Frogger (1997) Source Code

https://files.catbox.moe/95jeq3.zip
Here's some unreleased source code for Frogger (1997)
It's incomplete, but some of it builds.

===Build Dependencies===
---Windows 95---
Microsoft Visual C++ 4.0 or 4.2
Microsoft DirectX 5 SDK
Psygnosis Psy-Q PSX Toolchain

---PSX---
Psygnosis Psy-Q PSX Toolchain

===Known Problems With Solutions (Incomplete)===
Missing Symbols:
main.c
suburbia.c
mapdisp.c

Preprocessor:
LIBGTE.H (PSYQ PSX Library)
#pragma warning (default : 4226)

Definitions:
Un-defined C Data Types In Microsoft Visual C++ 4.0
"long long" is not defined In Microsoft Visual C++ 4.0 Must Replace With Data Type "__int64"

Un-denfined C Macros In Microsoft Visual C++ 4.0
"__FUNCTION__"

Errors:
error C2371: redefinition: different basic types
The functions: "rand", "srand" are defined in the source code, and "RECT" is defined in the PSX library.

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  1. 8 months ago
    Anonymous

    neat
    I was obsessed with this game as a kid

    • 8 months ago
      Anonymous

      me too
      i dont think it was very good but i definitely played it a lot

  2. 8 months ago
    Anonymous

    Hopefully there's at least some entertaining stupidity in the source code.

    • 8 months ago
      Anonymous

      The FMVs location are hardcoded to load form the CD. Same with the music.

      • 8 months ago
        Anonymous

        I was hoping more along the lines of Nick being told to take a course in boolean algebra, but yeah, that's moronic.

    • 8 months ago
      Anonymous

      MAIN.C - Line 324
      stack_safety = 0xBEEFBABE;

      • 8 months ago
        Anonymous

        beef babe

    • 8 months ago
      Anonymous

      MAIN.C - Line 324
      stack_safety = 0xBEEFBABE;

      In one of the header files, 0xDEADBEEF exists for an appropriately defined purpose.

  3. 8 months ago
    Anonymous

    I heard about this like 5-6 years ago. Nice to see it finally leave the hoarder's mitts even if it's such a bad game.

    • 8 months ago
      Anonymous

      So I’m not just complete ass at this game? Was it that brutal?

      • 8 months ago
        Anonymous

        Its difficulty is ungodly.
        Can't beat it without savestates.

      • 8 months ago
        Anonymous

        Some parts you need to be almost frame perfect.

      • 8 months ago
        Anonymous

        It's a certified classic pleb filter, but it's not a bad game.
        The difficulty is scaled to the level of devs that got too good at their own game and still wanted a challenge.
        You have to have that in mind when you play it, which means
        >learn locations one at a time
        >play consistently and look for good starting patterns as if you were speedrunning, most timers are reset to an identical starting state after each death
        >learn and practice timings, mechanics, and bee-haviors until you know what needs to be done and how, sometimes it's like a puzzle
        >asses risk levels and route starting with the hardest/most unreliable, don't expect a win if you can't even get the hardest one or the easiest three with lives to spare
        >get gud
        It should become obvious, but beating every level is not required nor is it the main objective of the game, some of the hardest levels are optional.
        First two replies are babbys, don't listen to them

        • 8 months ago
          Anonymous

          oh something else I forgot
          >later in the game there is often one single correct camera angle for different sections, and you have to know what it is and switch to it if you want to see what the frick you're doing
          bonus protip: You can grind for lives then switch levels if you already beat the level, I found the bees stage was the easiest to do it at, but I don't recommend actually doing it until you know a stage inside and out. You need to learn the stage and practice or you'll get drained like a succubus summoner no matter how many lives you have

          • 8 months ago
            Anonymous

            That works until you get to:
            Frogger Goes Skiing, Airshow Antics, & Uncanny Crusher

            • 8 months ago
              Anonymous

              Those are tougher levels and have gimmicks but the overall strategy for finishing them isn't essentially different. Uncanny Crusher is a particularly difficult fricker but technically beating it is optional and you just need to clear its toughest obstacle once to progress. Camera control is absolutely mandatory.

            • 8 months ago
              Anonymous

              Frogger Goes Skiing is what made me drop the game.

              • 8 months ago
                Anonymous

                it's not too late to get gud

      • 8 months ago
        Anonymous

        its very difficult
        iirc thats how i came to own my copy. my friend fricking hated it so he just gave it to me

      • 8 months ago
        Anonymous

        Fairly certain RNG cycles can make some levels impossible. Also insanely janky movement due to lag and change in Z-axis. It's fricked.

        • 8 months ago
          Anonymous

          Source on rng? PS1 version I played was practically clockwork. No idea what you mean by the other stuff either

          • 8 months ago
            Anonymous

            No source and maybe I'm wrong, but cycles did not seem to line up consistently at spawn where nothing I could've done could've broke them up

      • 8 months ago
        Anonymous

        I finally beat this game this year since I never could as a kid, and some of the levels are brutal. Frick Uncanny Crusher and Big Boulder Alley in particular.

        • 8 months ago
          Anonymous

          >Big Boulder Alley
          I felt so dumb after beating that level. If you watch a speedrun, you'll see there's a fricking baby mode route you can take. You dont have to go that weird path in the bottom right corner, that path is useless

          • 8 months ago
            Anonymous

            That's pretty interesting. I'll have to look it up.

          • 8 months ago
            Anonymous

            what the frick
            well I guess that makes us hardmode big boulder veterans

    • 8 months ago
      Anonymous

      Git gud

  4. 8 months ago
    Anonymous

    cool

  5. 8 months ago
    Anonymous

    Does this have anything to do with the frogger development backups that were teased about a year ago?

    • 8 months ago
      Anonymous

      This source has been hoarded for at least 6 years, see
      https://www.psxdev.net/forum/viewtopic.php?t=1343

      • 8 months ago
        Anonymous

        Makes me wonder what else is being hoarded right now

    • 8 months ago
      Anonymous

      according to the frogger discord they spent months on a data tape and are working on getting audio projects playable using old sound hardware.

      allegedly it's about 100GB and coming soon maybe this is part of it?

      • 8 months ago
        Anonymous

        hasn't that been "coming soon" for a while now

        • 8 months ago
          Anonymous

          It was meant to come out last year but an incompetent data recovery company fricked the tape up. It took months for the guy from the frogger discord to get data off of it apparently

    • 8 months ago
      Anonymous

      For He's back or this

      according to the frogger discord they spent months on a data tape and are working on getting audio projects playable using old sound hardware.

      allegedly it's about 100GB and coming soon maybe this is part of it?

      The data tapes for the second one also has the repository back ups for Glover.

      • 8 months ago
        Anonymous

        >The data tapes for the second one also has the repository back ups for Glover.

      • 8 months ago
        Anonymous

        I was thinking of the frogger 2 backups actually

  6. 8 months ago
    Anonymous

    kek the zip gets flagged as a virus in chrome

    • 8 months ago
      Anonymous

      chrome is a virus

  7. 8 months ago
    Anonymous

    I heard the word Black person is in the source code

    • 8 months ago
      Anonymous
  8. 8 months ago
    Anonymous

    Be honest, OP.
    You watched that YouTube video, and decided that a thread should be made about the game, didn't you?

    • 8 months ago
      Anonymous

      >You watched that YouTube video
      nobody knows what video you're talking about

      • 8 months ago
        Anonymous

        Why yes I did, how could you tell?

        Okay, have your frickin teehee:

        • 8 months ago
          Anonymous

          the frick does some random guy's low-view 3 year old video have to do with this thread

          • 8 months ago
            Anonymous

            >low-view video
            fascinating metric you've got there.
            guess modern vintage gaylord is just as much a random guy, huh?

            • 8 months ago
              Anonymous

              245k isn't exactly major

              • 8 months ago
                Anonymous

                [...]
                moron

                seethe

              • 8 months ago
                Anonymous

                For the right audience, it's significant.

                You're probably accustomed to LGBT Kek Tips luring millions who're twinkle-toed wienersuckers that upload videos showcasing Arch installation speedruns and boot times while wearing 'programming socks'.

                substance vs. sustenance - know the difference.

              • 8 months ago
                Anonymous

                from an objective viewpoint 245k is low for a channel of that size

              • 8 months ago
                Anonymous

                >showcasing Arch installation speedruns and boot times
                I think you mixed up Linux Tech Tips for Luke Smith

            • 8 months ago
              Anonymous

              Be honest, OP.
              You watched that YouTube video, and decided that a thread should be made about the game, didn't you?

              moron

    • 8 months ago
      Anonymous

      Why yes I did, how could you tell?

    • 8 months ago
      Anonymous

      [...]
      Okay, have your frickin teehee:

      What does a 3 year old video about someone without access to the source code have to do with this thread where source code is posted? You legit have a two digit IQ.

      • 8 months ago
        Anonymous

        >You legit have a two digit IQ.
        Your IQ occupies the least significant bit, and nothing more.

  9. 8 months ago
    Anonymous

    Cool, now leak Pac-Man Ghost Zone source. Thats hoarded too.

    • 8 months ago
      Anonymous

      Or you could just buy it. The guy who had that build is selling his shit now

    • 8 months ago
      Anonymous

      Is it this
      https://archive.org/details/pac-man-ghost-zone-june-9-1997-e3-demo

      • 8 months ago
        Anonymous

        Nope. That was just a video shown at E3. There was a playable build out there but the person who has it is hoarding it

        • 8 months ago
          Anonymous

          My bad I didn't even see that.
          Has anyone tried reaching out to the original programmers, and see if they have a build or any source code they can share.

          • 8 months ago
            Anonymous

            If anyone has Linkedin, here's a de v that worked on the game:
            William Anderson
            https://www.linkedin.com/in/magicbydesign
            Namco USA Graphic
            Manager of Design / Producer
            Namco USA
            Mar 1996 - Sep 1997 1 year 7 months

            "I joined Namco USA as Manager of Design responsible for coming up with new concepts for the company and handle the transition and staffing of the studio from PC/Sega Saturn development to Sony Playstation development. I was also responsible for evaluating outsourcing companies and in-coming products for the company.

            * Responsible for converting studio to PSX Development.
            * Produced 6 New Namco concepts in 3 months.
            * Helped to evaluate outside studios for Namco.
            * Helped to secure Treasures of the Deep from Black-Ops.
            >* Lead Game Designer on Pac-Man Ghost Zone.
            * Managed production funding approval.
            * Managed a production staff of 17.
            * Help to design world builder tool for project.
            * Namco Japan's consultant to Rhythm and Hughes"

  10. 8 months ago
    Anonymous

    where assets

    • 8 months ago
      Anonymous

      It's missing but the final asset package "FROGPSX.MWD" can be used

      • 8 months ago
        Anonymous

        ok

      • 8 months ago
        Anonymous

        what about the easewad and buildwad things

  11. 8 months ago
    Anonymous

    already compiled a list and reached out to all of them ages ago, they either don't have it or are dead

  12. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      Here's Dave Shelley's Profile: https://www.linkedin.com/in/david-shelley-3151586
      "Producer
      Namco Hometek
      1994 - 1997 3 years"

      I'll keep looking too.

      what about the easewad and buildwad things

      buildwad is a script for building the package.

      • 8 months ago
        Anonymous

        but how do you actually run them

        • 8 months ago
          Anonymous

          you dont, cant build the game without assets

          • 8 months ago
            Anonymous

            doesn't build anyway because of frogvram.h and frogpsx.h being missing

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