster in 2023.
2 weeks ago
Anonymous
I'm not taking their side, moron. I want Unity to go bankrupt along with all the braindead, zero skill, zero talent game devs. I am laughing at all their crying on Twitter. Maybe if they had learned anything of consequence about software development, this wouldn't be such a threat to them.
>NOOOOOOOO YOU CAN'T JUST MAKE GAME DEV EAISER
Also really funny you're not bitching about unreal, or Godot. Or literally any other engine that's supposed to be general purpose
I await the one true gacha though... The one based on a cracked version of their telemetry that spams random information for installations and sends it back through the spyware, bankrupting trash.
Why do you fags want less games and people to suffer? You’re all a bunch of asocial malcontents. Having small developers pay out the ass or shut down isn’t going to revolutionize gaming. You no talent losers just want everything to burn with no vision for the future.
Saying retarded things, even around other retards who nod in agreement, doesn’t make you smart or right. It just makes you a retard with the support of other retards.
It's corrupt goverments not putting 18+ age rating on these gacha gambling and microtransactions aimed at kids. Also companies should be able to justify these imaginary pull currencies insane prices. Mobile gaming is continues scam because no one willing to put an end for it or they profit from it.
>s corrupt goverments not putting 18+ age rating on these gacha gambling
They should be treated as gambling, online casinos (yes paper MTG too).
That solves all problems including kids
this is based and hopefully kills shitty unity for good
we need devs to make another Renderware that's adaptable to pretty much everything and has crazy longevity, but isn't dogshit
Unity's move is sure making a lot of pay-to-win people seethe.
Looks like Unity devs will all have to concentrate on making good games with a start and an end, maybe with ten hours of runtime or more.
That said, the terms might need tweaking to prevent (say) pirate downloads counting as a billable download.
>1 million dollars off of exploiting children, doesn't want to pay a dime to the developers for their engine
Jesus Christ (PBUH)... what a sick fucking gnomish society we live in.
>doesn't want to pay a dime to the developers for their engine
they are already paying for it, you garden gnome
this just means they have to pay even more than they make
imagine you got a job somewhere and instead of getting paid you have to pay them for the privilege of slaving away in their garden gnome gold mine
If they made $1mm dollars, they already paid for a license for the engine. Now they have to pay for the license and pay for each install.
Also, at 360k purchases and 1mm in revenue, it doesnt sound like theyre really scamming anyone, thats like 2.50 a purchase. and <1% of users feeling like they need to pay anything at all.
People are throwing a fit, but honestly the amount they're charging here isn't THAT crazy outside of free to play markets. >Individual game must have 200k installs AND made $200k revenue (1 million each for Pro) >AFTER that point, any new installs apply the fee (so it comes as you get new revenue) >20 cents an install for free users, a decreasing amount for Pro users vs. UE doing 5% royalties on purchase means you're doing better so long as you sell your game for more than $4, less if you're using Pro
The only real problem dragging this down is how they count and track "installs". The wider the margin between your purchases and your number of installs, the harsher the fee becomes.
But you'd have to have like a 1:5 Revenue to Install ratio to have it be even, which is insane and no one but Free to Play would ever hit that: >You trigger Fee to start applying >You sell game for $10, sold 100 copies, made $1000 >To owe $1000 in fees, you'd need 5000 new installs to have happened in that same span of time
This is not realistic outside of freemium models.
>outside of free to play markets.
So, outside of the ones that make billions of dollars and employee hundreds of thousands if not millions of people (definitely millions if you include advertisers).
If a free to play game is making billions, it needs to be getting even more billions of installs regularly for it to actually hurt them.
At the ideal 1:1 ratio of income to install, the value is extremely good honestly. The problem only comes as that ratio climbs. But even a 1:2 or a 1:3 are probably sustainable if the game isn't performing at a loss already.
>conveniently omits the part where upgrading from Plus to Pro costs 3 TIMES AS MUCH >still no mention of how they'll combat script kiddies and bot farms spamming reinstall scripts
I laugh at anyone who continues to develop using Unity after 2024
3 times as much, but 5 times the threshold and 75%-10% fee amount seems like a fair trade honestly. >Bot farms
Unity will be able to see when a game has a ridiculous install to purchase/download ratio. They'll fudge numbers around piracy, but they won't just let botting go through. They want to bleed these companies, not kill them.
True garden gnome tactics is to take just enough that they can get by with without attracting too much ire. They want to be an annoying fee that gets begrudgingly accepted, not a deadly one.
If it were the case that they wanted to capture the profit, then just add a x% fee like unreal engine does. As it stands it's really just destroying most games that are free, even demos.
2 weeks ago
Anonymous
I think they intended to appear to undercut Unreal here while making more actually. >Sell your game for $10 >Unreal takes 5% royalty, so 50 cents per purchase >"But Unity only takes 20 cents, goyim, it's a better deal!... per install" >Game comes out and gets 2 pirated copies to every 1 purchase >Charged 60 cents on the fee >"Well goyim, you clearly just had some people install multiple times, tee hee"
It's a structure that specifically lets them target successful free to play setups and get some extra money off of pirating as opposed to a flat royalty on purchases, while also being outwardly facing a "good deal". Textbook garden gnome.
>most games that are free, even demos
They have at least said that demos won't count for the install. Somehow. Not sure how they intend to track the difference there.
But most games that are free won't be affected. You need to make $200k in revenue on top of 200k installs to start he fees applying. They don't wanna go after broke bitches that can't pay the fee.
2 weeks ago
Anonymous
Even basic math shows that they're basically attempting to destroy mobile game dev studios unless they use unity services (at which point they start waiving fees). Unity services are their third party solutions that compete with AWS and microsoft. It's an antitrust kind of thing
2 weeks ago
Anonymous
That is true. At least for those free to play games, the racket is to either force them to pay the fee which is designed to fuck them, or they give up and use Unity's ads system to reduce their fee and let Unity in on the ad money. It's another layer to the play here.
I'm more talking about the general indie and AAA markets. IN those cases, the plan is clearly designed to let them say they charge less than Unreal, but then make more in the end due to being able to skim extra off of piracy which Unreal's setup can't.
It's a multi-tiered system of garden gnomeery here. Honestly, it's almost impressive if they hadn't botched the rollout which caused people to freak out cause bad information (i.e. that it applies to all games just by installs instead of install+revenue) made devs quicker to go on defense.
>But most games that are free won't be affected.
This is such a dumb point. Just because most games aren't made by game studios that doesn't mean the ones that actually make money aren't the important ones here.
The average game that has 200k installs does NOT get on average $1 per user, it's way less than that, so games that make $200k have more like a million users, or even more after adspend. If you hit that $200k revenue if you had 3 million downloads you now owe unity $600k, after previously owing them zero. This discontinuity doesn't make sense.
It's not applied all at once like that. The fee triggers and then FUTURE installs get the fee applied. So you at least have some time to be aware of what's coming here.
That's the grift, at that point you have to either incorporate their ad system or buy the pro license to lower the fee. >Use their ad system and get reduced fee that you could possibly pay monthly while they get more ad money in turn >Or pay for the $2000 a month subscription and the fee goes away because your revenue is now below the $1 million threshold Pro users get instead
2 weeks ago
Anonymous
>But most games that are free won't be affected.
This is such a dumb point. Just because most games aren't made by game studios that doesn't mean the ones that actually make money aren't the important ones here.
The average game that has 200k installs does NOT get on average $1 per user, it's way less than that, so games that make $200k have more like a million users, or even more after adspend. If you hit that $200k revenue if you had 3 million downloads you now owe unity $600k, after previously owing them zero. This discontinuity doesn't make sense.
2 weeks ago
Anonymous
It's not intended to be fair, it's an intentional move to extort a specific market.
2 weeks ago
Anonymous
Anon that means there is a point that you make money, then suddenly a point where you now owe unity multiple times what you actually earned and go bankrupt from your success, out of nowhere.
2 weeks ago
Anonymous
Yes, exactly. Unless you sign up for Unity ads or buy other Unity services of course 🙂
2 weeks ago
Anonymous
>then suddenly a point where you now owe unity multiple times what you actually earned
Anon, you do know that this doesn't apply as some retroactive lump sum, right?
It's a fee on installs once you pass the thresholds. As in all your installs AFTER those initial ones are what charge you. And it'll probably come on a monthly basis. So you'd at most be charged for how many installs you get in a month times the fee.
2 weeks ago
Anonymous
>make $200k >next quarter make $200k more from 3 million downloads >owe unity $600k dollars.
2 weeks ago
Anonymous
You can easily contrive of an example where the revenue bankrupts a business, as in OP, which means that it inevitably will happen in real life, as in OP.
If your game is getting 3 million downloads but only making $200k revenue, I think you're already likely operating at a huge loss. This fee is the least of your problems then.
And again, the point here is that once you hit the Fee, it starts applying monthly, so you have one month of "oh shit this is gonna be costly" so that Unity can slide in and go "hey goyim, how about some ways to reduce that fee? Maybe buy a pro subscription and get rid of it entirely, hmmm? Or just slip some of our ads into your game, ehhhh?"
You guys aren't thinking like proper garden gnomes here. They don't want to kill anything. They want the money to be a solid flow.
2 weeks ago
Anonymous
Who gives a fuck? That's not on topic.
2 weeks ago
Anonymous
>If your game is getting 3 million downloads but only making $200k revenue, I think you're already likely operating at a huge loss. This fee is the least of your problems then.
No? It's called having a mobile game that is free to download and try, at which point you can pay for the full version in game. An infinite number of games do this, the image in the op shows $1mil to 100k downloads so that is a ratio makes total sense.
But yeah they are strong-arming them into their programs.
2 weeks ago
Anonymous
they can avoid this by making a separate download for the demo. they'd have to make a unique unity project for the demo, but that's it.
or they can use literally any other engine.
2 weeks ago
Anonymous
You can easily contrive of an example where the revenue bankrupts a business, as in OP, which means that it inevitably will happen in real life, as in OP.
2 weeks ago
Anonymous
>get some extra money off of pirating
This is inexcusable and you're seriously fucked in the head.
Imagine the dealership getting charged by the car manufacturer every time you swap something under the hood of your car. That's how insane this whole scheme is.
2 weeks ago
Anonymous
An x% fee targets large studios. This targets small ones. Large studios are paying the $0.01 or get it waived entirely.
>conveniently omits the part where upgrading from Plus to Pro costs 3 TIMES AS MUCH >still no mention of how they'll combat script kiddies and bot farms spamming reinstall scripts
I laugh at anyone who continues to develop using Unity after 2024
absofuckinglutely this.
these piece of shit devs nickle and dime every little tiny thing they can in thier "games" and then are pissy that they will have to pay up tons of money to Unity. Fuck them.
There might be like 1% of games that end up being caught up in this that might legitimately sucks, but it's well worth it to get rid of the other 99% of games that are worth absolute fuck all.
Ever wonder how kids spend $1000 on mobile games in minutes? Everything is a big green button and if you don't require password for purchases they just bang green buttons and hit your cc limit.
Every game is designed for you to accidentally spend money and if you refund it they ban your account. That's the grift.
Simple as
>There might be like 1% of games that end up being caught up in this that might legitimately sucks
Yeah the sequel to Elona was going to be in Unity, and that's just a classic (literal) roguelike
how's that going? does it still have e-boi slaves and prostitutes, and alien impregnation? if it doesn't have all of them, then it's not worth playing.
the visual novel was comfy until I was pulled into random event that didn't make sense.
Loved playing this as a wage cuck sitting in front of the cash register for long hours for a dead store. Comfy days.
genuine question: why are there plenty of free and open source software for animating (blender), drawing (krita/gimp), writing (libreoffice), but there's no freeware game engines?
it would make sense for indy devs to band together and fund the development of a free game engine so that there's at least an alternative to getting cucked by a big company.
>but there's no freeware game engines?
There are a ton but they're generally shit. Game engines are complicated and they have to work on tons of different platforms so there is a large amount of maintenance involved.
>he doesn’t monetize is work
I do the same for game mods. I’m not a gay that pay walls them though, furfags will always pay even if the content is free anyways
I sell some things as well and it's trivial to pirate but most people simply can't be assed, don't know how to do it, want to support you, or want it "officially" for social status/bragging purposes.
As soon as you start fretting over someone pirating your works you turn into a garden gnome spending a buck to save a penny
You are based. This is the true path. Make shit for free but offer people to pay for it as gratitude for your work done. It will cultivate goodwill and establish relations of trust. You work for your clientelle and they support you, a mutually beneficial relationship that is also emotionally fulfilling for the people that support you, because they know that they are not being nickel and dimed and gave their money willingly to see more of what you do.
Even gluing together bunch of libraries takes shit load of times for modern semi complex 3D engine nowadays. Days of bunch of bros with a pizza and coke coding an engine are over.
Plus with higher engine complexity it takes longer to educate someone on using your in house engine. Also while blender dev team tries and it’s one of the better open sauce softwares, rigging and animating in it is fucking shit, texturing doesn’t exist and sculpting is only good for simple stuff. And I am talking with the fact of installing adding to give fucking basic functionality.
Mobile phone bullshit aside. How is it even legal for a company to just suddenly say, "I'm changing our agreement and the agreement now says you now owe me a shit ton of money. Give."
These companies should be telling Unity to go fuck themselves.
Unity is going to end up in so many legal battles with companies who have much more money than them, like if they send a bill to Microsoft then Microsoft will likely just laugh and then sue.
>Genshin devs is a major shareholder in Unity China >Unity China has separate terms and rules >Unity China is not Unity Technologies >Most chinese games falls under Unity China >Source https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations
china basically gets to form their own separate internal cartel since it's all or nothing with government approval on market access. really it's a red herring to bring them up without explaining that's how this is all being used to strangle examples like OP. it's not about making money off unity it's about killing competition.
>all this chinawank in the thread >doesn’t know they’ll take a leaf from this issue and have their own way of making a cut >different terms and rules, but still practically the same outcome
This board is full of dumbasses tbh
’t know they’ll take a leaf from this issue and have their own way of making a cut
xing ping will literally behead the CEO of the china branch if he tries to do that
>Genshin devs is a major shareholder in Unity China >Unity China has separate terms and rules >Unity China is not Unity Technologies >Most chinese games falls under Unity China >Source https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations
Yeah, but as [...] said: Unity in China is handled by a different completely group that Mihoyo is dealing with, so if Ricearoni's plan was to get money from Mihoyo then it isn't happening.
>Genshin devs is a major shareholder in Unity China >Unity China has separate terms and rules >Unity China is not Unity Technologies >Most chinese games falls under Unity China >Source https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations
said: Unity in China is handled by a different completely group that Mihoyo is dealing with, so if Ricearoni's plan was to get money from Mihoyo then it isn't happening.
This is what ricitello means though, he thinks that they don't show ads to kids is a missed money even though these people don't do it for obvious reasons (advertising to kids means you're a bad fucking person). He's trying to treat the developers on Unity like he treated those at EA and force their hand to do things they don't want to do for good reasons, because as quoted by him "they're idiots".
It's like trying to bootstrap yourself into being a publisher through duplicity.
And?
Do you think Nintendo doesn't have the money to pay this fee when they're charging $60 for "remasters"?
This setup specifically fucks over stuff like the OP image: freemium games that aim to have millions installing the game to bleed small amounts out of while looking for a few thousand whales to make most profit from. The most predatory bullshit out there is the ones that will be the most screwed here. >AAA make enough money to just pay the fee and not care. >Most indies don't make enough money to trigger the fee usually and those that do should still have enough money to pay the fee assuming they didn't get pirated to hell. >Only "free to play" models that have gigantic huge install to income disparities may be unable to pay the fee cause they made this fucked up bed and have to lie in it
>AAA make enough to pay the fee and not care
I promise you they will not actually pay that fee, the vast majority of them will probably just email unity and go 'lol, give us special treatment or we'll send you to court and bleed you dry' because they can. You really think any of these companies want to pay a single cent for blatant garden gnomery?
i'm thinking about all those language and instrument learning apps and shit that are free and offer a pro-subscription to go beyond the begginner level. i wonder how many of them are about to get fucked by this.
So now companies will get even more predatory to pay for unity fee because unity wants to enforce the anticapitalist, antimarket copyright to get more money by stealing other peoples property and work.
Copyright is slavery guaranteed by the State to protect corporations.
Honestly the way they basically set it up so that free to play games are fucked if they don't use unity's third party services directly is probably not legal.
>Won't show ads to kids for moral reasons >Will nickle and dime them
Hey assholes, why not try selling them the game and leaving it at that if you're so fucking moral?
>we don't advertise to kids because we are against it >we're perfectly fine with kids buying microtransactions
in-app purchases are way worse than advertising
imagine thinking an advertisement for capri-sun or some shit is worse than enticing kids to buy meaningless virtual items
If you look at the game, the purchases are $2.50 because the game itself is a free demo, and you can pay for the full game, it doesn't even have microtransactions.
In-app purchases to kids are objectively less bad than corporate propaganda- I mean advertising to kids. Advertising to children is extremely fucked up and I despise how normalized constant advertising in all aspects of live has become.
okay, not to detract from unity being turbogarden gnomes, but >ads for children bad >but letting them spend loads of money using mommy's credit card is perfectly fine
>>ads for children bad
They WANT to shove ads in kids' faces, but it's illegal for kids under 13 so they turn to the next best thing they have at hand >>but letting them spend loads of money using mommy's credit card is perfectly fine
If it's legal, it's fair game, right?
>but letting them spend loads of money using mommy's credit card is perfectly fine >If it's legal, it's fair game, right?
Someone dumb enough to give their child direct access to a bank or credit card needs to have their money taken from them. I dont give a fuck who they are or how they do it, anyone capitalizing on people that stupid is a hero.
Mihoyo owns their own private fork of Unity and can't be touched. Hearthstone's fucked. You can reinstall Hearthstone approximately 2,880 times in a single day if you use the mobile app, which is 1.5gbs.
Is Ganker this financially illiterate that they think 1M is a ton of money for an actual studio one whole year revenue? Am I being pranked right now?
Are you all unemployed? I'd at least understand where you're coming from if you are.
So, did Unity buy ironsource for the sole purpose of data mining the number of installs? I know about a year ago around the time the merger happened, Ricky Ravioli said something along the lines of "anyone who dosen't monetize their games are fucking idiots"
I'm not sure, but I'm assuming the demo needs to be released on one side and the full version should be listed as a separate application. Like apps that have a free and PRO version.
hmm, I didn't know that would be an issue to obtain. I guess Tim Sweeney is in a good position comparatively, by owning the storefront as well as the engine.
>mobile game for kids >pat self on back for not advertising to kids >has in app purchases in game for kids
Yeah fuck these scumbags. Also no chance they aren't fudging numbers here
A selling frenzy by the highest levels of the company for four months straight before the announcement is purely coincidental, the SEC has no reason to look into this.
Anon businesses go through this cycle of growth of new userbase and then squeezing of the remaining userbase and then ultimately long slow downturn till death.
The squeezing has started meaning it has peaked so naturally he's selling.
The CEO is the ex-CEO of EA
So he knows what he is doing. Extracting maximum short term profit, then fucking off. He already has more money than he or his children or grandchildren can spend but leeches gonna leech.
It's more about sending a message. Developers of notable games like Among Us screeching about the policy is a stain on Unity's reputation that will be very difficult to wipe clean, as new developers will be encouraged to look at other options.
>try to act all high and mighy because they don't advertise to kids >but instead we focus on IAP
What a fucking turbo garden gnome. For one, I thought there was specific laws about ads for children, which is what SOPA was about or whatever a few years ago. For two, I guarantee you they bank on kids using their parent's phones who accidentally/unknowingly purchase IAP.
So the plan is to absolutely nuke the engine and have noone develop in it in the future in order to entrap whatever developers they can and force them to pay because they have no choice?
And also they don't foresee any legal issues with this?
I feel like if you want to bail out and liquidate everything there are better ways to do it that don't involve burning everything to the ground.
Yes people want to spend money on free to play gaming, and gambling and some developers really want to pay money to Unity per install or they wouldn't use it anymore.
this argument could be made for hiring a prostitute or starting a forest fire but that doesn't make it right. there are differences between going to a bar versus getting manipulated by F2P game tactics
>corporate greed is good if it attacks something I find wrong according to my heckin epic moral compass!
the absolute fucking state of Ganker
you gays DESERVE pozzed games
you gays DESERVE to own nothing
you gays DESERVE to get your money stolen from you
>$1m revenue
holy fuck
Revenue isn't profit
With nearly 130m installs
At 0.02c per install that's still 2.6m they apparently owe Unity
Unity's install-model is blatantly retarded and destroys F2P monetization
>Revenue isn't profit
sure but it's still a fuckton of money even when you get the profit out
No it is not, lol. Maybe if you're a 1 man studio. 1 million dollars is operating costs for the year including everyone getting paid their salary.
that's wack
Sit down and think about it for a bit, and you start to realise how million dollar companies are always teetering on the edge of bankruptcy.
10 people, assume 40k salary. That's 400,000 right there.
Then there's worker's compensation for everyone...
Business licesnses...
Supplies needed to actually do your job: computers, supplies, an office, etc...
Then whatever profit you did make, IF you made any, is taxed.
Lord help you if you hired someone who's a shithead and caused damage that needs to be fixed, instead of having people focuing on creating something to sell...
Shit adds up real quick.
are you 14? Or just a newfag from a third world country?
>Have to spend a total of $90 to make item that is sold for $100
>Every $100 of revenue is only $10 of profit, the other $90 is used to pay debt incurred to produce product.
>Now get told you have to pay $10 fee for every product sold
But thats still $100 though, i dont see what they're complaining about!
This is you.
I've just looked up ironSource on Wikipedia. In 2017 the company made half a billion dollar revenue. Out of it, 60 million clean profit.
insane how much money just gets thrown around
>destroys F2P monetization
And that's a good thing.
>destroys F2P monetization
Rather, it forces it. F2P games either have to be completely free (and then why bother?), or jam in monetisation to overcome the unity tax.
The game in question will most likely start running the ads they don't want to run and every one of the 100 million downloads will send ad tracking data to god know where. Either that or get more predatory in their in-app purchases so it goes from 0.3% conversion to more than 2%, a 7 fold increase.
But at least the devs are now in the black.
basado
>Unity's install-model is blatantly retarded and destroys F2P monetization
Then make your own engine instead of pumping out slop
>destroys F2P monetization
Does this mean it's the end of the line for shitty Chink asset flip and predatory gachashit games? Good riddance!
That said, it does piss me off that it's gonna fuck over amateur game makers.
Well it also kills demos. This game was basically "free" in the sense that it was a demo, and you could pay for the game after getting to a certain point. I don't see an issue with that.
atleast read the op if youre gonna post about it
they exclude demos
Great, all they have to do is to prove it to Unity now who will surely dedicate staff to working out these edge cases (lol)
theyre only going to be able to effectively track installs on controlled marketplaces like apple store or steam anyways which will obviously have the analytics and infrastructure
the problem isnt charging per install
its retroactively fucking existing license and community
and that their pricing is grossly overestimated
one theory is theyre trying to tank their market value a little so MS can buy them
>they exclude demos
Only if it's an actual demo. If you ship the full game with an option to unlock the rest of the game, you still pay up.
>>and destroys F2P monetization
It doesn't because they cut the Chinks a separate deal.
>and destroys F2P monetization
I mean that’s a good thing at least
>destroys F2P monetization
god I fucking hope so
have a nice day
It doesn't destroy F2P monetization, it just encourages making F2P monetization even worse
So if you've got a F2P game right now and the monetization isn't jammed down your throat at every step; this change would ensure they instead have to do that.
Buying ammo in FPS shooter instead of it being free
Paying for health pickups instead of it being free
It will no longer just be, "you pay money to get extra content and get content faster than grinding" but literally just, "you pay money just to play the game" and stops being in any sense of the word, "free to play".
>Revenue isn't profit
it basically is for freemiun mobile shit developed by 5 people
>0.02c per install
Should have bought better Unity plan or just any other engine
If anything, people are going to switch from Unity if they aren't deep into a game/near release at this point. I know one studio is switching work to get off it because of this.
>if they aren't deep into a game/near release at this point
No one will risk selling at loss.
Any sane editor will prevent any non AAA freemium product from releasing and switch into another engine
>and switch into another engine
It depends on how much work is there. Take Duke Forever: That thing switched engines three-five times and was a huge loss because of the literal millions put into all the failed starts.
It's not just the Engine costs that are now per-download, it's a risk-benefit of cancelling Unity titles or moving them to another engine (or taking the hit and hoping folks don't download massively).
At the end of the day: Unity has shot themselves in the foot and nobody sane will develop on them anymore.
Yeah, now they will. Godot is going to pop off.
>and destroys F2P monetization
>destroys F2P monetization
Awesome
It's not one guy, it's a studio. A studio only bringing in $1m is very bad after taxes, salaries and operational expenses.
That's not a lot bro. A million for the entire studio.
That's nothing trust me.
>Down 11%
Also it's a company. So it isn't shit for them. Dwarf Fortress hitting a billion was more impressive.
>mobile games for kids
Bankruptcy is too good for this subhuman.
>reads only the first few words
Pure rodent-minded autism.
kids shouldnt be on their phones playing shitty mobile games. thats exactly how you get more of the so called "rodent mind autism" smartass
>israel kills indieshit, mobilecrap and lazy studios with one check
wtf i love israel now?
Once again this proves garden gnomes are based
you know raid shadow legends?
the worst mobile game ever made with the most aggressive advertising?
well it's made in israel and you can bet they are charging those devs, which means raid shadow legends is going to be the only mobile game left on the market
kys garden gnome
raid shadow legends is actually good though. I spend a few hundred every month
It is a good game. I hope you're a richanon and not a moronrich anon spending $ like that rofl
>unironically shilling raid shadow legends
Gr8 b8 m8
For a mobile game, yes Raid is an allright game
But don't ever spend any fucking money on it, it's not worth it at all. The rates of getting characters are abysmal.
Just play it casually as F2P
Nah raid is actually decent
>worst mobile game
Clearly never played. It’s the best mobile game outside of emulation
Contrarion gay
well garden gnomes are garden gnomeing other garden gnomes very hard too... lower class garden gnomes in israel have to live with arab, african and other semitic migrants lol
It's very interesting to think about how little you actually see about how people in modern Israel live in any media. Like, I'd have no idea what an average house in Israel looks like or what they'd earn or what jobs they'd have.
>All the blatant shilling in the replies
LOL
LMAO, even.
They are even hitting their own people
>Implying that it's going to touch Raid Shadow Legend
I mean I don't see why they wouldn't, given all the fucking ads on Linus Tech Tips and other Youtuber channels back in the day.
>sorry chud, but israeli law makes this impossible
>raid shadow legends marked safe from the toll
>good goy.. you will dine ONLY on our prime, triple A goyslop from now on! $70, not including DLC
Less competition means they can up the prices to 100
IronSource added malware to people computers a while back. Look it up.
And now all we'll have left is AAA slop they outsource to India over 5 year dev spans. Hooray.
even the shittiest AAA slop carries greater cultural value than all the gacha """""games""""" combined
It really doesn't when AAA lifts similar practices from that cancer these days
> oy vey
> le based garden gnomeerinos
> ama right fellow goys?
The only thing based about Israel is its eventual destruction
>predatory and unscrupulous practices to squeeze money out of people
Every. Fucking. Time.
>Just embrace the indie scene bro!
>*Israel has joined the server*
>I exploit small unsupervised children on phones
>wtf my predatory practices are getting preyed upon??????
If I didn't know how shit the people in this industry are, I'd take it for false flagging. I bet redd*t is backing this scum, too.
Guys the point is in order to pay the unity fees they'd actually have to run more ads on children to manipulate their minds.
Won't someone think of the garden gnomes.
What’s the problem? Seems like a good business strategy so long as it makes money. Fast food companies advertise to kids all the time and it’s fine
I'm saying the take that the devs were in the wrong didn't make sense since, if anything, this change incentivizes more exploitation to make up for all the free downloads.
Guy in the screenshot refused to name his game but according to him their game is basically shareware (you download a demo and you pay once to unlock the full game).
Maybe he should have said that in the opening post, perfectly reasonable but he worded it in a way that sounded super bad, but I guess in the mobile market you aren't used to actually having to do PR
>advertising to kids bad
>in-app purchases for kids good
Maybe Unity is doing God's work after all.
Mobile gaming deserves to disappear
This also kills off mmo's made in unity as well, or any free to play unity game, including gacha. Nearly all gacha games are unity games.
WTF i love Riccotello now?
based, I love garden gnomes!!!!
?si=EgjxTBnRpST06Hsj
>nearly all gacha games are unity games
wtf i love unity now, hope every single mobile garden gnome dev the worst.
just in time for apple to start selling full price aaa games on mobile! the company that is partnered with unity! what a coincidence!
Cool it down with your antisemitism
Good - I hope other engines that are obsessed with making game development "accessible" and "streamlined" make the same change as well. Braindead shit like Unity is why the industry is full of a bunch of gay freaks who think they are some kind of fucking artist. Games were better when there were actual engineers involved, not just a bunch of retards who barely scraped by getting a CS degree because they wanted to make video games so bad. Maybe we'll actually get some devs who understand the link between hardware and software.
>Games were better when there were actual engineers involved
How far we've fallen since then
Well in this case the game was essentially a demo, and you could pay for the full version after a few levels. I don't think that having free demos is a bad thing.
>Games were better when there were actual engineers involved
There were actually a lot more shitty games back in the day, retard. Shitty NES games are a tale old as time, PS2 library was full of low effor shovelware and if you were buying a PC game in 80s-early 90s, you were lucky if it even fucking booted.
Try to be less underage when you're playing the part where you're going contrarian.
Shovelware has always existed, retard. Now we are given shovelware that's also monetized to hell and back. You just don't realize it because patching is a thing. In the past, a good game was good out of the box. Sorry you staked your future on making dream game in an engine, maybe you should have spent your time actually learning how computers work. At least shovelware devs didn't expect endless praise for their bullshit, unlike indie devs who do some super easy, Scratch tier "programming" in Unity, and cry when nobody wants to buy their garbage.
I'm not a game dev, quit your hysterics.
Taking the side of the garden gnome on this matter is just about the level of retardation you'd expect from a Ganker poster in 2023.
I'm not taking their side, moron. I want Unity to go bankrupt along with all the braindead, zero skill, zero talent game devs. I am laughing at all their crying on Twitter. Maybe if they had learned anything of consequence about software development, this wouldn't be such a threat to them.
are you on your period
>NOOOOOOOOOOOOOOOOOO YOU CAN'T JUST RELEASE PATCHES TO FIX THE GAME AFTER IT RELEASED
Maybe the worst opinion ever shared on Ganker
>NOOOOOOOO YOU CAN'T JUST MAKE GAME DEV EAISER
Also really funny you're not bitching about unreal, or Godot. Or literally any other engine that's supposed to be general purpose
I specifically said "other engines", but you can't expect dumbass game devs to know how to read.
stop making this shit sound good you fucking retard
Gacha aren't games. Good riddance.
I await the one true gacha though... The one based on a cracked version of their telemetry that spams random information for installations and sends it back through the spyware, bankrupting trash.
Why do you fags want less games and people to suffer? You’re all a bunch of asocial malcontents. Having small developers pay out the ass or shut down isn’t going to revolutionize gaming. You no talent losers just want everything to burn with no vision for the future.
gacha and mobile are cancer to gaming and needs to be destroyed at all costs
Saying retarded things, even around other retards who nod in agreement, doesn’t make you smart or right. It just makes you a retard with the support of other retards.
Nothing he said was wrong.
Gacha and mobile games are a blight that contributes nothing to humanity and should be removed from existence.
Gaming needs to be destroyed at all costs
Because mobile gaming is trash, an endless ocean of trash that also damaged the rest of the industry
I want fewer (not "less" you ESL paki) *shit* games as clutter up the Steam store.
You know, I never thought about that. All these lazy Unity based garbage games on the Google Play store will finally be gone.
It's corrupt goverments not putting 18+ age rating on these gacha gambling and microtransactions aimed at kids. Also companies should be able to justify these imaginary pull currencies insane prices. Mobile gaming is continues scam because no one willing to put an end for it or they profit from it.
>s corrupt goverments not putting 18+ age rating on these gacha gambling
They should be treated as gambling, online casinos (yes paper MTG too).
That solves all problems including kids
Whats the alternative
chud AAA games
why? the 3ds and psp are great.
>NOOOOOOOOOOO only i get to do predatory practices!!!
Beautiful.
this is based and hopefully kills shitty unity for good
we need devs to make another Renderware that's adaptable to pretty much everything and has crazy longevity, but isn't dogshit
>we made a million dollars through in-app purchases targeted towards children
>we are the victims here
wtf Unity are the good guys now?
At 100 million downloads... 1 single parent buying a 5 dollar pack paid for 500 installs. Seems reasonable.
>>we made a million dollars through in-app purchases targeted towards children
look up what revenue means
The poor kids paying $0.10 per download
I mean it depends on what the in app purchases are
what if they just sell more levels or something?
>spam install genshin impact to support the trade war with China
I will do this every time I get a bad pull so they don't make money.
I think Unity's bullshit is going to legitimately cause a gaming crash.
Unity's move is sure making a lot of pay-to-win people seethe.
Looks like Unity devs will all have to concentrate on making good games with a start and an end, maybe with ten hours of runtime or more.
That said, the terms might need tweaking to prevent (say) pirate downloads counting as a billable download.
They will just not use unity
That would be the dream
Based moved now. I thought this was retarded yesterday but now I see it will destroy this exploitive shit like mobile games and mmos.
>1 million dollars off of exploiting children, doesn't want to pay a dime to the developers for their engine
Jesus Christ (PBUH)... what a sick fucking gnomish society we live in.
why does that garden gnome look black?
Ashkenazi garden gnomes look like that
>doesn't want to pay a dime to the developers for their engine
they are already paying for it, you garden gnome
this just means they have to pay even more than they make
imagine you got a job somewhere and instead of getting paid you have to pay them for the privilege of slaving away in their garden gnome gold mine
>this just means they have to pay even more than they make
good, fuck these people
>we just scam children
also fuck Valve, who are doin the same
If they made $1mm dollars, they already paid for a license for the engine. Now they have to pay for the license and pay for each install.
Also, at 360k purchases and 1mm in revenue, it doesnt sound like theyre really scamming anyone, thats like 2.50 a purchase. and <1% of users feeling like they need to pay anything at all.
People are throwing a fit, but honestly the amount they're charging here isn't THAT crazy outside of free to play markets.
>Individual game must have 200k installs AND made $200k revenue (1 million each for Pro)
>AFTER that point, any new installs apply the fee (so it comes as you get new revenue)
>20 cents an install for free users, a decreasing amount for Pro users vs. UE doing 5% royalties on purchase means you're doing better so long as you sell your game for more than $4, less if you're using Pro
The only real problem dragging this down is how they count and track "installs". The wider the margin between your purchases and your number of installs, the harsher the fee becomes.
But you'd have to have like a 1:5 Revenue to Install ratio to have it be even, which is insane and no one but Free to Play would ever hit that:
>You trigger Fee to start applying
>You sell game for $10, sold 100 copies, made $1000
>To owe $1000 in fees, you'd need 5000 new installs to have happened in that same span of time
This is not realistic outside of freemium models.
>outside of free to play markets.
So, outside of the ones that make billions of dollars and employee hundreds of thousands if not millions of people (definitely millions if you include advertisers).
If a free to play game is making billions, it needs to be getting even more billions of installs regularly for it to actually hurt them.
At the ideal 1:1 ratio of income to install, the value is extremely good honestly. The problem only comes as that ratio climbs. But even a 1:2 or a 1:3 are probably sustainable if the game isn't performing at a loss already.
3 times as much, but 5 times the threshold and 75%-10% fee amount seems like a fair trade honestly.
>Bot farms
Unity will be able to see when a game has a ridiculous install to purchase/download ratio. They'll fudge numbers around piracy, but they won't just let botting go through. They want to bleed these companies, not kill them.
True garden gnome tactics is to take just enough that they can get by with without attracting too much ire. They want to be an annoying fee that gets begrudgingly accepted, not a deadly one.
If it were the case that they wanted to capture the profit, then just add a x% fee like unreal engine does. As it stands it's really just destroying most games that are free, even demos.
I think they intended to appear to undercut Unreal here while making more actually.
>Sell your game for $10
>Unreal takes 5% royalty, so 50 cents per purchase
>"But Unity only takes 20 cents, goyim, it's a better deal!... per install"
>Game comes out and gets 2 pirated copies to every 1 purchase
>Charged 60 cents on the fee
>"Well goyim, you clearly just had some people install multiple times, tee hee"
It's a structure that specifically lets them target successful free to play setups and get some extra money off of pirating as opposed to a flat royalty on purchases, while also being outwardly facing a "good deal". Textbook garden gnome.
>most games that are free, even demos
They have at least said that demos won't count for the install. Somehow. Not sure how they intend to track the difference there.
But most games that are free won't be affected. You need to make $200k in revenue on top of 200k installs to start he fees applying. They don't wanna go after broke bitches that can't pay the fee.
Even basic math shows that they're basically attempting to destroy mobile game dev studios unless they use unity services (at which point they start waiving fees). Unity services are their third party solutions that compete with AWS and microsoft. It's an antitrust kind of thing
That is true. At least for those free to play games, the racket is to either force them to pay the fee which is designed to fuck them, or they give up and use Unity's ads system to reduce their fee and let Unity in on the ad money. It's another layer to the play here.
I'm more talking about the general indie and AAA markets. IN those cases, the plan is clearly designed to let them say they charge less than Unreal, but then make more in the end due to being able to skim extra off of piracy which Unreal's setup can't.
It's a multi-tiered system of garden gnomeery here. Honestly, it's almost impressive if they hadn't botched the rollout which caused people to freak out cause bad information (i.e. that it applies to all games just by installs instead of install+revenue) made devs quicker to go on defense.
It's not applied all at once like that. The fee triggers and then FUTURE installs get the fee applied. So you at least have some time to be aware of what's coming here.
That's the grift, at that point you have to either incorporate their ad system or buy the pro license to lower the fee.
>Use their ad system and get reduced fee that you could possibly pay monthly while they get more ad money in turn
>Or pay for the $2000 a month subscription and the fee goes away because your revenue is now below the $1 million threshold Pro users get instead
>But most games that are free won't be affected.
This is such a dumb point. Just because most games aren't made by game studios that doesn't mean the ones that actually make money aren't the important ones here.
The average game that has 200k installs does NOT get on average $1 per user, it's way less than that, so games that make $200k have more like a million users, or even more after adspend. If you hit that $200k revenue if you had 3 million downloads you now owe unity $600k, after previously owing them zero. This discontinuity doesn't make sense.
It's not intended to be fair, it's an intentional move to extort a specific market.
Anon that means there is a point that you make money, then suddenly a point where you now owe unity multiple times what you actually earned and go bankrupt from your success, out of nowhere.
Yes, exactly. Unless you sign up for Unity ads or buy other Unity services of course 🙂
>then suddenly a point where you now owe unity multiple times what you actually earned
Anon, you do know that this doesn't apply as some retroactive lump sum, right?
It's a fee on installs once you pass the thresholds. As in all your installs AFTER those initial ones are what charge you. And it'll probably come on a monthly basis. So you'd at most be charged for how many installs you get in a month times the fee.
>make $200k
>next quarter make $200k more from 3 million downloads
>owe unity $600k dollars.
If your game is getting 3 million downloads but only making $200k revenue, I think you're already likely operating at a huge loss. This fee is the least of your problems then.
And again, the point here is that once you hit the Fee, it starts applying monthly, so you have one month of "oh shit this is gonna be costly" so that Unity can slide in and go "hey goyim, how about some ways to reduce that fee? Maybe buy a pro subscription and get rid of it entirely, hmmm? Or just slip some of our ads into your game, ehhhh?"
You guys aren't thinking like proper garden gnomes here. They don't want to kill anything. They want the money to be a solid flow.
Who gives a fuck? That's not on topic.
>If your game is getting 3 million downloads but only making $200k revenue, I think you're already likely operating at a huge loss. This fee is the least of your problems then.
No? It's called having a mobile game that is free to download and try, at which point you can pay for the full version in game. An infinite number of games do this, the image in the op shows $1mil to 100k downloads so that is a ratio makes total sense.
But yeah they are strong-arming them into their programs.
they can avoid this by making a separate download for the demo. they'd have to make a unique unity project for the demo, but that's it.
or they can use literally any other engine.
You can easily contrive of an example where the revenue bankrupts a business, as in OP, which means that it inevitably will happen in real life, as in OP.
>get some extra money off of pirating
This is inexcusable and you're seriously fucked in the head.
Imagine the dealership getting charged by the car manufacturer every time you swap something under the hood of your car. That's how insane this whole scheme is.
An x% fee targets large studios. This targets small ones. Large studios are paying the $0.01 or get it waived entirely.
>conveniently omits the part where upgrading from Plus to Pro costs 3 TIMES AS MUCH
>still no mention of how they'll combat script kiddies and bot farms spamming reinstall scripts
I laugh at anyone who continues to develop using Unity after 2024
>1mm
what the FUCK IS 1MM. A BILLION? FUCK YOU
Is one milimeter of dolar
The size of my penis.
I am honestly so happy that someone is nickel and diming these game devs right back. fuck em
absofuckinglutely this.
these piece of shit devs nickle and dime every little tiny thing they can in thier "games" and then are pissy that they will have to pay up tons of money to Unity. Fuck them.
There might be like 1% of games that end up being caught up in this that might legitimately sucks, but it's well worth it to get rid of the other 99% of games that are worth absolute fuck all.
Ever wonder how kids spend $1000 on mobile games in minutes? Everything is a big green button and if you don't require password for purchases they just bang green buttons and hit your cc limit.
Every game is designed for you to accidentally spend money and if you refund it they ban your account. That's the grift.
Simple as
I'm well aware of how they work.
>There might be like 1% of games that end up being caught up in this that might legitimately sucks
Yeah the sequel to Elona was going to be in Unity, and that's just a classic (literal) roguelike
Yeah, the remake of SOTN is in unity. Guess it's not gonna be anymore!
how's that going? does it still have e-boi slaves and prostitutes, and alien impregnation? if it doesn't have all of them, then it's not worth playing.
No alien impregnation yet but its certainly coming back.
Elin was meant to be a free game. How does the fee work with free games?
My heart is bleeding for these poor developers making gacha for children.
Some men just want to watch the world burn.
>the Grub is the only gacha which survives Unity crashing the entire gachage industry
FFFFFFFFFFFFFFKHR
the visual novel was comfy until I was pulled into random event that didn't make sense.
Loved playing this as a wage cuck sitting in front of the cash register for long hours for a dead store. Comfy days.
>crashing the entire gachage industry
Man I fucking wish. I'd start shilling Unity for free.
Ironically this model would only help the existing gacha games by killing new competitors, especially Genshin.
So now unity games will charge $1 and then keep the same model of business
How can a free to play model work with $1 installs?
>one MILLION dollars
>cant movea fucking kids game on something else or create some engine from scratch
gnomish/indian devs that have no qualms about theft
there's a reason indians are the top scammers in the world
genuine question: why are there plenty of free and open source software for animating (blender), drawing (krita/gimp), writing (libreoffice), but there's no freeware game engines?
it would make sense for indy devs to band together and fund the development of a free game engine so that there's at least an alternative to getting cucked by a big company.
>but there's no freeware game engines?
There are a ton but they're generally shit. Game engines are complicated and they have to work on tons of different platforms so there is a large amount of maintenance involved.
Godot.
Gimp is functionally shit if you actually draw to make to a living though. The same goes for game engines
>t. furfag artist
i use krita, but i'm not a big enough gay to make money off of it. gimp is good for editing gifs.
>he doesn’t monetize is work
I do the same for game mods. I’m not a gay that pay walls them though, furfags will always pay even if the content is free anyways
I sell some things as well and it's trivial to pirate but most people simply can't be assed, don't know how to do it, want to support you, or want it "officially" for social status/bragging purposes.
As soon as you start fretting over someone pirating your works you turn into a garden gnome spending a buck to save a penny
You are based. This is the true path. Make shit for free but offer people to pay for it as gratitude for your work done. It will cultivate goodwill and establish relations of trust. You work for your clientelle and they support you, a mutually beneficial relationship that is also emotionally fulfilling for the people that support you, because they know that they are not being nickel and dimed and gave their money willingly to see more of what you do.
Even gluing together bunch of libraries takes shit load of times for modern semi complex 3D engine nowadays. Days of bunch of bros with a pizza and coke coding an engine are over.
Plus with higher engine complexity it takes longer to educate someone on using your in house engine. Also while blender dev team tries and it’s one of the better open sauce softwares, rigging and animating in it is fucking shit, texturing doesn’t exist and sculpting is only good for simple stuff. And I am talking with the fact of installing adding to give fucking basic functionality.
Of those, the only actually good one is Blender.
Krita and Libreoffice are OK, but there's glaring problems with both and no indication they'll ever get fixed.
Gimp you can just throw in the trash and forget it exists.
I made a bunch of still-open bug reports for Krita in 2018, they're still not fixed lol
Man the text tool is so shit.
There's now Godot, learn how to use it cause it will become the new industry standard for lower budget games now that Unity is self imploding.
god damn i love unity now
Mobile phone bullshit aside. How is it even legal for a company to just suddenly say, "I'm changing our agreement and the agreement now says you now owe me a shit ton of money. Give."
These companies should be telling Unity to go fuck themselves.
Contracts expire anon. There’s a reason unity didn’t say “effective immediately”
I think Phil Spencer sent an email to Unity that looked something like:
>to:Unity Technologies
>re:Runtime Fee
>Revert these changes. Immediately.
Unity is going to end up in so many legal battles with companies who have much more money than them, like if they send a bill to Microsoft then Microsoft will likely just laugh and then sue.
I hope everyone dumps unity
>for kids
>in-app purchases
>Genshin devs is a major shareholder in Unity China
>Unity China has separate terms and rules
>Unity China is not Unity Technologies
>Most chinese games falls under Unity China
>Source https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations
Lel, of course they are.
Translate.
Genshin and other Chinese games aren't going to pay the fucking fee, CHINA NUMBA WON
china basically gets to form their own separate internal cartel since it's all or nothing with government approval on market access. really it's a red herring to bring them up without explaining that's how this is all being used to strangle examples like OP. it's not about making money off unity it's about killing competition.
Huh, I guess the visit from the ccp worked out.
Can't outgarden gnome the Chinese
Winnie the Pooh bros we won!
>all this chinawank in the thread
>doesn’t know they’ll take a leaf from this issue and have their own way of making a cut
>different terms and rules, but still practically the same outcome
This board is full of dumbasses tbh
’t know they’ll take a leaf from this issue and have their own way of making a cut
xing ping will literally behead the CEO of the china branch if he tries to do that
Genshin Impact caused this btw. The game is made in unity.
No, see:
Nobody said Spagheroni was a smart man.
Honestly, this would not be out of the question that he's just elon musk tier out of touch.
C'mon anon he's the CEO no matter how stupid he is SOMEONE in unity must have told him something
Yeah, but as
said: Unity in China is handled by a different completely group that Mihoyo is dealing with, so if Ricearoni's plan was to get money from Mihoyo then it isn't happening.
Oh man, he actually thought he's doing this to squeeze Mihoyo didn't he?
Wait he is not okay with making children watch ads but he is okay with making them steal their mom's credit cards?
Well under these policies he would have to make kids also watch the ads to recoup the losses.
How did they even come up with charging per installs? Shit makes no sense. Why not just a percentage of their revenue, like UE?
>How did they even come up with charging per installs?
Google top 10 most downloaded game in the world.
This is what ricitello means though, he thinks that they don't show ads to kids is a missed money even though these people don't do it for obvious reasons (advertising to kids means you're a bad fucking person). He's trying to treat the developers on Unity like he treated those at EA and force their hand to do things they don't want to do for good reasons, because as quoted by him "they're idiots".
It's like trying to bootstrap yourself into being a publisher through duplicity.
>oh no all the shitty shovelware moblie games will go away
oh no. anyway
You're literally trans. Check this twitter screencap before you submit another post:
Oh, so shitty shovelware COMPUTER games will go away too?
> Links to a twitter screencap.
Your argument is automatically invalidated.
Begone twitterchud.
the new fire emblem and games like the pokemon diamond and pearl remakes were made in unity
Also the mario runner game and the mobile mario kart one.
all Nintendo games are made on unity, this isn't a secret.
Anyone that actually plays videogames, unlike that anon, knows this.
Even breath of the wild?
Uh, no they aren't. The mobile games were free which is the issue.
And?
Do you think Nintendo doesn't have the money to pay this fee when they're charging $60 for "remasters"?
This setup specifically fucks over stuff like the OP image: freemium games that aim to have millions installing the game to bleed small amounts out of while looking for a few thousand whales to make most profit from. The most predatory bullshit out there is the ones that will be the most screwed here.
>AAA make enough money to just pay the fee and not care.
>Most indies don't make enough money to trigger the fee usually and those that do should still have enough money to pay the fee assuming they didn't get pirated to hell.
>Only "free to play" models that have gigantic huge install to income disparities may be unable to pay the fee cause they made this fucked up bed and have to lie in it
>t-this only h-hurts the f-f2p garbage
post nose
>AAA make enough to pay the fee and not care
I promise you they will not actually pay that fee, the vast majority of them will probably just email unity and go 'lol, give us special treatment or we'll send you to court and bleed you dry' because they can. You really think any of these companies want to pay a single cent for blatant garden gnomery?
>implying Nintendo is just going to let this happen and won't just tell Unity to fuck off or get sued
i'm thinking about all those language and instrument learning apps and shit that are free and offer a pro-subscription to go beyond the begginner level. i wonder how many of them are about to get fucked by this.
1. I don't think they use Unity.
2. Unity has already said that non games (education, gambling etc.) are excluded from the new install fee.
>non-games are excluded
good news for all the panicking gacha players
Those devs will have to convince Unity they're a gambling app while convincing the EU they're a game, at the same time, just to stay in business.
So, how long before they post an apology and announce they've 'listened to the developers' and are walking back on these changes?
they actually doubled down on twitter
Back down to a 5% revenue split or something.
Pay the piper, stupid cuck
So now companies will get even more predatory to pay for unity fee because unity wants to enforce the anticapitalist, antimarket copyright to get more money by stealing other peoples property and work.
Copyright is slavery guaranteed by the State to protect corporations.
Honestly the way they basically set it up so that free to play games are fucked if they don't use unity's third party services directly is probably not legal.
Genshin can buy this literal who engine with no issues.
They don't have to do anything cuz they have major stake in unity china which falls under different rule.
https://blog.unity.com/news/unity-forms-new-venture-to-manage-china-operations
>[CHINA COCKSUCKER BABBLE]
okay
Genshin will die
>Won't show ads to kids for moral reasons
>Will nickle and dime them
Hey assholes, why not try selling them the game and leaving it at that if you're so fucking moral?
Actually they should just show them more ads to make up for the lost money, that's the idea.
>We don't display advertising to kids because we are against it
>Instead, we push microtransactions on them
LEARN YOUR PLACE MOBILE TRASH
>oh no we can't prey on children any more
The game was free to install as a demo, then you could pay for it as a single transaction later. It's not that bad.
Nothing wrong with F2P
Goddamn it. The one try I decide to get hooked to a gacha (NIKKE) and this happens? I was enjoying the daily loop.
Shift-up has ties to Tencent and Tencent will most likely sue Unity if they try to send them any kind of bill.
>We make games for kids
>We put in-app purchases in this game for kids.
If you look at the game, the purchases are $2.50 because the game itself is a free demo, and you can pay for the full game, it doesn't even have microtransactions.
Anon, all these retard are riding their righteous indignation against a strawman, you can't talk sense to them
>we don't advertise to kids because we are against it
>we're perfectly fine with kids buying microtransactions
well ya see anon
it's illegal to track kid's data
so they don't give a fuck about kids at all only the legality because they are scum
in-app purchases are way worse than advertising
imagine thinking an advertisement for capri-sun or some shit is worse than enticing kids to buy meaningless virtual items
In-app purchases to kids are objectively less bad than corporate propaganda- I mean advertising to kids. Advertising to children is extremely fucked up and I despise how normalized constant advertising in all aspects of live has become.
According to Ganker children have credit cards
Their parents' phones have them set up, but you know that, you slimy garden gnome.
Did you parents do that and ignore you?
lol.... how sad. how much did you spend, anon?
>According to Ganker children have credit cards
A *** wrote this post thinking it was a GOTCHA! lmao
yes retard
https://everestlancaster.wordpress.com/2009/06/02/pomperipossa-in-monismania/
Let it all burn, idgaf.
Mobile games dying? Based, you have my full support actually.
unity must charge 5$ per instal not 20 cents. fuck these shovelware mobile trash devs
okay, not to detract from unity being turbogarden gnomes, but
>ads for children bad
>but letting them spend loads of money using mommy's credit card is perfectly fine
The game had a one time purchase to buy the full game after playing it for free as a demo.
weird way to phrase it but alright.
this but unironically
genshin owns unity
>>ads for children bad
They WANT to shove ads in kids' faces, but it's illegal for kids under 13 so they turn to the next best thing they have at hand
>>but letting them spend loads of money using mommy's credit card is perfectly fine
If it's legal, it's fair game, right?
>but letting them spend loads of money using mommy's credit card is perfectly fine
>If it's legal, it's fair game, right?
Someone dumb enough to give their child direct access to a bank or credit card needs to have their money taken from them. I dont give a fuck who they are or how they do it, anyone capitalizing on people that stupid is a hero.
>stealing from mommy's is heroic
zoomers were a mistake.
>Advertising is worse than charging money
That's retarded and worst part is I think he genuinely believes that
Any actual devs know just how fucking expensive it would be for ongoing games like HS or Genshin to move their game to a different engine?
Mihoyo owns their own private fork of Unity and can't be touched. Hearthstone's fucked. You can reinstall Hearthstone approximately 2,880 times in a single day if you use the mobile app, which is 1.5gbs.
Damn Ganker literally CANNOT stop sucking CEO and corporate cock
And you cannot stop sucking off predatory mobile devs and other lesser garden gnomes
brb making a VM that installs unity non stop
Isn't genshit on unity?
Genshin owns a stake at unity china
>indie games are the last bastion of gaming
>unity pulls this.
Well
i had a large backlog anyway
>Our studio focuses in mobile games for kids.
>our only way to monetize those games is through In-App purchases.
kys
The game only has a single $2.50 purchase for the full game after playing the free installed game as a demo.
Oh hi dev. Good to see someone told you about this thread, glad you are here so I can say this: have a nice day.
I just divided the revenue by the in app purchases you retard.
Not fooling anyone. Kys a third time.
>1 million dollar revenue for frying children's brains and bankrupting their parents with accidental in-app purchases
OH NO NOT THE POOR GAME STUDIO
Is Ganker this financially illiterate that they think 1M is a ton of money for an actual studio one whole year revenue? Am I being pranked right now?
Are you all unemployed? I'd at least understand where you're coming from if you are.
>for an actual studio
it's not an actual studio. it's a mobile f2p games for kids ~~*studio*~~
>Verification not required.
How many people do you honestly think are working at a studio for literal baby games?
Why are the devs of this trash defending their shit on Ganker
>owing a company you already pay a license for 109% of your revenue is fine according to Ganker
The contrarianism is beyond brainless.
Not defending the fuckers.
But what unity is asking is insane.
Telling unity retards to kill themselves is not suddenly defending these devs.
>Garbage, greedy mobile games are getting hit the hardest
Honestly, not a bad conclusion
So, did Unity buy ironsource for the sole purpose of data mining the number of installs? I know about a year ago around the time the merger happened, Ricky Ravioli said something along the lines of "anyone who dosen't monetize their games are fucking idiots"
Is Unity going to kill piracy as well ?
Not to mention what happens if you create another build of your game to update it.
Or it runs in browser.
I couldnt find anything regarding patch installations. Are those going to be counted as well ?
I'm not sure, but I'm assuming the demo needs to be released on one side and the full version should be listed as a separate application. Like apps that have a free and PRO version.
>Does the Unity Runtime Fee apply to pirated copies of games?
>"Don't worry about it."
If only there were some way to tell how many legitimate copies of a game are in circulation, like, I don't know, number of purchases?
going by number of purchases means they cant scam devs on command
And where do they get that data? Do you think that apple will just give that out for free?
hmm, I didn't know that would be an issue to obtain. I guess Tim Sweeney is in a good position comparatively, by owning the storefront as well as the engine.
Why conceal this? Any specific reasons?
is not number of people buying the game, retardo.
A free to play game literally eats the cost.
>I don't know, number of purchases?
never ever. those numbers are kept under tight wraps.
>mobile game for kids
>pat self on back for not advertising to kids
>has in app purchases in game for kids
Yeah fuck these scumbags. Also no chance they aren't fudging numbers here
>demo you pay to unlock is the aame as MTX
please, die. thanks!
If the CEO think it was a good idea, he wouldn't sell his stock.
A selling frenzy by the highest levels of the company for four months straight before the announcement is purely coincidental, the SEC has no reason to look into this.
Unless they have information that could lead to the arrest of hiliary clin
Anon businesses go through this cycle of growth of new userbase and then squeezing of the remaining userbase and then ultimately long slow downturn till death.
The squeezing has started meaning it has peaked so naturally he's selling.
The CEO is the ex-CEO of EA
So he knows what he is doing. Extracting maximum short term profit, then fucking off. He already has more money than he or his children or grandchildren can spend but leeches gonna leech.
>the extremely rich throwing a fit
i struggle to care
It's more about sending a message. Developers of notable games like Among Us screeching about the policy is a stain on Unity's reputation that will be very difficult to wipe clean, as new developers will be encouraged to look at other options.
OH NO WE HAVE TO PAY TO USE THE ENGINE WE DIDN'T DEVELOP. BOO HOO.
literal retard
>we don't advertise to kids, that's wrong, we just let them drain their parents attached credit cards to speed up walls in the gameplay!
>They think themselves ethical because they don't show ads to kids
>They add microtransactions in their games made for kids
???
>try to act all high and mighy because they don't advertise to kids
>but instead we focus on IAP
What a fucking turbo garden gnome. For one, I thought there was specific laws about ads for children, which is what SOPA was about or whatever a few years ago. For two, I guarantee you they bank on kids using their parent's phones who accidentally/unknowingly purchase IAP.
So the plan is to absolutely nuke the engine and have noone develop in it in the future in order to entrap whatever developers they can and force them to pay because they have no choice?
And also they don't foresee any legal issues with this?
I feel like if you want to bail out and liquidate everything there are better ways to do it that don't involve burning everything to the ground.
>be ceo
>sell shares at high values
>fuck your customers
>tank stocks
>buy shares at low cost
>repeat
No one's going to have to pay some dumb fee.
>escape from tarkov in shambles
Damn
>mobile games for kids
Yes people want to spend money on free to play gaming, and gambling and some developers really want to pay money to Unity per install or they wouldn't use it anymore.
i really want to make some system that allows me to shit out a very average game every like 3 days
this argument could be made for hiring a prostitute or starting a forest fire but that doesn't make it right. there are differences between going to a bar versus getting manipulated by F2P game tactics
Is it still American hours? How is hiring a prostitute comparable to arson?
>learn to code they said
GodotGODs... do we show mercy?
Freetard shit will ALWAYS lose (as usual)
pic unrelated
correct, game maker isn't freetard
That's a tiny cost and fixed per month? It doesn't seem harmful overall
not GODots
>extorting kids
Whoever the fuck that is. They deserved to get shit on by Unity
>we don't show ads
>we just sell textures to kids
GODDAMN
lmao, those fake 9000 billion downloads is no more
>unity singlehandedly kills all the gacha trash
i take back what I said, unity is based.
>our game is for kids and we dond have ads cause its scummy
>1m revenue
Scum of the earth i hope the freemium model burns in hell
>corporate greed is good if it attacks something I find wrong according to my heckin epic moral compass!
the absolute fucking state of Ganker
you gays DESERVE pozzed games
you gays DESERVE to own nothing
you gays DESERVE to get your money stolen from you
who are you quoting, skizzo? dont you have any real arguments?
read the thread, retardbro
You are posting during SEA hours, where 99% of the posters pirate everything.
WHO GIVES A SHIT
IT'S NOT A GAME IF IT HAS INAPP PURCHASES
IT'S A FUCKING AD