Frick medieval, give me a system that can run a Renaissance campaign. No retarded answers.

Frick medieval, give me a system that can run a Renaissance campaign. No moronic answers.

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  1. 3 months ago
    Anonymous

    GURPS

    • 3 months ago
      Anonymous

      GURPS 4th - Hot Spots - Renaissance Florence, Renaissance Venice, Merchants of Venice, and Spies of Venice

  2. 3 months ago
    Anonymous

    When I think Renaissance I think high-political, low-monarchy, with tech based off of Da Vinci's Sketches. Middling to high economic focus, but the real focus of the setting should be Artisanship. If there is any magic in such a setting, it'll be rather cerebal in nature, and heavily tied to the arts or the sciences.

  3. 3 months ago
    Anonymous
  4. 3 months ago
    Anonymous

    Literally you want the game line "GURPS Renaissance Venice"

  5. 3 months ago
    Anonymous

    The Runed Age, if you want magic added in.

  6. 3 months ago
    Anonymous

    Why not just play a Greek game since Renaissance is just Greek kitsch with Christcuck trappings?

    • 3 months ago
      Anonymous

      >Christcuck
      As always, the neopagan demonstrates his ignorance

  7. 3 months ago
    Anonymous

    Uhh like warhammer fantasy is my first thought.

    • 3 months ago
      Anonymous

      WFRP

      Warhammer fantasy, set in the Empire

      WFRP

      Everyone posts, nobody reads.

      • 3 months ago
        Anonymous

        If you're insisting WFRP is a moronic answer, you'll need to show your work.
        If you're claiming WFRP is medieval and not Renaissance, then you're the moronic answer.

        • 3 months ago
          Anonymous

          WFRP is a perfectly valid answer. Arguably the best answer in the thread for various reasons.

          But 4 people posting it without responding to each other indicates that everyone posts and noone reads.

          • 3 months ago
            Anonymous

            Just consider it a vote of confidence for the system and suck it up.

  8. 3 months ago
    Anonymous

    WFRP

    • 3 months ago
      Anonymous

      It would be cool if Ogres actually had some depth instead of "me belly big, me want to eat, me kill and eat"

  9. 3 months ago
    Anonymous

    Ironclaw

  10. 3 months ago
    Anonymous

    Warhammer fantasy, set in the Empire

  11. 3 months ago
    Anonymous

    D&d 5e

  12. 3 months ago
    Anonymous

    WFRP

  13. 3 months ago
    Anonymous

    Honor + Intrigue - 16th or 17th century swashbuckling adventures. Agile system. Core book layout can be a bit annoying at times.

    GURPS (Renaissance Venice, Swashbucklers) - A bit of an obvious answer, but it'll work. Crunchier, obviously. Good gazeteer content.

    WFRP 2e - Faux-Ren in a fantasy setting. A dead simple and largely intuitive system. Not much official content on Tilea or Estalia, the setting's Italy and Spain equivalents. Lots and lots of fan content in addition to easy to find official splats. A good system but probably not what you want if you're leaning historical.

  14. 3 months ago
    Anonymous
  15. 3 months ago
    Anonymous

    Dominion Rules

  16. 3 months ago
    Anonymous

    Anyone tried Grand Meccanismo? I was curious about it.
    https://www.ospreypublishing.com/us/gran-meccanismo-9781472849670/

    • 3 months ago
      Anonymous

      Haven’t played myself, but have heard good things. Osprey is pretty reliably great.

      Lamentations of the Flame Princess
      Aquelarre
      Lex Occultis

      Seconding LOTFP

      Have you tried playing D&D?
      Seriously though, pic related has what you're looking for but it also requires a special kind of history autism and goes a bit further than renaissance.

      Seconding AD&D. Plenty of fun historical shit and easily hacked to your desired effect.

      As weirder choices I’ll throw in a couple, season to taste of course.
      >Blades in the Dark - easily can be tweaked to run in any major city such as Florence/Venice/Rome/etc. Removing magic / ghosts doesn’t hurt much.
      >Pirate Börg / Mork Börg. The former also easily covers through the 17th and 18th centuries.

  17. 3 months ago
    Anonymous

    Lamentations of the Flame Princess
    Aquelarre
    Lex Occultis

    • 3 months ago
      Anonymous

      >Aquelarre
      Fairly sure this one takes places centuries before the Renaissance, anon.

      • 3 months ago
        Anonymous

        Not that anon, but at least the English version of Aquelarre is set from 1300 to 1500.

      • 3 months ago
        Anonymous

        oh yeah, I meant Renaissance d100

  18. 3 months ago
    Anonymous

    GURPS, run Renaissance Florence or Venice.

  19. 3 months ago
    Anonymous

    Northern or Italian?

    Seriously though: all that plate mail and crazy halberds and castles you see in standard D&D were historically still made during the Renaissance anyway. All you need to add is a system for muzzle loaded firearms (and maybe some cannons) and you're set.

    Now, after that, you'll want to add some good mechanics for intrigue, manipulation, poisoning, crafting, trade, and other more social less combat skills I assume? So D&D is out.

    Gurps (because you like GURPS), Nephilim (because you like percentile skill systems and want to have magical spirits engaged in battles with alchemist Rosicrucians), Ars Magica (because you want a game about wizards trading library access and arguing over academia, while fighting demons and the Church both), Mage: Sorcerer's Crusade (because it's Mage the Ascension, but with different words in spots and Ars Magica is too smart for you).

    • 3 months ago
      Anonymous

      Besides what says here, what needs to be considered when doing a Renaissance campaign/making an original setting for such a campaign, are there any common misconceptions about the era?

  20. 3 months ago
    Anonymous

    Have you tried playing D&D?
    Seriously though, pic related has what you're looking for but it also requires a special kind of history autism and goes a bit further than renaissance.

  21. 3 months ago
    Anonymous

    Ironclaw

  22. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Not an RPG this is a legacy campaign game, as "fun" as those are. Not useful unfortunately due to all the ass 2 ass CREEEERC elements inside.

  23. 3 months ago
    Anonymous

    Unironically 3.5e, especially E6 rules.

    • 3 months ago
      Anonymous

      Dude no
      I'm a huge 3.5gay but no
      3.PF gun rules are mid, and heavy armor is too strong as long as you stay more than 20 feet from gun users.

  24. 3 months ago
    Anonymous

    I'm under the impression that standard fantasy is early Renaissance anyway. The equipment and social mores fit it.

    • 3 months ago
      Anonymous

      Standard fantasy is pure medieval.
      Renaissance settings have muskets, less of an emphasis on armor, more developed societies, and emerging arts & sciences.

      • 3 months ago
        Anonymous

        I'm under the impression that standard fantasy is early Renaissance anyway. The equipment and social mores fit it.

        I get what anon means though.
        Mystara for example has a ton of more renaissance elements, as does a setting like Golarion.
        It can be surprisingly hard to find genuinely Low / High Medieval settings other than at a surface level.

      • 3 months ago
        Anonymous

        muskets/less armor is modern age stuff (16th-17th century), which at best is late renaissance... but not many settings are late renaissance

        early renaissance (15th century) is handgonne (still pretty crappy firearms) and full mega blaster plate armor everywhere, a lot of settings are in this era or at least in this era but without gunpowder

    • 3 months ago
      Anonymous

      And you would be right

  25. 3 months ago
    Anonymous

    Worlds Without Number. Both the free and paid versions have rules for using early firearms. Also Ironclaw, which assumes a Renaissance-like setting.

  26. 3 months ago
    Anonymous

    1520:HRE 2D6 Adventure in the Holy Roman Empire
    https://preview.drivethrurpg.com/en/product/397322/1520-hre-2d6-adventure-in-the-holy-roman-empire

    • 3 months ago
      Anonymous

      Thanks for the link. Not sure what the frog has to do with the Renaissance though.

  27. 3 months ago
    Anonymous

    Chronicles of Darkness actually has a broad range of eras statted out in the Armory books, and it's a great social-heavy generic system.

  28. 3 months ago
    Anonymous

    Make sure to add the Swiss Guard

  29. 3 months ago
    Anonymous

    so.... Pathfinder 1 edition

    • 3 months ago
      Anonymous

      >ah yes.. the prevalent historical renaissance rpg known as Pathfinder 1e

      • 3 months ago
        Anonymous

        Like you can't set house rules
        >Only humans
        >Only martial classes (gunslinger, fighter archtype master of spear or halabeard (pike and shot)
        >only alchemist is "magical class" alowed
        Like there aren't the rules to run a renaissance campaign or even the equipments and weapons, reinassance was the time of pike and shot, the arrival of the "full armor knight" that we always see in tv when in reality no one wore those full plate armour that were invented during the reinassance.

        • 3 months ago
          Anonymous

          >ah yes. the medieval/renaissance super hero fantasy simulator, good only for superheroic combat in the faux middle ages
          Spoken like a true dndrone. It can as you said with homebrewing begin to run renaissance combat and that not well because the hp bloat and all the shit dnd has stapled on.
          Stop fricking using dnd for everything for fricks sake

  30. 3 months ago
    Anonymous

    WHFRP 2nd Edition. The setting is literally 1540's with magic.

  31. 3 months ago
    Anonymous

    What most people think of when they say medieval is probably closer to renaissance anyway

    • 3 months ago
      Anonymous

      What do you mean by that exactly?

      • 3 months ago
        Anonymous

        Exactly what he said.

  32. 3 months ago
    Anonymous

    Why exactly did alchemy become so popular during the Renaissance, and what are some things that we could do with either it or regular magic in a Renaissance game that haven't been mentioned already, like the mention of Ars Magica?

    • 3 months ago
      Anonymous

      The renewed popularity in ancient Greek and Roman mystical texts, and the introduction of contemporary Arabic texts from the East. Combined with an economy prosperous enough for the wealthy to either spend money on those texts and their materials, or fund people who wanted to do it.

  33. 3 months ago
    Anonymous
  34. 3 months ago
    Anonymous
  35. 3 months ago
    Anonymous
  36. 3 months ago
    Anonymous

    Warhammer Fantasy RP. The Empire's actually a renaissance-era state, not a medieval one.

  37. 3 months ago
    Anonymous

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