Frostpunk 2

New leaks, any thoughts yet?

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  1. 8 months ago
    Anonymous

    will it be a one and done experience like the first one?

    • 8 months ago
      Anonymous

      Can you elaborate on what "one and done" experience means? Cause Frostpunk 1 had several, smaller DLCs which added scenarios.

      • 8 months ago
        Anonymous

        Wilful ignorance

      • 8 months ago
        Anonymous

        not really a sandbox, not replayable. I never played the DLCs

      • 8 months ago
        Anonymous

        Why pretend you don't understand him? Why pretend your response addresses his criticism you claim not to understand?

      • 8 months ago
        Anonymous

        ... and all of them were also "one and done" experience, too.

      • 8 months ago
        Anonymous

        All the scenarios in the original feel like tutorials before REAL openended game begins.
        And then it just ends.
        And no, the unlimited scenario does not count, since its just random events in overworld map.

      • 8 months ago
        Anonymous

        It means it has zero replayabilty.

        • 8 months ago
          Anonymous

          You can replay it to challenge yourself in different ways, achievements and such

      • 8 months ago
        Anonymous

        It means that the game, while from the outset would seem like a sandbox or a roguelike where there are many ways to arrive at your goal, is actually designed in a very scripted, linear way that permits one possible build order with very little deviation

      • 7 months ago
        Anonymous

        >Cause Frostpunk 1 had several, smaller DLCs which added scenarios.
        Liked all the base game stuff (main campaign, the arc and, probably, refugees (not sure about the name)?
        Hated the DLCs with passion. Last Autumn especially. Flat out left me guessing what the frick was that even about? A stream of continuous nonsense. It's like the main game was a fluke.

    • 8 months ago
      Anonymous

      I enjoy replaying scenarios
      Unless you beat it on Survivor difficulty then you haven't truly "done" it

      • 8 months ago
        Anonymous

        Nobody cares

        • 8 months ago
          Anonymous

          Cared enough to reply
          *Crosses arms smugly*

      • 7 months ago
        Anonymous

        The first playthrough is to lose to learn it
        The second playthrough is to win and enjoy the narrative aspects
        Then you play for the challenge

    • 7 months ago
      Anonymous

      I have 150 hours in the first one, it's not one and done

      • 7 months ago
        Anonymous

        >I have serious mental problems
        ftfy

        • 7 months ago
          Anonymous

          It's what you get out of it. I think people who have hundreds of hours in pardox games and play the same thing over and over are insane.

          • 7 months ago
            Anonymous

            >Don't try other strategies to see what is more effective
            >Don't try challenges
            >One and done and CONSOOM the next thing
            >Saying others have mental problems.

            >Projecting this hard and such inane shit

            The game is art anon. I have 182 hours in it. It is quite beautiful in the stories it tells and how it tells them.
            I also have autism but that doesnt make me wrong

            >autism
            Like I've said, mental problems

            • 7 months ago
              Anonymous

              You probably were still in grade school when this game came out, stop being a little baby

        • 7 months ago
          Anonymous

          >Don't try other strategies to see what is more effective
          >Don't try challenges
          >One and done and CONSOOM the next thing
          >Saying others have mental problems.

        • 7 months ago
          Anonymous

          The game is art anon. I have 182 hours in it. It is quite beautiful in the stories it tells and how it tells them.
          I also have autism but that doesnt make me wrong

      • 7 months ago
        Anonymous

        I have almost 1000 hours in FP, I assure the game lacks real replayability. I still enjoy it because it's just entertaining to watch a city come together, but once you hit about day 15 you run out of things to do. And on top of it, it suffers from an inverse difficulty curve, the first couple of days are the hardest and then it just gets easier from there until the city is on autopilot.

        I have some hope that FP2 will fix that though with the factions making demands, in an Endless mode they have the potential to keep fricking with your plans so you don't get too complacent. Although 11b could just frick it up and have them let off after a certain point because they have everything they want, but I hope instead they just keep getting more demanding like real life political factions.

        • 7 months ago
          Anonymous

          I assume order/religion is the game's major choice, right? so it's at least worth replaying once

          • 7 months ago
            Anonymous

            It's a choice, but the bigger choice is not picking the last few laws in either tree. They both do similar things, such as both having a +20% efficiency building, both have ways to lower discontent/raise hope, etc. The major benefits to both are that Faith has an Infirmary that doesn't need engineers to operate or a steam core to build and that Order has an ability to make a single facility more productive which synergizes with Hothouses and is useful for virtually everything else.

            Of the two, Order is virtually always more useful because hope/discontent is virtually inconsequential just by playing somewhat well and passing Adaptation laws. Faith could help you stabilize quicker due to the House of Healing and is a strong argument when playing the Refugee scenario, but if you're going for a deathless run you can't use it anyway since it causes a scripted death.

            The Last Autumn scenario is much better in this regard, siding with the Engineers or the Workers has enough of an effect on the gameplay to make each choice interesting. For Engineers you pursue efficiency over anything else which eventually turns the construction site into an autocracy and then a penal colony where everyone is enslaved to work, with workers you wind up throwing manpower at every problem and using unionization to reduce strikes and then become a very tiny, miniature Soviet Russia when the union bosses push revolutionary ideals and execute anyone who isn't working hard enough. Unlike the previous laws where you just stop passing them at a point to get a good ending, you get pressure from your workers/engineers in TLA to keep going and they cause problems if you don't.

            TLA is why I have hope that FP2 will improve things, it had a good setup but was ultimately constrained by it being locked to a single 35 day scenario where a lot of long term effects wouldn't really be felt. OTE was a step back because there's no real differences in each playthrough.

  2. 8 months ago
    Anonymous

    i’m cooooooooooomfy

  3. 8 months ago
    Anonymous

    https://www.eurogamer.net/weather-is-no-longer-the-primary-threat-in-frostpunk-2-people-are

    Article with pictures and concepts.

  4. 8 months ago
    Anonymous

    Looks like an actual city builder now instead of the weird (but cool) circle format from the first game. Very interesting.

    • 8 months ago
      Anonymous

      >the city must not fall
      >people left with nothing will open the door to hell
      >riot porn
      >petrol bomb
      It will probably have something to do with Anarchism. Just a thought. Or maybe Maoism, like May 1968?

      • 8 months ago
        Anonymous

        It's almost certainly anarchism. Communism was a meme until the USSR.

        • 8 months ago
          Anonymous

          I'm just trying to guess where the devs are drawing inspiration from this time, assuming the pattern holds. Since it's 11 bit, and This War of Mine was based on Siege of Sarajevo and Frostpunk was based on Siege of Leningrad.

          • 8 months ago
            Anonymous

            The siege of Paris and the Paris commune?

            • 8 months ago
              Anonymous

              Nah, this looks like it's going to be internal factionalism and civil unrest. Although, France isn't lacking of inspiration for that. Maybe quoting Harold Wilson was a hint? The moderate "socialist" that may or may not have been under glowie surveillance, and may or may not have been at risk of a coup. And, you know, the Troubles.

          • 7 months ago
            Anonymous

            Could be Barcelona and their attempt at Anarchy/Syndicalism.

    • 7 months ago
      Anonymous

      open your eyes. It still has the circle format, just that there's hills and slopes now. It feels like it could be more organic only because in those screenshots the planning is atrocious.

  5. 8 months ago
    Anonymous

    did they add emotional honesty

  6. 8 months ago
    Anonymous

    I wonder how much they will moralize this time.

    • 8 months ago
      Anonymous

      >forcing kids to work is "muh moralization"
      >forcing people to eat sawdust is "muh moralization"
      >literally killing people who oppose you is "muh moralization"

      • 8 months ago
        Anonymous

        >how dare you survive you piece of shit
        Yeah.

        • 8 months ago
          Anonymous

          You can win without them, even on the hardest difficulties.

      • 8 months ago
        Anonymous

        >pass bad laws in the beginning because you dont have enough resources
        >cant repeal them later when youre setup because uh... YOU MUST LIVE WITH THE CONSEQUENCES OF YOUR ACTIONS YOU CROSSED THE LINE YOU MONSTER

        • 8 months ago
          Anonymous

          Skill issue

          • 8 months ago
            Anonymous

            if its a skill issue then why is the game preaching at me for being le bad because i didnt follow some guide?

            • 8 months ago
              Anonymous

              >if its a skill issue then why is the game preaching at me for being le bad

              • 8 months ago
                Anonymous

                Making short term pragmatic choices for survival that will be overturned later on is not exactly a huge moral failing anon. Unless you are trying to argue that rationing water to make sure everyone has some during a drought is evil?
                If so you are moronic.

              • 8 months ago
                Anonymous

                t. le bad (morally and at the game)

              • 8 months ago
                Anonymous

                It's a failing when survival can be achieved without those methods. The game knows you didn't need to do it. In the case of the rationing example, it would be telling you the drought could have been avoided in the first place had you made better choices.

              • 8 months ago
                Anonymous

                humans are not computers
                humans are not omniscient

                The player is presented with a shortage or problem and presented two solutions. Neither is numerically clear, nor, in most cases, obviously morally superior. The only way to dodge the 'bad' choices is trial and error, which is poor game design.

              • 8 months ago
                Anonymous

                Trial and error is good game design actually

              • 8 months ago
                Anonymous

                Not in a strategy game, quite the opposite.

              • 8 months ago
                Anonymous

                The actual "problem" (and a design problem) is that there is no drought, but you are NON-STOP informed of incoming one. You are provided nothing but false information by the game, and you can't verify them with any other way than just playing. And eventually you do realise that nope, no drought is coming, but you already made prep for it... and the same game that continuously informed you that drought is coming tells you now that you are an evil person, because you've followed the only information you were provided. This isn't even about morality, it's just how banal the whole thing is. It's a fake dilemma that serves no real purpose, and the only real solution is not as much as "not using laws", but not playing the game itself.
                Plus of course the soup memes

              • 8 months ago
                Anonymous

                It's a failing when survival can be achieved without those methods. The game knows you didn't need to do it. In the case of the rationing example, it would be telling you the drought could have been avoided in the first place had you made better choices.

                It was never about survival. It was about taking the easy route. Though people who went the entire way down one of the trees and didn't think "hey this is kind of fricked up I'm definitely hitting a bad end" are fricked in the head themselves.
                The soup memes cheapen the impact though.

              • 8 months ago
                Anonymous

                It wouldn't be so bad if the Law tech tree was larger and there were some actually fricked up moral choices in there. But instead your final moral choices are basically "do you want to have propaganda" or "hey, wanna kill someone for no good reason?"

              • 8 months ago
                Anonymous

                The lesson I learned in the end is that being harsh and doing everything in the most brutally efficient manner possible is the lazy and easy way of managing shit. You can try harder and just do a better job and it wouldn't of been necessary.

                But I think the game is just presenting that side of the argument, but I don't think it could ever eliminate the reasonable argument that you don't actually know how bad a situation may get and that you may come to regret not just dealing with some watery soup for a while, for example.

      • 8 months ago
        Anonymous

        The problem with all of that a lot of the laws were false dilemmas, and too many of them were permanent for no reason.
        Sawdust can be necessary for rationing, so your first time going through the game you might think. "Oh, well I guess I'll do this because I need it right now". And then you are told you are a terrible person. Same with soup. "Oh no, we made people eat watered down meals." As if soup can't be made delicious. Want to improve food conditions? Frick you. You're a bad person no matter what.

        • 8 months ago
          Anonymous

          Skill issue

          • 8 months ago
            Anonymous

            lol, it's literally just a game mechanic.

            Because they're acutely aware of being called out for inferior choices

            So people aren't supposed to use the Law system? Just avoid certain laws? Braindead game design. It's like Dishonored, which actively punishes you for using its actually pretty fun melee system. Anything lethal = bad ending. Touch wrong button in Frostpunk = you are evil. This isn't a "skill issue", it's moronic morality systems.

            • 8 months ago
              Anonymous

              >Implementing a morally reprehensible law is "Touch wrong button"

              • 8 months ago
                Anonymous

                What is morally reprehensible about soup?

              • 8 months ago
                Anonymous

                Does the game condemn you for making soup?

              • 8 months ago
                Anonymous

                Yes

              • 7 months ago
                Anonymous

                It's literally one of the most known elements of it: you are given bad end and yelled at by the narrator, because you gave people hot soup instead of steaks

                >he hasn't played the game

                Soup doesn't trigger the bad ending. You're moronic.

              • 7 months ago
                Anonymous

                Soup doesn't trigger the bad ending, good players always pick it
                Skill AND reading comprehension issue

                Soup triggers the bad ending. No soup, no child labor, and of course no extreme final decisions triggers the good ending.

              • 8 months ago
                Anonymous

                It's literally one of the most known elements of it: you are given bad end and yelled at by the narrator, because you gave people hot soup instead of steaks

              • 8 months ago
                Anonymous

                The narrator doesn't speak

              • 8 months ago
                Anonymous

                >he hasn't played the game

        • 8 months ago
          Anonymous

          i don't know why people care so much about the 3 sentence endings, you still won the game

          • 8 months ago
            Anonymous

            Because they're acutely aware of being called out for inferior choices

        • 8 months ago
          Anonymous

          yeah this pissed me off as well, it only served to make it easier to ignore the moralizing bullshit by the devs

          mankind is saved but oh no I did le hecking dictatorship, oh noooooo

        • 7 months ago
          Anonymous

          Soup doesn't trigger the bad ending, good players always pick it
          Skill AND reading comprehension issue

    • 8 months ago
      Anonymous

      The funny thing about the ending text is that it's also a skill check
      >Oh, you had to use sawdust? Skill issue
      >Child labor? Skill issue
      >100% religious/order oppression? Skill
      No wonder it makes people mad, knowing they could've survived without resorting to these things

    • 8 months ago
      Anonymous

      >communists are giant shitheads
      checks out

      • 8 months ago
        Anonymous

        Why would communists berate the player for installing a totalitarian government?

        • 8 months ago
          Anonymous

          True communism is completely voluntary and would not require any coercion from the state.

          • 8 months ago
            Anonymous

            >le not true communism boogeyman
            You keep saying this shit everytime it fails, why can't you people put in the towel and admit you're wrong already? Enjoy your fricking bread lines, loser.

            • 8 months ago
              Anonymous

              >why can't you people throw in the towel and admit you're wrong already
              because communism is a religion without a deity, if you don't count the obsession with hero figures such as marx, lenin and so on as deity worship
              the communist paradise takes the place of an afterlife that loyal believers will get to experience
              they are religious zealots who think if they believe hard enough and follow the tenets of marx hard enough they can create a heaven on earth

              • 8 months ago
                Anonymous

                >he hasn't read theory

              • 8 months ago
                Anonymous

                same energy as a religious person saying
                >he hasn't read muh holy book

              • 8 months ago
                Anonymous

                This is economic and historical reality, not a matter of "belief".

              • 8 months ago
                Anonymous

                Sure pal, keep telling yourself that.

              • 8 months ago
                Anonymous

                This is textbook cult behaviour, I hope you see this. Like, how many fricking times does your ideology have to fail to progress in practice past the dictatorship of the proletariat phase for you to see there might be flaws with Marx's work?

              • 8 months ago
                Anonymous

                when has marxist economic theory actually been able to model or predict economic behaviour? It's only been used as a descriptive critique. If it cannot predict or alter economies in the way it theorizes, then it's not based on "reality".

              • 8 months ago
                Anonymous

                communism is de-ethnicized judaism to shit up gentile nations, you mentioned the israeli obsession with having a patriarchal rabbi messiah, but also the talmudic obsession with controlling the world’s wealth, and communism’s laughable utopia ideas are blatantly religious

    • 7 months ago
      Anonymous

      you missed the point

  7. 8 months ago
    Anonymous

    Which one has the best aesthetic, order or faith?

    • 8 months ago
      Anonymous

      Order. Watchtowers have a better footprint. Churches frick everything up unless you plan a completely different layout just for them.

    • 8 months ago
      Anonymous

      Order, the red banners look really nice.

  8. 8 months ago
    Anonymous

    >you fail as a leader so your people are forced to eat sawdust and put kids to work
    >not a moral failing
    Don't ever change /vst/

    Not to mention that the whole point of the ending is basically summarizing your journey. Like yes, eating human flesh may also be necessary to survive, but if you look back at it, you don't view it as a bad thing?

    • 8 months ago
      Anonymous

      Black person making soup also triggers the bad ending.
      You know the thing you are supposed to do when dealing with starving people.
      I will not be criticized for my moral by Ex Yugos of all people.

      • 8 months ago
        Anonymous

        No, the bad ending is whether you crossed the line

        • 8 months ago
          Anonymous

          And apparently making soup is crossing it

      • 8 months ago
        Anonymous

        It doesn't. Neither does child labor actually, only high tiers of faith or order do.

  9. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      >ICEBLOODS

  10. 8 months ago
    Anonymous

    We need a board for puzzle games so we won't have this shit clutter the catalog.

    • 8 months ago
      Anonymous

      True, I can hardly find an RTS thread amongst the dozens of puzzle games

  11. 8 months ago
    Anonymous

    >population 23.004
    >-40 calm weather
    >money
    >1231 of someone, maybe workers?

    • 8 months ago
      Anonymous

      > specialized districts
      Dropped, Ixion suffered from this.

    • 7 months ago
      Anonymous

      It seems like they reduced all the unique and cool looking buildings into a generalized district. Looks really boring to look at.

      • 7 months ago
        Anonymous

        >we've gone from city builder to mobile "strategy" board game

    • 7 months ago
      Anonymous

      they massacred the UI

  12. 8 months ago
    Anonymous

    >faction warfare and politics
    Assuming it's basically an expansion of londoners idea. Seems based.

  13. 8 months ago
    Anonymous
  14. 8 months ago
    Anonymous

    >outsiders
    Immigration is gonna be a topic then. This should be fun. Get ready for /vst/ seething from how allowing immigrants in can be a good thing. I do hope they tackle the subject well, like undesirables coming in, discrimination, broken families if you refuse entry of some. Lots of potential I think.

    • 8 months ago
      Anonymous

      You honestly think there is any chance of it being written well, rather than hamfisted current year garbage? After 1 and its binary good/bad choices?

      C'mon now

    • 8 months ago
      Anonymous

      Wouldn't the outsiders be basically all white, considering according to Frostpunk lore, it's actually even worse down south? Hence why the British metropole was evacuated north and not to like, South Africa or something.

      • 8 months ago
        Anonymous

        I understood the ice storm making rounds around the entire planet so I guess we're it given that we have the infrastructure in place to survive cold winters

    • 8 months ago
      Anonymous

      You honestly think there is any chance of it being written well, rather than hamfisted current year garbage? After 1 and its binary good/bad choices?

      C'mon now

      FP1 already did a mission like this and they didn't hide that having open boarders and zero filtering was a good idea.

      • 8 months ago
        Anonymous

        Having open borders in such a hostile environment where you need good people and can indiscriminately shoot bad people is a good idea.

      • 8 months ago
        Anonymous

        For the soup schizos I repeat, it won't cause a bad ending. Try playing the game perhaps before sperging out.

        Which one do you mean? The one with the lords? In FP1 if you don't let people in you are leaving them out to die, so that's a way different situation.

        • 8 months ago
          Anonymous

          Soup does contribute to the bad ending. It lists all of your bad choices at the end of the game, and if you have soup you can't get the good ending.

          • 8 months ago
            Anonymous

            No
            >If you sign any of the last three laws of either path in Purpose, the ending will say "We have crossed the line,"

          • 8 months ago
            Anonymous

            >first we decided to tighten our belts
            >thin soup became our main meal
            >...
            >yet, I think
            >we haven't crossed the line
            How is this in any way saying that SOUP was a morally bad choice like the schizos in this thread are pretending? Even having Faith Keepers for example is NOT called a morally bad choice.

            I totally understand hating on a game that you haven't played, I do it myself to Shadow Empire because its existence makes me seethe, but when I'm wrong I accept that and stop posting.

            • 8 months ago
              Anonymous

              No
              >If you sign any of the last three laws of either path in Purpose, the ending will say "We have crossed the line,"

              >he didn't get the good ending
              Real sorry for you.

              • 8 months ago
                Anonymous

                >he didn't get the ultra-secret best ending
                lol

  15. 8 months ago
    Anonymous

    >le puzzle game sequel!
    (Non-randomized) one optimal route only games shouldn't be considered strategy. Also, lmao at the homies calling taking active preventive measures with limited information a "skill issue" (presuming omniscience about the actual context of the game, which could have only been obtained through previous plays)- the only people who won during their first run without "crossing the line" were either irresponsible morons or the type of people who thought the naval officer of "Seven Waves Away" was wrong for taking hard choices because of the ending.

    • 8 months ago
      Anonymous

      Cope

  16. 8 months ago
    Anonymous

    It's set in the 19th century isn't it?
    Why aren't the children working by default?

    • 8 months ago
      Anonymous

      >Game set in 1880s
      >Why chilren aren't working by default
      ... so which third world shithole are you from?

      • 8 months ago
        Anonymous

        To the mines with you, ESL-kun!

  17. 8 months ago
    Anonymous

    I enjoyed the *idea* of the first one more than I enjoyed the Game Itself.

    Probably because how I played, I played it very urgently and aggressive, and found out the Game becomes very, very easy if you just keep building things non-stop.

    I don't think many of my towns people died. I actually think no one did die on my playthru.

  18. 8 months ago
    Anonymous

    lol at all the coping soupedos in this thread, society will never accept you and your disgusting actions

    • 8 months ago
      Anonymous

      Cool it with the anti-semitism.

    • 8 months ago
      Anonymous

      >disgusted by soup

    • 8 months ago
      Anonymous

      >games presents you with several trolley problems
      >you take rational decisions that would minimize risk and deaths
      >game proceeds to tell you that the trolley tracks wouldn't have went over people anyhow and that you are prick from taking the information provided at face value instead of trusting in providence or some shit.
      My mistake for expecting actual math and risk assessment knowledge in a survival game made by a bunch of p*les.

    • 8 months ago
      Anonymous

      this id rather starve to death then eat the soup

      • 8 months ago
        Anonymous

        eat ze soup

  19. 8 months ago
    Anonymous

    What nations do you think survived in some capacity? The only ones with enough industrial capacity (or enough manpower to cover for some percentage of industrial capacity) would have been: The Empire, Prussia/Germany, France & the US (plus perhaps Austria, Piedmont-Sardinia/Italy, Russia & Japan; and big maybe Spain-Portugal & The Ottomans) not?

  20. 8 months ago
    Anonymous

    >give people shitty soup
    >game mentions in one line of text that your people ate some shitty soup
    >doesn't affect at all whether the game judges you to have "crossed the line", so it's acceptable
    >THIS IS AN OUTRAGE WHO ARE YOU TO JUDGE ME, MORALISING PIECES OF SHIT I BET THE israeliteS DID THIS
    why does this make people so angry

  21. 8 months ago
    Anonymous

    >apocalyptic scenario where the world froze and everyday could be your last
    >DID YOU JUST MAKE ME DRINK SOUP AND HAVE CHILDREN PICK UP COAL YOURE A MONSTER IM LOSING MY MIND AAAAAAAAAAAAAAAAAAAAA

    • 8 months ago
      Anonymous

      Child labor is actually a bad option because you're going to have a glut of actual laborers and you'll miss the research or med bonuses.

      • 8 months ago
        Anonymous

        In the beginning its good but then its bad when you have enough labor it makes no sense you cant just repeal it and put them to school later.

        • 8 months ago
          Anonymous

          It's clear they wanted to make it a choice rather than just a utilitarian thing. Except there's not really a reason for it. Yeah having child labor early is helpful, but it's not at all necessary. It's actually more efficient to take the research bonus and improve your resource gathering through research than take child labor.

          • 7 months ago
            Anonymous

            There shouldn't be an option at all, child labor should be the default as it was historically

          • 7 months ago
            Anonymous

            Child labor helps early, but the only thing that's lasting is the child shelters+medical. And even then, it's only about a 4% faster treatment time, assuming the children can even make it to the shelter right at 8:00.

        • 8 months ago
          Anonymous

          It's important to remember that we are leading a disorganized mob of frightened people, not an army. The laws are final, decisive decisions on controversial issues and in these short scenarios things can't go back and forth.

      • 8 months ago
        Anonymous

        There's one scenario that you really need child labor for or you won't get enough resources in the early game.

    • 8 months ago
      Anonymous

      >Apocalyptic scenario where the world froze and everyday could be your last
      >Our leader is incompetent and we're eating sawdust because he mismanaged food production and he sent my neighbour's kid to die in a coal mine, but I have no feelings about this because I am a robot

      • 8 months ago
        Anonymous

        >we're lacking everything from resources to manpower so we have to utilize child labour for a moment until more adults are available
        >the absolute protection that quite literally is the matter of life or immediately freezing death is keeping the core fueled with coal
        >uhhhhhh I'm a giant moron and I'd rather have children die with their parents instead because muh morals must come first even at the expense of people's lives

        • 8 months ago
          Anonymous

          >I'd rather have children die with their parents instead because muh morals must come first even at the expense of people's lives
          That's a false dichotomy, because you don't need to enact any of those laws to save people (unless the captain is incompetent).

          • 8 months ago
            Anonymous

            >That's a false dichotomy, because you don't need to enact any of those laws to save people (unless the captain is incompetent).
            The issue is that you don't know that until after the game ends. Like during my first gameplay I made a "literally 1984 regime" to easily accumulate a gorillion resources and have a bunch of automatons because I expected the Storm to be way way more of an issue that it actually was.

          • 8 months ago
            Anonymous

            game tells you at every turn that the storm is so bad that you might as well be thrown into the vacuum of space with how low the temperatures drop and how inhospitable the outside becomes.

            only braindamaged two-digit IQ autists won't take every measure given to survive what is essentially extinction-level event

            • 8 months ago
              Anonymous

              And that's a tragedy reflected in real life. We don't know what's required and so we give away our rights out of fear.

              • 8 months ago
                Anonymous

                >it's bad game design on purpose
                Just make the storm an actual threat, holy frick.

            • 7 months ago
              Anonymous

              I'm pretty sure the temperature isn't that far off but the issue is that it also tells you exactly how much food you need to survive but only right near the end. You're given a goal line already after you've made all the relevant decisions.

    • 7 months ago
      Anonymous

      Soup doesn't trigger the bad ending and neither does safe child labor, which is actually necessary for one of the scenarios on survivor.

  22. 8 months ago
    Anonymous

    >people think FP morality is bad and false

    Meanwhile in the real world.

    >get hit with a world wide pandemic
    >mask mandates make people rage.
    >staying home for a week makes people riot.
    >People hoarding TP over nothing.
    >Having to get a shot causes people to panic.

    If anything Frost Punk is the most accurate simulation of how real people act in serious situations.

    • 8 months ago
      Anonymous

      True. Now they just have to rewrite all the zombie games to account for the mess of people who want the zombies to win

    • 8 months ago
      Anonymous

      more like the corrupt government in bed with even more corrupt pharma industry used the media complex to manufacture a fake pandemic with nonstop inconsistencies, bring in petty laws and try to blackmail people into taken an experimental vaccine that killed so many people they now have to make up excuses like the cold causing blood clots and gardening causing heart attacks

    • 8 months ago
      Anonymous

      >2 weeks to stop the spread!
      >vaccines have 100% efficiency and stop transmission!

      • 7 months ago
        Anonymous
    • 8 months ago
      Anonymous

      It would only make comparable sense in world of Frostpunk, if the interface would stay the same and show -20C, but the world outside was flourishing with green grass and bees.
      Also wolf attacks and heatstroke deaths would be renamed to frost bite.

      • 8 months ago
        Anonymous

        While I'm totally convinced the pandemic was fake let's also be real.

        >asked to stay in for 2 weeks.
        >asked to wear a mask when you went out.
        >Americans literally thought this was too much and the sign of a dictatorship and wanted to start a civil war.

        That's all they asked at the start and it was still to much for people, which given at the time everyone thought covid was real and going to be black death 2.0, those are pretty tame requests.

        For the soup schizos I repeat, it won't cause a bad ending. Try playing the game perhaps before sperging out.

        Which one do you mean? The one with the lords? In FP1 if you don't let people in you are leaving them out to die, so that's a way different situation.

        I don't see how that's different from real life. Either we let the immigrants in or they die impoverished. Plus the mission still hits on all the points of immigration.

        >too many people and not enough jobs
        >too many unemployed leading to a welfare state draining your resources.
        >clashing communities and letting in people who haven't had back ground checks all because you feel sorry for them.
        >homelessness and tent camps lining the streets making everything unsafe and unsightly.

        I specially remember the mission talking about how the immigrants weren't ingerating in to the town and causing trouble.

        • 8 months ago
          Anonymous

          >Either we let the immigrants in or they die impoverished.
          Lmfao
          People actually fall for this garbage? The third world is actually getting better, quality of life wise, because all of their morons and criminals emigrate to le global north.
          They interviewed the families of Africans back in 2015 who were begging their sons to stay, but the sons believed that they would get a free house, sports car, and a blonde-haired white woman if they moved to Europe. (As it turns out, none of this is true. They do not get free houses or sports cars.)
          Anyone who is dumb enough to fall for that would indeed be a burden on any society.
          The details of this situation are never really explained, which is disgusting.

        • 8 months ago
          Anonymous

          >We let the immigrants in or die impoverished
          >If we increase the population as such increasing supply of work thus driving down wages
          >And also increasing demand for goods thus increasing prices
          >We somehow get impoverished if we don't do the thing that makes life harder
          I'm guessing you are either some flavor of communist thus economically literate or some flavor of liberal thus cognitive dissonance is the norm.

          • 7 months ago
            Anonymous

            I like how you just assume I'm a communist for stating facts and completely gloss over all the other negative points of immigration I pointed out that actually support your side while also adding words to my mouth. And you call communist moronic.

        • 8 months ago
          Anonymous

          ?si=NC8mo-3-JvVpPMVY

          Immigration is a scam to keep uneducated voters divided and to keep wages down for corporations.

          • 8 months ago
            Anonymous

            You're incorrect since the best living standards in countries with free immigration, meanwhile the worst in isolated shitholes.

            • 8 months ago
              Anonymous

              I didn't know Japan, Korea and Singapore were shitholes.

              • 8 months ago
                Anonymous

                Japan has pretty shit living standards tbh

              • 7 months ago
                Anonymous

                >this place is shit because of my own arbitrary opinions and standards.
                >and because I said so.

                Meanwhile all those countries have less polution, crime, more jobs and places to live than the woke west.

              • 8 months ago
                Anonymous

                All these countries have free migration policy and they still behind countries like Germany or the US.

                Correlation is not causation, and those living standards are currently plummeting.

                [...]
                We are talking about immigration in this thread. If you wish to talk about outsourcing, go discuss it somewhere else.

                >Correlation is not causation
                That's what you said in your post.
                >and those living standards are currently plummeting.
                I hear this for year now, mostly from russians lol.

              • 8 months ago
                Anonymous

                Oh dear, a hohol. Well, your MSM injected opinion can now safely be discarded.

            • 8 months ago
              Anonymous

              Correlation is not causation, and those living standards are currently plummeting.

              >immigration
              >not outsourcing
              Continue to demonstrate you don't have a clue what you're talking about.

              We are talking about immigration in this thread. If you wish to talk about outsourcing, go discuss it somewhere else.

            • 8 months ago
              Anonymous

              >1950s: everyone has their own house at the age of 20
              >2020s: people pay 1000$ a month to live in a pod shared with 20 others
              yeah anon, immigration really improved our society and living standards

              • 7 months ago
                Anonymous

                Why try to act smug about two blatantly exaggerated lies? Bizarre

              • 7 months ago
                Anonymous

                No, no, you don't understand. Let me post this advertisement pic to prove my point.

              • 7 months ago
                Anonymous

                >https://www.latimes.com/california/story/2019-10-12/when-finding-affordable-housing-in-l-a-means-living-in-a-pod-or-a-bunk-bed
                >He moved a month ago into the complex, which charges $795 a month if you commit to six, $100 more if you go month to month
                what is the lie moron?

              • 7 months ago
                Anonymous

                >latimes
                moron spotted. Try a source that isnt a propaganda rag.

              • 7 months ago
                Anonymous

                >Try a source that isnt a propaganda rag.
                but that's all of them

          • 8 months ago
            Anonymous

            >immigration
            >not outsourcing
            Continue to demonstrate you don't have a clue what you're talking about.

            • 8 months ago
              Anonymous

              How do you outsource service jobs that are the majority of jobs in the western world?
              Gonna have a paki tele operate a coffee shop?

              • 8 months ago
                Anonymous

                Yet service job wages and benefits have all been increasing due to huge unionization pushes.

              • 8 months ago
                Anonymous

                Wage increases have not matched inflation or rising living costs.

              • 8 months ago
                Anonymous

                That's true across the board. And yet it's the same people who are anti immigration who also say "I started 50 years ago at $2.50 an hour you jut gotta pull yourself up by your bootstraps"

              • 8 months ago
                Anonymous

                >I am only pro immigration because I don't like those who are anti.
                Thanks for admitting it.

              • 8 months ago
                Anonymous

                >getting blown out so hard he just takes the first easy out
                Sad

              • 8 months ago
                Anonymous

                >Blown out
                >Well your right but the people who say the same I don't like
                Very good arguments. Tell me how do you benefit from immigration, do you have a business that would benefit from lower wages and higher demand?

              • 8 months ago
                Anonymous

                >Well your right but the people who say the same I don't like
                Holy ESL. What's wrong vlad, got banned from /k/ again so you have to demoralize here?

              • 8 months ago
                Anonymous

                >I got nothing so I will cry about imaginary people
                Take your meds.

              • 8 months ago
                Anonymous

                Don't say that, you are very real.

        • 7 months ago
          Anonymous

          to stay in for 2 weeks
          >X% of americans live paycheck to paycheck we need to change labor laws!
          >NOOO YOU CAN'T JUST IGNORE THE GOVERNMENT TELLING YOU TO MISS 4 MONTHS OF PAYCHECKS FOR THE FLU!

          • 7 months ago
            Anonymous

            Yes that's why people were given relief, so that they could stay in and not work for a period of time.

  23. 8 months ago
    Anonymous

    They could take 20 degrees off the numbers for the weather. 0C is already freezing. The final storm at -110C is when elements start solidifying out of the air.

    • 8 months ago
      Anonymous

      >The final storm at -110C is when elements start solidifying out of the air.
      Uh akshually, because of the extremely low partial pressure of carbon dioxide in earth's atmosphere evaporative effects would prevent any solids from forming. This has been confirmed with actual experiments using lab created super chilled environments.

  24. 8 months ago
    Anonymous

    I didn't know this game was as moronic as Spec Ops: The Line. Never-mind.

    • 8 months ago
      Anonymous

      Filtered

  25. 8 months ago
    Anonymous

    the reason people don't like this game is that the whole game is about moralizing instead of about little ants who run around and do whatever you tell them to as in banished

  26. 8 months ago
    Anonymous

    I just hope the superior Balkanoids: Bulgarians do a superior clone of this game like they did to This War of Mine.
    Survival Gloria Victis is superior in every way over Yugo butthurt. So if they make a city builder it will be based.

    • 8 months ago
      Anonymous

      Poland isn't in the Balkans buddy

      • 8 months ago
        Anonymous

        They're all the same to me.

        • 8 months ago
          Anonymous

          Use 'Butthurt Belt' next time, so he won't get confused.

  27. 8 months ago
    Anonymous

    they should have made it so whenever someone eats soup there's a chance they take morale damage and get a heart attack and die

    • 8 months ago
      Anonymous

      >there's a chance they take morale damage and get a heart attack and die
      Actually, this is disinformation and hate speech. You are now banned from X.

  28. 8 months ago
    Anonymous

    >How do you benefit from this policy
    >HOW DARE YOU DEMORILIZE ME PUTIN

    • 8 months ago
      Anonymous

      Who said anything about putin? I just called him vlad because it's a quitissential russian name. Sounds like I might have been right on the money about banned Russian /k/ posters though.

      • 8 months ago
        Anonymous

        >You said Putin instead of Vlad
        >That's proof of Russian collusion
        Careful you might have KGB agents under your bed.

        • 8 months ago
          Anonymous

          Yes I just called him vlad and you assumed I meant putin. You gave up the game a little too easy.

          • 8 months ago
            Anonymous

            >Your joke is not exactly what I said
            Unironically KYS.
            Actually your moronation reminds me of the mindbroke schizo from Ganker that also like to cry soo much about Russians and how Russia was behind everyone finding modern movies garbage.

            • 8 months ago
              Anonymous

              >more ESL babble

              • 8 months ago
                Anonymous

                Shut up, iphone troony

              • 8 months ago
                Anonymous

                >s-shut up
                How the mighty have fallen

              • 8 months ago
                Anonymous

                So you're a different schizo. Cause he didn't mind admitting it.

              • 8 months ago
                Anonymous

                Sure.
                I have never gone to Ganker because I am not a pedophile. You however sound like you have experience in that area.

              • 8 months ago
                Anonymous

                >starts talking about pedos all of a sudden
                Okay chomo.

  29. 8 months ago
    Anonymous

    Why are they making a sequel to this and not a sequel to This War Of Mine? That was a much more interesting game with more room for expansion.

  30. 7 months ago
    Anonymous

    What I don’t like is the fact that districts and other shit seem to be some sort of railroaded bullshit.
    I mean sure if the focus of the game is internal politics I guess it’s fine but I still don’t like scripted crap and limited build zones.

    • 7 months ago
      Anonymous

      >I still don’t like scripted crap and limited build zones.
      Did you play the first game?

  31. 7 months ago
    Anonymous

    the real question is, at the end, why did the extremely deadly weather -200 deg C if i recall correctly just abruptly stop after like a few days and then yay we are safe now, that seems terribly unrealistic to me. like after all this time, it actually doesnt get worse?

    • 7 months ago
      Anonymous

      The planet cooled down so much it decided to go back to being warm. These things cycle, y'know.

    • 7 months ago
      Anonymous

      That's how cold fronts work anon

  32. 7 months ago
    Anonymous

    >i crossed the line
    yes, but did you die
    like if youre gonna complain then find another city with a generator and live there and dont diw

  33. 7 months ago
    Anonymous

    SOUP IS NOT BAD YOU VILL EAT ZE SOUP

    • 7 months ago
      Anonymous
  34. 7 months ago
    Anonymous

    >this thread
    fricks sake.
    also none of these screenshots look like an actual game. like where is the construction menu

    • 7 months ago
      Anonymous

      construction menu? this is a CYOA with a high asset budget m8

  35. 7 months ago
    Anonymous

    i finished 1st scenerio and was kinda done with it, its fun but im not a type of person who replays the same game with some variation over and over again (well i do but not this type of game)

  36. 7 months ago
    Anonymous

    >$5 for a bridge
    what the frick were they thinking?

    • 7 months ago
      Anonymous

      inspired by real life new jersey real estate

    • 7 months ago
      Anonymous

      The only thing good about the scenario is that there's a rare chance to get an easter egg about OTE long before it released, but it's otherwise a new map with a very dull mechanic. The little "islands" to build your city on don't play nice with FP's circular building style, it just winds up feeling like you don't have the way to build things properly and the time it takes citizens to go to and from their workplaces, homes, etc. causes stupid problems like sick workers becoming gravely ill because the nearest open infirmary is too far away from them.

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