Have you ever played FUDGE /tg/? How did it go and what do you think about the system?
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Have you ever played FUDGE /tg/? How did it go and what do you think about the system?
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I used the one page version of FUDGE for a oneshot with my group and it worked out well enough.
Hey thanks for the. Isn't more on the horizons release?
>Fudge Dice are an awesome mechanic.
>The chart is an awesome mechanic combined with the Fudge Dice.
>FUDGE can do literally anything if you put enough work into it.
>FUDGE can do literally anything because you basically have to write your own game.
>I have never run FUDGE because I always give up and decide if I'm going to put this much work into mechanics I might as well just play HERO.
>>The chart is an awesome mechanic combined with the Fudge Dice.
What if you try to use dice other than 4dF? Does the chart still work well?
Nta but FUDGE has rules for using different dice.
>Nta but FUDGE has rules for using different dice.
Yeah I know I was wondering if those rules hold up in actual play?
Nobody plays this shit, man
>Nobody plays this shit, man
All evidence to the contrary.
You can use +4DF, +1d6 -1d6, toss a pocketful of change and count heads as +1 and tails as -1, etc. If you want to spice things up, you can have every player at your table use a different dice mechanic even. Anything works as long as the dice average is 0.
This logic isn't limited to Fudge, but applies to any system where the average expected result of any roll is your skill/attribute bonus + modifiers.
>applies to any system where the average expected result of any roll is your skill/attribute bonus + modifiers.
Thanks for the tip anon.
How do you use a larger spread with FUDGE? 1d8-1d8 or 1d10-1d10, how should the ladder change in response to a different dice output?
I use 2d6, +4 is close to 12, +3 to 11 and +2 to 10, same for the negatives...the difference really appears between -1 and +1 which becomes 5 to 9, so you really need to change to add a step on the ladder between 0 and +1
The center of a bell-like weakens as the output widens. The point is to correct for wider deviations from the 0 center, isn’t it? If this is the reasoning, then the usual measure for competency in Fudge (idk, 0?) should move relative to the new endpoints. Then again, Fudge reduces rolls due to natural swing. That’s in a narrow -4 to +4 output. Shifting the relative ability description higher than zero is a solution, but probably heretical…Fudge-point allocations can be increased, if the same Ladder spacing (all whole integers) is going to be kept, but with a wider range: -10 to 10, 2d10. Not sure how to do that in a systematic way.
Whoops, meant -9 to +9, on the 1d10-1d10. If the logic of +4 per Fp wants to push the native output to 0 (from the lowest natural output position), then Fp values of: +9 would fit 1d10-1d10, +7 for 1d8-1d8…
2d6: 2…12 = 1d6-1d6: -5…+5; therefore +5 per Fp. Technically 4Fd gives -4…+4, the output ‘sits’ between 1d4-1d4 (-3…3) and 2d6.
Did Fudge homies give a reason behind the +4 per Fp? I might be working with a faulty premise…
Careful with larger dice. Fudge is not a bell-curved system. The wider you make the range the more volatile you will make the game. What's more, the 9 point range of the scale is good for the game. Every step on the ladder means more and you do not exhaust adjectives.
Technically a few chart games, 4C-style, used to extend the adjective tree pretty damn far. That said, they off-load memory tasks into chart procedures. But yeah, the kurtosis is weaker (than 4Fd) in most of the NdX-NdX classes. The ladder won’t innately fix that. A portion of the calculated Fp value added to every step on the ladder isn’t really Fudge-like…
0(on ladder) = 5 in game, would shift combined results. If 0 x 5, then 1d10-1d10 defaults to make (-9…9) x (-4…14). That’s a heavy skew, and would require extra coding to solve. The penalty die hack from Crunchy might(?) work, presumably you could buy off the penalties via maneuvers or expenditure — gradually uncovering the overhang, reducing the penalized coding.
Becomes a bizarre approach, don’t know if it’s reasonably compatible with the spirit of the system. Not to get too woo-woo, but there’s a fuzzy criteria that is meaningful at this level of game.
Unless I misunderstood, it's still a d6 except
1-2 -> -1
3-4 -> 0
5-6 > +1
Yeah man you got it right, I just kept forgetting which number was what. Surprisingly didn't have that issue when using playing cards instead of 4dF.
You can basically get all the rules you need from online sources
And the rulebooks already have like multiple systems ready for you for combat and health and superpowers and magic whatever.
This. Just pick the systems you like and sticker them together. FUDGE and Fate are toolboxes but a lot of people have done the work already, just borrow from them.
>You can basically get all the rules you need from online sources
Sure, but then that sort of defeats the purpose of using a system like Fudge. If I wanted a bunch of systems that were designed for generic purposes, any game system can provide that and doesn't require assembly first.
why is responses too generic? can be any of posts the thread.
What? I have no idea what you're asking me.
Then FUDGE isn't for you, there's nothing wrong with that. It's very much a build-it-yourself toolbox as opposed to a pre-built system/setting.
Some of the most fun stuff I've ever played, under two different GMs. Some things to note, though. The worth of a skill is decided by how often you're asked to roll it and how the results are interpreted, so the players and the GM should discuss that stuff before PCs are created. Another thing is combat. You can do really interesting stuff but you have to make the choice of what rules to use. Under one guy we did D&D lite with roll for initiative and to hit (turned out faster and more creative than 5e), and with the other guy we did simultaneous resolution such that PCs declare intent, enemies declare intent, PCs can switch their action. The latter was for a JoJo campaign, so the superpower of being one step ahead makes sense.
Obviously the rulebook is pretty short and even then it's mostly variant rules so there's a lot you have to steal or make up. In the worst case scenario you don't know you need a subsystem and the game feels lacking. In the best case the GM took the time to figure out the core gameplay and 'just knows' the rest.
>Obviously the rulebook is pretty short and even then it's mostly variant rules so there's a lot you have to steal or make up.
That's actually came up when I read the core rule book and discovered essentially has no rules for movement which I adressed by reading other FUDGE based RPGs and seing how they handled it but still.
I'll try to share the fudge documents I have to keep the thread going.
As other anons have said, if you're just trying to "play" FUDGE or it's off-shoot FATE, then you're doing it wrong. They're less games and more toolboxes you use to build your own game. Not for the lazy or those pressed for time. That being said, I love them both. The wealth of games based off them mean if your clever about it you can just pick bits and pieces from various games and stick them together with little modification needed. I have my own custom fantasy setup with bits of FUDGE (crunch), Fate Core (expanded aspects), Dresden Files RPG (free-form magic system), Bulldogs (quick & easy species creation) and Fate Accelerated (QoL improvements).
>I have my own custom fantasy setup with bits of FUDGE and Fate Core
You know I was always curious about different ways in which the two systems could be combined. What aspects of the two did you combine for your game?
Honestly, I would have just used FATE because I love the aspect system but they tossed a lot of the crunch from FUDGE and that irked me. So I use the base mechanics from FUDGE, but I added the aspects, invokes, compels, and point economy from FATE Core. From there it was just cherry picking from the vast library of games for other systems that worked. Example: DFRPG still has one of the best free-form magic systems ever written, so I had to swipe it.
Check out FATE 2.0
It's Fudge with extra crunch and aspects before they went off the rails. There's still an SRD kicking around somewhere I'm sure.
I always found it to be better as a character creation exercise, it's the first use of the pyramid, but it is ultimately Fudge so it's easily transferable.
Never thought about going back to earlier editions. I'll check it out. My DFRPG inspired (read: stolen) magic system might need a little extra tweaking, but it would be nice to be using one unified system. Something to think about...
What's the consensus on non 4dF rolling methods?
I roll 2d6, 7 is "0", it makes high and low results more common but since the array is bigger it compensates for it...
"Anything can work", but there's a reason 4dF was chosen. It emulates the bell curve, which in turn makes the character sheet matter, because you can expect a result close to the relevant skill level. A lot depends on the skill list used but 4dF can result in play that feels very 'real'.
>"Anything can work", but there's a reason 4dF was chosen.
My group used to roll 4d6 and treat a roll from "1" to "2" as a minus "3" to "4" as zero and "5" to "6" as "plus" but I had difficulty "reading" the dice. I guess there's no real substitute for 4dF if your playing Fudge/Fate.
If you're ready to sacrifice 4d6 you can use a marker to turn 2 and 3 to minus, 6 and 1 to zero, and 5 and 4 to plus.
I played Hack-N-Slash which is sort like The Fantasy Trip but with Fudge dice, even has a random dungeon generator included.
>I played Hack-N-Slash which is sort like The Fantasy Trip but with Fudge dice
Is it more FUDGE FATE or it's own thing that just so happens to use Fudge dice?
>Dungeon generator
Not enough games have this.
Nope, it played like Fudge but with the tactical combat rules of Fantasy Trip
Do you happen to have the pdf?
Can do anything GURPS does, better.
Based
>Fantasy Trip
Not quite familiar with that system. Tactical combat with Fudge sounds interesting tho.
>If you're ready to sacrifice 4d6 you can use a marker to turn 2 and 3 to minus, 6 and 1 to zero, and 5 and 4 to plus.
I guess you could do that, but then you need to do this for multiple sets of d6s for all the players. It's probably worth it tho.
Fantasy Trip was the OG GURPS game.
>Fantasy Trip was the OG GURPS game.
I see.
how sad it is that a guy bumping his thread by posting random complements for fudge unironically makes this the best thread on /tg/ right now?
I hope you consider checking them out anon. I would suggest starting with 1995 core rule book if you are new to the system and proceeding from there.
Fudge is great for a beer & pretzels game.
Plenty of content going back decades.
And unlike Fate, it's actually playable as a game.
>Plenty of content going back decades.
I have a big collection of PDFs on my PC but there's even more stuff out there. Apparently Fudge was/is big in Yahoo.com of all places, I wonder if there is a way to access the groups without signing in to Yahoo. Anyway there's also some databases like this: https://archive.org/details/messages_20191022_2301/3d6%20Fudge/
>And unlike Fate, it's actually playable as a game.
I think that's because Fudge takes the path of least resistance and does not overthink anything. It is the patrician choice after solving Fate.
I thought that Fate and FUDGE were the same thing, what's the difference?
Fudge came first and is what Fate is based on, Fate is more narrative focused with things like aspects, compels and the like being absent from Fudge, it in turn having a host of mechanics that are not found in Fate. The way in which Fudge handles scale for example. Fate is more narrativist while fudge is almost an engine for creating the kind of game you want rather than a normal system.
Here's my 3.x conversion notes for FUDGE
+4 | Eighteen
+3 | Sixventeen
+2 | Fouriveteen
+1 | Twelventeen
+0 | Tenenteen
-1 | Eightine
-2 | Sixven
-3 | Fourive
-4 | Tworee
>Here's my 3.x conversion notes for FUDGE
What is being converted here exactly? (sorry if this is a brainlet question btw)
>beep boop
>FUZION
Heard about it, but never played. If I understand correctly it's one of the OG universal systems.
It's the amalgam, there might be a better word for that, of Interlock (Cyberpunk2020, Gundam Something) and HERO System (Champions). Very in depth character generation, heavy frontloading required for genre rules, but it hums along pretty good once you have it dialed. Good for a team that likes crunch and trusts the GM. Not advisable for the ill-prepared.
Based converter CHAD do you have notes on converting from other systems as well?
Risus is set in a fantasy realm called the Scribbledonia, an isolated region which forms the coast of a large bay to the east. Its people call themselves the Scribble Folk. Their society is pre-medieval: primitive, poor, and violent. Culture is brutal and stagnant, not least because of the eternal Scribbling Wars between black markers and white erasers.
I honestly didn't know that Risus had a "default" setting. Last time I checked it was an "everything" RPG without a setting of it's own.
Risus and Fudge are both based RPGs and I say that as a Herogay.
>Risus and Fudge are both based RPGs and I say that as a Herogay.
True, Hero system also looks great too bad I would never be able to sell my group on a Hero campaign.
& Revenant War (Retitled AMMO) was a wargame with FUDGE mechanics.
There was an Anon that shared his Fudge hack of Circle of Hands by prolific RPG designer Ron Edwards. Seemed like a really interesting take on the concepts of Traditional Fantasy Gaming.
>https://writeups.letsyouandhimfight.com/halloween-jack/circle-of-hands/
Couldn't find anything about a FUDGE version of the "circle of hands" but that anon and his FUDGE hack are probably out there.
Fudge really did seem to lead the way in Narrative play long before GNS was recognized (even if not properly implemented) by WotC.
Anyone have a big list of skills for you to pick and choose?
> Anyone have a big list of skills for you to pick and choose?
It's in the core rule book, but if you like I will post it in the thread later.
>Animal Skills: Animal Care, Animal Lore, Animal Training,
>Bee-keeping, Herding, Riding, Teamster, Veterinarian, etc.
>Artistic skills: Aesthetics, Cosmetology, culinary Arts, Literary
>Arts, Performing Arts (music, theater, storytelling, jester, dance,
etc., and such skills as Choreography, Composition, Costuming,
etc.), Visual Arts (painting, drawing, sculpting, etc.), and so on.
>Athletic skills: Acrobatics, Aerial Acrobatics, Balance Skills,
Boating, Climbing, Jumping, Pole-vaulting, Running, Swimming,
Throwing, Various Sports, Zero-G Maneuvering, etc.
>Combat skills: Ambush, Demolitions, Dodge, Punmanship,
Quick-Draw, Shield, Tactics, Throwing, numerous Weapon and
Unarmed Combat skills.
Covert skills: Acting, Breaking & Entering, Detect Traps,
Deactivate Traps, Disguise, Forgery, Infiltrate, Intrigue,
Lockpicking, Pickpocketing, Poisoning, Shadowing, Shady
Contacts, Sleight of Hand, Stealth, etc.
C r a ft skills: Armory, Basket Making, Bowyer/Fletcher,
Carpenter, Cooking, Knots, Leatherworking, Masonry, Pottery,
Smith, Tailor, Weaving — many others.
Du n geon -delvin g skills: Avoid Traps, Fight, Find Secret
Passages, Pick Locks, Move Quietly, Run, Tell Believable
Whoppers.
Knowledge skills (a skill can represent knowledge of a subject
as broad or narrow as the GM will allow): Alchemy, Alien
Customs, Arcane Lore, Criminology, Cultures, Detective Fiction,
Folklore, Geography, History, Literature, Occultism, Political
Situations, Psychology, TV SitCom Episodes, Sciences (lots of
these), etc.
La nguage skills: Each individual language, Pantomime, Pick
Up Languages, etc.
Manipulative skills: Bamboozle, Bluff, Boot-licking, Bribery,
Con, Exhort, Fast-talk, Flattery, Interrogate, Intimidate, Lying,
Oratory, Persuade, Seduction, Street Gossip, etc.
Medical skills: Anatomy, Antidotes, Diagnosis, Doctoring, First
Aid, Herb Preparation, Medicine, Nursing, Surgery, etc.
Mercha nt skills: Bargain, Barter, Business Sense, Evaluate
Goods, Haggle, Innkeeping, Marketing, Salesmanship,
Shopkeeping, etc.
Outdoor skills: Camouflage, Camping, Fishing, Forage, Herb
Lore, Hide Traces, Hunting, Mimic Animal Noises, Nature Lore,
Navigation, Survival, Tracking, Wildcraft, Woodcraft, etc.
Pr ofessi on a l ski lls: Accounting, Begging, Bureaucracy,
Farming, Gambling, Law, Photography, Seamanship — many
others.
Social skills (Fellowship): Bar Etiquette, Camaraderie, Carouse,
Choosing just the right gift, Control Libido, Flirting, Game
Playing, Hold your liquor, Make Amusing Faces or Noises,
Matrix Etiquette, Tall Tales, Uplift Spirits, Witty Insults, etc.
Social skills (Formal): Courtly Ways, Detect Lies, Diplomacy,
Etiquette, Interviewing, Parley, Repartee, Rituals, Savoir-Faire,
Servant, etc.
Spiritual skills: Communing with nature, Fasting, Giving com-
fort, Listening deeply, Meditation, Patience, Theology, etc.
Supernorma l Power skills: Fortune Telling, Levitate, Spell
Casting, Use Mind Control, Use Superpower, Use Telekinesis,
etc.
Techn i ca l ski lls: Computer Build/Repair, Computer
Programming, Computer Use, Driving, Electronics, Engineer,
Mechanic, Piloting, Repair Scoutship Systems, Research,
Shiphandling, etc.
Urba n skills: Barroom Savvy, Street Etiquette, Streetwise,
Urban Survival, etc.
This is how you Fudge my friend
5 point fudge seems very popular in the Fudge community, that said is it really the best method for character creation in Fudge?
Best? That's not for me to decide.
5PF is intended to create characters that have an internal consistency. It is a reprisal against the minmaxing of characters that often arises in point based systems. Fudge's generic creation rules say 'here's your points, make a character'. 5PF says let's apply those points logically instead of optimally. It only applies to skills but skills are a major driver in Fudge. Powers, spells, anything 'supernatural' really, are usually deemed Gifts. The power level of your game is mostly determined by how many Gifts the GM cedes to the player characters, Gifts can be offset by Flaws but past a point (2 is a good guide) it disintegrates.
Part of the beauty of 5PF is that you can link skill selection to powers by creating a power skill set that is a suite of it's own unique skills. Sounds complicated? Nope. Very simple procedure actually.
In the core rule book your options for character creation include using ether the "subjective" or "objective" character creation method, none of them use points tho. It seems like 5PF introduces point buy elements into Fudge or at least the "skill" part of character creation.
>Part of the beauty of 5PF is that you can link skill selection to powers by creating a power skill set that is a suite of it's own unique skills.
Interesting.
Is it worth it to buy the 10 year anniversary edition of Fudge? There is something to be said for owning the physical copy of an RPG plus it has some content not available in other editions. What do you think?
It has lots of extra rules to help you out in playing the game, and a lot more examples to assist you in understanding. It's a fairly decent buy especially for newcomers, but not necessary to enjoy the game.
>It has lots of extra rules to help you out in playing the game, and a lot more examples to assist you in understanding
Makes sense, so it's generally worth buying? Thanks.
I would consider it so, but that's an opinion. Obviously someone probably disagrees with me.
Just so you know, there's a lot of free material for Fudge on the net. Be warned that recent events in the market regarding Fudge may be affected by the recent hullabaloo regarding Wizards of the Coast and the Open Gaming License.
>Just so you know, there's a lot of free material for Fudge on the net
I am aware.
>Be warned that recent events in the market regarding Fudge may be affected by the recent hullabaloo regarding Wizards of the Coast and the Open Gaming License.
How would Wizards of the coast frickery with their OGL effect Fudge?
>Fudge©1994
They'll be fine
Yeah that's what I thought. I'm not very well versed in the legal workings of the OGL but I don't understand how WOC shenanigance can effect fudge if they are owned by grey ghost press and not wizards.
WotC/Hasbro won't go after Fudge or any GGG properties. It's beneath their required revenue threshold. Write, test, and publish. The community will support you if you engage with them.
>WotC/Hasbro won't go after Fudge or any GGG properties. It's beneath their required revenue threshold.
What I don't get is if they can go after them and why that is?
>. Write, test, and publish. The community will support you if you engage with them.
True.
WotC would have cause to go after GGG if GGG breached WotC copyright. GGG has most definitely not done that. There's no commercial Fudge Ebberon or Forgotten Realms out there I'm aware of.
There are fan works of D&D to Fudge, none of which are endorsed by GGG, which is important.
Until this licensing debacle is resolved everyone should be conscientious of there IP, avoid OGL and WotC as if it were the plague, and keep an eye out for the new publishing giant.
>Until this licensing debacle is resolved everyone should be conscientious of there IP, avoid OGL and WotC as if it were the plague, and keep an eye out for the new publishing giant.
point taken, but how would one "avoid" the OGL?
As a consumer you don't have to. Don't buy WotC products I guess. I've been off official D&D since 4th edition. Also Nestle but that's a different conversation.
If you're a publisher just go with Creative Commons or no license at all. At least with CC if anyone likes your content they will tell you and it promotes parallel production.
>. Don't buy WotC products I guess. I've been off official D&D since 4th edition
Makes sense
>Also Nestle but that's a different conversation.
Based
>If you're a publisher just go with Creative Commons or no license at all. At least with CC if anyone likes your content they will tell you and it promotes parallel production.
I get it now, was there ever an edvantage over using OGL compared to other options?
>was there ever an edvantage over using OGL compared to other options?
Yes, most definitely. I think that window was mostly closed around 2012 though. The market was saturated by that point. Everybody had done everything. It did give rise to the OSR, a reactionary movement, which is also dying now right on time. 10 year cycles and that.
The thing with OSR was that it didn't mean to become anything big in its own right it was just means to share and produce games and content using the old rules, so the "generational rule of thumb" does not apply imo.
You can even have your own licensing "Just drop a mention of our product and that this is a fan product, has no association with the such and such game company or its affiliates."
Like with Tunnels & Trolls.
>Like with Tunnels & Trolls.
Yeah, Kenny is a total dude but no one wants to use his system as the basis for their game unless it's meant to be a T&T homage or whatever.
Shit. That sounds super dismissive. Ken St. Andre wrote Stormbringer and he is a personal hero of mine but Tunnels&Trolls is a crap system and I can't endorse it.
I do agree it has some of its issues, the licensing method is gold imo for other companies too that should be utilized.
I think it's important you guys see this game. It's not perfect, it's not complete, but goddanm it is killer
http://web.archive.org/web/20001008120637/www-personal.monash.edu.au/~sbeattie/HGT/hgt1.htm
>monash.edu.au
Why is this game on way back machine of all things?
Lot of gaems on the Archive big guy. Do you like there are tbooks two.
With Fudge..
You can play a Samurai campaign based on the old Bushido RPG that can go great.
You can make a conversion for the old Pacesetter game 'Timemaster' that you can make characters for but never get to play due to lack ot time.
You can play several sessions of Mutant Bikers of the Atomic wasteland for a beer and pretzels type of one-shot. (Lots of Mad Max meets Monty Python fun).
You can run other one-shots in fantasy, pulp, and action settings and all that are fun.
My best advice is "don't try to 'convert' another system to Fudge". Instead, create a set of Fudge rules for the setting that you want to play and go with that. Start with Fudge and move it toward the game you want to play. Fudge really does empower the Fudgemaster & Fudgers to play & have fun playing games.
>Bushido RPG, Time Master, Mutant masters of the atomic waste land.
Do you have PDFs for those? If so could you share please?
>Start with Fudge and move it toward the game you want to play
Very good advice indeed, I'm the process of ironing out the kind of game I want to play with Fudge, so I will keep that in mind.
Whare are some Mayan-core Fudge games where you can play as the good & bad guys?
>Whare are some Mayan-core Fudge games where you can play as the good & bad guys?
I don't even know if that exists tbh? It probably does tho.
How do you prefer to use Fudge Points?
The last game I ran with Fudge actually didn't have Fudge points, and the game was okay. But generally I would say "fudging rolls" as well as altering scenes to benefit the PCs in some way.
With how the dice are, if you actually die to a -4 it's what God intended and man should not change it.
>if you actually die to a -4 it's what God intended and man should not change it.
Is this an actual house rule you enforce as a GM?
I play without fudge points so every roll is as intended. But now that you mention it, I think I'll steal that rule for when if ever I run a more "heroic" game. "Can't fudge a roll of -4 unless you'd live anyway".
>Can't fudge a roll of -4 unless you'd live anyway
Maybe I'll try this too.
I usually incorporate it as the magic system...I like because it makes magic more subtle and more powerful than going around throwing fireballs
Generally the least interesting use is to reroll or boost rolls. The best uses involve, well, *fudging* the game rules and the story. Just make it good and if you're the GM be open-minded. I have seen whole scenarios turn around with one well-spent metacurrency point and they were amazing.
What resources do you use to get your Fudge materials? I keep following the links from the official grey ghost press website that lead nowhere. It feels like there's an online community for Fudge but getting to that community is hard because most of it is in freaking Yahoo groups and what not.
thank you based fudge pdf anon
>thank you based fudge pdf anon
Yeah I would continue, but I think I ran out of PDFs. If someone has good and interesting Fudge related documents to share that would be appreciated.
seeing what happened on the thread since you stopped I think we need to go back to posting random fudge stuff
>Cyberpunk with Fudge
Based, just what I needed. Thanks for posting.
I think you've got about 4 hours before the OGL change eats it.
>I think you've got about 4 hours before the OGL change eats it.
Why 4 hours? And we already discussed it on the thread FUDGE will be FINE.
>Why 4 hours?
Deadline to sign by was the 13th. Seattle 12pm is 3 hours from now.
>And we already discussed it on the thread FUDGE will be FINE.
then you discussed wrong.
the terms of OGL 1.1 says you either sign, stop all sales and public hosting of system on SRDs, or get sued if you have any preexisting OGL works you're still selling. It revokes the old license. You got rug pulled.
Oh man the scary contract says I can't run fudge games because of some gaylord contract? It's not like I can just ignore this shit.
sure, if you don't care about any other content ever coming out for your game, and you don't care what happens to the company that made it, then 100% this doesn't affect you in any form and you can stay fat and happy.
The bulk of Fudge content isn't made by Grey Ghost so as long as the community is there I don't care and none should. The wizards could not frick with them even if they wanted to really hard but they can't and they won't because they don't own the fudge IP read the thread.
He's just trying to get a rise, dude. There's been a cadre of these dildoes doomsaying in every thread remotely adjacent to the OGL. WotC's on the run. So many people un-subbed from from D&D Beyond today it crashed the server and they hot patched it to hide the unsub button.
>because they don't own the fudge IP
under OGL 1.1, because FUDGE was published under OGL 1.0a, they do.
>under OGL 1.1, because FUDGE was published under OGL 1.0a, they do.
Sure whatever.
>https://www.dexerto.com/gaming/dnd-ogl-1-leak-explained-2028426/
>The “proper checks and balances” will come in the form of requiring all creators making a profit on their D&D-related work, be that $1 or $50,000, to log their profits, product, and obtain a Creator Product badge for their work, as stated on D&D Beyond. This includes anyone making D&D content through Kickstarter, social media
>In summary, D&D OGL 1.1 will require all creators with products linked to or inspired by D&D to log and hand over some of the rights of their product to WoTC. Anyone making over $750,000 a year will need to pay royalties and anyone making no profit will be able to continue as they are.
Oh so it's a nothing burger that does not effect anyone who isn't a DnDrone? Good to know.
you missed the actually scary parts, where they can modify the agreement at any time as they see fit including the dollar amounts and percentages, they can forcibly stop your operation and then publish your work irrevocably and in perpetuity as their own as they see fit with no compensation, they ban all forms of OGL content other than printed media or static PDFs, oh and you pay all legal fees in the event of a lawsuit and waive all rights to ever sue wotc.
and it's every game that's every used the OGL that's getting hit. Even old versions because they're explicitly revoking the previous versions as part of "updating it" to the new one.
Have you been asleep for five days or something?
From what I can tell it mostly applies to "commercial" product mean while a lot of Fudge including the 1995 core rule book are free so their not "commercial" product. Yes the terms can change at any time but remember that what we have of the nu OGL isn't the whole thing what we have are leaks not the actual document.
if a company made it, it's commercial
I'm going to continue to engage with you just so you know somebody has your number.
You don't know what you're talking about. WotC has been floundering around and running scared since yesterday at least. The 2.0 leak remove all the retroactive language. They can't deauthorize anything that has nothing to do with their copyright or trademark. And before you bring it up, although I doubt you're smart enough to do so, the copyright of the OGL 1.0a is compromised by them requiring it be copied into licensed products that are copyrighted by another party.
Now frick off and go shit up a Thirsty Sword Lesbians thread or something.
>The 2.0 leak remove all the retroactive language.
post screenshot of the license stating exactly that or GTFO.
Not an FAQ. Not an announcement. WotC has already lied and used intentionally misleading wording in those multiple times. I will only be convinced by seeing the revised document itself.
>They can't deauthorize anything that has nothing to do with their copyright
That is literally what the OGL concerns. 3rd party use of copyrighted material.
>I will only be convinced by seeing the revised document itself.
That's right, fricko, there's no official document but every release to date has only mentioned 5.1SRD material. If they were going after anything other than they would have brought up their back catalogue.
>3rd party use of copyrighted material.
Which GGG has none of in there catalogue, anywhere.
You're outclassed, son. Go troll somewhere they'll fall for your uninformed horseshit.
>If they were going after anything other than they would have brought up their back catalogue.
The back catalogue was published under 1.0a
1.0a is now revoked.
And only 5.1 SRD content is included in OGL1.1
literally all OGL use is revoked for anything not made for 5e or from 5e. And if it is 5e, it has to use the extortionate 1.1
It is not revoked, there is no license in existence other than 1.0a. WotC ominously saying, 'but it is coming' does not mean anything until there is a published document.
Under 1.0a the publisher was indicating some or all of their work in that publication was available for use by other publishers also using the 1.0a license. Neither publisher was required to have present any open game content as per the SRDs. The license was serving as an agreement between two publishers with WotC serving as the author of the license. WotC was free to use any material covered under the license but was unlikely to do so if the open game content was not compatible with the SRDs. If neither publisher was using SRD content WotC's roll in this agreement was merely as the facilitator of the license.
Under the proposed terms of the new license the only content defined is either Usable D&D Content or Non-Usable D&D content. A publisher who has not used any of WotC's content as defined by the license, past, present, or future, is not subject to the proposed terms of the new license.
By proposing to deauthorize 1.0a WotC is not making the license non-functional. They are detaching their open game content from the license. The license as a legal apparatus continues to exist. As long as there is written record of the body of the license it can still be used as an agreement by any party to facilitate sharing of open game content.
WotC has not met with required rigor in defining the terms of deauthorization or understanding the function of the license as an apparatus.
>>3rd party use of copyrighted material.
>Which GGG has none of in there catalogue, anywhere.
then why publish under OGL at all?
>then why publish under OGL at all?
Because it was convenient at one point and a common practice in the industry? Also so that everyone can access fudge and make their own content?
>if a company made it, it's commercial
Not how the OGL defines it but whatever.
Ignore the troll, obviously, anons. WotC has no right to GGG copyrighted material. He just has a very unhappy home life and feels the need to lash out. He's also unclear how time works.
Alright anons, which do you prefer turn based action or simultaneous action for Fudge Combat and why? Which is more dynamic in your opinion?
>Crunchy Fudge
Two words I never thought I would see next to each other but fascinating none the less. Thanks for sharing anon, keep it up!
Oh yeah, it's great with walnuts or even brown sugar-glazed cornflakes.
I'm impressed by the longevity of a Fudge thread here in 2023.