>Game allows for dual-wielding and two-handed weapons
>Dual-wielding is better in 90% of circumstances, except when there's a particularly good two-handed weapon
Why is this always the case?
>Game allows for dual-wielding and two-handed weapons
>Dual-wielding is better in 90% of circumstances, except when there's a particularly good two-handed weapon
Why is this always the case?
2 swords > 1 sword
simple as
Lloyd bros
More attacks is just always better. Even if the chance for each individual attack is lower, the higher amount of attacks guarantee that you hit more often.
Also, you can add the abilities and bonuses of two weapons to your attacks, instead of just one.
This really depends on the game. It's insanely powerful in BG2 because weapon damage doesn't scale with your level or stats but in something like Divinity Original Sin fighting with two weapons is completely underwhelming compared with a single two-handed one due to how criticals and multipliers work.
DivOS 2 maybe, dual wielding is fricking broken in the first game and better than two handers
>Weapon damage doesn’t scale with your level or stats
Why do people talk about games they’ve never played as if they know them? It does scale with proficiency, which you only get through leveling, and strength.
using a one handed sword with two hands should have more power than two one handed swords in two hands
But how can one wield two one handed swords in two hands when nobody has four hands?
>He isn't a thri-kreen
Git gud.
The two one handed swords in two hands should also have more speed than the one hander to balance the damage
It isn't.
for me it's a magic throwing axe that returns to you.
minmaxxing BG2 should be punishable by death.
>he doesn't play scs ascension insane ironman like it's his job
really just not gonna ngmi it my homie
Do you watch Davaeorn too?
Occasionally but he gets annoying
I've been playing BG2 on and off for 10 years always getting bored halfway through but I finished it for the first time a couple of months ago because I finally decided to play a kensai/thief. Sometimes OP things are fun.
>not kensage
ngmi
Zerker mage is better.
BG1/2 were clearly designed with minmaxing in mind, otherwise you'll have to savescum your way through encounters and that's much worse.
You can only minmax with meta knowledge which is the gaygiest shit of all.
>BG1/2 were clearly designed with minmaxing in mind
No they weren't
If you know the systems of the game then it becomes trivially easy
>BG1/2 were clearly designed with minmaxing in mind
Dude I played these games when I was like 10 and barely knew English, nevermind what the frick Thac0 mechanics were and I finished the game without difficulty back then.
>Tell me you didn't fight melissan without telling me you didn't fight melissan
>ToB
who cares
just hit her with harm and she dies lol. if you unironically have troubles with any fights in tob you werent even trying. i slaughtered mellisan as a solo berserker on the hardest difficulty
>i slaughtered mellisan as a solo berserker on the hardest difficulty
And I'm sure you didn't minmax/cheese at all
Hasn't this just always been the case for d&d in general? You can deal say 1d10 damage with a bastard sword one handed, or 1d12 with a two hander. Even if you use a 1d8 longsword, just think - all the bonuses are flat, so the difference just becomes smaller and smaller. Do you want two attacks dealing 1d8+6 (7 - 14 damage) or one dealing 1d12+6 (7-18)?
And do you want your improved haste to double all your attacks with your shitty offhand except apply them instead to your super broken mainhand meme flail? Yes you do
>Improved Haste
>Using magic that reduces your lifespan
I don't fricking think so.
Reject the Magic israelite, anon. Haste is a psyop.
No. Dual wielding in 3.X sucks ass. Your accuracy is penalized, it soaks up multiple feats, you can't benefit from Power Attack with it, you're stuck with bad weapons without sinking ANOTHER feat into it, and meanwhile 2H gets a free 1.5x STR multiplier on damage. It's literally worse than not spending feats at all unless you have enormous damage bonuses that also apply to TWF attacks like Sneak Attack. It's even worse in 5E because there are no legitimate use cases for it, it's just straight inferior to Polearm Master. It also wasn't necessarily better unless your class gave you powers that involved your off-hand making extra attacks in 4E.
This. At least in 3rd you could top off your dual wielding with just 15 dex, but in later versions the requirements are so stupid fricking high it's not worth it unless you're a pure rogue or a ranger
With games where your chances to hit are given by dice rolls, having more attacks is usually better than doing more average damage per attack that connects. It's also much more consistent in damage output so you'll very rarely run into a nightmare critical failure and have to savescum less.
It could only be balanced by offsetting it with bullshit such as but you'd filter all the more casual players.
5e duel wielding is tragically bad.
4e duel wielding (and combat design) was so much better it's tragic.
4E was just flatly better than 5E in every regard.
Mostly yeah. But they made some really moronic decisions, no VTT as promised, and it desperately needed a 4.5 to fix up all the rule changes and Essentials was a horrible mistake.
However, now with VTTs being common and easy to run online, now happens to be the best time ever to play 4e, which I am currently doing.
4e is great in combat, which is most of D&D is now anyway, 5e is still about combat but just bad at it.
>no VTT as promised (4e)
That was canned because the dude in charge of seeing that through at WotC did a muder-suicide of his wife (who worked at Microsoft). Completely threw everything into disarray.
Yeah, but still
>4e ruleset was practically made for a video game adaptation
>zero games based on 4e
This is something that was solved in 3e. Despite all its numbers autism having monsters with a Hardness scale so if they had a hardness rating of 10 you would need to deal 11 damage to have any go through.
Under that circumstance 7-14 can only deal up to 4 damage while the 7-18 attack can go up to 8 damage.
Objects had hardness, not monsters. Monsters occasionally had DR and it's not why TWF sucks.
Ah my bad its been decades since I played.
this fricking guy thinks the only people who worried about monster hardness wasn't pervert monster frickers
lmao
Enemy has AC of 9.
2 1d8 swords will never hit the enemy/ will always hit the enemy for 0.
1 1d12 swords has chance of hitting the enemy.
what are you talking about, that's not how AC works
you're mistaking damage and attack bonus, moron-kun
Shank two homies at once
Shank one homie twice
Yes
Don't care, big weapon cool.
Although I've only played on core rules so maybe higher difficulties require more min maxing, idk.
Devs don't know how to make a shield look good enough nor make a system when a shield is more than "less damage/more armor". Except DS, of course.
>dual wield, 2 handers and one hand + shield are all useful
>unless you're doing a gimmick playthrough, you will use all of them in your party
>try to frame this as a bad thing
Is there a way to check what difficulty you're playing on while in the game? I couldn't find it in options, and I can't remember if I was on core rules or hard.
look harder in the options, you can change it any time (on classic or EE)
Gracias.
2e was the edition where dual-wielding was crazy damn good.
3.5 is where two-handed weapons became far superior.
5e is 5e, dual-wielding is kind of pointless unless you're a rogue for a potential sneak attack if you miss with your main-hand (or if you go Thief subclass as a Rogue, which gives you a 2nd bonus action).
Not every house-rule in BG3 works well, but it's kind of nuts how much more fun mechanically BG3 is than actual tabletop 5e D&D.
>Not every house-rule in BG3 works well, but it's kind of nuts how much more fun mechanically BG3 is than actual tabletop 5e D&D.
It's pretty understandable since 5e is such a blunder mechanically. Absolute mess of a system. Every single table that runs for any time will have a host of houserules, and I'm not talking tweaks that make things run more to their preference or fit the campaign, I just mean wholesale fixing the majority of 5e's base design.
So I'm glad they knew they needed to take the same approach.
>but it's kind of nuts how much more fun mechanically BG3 is than actual tabletop 5e D&D
Larian literally stated 5E was not fun for a video game while BG3 was in dev and they were going to change things up. WotC put a chokehold on them so it's not even close to the level of changes Larian wanted.
>WotC put a chokehold on them so it's not even close to the level of changes Larian wanted.
I thought I read the opposite, that the WotC people who were attached to consulting with Larian for BG3 (Mike Mearls and the like) were very open to letting them make changes as long as it felt in the spirit of the classes/game, and Mearls even said Larian's appraoch (years ago) was eye-opening on how they weren't quite as worried about the "sacred cows" that a lot of playtesters before 5e's release had. Unfortunately Mearls (who yes, had some issues and wasn't perfect with design, but at least was very open to the idea of being wrong and being open to changing things/creating modules, which is very different than "I am always correct, you are wrong" Jeremy Crawford who is now in charge) was moved off of D&D at some point when Twitter got pissed at him, and every single WotC person who was involved with consulting with Larian were laid off this last December (which is why Sven made that Twitter post expressing disappointment at WotC letting those people go, and wishing them all well).
But Crawford was already in chargem 5e is more him than Mearls
>d every single WotC person who was involved with consulting with Larian were laid off this last December
Maybe Wizards will die
How is Hasbro doing?
Imploding.
Tabletop is up 1%, Lord of the Rings MtG set is apparently the best selling set ever, D&D is down (too early to say dying, because the new version is set to come out this year which might explain hesitant sales, but we'll see after that happens what the trend is).
MtG, Monopoly Go, and BG3 were the highlights of the prior year.
I think (not positive) that all the layoffs were largely an executive decision to lower costs (more money for the top) and not so much a response to necessity, but that's assumption on my part.
BG2 didn't follow 2e dual-wielding, Bioware did their own shit.
It's been ages since I've played tabletop 2e, but what was different between BG2 dual-wielding and tabletop? I thought it pretty much being the same?
But then again, I can't even remember what optional rules we might've been using back in the day, so that might be it.
It's been ages so I don't remember how they tweaked it. but going back to
Karzak kept asking why didn't they do it like 2e and he was kept given the run around with different excuses by Bioware employees, David "because" Gaider was the worst. Gromnir (end up being put in Throne of Bhaal) and other simps took up Bioware's defense. This went on for months. Last I can remember of Karzak is his posting a photo of ToB Gromnir defeated by his in game Karzak.
kek, pretty hilarious that they would try to claim that shit's balanced
>crpg
ah the genre for fake gamers
point click point click point click
KOTOR had the same issue with 2 sabers > double-bladed saber > 1 saber for any combat oriented character. You either dual-wield or gimp yourself for RP purposes.
Ackshually in the ultra munchkin-tier powergaming of KOTOR2 double bladed lightsabers are ever so slightly better than dual wielding. It's a small difference though iirc, something like 240 vs 244 average damage per round (exact numbers made up)
They have better damage dice and your crystals apply to both attacks.
2 weapon fighting is only really good for weapons with strong passives, which there aren't that many in BG2, most stuff is on-hit. Whirlwind is best with 2handers also.
Defensively two sabers are better since you can stack your offhand with +defense and +reflection, but yeah, offensively you can save up for strong/rare mod/crystals and use a twinsaber
>dual-wielding in BG2
I miss the shit show in the Interplay forums of Karzak (spelling?) the Friendly Half-Orc versus Bioware employees and bio-simps like Gromnir and Wynne on the topic of dual wielding.
Was Bioware trying to claim dual-wielding, single weapon, and two-handed styles are all balanced?
even funnier because dual wielding is shit in real life. I'll still stick to pic rel when i play bg1 and 2
>Fighter
You basic b***h.
In real life all melee weapons suck dick. The literal second there was an easy range option you didn’t have to train peasants to use aka the first guns every single miltary, or militia worth a damn threw down the sticks.
Even before that point. arrows > melee gays.
Even in close range, Spear the most ranged stick > smaller sticks.
Nobody wants to be in the direct face of there opponent
>Nobody wants to be in the direct face of there opponent
except the romans.
>an easy range option you didn’t have to train peasants to use aka crossbows
FTFY
Also the first guns didn't do much to replace melee combat or crossbows because they were horrendously inaccurate and weren't able to be cranked out en masse until the technology matured.
lol Pike and Shot was the meta for like 200 years anon don't be moronic the gun replaced the bow it took hundreds of years for melee to truly be phased out, the lance and saber took to the late 19th century to be deemed obsolete
Other way around, bows are the ones that are overvalued compared to their actual usefulness, most armies were composed of majority infantry with spears or swords. Even after guns were invented they didn't take over entirely until centuries later.
>human male fighter
>stock portrait
human is the best race
>short lived
>INTlet
>no darkvision
>no inherent magical abilities or unique racials
>in every fantasy sits in a limbo between the superior races (elves and dwarves) and the bottom races (greenskins)
>generally shit and is just there because the people who create these fantasies are humans
>still presented as being only able to exist because they breed like rats
>no negative traits
>only one who can Duel class
>i love customizing my race just like i customize my genitals and my gender lol!
>touting racial superiority in settings wherein Gods frequently and almost literally just shit on their devotees for no reason
>said superiority is often just "we have many city and good magic"
>constantly under threat from some manner of illness or orc belligerence despite supposedly beign all powerful and superior
how many times am i going to read about The God-Gold Gilded City Triumvirate of Helmlachgroth, Capital of Lordsdeep being in deep peril because some magister is a c**t?
quit reading shit
racial superiority in fantasy settings are ever present in older titles, they all contain some level of shit poyo
humans are always the best race to pick stat wise
thats valid but doesnt really erode my exhaustion with nobility talking shit as their legs rot
they're filth
how come the other races lust for human men then?
they can't Duel class
>self inserting gay mistakes his fantasies for canon
many such cases
>most of the gods are human gods
how do the other races feel about this?
probably how europoors feel about americans winning the Olympics every year
t. too moronic for elementary math
they don't care because they have their own pantheons. aerie worships a gnome god.
as the other anon said they have their own gods.
This homosexual probably plays the furry cat race in skyrim
>she doesn't pick the only race that can dual-class
That's the canonical portrait. His name is Chadward and he's a berserker/mage with 18 in every stat (canonically)
>Abdel Adrian stands in your way
I saw a video that said that buster swords meanwhile are actually useful in combat, but the logistics to carry them around while not in use is hellish.
Wisdoms 5, but sweet 18s in fighting and a simple heart of gold. If it were not for the stock American brodude hero portrait, this would also be the iconic anime protagonist.
Perhaps it's default for a reason. Like the monomyth.
>those horribly minmaxed stats
awful. Just play at easy at this point.
the only way that would be minmaxed is if he goes fighter/thief. he can't be a fighter/druid, fighter/cleric or fighter/mage which are all infinitely easier and more minmaxed. in fact, a plain fighter is so bad that a mage with minimal all attributes would be babby difficulty while the supposedly "minmaxed" fighter would be impossible difficulty
Dual wielding by itself isn't amazing in BG either, it's usually the fact that the weapon you offhand confers magical buffs that easily outweigh the benefits of just hitting with a bigger sword.
It's actually kind of logical as a conclusion of having magical weapons within the setting.
I LOVE BERSERKER/MAGE
AHAHAHAHHAHAHA
OTHER CLASSES
>ETERNALLY
>MOGGED
YOU CAN'T STOP IT!!!!
based. for me, it's 13/28 for max APR
>B-B-BUT IT TAKES SO LONG TO GET YOUR MAGE LEVELS, YOU'LL BE STUCK
for me it's 13/28 frick you, give me that APR b***h
two magic items vs one magic item
its like that in a low of rpg games,
2 independent smaller hits >1 big hit unless you get a lot of perks from 2h style, 1h will be better thanks to hit chance split in 2 and bonuses from 1 extra weapon.
Another thing that stuffs two weapons if a system uses it is DR, damage reduction, hardness, etc.
Because they are moronic and don't understand weight and arm strength. Two handed use of a weapon is faster and stronger than one hand use. Everyone thinking of the multiple angles of attack when a decent two hander can deflect both attacks of a someone dual wielding because they're faster and can push blades further.
breaker mage here 7/33. I'm a solo dragon slayer. quit fricking around around and Duel wield dak'kons zerth blade and celestial fury. homosexual.
>berserker mage
based moron
the hardest part is getting the celestial blade early
indeed, it's a sexy blade
best battle of the game
you can't frick up that battle with the fear spell..just hope you dice roll high
>can
>7 fighter instead of 9
>using katanas
Sorry bro, you fricked up your build. Time to reroll your character.
Sword and shield is also just dual wielding. Dual wielding is always superior.
You're mom dual wields black penises
you have two penai?
what a prostitute
>https://baldursgate.fandom.com/wiki/Skull_Trap thank me later boys
>DUDE MAGE IS SO COOL YOU CAN DO SO MANY THINGS
>your entire play style is spam skull trap until you get horrid wilting
>SCS reinforces this even harder by making everything except skull trap and horrid wilting shit because enemies spam immunities to everything except pure aoe magic damage
>you can't dual-wield two-handed weapons
>he doesn’t have 4 arms
>four greatswords
sounds pretty cool
This, wtf are you even doing with your life
pick a style and run with it. don't be at homosexual
Monkey Grip
>he didn't pick Barbarian
>play bg2
>pick cavalier kit
>faceroll the entire game
Fricking love being a palachad.
>"b-buh muh MAD--"
shut up moron
homo
>doesn't lose morale because cavalier
gg ez no re *smites ur butthole with +5 holy avenger*
it's crap vs Duel wilding celestial fury, and dak'kon's zerth blade as a berserker mage.
belm or kudane offhand much betterer
no it isn't
it's
it'sn't
yes'tis
'sn'ttho'
'sbetter
naugh huh
Can you ESL hispanics get be leaving of the page, please?? b***hs??
you're a homosexual Duel class druid aren't you?
>playing martials
disdain_for_plebs.jpg
>thatch0
>his wizard doesn't have 10 devastating attacks per round
>he passes on skull trap, simulacrum, and alacrity
Just bring 2 pure mages, 2 fighter/mages, 1 druid, 1 cleric.
I can do that solo. I'll bring my wife the Black personess cleric
I wish more RPGs had 1H spear + shield as an option. At least Pillars had it.
DS1 has it and it's doo-doo feces.
how are the pillars games? I just finished my 3rd run of BG3 and I feel like taking a knock at this series.
Pillars of Eternity is so boring that i dont even want to go back to it years after now that i actually play CRPGs. BG1 hooked me start to finish. i dread going back to PoE1 because of how absolutely dry and dreary the game is.
iirc it basically does the beginning of BG2 and then you s l o w l y are lead through worldbuilding until you meet a full party of people with convoluted backstories as you engage in spirit shenanigans because you have spirit shenanigan plot contrivances in your spirit.
spiritually
bg2 is probably the best isometric rpg you can find. I still like it the best regardless of larian. I like larian as well don't get me wrong
im playing through 2 now, in Chapter 3. i preferred BG1- i severely dislike how every two steps theres a new sidequest that requires me to explore the city, thereby forcing more journal entries as people walk up to me and cry- everything else is "fine" i suppose.
I hate low class levels. have fun with Durlag's Tower
The combat/stats may appeal to you depending on your flavour of autism. Some of the characters are interesting but mostly I found the lore/writing mediocre
PoE1 is good and the closest to feeling like the IE games of the renaissance CRPGs I've played. I haven't played PoE2 yet though.
murder hobo is the best class
2 stat sticks > 1 stat stick
now imagine being that loser who goes single-weapon style. ha ha no 2 swords no sword & board just a dude with a 1H weapon
Single weapon style is pretty much only to increasse the critchance for assassins backstab
1H can actually be useful in something like a specialized backstabbing build but sword and shield is always useless.
NWN2 will always be the BEST D&D game because it had monkey grip and you could dual wield the most outrageous heavy shit like greataxes
what does the N stand for?
Black personwinter
you like boring games
You can quad-wield two-handed weapons and it's not a trap in KotC 2.
>simulacrum
>yo dawg I heard you like clones within your clones
>duel wields two different double-bladed swords
I get the urge to play NWN2 every one or two years. Then I actually proceed to play it and usually just quit before I even get to the city
I really don't know what it is about the game but it bores me to no end, and I even love 3.5e.
I can't get into either of the NWN
play hordes of the underdark and start making epic characters for fun
nwn has a pretty good tool set you can make your own scenarios too
Because they're shit games. NWN was only ever "notable" for persistent worlds aka people who want to play an MMO but were too poor to pay for a WoW subscription.
they're boring because you don't mod them and just play the shitty storyline
SCS is gay and was made to appeal to magegays who think the vanilla game didn't jerk off mages hard enough because inquistor dispel and insect plague/creeping doom existed.
no, SCS Was how the game was mostly originally designed but due to shitters in playtesting they removed a lot of that stuff.
I tried making a gimped character and chose 1H as my specialization and I critted for huge damage constantly. It's not bad it's just not as stupid OP as dualwield so there's no reason to ever pick it.
You know you don't HAVE to minmax every playthrough, right?
1h + single weapon style to increase the crit window + assassin backstab for huge multipliers. That is the only reason you want to play with 1handers since dualwield does nothing for a backstabber anyway
time to take a break, nostalgia rush from an h-game image is where I'm done
?
kinda true
>here bro just repeat the same mage battle literally 100 times so you can tactically cast the same sequence of dispels to kill the le mage, oh and don't forget to prebuff 😉
>get the urge to play again but all the tools are outdated or 404
I don't even know where to start modding again
?? Everything is still really easy to find. Widescreen mod, bonus merchants, classic paper dolls/helms/shields mod, tweakpack/ease of use, voice packs, companion mods etc. are all right there.
Without proficiency, using two swords gives you +4 Thac0 and +8 offhand thac0 penalty respectively. Even with max proficiency you can only reduce that to +0 thac0/+2 thac0, instead of the two-handed sword and one sword and board proficiencies reaching negative numbers with ease. The exception being if you're a ranger, who get +0 thac0/+0 thac0 naturally.
Impression I got in the d20 system was
>2 weapons has a higher potential damage with lower accuracy
>a single two-hander has lower damage potential but more guaranteed damage
dual wielding is for fictional style anyway. IRL a single big sword (zweihander) is the best because it has greater reach. Sword-and-dagger guy gonna die before he gets close.
In these games 2h weapons have higher critical threat as well. Two-Handed Weapons proficiency gives flat damage and critical threat, while dual wielding proficiency is all about making the dual wield penalty less severe. The thing that really breaks the parity is the extra APR of dual wielding getting doubled by Improved Haste.
related: The Sith Lords made me REEEE back in the day because there were advanced-tier versions for the multiwielding feat but none for the Duelist feat.
To this day I get mad that there is a maximum cap of attacks per round hard coded in the game that is quite easy to reach... I wanted to do a gorillion attacks per turn...
The thing that bugs me the most about KOTOR2's attacks per round is how blasters are capped to the number of projectiles the animations show, like even with dual blasters + Master Speed you can only ever attack twice per round with Power Blast or Sniper Shot because the animation only has you shoot each blaster once, or with a rifle you can only shoot once no matter how many attacks you should get per round except for the rifles that shoot extra projectiles on their animation. It means unlike with melee weapons Rapid Shot is the only real choice since you can shoot the full 5 attacks per round because the animation spams shots.
and also extra apr from kundane and belm applies to the mainhand regardless so putting them in the offhand (because they are only +2) and them buffing your mainhand was the way to go
true of classic WoW too, even during season of discovery
>S: Mage (any)
>A: Cleric, Druid
>B: Fighter (others), Paladin, Archer
>C: Ranger (others), Thief, Bard
>D: Wizard Slayer, Monk
I think Monk is overhated. They occasionally explode due to crits but with proper aggro management that's not a big deal, and being able to force enemies to save vs spell or get stunned without being affected by magic resistance is more powerful than it sounds.
They are awful up until very very very late then they are average
A pure fighter outpreforms them at every level in the game.
But sure you can play monk with success on vanilla difficulty/modless
>C: Bard
I take it you've never played a Blade.
Bard should be A for the fast level gain into dispells. They are the best dispellers in the base game if we dont account for carsomyr/inquisitor
>F: Beastmaster
Dual wielding is a dumb concept and should always be worse than even just using a single one-handed weapon. People do not have that much coordination. Two-handed or sword and board supremacy okay thank you. Verification not required.
Nalia? Oh you mean better Imoen.
>but her thief skills
doesn't matter there are enough rings and potions lying around literally everywhere that she can handle any trap or lock
She is just so annoying. She is even worse than Neera
>Clueless nagging b***h that even peasants laugh at vs loyal tomboy childhood friend who sticks with you no matter what
Nobody is cuter than Imoen.
sexo
she looks like she fricks morons
Her not being romanceable is the biggest missed opportunity.
Posting what I think is the best Aerie picture
It`s shit but this one is:
Not bad actually.
sexo
>turning Aerie into AI slop
Right is awful if you look at it closely, very poor generation.
wow. you turned a moronic elf girl into a ukrainian prostitute, amazing.
>that neckbeard as he walks away
Christ.
it's alot better the deformed alien original
this is true if you´re a soulless husk
so happy for dunkey
Personally I think Dual Wielding should be stronger but either less accuarate or demand more specific stats. Like maybe a single sword asks for 5 STR and 2 DEX, but two swords need 8 STR and 6 DEX. Make it more of an speciality
>NOOOO you can't raise and provide for this child who I'm not even 100% certain is mine! You have to give him to me who has never met him and doesn't even know his name!
What the frick was his problem?
Don't care, but killing Deril felt right.
Dual-wielding is slightly better until you get Whirlwind. Then attacks per round don't matter anymore.
It still matters a bit because then you can use Critical Strike instead
You can get critical strike anyway. It's not like there's a shortage of HLAs. Also, Critical strike doesn't work on bosses.
It's not about HLA limitation, it's about having 10 APR from improved haste anyway so you don't have to spend rounds without critting.
Improved haste can be dispelled and it's one of the first things enemies will do, especially if you use something like SCS.
In BG dual wielding is strong good because the game has really fricking good magical weapons with great buffs and you get to use an extra one with dw. There's no two handed weapon so good that it'd offset not taking an extra magical item. Also thaco (accuracy) kinda soft caps in late game so losing a few points off dw penalty isn't a big deal at all.
Dual wield also has better synergy with imp haste doubling your attacks so you don't lose in raw damage to two handers either.
>There's no two handed weapon so good that it'd offset not taking an extra magical item
Carsomyr.
>Dual wield also has better synergy with imp haste doubling your attacks so you don't lose in raw damage to two handers either.
This is the real reason, especially if you're a fighter with true grandmastery. Then you can hit 5 APR and 10 with improved haste. 10 APR with crtical strike is insanely fun.
Carsoymr is one of the most crazy weapon with its' dispels on hit.
In most games with dual world and 2h one is always better unless it's set up so they have entirely different roles and thus never compete directly.
I think the easiest way to do it is for your system to have armour be a direct subtraction from damage. That way dual wield could have the higher raw damage but 2H would be better against heavily armoured enemies.
It's never going to balanced because they serve similar functions. You make one better at a scenario and another better at another scenario and one scenario matters more. Maybe it ends up that casters are ideal for armored targets so melee's role becomes about killing light armor units and 2h is the worst one in your game. Maybe the hard scenarios are more likely to involve high armor units and 2h is the best.
Different things can never be equal. Not that it matters. As long as the weaker option can still beat the game it's fine.
Maybe you just do a good job at balancing your game so that nothing is made obsolete by anything else.
No such thing as a truly balanced game.
>AIBlack folk are here
Balance=boring. Its good that you can make some insanely broken build if you want to though looking up guides and only playing like this especially on your first run of the game is pure antisoul.
I looked up a bunch of shit for this first playthrough of DivOS2, and while I don't regret it because the game is so opaque about how shit works, it has been pretty easy so far.
Playing an Inquisitor in my current game. With custom cleric/mage and archer companions.
>Dual-wielding in video games is better in 90% of circumstances, except when there's a particularly good two-handed weapon
>In tabletop RPGs it's the opposite problem
Why is this always the case?
If you play anything other than a spellcaster main character in BG 1&2... Why? How the frick can you stand martial progression?
>WOOOOOOOOOOOOOOOOOOW I CAN'T WAIT FOR NEXT LEVEL I CAN FINALLY PUT ONE PIP INTO TWO HANDED WEAPONS
>OH MAAAAAAN I CAN'T WAIT TO LEVEL UP AND GET ABSOLUTELY FRICKING NOTHING EXCEPT 5 HP
At least as a spellcaster you get sick new spells and you have SOMETHING to look forward to
I've played through BGs multiple times and I'm 30, before you call me a zoomer
I'm 35 and disagree, so you lost
>brainfried zoomer can't think of anything except in terms of OH GOD I'M PROGROOOOOOOOSING
Martial progression is the items. Finding a killer item in BG2 was kino, modern games where you change your randomly generated trash every level because the numbers go up can’t compete.
Your character will never be a better mage than Edwin anon.
He absolutely will, because Edwin is dead 🙂
Because magic is for gays.
a high level wizard is completely invulnerable to anything an equally high level fighter can throw at him
cope
>Keldorn accidentally deletes our buffs again with his dispel
How do we respond without sounding mad magesisters?
>CASTING dispel
homie what are you doing
carsomyr on-hit dispel is only level 3 which means it won't dispel shit. Also if your martial can hit a caster that means fight is pretty much over. Inquisitor dispel on the other hand has 2x level multiplier which means it will work every time
It’s level 30, not 3
I'd throw that b***h down a hole before he even had a turn since I'd win the initiative roll
>obliterates you with instant cast spell sequencer before you even get close
heh, nothing personnel
You can beat the game with a martial character and have fun. That's all that needs to be said really.
*attacks you 6 times before you even get your turn*
nice hp pool homosexual
two handed swords can attack from behind allies so thats nice i guess
You could easily fix this by adding an additional backswing attack for reduced damage for two handed weapons
that's a thing with polearm master
>5e
I don't know how people beat this guy, I beat every dragon except the silver one in the Underdark but he wiped the floor with me so many times I just gave up
alot of people just cheat and fill the room with snares so he died 1 second after appearing.
>implosion him, he's stunned for 1 round no Save. Fighters pop greater whirlwind
>4 seconds later he's gone
So, after all these years.
Viconia, Jaheira or Aerie?
Always Viconia. Not even a competition.
Jaheira
That one drow lady in Ust Natha
Mazzy > Vicky > Aerie > Jaheira
>Be barbarian
>Now crit 25% of the time for big damage and slow right out of starter dungeon, or pop crit strike late and everyone is now permaslowed.
Dragon blade Arnold barb was a fun playthrough
Carsormyr vs the hammer/axe combo.
I do not dual wield because i NEED a shield at all times
I’ve been playing BG2 for decades and tried some new (for me) mods in my most recent playthrough. Spell revisions, item revisions revised, and item randomizer were ones that I really liked. Especially the item randomizer, I wasn’t sure about it going in but it added to the game a lot and made things fresh. And of course I was using Ascension and SCS like always but everyone knows them
I would just like to take this opportunity to point out that the Icewind Dale games are FRICKING DOGSHIT. Thank you.
Thank you for your service
You are wrong but I'm sure you are used to being wrong.
YOU are the wrong one.
Both IWD 1 and 2 are great games. Building your own party is really fun
did some epic yotube e-celeb homosexual make a video about that or something? why have I been seeing this awful opinion parroted so much on Ganker recently?