It conveys just how much of an butthole he is. I hate it from the perspective of wanting to game the system to always get the 'best' outcome but it does suit him that 'winning' over him in dialogue makes him a salty fricker that ultimately tries to kill you.
If anything there should be more checks like this throughout the game. Being skilled at something shouldn't mean other people should always react positively to it, and it wouldn't turn dialogue checks into automatic "I Win" buttons
>wouldn't turn dialogue checks into automatic "I Win" buttons
I understand the sentiment people have about skill checks being too simple, but I think there's a better solution.
I feel like most players wouldn't bother leveling skills if having a higher skill didn't reward them in any manner, or if having a high skill was actually detrimental in some cases.
Plus, the concept doesn't really fit with the whole concept of an RPG progression. It would be like leveling your Guns skill only for your weapons to become less accurate and do less damage because you didn't want high weapon skills to become an "i win button"
Or, instead, it does fit because having to think about the choices you make is much better roleplaying than simply chosing the dialogue with the skill next to it, advertising that this is the button to push to get what you want out of a conversation.
This is why the original Fallout didn't indicate which dialogue options were skill checks or what the percentage of success on them was. You were expected to pick the dialogue you thought would get you through. And if you're going to blatantly label the Guaranteed Success button as such, then there should be some downsides to sometimes. High Speech should mean you know what to say to get what you want, not that you're capable of defusing any situation without repercussions.
every correct dialogue option in fo1 and 2 was incredibly obvious that it was correct. it was always the most long-winded, detailed and humble worded sentence.
people who think the older games didn't have obvious correct dialogue never played them
The speech checks stayed the same regardless of skill, so even if you saw the "correct" option, you'd still not be able to tell if you can actually pull it off.
You are expected to position yourself well, or use decent armor, or pick the right ammo, or personally aim well, or make the correct tactical decisions, or have the right chems, or... if you use guns. But for speech, you click the right button and you automatically receive a result that is just better every time. At the very least, the player should have to engage with the dialogue to recognize that a character would be unimpressed. Personally, they should have made more speech checks dependent on gathering evidence of some kind (or they should have had multiple tiers of success)
like I said, I'm 100% in favor of dialogue checks generally being more involved, but I think making successful checks and challenges backfire in the player's face would be a mistake
Yeah, I don't think having speech checks absolutely backfire constantly would be the best. But I also think that, from time to time, they should. Roleplay and consistency is pretty important, so when you interact with a character like Dean, who literally seethes at the idea that someone could even approach his intelligence, then he should sort of stay in character. I feel that way about some of the other speech checks scattered throughout the game. It shouldn't be like speech characters just get their balls twisted because frick you, but from time to time the player should sort of say oh damn should have paid more attention to what this guy was saying
I think the dimple solution is to just not tell the player if something is a speech check (unless it's a failed one). Maybe after you pass a speech check the game will give you a little popup in the corner telling you, so you can still feel like it's doing something, while not taking away player agency in dialog
>A petty actor hates you for overspeeching him >An unwashed moron junkie calls you out on your bullshit if try to bargain >Yet the MIGHTY AND SCARY LEGATE FRICKING LANIUS, THE UNSTOPPABLE MAN runs away like a little b***h because Courier said something scary to him
I disagree as long as it does not apply to Speech and the game has other dialogue checks for other skills. Knowing a lot about guns means you can convey a lot of information about guns, it doesn't imply your knowledge about guns will necessarily make people like you or agree with you.
As long as speech is always the safe option, I think it's fine that a Gun 90 check for example is something like "Ackshully this gun is a _____]"and have the person be like >oh okay genius well I guess I should charge double for it.
Importantly, non speech skills have other more straightforward uses outside of dialogue checks so you wouldn't be wasting skill points investing in them.
how about speech checks opening a tree and you gotta pick the right option to further convince the guy.
kinda like lanius at the end where you can flub the speech 100 check if you then pick a wrong option
Wasn't there also that one fiend that has a speech check that was like "Lmao nice try but still go frick yourself"?
Weird how it was pretty much only him in the entire base game, especially considering he's pretty much a literally who
that is fricking stupid which is why it is fricking dumb in this dlc
why spend points in skills for speech checks if they just frick you over and you have no way of knowing if a check will lead to a good outcome or bad outcome
I think the dimple solution is to just not tell the player if something is a speech check (unless it's a failed one). Maybe after you pass a speech check the game will give you a little popup in the corner telling you, so you can still feel like it's doing something, while not taking away player agency in dialog
This. Speech should give you more options in dialogue, it shouldn't just give you a win/shortcut button.
I know it's supposed to be a missile launcher or something but every time I see the super mutant I imagine him holding a boombox like picrel
>hear Johnny Guitar in the distance before getting murked by a volley of missiles
Kino
>unique missile launcher >The "Boom" Box >loudly plays music while equipped >first encounter is hearing some music off in the distance >go towards it >turn around a corner >obliterated by missiles
An actually good skillcheck trap that should have been incorporated more often. The player should actually have to read and listen to dialogue, and letting the player fail skillchecks or get punished by them helps RP.
He's an egotistical prick, so it makes sense that actually beating him in an argument would just piss him off. Besides, pissing him off is a good thing because it means you get to kill him at the end.
defend what? He's a wiener and deserves a bad ending. The only difference is this time you need to actually put in work to give a character a bad ending
Succeed = Succeed,
what are you implying? That you actually liked this homosexual?
this glorious character was ingeniously designed to make autists seethe about how passing a skill check gives you the "bad ending"
their robotic one-dimensional mindset literally cannot wrap their head around this concept. >b-buh i pressed the button!
>lives in squalor for 200 years >just so he can rob someone who slighted him once
The fact that Elijah was the one to go into the vault and not Dean was the real kicker. Elijah was a silly old c**t but he wouldn't live forever like Dean so the punishment is lost on him.
>Ganker complains you can use a speech check to send away the legion >made dlc that does the opposite if you wanna be a smart ass >Ganker complains you can't use a speech check to beat domino
it isn't "beating" him
if you pick that check he automatically is hostile to you now matter what and there is no way to reverse it
it is just dumb
wasted fricking hours having to replay this shit dlc because i wanted all the characters to live at the end and picked that check
I know most people probably googled how to save Dean after he dies, but if you don't how are you actually meant to know that doing ANY skill check with him causes him to shit himself? It's certainly not the first thing I would think of, since it doesn't apply anywhere else in the game.
>if you don't how are you actually meant to know that doing ANY skill check with him causes him to shit himself? >any skill check
The only skill check that pisses him off is the one suggesting he isnt coming from a position of bargaining, the Speech 50 one upon first meeting him. You can still do others like the explosives one and he doesnt turn on you
3 months ago
Anonymous
huh. never knew that
3 months ago
Anonymous
it would be weird if he turned on you for suggesting that you use the holograms to keep him from getting mobbed by ghosts
3 months ago
Anonymous
Yeah, he's mainly concerned that you could outmaneuver him and steal the fortune for yourself. He's entirely unimpressed by the shaped charge check because as he put it >someone did a little blue collar work didn't they?
3 months ago
Anonymous
>knowing that bombs explode requires [Explosives 25]
Wastelanders really are moronic, huh? No wonder everywhere is such a frickin mess.
3 months ago
Anonymous
you're a certified moron
3 months ago
Anonymous
>[Explosives 19/25] Wastelanders really are moronic, huh? No wonder everywhere is such a frickin mess.
I mean, he's right
First explosives check in the game is 25 and it's to simply not be a moron
He just chose the wrong one to point out
3 months ago
Anonymous
>[Explosives 19/25] Wastelanders really are moronic, huh? No wonder everywhere is such a frickin mess.
We've all heard of shaped charges. We all know that they function by means of a shaped cavity in the explosive which creates a symmetrical focus in the explosion, mirrored. Is that really all it takes to be [25+ Explosives]?
If so...yeah, Wastelanders are fricking moronic.
3 months ago
Anonymous
yeah nah, you lost
just take an L and move on
3 months ago
Anonymous
Anon...if anything it should be an INT check.
>you put a bomb under my chair? Are you fricking moronic? You'll just blow us both up you stupid b***h
3 months ago
Anonymous
>[Intelligence] Anon...if anything it should be an INT check.
3 months ago
Anonymous
I really don't get why some checks just have the stat without a number
3 months ago
Anonymous
pop some mentats and find out
3 months ago
Anonymous
I'm talking about skill checks you mong
3 months ago
Anonymous
Skills show numbers, SPECIAL doesn't.
Why? ....frick you, that's why.
3 months ago
Anonymous
Special does show numbers tho
Except when they don't, and skills don't either sometimes
3 months ago
Anonymous
Not my problem, and also I didn't ask.
3 months ago
Anonymous
The vast majority of people have heard of shaped charges because they live in a society with easy internet access and long lifespans so knowledge can be passed around and preserved.
The wasteland has had neither of these things for roughly 200 years.
Unless you luck into finding the right pre-war ghoul, a professional whose willing to teach you, or the right book, you're going to know a lot less about everything.
3 months ago
Anonymous
I mean, there's technically books and magazines everywhere
Unless the protags just destroy them after using them for some stupid reason, there's enough for the averqge wastelander to know how bombs work
3 months ago
Anonymous
According to the wiki, there are 4 copies of the explosives skill book in the base game.
There are 15 explosive magazines in the base game as well.
However, over half of both books and magazines are held by the NCR or Boomers, so some wastelander from bumfrick nowhere wouldn't have access to those.
3 months ago
Anonymous
>[Explosives 19/25] Wastelanders really are moronic, huh? No wonder everywhere is such a frickin mess.
Its all about getting (You)s and what better way to do than to keep pretending your a moron that keeps misconstruing very obvious things about a popular video game.
the only other speech check i remember punishing you is for that one boomer quest, where doing it just leads to an outsider chick getting blasted due to you lying about it being ok for her to enter their base. but at least there you could immediately tell that you'd frick up if you selected it, with dean you have no idea how fricked his self esteem really is during that first conversation
I didnt have any speech checks the first time so I just cooperated and he was my “buddy” only when I later found out about his ego issues did I kill him. >silver spoon butthole who tries to upturn an entire town and spends centuries stewing in his own rage to try and one up the dead men and women responsible for his own anguish
would actually be based if the game did more of that so the checks aren't always auto wins but being the only check that does it kinda kills it as a concept.
and it's not even clear that this is the check that makes him turn on you so most people only realize it by reading a guide and feel cheated out
>character actually reacts with you realistically based on their personality instead of the check being an automatic "I Win" button
I wish more games fricking did that honestly. Seeing a check you can pass shouldn't be an automatic monkey brain response.
>make Christine mute for the majority of the DLC to save enough on the voice line limit to give this butthole double the dialogue so he can have Likes You and Hates You versions of almost everything he says
>DLC is about letting go >chastises you in a roundabout way by requiring you to not upset his ego in order to get the 'best' ending slide where all the characters speak and live >yet dean couldnt 'let go' of his ego here and couldnt let go of the sierra madre for over a century
lol
lmao
Killing her and stealing her outfit, putting it on for an instant +4 charisma and -5 INT then standing in her place and slonking down every freeside thug's wiener in a disgusting alleyway
Due to the heavily reduced INT stat, you fail to recognize the thugs as hostiles in the first place and since your boosted CHR impresses them, they don't attack and instead want to have sex.
>Maxed out INT and extremely high CHR >Now you're completely aware of what a hot piece of meat you are, and use this to your advantage to illicit favors from the freeside thugs. After sucking their throbbing wieners, it'll increase your reputation by a lot when they go and tell all their friends, and you start a successful self prostitution business, selling out your holes for another hit of jet to fuel your new addictions
Killing her and stealing her outfit, putting it on for an instant +4 charisma and -5 INT then standing in her place and slonking down every freeside thug's wiener in a disgusting alleyway
>Kill the prostitute with a 12 guage shotgun to the face >Take all her caps and her clothes to sell to a vendor later >accidentally misclick in the pipboy menu, equipping the loose leather jacket, booty shorts and crackprostitute choker collar >oops, well just gotta... >Notice your name in the menu says "Atomic Wrangler Crier" now, and your SPECIAL stats are all changed, very low STR and INT... CHR and END boosted up? >huh... that's a weird bug, close pipboy to open the console and edit it back to normal >Before you can open the console, a random freeside thug npc approaches, and the camera zooms in to start dialouge automatically >Shit well okay, just gonna click through this and get it over as fast as possible >Dialouge option box pops up, with only one choice to select >"Hungry? Thirsty? Horny? The Atomic Wrangler has you covered!" >You've got no choice but to say your line... >The thug mutters in a raspy chainsmoker voice, "Yeah, think I am a little horny, heh" >His name turns red and he starts running at you with his fists >You panic and open the pipboy to equip your shotgun again, except... >You've got no weapons? >Close the menu again and get socked in the jaw, making your vision go blurry >Black out after a second punch to your pretty face
>he doesn't side with ghouls for the mask and massacres them later to have the entire tower for himself
bet your bleeding heart refused to nuke megaton, citadel and poison the wasteland too
I feel like most of the companions should at least be able to contact you post-DLC like how Ulysses and Elijah have messages for the player or other characters to hear.
It feels weird that you can manage or merge Dog's personalities together and he manages to escape but the game does this right towards the climax and doesn't allow you to have any conversations with him after that.
Love this guy, was friendly with him by accident on my first playthrough, a pleasure to have along. Can't say the same for that bald b***h though, she got mad when I said I'd put her back in an auto-doc and attacked me. Busted a cap on that b***h and that dog frick. I liked Dead Money
Actually tried to get along with him on my first playthrough, believing that my magnanimous benevolence will cleanse him of his pettiness in the end.
I just replayed dead money for the first time since I was a teenager as a well meaning but dumb character and I loved Dean, he was probably my favorite character in the dlc. I love near the end when he shows you just how petty and shitty he truly is , also really liked his voice acting
Same. I have a mod that adds an actual functional postgame though and I usually save Lonesome Road for after the Battle of Hoover Dam. It feels much more fitting as an Epilogue rather than a last side adventure before the ending.
Chronological order of when they came out is also the method that makes the most sense, but generally, Old World Blues and Lonesome Road need to be second to last and last, respectively, as all the DLCs are loosely connected. Honest Hearts can go first or second since it's more of a side-thing than the others.
iirc, I went Dead Money, Honest Hearts (b4 finishing the main story) and Old World Blues and Lonesome Road (after finishing the story). Makes me wonder, where would the DLCs be best played at during the main story.
>Makes me wonder, where would the DLCs be best played at during the main story.
Well I usually do Honest Hearts when 'saving up to get into the strip'. Not that I ever don't have the money for the credit check but you usually pick up the signal around the area (delayed dlc mod) and follows it for the payout. Or if I'm doing a "Who gives a frick about Benny or the chip?" run then pretty much whenever I get the signal or finish whatever I was doing when I picked it up.
I almost always end up doing Dead Money whenever I take on Nelson/Forlorn Hope. When scouting the no mans land, or clearing the last issues if the quest is done, and "stumbling" across the bunker and falling into the trap.
Old World Blues is either really early and hard when you pass through Nelson or... well I can;t think of a second good reason to go back there without mods. Though Someguys' mods take you around there some but that's hardly story canon. I'd say after dead money with how it's referenced but still how'd they find the satellite that's a hard one main story wise.
Lonesome Road is either right after the other 3 are done to track down the frick you keep hearing about or right before the Dam to tie up that last loose end of the guy calling you out before the final battle.
If you went full turboBlack person and blew up the dam then yeah, probably. If a flare gun fricks them up that badly just wait until they see the noise and light pollution of Vegas in every direction for miles.
The Cazador alone would fricking destroy them.
Wasps in real life go inside tunnels of spiders to frick them up, you think the Cazador will give a frick about some actual glowing Black folk?
It's more surprising that the Cazador didn't wipe out all of the life in the Mojave considering how brutal they are.
Someone said this in a previous thread, and it is *kind of* headcanon (the game arguably presents a case for this). We know that tunnelers reproduce like fricking crazy, and the threat they pose is more like termites. They dig under the ground, destroying all the bedrock and underlying foundations of major structures, and they can pop up anywhere. So it makes any attempt at large scale civilization into a complete nightmare. There could be thousands of them underground, and there is nothing humanity can do to wipe them out. As a result, all humans can do is response. Sure a squad of NCR troopers can cull a group of them, but you'd need a squad of troopers literally everywhere. And then you'd also need to be constantly fixing railroads, building foundations, everything. It's a total nightmare from a logistics perspective even if you can easily kill them.
>but you'd need a squad of troopers literally everywhere
or just one very determined courier. if the npcs were smart they'd just make it a quest for the courier to deal with
>there is nothing humanity can do to wipe them out.
you could just fill the tunnels full of flammable gas or something, if it worked on 22 then it'll work here
the only real issue ulysses has is railroading the player character into blowing up the Divide before the events of the core game. theres a lot of dialogue people miss out on by not doing different faction playthroughs nor recovering his audio logs throughout the dlcs >the divide is a prospering society >ncr baked itself into it >legion was doing what it could to undermine it >courier comes outta nowhere and apparently nukes everyone involved >ulysses butthurt >courier (player) doesnt know what the frick happened here
hence everyones hate for ulysses
>allow the long 15 to be nuked >NCR doesn't actually leave >if you reset your rep you can still help them win the battle of the dam
ulysses doesn't know SHIT
>allow the long 15 to be nuked >NCR doesn't actually leave
Its all fluff leading up to the second battle of hoover dam. it further cuts off NCR's supply lines, much like how clearing camp forlorn hope for the legion doesnt have immediate consequences. The entire game is the courier posturing various factions, big and small, for that second battle
Oh I know all the different dialogues and audio logs. Every one only further cemented that while perhaps competent, Ulysses has been WAY to far up his own ass for too long to have any proper perspective and his own self contradicting sermons only prove he should have stuck to his given role instead trying to be deep. All only worsened his whole dlc is a massive faux pas of almost purely telling instead of actually showing fricking anything.
Ulysses was a dud they just couldn't leave on the cutting room floor and the dlcs paid for it.
3 months ago
Anonymous
To be fair, him being moronic is far more memorable then if he did have a point but it was just mediocre. You can argue that it wasn't intentional for him to come as a moron but I think they made as memorable a character as they possibly could even if unintentionally.
3 months ago
Anonymous
I will admit he's memorable, if for the wrong reasons. I mean we're still talking about him now so many years later. And to be honest I have enjoyed the playthroughs were I'm rping that I'm in a race against the clock to stop the special needs ex-courier from blowing everything up before he gets himself hurt.
My original argument is simply to not trust his views on tunnelers (or much else really) because while as you said it was probably unintentional, he's moronic.
3 months ago
Anonymous
It's funny
Yeah he's insane, but he's also Avellone's mouthpiece for his views
But he's also just, insane and schizophrenic and his entire point falls appart if you put even a semblance of tought into it, so any actual argument or lesson Avellone is trying to put out through him just gets lost in the bear and bull meme
He's a symbol that people don't care the meaning of.
3 months ago
Anonymous
As mentioned he suffered a lot from his original role in the main game getting cut and they just couldn't let him go. Add in Avellone trying to turn the whole rest of the dlc into a second "restart button" for the world because 'civilization is boring' and his belief that "Fallout's can't be Fallout with any sense of the stability civilization brings" despite the whole rest of the game proving the Post* post-apocalypse works fricking great and yeah... you get the Ulysses we got.
Unfortunate but what it is.
3 months ago
Anonymous
It wasn't so bad. He made for an excellent schizo character with some clever insights combined with a whole bunch of nonsense reasoning.
>allow the long 15 to be nuked >NCR doesn't actually leave >if you reset your rep you can still help them win the battle of the dam
ulysses doesn't know SHIT
I knew he was completely full of shit before his first rant was even done. Not that that says much with his speeches being more than half the dlc's "play" time but still.
>Ulysses didn't prepare for hardcore powergaming
In all fairness, nobody in the Mojave did. Presumably nuking the Long 15 would lead to an NCR defeat if there wasn't a literal god wandering the Mojave.
It's not like they've been tested before in settled places like Mojave. Besides, in The Divide they have the advantage of hiding under all that rubble and canyon, Mojave terrain is mostly flat and thus harder to conceal even if they dig underground.
I remember the I got caught out by the checks my first time through and restarted the whole dlc to not have to kill him.
Then I actually paid attention and read the lore and was mad I ever bothered saving his ass.
He's a truly horrible, petty and pathetic piece of shit.
Iirc it was meant to crash some days after but that got cut due to time
It'd be funny if the destination was the East Coast considering there must be some really fricking irradiated places over there
I played it with Stewie's Tweaks option that hides all skill checks being shown in dialog, much better way to RP your way through the game. You actually have to think about what you're saying and not just click the 'I succeed' button that says 65/50.
That being said, I set his fate in motion from the first moment we talked with my high int courier. Even after finding the safe and his secrets I tried to talk him down. Bastard couldn't be reasoned with. His head didn't have a hard time letting go of his body ironically.
Also, poor Vera 🙁
I'm thinking of playing NV for the first time, I've had it in my inventory for a while. Are there any essential mods like graphic update/overhauls or gun fix stuff?
Jsawyer is pretty essential gameplay wise. its a complete rebalance by the lead game designer himself. he rebalances carry weight, HP, and re adds in cut content amongst other based changes
https://fallout.fandom.com/wiki/JSawyer
[...] >Kill the prostitute with a 12 guage shotgun to the face >Take all her caps and her clothes to sell to a vendor later >accidentally misclick in the pipboy menu, equipping the loose leather jacket, booty shorts and crackprostitute choker collar >oops, well just gotta... >Notice your name in the menu says "Atomic Wrangler Crier" now, and your SPECIAL stats are all changed, very low STR and INT... CHR and END boosted up? >huh... that's a weird bug, close pipboy to open the console and edit it back to normal >Before you can open the console, a random freeside thug NPC approaches, and the camera zooms in to start dialouge automatically >Shit well okay, just gonna click through this and get it over as fast as possible >Dialouge option box pops up, with only one choice to select >"Hungry? Thirsty? Horny? The Atomic Wrangler has you covered!" >You've got no choice but to say your line... >The thug mutters in a raspy chainsmoker voice, "Yeah, think I am a little horny, heh" >His name turns red and he starts running at you with his fists >You panic and open the pipboy to equip your shotgun again, except... >You've got no weapons? >Close the menu again and get socked in the jaw, making your vision go blurry >Black out after a second punch to your pretty face
Josh Sawyer doesn't deserve this image
He has only made one good game in his entire life.
3 months ago
Anonymous
And that one good game is one of the best RPGs ever made and, arguably, hasn't even been topped since its release.
3 months ago
Anonymous
Fallout 3 was better NV was too railroady and preachy.
3 months ago
Anonymous
I know you're baiting but I'm board and tired so whatever.
>NV was too railroady
Ah yes, because FO3 is just a smorgasbord of choices. You can follow your dad, and do what he and the other real main characters want and get the good ending or you can... follow your dad and do what all the stories characters want you to do while being irrationally evil and get he same ending with some sad slides slipped. Both leading to the same quest line with one choice of don't be an irrationally evil c**t for no reason or do that and still really change nothing.
Yeah, lot of agency in that one.
But yes, enjoy the rest being a shallow amusement park of activities that mean literally nothing to any other part of the game save maybe what weapons and armor you're holding during it.
3 months ago
Anonymous
>Ah yes, because FO3 is just a smorgasbord of choices. You can follow your dad, and do what he and the other real main characters want and get the good ending or you can...
ignore the main quest entirely and explore the gothic atmosphere and dark setting, ruins and side quests. >follow your dad and do what all the stories characters want you to do while being irrationally evil and get he same ending with some sad slides slipped.
Which is really fun >Both leading to the same quest line with one choice of don't be an irrationally evil c**t for no reason or do that and still really change nothing.
As oppose to either help the NCR or loose out on 79% of the game while being preached at about how fascism bad. >Yeah, lot of agency in that one.
So much agency in the antifa troon game being railroaded from one set peace to another while being reminded of da deep lore and shiet meaning that you’re playthrough are still the god damn same while at least Chadout 3 had badass sidequests other than “help the NCR” >But yes, enjoy the rest being a shallow amusement park of activities that mean literally nothing to any other part of the game save maybe what weapons and armor you're holding during it.
That’s part of what makes Fallout 3 badass and based it know its amusement park so doesn’t try to be and so takes you to really cool and badass places. As opposed to the pseudo intellectual breadtube Vegas with reddit factions and hecking wholesome minority companions. >”because the devs found it to be cool”
Based
3 months ago
Anonymous
3 months ago
Anonymous
He looked like the chud meme lol
Also is it just me or does he look like an older Arcade now?
3 months ago
Anonymous
yeah
3 months ago
Anonymous
>rape is an element of war
based Sawyer keeping it real and not censoring a lawless apocalypse.
3 months ago
Anonymous
Ive neever seen someone say "child girl" tbh
3 months ago
Anonymous
Do you expect slavers to know the terms adolescent or prepubescents for their human inventory logs?
3 months ago
Anonymous
Josh Trooner
3 months ago
Anonymous
Someone edit this to say "minutes since Josh Sawyer last cried over BG3"
>baby cant into inventory management >noooo stimpacks having actual weight is haaard
cringe kleptomaniac, if i can make it work you can too
What is the reason for the mod? Realism? It's not realistic to carry 50k caps anyway. So it's about game design? Then having 0 weight is also part of game design and nothing wrong about it.
>There were a variety of bugfixes and balance modifications I either didn’t have time to do or was unable to do because we ran out of time. F:NV’s overall balance also errs toward being quite easy across the board, in part because Fallout 3 is quite easy and I didn’t want to completely alienate the audience coming straight to F:NV from F3. Jsawyer pushes the game to be much more challenging without being intentionally punishing to the player. The pre-order items were something I didn’t want to make in the first place (I dislike almost all pre-order items in all games) and when they were bundled in the Ultimate edition, it made the beginning of the game incredibly easy, so I spread those items out across the Mojave.
>"intended for those willing to experience a harder, more challenging game"
People complained the base game is too easy and a lot of perks and game mechanics are redundant or obsolete because of such high starting stats. People want a post apocalyptic survival horror, and this mod delivers. If you want a more casual experience, play Fallout 4
I actually like to modify the configs a bit to have even less base carry, and have strength effect it even more. Also changing the starting SPECIAL stats to be lower and have stats granted over time to equal out.
VivaNewVegas as the other Anon said. This will get you to a good baseline for a playthrough, or a starting point for further modding. It has a version of JSawyer's mod that is a bit more modern.
https://vivanewvegas.moddinglinked.com/
Okay, I want to play this game again. What are your best recommended mod for roleplaying runs?
I want to play as a ruthless BoS commando who seethes at the level of technology New Vegas offers to the common folks. My plans are to wipe the raiders because of their energy weapons, defrost House, assert dominance over the region.
How is this even a question?
Even mechanically speaking the small increase to the perk you still get to keep is rendered moot by jury rigging. Hell even without jury rigging with the more lax system in nv it still isn't really that important.
Narratively speaking, Raul's midlife crisis doesn't resonate properly with all the old men you're interviewing, because he's a nigh immortal zombie while those oldies are frail pathetic humans. He can still rip a dozen new buttholes a second while they mostly have their elder knowledge to offer. Roleplaying wise, a normal average courier would be picking repairman options because, even though vaquero is almost inarguably theechanically AND narratively superior outcome.
In fairness he's a pre-war ghoul so he IS old. Just because Ghouls don't usually die of old age aren't necessarily kept perpetually young either. It's actually pretty inconsistent. At best they're in a state of stasis AFTER they hit the equilibrium of their decay and there are as many examples of ghouls that continue to deteriorate as there are they maintain that stasis. So just because he's aghouls doesn't mean he's automatically exempt from that 'frail pathetic' state. And that's all ignoring the whole feral side of things.
And even if he is as "Spry" as his in-game abilities, we have to remember that could just be a gameplay vs lore thing and either way he still complains about the signifiers of age. Sure his rickety joints and cataracts might be from just being a ghoul but they still enforce that he *feels* old; physically AND mentally. He's fricking TIRED after the life he lived and ready to just be old and useless. The whole quest is about him finding purpose/direction in that old age, which both options give him. (One's just more badass than the other).
Whether or not these really are his last years or the start of another 200 doesn't matter. It's about having him embrace the new phase of a repairman living more peacefully as an old man or realizing he can still kick ass and picking the guns back up as a terrifyingly experienced old frick. Either way, he still thinks he's old, just a useful old.
He makes frequent comments about his joints being in pain.
Even in narrative his cowboy ending has him become a cool vigilante who kicks all the asses and shags all the daughters. I'm a literal zoomer and I have a shit vision and a fricked scoliosis spine, doesn't mean I need to retire urgently and am already past my time. Raul is just having a crisis, his body is more than suitable for more physical activities.
Not really related but "Muh Narrative vs Gameplay" is a blatant failure of gamedesign and should never be used as an excuse.
Doesn’t change the fact that the game is mostly NCR content and if you join the Legion almost all the companions b***h at you for joining the ‘fascists who are objectively evil’ because it’s antifa propaganda written by progressives and vastly enjoyed by troons.
What is wrong with that? The word is spelled right
https://dictionary.cambridge.org/dictionary/english/companion
3 months ago
Anonymous
oh my god.
i don't use companions. why should i give a frick about their opinion on the legion?
3 months ago
Anonymous
Doesn’t change the fact that the game uses them to shame you for joining the legion and Chris Avellone stated the Legion were never meant to have ANY good points. They could have had an interesting faction of Roman civilisation in a post apocalyptic world but instead sacrificed that for another tiresome preachy plot of “fascism bad” that’s been dones a million time before. Only this time you help NCR and brave minorities to fight against teh big bad fascists it appeals to the antifa fantasy.
I still laugh at pathetic good ending sissy plebs who restart the whole Dead Money playthrough because they don't know what roleplaying in a roleplaying game is so they said something off color to Dean and instead of letting him die like the vermin he is they flush down several hours of gameplay to metagay him into surviving, only to later complain on the internet that they had to do it because a speech check success locked them into pe bad route.
Skills should give you more dialogue options without indicating that your high skills have unlocked certain ones, so you still have to read them and think about them instead of just automatically clicking the one that starts with >[Bullshit 80] Frick you!
You can't trust anything that walks on two legs and uses complex speech patterns to communicatr with you instead of barking or meowing or cawing or whatever. Humans are inherently treacherous unfaithful beasts. They are only suitable for temporary allegiances or well failproofed enslavement.
>succeed = fail
defend this
It conveys just how much of an butthole he is. I hate it from the perspective of wanting to game the system to always get the 'best' outcome but it does suit him that 'winning' over him in dialogue makes him a salty fricker that ultimately tries to kill you.
He's got a fragile ego. Avoid ony barter checks if you want him alive.
>if you want him alive
Why would I?
Ending slide. All of them saying: It's letting go.
Well he can "let go" of his life
Don't you also get that if you kill all of them?
Allegedly you're supposed to, but mechanically it doesn't actually do that. Real shame though, would be very fitting.
It's funny getting that ending slide when you successfully manage to haul out all 37 gold bars
ending slides, in-game challenge for them all surviving in the end. Roleplaying game related things
I hate speakers
If anything there should be more checks like this throughout the game. Being skilled at something shouldn't mean other people should always react positively to it, and it wouldn't turn dialogue checks into automatic "I Win" buttons
Failing intelligence checks should cater to that specific playthrough
>wouldn't turn dialogue checks into automatic "I Win" buttons
I understand the sentiment people have about skill checks being too simple, but I think there's a better solution.
I feel like most players wouldn't bother leveling skills if having a higher skill didn't reward them in any manner, or if having a high skill was actually detrimental in some cases.
Plus, the concept doesn't really fit with the whole concept of an RPG progression. It would be like leveling your Guns skill only for your weapons to become less accurate and do less damage because you didn't want high weapon skills to become an "i win button"
Or, instead, it does fit because having to think about the choices you make is much better roleplaying than simply chosing the dialogue with the skill next to it, advertising that this is the button to push to get what you want out of a conversation.
This is why the original Fallout didn't indicate which dialogue options were skill checks or what the percentage of success on them was. You were expected to pick the dialogue you thought would get you through. And if you're going to blatantly label the Guaranteed Success button as such, then there should be some downsides to sometimes. High Speech should mean you know what to say to get what you want, not that you're capable of defusing any situation without repercussions.
every correct dialogue option in fo1 and 2 was incredibly obvious that it was correct. it was always the most long-winded, detailed and humble worded sentence.
people who think the older games didn't have obvious correct dialogue never played them
The speech checks stayed the same regardless of skill, so even if you saw the "correct" option, you'd still not be able to tell if you can actually pull it off.
you're mostly right but there were plenty of bullshit consequences to some selections due to sierra adventure game tier logic
You are expected to position yourself well, or use decent armor, or pick the right ammo, or personally aim well, or make the correct tactical decisions, or have the right chems, or... if you use guns. But for speech, you click the right button and you automatically receive a result that is just better every time. At the very least, the player should have to engage with the dialogue to recognize that a character would be unimpressed. Personally, they should have made more speech checks dependent on gathering evidence of some kind (or they should have had multiple tiers of success)
like I said, I'm 100% in favor of dialogue checks generally being more involved, but I think making successful checks and challenges backfire in the player's face would be a mistake
Yeah, I don't think having speech checks absolutely backfire constantly would be the best. But I also think that, from time to time, they should. Roleplay and consistency is pretty important, so when you interact with a character like Dean, who literally seethes at the idea that someone could even approach his intelligence, then he should sort of stay in character. I feel that way about some of the other speech checks scattered throughout the game. It shouldn't be like speech characters just get their balls twisted because frick you, but from time to time the player should sort of say oh damn should have paid more attention to what this guy was saying
I think the dimple solution is to just not tell the player if something is a speech check (unless it's a failed one). Maybe after you pass a speech check the game will give you a little popup in the corner telling you, so you can still feel like it's doing something, while not taking away player agency in dialog
>A petty actor hates you for overspeeching him
>An unwashed moron junkie calls you out on your bullshit if try to bargain
>Yet the MIGHTY AND SCARY LEGATE FRICKING LANIUS, THE UNSTOPPABLE MAN runs away like a little b***h because Courier said something scary to him
>>An unwashed moron junkie calls you out on your bullshit if try to bargain
when is this?
I agree except for the DLC
99% of players will have all skills at 100 by the time they do them
having some skill checks be traps helps a lot
I disagree as long as it does not apply to Speech and the game has other dialogue checks for other skills. Knowing a lot about guns means you can convey a lot of information about guns, it doesn't imply your knowledge about guns will necessarily make people like you or agree with you.
As long as speech is always the safe option, I think it's fine that a Gun 90 check for example is something like "Ackshully this gun is a _____]"and have the person be like
>oh okay genius well I guess I should charge double for it.
Importantly, non speech skills have other more straightforward uses outside of dialogue checks so you wouldn't be wasting skill points investing in them.
how about speech checks opening a tree and you gotta pick the right option to further convince the guy.
kinda like lanius at the end where you can flub the speech 100 check if you then pick a wrong option
Wasn't there also that one fiend that has a speech check that was like "Lmao nice try but still go frick yourself"?
Weird how it was pretty much only him in the entire base game, especially considering he's pretty much a literally who
that is fricking stupid which is why it is fricking dumb in this dlc
why spend points in skills for speech checks if they just frick you over and you have no way of knowing if a check will lead to a good outcome or bad outcome
>skill check leads to good outcome (his death)
>noooo not like that!
That's something that isn't brought up enough: Dean Domino is an absolute fricking scumbag, it's perfectly good to put a bullet in his head.
Because skills so things other than speech checks you actual fricking moron
This. Speech should give you more options in dialogue, it shouldn't just give you a win/shortcut button.
>unique missile launcher
>The "Boom" Box
>loudly plays music while equipped
>first encounter is hearing some music off in the distance
>go towards it
>turn around a corner
>obliterated by missiles
kino
Fricking over the player for playing the game the way you trained them to is not just poor design it is a dev spitting in the face of the player.
An actually good skillcheck trap that should have been incorporated more often. The player should actually have to read and listen to dialogue, and letting the player fail skillchecks or get punished by them helps RP.
At that point in the story there was no way to know just how fricked up Dean's self-esteem is.
This is fine. Dean is still a horrific piece of shit though
>dead moron=fail
how so? another ghoulshit bites the dust, sounds like good ending to me
>forced to kill ghoul gay if you act like him
>fail
Dumb moron. The zombie dies every time.
He's an egotistical prick, so it makes sense that actually beating him in an argument would just piss him off. Besides, pissing him off is a good thing because it means you get to kill him at the end.
Can’t you just kill him there?
No as that makes your collar go off
of course you can moron
conceptually fine, even good, but having it be the literal first conversation you ever have with this guy is fricking stupid
defend what? He's a wiener and deserves a bad ending. The only difference is this time you need to actually put in work to give a character a bad ending
Succeed = Succeed,
what are you implying? That you actually liked this homosexual?
>Dean getting mulched like the petty homosexual he is
>bad ending
this glorious character was ingeniously designed to make autists seethe about how passing a skill check gives you the "bad ending"
their robotic one-dimensional mindset literally cannot wrap their head around this concept.
>b-buh i pressed the button!
>lives in squalor for 200 years
>just so he can rob someone who slighted him once
The fact that Elijah was the one to go into the vault and not Dean was the real kicker. Elijah was a silly old c**t but he wouldn't live forever like Dean so the punishment is lost on him.
Honestly the most memorable part of the DLC for me.
>guy seethes so much that he tries to fricking murder you
>mfw
>Ganker complains you can use a speech check to send away the legion
>made dlc that does the opposite if you wanna be a smart ass
>Ganker complains you can't use a speech check to beat domino
it isn't "beating" him
if you pick that check he automatically is hostile to you now matter what and there is no way to reverse it
it is just dumb
wasted fricking hours having to replay this shit dlc because i wanted all the characters to live at the end and picked that check
>want all the characters to live
>pick the dialogue box that ensures his death
skill issue thats no longer an issue on future playthroughs
I know most people probably googled how to save Dean after he dies, but if you don't how are you actually meant to know that doing ANY skill check with him causes him to shit himself? It's certainly not the first thing I would think of, since it doesn't apply anywhere else in the game.
>if you don't how are you actually meant to know that doing ANY skill check with him causes him to shit himself?
>any skill check
The only skill check that pisses him off is the one suggesting he isnt coming from a position of bargaining, the Speech 50 one upon first meeting him. You can still do others like the explosives one and he doesnt turn on you
huh. never knew that
it would be weird if he turned on you for suggesting that you use the holograms to keep him from getting mobbed by ghosts
Yeah, he's mainly concerned that you could outmaneuver him and steal the fortune for yourself. He's entirely unimpressed by the shaped charge check because as he put it
>someone did a little blue collar work didn't they?
>knowing that bombs explode requires [Explosives 25]
Wastelanders really are moronic, huh? No wonder everywhere is such a frickin mess.
you're a certified moron
I mean, he's right
First explosives check in the game is 25 and it's to simply not be a moron
He just chose the wrong one to point out
We've all heard of shaped charges. We all know that they function by means of a shaped cavity in the explosive which creates a symmetrical focus in the explosion, mirrored. Is that really all it takes to be [25+ Explosives]?
If so...yeah, Wastelanders are fricking moronic.
yeah nah, you lost
just take an L and move on
Anon...if anything it should be an INT check.
>you put a bomb under my chair? Are you fricking moronic? You'll just blow us both up you stupid b***h
>[Intelligence] Anon...if anything it should be an INT check.
I really don't get why some checks just have the stat without a number
pop some mentats and find out
I'm talking about skill checks you mong
Skills show numbers, SPECIAL doesn't.
Why? ....frick you, that's why.
Special does show numbers tho
Except when they don't, and skills don't either sometimes
Not my problem, and also I didn't ask.
The vast majority of people have heard of shaped charges because they live in a society with easy internet access and long lifespans so knowledge can be passed around and preserved.
The wasteland has had neither of these things for roughly 200 years.
Unless you luck into finding the right pre-war ghoul, a professional whose willing to teach you, or the right book, you're going to know a lot less about everything.
I mean, there's technically books and magazines everywhere
Unless the protags just destroy them after using them for some stupid reason, there's enough for the averqge wastelander to know how bombs work
According to the wiki, there are 4 copies of the explosives skill book in the base game.
There are 15 explosive magazines in the base game as well.
However, over half of both books and magazines are held by the NCR or Boomers, so some wastelander from bumfrick nowhere wouldn't have access to those.
>[Explosives 19/25] Wastelanders really are moronic, huh? No wonder everywhere is such a frickin mess.
>it is just dumb
MOM I LEVELED THE SKILL I SHOULD HAVE MY WAY WHAT ABOUT MY REWARD I AM AMERICAN AND I NEED MY REWARD MOOOOOOOOOOM FRICK
Unironically tho
Maybe you should let go of trying to get """"good ending"""" slides
Its all about getting (You)s and what better way to do than to keep pretending your a moron that keeps misconstruing very obvious things about a popular video game.
the only other speech check i remember punishing you is for that one boomer quest, where doing it just leads to an outsider chick getting blasted due to you lying about it being ok for her to enter their base. but at least there you could immediately tell that you'd frick up if you selected it, with dean you have no idea how fricked his self esteem really is during that first conversation
I didnt have any speech checks the first time so I just cooperated and he was my “buddy” only when I later found out about his ego issues did I kill him.
>silver spoon butthole who tries to upturn an entire town and spends centuries stewing in his own rage to try and one up the dead men and women responsible for his own anguish
I really hate the low IQ gorilla Black folk who complain about this
would actually be based if the game did more of that so the checks aren't always auto wins but being the only check that does it kinda kills it as a concept.
and it's not even clear that this is the check that makes him turn on you so most people only realize it by reading a guide and feel cheated out
>character actually reacts with you realistically based on their personality instead of the check being an automatic "I Win" button
I wish more games fricking did that honestly. Seeing a check you can pass shouldn't be an automatic monkey brain response.
>Frick this guy.
nah, frick all ghouls
bigots
>make Christine mute for the majority of the DLC to save enough on the voice line limit to give this butthole double the dialogue so he can have Likes You and Hates You versions of almost everything he says
>God's character represents the inner monolog we all hear and argue with
>You kill Dean on some stairs
>His voice actor died from falling down some stairs
Spooky. Also sad. Don't look up how long it took him to die.
I'll blast your ass so far through your head it'll turn the moon cherry pie red.
How do his glasses stay on
he was probably wearing the glasses when the nukes fell and they fused into his skin and muscle tissue, they are part of his face now
If I took them off would he die?
it would be extremely painful
bump
For you.
Around ghouls don't be fools.
i learned this with tenpenny tower. after that i massacre all of them on sight in all games.
Childhood is idolizing Simpclair
Adulthood is realizing Dean makes more sense
PRETTY AS A PICTURE
>Dean recorded his reaction to the blackmail material rather than filming it
>Dean knew zoomers preferred reaction videos long before their inception
the clever bastard
Gowst peepel tayst reel good.
If only I knew that the skill check options hurt his fragile ego.
>if only I could read
>DLC is about letting go
>chastises you in a roundabout way by requiring you to not upset his ego in order to get the 'best' ending slide where all the characters speak and live
>yet dean couldnt 'let go' of his ego here and couldnt let go of the sierra madre for over a century
lol
lmao
>wtf things don't get resolved without the player acting on them in this rpg???
Mental moron.
The best ending is not Dean living buddy. He's a complete dickwad that lacks to capacity to let go.
why the frick would you leave dean alive? guys an absolute c**t
I guess I’m just a nice guy but he didn’t betray me on my first playthrough.
Letting Go is stupid and doesn't work
Yes i took the gold bars how'd ya know?
It's over.
I'm surprised they actually got away with that.
there's a lot more prostitutes in the game than just her, anon
>there's a lot more prostitutes in the game than just her, anon
No shit, you obviously don't know.
ToT
Killing her and stealing her outfit, putting it on for an instant +4 charisma and -5 INT then standing in her place and slonking down every freeside thug's wiener in a disgusting alleyway
Hot
>could easily kill the thugs like they are ants
>but is a massive bawd that wants to get degraded and lets them win
Hot
Due to the heavily reduced INT stat, you fail to recognize the thugs as hostiles in the first place and since your boosted CHR impresses them, they don't attack and instead want to have sex.
More games need player bimbofication
Mod list?
Does that mean I end up with negative INT
You will have interger overflow and rap around to the max int value
Smart bimbos are the best
>Maxed out INT and extremely high CHR
>Now you're completely aware of what a hot piece of meat you are, and use this to your advantage to illicit favors from the freeside thugs. After sucking their throbbing wieners, it'll increase your reputation by a lot when they go and tell all their friends, and you start a successful self prostitution business, selling out your holes for another hit of jet to fuel your new addictions
>Kill the prostitute with a 12 guage shotgun to the face
>Take all her caps and her clothes to sell to a vendor later
>accidentally misclick in the pipboy menu, equipping the loose leather jacket, booty shorts and crackprostitute choker collar
>oops, well just gotta...
>Notice your name in the menu says "Atomic Wrangler Crier" now, and your SPECIAL stats are all changed, very low STR and INT... CHR and END boosted up?
>huh... that's a weird bug, close pipboy to open the console and edit it back to normal
>Before you can open the console, a random freeside thug npc approaches, and the camera zooms in to start dialouge automatically
>Shit well okay, just gonna click through this and get it over as fast as possible
>Dialouge option box pops up, with only one choice to select
>"Hungry? Thirsty? Horny? The Atomic Wrangler has you covered!"
>You've got no choice but to say your line...
>The thug mutters in a raspy chainsmoker voice, "Yeah, think I am a little horny, heh"
>His name turns red and he starts running at you with his fists
>You panic and open the pipboy to equip your shotgun again, except...
>You've got no weapons?
>Close the menu again and get socked in the jaw, making your vision go blurry
>Black out after a second punch to your pretty face
>story doesnt end with a 12 gauge shotgun to the face
missed recursive opportunity
Frick you're right
Well imagine that happens AFTER the rape
>he doesn't side with ghouls for the mask and massacres them later to have the entire tower for himself
bet your bleeding heart refused to nuke megaton, citadel and poison the wasteland too
Pumping.
Too soon
Too late.
I love how there is exactly 0 consequences for killing her dog.
what kind of gamer would do this?
What are you, joining the legion or something?
this is exactly why I dont associate with you filthy degenerates!
Dean should have become a performer at The Tops if you save him.
I feel like most of the companions should at least be able to contact you post-DLC like how Ulysses and Elijah have messages for the player or other characters to hear.
It feels weird that you can manage or merge Dog's personalities together and he manages to escape but the game does this right towards the climax and doesn't allow you to have any conversations with him after that.
Love that dude, I kill him every time.
Love this guy, was friendly with him by accident on my first playthrough, a pleasure to have along. Can't say the same for that bald b***h though, she got mad when I said I'd put her back in an auto-doc and attacked me. Busted a cap on that b***h and that dog frick. I liked Dead Money
I just replayed dead money for the first time since I was a teenager as a well meaning but dumb character and I loved Dean, he was probably my favorite character in the dlc. I love near the end when he shows you just how petty and shitty he truly is , also really liked his voice acting
Actually tried to get along with him on my first playthrough, believing that my magnanimous benevolence will cleanse him of his pettiness in the end.
What game???
Fallout New Vegas homie
Postman Pat's Postal Adventure.
What order should I play the dlcs and when in the main story
For me i usually go Honest Hearts, Dead Money, Old World Blues, and Lonesome Road
Same. I have a mod that adds an actual functional postgame though and I usually save Lonesome Road for after the Battle of Hoover Dam. It feels much more fitting as an Epilogue rather than a last side adventure before the ending.
>directed by j.sawyer
>story by gonzalez
oh come on
Dead Money first so you can steal all the gold bars and have infinite money to prepare for the rest of the DLC's
Chronological order of when they came out is also the method that makes the most sense, but generally, Old World Blues and Lonesome Road need to be second to last and last, respectively, as all the DLCs are loosely connected. Honest Hearts can go first or second since it's more of a side-thing than the others.
iirc, I went Dead Money, Honest Hearts (b4 finishing the main story) and Old World Blues and Lonesome Road (after finishing the story). Makes me wonder, where would the DLCs be best played at during the main story.
OWB and HH in mid game, DM in late game, and LR right before the end.
>Makes me wonder, where would the DLCs be best played at during the main story.
Well I usually do Honest Hearts when 'saving up to get into the strip'. Not that I ever don't have the money for the credit check but you usually pick up the signal around the area (delayed dlc mod) and follows it for the payout. Or if I'm doing a "Who gives a frick about Benny or the chip?" run then pretty much whenever I get the signal or finish whatever I was doing when I picked it up.
I almost always end up doing Dead Money whenever I take on Nelson/Forlorn Hope. When scouting the no mans land, or clearing the last issues if the quest is done, and "stumbling" across the bunker and falling into the trap.
Old World Blues is either really early and hard when you pass through Nelson or... well I can;t think of a second good reason to go back there without mods. Though Someguys' mods take you around there some but that's hardly story canon. I'd say after dead money with how it's referenced but still how'd they find the satellite that's a hard one main story wise.
Lonesome Road is either right after the other 3 are done to track down the frick you keep hearing about or right before the Dam to tie up that last loose end of the guy calling you out before the final battle.
Nah I’m not really into dudes
are Tunnelers really that dangerous to the wasteland?
If you went full turboBlack person and blew up the dam then yeah, probably. If a flare gun fricks them up that badly just wait until they see the noise and light pollution of Vegas in every direction for miles.
They wouldn't last a day in the Mojave.
I know it's supposed to be a missile launcher or something but every time I see the super mutant I imagine him holding a boombox like picrel
Uhhh Tabitha literally cranks the jams my man. Why wouldn't it be a boombox?
cause if he was listening to black mountain radio he'd be smiling
He smiles on the inside anon
>hear Johnny Guitar in the distance before getting murked by a volley of missiles
Kino
The Cazador alone would fricking destroy them.
Wasps in real life go inside tunnels of spiders to frick them up, you think the Cazador will give a frick about some actual glowing Black folk?
It's more surprising that the Cazador didn't wipe out all of the life in the Mojave considering how brutal they are.
Shotguns exist
And cazadors have a tendency to go in a straight line when they notice you
True but I'm assuming that Moles, Big Horns and Ants cannot wield shotguns.
Or at least in my games, they never did.
Someone said this in a previous thread, and it is *kind of* headcanon (the game arguably presents a case for this). We know that tunnelers reproduce like fricking crazy, and the threat they pose is more like termites. They dig under the ground, destroying all the bedrock and underlying foundations of major structures, and they can pop up anywhere. So it makes any attempt at large scale civilization into a complete nightmare. There could be thousands of them underground, and there is nothing humanity can do to wipe them out. As a result, all humans can do is response. Sure a squad of NCR troopers can cull a group of them, but you'd need a squad of troopers literally everywhere. And then you'd also need to be constantly fixing railroads, building foundations, everything. It's a total nightmare from a logistics perspective even if you can easily kill them.
>but you'd need a squad of troopers literally everywhere
or just one very determined courier. if the npcs were smart they'd just make it a quest for the courier to deal with
>there is nothing humanity can do to wipe them out.
you could just fill the tunnels full of flammable gas or something, if it worked on 22 then it'll work here
They work like ants, you kill the queen and they pretty much stop
No. Don't forget that conclusion came from Ulysses, who's a fricking moron.
>wants to destroy the world for no reason
dont make me tap the sign
>Ulysses defenders
the only real issue ulysses has is railroading the player character into blowing up the Divide before the events of the core game. theres a lot of dialogue people miss out on by not doing different faction playthroughs nor recovering his audio logs throughout the dlcs
>the divide is a prospering society
>ncr baked itself into it
>legion was doing what it could to undermine it
>courier comes outta nowhere and apparently nukes everyone involved
>ulysses butthurt
>courier (player) doesnt know what the frick happened here
hence everyones hate for ulysses
>allow the long 15 to be nuked
>NCR doesn't actually leave
Its all fluff leading up to the second battle of hoover dam. it further cuts off NCR's supply lines, much like how clearing camp forlorn hope for the legion doesnt have immediate consequences. The entire game is the courier posturing various factions, big and small, for that second battle
Oh I know all the different dialogues and audio logs. Every one only further cemented that while perhaps competent, Ulysses has been WAY to far up his own ass for too long to have any proper perspective and his own self contradicting sermons only prove he should have stuck to his given role instead trying to be deep. All only worsened his whole dlc is a massive faux pas of almost purely telling instead of actually showing fricking anything.
Ulysses was a dud they just couldn't leave on the cutting room floor and the dlcs paid for it.
To be fair, him being moronic is far more memorable then if he did have a point but it was just mediocre. You can argue that it wasn't intentional for him to come as a moron but I think they made as memorable a character as they possibly could even if unintentionally.
I will admit he's memorable, if for the wrong reasons. I mean we're still talking about him now so many years later. And to be honest I have enjoyed the playthroughs were I'm rping that I'm in a race against the clock to stop the special needs ex-courier from blowing everything up before he gets himself hurt.
My original argument is simply to not trust his views on tunnelers (or much else really) because while as you said it was probably unintentional, he's moronic.
It's funny
Yeah he's insane, but he's also Avellone's mouthpiece for his views
But he's also just, insane and schizophrenic and his entire point falls appart if you put even a semblance of tought into it, so any actual argument or lesson Avellone is trying to put out through him just gets lost in the bear and bull meme
He's a symbol that people don't care the meaning of.
As mentioned he suffered a lot from his original role in the main game getting cut and they just couldn't let him go. Add in Avellone trying to turn the whole rest of the dlc into a second "restart button" for the world because 'civilization is boring' and his belief that "Fallout's can't be Fallout with any sense of the stability civilization brings" despite the whole rest of the game proving the Post* post-apocalypse works fricking great and yeah... you get the Ulysses we got.
Unfortunate but what it is.
It wasn't so bad. He made for an excellent schizo character with some clever insights combined with a whole bunch of nonsense reasoning.
>allow the long 15 to be nuked
>NCR doesn't actually leave
>if you reset your rep you can still help them win the battle of the dam
ulysses doesn't know SHIT
I knew he was completely full of shit before his first rant was even done. Not that that says much with his speeches being more than half the dlc's "play" time but still.
>Ulysses didn't prepare for hardcore powergaming
In all fairness, nobody in the Mojave did. Presumably nuking the Long 15 would lead to an NCR defeat if there wasn't a literal god wandering the Mojave.
Ulysses is based. Deradicalizing and making a friend out of him is one of most satisfying things in video games ever.
It's not like they've been tested before in settled places like Mojave. Besides, in The Divide they have the advantage of hiding under all that rubble and canyon, Mojave terrain is mostly flat and thus harder to conceal even if they dig underground.
I liked the DUST; got learned that M4 loaded with trash ammo still better than shotgun with magnum.
I remember the I got caught out by the checks my first time through and restarted the whole dlc to not have to kill him.
Then I actually paid attention and read the lore and was mad I ever bothered saving his ass.
He's a truly horrible, petty and pathetic piece of shit.
>goes on about 'demons' and 'The Great Journey'
bro was just a big Halo fan
No he just browsed /x/ before the Great War
Kek I forget how good some of the palmer dialog in this game is
Where do think the "Great Beyond" was? The Glow? The fricking Moon? Straight into the ground? I mean some of them come back in an ending slide.
Iirc it was meant to crash some days after but that got cut due to time
It'd be funny if the destination was the East Coast considering there must be some really fricking irradiated places over there
I played it with Stewie's Tweaks option that hides all skill checks being shown in dialog, much better way to RP your way through the game. You actually have to think about what you're saying and not just click the 'I succeed' button that says 65/50.
That being said, I set his fate in motion from the first moment we talked with my high int courier. Even after finding the safe and his secrets I tried to talk him down. Bastard couldn't be reasoned with. His head didn't have a hard time letting go of his body ironically.
Also, poor Vera 🙁
>His head didn't have a hard time letting go of his body
kek
I'm thinking of playing NV for the first time, I've had it in my inventory for a while. Are there any essential mods like graphic update/overhauls or gun fix stuff?
Not really. There is the Viva New Vegas guide, but it works on my machine without any fixes.
Jsawyer is pretty essential gameplay wise. its a complete rebalance by the lead game designer himself. he rebalances carry weight, HP, and re adds in cut content amongst other based changes
https://fallout.fandom.com/wiki/JSawyer
>The player's carry weight is significantly lowered (150 to 50)
aaaaaaaaaaaaaaand dropped
That's the base carry weight, you can get more with STR and perks. Stop hoarding shit.
>baby cant into inventory management
>noooo stimpacks having actual weight is haaard
cringe kleptomaniac, if i can make it work you can too
i could do those things
OR
i can just play a better game instead
FRICK TROONVEGAS AND FRICK israeliteSOIER MOD.
>troonvegas
Hey it's not a troony gam-
Oh
Nothing in the greentext implied trannies.
Another one
Josh Sawyer doesn't deserve this image
He has only made one good game in his entire life.
And that one good game is one of the best RPGs ever made and, arguably, hasn't even been topped since its release.
Fallout 3 was better NV was too railroady and preachy.
I know you're baiting but I'm board and tired so whatever.
>NV was too railroady
Ah yes, because FO3 is just a smorgasbord of choices. You can follow your dad, and do what he and the other real main characters want and get the good ending or you can... follow your dad and do what all the stories characters want you to do while being irrationally evil and get he same ending with some sad slides slipped. Both leading to the same quest line with one choice of don't be an irrationally evil c**t for no reason or do that and still really change nothing.
Yeah, lot of agency in that one.
But yes, enjoy the rest being a shallow amusement park of activities that mean literally nothing to any other part of the game save maybe what weapons and armor you're holding during it.
>Ah yes, because FO3 is just a smorgasbord of choices. You can follow your dad, and do what he and the other real main characters want and get the good ending or you can...
ignore the main quest entirely and explore the gothic atmosphere and dark setting, ruins and side quests.
>follow your dad and do what all the stories characters want you to do while being irrationally evil and get he same ending with some sad slides slipped.
Which is really fun
>Both leading to the same quest line with one choice of don't be an irrationally evil c**t for no reason or do that and still really change nothing.
As oppose to either help the NCR or loose out on 79% of the game while being preached at about how fascism bad.
>Yeah, lot of agency in that one.
So much agency in the antifa troon game being railroaded from one set peace to another while being reminded of da deep lore and shiet meaning that you’re playthrough are still the god damn same while at least Chadout 3 had badass sidequests other than “help the NCR”
>But yes, enjoy the rest being a shallow amusement park of activities that mean literally nothing to any other part of the game save maybe what weapons and armor you're holding during it.
That’s part of what makes Fallout 3 badass and based it know its amusement park so doesn’t try to be and so takes you to really cool and badass places. As opposed to the pseudo intellectual breadtube Vegas with reddit factions and hecking wholesome minority companions.
>”because the devs found it to be cool”
Based
He looked like the chud meme lol
Also is it just me or does he look like an older Arcade now?
yeah
>rape is an element of war
based Sawyer keeping it real and not censoring a lawless apocalypse.
Ive neever seen someone say "child girl" tbh
Do you expect slavers to know the terms adolescent or prepubescents for their human inventory logs?
Josh Trooner
Someone edit this to say "minutes since Josh Sawyer last cried over BG3"
What is the reason for the mod? Realism? It's not realistic to carry 50k caps anyway. So it's about game design? Then having 0 weight is also part of game design and nothing wrong about it.
>There were a variety of bugfixes and balance modifications I either didn’t have time to do or was unable to do because we ran out of time. F:NV’s overall balance also errs toward being quite easy across the board, in part because Fallout 3 is quite easy and I didn’t want to completely alienate the audience coming straight to F:NV from F3. Jsawyer pushes the game to be much more challenging without being intentionally punishing to the player. The pre-order items were something I didn’t want to make in the first place (I dislike almost all pre-order items in all games) and when they were bundled in the Ultimate edition, it made the beginning of the game incredibly easy, so I spread those items out across the Mojave.
He didn't have time to change a simple number about stimpacks? Bullshit.
>The pre-order items were something I didn’t want to make in the first place (I dislike almost all pre-order items in all games)
Based.
>"intended for those willing to experience a harder, more challenging game"
People complained the base game is too easy and a lot of perks and game mechanics are redundant or obsolete because of such high starting stats. People want a post apocalyptic survival horror, and this mod delivers. If you want a more casual experience, play Fallout 4
Fallout 4 is harder than JESawyer mod for NV
Just change back in the geck or xedit if you're that much of a b***h
I actually like to modify the configs a bit to have even less base carry, and have strength effect it even more. Also changing the starting SPECIAL stats to be lower and have stats granted over time to equal out.
VivaNewVegas as the other Anon said. This will get you to a good baseline for a playthrough, or a starting point for further modding. It has a version of JSawyer's mod that is a bit more modern.
https://vivanewvegas.moddinglinked.com/
Vanilla is fine. You don't need anything else.
This guy wanted to frick me! What the frick! I play as a female character and this is what I get?
I remember too much of the entire game to ever really get into it again on more replays.
Okay, I want to play this game again. What are your best recommended mod for roleplaying runs?
I want to play as a ruthless BoS commando who seethes at the level of technology New Vegas offers to the common folks. My plans are to wipe the raiders because of their energy weapons, defrost House, assert dominance over the region.
Vaquero or Mechanic?
Vaquero. IIRC Mechanic is more useful but Vaquero is more fitting to his story IMO.
How is this even a question?
Even mechanically speaking the small increase to the perk you still get to keep is rendered moot by jury rigging. Hell even without jury rigging with the more lax system in nv it still isn't really that important.
Old Vaquero doesn't affect his own gun tho
>He doesn't use the fixes
Even then, just give him one that it does work on.
>not giving him the medicine stick so he constantly kill steals from you
Narratively speaking, Raul's midlife crisis doesn't resonate properly with all the old men you're interviewing, because he's a nigh immortal zombie while those oldies are frail pathetic humans. He can still rip a dozen new buttholes a second while they mostly have their elder knowledge to offer. Roleplaying wise, a normal average courier would be picking repairman options because, even though vaquero is almost inarguably theechanically AND narratively superior outcome.
In fairness he's a pre-war ghoul so he IS old. Just because Ghouls don't usually die of old age aren't necessarily kept perpetually young either. It's actually pretty inconsistent. At best they're in a state of stasis AFTER they hit the equilibrium of their decay and there are as many examples of ghouls that continue to deteriorate as there are they maintain that stasis. So just because he's aghouls doesn't mean he's automatically exempt from that 'frail pathetic' state. And that's all ignoring the whole feral side of things.
And even if he is as "Spry" as his in-game abilities, we have to remember that could just be a gameplay vs lore thing and either way he still complains about the signifiers of age. Sure his rickety joints and cataracts might be from just being a ghoul but they still enforce that he *feels* old; physically AND mentally. He's fricking TIRED after the life he lived and ready to just be old and useless. The whole quest is about him finding purpose/direction in that old age, which both options give him. (One's just more badass than the other).
Whether or not these really are his last years or the start of another 200 doesn't matter. It's about having him embrace the new phase of a repairman living more peacefully as an old man or realizing he can still kick ass and picking the guns back up as a terrifyingly experienced old frick. Either way, he still thinks he's old, just a useful old.
Even in narrative his cowboy ending has him become a cool vigilante who kicks all the asses and shags all the daughters. I'm a literal zoomer and I have a shit vision and a fricked scoliosis spine, doesn't mean I need to retire urgently and am already past my time. Raul is just having a crisis, his body is more than suitable for more physical activities.
Not really related but "Muh Narrative vs Gameplay" is a blatant failure of gamedesign and should never be used as an excuse.
He makes frequent comments about his joints being in pain.
Por que no los dos?
The man has several life times of experience, he could be masterful at both jobs.
ok, it's time for a new playthrough
spicy latina pyromaniac or cute black ranger chick?
both
nvm, i already did a spicy latina character
i did a legion playthrough last time, shut up
Doesn’t change the fact that the game is mostly NCR content and if you join the Legion almost all the companions b***h at you for joining the ‘fascists who are objectively evil’ because it’s antifa propaganda written by progressives and vastly enjoyed by troons.
>companions
lol
What is wrong with that? The word is spelled right
https://dictionary.cambridge.org/dictionary/english/companion
oh my god.
i don't use companions. why should i give a frick about their opinion on the legion?
Doesn’t change the fact that the game uses them to shame you for joining the legion and Chris Avellone stated the Legion were never meant to have ANY good points. They could have had an interesting faction of Roman civilisation in a post apocalyptic world but instead sacrificed that for another tiresome preachy plot of “fascism bad” that’s been dones a million time before. Only this time you help NCR and brave minorities to fight against teh big bad fascists it appeals to the antifa fantasy.
Latina.
>Troon Vegas fans like to plays as cute girls to fight legion ‘fascists’
Holy shit it is the antifa troony game
you can go for a katana + throwing knife run
What is your problem with Vic Rattlehead?
I still laugh at pathetic good ending sissy plebs who restart the whole Dead Money playthrough because they don't know what roleplaying in a roleplaying game is so they said something off color to Dean and instead of letting him die like the vermin he is they flush down several hours of gameplay to metagay him into surviving, only to later complain on the internet that they had to do it because a speech check success locked them into pe bad route.
they are the same people who press F5 every 30 seconds in RPGs and then b***h that their choices don't have consequences
Skills should give you more dialogue options without indicating that your high skills have unlocked certain ones, so you still have to read them and think about them instead of just automatically clicking the one that starts with
>[Bullshit 80] Frick you!
I mean i could kinda guess what a shaped charge is by the name
Wouldn't guess what it is by just feeling it in my ass tho
You can not ever trust a ghoul. Oh, they're not feral? They will be, eventually. It doesn't matter how cool they are, it is inevitable.
You can't trust anything that walks on two legs and uses complex speech patterns to communicatr with you instead of barking or meowing or cawing or whatever. Humans are inherently treacherous unfaithful beasts. They are only suitable for temporary allegiances or well failproofed enslavement.
ovarian post