>From the legendary duo Tim Cain and Leonard Boyarsky
>Game is a massive piece of shit
What exactly went so wrong?
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>From the legendary duo Tim Cain and Leonard Boyarsky
>Game is a massive piece of shit
What exactly went so wrong?
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he's right. numbers shouldnt be visible. they were visible in table top because you needed them for DM/player interaction. with computer doing all calculations you dont need to show the player the raw numbers, just convey them what the numbers represent, whether your skill with something is "good" or "bad". no one has made a real computer roleplaying game yet. theyre all tabletop simulations on pc.
you're wrong, bc when i see regularly 200, 300, 205 and then a big 1K! pops up it feels good in my brain
Hide the numbers from the nogs, no maf for the poor nogs!
His point wasn't to remove the point system.
His point is that you really only need three stats with those two choices to have an interesting RPG, anything else is useless. Which is absolute tard. This is what he calls the groundbreaking next-gen triangle system of stat distribution.
Also every system that remove points feel fricking vague and unsatisfying, like Starfield when you gain a skill that "do a bit more damage" and you ask yourself tf even a bit more damage means. No, believe me, you DON'T want vague terms in your RPGs.
>No, believe me, you DON'T want vague terms in your RPGs.
but I do. rpgs that obfuscate mechanics are the best ones on the market. I'm not interested in crunching numbers. I want lots of random shit happening under the hood and i wanna surf on that chaos.
This genuinely made me angry
>Point system too complicated for modern audience
>So what if only three stats and you can choose between (great/ok/ok) or (good/good/bad)
How fricking more tarded can RPG get? Three stats too complicated, why two stats with a choice between (great/bad) and (ok/ok)?
>Claim to not use numbers
>Look at how stats/stat checks are calculated
>Numbers
always something new with these frickers
they're even all over the thread look at those smug pricks
how fricking stupid can these developers make rpgs? at this point just put three presets, "DUMB PUNCHY MAN", "WEAK TALKY WOMAN", "SHOOTY SHOOTY MAN"
Too complicated. Boil it down to one archetype please.
Also please tick 20 out these 30 diversity boxes.
the writing was, for lack of a better term, reddit. it lacked charm or nuance, everything boiled down to 'corporation bad', which isn't exactly groundbreaking stuff. the side quests were weak, same with the companions. i did every companion quest and the only one i can remember is where you set up a dinner date for a lesbian. gripping stuff.
But corporates are really bad. Call me when it's actually woke shit like saying straight sex bad or white and white adjacents bad.
'corporate bad' has been old hat fodder in books and movies and music since the industrial revolution. it's boring but it was in vogue at the time to be le enlightened anti-capitalist, so they went that route. people call starfield boring but at least it had shit like the terrormorphs and spaceships you could actually move about in 3D. outer worlds is not only boring, it's tone is weirdly smug
Idgaf as long as it's not woketard and woke unironically loves to conspire with corporates, so anti-corps is in my good book.
it basically is though, see the aforementioned lesbian dinner party quest, or the dangerhair stronkwymmyn computer AI. it's not full on gaypedocommie woke shit like we have now, but it was woke for the time and it loved beating you over the head with it
tpbp
How is 'Corporation bad' a bad thing ? People seems to enjoy Cyberpunk 2077's story despite the fact that the story is basically a Capitalist dystopia on steriod. I think the story as a whole is just not that good or maybe something else or maybe both.
because c2077 is nuanced and not just 1;1 champagne socialist propaganda
I don't know much about this game but the female characters didn't look very attractive so I passed on it.
Tim Cain takes all the credit for the first fallout game, yet the moment he left interplay everything he touched was a giant turd
what about Masquerade?
Tim didn't touch Masquerade, Arcanum and Temple was the ones he was involved in.
Wasn't Tim Cain a programmer on Fallout anyways? Programmers are only good at programming and maybe game design. Leonard Boyarsky being an artist has some cool isolated ideas that resulted in some cool things in Fallout, but you need some actual writers if you want to make a good story.
See Death Stranding and Devil's Third to shatter the delusions that game directors do anything at all and that the quality of a game isn't 100% determined by the skill of the actual developers.
Outer Worlds is proof that Obsidian makes trash games and that New Vegas was more or less handed to them as the engine and everything was already there.
same with kotor2
Had a rant typed up, but I had to delete it. I just don't care enough to put that much effort in. The game lacked soul.
>only thing Tim Cain had the final say on was art direction
>he's colourblind
Wait, what?
>only thing semi-interesting about the game are the colors
>it was most likely a mistake
If you watch Tim’s YouTube channel, he details how the original Fallout was lightning in a bottle and a massive collaborative effort from a bunch of total nerds who were personally invested in the idea. Fallout was a LOT more than just Tim and Leonard.
Outer Worlds is not that. Outer Worlds is factory manufactured garbage designed to appeal to the lowest common denominator in current year.
I also want to say the art direction in outer worlds is horrific. That is one ugly game.
Yeah all the characters were ugly, each female character looked like a lesbian or something
The story wasn't engaging enough for me to ignore these factors
>each female character looked like a lesbian or something
I think this is just the Obsidian special now. Pillars 2 was full of ugly characters.
They didn't have a bethesda to carry them
How do you still have an appetite for another bethesda turd
It's true you know, they agreed to lend obsidian a serviceable template to make the game in (it really is just an elaborate Fallout 3 mod) and the IP. In terms of game development that is monumental.
does stuff like NV and KOTOR 2 and even Majora's Mask still happen? i guess asset-flip sequels that are actually good?
>ironic self aware voice over
somehow capitalism returned huh
write a sci fi game about communism
just adapt the noon universe
>this ugly monstrosity was supposed to be their iconic vault boy mascot
Disgusting. What an all around ugly game
Thank god that after this turd gets out Microsoft will put them to work on fallout games for the rest of JSawyers life.
I only hope for Phil to scout for better talent.
>From the legendary duo that created a doctor brother and housewife sister
>Anon is a massive moron
What exactly went so wrong?
Tim Cain is a homosexual and should never work on video games ever again
I recently played through this game because I had friends who told me I would like it. (They were wrong) first playthrough was on hardcore or whatever the highest difficulty was/is. I went in expecting a fallout adjacent game in space that was more linear.
- RPG / combat mechanics. I don't know fricking how they did this. But the combat in this game is a literal chore and it's un fricking fun. Enemies are bullet sponges. Different damage types for different enemies is what they were trying to get at, but acid damage and the electricity damage types are the only two you need. Having to invest money into guns to have them do anything in the late game makes the engineering skill essentially mandatory. The player isn't really encouraged to explore because hording items isn't really useful in this game at all really. You just break items down into parts to upgrade the shit you are going to be using for the next 10 or so levels until the name and pallete swap defacto upgraded version of the same weapon you are currently using appears. Collecting anything feels like a waste. Weapons don't really feel strong. (Until you gain engineering skill then you become a literal dealer of death)
Armor doesn't feel strong either. Nor does it really look cool. In fallout I hoarded every piece of power armor I could get my hands on because it looks cool and sells well. (I also have dreams of reverse pickpocketting factions I liked to protect all their memebers)
-Story
This should be the strongest part but it's also pretty meh. Crazy scientist dude wakes you up to fix the universe. None of the story choices feel meaningful. None of the companions mattered. Another anon mentioned this already but a romance option might have been nice. The entire world feels too sterile. I did like the first planets story however.
Tldr : story is 6.5/10 , rpg skill progression sucks and doesn't feel fun, combat is a chore. Like other anons mentioned I have no idea how these people made new vegas.
>Like other anons mentioned I have no idea how these people made new vegas.
New Vegas was aimed at the existing fanbase of two niche, PC-exclusive games from the late 90s. Elegant games for a more civilized age. Outer Worlds looks to have been made to court the approval of vapid game journos and YouTubers of the late 2010s. Games that chase trends rarely turn out well.
the woke virus destroys the mind.
>LEL RAMPANT CAPITALISM BAD ALSO HERE'S NOT-RICK FROM RICK AND MORTY
Truly is a mystery why it flopped.
Or Not-Morty. I don't watch that zoomer shit.
>Rick and Morty
>zoomer shit
Are you 60 years old? The main demographic of that show are millenials. How else do you explain the pseudo-intellectual nihilistic shit in it?
Hello, broccoli top.
Yeah the first two seasons are basically Newgrounds humour repacked for TV, and very millennial. But it does become more zoomeresque as it goes along. They start adding in sentimentality and tragic touches, as well as moments of self-recrimination for Rick - he's acts this way because underneath it all he's very depressed you see. He becomes a "just like me" character, which is something zoomers are known to enjoy.
No romance
One hit wonders aren't uncommon in any line of work
lmao it’s so bad
>Hey everyone! I just wanted to let you all know that a Head Bobbing option was added in Patch 1.2. You can find the option to toggle it off and on in Settings under Gameplay.
>I hope this helps, and good luck in Halcyon, Freelancers!
archive.is/Mugtd
>emasculated men
>space dikes
>reddit writing
I guess the gameplay was somewhat okay
honestly this game felt very copy-pasted, shouldn't have been more than 15 hours long and another 5-8 hours for the DLC. doesn't help that it's incredibly poorly written
Obsidian's magnum opus
>Tim Cain
There's your problem right there, anon.
It's just the epitome of mediocre. It doesn't do anything exceptionally good or truly awful, because of that nothing is very memorable about it.
The only real positive thing I can say about it is the amount of ending permutations is fairly extensive.
It's just a bland and dull experience that isn't even really worth hating.
it's just mid at best
guns are the same, mediocre RPG mechanics, basic story