Mountaintop is bad but it's not the worst area, that goes to the Haligtree for being almost totally linear and just a gauntlet of obnoxious spammy enemies with the only real side route being dropping into revenant ass rape alley.
>what is Fromsoft's worst area >Shows two areas >Neither of which are even the worst in DS2
You posted something that triggered you without thinking because you're a ERtard that's mad, just take the L.
I remember the DLC snow zone in DS3 was literally a painting that teleports you to the snowy level when that kind of teleportation was never established to exist in DS3
I remember the snow zone in DS1 was literally a painting that teleports you to the snowy level when that kind of teleportation was never established to exist in DS1
Nothing can be as bad as lost Isalith and that fricking tree brushing you into the holes. Couldn't even be bothered to fix it in the remastered version with enemies placed in a circle like a fricking alpha build. Hairy Japanese bastards.
Miyazaki-sama we are now designing the core area for the demons. We have some variety of enemies that we can use but- >DRAGON BUTTS
What? But we also- >DRAGON BUTTS
But sir, please- >DRAGON >FRICKING >BUTTS
11/10 GAME OF THE DECADE
>fromsofts worst area
Frozen outskirts, you can't possible argue against this without looking like a nutjob
I decided to man up during a recent play of DS2 and make a serious attempt at beating Frigid Outskirts instead of ignoring it like a pussy which is what I usually do. Once you realise how small and linear it is, it's really just a matter of dealing with those homosexual horses. The boss isn't that difficult if you finish the first one off quickly.
that's because the early game/midpoint is already boring >farron keep >carthus catacombs >demon ruins
the only saving grace being able to go through the areas quickly on repeat playthroughs
I beat DS3 recently (not the DLC) and it was strange going back and playing it after ER. It's so short and the progression is just so bad and linear. I had a higher opinion of it in my head before I went back and played it, but now I just can't be bothered to play it again.
It really is nothing but big empty swamps and waist-high water that artificially slow down the player to pad out play time.
Because all of DS3 is boring and safe. People aren't mad that DS1 second half is bad. Their mad that it goes from unquestionable GOAT quality, to the same low tier quality you get throughout all of DS2 and DS3.
DS2 is better than Demon's Souls shitty rehash
DS2 is the real sequel to Demon's Souls, DS1 is just a garbage cashgrab that was lucky to get a Xbox and PC ports attracting huge waves of CoD normies
Super Mario lava castle in 2 (kek at the location frickup, otherwise it's not too bad), snow dlc area in 2, half of Elden Ring, all corridor spam maps in DeS, rushed areas in second half of DS, 'ringed city' in DS3 that's literally one poorly done model.
Don't you just love memetic mutation? Mountaintop is probably the least going on of the five main regions but it's by design, it's an introspective climb to the top of a lonely mountain range at the edge of the world before you enter the final dungeons.
>new FromSoft game titled "Painted Worlds" >the hub is a giant sprawling mansion that opens up as the player progresses, npcs include a butler, noblemen, knights, painters, chefs >as the mansion opens up throughout the game you eventually can explore the outside perimeters, the hedge maze, etc >the entire concept is just Mario 64 but with souls gameplay
When I think of Souls level design I think of complex, organic design that uses vertical space to create a massive sense of scale. I think of levels that feel lived-in, or like they serve an actual purpose in that game's world.
The only Souls game with bad level design is vanilla DS2. That game felt more like Devil May Cry or something with all the hallways and enemy chokepoints. They mostly got their act together for the DLC though.
Some of vanilla DS2 areas are decent. I really like No-man's Wharf. I also like Shaded Woods+Ruins and Earthen Peak which basically is a discount Sen's Fortress.
Though some are just absolutely horrendous, like Lost Bastille which essentially just a frickhuge maze where everything looks the same.
I honestly thought Bastille was one of the better levels. It didn't look great but it actually felt like they designed a prison/fortress that made sense. I liked how you could eventually get up on all the ramparts and how the level funneled you down to sea level for the final bossfight. Lotsa secret doors too.
Really? I replayed DS2 recently and it's probably one of the areas I really didn't enjoy. Took me quite a while to understand the geography and where I am and where to go and which hallway connect to which. Doesn't really happen with any other areas.
>I think of complex, organic design that uses vertical space to create a massive sense of scale.
The only game From has ever made like this is DaS1. >I think of levels that feel lived-in, or like they serve an actual purpose in that game's world.
Dark Souls' world design is always contrived for the gameplay. It's all massive impractical cathedrals slapped in the center of fortresses, dead cities packed with knights, or swamp spam. There's never anywhere that actually creates the concept of wider economy or agriculture. Even the fortress and cathedral spam don't have basic shit like kitchens or barracks.
>The only game From has ever made like this is DaS1. >Go up some stairs and you're at Undead Berg >Go down some stairs and one elevator and you're at New Londo
No
Yeah but everyone excuses nonsense like this because Ganker is full of morons. Discounting various specific examples DaS1 is the most interconnected, though largely not organic because having impractical inconveniences that allow levels to loop around on themselves is anything but organic.
>organic design
There is nothing organic about Souls' level design. They slap a structure somewhere and then build a level around it. 9 times out of 10 that structure has nothing in it but enemies and traps that all subsist off the dust and air and have no larders, barracks, or even armories. The levels themselves usually have a bunch of elaborately artificial ways of moving about the structure like kick-down ladders, player-height ledges you can't climb, one-way doors, locked doors that require a key that shows up in a completely nonsense area or is dropped by something entirely unaffiliated with the space that it unlocks, etc.
They're game-first design, not realistic in the slightest.
No. >toxicgays with fire >phalanx for no reason >rapebirds >lets throw in WHEEL SKELLETONS IN A TIGHT TUNNEL WHERE ITS CERTAIN DEATH TO ENCOUNTER THEM >shit boss so shit you can straight up skip it ( you gain nothing from killing her)
1. None of the Legacy Dungeons have original enemies. You can find every, single enemy you encounter in them in geriatric parts of the game or the overworld.
2. No place in the overworld has original enemies. Altus’ soldiers should’ve looked much more imposing but they all share the same Godrick model.
3. Shitholes like MOTG or CS overstay their welcome.
I agree, Leyndell enemis just being Altus soldiers (Which were already recycled) is a disgrace, also, anyone else feel like the buildings in Leyndell are too small? It feels like a city for people who are 5 feet tall, Leyndell assets hould be scaled up like 20%, it looks gorgeous but that always felt off to me.
>No place in the overworld has original enemies
Thats not even true. Each zone has new, unique enemies.
Yeah the knights mostly are similar but what the frick are they supposed to be?
The only two actual issues are repeated bosses and dungeons.
Caelid Dogs can be found in Mountaintops. Crows can be found there and in Moghywn Palace. Giant Hands are in Gelmir, Raya Lucaria and Mountaintops, crabs are everywhere, Runebears are everywhere, Giant Lobsters are everywhere, Fire Monks and their servants are found in RL, Gelmir and Mountaintops, basilisks are everywhere from underground to dungeons to the main world, bats are everywhere, as are puppets, smaller dogs, Revenants, wraiths, generic hollow enemies recycled from DS3 and every variant of soldier.
King's Field was not that good, half of them are bad even compared to one another, and all of them are worse than other contemporary RPGs in the same style of their respective times.
Evergrace was trash and looked the part. I doubt you were even alive when you could fish it from a bargain bin at Toys R' Us. Combat was just OK.
Lost Kingdoms was crap and I'm not going to elaborate anymore because I didn't play it first hand, it was just another bargain bin RPG.
Kuon was just boring and worse than real horror games on the PS2. I never even bothered finishing it.
>Fromsoftware had many great games better than mecha trash and dodging simulators
They really didn't. None of the shit you listed was notable and all of it was hugely derivative of better games.
KG was good you homosexual >worse than other contemporary RPGs in the same style of their respective times.
go frick yourself, it's much better than shit like Daggerfall, Morrowind and Arx Fatalis >Evergrace was trash
kek another souls baby filtered by Evergrace >Lost Kingdoms was crap >I didn't play it
ofc you didn't, Souls troons only play dodging simulators and call themselves Fomsoft fans
I doubt you've played any of those games if you think they're able to be positively compared to Morrowind and Arx Fatalis.
7 months ago
Anonymous
he absolutely has not played any of those games
7 months ago
Anonymous
cope as you want redditor but Morrowind and Arx Fatalis are fricking trash mogged so hard by KF
i bet you are one of the pseudo posers who thinks Morropiss is better than Skyrim and Arx Feces is better than Dark Messiah lol
7 months ago
Anonymous
This bait is only good enough to get this reply from me.
7 months ago
Anonymous
he absolutely has not played any of those games
>oh you dare like old unpopular games more than my favorite mainstream goyslop? >you are Le baiting! you never played them anyway!
the absolute state of Soulshit troons
i played all of those games i even played Eternal Ring a game am sure you brainless homosexuals think of it as garbage because some Fromdrone told you so
hell i even played that KF3 demo you zoomers never heard of
I can't bring myself to play elden ring again.
It was fun and really great, but I don't want to go around doing the same looking dungeons just to get some items or skills that I wanted.
I would rather just boot up dark souls 1 again and play that.
It's just like all the other Ubisoft open world areas except with frick all dungeons to find, and less to see
the real bad shit is the sewer level, and the Academy, imo. And also the mine dungeons (which are also the ones you need to go through because they have upgrade mats! Frick!!!!!!!!)
that's because gays like you sat down and tried to beat it all within a weekend and got burnt out when you hit your first difficulty wall instead of using picrel and embracing the most interesting and challenging zones and dungeons the game has to offer
Shitter
>elden shit is shit
I feel like some interns took over with Elden Ring. they probably hired a lot of new people for the game because it's so big.
Yeah because From doesn't have a long history of terrible 3rd acts across almost all of their releases.
ER is a great study into why less is more, why quality will beat quantity.
Mountaintop is bad but it's not the worst area, that goes to the Haligtree for being almost totally linear and just a gauntlet of obnoxious spammy enemies with the only real side route being dropping into revenant ass rape alley.
>meanwhile in Dark Souls 2
Y-you d-don't understand, th-the elevators are portals to other lands!!
n-no dude. y-you're character is hallowing. So..s-so he's like... losing his mind. That's why that happens!
>Wahhh not my interconnected open world it's not realistic
Holy mindbroken
It's more the fact that half the levels in DS2 are just hallways filled with enemies
>architecture is convoluted
rent free
>B-buh other game from ten years and two gens ago!!!!
What the frick?
>what is Fromsoft's worst area
Is it autism?
>what is Fromsoft's worst area
>Shows two areas
>Neither of which are even the worst in DS2
You posted something that triggered you without thinking because you're a ERtard that's mad, just take the L.
It's like you're living in my head
>load mario
>jump through painting
>in lava land
HOW
I remember the DLC snow zone in DS3 was literally a painting that teleports you to the snowy level when that kind of teleportation was never established to exist in DS3
I remember the snow zone in DS1 was literally a painting that teleports you to the snowy level when that kind of teleportation was never established to exist in DS1
I forgot, what is the little red thing in the upper right part of the red zone?
just junk geometry they didn't delete
Nothing can be as bad as lost Isalith and that fricking tree brushing you into the holes. Couldn't even be bothered to fix it in the remastered version with enemies placed in a circle like a fricking alpha build. Hairy Japanese bastards.
Miyazaki-sama we are now designing the core area for the demons. We have some variety of enemies that we can use but-
>DRAGON BUTTS
What? But we also-
>DRAGON BUTTS
But sir, please-
>DRAGON
>FRICKING
>BUTTS
11/10 GAME OF THE DECADE
What was the lore about the walking dragon butts? I remember reading a coherent explanation about it way back but I forgot everything about it.
You see the top halfs in Valley of the Drakes and Painted World of Ariamis.
I think the lire is just that dragons have evil butts that go to hell
Deepest lore.
>I think the lire is just that dragons have evil butts that go to hell
Nito cursed their buttholes
?t=71
>I think the lore is just that dragons have evil butts that go to hell
It's not good by any means, but the Snowfield is literally this area but even worse.
Nothing comes remotely close to the Frigid Outskirts from DS2
This, that lazy-ass area must have been made in an afternoon by interns
I decided to man up during a recent play of DS2 and make a serious attempt at beating Frigid Outskirts instead of ignoring it like a pussy which is what I usually do. Once you realise how small and linear it is, it's really just a matter of dealing with those homosexual horses. The boss isn't that difficult if you finish the first one off quickly.
The best thighs iin souls
Crumbling FamAluza was worse
>muh last half of le fromsoft gaem is not actually all that good
STFU you morons
no one ever said this about DS3
The entirety of DS3 is bad
The DLC is the true last half of DS3
DS3 is inverted in that it is a tedious gray slog until the DLCs.
Wow so if I don't buy them it's a perfect game?
ds3 is shit from begining to end
that's because the early game/midpoint is already boring
>farron keep
>carthus catacombs
>demon ruins
the only saving grace being able to go through the areas quickly on repeat playthroughs
I beat DS3 recently (not the DLC) and it was strange going back and playing it after ER. It's so short and the progression is just so bad and linear. I had a higher opinion of it in my head before I went back and played it, but now I just can't be bothered to play it again.
It really is nothing but big empty swamps and waist-high water that artificially slow down the player to pad out play time.
Because all of DS3 is boring and safe. People aren't mad that DS1 second half is bad. Their mad that it goes from unquestionable GOAT quality, to the same low tier quality you get throughout all of DS2 and DS3.
DS2 is better than Demon's Souls shitty rehash
DS2 is the real sequel to Demon's Souls, DS1 is just a garbage cashgrab that was lucky to get a Xbox and PC ports attracting huge waves of CoD normies
>armored core 6 is way above the shit fromsoft made like ER but is also the shortest from game released recently and the multiplayer is shit
it's a curse
>In fact everything after Godfrey just doesn't feel like it belongs in the game
After Godfrey you fight Radagon/Elden Beast and the game is over.
Super Mario lava castle in 2 (kek at the location frickup, otherwise it's not too bad), snow dlc area in 2, half of Elden Ring, all corridor spam maps in DeS, rushed areas in second half of DS, 'ringed city' in DS3 that's literally one poorly done model.
>fromsofts worst area
Frozen outskirts, you can't possible argue against this without looking like a nutjob
Don't you just love memetic mutation? Mountaintop is probably the least going on of the five main regions but it's by design, it's an introspective climb to the top of a lonely mountain range at the edge of the world before you enter the final dungeons.
>new FromSoft game titled "Painted Worlds"
>the hub is a giant sprawling mansion that opens up as the player progresses, npcs include a butler, noblemen, knights, painters, chefs
>as the mansion opens up throughout the game you eventually can explore the outside perimeters, the hedge maze, etc
>the entire concept is just Mario 64 but with souls gameplay
Your are describing Drmons Souls
Yes, I want another Demon's Souls.
>approach and enter a magical and enchanted castle
>"jump into" a painting which takes you into another world
Dark Souls 1 IS Mario 64
that's the point, to take this concept but make an entire game around it not just 2 areas
When I think of Souls level design I think of complex, organic design that uses vertical space to create a massive sense of scale. I think of levels that feel lived-in, or like they serve an actual purpose in that game's world.
The only Souls game with bad level design is vanilla DS2. That game felt more like Devil May Cry or something with all the hallways and enemy chokepoints. They mostly got their act together for the DLC though.
Some of vanilla DS2 areas are decent. I really like No-man's Wharf. I also like Shaded Woods+Ruins and Earthen Peak which basically is a discount Sen's Fortress.
Though some are just absolutely horrendous, like Lost Bastille which essentially just a frickhuge maze where everything looks the same.
I honestly thought Bastille was one of the better levels. It didn't look great but it actually felt like they designed a prison/fortress that made sense. I liked how you could eventually get up on all the ramparts and how the level funneled you down to sea level for the final bossfight. Lotsa secret doors too.
Really? I replayed DS2 recently and it's probably one of the areas I really didn't enjoy. Took me quite a while to understand the geography and where I am and where to go and which hallway connect to which. Doesn't really happen with any other areas.
I can never tell what homosexuals like you ever want. Please just pull the trigger already.
>I think of complex, organic design that uses vertical space to create a massive sense of scale.
The only game From has ever made like this is DaS1.
>I think of levels that feel lived-in, or like they serve an actual purpose in that game's world.
Dark Souls' world design is always contrived for the gameplay. It's all massive impractical cathedrals slapped in the center of fortresses, dead cities packed with knights, or swamp spam. There's never anywhere that actually creates the concept of wider economy or agriculture. Even the fortress and cathedral spam don't have basic shit like kitchens or barracks.
>The only game From has ever made like this is DaS1.
>Go up some stairs and you're at Undead Berg
>Go down some stairs and one elevator and you're at New Londo
No
>Uses a DaS1 area as an example to refute my point that only DaS1 had areas like this.
Seething, cope, u mad?, malding, triggered, jimmies rustled, shazamtroon, etc. Take your pick Fromdrone.
Impressive how you managed to get both posts wrong
Oh you can't read my b.
Yeah but everyone excuses nonsense like this because Ganker is full of morons. Discounting various specific examples DaS1 is the most interconnected, though largely not organic because having impractical inconveniences that allow levels to loop around on themselves is anything but organic.
I guess I must be wrong then. I will seriously reflect on this.
Autism is a struggle
except, of course, demon's souls. thanks to disconnected areas has the most believable world.
>organic design
There is nothing organic about Souls' level design. They slap a structure somewhere and then build a level around it. 9 times out of 10 that structure has nothing in it but enemies and traps that all subsist off the dust and air and have no larders, barracks, or even armories. The levels themselves usually have a bunch of elaborately artificial ways of moving about the structure like kick-down ladders, player-height ledges you can't climb, one-way doors, locked doors that require a key that shows up in a completely nonsense area or is dropped by something entirely unaffiliated with the space that it unlocks, etc.
They're game-first design, not realistic in the slightest.
So to summarize
>every single snowy area in a soulslike is bad
Painted World is kino
No.
>toxicgays with fire
>phalanx for no reason
>rapebirds
>lets throw in WHEEL SKELLETONS IN A TIGHT TUNNEL WHERE ITS CERTAIN DEATH TO ENCOUNTER THEM
>shit boss so shit you can straight up skip it ( you gain nothing from killing her)
I liked the snowy area in the DS3 DLC
My main problems with ER are:
1. None of the Legacy Dungeons have original enemies. You can find every, single enemy you encounter in them in geriatric parts of the game or the overworld.
2. No place in the overworld has original enemies. Altus’ soldiers should’ve looked much more imposing but they all share the same Godrick model.
3. Shitholes like MOTG or CS overstay their welcome.
Worst part beyond a lot of abysmal bosses is that every human armor is copy pasted and all the knights are identical
I agree, Leyndell enemis just being Altus soldiers (Which were already recycled) is a disgrace, also, anyone else feel like the buildings in Leyndell are too small? It feels like a city for people who are 5 feet tall, Leyndell assets hould be scaled up like 20%, it looks gorgeous but that always felt off to me.
>No place in the overworld has original enemies
Thats not even true. Each zone has new, unique enemies.
Yeah the knights mostly are similar but what the frick are they supposed to be?
The only two actual issues are repeated bosses and dungeons.
Caelid Dogs can be found in Mountaintops. Crows can be found there and in Moghywn Palace. Giant Hands are in Gelmir, Raya Lucaria and Mountaintops, crabs are everywhere, Runebears are everywhere, Giant Lobsters are everywhere, Fire Monks and their servants are found in RL, Gelmir and Mountaintops, basilisks are everywhere from underground to dungeons to the main world, bats are everywhere, as are puppets, smaller dogs, Revenants, wraiths, generic hollow enemies recycled from DS3 and every variant of soldier.
>Dodging Simulator worst area
fixed, you souls gays never played nor care about the rest of Fromsoftware games
does anyone care about fromsoft games that aren't souls, bloodborne, sekiro and armored core?
King's Field, Evergrace, Lost Kingdoms, Kuon...
Fromsoftware had many great games better than mecha trash and dodging simulators
King's Field was not that good, half of them are bad even compared to one another, and all of them are worse than other contemporary RPGs in the same style of their respective times.
Evergrace was trash and looked the part. I doubt you were even alive when you could fish it from a bargain bin at Toys R' Us. Combat was just OK.
Lost Kingdoms was crap and I'm not going to elaborate anymore because I didn't play it first hand, it was just another bargain bin RPG.
Kuon was just boring and worse than real horror games on the PS2. I never even bothered finishing it.
>Fromsoftware had many great games better than mecha trash and dodging simulators
They really didn't. None of the shit you listed was notable and all of it was hugely derivative of better games.
KG was good you homosexual
>worse than other contemporary RPGs in the same style of their respective times.
go frick yourself, it's much better than shit like Daggerfall, Morrowind and Arx Fatalis
>Evergrace was trash
kek another souls baby filtered by Evergrace
>Lost Kingdoms was crap
>I didn't play it
ofc you didn't, Souls troons only play dodging simulators and call themselves Fomsoft fans
old good new bad, frick off moron
>old bad new good!
>even though i never played old games!!!
KF 1 and 4 are the only good ones, and they're still not that great. I stand by what I said you zoomer hipster.
From has never made a game better than Morrowind.
I doubt you've played any of those games if you think they're able to be positively compared to Morrowind and Arx Fatalis.
he absolutely has not played any of those games
cope as you want redditor but Morrowind and Arx Fatalis are fricking trash mogged so hard by KF
i bet you are one of the pseudo posers who thinks Morropiss is better than Skyrim and Arx Feces is better than Dark Messiah lol
This bait is only good enough to get this reply from me.
>oh you dare like old unpopular games more than my favorite mainstream goyslop?
>you are Le baiting! you never played them anyway!
the absolute state of Soulshit troons
i played all of those games i even played Eternal Ring a game am sure you brainless homosexuals think of it as garbage because some Fromdrone told you so
hell i even played that KF3 demo you zoomers never heard of
Lost Kingdoms was a novel idea but shit was way too easy and monotonous
>King's Field, Evergrace, Lost Kingdoms, Kuon
Literal shovelware you'd get for $5 in a bin. Every single one of them.
>Kuon
That was Fromsoft? I really liked Kuon.
Sekiro definitely had a lot of obnoxious annoying ones but I wouldn't call any of them bad
Maybe the shitty monkey castle
No one cares about the rest of From's games. Armored Core continues to be mediocre trash with the last good one being from the 90's.
>Armored Core continues to be mediocre
Wow, a game that was quickly made and isnt even supposed to be a triple A release is mediocre. Shocker.
I can't tell if you're defending the game or not, it's funny.
I can't bring myself to play elden ring again.
It was fun and really great, but I don't want to go around doing the same looking dungeons just to get some items or skills that I wanted.
I would rather just boot up dark souls 1 again and play that.
>obligatory FROMSOFT game unravelling into an unfinished train wreck in the last part of the game area
The final boss rush, Haligtree and Farum Azula are the best part of the game though.
It's just like all the other Ubisoft open world areas except with frick all dungeons to find, and less to see
the real bad shit is the sewer level, and the Academy, imo. And also the mine dungeons (which are also the ones you need to go through because they have upgrade mats! Frick!!!!!!!!)
God I wish ubisoft designed a single level as well as Mountaintops. You meme shitters are completely out of touch with the reality of most games.
How delusional can you be?
>the real bad shit is the sewer level
that's literally the peak of souls level design
Ubisoft hasn't even reached Mountaintops quality. They're a joke.
Ubisoft games have dungeons?
that's because gays like you sat down and tried to beat it all within a weekend and got burnt out when you hit your first difficulty wall instead of using picrel and embracing the most interesting and challenging zones and dungeons the game has to offer
>calling others homosexuals for not being a metacretin and switching to rivers of blood
Dropped it when I got to the fire giant. Unironically the game is too big.
Get good
Dude never seen what a bad area actually looks like.
Let me tell you something: Five. Two.