If you spent all of your stakes before destroying all of the idols in the room, I have bad news for you
Otherwise it's a boss you have to take good measure and timing of. Once you know its patterns, it's very, very easy. This is true for most bosses in DS2, but this one is particularly predictable like that
There is nothing wrong with a stat that is tied to invincibility having to be invested with. You only really need 20 adp plus whatever attunement. Imagine b***hing about stat requirements for iframes. Adaptability also governs chugging speed and all animation recovery on item use.
I remember him being not particularly challenging compared to the likes of the other DLC bosses like Alonne, Sinh, and Elana.
Hell, I had a lot more trouble fighting Smelter Demon the first time.
>mfw I was an unga bunga STR guy and just used 2 dragon tooth to be almost immune to his aura >got summoned by a ton of players as a naked unga bunga who somehow never died and helped a ton of people through this section by soloing the top route
Good times
>mfw I was an unga bunga STR guy and just used 2 dragon tooth to be almost immune to his aura >got summoned by a ton of players as a naked unga bunga who somehow never died and helped a ton of people through this section by soloing the top route
Good times
Getting to the motherfricker was the actual boss fight
>ancient dragon >the boss where you walk up, whack him once or twice, walk away as he ineffectually sprays the floor with fire, then repeat >hardest boss
homie
Actually in the updated release, you can walk right up to his back legs and wail on him. His fire breath that he does for some reason doesn't hit under his own leg if you hug it. Gotta run if he flys though.
bruh have you really been at this for 4 hours? just put the game down and try again tomorrow with a fresh mind. you're probably just doing the same mistakes over and over without trying to change things at the moment.
when he does the slow big-sword fire sweep, roll towards it and behind him and this is the perfect opportunity to heal or get in hits
when he does the fireball aoe roll backwards twice and this will put you in the perfect position to avoid all the fire
be patient with his combos, once you learn when they finish, then you'll have the timing down to get your hits in. also be aware that he will add to the combos in his second phase
>when he does the slow big-sword fire sweep, roll towards it and behind him and this is the perfect opportunity to heal or get in hits
Just be VERY careful if you do this because the hitbox will reach a little towards his back and you may still get hit. Stand closer to his other sword arm
hes my favorite boss
he hits so goddamn hard on company of champions but you can exploit the tracer paths of the weapons with what kind of swing your animation produces
anyway just literally learn the moveset, the only tricky attack you have to watch out is the slow sweep because it has active frames all the way through and that fast revenge longsword counterhit he does if you keep slapping him on his recovery frames
Mastering Fume will make the rest of the game trivial for you if you were struggling. If you were heavily depending on your shield, Fume will make you into a dodge rolling god. Not only is he the funnest fight, he teaches you what you need to know to curve stomp the rest of the game.
I remember, not only did I spend a ridiculous amount of time on the fight, I also somehow managed to miss the bonfire next to the boss toom, so I had to walk from the end of the world every time I wanted to fight Fume Knight.
THis is genuinely perhaps the most difficult fight in the game. You need to Git Gud. Don't be greedy with heals, don't overextend, know that you are almost never safe to heal unless the guy is in a recovery animation. He's a big dude and he does big damage, just chip away at him till he drops dead. Don't give up, skeleton!
This guy gets it.
From turning their games into "Boss goes into spastic attack spam" and you have to just react with low as frick stamina rolls with almost now time between rolls has ruined boss identity.
I get where you are coming from. I think Bloodborne and Sekiro handle their high speed action rather well, but it is disappointing that DS3 and Elden Ring both had to keep that level of speed because it doesn't work quite as well within the main souls formula where you have shields and poise and other mechanics becoming obsolete in favor of dodging.
>shields and poise and other mechanics becoming obsolete in favor of dodging.
this does not apply to elden ring. hell, this applies to elden ring the least of any previous souls game. i don't know why people keep acting like elden ring is identical to dark souls 3 mechanics wise when that's simply not the case
have you used a shield in er?
the brass shield you get at the beginning of the game can tank a waterfowl from malenia
the shields in er are totally viable to the point of being overpowered
I think shields are really good against regular PVE but not so good against bosses, since bosses don't 'bounce' off the shield and usually take 2-3 guard counters to stagger instead of 1.
Are you seriously suggesting that something can’t be called good or even “viable” if it doesn’t perfectly solve every situation in the game? By your logic rolling isn’t viable in Elden Ring either since there’s some attacks that physically cannot be avoided by simply rolling.
Shields work against 95% of all enemy attacks, good shields are straight up overpowered. Radagon simply cannot hurt you if you have a decent Greatshield, he simply will never break your stamina and you can guard-counter him to death since he leaves himself open after every 3ish hammer swings.
No, because you still take like 80% damage in bb and can get stun locked. The only viable shield use is the dlc shield, and that's only useful for magic dmg. Other games have shields with 100% damage reduction
If you make a game saying DaS2 bosses suck, someone will post a webm of you literally walking around his attacks without rolling
Which is neither good nor bad, just is.
Level adp until you have 110 agility, then the fight becomes about stamina management.
Always assume he'll do a 4 hit combo and always roll though his thrust attacks even if it seems like you are out of the way.
I still think Elden Ring was a great time, but man running through DS2 again recently really messed me up. I felt I had some rose-tinted view of DS2 being enjoyable since I last played it so long ago, but no that shit is still FUN. I love how Fume Knight isn't some zoomy slam-slash cutting machine like everything in DS3/Elden Ring. He's the stereotypical "big guy in armor" but his attacks are measured and slow, yet he can get you since he mixes up his attacks a lot. Slow swings with FUGS, quicker swipes with Fume Sword, you pretty quickly learn what his next move is, so it's really up to you to manage your stamina, positioning, and damage opportunities. Very good shit. I will say though, on replay, Iron Passage + Blue Smelter still fricking sucks.
Remember when the supposed "hardest boss" is souls game only have 1 health bar
If Fume Knight was made in the modern souls game he would have 3 health bar. 1 base form. 1 the second form. 1 where he calls his 2 friends to gangrape you.
If you use a healing item near him, he'll do a move where he overhead slams his UGS down and it will glow red. He will not enter his second phase as long as his sword is glowing like that. Use a strike weapon and manage your stamina, you got this man.
for me he was, and no, it was not because of the run, although it was annoying and infuriating, I learned how to masterfully dodge all the knights while taking zero or minimal damage, so after a couple tries it was just a routine chore. Alonne is just fast as FRICK and HARDCORE punishes estus use. I think I had to only use estus ONCE when I finally ended up beating him, it's interesting to think it was a bit of a mental and skill thing, of getting into the right mindset of "I shouldn't even allow myself to get hit"
Just kite him around his oversized arena with a bow
Literally just run around the perimeter of the room and the boss struggles to catch up to you
Run in a giant circle and fume knight falls apart
Both Alonne and Fume knight were the hardest bosses in DS2 but Alonne was the hardest and most satisfying, beating Fume for me was fun but a bit anticlimactic, because some of the moves that would get me in the second phase, he just happened to not do. Alonne mogs literally every fight in DS3 and elden ring alone in terms of difficulty and satisfaction personally, he took me more tries than any other boss since Dark Souls 1 and some of the bullshit bosses in Elden Ring catacombs like that 6 armed monster freak, revenant or something?
The point is. Alonne was the hardest fromsoft boss for me, and the dude has like half the moves than ds3 and elden ring bosses has, but he was FAST asf, only othe boss to feel as fast was pontiff sulyvhan and some sekiro bosses, both both of those still took less tries than Alonne. Souls has forgotten its identity, and what made it good. Alonne and Fume Knight almost saved DS2 for me and made me see the good in its combat system that emphasized stamina management and smartly using sprint to position yourself when out of stamina...
Until I bonfire asceticed Elena's for some reason, and hated the game all over again. THAT fight took me longer than any other fromsoft fight since Bell Gargoyles with my underleveled katanas and balder sword (I had to keep switching them because weapon durability mattered in those early stages and they'd keep breaking.) and Elena made me hate DS2 combat because how slow you are and how much stamina you drain DOES NOT work with duo enemies and makes the fight WAAAAAY too slow and punishing to be fun.
Anyway, DS2 had lower lows than DS3, but higher highs, and DS3 was just low all the way through, with some really low lows in Ringed city, but never DS2 low. That's why they're both tied at the bottom for me, under even Elden Ring, which has some LOWWWWS but they're easier to escape and avoid due to open world.
only time i ever beat the fume khomie was >Velstad's helmet >naked otherwise >RTSR >Tears of Denial
Made him enter phase 2 early so as to get rid of that infuriating offhand sword he uses.
>Made him enter phase 2 early so as to get rid of that infuriating offhand sword he uses.
That's actually sound like a good idea. I get hit too many times with that sword.
I remeber struggling with him for a while. But then I actually got good.
It was one of those things where you zone in so much you have an almost out of body experience. You can feel almost as your spirit is guiding your body from outside and time slows down and rest of the world doesnt exist anymore. That last time I didn't drink estus once, after that Sir Alonne was piss easy and he hit me like 2 times all in all.
Yeah. When the thread doesn't open up by trying to compare all the games in the series, it can lead to actual discussion about the game. Which is nice. DS2's my least favorite of the series, but I'm not about to come into a thread that's actually talking about DS2 to try to throw it off when there's actual discussion going on.
As for the OP, the general thing I do for any Souls boss I'm struggling with is to just watch them for a bit. To go in and focus not on attacking, but just seeing their patterns. Learning when it's safe to swing, when you need to dodge early, when you should just disengage and focus on keeping out of attacks, etc. It's not foolproof, but it's usually what gets me through fights I'm stuck on. It's easier for me to read his attacks when I'm focused completely on surviving for a bit, then I try to work it into an actual fight.
I've seen people claim that the scaling is broken and most pyromancies deal close to max damage even at minimum int/faith, except for the fireball variations which are actually weak without stat investment.
The DLCs are pretty miserable using magic only. I couldn't for the life of me beat Fume with magic and had to switch to a quick spear and fight him like
I wish I'm this good.
Is Sir Alonne harder than Fume Knight?
You can easily beat him with summons and magic. Meanwhile using summons for Fume is just free health for him
Main game is too easy with sorceries, but DLC is pain in the ass. Miracles took way too long to fully ''unlock'' (you need to open Shrine of Winter in order to have Licia sell unlimited copies of Lightning Spear), but they destroy everything in DLC.
So, if you're planning on doing caster-only run, start with sorceries and switch to miracles.
Doing miracles-only run is pretty hard if you have no idea what you're doing and where you're supposed to go, especially in early parts of the game when you have limited miracle casts.
All spell casting sucks in DLC’s, since they gave almost every dlc enemy and boss 70% damage reduction vs “non melee damage”, they don’t have high magic defense they just multiply incoming damage by x0.3 if it’s ranged.
There are two things to watch out for in FK fight: >extended combos
Sometime when you think he's done with the combo, he'll use another follow-up swing or two. You have to anticipate it, and play safe when it happens. >fume sword sweep
It's slow and punishes early rolling. Might be easier to dodge at longer range, because of the angular speed of the swipe. But still should be possible in melee range as well.
The rest is just the usual Souls combat routine of dodging and getting some hits in.
>Loyce Greatsword, the best greatswords in the game require Soul of Lud, the King's Pet, one of the two optional bosses in the Frigid Outskirts >Frigid Outskirts
Do I really have to do this? I never heard any good thing about this area.
>finally get through the assfrick valley and go in to fight him >he beats me down a few times but I'm progressively getting better at dodging him >have him almost dead, only a couple of hits left >game freezes >boot back up and give it another try >he's down to a couple of hits again >game freezes >frustrated, boot back up and once again face off with him >get him to half health >game freezes again
Is that what it looks like? It looks like some geometry is just missing, are you standing in midair?
I've been up for 28 hours at this point, probably should sleep soon...
The city is a good castle/city type of area, but those are so plenty in the series that it doesn't really stand out. The final boss is a spectacle. Avoid Frigid outskirts.
I just remember playing ds2 on pc release. figuring out that since i was playing at 60 fps every enemy attack was faster did more dmg and weapon durability was almost as fricking bad as zelda.
Fume knights circle wave attack was nigh impossible to dodge since i didn't have good breakpoint adp at the time.
i think there where also some jumps that just was not possible if you didnt limit your frames to 30.
Did you destroy all the ashen idols?
Yes.
If you spent all of your stakes before destroying all of the idols in the room, I have bad news for you
Otherwise it's a boss you have to take good measure and timing of. Once you know its patterns, it's very, very easy. This is true for most bosses in DS2, but this one is particularly predictable like that
build adp
ADP is still the most moronic thing in DS2
There is nothing wrong with a stat that is tied to invincibility having to be invested with. You only really need 20 adp plus whatever attunement. Imagine b***hing about stat requirements for iframes. Adaptability also governs chugging speed and all animation recovery on item use.
Space him, don't rely on rolling. Play unlocked so your movement isn't gimped and sprint around his attacks.
I remember him being not particularly challenging compared to the likes of the other DLC bosses like Alonne, Sinh, and Elana.
Hell, I had a lot more trouble fighting Smelter Demon the first time.
>mfw cool ranch smelter
>mfw I was an unga bunga STR guy and just used 2 dragon tooth to be almost immune to his aura
>got summoned by a ton of players as a naked unga bunga who somehow never died and helped a ton of people through this section by soloing the top route
Good times
Getting to the motherfricker was the actual boss fight
>I remember him being not particularly challenging compared to the likes of the other DLC bosses
Statistically he is the hardest boss in the game.
The hardest boss isn't listed
It's Invisible Aava
it's the motherfrick ancient dragon and his endless one hit kill attacks
Ancient Dragon can be forced do the same attacks over and over. He is trivial.
your mother is trivial you moronic frick
>ancient dragon
>the boss where you walk up, whack him once or twice, walk away as he ineffectually sprays the floor with fire, then repeat
>hardest boss
homie
Actually in the updated release, you can walk right up to his back legs and wail on him. His fire breath that he does for some reason doesn't hit under his own leg if you hug it. Gotta run if he flys though.
Darklurker is harder.
Darklurker can be nuked with a few firestorms
I didn't ask about flies congregating to shit anon
Same, I literally 2 or 3 shot Fume Knight
Meanwhile Blue Smelter fricking ate my ass
Where's Blue Smelter Demon?
bruh have you really been at this for 4 hours? just put the game down and try again tomorrow with a fresh mind. you're probably just doing the same mistakes over and over without trying to change things at the moment.
No sleep until I beat him. It's personal now.
I get it, anon. His phase 2 flaming swing is too slow to avoid.
when he does the slow big-sword fire sweep, roll towards it and behind him and this is the perfect opportunity to heal or get in hits
when he does the fireball aoe roll backwards twice and this will put you in the perfect position to avoid all the fire
be patient with his combos, once you learn when they finish, then you'll have the timing down to get your hits in. also be aware that he will add to the combos in his second phase
>when he does the slow big-sword fire sweep, roll towards it and behind him and this is the perfect opportunity to heal or get in hits
Just be VERY careful if you do this because the hitbox will reach a little towards his back and you may still get hit. Stand closer to his other sword arm
hes my favorite boss
he hits so goddamn hard on company of champions but you can exploit the tracer paths of the weapons with what kind of swing your animation produces
anyway just literally learn the moveset, the only tricky attack you have to watch out is the slow sweep because it has active frames all the way through and that fast revenge longsword counterhit he does if you keep slapping him on his recovery frames
guys, i still can't get past zanzibart
Mastering Fume will make the rest of the game trivial for you if you were struggling. If you were heavily depending on your shield, Fume will make you into a dodge rolling god. Not only is he the funnest fight, he teaches you what you need to know to curve stomp the rest of the game.
I'm at my limit. I'm gonna go hollow at this point.
You got this, anon. Maybe try turning the game music off and play a song that gets you pumped.
I remember, not only did I spend a ridiculous amount of time on the fight, I also somehow managed to miss the bonfire next to the boss toom, so I had to walk from the end of the world every time I wanted to fight Fume Knight.
THis is genuinely perhaps the most difficult fight in the game. You need to Git Gud. Don't be greedy with heals, don't overextend, know that you are almost never safe to heal unless the guy is in a recovery animation. He's a big dude and he does big damage, just chip away at him till he drops dead. Don't give up, skeleton!
But he is easy
Just keep fighting him.
When I first fought him he pissed me off. After beating him many many times, I can now 1 try him every single time.
You really just have to get used to his attacks and know when his best openings come up
aaah back when souls bosses could be beaten with careful positioning and knowing when to attack
bloodborne and its consequences have been a disaster for the souls series
This guy gets it.
From turning their games into "Boss goes into spastic attack spam" and you have to just react with low as frick stamina rolls with almost now time between rolls has ruined boss identity.
They all feel the same now.
I get where you are coming from. I think Bloodborne and Sekiro handle their high speed action rather well, but it is disappointing that DS3 and Elden Ring both had to keep that level of speed because it doesn't work quite as well within the main souls formula where you have shields and poise and other mechanics becoming obsolete in favor of dodging.
>shields and poise and other mechanics becoming obsolete in favor of dodging.
this does not apply to elden ring. hell, this applies to elden ring the least of any previous souls game. i don't know why people keep acting like elden ring is identical to dark souls 3 mechanics wise when that's simply not the case
have you used a shield in er?
the brass shield you get at the beginning of the game can tank a waterfowl from malenia
the shields in er are totally viable to the point of being overpowered
I think shields are really good against regular PVE but not so good against bosses, since bosses don't 'bounce' off the shield and usually take 2-3 guard counters to stagger instead of 1.
>A shield can do x therefore it's viable
Guess shields are viable in Bloodborne too
Are you seriously suggesting that something can’t be called good or even “viable” if it doesn’t perfectly solve every situation in the game? By your logic rolling isn’t viable in Elden Ring either since there’s some attacks that physically cannot be avoided by simply rolling.
Shields work against 95% of all enemy attacks, good shields are straight up overpowered. Radagon simply cannot hurt you if you have a decent Greatshield, he simply will never break your stamina and you can guard-counter him to death since he leaves himself open after every 3ish hammer swings.
No, because you still take like 80% damage in bb and can get stun locked. The only viable shield use is the dlc shield, and that's only useful for magic dmg. Other games have shields with 100% damage reduction
brainlet post
>Elden Ring
>a game with enemy combos so slow you can get 2H greatsword attacks in in the middle of them
What the frick am I reading?
DS3 is too fast, though, yes
>shields
>obsolete
brass shield is literal easy mode in elden ring
Shields carried me in RL1 Elden Ring before I became boggartpilled (the final boss)
If you make a game saying DaS2 bosses suck, someone will post a webm of you literally walking around his attacks without rolling
Which is neither good nor bad, just is.
Equip Velstadt's helmet and he'll start the fight in a debuffed state
Never played any of the DS2 dlcs, what's the story with this dude? Why is he just the syan armor but a little more elaborate and blackened?
>Never played any of the DS2 dlcs
>missed out on the best part of the entire game
shame
My 360 red ringed after I finished it and my time spent with the game wasn't memorable enough to make me replay it all again on pc.
Fume Knight is literally What Being Cucked Does to a MFer: The Experience
Knight of Vendrick
Deserted after Velstadt beat his ass
just walk out of his hitboxes you fricking moron how the frick are you struggling with this? Are you at sl1 or something?
frick me..
that spacing! se magnific!
Wear a Velstadt helmet, that should help
Came here to post this! He starts immediately in his second phase, arguably more manageable than the first, and become piss-easy.
Level adp until you have 110 agility, then the fight becomes about stamina management.
Always assume he'll do a 4 hit combo and always roll though his thrust attacks even if it seems like you are out of the way.
FUGS was my baby in 2/3
My favourite boss on all of Souls. Playing DS2 after Elden Ring really showed me how much less fun they've become over the years.
I still think Elden Ring was a great time, but man running through DS2 again recently really messed me up. I felt I had some rose-tinted view of DS2 being enjoyable since I last played it so long ago, but no that shit is still FUN. I love how Fume Knight isn't some zoomy slam-slash cutting machine like everything in DS3/Elden Ring. He's the stereotypical "big guy in armor" but his attacks are measured and slow, yet he can get you since he mixes up his attacks a lot. Slow swings with FUGS, quicker swipes with Fume Sword, you pretty quickly learn what his next move is, so it's really up to you to manage your stamina, positioning, and damage opportunities. Very good shit. I will say though, on replay, Iron Passage + Blue Smelter still fricking sucks.
The hardest boss are the piece of shit Alonne knights and their gigantic aggro range.
Sir Alonne was way harder to me, for some reason.
The walk to him likely inflicted emotional damage to you
Fume in the other hand is a safe quick run
Remember when the supposed "hardest boss" is souls game only have 1 health bar
If Fume Knight was made in the modern souls game he would have 3 health bar. 1 base form. 1 the second form. 1 where he calls his 2 friends to gangrape you.
If you use a healing item near him, he'll do a move where he overhead slams his UGS down and it will glow red. He will not enter his second phase as long as his sword is glowing like that. Use a strike weapon and manage your stamina, you got this man.
>Use a strike weapon
Is there any good strike weapons for a dex build?
there's a fist weapon that lets you shoot hadoukens and do divekicks and sweeps
Bone Fist?
He's easy if you leveled adaptability.
He's a b***h to fight at lvl 1 on the other hand...
Is Sir Alonne harder than Fume Knight?
I think alonne is harder, at least the run back to him is
Fume Knight is unironically top 5 fights in the entire franchise. He singlehandedly redeems Dark Souls 2 in how good he is.
He's easier but having to run through his dumb obstacle course filled with his knights before every run is way more annoying
for me he was, and no, it was not because of the run, although it was annoying and infuriating, I learned how to masterfully dodge all the knights while taking zero or minimal damage, so after a couple tries it was just a routine chore. Alonne is just fast as FRICK and HARDCORE punishes estus use. I think I had to only use estus ONCE when I finally ended up beating him, it's interesting to think it was a bit of a mental and skill thing, of getting into the right mindset of "I shouldn't even allow myself to get hit"
I thought he was considerably harder. It's much easier to heal on Fume because he's so much slower.
Fume Knight took longer, but try healing against Alonne
I have beaten Fume Knight solo but I've never beaten Alonne without phantoms. For me Alonne is by far the hardest boss in Souls as a whole.
Beat him in two tries and Fume Knight in about four
I found Alonne and Blue Smetler to be pretty easy, but Fume Knight pushed me shit in constantly.
I think it comes down to the character design. Fume is 5 times more intimating than the other two.
I personally find Fume Knight harder, but Alonne is to me one of the best and most fun fights in entire series.
Just kite him around his oversized arena with a bow
Literally just run around the perimeter of the room and the boss struggles to catch up to you
Run in a giant circle and fume knight falls apart
I keep dying at phase 2, any tips?
What's killing you? The faster pace of his swings and not being used to its variable combo enders? The AOE? That deceptively slow shaving attack?
He hit like a truck and I just can't stop making mistake.
equip the velstadt helm and do the entire fight in phase 2 until you master it
Both Alonne and Fume knight were the hardest bosses in DS2 but Alonne was the hardest and most satisfying, beating Fume for me was fun but a bit anticlimactic, because some of the moves that would get me in the second phase, he just happened to not do. Alonne mogs literally every fight in DS3 and elden ring alone in terms of difficulty and satisfaction personally, he took me more tries than any other boss since Dark Souls 1 and some of the bullshit bosses in Elden Ring catacombs like that 6 armed monster freak, revenant or something?
The point is. Alonne was the hardest fromsoft boss for me, and the dude has like half the moves than ds3 and elden ring bosses has, but he was FAST asf, only othe boss to feel as fast was pontiff sulyvhan and some sekiro bosses, both both of those still took less tries than Alonne. Souls has forgotten its identity, and what made it good. Alonne and Fume Knight almost saved DS2 for me and made me see the good in its combat system that emphasized stamina management and smartly using sprint to position yourself when out of stamina...
Until I bonfire asceticed Elena's for some reason, and hated the game all over again. THAT fight took me longer than any other fromsoft fight since Bell Gargoyles with my underleveled katanas and balder sword (I had to keep switching them because weapon durability mattered in those early stages and they'd keep breaking.) and Elena made me hate DS2 combat because how slow you are and how much stamina you drain DOES NOT work with duo enemies and makes the fight WAAAAAY too slow and punishing to be fun.
Anyway, DS2 had lower lows than DS3, but higher highs, and DS3 was just low all the way through, with some really low lows in Ringed city, but never DS2 low. That's why they're both tied at the bottom for me, under even Elden Ring, which has some LOWWWWS but they're easier to escape and avoid due to open world.
Guys, I just realised maybe I suck at Dark Souls...
Maybe I should take a break and do Crown of the Ivory King.
I wish I'm this good.
Okay, I give up. No more fair fight, how do I cheese him?
Try again tomorrow. Sleep is your best friend it’s where your brain does a huge chunk of your learning.
only time i ever beat the fume khomie was
>Velstad's helmet
>naked otherwise
>RTSR
>Tears of Denial
Made him enter phase 2 early so as to get rid of that infuriating offhand sword he uses.
>Made him enter phase 2 early so as to get rid of that infuriating offhand sword he uses.
That's actually sound like a good idea. I get hit too many times with that sword.
I remeber struggling with him for a while. But then I actually got good.
It was one of those things where you zone in so much you have an almost out of body experience. You can feel almost as your spirit is guiding your body from outside and time slows down and rest of the world doesnt exist anymore. That last time I didn't drink estus once, after that Sir Alonne was piss easy and he hit me like 2 times all in all.
Still, shit game.
Either stack the frick out of defensive rings or learn to roll through his slow sweeps
Why is this thread so helpful you guys are acting weird
DS2 threads can be good when they stay on topic without shitposting.
crazy what will happen when the OP isn't leading towards bait and no one tries to start a flamewar early in the thread
Yeah. When the thread doesn't open up by trying to compare all the games in the series, it can lead to actual discussion about the game. Which is nice. DS2's my least favorite of the series, but I'm not about to come into a thread that's actually talking about DS2 to try to throw it off when there's actual discussion going on.
As for the OP, the general thing I do for any Souls boss I'm struggling with is to just watch them for a bit. To go in and focus not on attacking, but just seeing their patterns. Learning when it's safe to swing, when you need to dodge early, when you should just disengage and focus on keeping out of attacks, etc. It's not foolproof, but it's usually what gets me through fights I'm stuck on. It's easier for me to read his attacks when I'm focused completely on surviving for a bit, then I try to work it into an actual fight.
I never played a caster in DS2, is it any fun? Also should I go for sorceries or pyromancy?
Yes. You can go for both, IIRC. Try dipping into hexes, too.
I played a hexer with miracles and pyromancy as backup and it was bliss.
You can do both at the same time. Pyromancies in 2 scale with the sum of INT and FAI so going full 60 int you'll still get powerful pyro as a backup.
I've seen people claim that the scaling is broken and most pyromancies deal close to max damage even at minimum int/faith, except for the fireball variations which are actually weak without stat investment.
Both are fun, but avoid hexes. Like every from game, there is always something mind numbingly broken.
In 2 it's hexes
The DLCs are pretty miserable using magic only. I couldn't for the life of me beat Fume with magic and had to switch to a quick spear and fight him like
You can easily beat him with summons and magic. Meanwhile using summons for Fume is just free health for him
Main game is too easy with sorceries, but DLC is pain in the ass. Miracles took way too long to fully ''unlock'' (you need to open Shrine of Winter in order to have Licia sell unlimited copies of Lightning Spear), but they destroy everything in DLC.
So, if you're planning on doing caster-only run, start with sorceries and switch to miracles.
Doing miracles-only run is pretty hard if you have no idea what you're doing and where you're supposed to go, especially in early parts of the game when you have limited miracle casts.
All spell casting sucks in DLC’s, since they gave almost every dlc enemy and boss 70% damage reduction vs “non melee damage”, they don’t have high magic defense they just multiply incoming damage by x0.3 if it’s ranged.
>put on Velstadt helm
>won in the first try
Now I can go to sleep.
congratulations and good night
There are two things to watch out for in FK fight:
>extended combos
Sometime when you think he's done with the combo, he'll use another follow-up swing or two. You have to anticipate it, and play safe when it happens.
>fume sword sweep
It's slow and punishes early rolling. Might be easier to dodge at longer range, because of the angular speed of the swipe. But still should be possible in melee range as well.
The rest is just the usual Souls combat routine of dodging and getting some hits in.
Is Fume Sword any good?
Best weapon in the game.
What's good about it? Because the damage look so underwhelming.
Iron Keep is the worst level in any Souls game. And Sotfs managed to make it even worse by adding ten gorillion knights
one of my favorite places in dark souls 2
what did you not like about it?
>Loyce Greatsword, the best greatswords in the game require Soul of Lud, the King's Pet, one of the two optional bosses in the Frigid Outskirts
>Frigid Outskirts
Do I really have to do this? I never heard any good thing about this area.
if you dont want it, then no you dont have to.
frigid outskirts isnt even bad. the boss is the real ballbuster.
Just summon the npcs to make the trek more bearable. You also get O'Hara's bare legs.
>, I still can't bat him
Maybe i dunno, club him?
I miss ds2 gestures
>finally get through the assfrick valley and go in to fight him
>he beats me down a few times but I'm progressively getting better at dodging him
>have him almost dead, only a couple of hits left
>game freezes
>boot back up and give it another try
>he's down to a couple of hits again
>game freezes
>frustrated, boot back up and once again face off with him
>get him to half health
>game freezes again
So, are you Fuming?
Honestly I summoned the mage with my hex build. That worked fine.
Now, to the last DLC(Will fight Sir Alonne later)
What am I in for?
A very fun city, albeit with very annoying porcupines.
Is that what it looks like? It looks like some geometry is just missing, are you standing in midair?
I've been up for 28 hours at this point, probably should sleep soon...
The city is a good castle/city type of area, but those are so plenty in the series that it doesn't really stand out. The final boss is a spectacle. Avoid Frigid outskirts.
Is there any way to make the boss visible?
look around before the boss, you'll figure it out a good bit later
Explore!
I just remember playing ds2 on pc release. figuring out that since i was playing at 60 fps every enemy attack was faster did more dmg and weapon durability was almost as fricking bad as zelda.
Fume knights circle wave attack was nigh impossible to dodge since i didn't have good breakpoint adp at the time.
i think there where also some jumps that just was not possible if you didnt limit your frames to 30.
>i think there where also some jumps that just was not possible if you didnt limit your frames to 30.
that was ds1.
Damn, normal enemies in the third DLC have even more health and hit even harder than in the second DLC.
I just got an Ice Rapier. Is it better than Espada Ropera for Dex build?
I don't know if they patched it since but last I played the Ice Rapier was overpowered as shit.
I just checked wiki and it seem like a good weapon for infusion for mage.
Is magic fun? I have 3 soul vessel left so I can give it a try.
It's pretty fun with all the tools the game gives you like free aiming, spell charge restoration items and lowering spell stat requirements.
I'll give it a try in the NG+
Just level ADP noob
Pontiff is literally a sped up palette swap of Fume Knight with the weapons in opposite hands.
>beat him on SL1, totally in the zone
>STILL can't beat him on any other character to this day
I don't understand.
Maximum poking.
> Kinda feel like going back and playing DS2 DLCs to see how they stand up
> Remember having to play +30 hours of vanilla DS2 first
nah
>Remember having to play +30 hours of vanilla DS2 first
How fricking slow are you, anon?
> Noah Gervais Caldwell took 9 hours to beat this
> Beat Malenia on NG +3 with less issues
what the frick
dark souls 2 was my first souls game
it was really cool
i feel like the only people who play it now are latinos
Fume Knight is tough, the only option is to get good. I personally was stuck on him for a while too. Hardest boss in DS2 for me.
>actually got filtered by Fume Knight
DS2 trannies are braindead, baka
I would ask you to post proof of you beating him, but I know, the game is so bad that you didn't even got into DLC. Right?
So you're a DS2 troony. Takes one to know one.
Why are you so obsessed with trannies? Is this how your dad left you?
It's his word.
No, cause i hate this game
>claim to hate the game
>beat it and its DLCs anyway
>with a female cha too
Regardles of whatever homosexual shit you say, i beathim forst try cause bosses in this game are dogshit, and you're struggling with it
>i beathim forst try
Pics or it didn't happen.
fume knight is cool, but finding all of the ash maidens wasn't fun as far as I can remember