How the frick am I supposed to get through new londo ruins? I have to walk through a building filled with literal dozens of ghosts that can fly through and hit you through walls, every time I step in I get instantly stunlocked by 20 ghosts most of which are in the room next to me hitting me through the wall and then I have to spend 5 minutes walking back through drake valley because there's no fricking bonfire. What absolute drooling moron thought this was a good idea
weak bait
>someone is mad at game I like it must be bait
Personally, I dread New Londo Ruins more than Blight Town.
This is my first time through, I had no trouble with blight town but the room in new londo with like 20 ghosts is being a wall for me
get havels ring and havels armor
Where do I find those?
The two gargoyles in undead burg? I beat them yeah
On Havel's dead fricking corpse
Yeah new londo is bad. Did you beat the gargoyles?
It's a pretty brief section if you know where to go and have the thing that allows you to kill the ghosts but it's absolutely trash, no denying that.
>spend 5 minutes walking back through drake valley
Just go through Firelink. It absolutely sucks on your first playthrough, yeah, but you'll make it.
The trick is to dispatch the ghosts very quickly. You do NOT want them following you.
>Just go through Firelink
Can't use the bonfire there anymore after ringing the bell in blight town
Well where is havels fricking dead corpse
bottom of the spiral watchtower leading up to the Taurus Demon in the Undead Burg. Ypu need to kill him though, backstab his ass
>Can't use the bonfire there anymore
Keh heh heh, a rookie mistake.
I've always booted him off the cliff, never played his storyline
Oh, and don't forget to examine the Fire keeper cage under the Firelink Shrine bonfire, you will get an item which you can use to relight the Firelink bonfire again later.
And DO NOT consume Fire Keeper souls.
And another ds2 zoomie filtered
Not OP, but I like both DS1 and DS2. What you gonna do about it?
OPs post is one of the reasons DkS is great and its sequels are shit. Challenging and unusual environmental challenges are so much better than another ninja-flipping c**t of a boss
So much this.
Frick zanzibart and all that scenic crap.
New Londo is an endgame area
Go through the lower undead burg instead, kill the capra demon and get the key to the depths
Head to the depths until you kill the boss there, which will lead you to blightown
I'm blightown make your way to the 2nd bell at the very bottom after the boss there
??? Thats porn
I've done all of that already, went down to the hell area and it was a dead end at the gate that was "sealed by a lords power" or something
After I rang the bell it showed the gate by the fatty with the onion helmet opened, should I just go that way and come back later? I also haven't killed the dog with the sword in the forest yet, not really sure what order I should be doing things in
Oh I know who you're talking about, I'll go back and kill him thanks
But I have no idea why there telling you to get Havel's gear
>After I rang the bell it showed the gate by the fatty with the onion helmet opened, should I just go that way and come back later?
Yeah, go that way after you rang two bells.
Thanks for sharing your knowledge lads. I know I could look up a guide but I don't want to ruin the experience with comprehensive detail or anything, just a vague idea of what I should be doing
It's a good idea, playing mostly blind is the best way.
its obviously a bit cryptic if you dont know the game, but the reasoning for the 'intended order' is like this
>you know from multiple in-game sources to this point that the bells of awakening are important
>ringing them provides the cutscene with the gate
>going there follows this progression
whereas new londo and demon ruins are kind of something youve sought out on your own initiative
also i agree frick new londo, down there with the DLC and a couple more places you wont have seen as worst areas for me. where youre going now is miles better
>down there with the DLC
What? The DLC is one of the best parts of the game.
He might mean the act of finding a way into it naturally, which is actually bullshit to be fair.
Oh right, yeah. I only knew how to do that because a friend told me years before I played it. How the frick are you meant to know, if you don't look online anyway?
I have no fricking clue, I'll admit I looked that particular part up.
If you pay for content in a game the least they can do is make it obvious how to access it.
You aren't. It's supposed to be an osbcure puzzle only few people can figure out
I think it's kind of neat from a game design perspective, but it's obviously terrible from a product perspective
Yeah, it would be totally fine if in the base game, if a little obscure.
That's a perfect way to put it, yeah. If it was a hidden area like Ash Lake it would be fine, but people who buy the DLC actually wanna be able to find it
I played Dark Souls only from Prepare to Die Edition onwards, so I really have to wonder how people reacted when they bought a DLC that doesn't tell you how to activate it, lol.
i actually just meant the levels, ive never like the DLC much, like new londo. some of the best bosses and worst areas in the game. but yes its also impossible to find without a guide, i think youre a good bit less likely to find it than great hollow/ash lake. not a big deal though, you should be just about done with the game before DLC so just google it lol
Yes, go to Sens funhouse first, starts the best part of the game imo.
Find Ingward and load up with transient curses.
persistence and/or prep time. if one path is too difficult, find another.
Dark Souls 1 is a game about knowledge.
There is a way to trivialize absolutely everything in the game, but you need to think, learn and apply knowledge to get there.
I wish I could brain wipe myself so I could enjoy the learning process over again where I'd be in your position and not just know the solution for everything, the feeling of exploration and adventure is great.
Same, I wish I could experience Dark Souls for the first time again.
It's a 13 year old game just google it moron.
farm souls in the painting
become UNSTOPOBLE
ds1 is bullshit because the game doesn't tell you
>how to deal with the new londo ghosts
>how to deal with the darkness in THAT area
it's bullshit, once you're an experienced souls player these things become trivial and never bother you in the sequels but as a first souls experience, it requires checking a guide.
>because the game doesn't tell you
That's the whole fricking point you lobotomized moron, if the game told you how to do everything there'd be no goddamn point to the game, it's all about figuring it out.
You just read two people wishing they could forget everything about the game and the first thing you think is "wow, you know what this game needs it needs to just hand you everything on a silver platter and tell you what to do"
Frick you.
Play a game made for you.
no, you are thinking in these terms because of your experience with the games. by "going back" you would check a guide regardless.
No, I am thinking in these terms because that's where the fricking fun in these games is.
If I did that, which lets say for sake of argument I might, I would like the games less as a result and have robbed myself of something very fun.
It's like playing tunic and just fricking googling everything, or playing noita and consulting the wiki or playing the first zelda and just looking everything up.
God, just go play a movie game that holds your hand if you want everything spoonfed to you.
>playing the first zelda and just looking everything up
hey, I did that 😀
I didn't with Noita though, and now I've 20 hours in the game and have made it to the ice zone 3 or 4 times
Enjoy it, it's really great.
I sort of lost interest but it's not like I did absolutely everything the game has to offer, once you get to the super late in stuff it gets so obscure that it's like the devs want you to be looking at a wiki or getting meta knowledge from friends, though.
I don't like that design decision, but the base game itself is great. You kill those hissi scum, get back in there.
>game doesn't tell you how to deal with the new londo ghosts
Read the item descriptions, you moron.
>game doesn't tell you to use a source of light to see in dark areas, how was I supposed to know?
>huh, i wonder what this item i got right before this area does
>*reads description*
this is what functional people do
Yeah it's a pain in the ass
Stock up on transient curse and kill the ghosts
If you want a shortcut to the Four Kings you can climb the pile of skulls to the left just as soon as you get to the actual ruins, where you meet your first skeleton knight thingy
Havel's armor set for the bossfight, hoping some dude left an invocation mark
Good luck, I'd say it's worth the hassle
i used a guide to beat ds1 and it completely ruined the game for me. I vowed never to use a guide for a game ever again. I will never experience ds1 again
the game didn't tell me mario can jump in paintings
the game didn't tell me zelda gets a sword from the first cave you see
First of all, make sure you even need to be there. If you don't want to kill Ingward and join the Darkwraiths early, there's no reason to go before getting the Lordvessel. Second, just put on a fricking transient curse and use your shield, ghosts die in 1 hit, how the frick are you even having trouble before reaching the part with the darkwraiths
Are you stupid?
New Londo is my favorite DaS1 stage and probably one of my all time favorite stages.
just look through some of these comments. A game like Dark Souls 1 simply could never be made today, with the "standards" of modern day gamers being the equivalent of a child being picky about vegetables in their soup. They simply cannot break out of their bubbles and narrow world views to atleast understand, engage with and appreciate different level design principles. They can't even articulate an actual point of why a certain level is bad beyond "it was fricking horrible" it's just arbitrary emotional reactions to something they couldn't understand or contend with.
Level design in a Fromsoft game will never be truly interesting, varied, and challenging, no not just the enemies, but the level itself to navigate. Because that's just too much for people and isn't straightforward enough to bruteforce like you can with the combat.
All Elden Ring levels feel the same, expect that you'll jump on rooftops eventually, for no reason, point, or challenge other than to feel big, but really, it ends up feeling artifical that every time, the right way is just to jump to a roof.
Bonfire placements, estus management, dark, confusing, winding levels. I will miss you, I'm glad you existed, sad your evolutionary trajectory was halted and you've gone extinct, it would have been cool to see what you could have become. should have become.
>comments
Go back
>arbitrary emotional reactions to something they couldn't understand or contend with.
how is this not literally a reason not to enjoy part of a game
why do you have to like all of a game equally or need to have uniform enjoyment of a game throughout your time playing it
with this line of reasoning you make dark souls sound beyond criticism, for any complaint just bring out the old "oh no you just didnt get it because youre too stupid and picky to understand the developers" defence. given that developer intention is never for their game to be bad how can you ever say anything bad about a game?
>blah blah olden days
the odds of fromsoft ever making a game as good as dark souls again were low the minute it was reduced to a formula to churn out, that would have been the case regardless of era
Like that other anon said.
>comments
>reddit spacing
You do know the meme ">reddit spacing" was started as ironic shitposts to mock Gankerners who posted like that and brought it to reddit, right? That ">reddit spacing" doesn't mean they post on reddit, actually the opposite. If anything reddit stole the spacing from Ganker and the meme went full circle.
>Gankerners
Go back
It's too late, Nier Automata will never be remastered and Ganker will never be your e-girl imouto
You are arguing with the kinds of monkey see monkey do morons who will jump on the word normie when someone uses it completely interchangeably with normalgay and homosexual.
These people do not have brains.
>le you articulated your point wrong therefore you are wrong nitpick #3
I think you're wrong anyways, though.
From made their name from going against those norms to begin with, they know full well how important it is and seem to think souls needed putting down a long while ago, maybe after armored core they will move to greener, new pastures, hell this armored core revision kind of is one in itself.
It looks to be new ground both for AC fans and Souls fans who will be curious about it.
>I think you're wrong anyways, though.
From made their name from going against those norms to begin with, they know full well how important it is and seem to think souls needed putting down a long while ago
what the frick are you even talking about? this in no way addresses anything I said or even adds to or offer a new perspective based on it. How is it always the people that disagree with me that can never make a coherent point lmao? The worst part is how they rationalize that as not being bad lmao, this has got to me some equivalent of the sub 80iq meme where they can't understand hypotheticals lmaoo
funny you made this threas when new londo had me raging yesterday. the fricking ghosts have god AWFUL hitboxes. my halberg whiffs for no reason along with my battleaxe just fricking terribly designed area.