The game was alright, but the lack of options in ways to approach the final loop is a big fricking slap in the face for a series and developer that usually values and facilitates player expression. Even within individual target kills their routines are super basic and sometimes they are even completely stationary in a single location.
Game was way shorter than I expected and the things you can change within the loop by setting stuff up early and coming back later are really minor and heavily scripted. Was really hoping for a more clever use of the time loop than just making sure to hit every place at every time to explore it during certain windows. I can feel the diminished scope of this game when crunch and covid forced them to roll back their ambitions.
Enemy AI is too dumb even after it starts ramping up and the only real challenge comes from invasions, but matchmaking is ass and the hunts are very one-sided because of Colt's reprisals. Still, Julianna duals are fun and quick and brutal and you can tell a lot of the game's sacrifices (low enemy count, small levels structured like arenas, limited and easy to identify weapons, plentiful scattered healing items) were done to facilitate it.
The limit to two slabs is essentially only one because why would you ever give up the sheer utility of shift? And gun variety is a bit lacking too. The gun quality and jamming systems become completely irrelevant within a single loop once you get a good gun and infuse. And infusion is way too cheap and easy. You can almost always infuse every single thing you would want to on every loop.
Still a good game, but not one worth playing through again and with minimal lore or secrets to uncover and not enough challenge to inspire system mastery.
Just finished it yesterday. It was good but frustrating in the sense that you can easily see the much better game that could have been. A lot of what said (though I rarely ran shift: either aether and havoc, or sometimes nexus instead of havoc) but the lack of equipment options is still a big issue. It could have been really great but isntead it's just decent and a bit of a let down.
Is PvP as dead on consoles as it is on PC?
Even on the second week after release when I picked it up it seemed like there was no one to invade.
I wonder if it's just people playing in offline mode or just low player count and limited situations where invasions are even permitted (Visionary presence).
In a lot of ways, this game feels like an answer to all the complaints people had about the Dishonored games.
And to me, as someone who generally liked those games, it really shows that those people complaining didn't know what the frick they were talking about.
I did enjoy not feeling penalized for killing people. I understand the story reasons for low chaos being the goal in DH1&2 but it's also frustrating to feel like you're not supposed to use half the abilities. Using nexus and karnesis indiscriminately was pretty fun.
>Using nexus and karnesis indiscriminately was pretty fun.
I will agree, Deathloop does feel nice be off the chain and allowed to rampage.
The thing I disagree with was that Dishonored punished you for violence. Everyone in gaming calls them Good Ending/Bad Ending, but really they're just Dark Ending/Hopeful Ending. And the High Chaos ending for Dishonored is honestly a much more dramatic and satisfying conclusion, I think. The game is reactive, and once you get good you can even be a sprinting death god that ignores stealth and still get low chaos if you know all the tricks and evade as many guards as you kill to focus on your targets
Dishonored 2 even toned down the High/Low chaos thing to make it less dramatically different, which I think was a bad move.
>In a lot of ways, this game feels like an answer to all the complaints people had about the Dishonored games.
Yeah, we were all asking them for braindead AI and zero variety in taking down targets and enemies
>October >Threads about this dogshit game again
You will never be a real immersive sim. You have no real options, you have no open ended gameplay, you have no intricate and interactive world design. You are a dumbed down shooter twisted by hacks and diversity hires into a mockery of great games.
All the "critical acclaim" you get comes from people who hate videogames. Fans of actual Arkane games mock you, long term players are disgusted and ashamed of you, they laugh at your AI and simplistic gameplay.
Players are utterly repulsed by you. Dozens of years of disappointments have allowed them to sniff out frauds with incredible efficiency. Even in the Void engine your gameplay looks nothing but a cod clone with powers. Your roguelite mechanics and zero enemy variety are a dead giveaway. And even if you manage to fool a poor player, he will turn tail and bolt the second he gets a look at your broken, shitty pc port.
You will never be a good game. You can get 10/10s from all the journos you want and have twitter circlejerks shill you, but deep down you'll always be the turning point representing how a great developer household finally went to shit.
>Colt's outfits are all unlocked from playing as Julianna invader
Fricking why? b***h already has her own unlockable skins tied to her awful side of the peer-to-peer matchmaking.
The world just wasn't all that interesting, and the tried to hide it from you rather than parading it around to try to hook you.
The ultra long scripted tutorial basically never ends too with how much the game holds your hand.
DH1 is one of my favorite games of all time. DH2 is a downgrade, but still amazing. Death of the Outsider is a fricking disappointment, through and through. Haven't even finished it.
I didn't bother buying deathloop, and the decision was clearly justified having watched some gameplay videos now. Looks like total shit compared to any of the other titles.
Unnecessary PVP and somehow being a linear sandbox time loop game killed the game after the first playthrough, unfortunately. Metroid Dread, at least, has a hard mode.
>Only 4 levels >As much as half of them locked down at any time making them small >Minimal changes between time periods other than enemy placement and scripted events >Can't even go to every location at every time (Carl's Bay closed at Noon, Fristad Rock Closed at Night) >Not even a chance for an assassination target or PvP match in every map >minimal reason to explore since weapons and lore are almost all tied to quests with markers >Once you go for the perfect loop, you'll only play 4 iterations ever again anyway
What a waste of fricking potential
Remember the Jindosh Lock word puzzle?
Remember the complex process of elimination to solve the puzzle of who was from where drinking what drink and in what color dress with what item?
That's the kind of puzzle I was hoping for the final loop to be. To have four or five permutations of each target under different circumstances that you could orchestrate and having to find a perfect one where everything aligned. Instead, not only does the game just hand it to you, it gives you a super condescending overview before you try it and then puts a marker on each step along the way. Which wouldn't bother so much if there were other solutions than the one provided, like the Jindosh lock gave three or four ways to get the solution, but it's literally the only way forward.
I remember this lock puzzle yea. I took a piece of paper and wrote it out, it's pretty quick to solve when you organize the info on paper. Then I realized that actually solving it skips like 75% of the content in the level, so I went back and did all the rest anyway.
Cool game. Cool concept. Weird gameplay decisions.
Gave us only 5 abilities. 2 of them are fricking boring. Can't even use them all at once, because of the envasions, I assume. Like they actually thought it might make online matches unbalanced lmao.
Also: bodies dissappear when you kill enemies, you have almost no gadgets to play around with, no non-hostile npc's on a map, noone to talk to, no infiltration missions, even though the wolf party would have been perfect for it, and only 1 correct order of killing all visionaries.
It is objectively a good game, but shit crumbles when you look back at Dishonored games and start counting everything that they chose not to include in this one. It might win a GOTY, but only because it was a slow year for gaming.
Colt is cool character and enjoyable to pilot.
Julianna is an annoying Mary Sue who always gets the upperhand in the dialogue even when she loses in the gameplay.
Honestly, the SJW stuff is super minor. But so is ALL the lore. It's irritating.
That game sucks shit. You find like a statue then fall and break your legs, or the sun explodes while you're reading it. Then you can't find the fricking statue again to figure out its function because you have no idea what time or where it even fricking was.
All so your gay ass alien can do something I guess?
I still don’t know what kind of game it is, I know it plays like Dishonored but is the level progression like it, meaning there’s anhub and you go to different missions? Is there freedom to approach each mission? Replayability?
pretty good game but all of arkanes games are held back by bethesdas(and now microsofts) meddling
The game was alright, but the lack of options in ways to approach the final loop is a big fricking slap in the face for a series and developer that usually values and facilitates player expression. Even within individual target kills their routines are super basic and sometimes they are even completely stationary in a single location.
Game was way shorter than I expected and the things you can change within the loop by setting stuff up early and coming back later are really minor and heavily scripted. Was really hoping for a more clever use of the time loop than just making sure to hit every place at every time to explore it during certain windows. I can feel the diminished scope of this game when crunch and covid forced them to roll back their ambitions.
Enemy AI is too dumb even after it starts ramping up and the only real challenge comes from invasions, but matchmaking is ass and the hunts are very one-sided because of Colt's reprisals. Still, Julianna duals are fun and quick and brutal and you can tell a lot of the game's sacrifices (low enemy count, small levels structured like arenas, limited and easy to identify weapons, plentiful scattered healing items) were done to facilitate it.
The limit to two slabs is essentially only one because why would you ever give up the sheer utility of shift? And gun variety is a bit lacking too. The gun quality and jamming systems become completely irrelevant within a single loop once you get a good gun and infuse. And infusion is way too cheap and easy. You can almost always infuse every single thing you would want to on every loop.
Still a good game, but not one worth playing through again and with minimal lore or secrets to uncover and not enough challenge to inspire system mastery.
Just finished it yesterday. It was good but frustrating in the sense that you can easily see the much better game that could have been. A lot of what said (though I rarely ran shift: either aether and havoc, or sometimes nexus instead of havoc) but the lack of equipment options is still a big issue. It could have been really great but isntead it's just decent and a bit of a let down.
Endings were not great either.
>the real GOTY
pic unrelated
Is PvP as dead on consoles as it is on PC?
Even on the second week after release when I picked it up it seemed like there was no one to invade.
I wonder if it's just people playing in offline mode or just low player count and limited situations where invasions are even permitted (Visionary presence).
In a lot of ways, this game feels like an answer to all the complaints people had about the Dishonored games.
And to me, as someone who generally liked those games, it really shows that those people complaining didn't know what the frick they were talking about.
I'm not mad, just disappointed.
I did enjoy not feeling penalized for killing people. I understand the story reasons for low chaos being the goal in DH1&2 but it's also frustrating to feel like you're not supposed to use half the abilities. Using nexus and karnesis indiscriminately was pretty fun.
>Using nexus and karnesis indiscriminately was pretty fun.
I will agree, Deathloop does feel nice be off the chain and allowed to rampage.
The thing I disagree with was that Dishonored punished you for violence. Everyone in gaming calls them Good Ending/Bad Ending, but really they're just Dark Ending/Hopeful Ending. And the High Chaos ending for Dishonored is honestly a much more dramatic and satisfying conclusion, I think. The game is reactive, and once you get good you can even be a sprinting death god that ignores stealth and still get low chaos if you know all the tricks and evade as many guards as you kill to focus on your targets
Dishonored 2 even toned down the High/Low chaos thing to make it less dramatically different, which I think was a bad move.
>In a lot of ways, this game feels like an answer to all the complaints people had about the Dishonored games.
Yeah, we were all asking them for braindead AI and zero variety in taking down targets and enemies
>October
>Threads about this dogshit game again
You will never be a real immersive sim. You have no real options, you have no open ended gameplay, you have no intricate and interactive world design. You are a dumbed down shooter twisted by hacks and diversity hires into a mockery of great games.
All the "critical acclaim" you get comes from people who hate videogames. Fans of actual Arkane games mock you, long term players are disgusted and ashamed of you, they laugh at your AI and simplistic gameplay.
Players are utterly repulsed by you. Dozens of years of disappointments have allowed them to sniff out frauds with incredible efficiency. Even in the Void engine your gameplay looks nothing but a cod clone with powers. Your roguelite mechanics and zero enemy variety are a dead giveaway. And even if you manage to fool a poor player, he will turn tail and bolt the second he gets a look at your broken, shitty pc port.
You will never be a good game. You can get 10/10s from all the journos you want and have twitter circlejerks shill you, but deep down you'll always be the turning point representing how a great developer household finally went to shit.
holy kek
Fact is... all of this is true
>Colt's outfits are all unlocked from playing as Julianna invader
Fricking why? b***h already has her own unlockable skins tied to her awful side of the peer-to-peer matchmaking.
Black folk are simply not human and this game is bad
/thread
Well, you're half right.
DeathPoop
Game was fun but the ending was shit. Why can't Arkane write good endings?
it looks bad, probably the worst immersive sim ever, can even beat dishonored to this title
i wont even pirate it
This is a damage control ad.
Thread/
Yeah, nobody but OP actually thinks this game is anywhere close to GotY material.
And I don't see them anywhere in the thread trying to actually defend it which means they must be trolling.
>2021
>I am forgotten
I honestly can't tell if this or NMH3 is more forgotten. Both are just remarkably forgotten.
Death Loop?
More like Death Spiral
Doesn't this game have a pvp component?
The world just wasn't all that interesting, and the tried to hide it from you rather than parading it around to try to hook you.
The ultra long scripted tutorial basically never ends too with how much the game holds your hand.
>Thinking Death of the Outsider would kill the series
By the end, you'll wish it had.
DH1 is one of my favorite games of all time. DH2 is a downgrade, but still amazing. Death of the Outsider is a fricking disappointment, through and through. Haven't even finished it.
I didn't bother buying deathloop, and the decision was clearly justified having watched some gameplay videos now. Looks like total shit compared to any of the other titles.
>. Death of the Outsider is a fricking disappointment, through and through.
I liked the bank level but yeah it's pretty cringe narrative wise
I might buy it if some of my ancient tf2 items sell before it goes on sale.
Unnecessary PVP and somehow being a linear sandbox time loop game killed the game after the first playthrough, unfortunately. Metroid Dread, at least, has a hard mode.
Yeah, it's amazing that a game that put so many assets into both a rogue light system and a PVP system has so little replayability.
>GOTY forgotten in 1 week
>Only 4 levels
>As much as half of them locked down at any time making them small
>Minimal changes between time periods other than enemy placement and scripted events
>Can't even go to every location at every time (Carl's Bay closed at Noon, Fristad Rock Closed at Night)
>Not even a chance for an assassination target or PvP match in every map
>minimal reason to explore since weapons and lore are almost all tied to quests with markers
>Once you go for the perfect loop, you'll only play 4 iterations ever again anyway
What a waste of fricking potential
Outer Wilds DLC?
Madness Project Nexus?
Tails of Iron?
Remember the Jindosh Lock word puzzle?
Remember the complex process of elimination to solve the puzzle of who was from where drinking what drink and in what color dress with what item?
That's the kind of puzzle I was hoping for the final loop to be. To have four or five permutations of each target under different circumstances that you could orchestrate and having to find a perfect one where everything aligned. Instead, not only does the game just hand it to you, it gives you a super condescending overview before you try it and then puts a marker on each step along the way. Which wouldn't bother so much if there were other solutions than the one provided, like the Jindosh lock gave three or four ways to get the solution, but it's literally the only way forward.
I remember this lock puzzle yea. I took a piece of paper and wrote it out, it's pretty quick to solve when you organize the info on paper. Then I realized that actually solving it skips like 75% of the content in the level, so I went back and did all the rest anyway.
https://vocaroo.com/1mG4M4pwZGTG
>only one way to kill everyone
Shit game
You gonna post it?
Cool game. Cool concept. Weird gameplay decisions.
Gave us only 5 abilities. 2 of them are fricking boring. Can't even use them all at once, because of the envasions, I assume. Like they actually thought it might make online matches unbalanced lmao.
Also: bodies dissappear when you kill enemies, you have almost no gadgets to play around with, no non-hostile npc's on a map, noone to talk to, no infiltration missions, even though the wolf party would have been perfect for it, and only 1 correct order of killing all visionaries.
It is objectively a good game, but shit crumbles when you look back at Dishonored games and start counting everything that they chose not to include in this one. It might win a GOTY, but only because it was a slow year for gaming.
Is it SJW?
>Is it SJW?
it's 2021
Colt is cool character and enjoyable to pilot.
Julianna is an annoying Mary Sue who always gets the upperhand in the dialogue even when she loses in the gameplay.
Honestly, the SJW stuff is super minor. But so is ALL the lore. It's irritating.
*completely mogs every other time loop game ever made*
That game sucks shit. You find like a statue then fall and break your legs, or the sun explodes while you're reading it. Then you can't find the fricking statue again to figure out its function because you have no idea what time or where it even fricking was.
All so your gay ass alien can do something I guess?
sounds like youre a brainlet who cant remember shit that has a memory that doesnt even last 20 minutes
I still don’t know what kind of game it is, I know it plays like Dishonored but is the level progression like it, meaning there’s anhub and you go to different missions? Is there freedom to approach each mission? Replayability?
You mean the REAL GotY and the better game about an unending loop of death
Is this a fan mod of doom eternal or something?
Yes, Doom in 3rd person with a female slayer