Game Dev

Tell me indie devs, how does your progress?
You aren't sleeping on your next big hit right?

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  1. 9 months ago
    Anonymous

    Dungeon algorithms and jungle ambience. Not gonna post it now cause the thread's gonna die
    >sleeping on your next big hit
    moronic and unsustainable. If I do take game dev seriously, my business model will be to focus my games on three different genres that are well liked on PC. They are
    >dungeon crawlers/roguelikes
    >strategic RPGs, ala X-COM UFO Defense, Jagged Alliance 2 (not clones, I HATE CLONES OF OLD GAMES THAT'S SHIT'S ANTI-SOUL, but inspirations are fine)
    >vehicle combat games
    And of course, sometimes I would make a simple puzzle/platformer/shoot em up to spice things up
    The key for successful indie development without relying on hits is to make good games, market yourself and build a community. And making games is the best way to foster a community if you have nothing.
    This is of course, just speculations. I do this as a hobby. But still, that's just my two cents on the matter, and if someone wants to correct me and call me a moronic homosexual Black person, by all means, go ahead.

    • 9 months ago
      Anonymous

      https://vocaroo.com/11oi94Zk1O0g

    • 9 months ago
      Anonymous

      Is this pure c++ or are you using an engine?

      • 9 months ago
        Anonymous

        Pure C++. Too moronic for engines

  2. 9 months ago
    Anonymous

    why is there a corona virus

    • 9 months ago
      Anonymous

      The dead name of Corona 2d engine lmao.
      They realized it was moronic and named it Solar
      https://solar2d.com/

      • 9 months ago
        Anonymous

        >solar energy controversy happens
        >need to rename engine to Nuclear

    • 9 months ago
      Anonymous

      Because OP thinks he's being a smartass, all the threads with the memeflu in the image are being made by same single guy who is also obssessed with children and snot.

  3. 9 months ago
    Anonymous
  4. 9 months ago
    Anonymous

    Gdev3 any good yet?

    • 9 months ago
      Anonymous

      If you mean gdev engine, its too barebones and only creates mobile apps.

      There is a game on itch using it for real though
      https://penusbmic.itch.io/bullet-bunny

      • 9 months ago
        Anonymous

        >a game on itch
        Jeez, thanks for the warning. I guess I'll pass then

        • 9 months ago
          Anonymous

          What's wrong with itch?

          • 9 months ago
            Anonymous

            Nothing wrong with itch. In fact, many posts the demos and games there first before going to Steam.

          • 9 months ago
            Anonymous

            they stole most of your revenue, I haven't made single new payout since then.

      • 9 months ago
        Anonymous

        >click link
        >try to play game
        >get stuck on screen with ***shaking*** START GAME buttons and other buttons
        >only button that works is the fricking JOIN OUR DISCORD button
        I never closed a tab so fast. Frick modern indie devs tbh

      • 9 months ago
        Anonymous

        Fun little Zombie survivor shooter

  5. 9 months ago
    Anonymous

    What do you guys use for planning? I've usually used google docs but my next game is too big for that. Is there something like pic related that doesn't suck? Or at least something with good hierarchy management.

    • 9 months ago
      Anonymous

      Notepad.
      Pen and paper.

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      picrel

      REdpill me on Nuclino, looks like shittier obsidan

      • 9 months ago
        Anonymous

        >REdpill me on Nuclino
        Great for actual software and gamedev. Its intended for for teams and works on chapters and "bigger picture" stuff.
        Obsidian is a glorified rentry but works for smaller things

    • 9 months ago
      Anonymous

      my brian

    • 9 months ago
      Anonymous

      I am genuinely fricking moronic and take the "by the seat of your pants" approach, meaning I just make shit up as I go. No it is not organized very well things like design patterns and naming conventions change on a roughly 3-month basis.

      I do have a couple sheets that I just wrote in a word document that are like checklists of overall milestone goals for the project, but I didn't even use real Microsoft Word to make them it's some knockoff program I already forgot the name of and I can't find it on my computer anymore lol

    • 9 months ago
      Anonymous

      If you want something designed for teams, I use codecks. It's okay little convoluted. Uses a "card" system to keep track of tasks, and their completion status. My first account I was using in the creation of a pron game prototype got wiped though, presumably because of the language used.

    • 9 months ago
      Anonymous

      I just use Trello + Google docs. Its a lot of links but it works to get the ideas

    • 9 months ago
      Anonymous

      Obsidian with the Excalidraw plugin.

    • 9 months ago
      Anonymous

      Saw some game jammers recommend Miro. Basically a big ass whiteboard.

      • 9 months ago
        Anonymous

        Miro isn't that good in my opinion, the whole whiteboard concept doesn't really translate that well. I think I'd enjoy it with a tablet+pen and uaing it in a more "traditional" whiteboard way. All the pictures, text and grouping seem to get disorganised if you use it to further develop some ideas.

  6. 9 months ago
    Anonymous

    Tell me, Ganker, would you play a first person porn game, wherein you sexually harass, and subsequently assault, and maybe even body mod/ mind break a rich snobby/ obnoxious vampire noble (who everyone hates) as a 'last-of-his-line' vampire hunter (who has no clue what he's doing). Gameplay would take place on a timer, and awareness meter as you try and balance turning her into your own personal baby factory vs not getting caught by her very powerful and influential vampire family.
    I'm trying to jump over to a more achievable project than the pipedream one I was working on before, this feels more solo dev/ 3 dev-able.

    • 9 months ago
      Anonymous

      >wherein you sexually harass
      I'm already in. There's not enough porn games for us penetration haters

      • 9 months ago
        Anonymous

        Any requests?

  7. 9 months ago
    Anonymous

    >Indie game releases on Steam
    >1 review

    • 9 months ago
      Anonymous

      This shit used to be free Flash games. Now everyone thinks he can charge as much as for an actual game.

      • 9 months ago
        Anonymous

        >This shit used to be free Flash games
        Unless they were from a big publisher like Armor Games, most free flash games from newgrounds were peddling for donations

    • 9 months ago
      Anonymous

      Brutal

      Here's a shrimp montage

      • 9 months ago
        Anonymous

        Are you going to post it on demo day? It looks fun

        • 9 months ago
          Anonymous

          You know it anon. But don't expect much, just an updated movement combat upgrade enemy wave demo. Been working on finishing other projects

      • 9 months ago
        Anonymous

        >game gets harder as time goes on
        >"NOT SO SHRIMPLE NOW, IS IT?"

    • 9 months ago
      Anonymous

      Reminder that advertising is the most important part of an indie game's success

      • 9 months ago
        FygoonFag

        That’s why I have a job outside of game development; this is just an artistic hobby of mine that I wish to get some return out of (a fanbase and cash money)

        • 9 months ago
          Anonymous

          >;
          learn how to use semicolons moron

    • 9 months ago
      Anonymous

      >Almost $20
      >For a fricking Flash-tier game
      Black person I've seen and played better PORN games that are FREE. Remember, when you price your shit, you're not only competing with other $20 games, you're competing with everything cheaper than that too. Really stop and think "Is this worth more than Stardew Valley? Is this worth more than Ultrakill? Is this worth more than (name other troony game here)?".

    • 9 months ago
      Anonymous

      Looks like shit, if your game isn't visually appealing then don't even fricking bother releasing it, I don't even want to look at it, when I see ugly/boring looking games in new releases compilation I immediately skip to the next one.

  8. 9 months ago
    Anonymous

    Unrealbros I need your help. How do i stop the Add Movement Input node from accelerating the player character when they reach a certain speed threshold?

    • 9 months ago
      Anonymous

      Clamp it. I dunno what the node for it would be called, but that's what you do in Unity.

      • 9 months ago
        Anonymous

        this? https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Math/Float/Clamp_float/
        how will that help me?

        • 9 months ago
          Anonymous

          You clamp the output to limit it from going beyond whatever predefined value you set.

  9. 9 months ago
    Anonymous

    Stop making this thread you AI cuck.
    You have a whole fricking general on >>>/vg/

    • 9 months ago
      Anonymous

      It doesn't let me post. I'll stay in Ganker.

    • 9 months ago
      Anonymous

      [...]

      >Almost finished with my ai porn game. just have to polish it and maybe compose a theme song.
      >Thinking of including a little extra content but who knows.
      >I used the sites below if youre interested in making a quick porn game too.
      >https://promptchan.ai/r/xteuMADYvnWEejleziQuFxCAFBi2
      >freeaiartgenerator.app

      wrong thread

  10. 9 months ago
    Anonymous

    Are you guys pushing your whole unity project/ whatever game you're making to github?

    • 9 months ago
      Anonymous

      If you're gonna put your Unity project on git, make sure to leave out the Library folder (it contains thousands of files which are automatically generated locally when you open the project, so you don't need to store/share this folder). Probably grab a Unity specific .gitignore template.

  11. 9 months ago
    FygoonFag

    Fygoongay in the Fray: news you can’t abuse.
    I’m the Fygoongay, for those uninitiated, I’m making a game called The Frydarian Tale (if you know where this is going, you may stop reading this paragraph now), a Dinosaur Planet-like game with an art style reminiscent of the obscure computer game Ecstatica and with elements of The Dark Crystal, The Neverending Story, and a tad of Bionicle sprinkled in for good measure. The story chronicles the reign, exile, and return of Basileus Joseph Fygoon, the dragon king of Frydar Island, and his struggle against a tyrant lizard warlord from another realm and his extermination force.
    Blah blah blah, I’ve been working on finishing up the Iron Ghetto and I’m a good way through; finishing up the cosmetic process and adding the boss, Viceroy Brutus Canor, are all that remain.
    Since the last thread died, I decided it’s about time I finally make another webm file. Showcasing his new fire-breath technique, Basileus Fygoon can now incinerate his enemies; of course, breathing fire won’t be the only way the Basileus can use his natural skills to use, as he will also be able to spit fire as well, creating a long-range, if somewhat slow, attack.
    Now if only there was a technique to fry some shrimp…

    • 9 months ago
      FygoonFag

      And I didn’t include the .webm file. Frick.

      • 9 months ago
        Anonymous

        kek I thought that was Devil Jin for the entire webm

        • 9 months ago
          FygoonFag

          I experiment with a vhs filter and this is what I get: shit color blending that turns a green dragon with red accents into a strange black mass that looks like a Tekken character. Serves me right for trying to cash in on the whole vhs “aesthetic”; I’ll be more original next time. 😉

  12. 9 months ago
    Anonymous

    question how do you install unreal 5.1 without using the launcher? it keeps crashing whenever it 100%

  13. 9 months ago
    Anonymous

    I made a copy of my grand rapestrategy project and modded it a bit to add a layer of adventure game.
    Some anon liked my idea of a game where you play as a follower of ferengi culture and travel the galaxy making deals and forcing women into Indentured servitude, so I decided to make it into a simple game.

  14. 9 months ago
    Anonymous

    >artist hasn't replied in over a month
    It's ogre

  15. 9 months ago
    Anonymous

    I wish I had play tester friends

    • 9 months ago
      Anonymous

      Just make a demo and throw it on a game jam

  16. 9 months ago
    Anonymous

    One more semester of comp sci an then I'm working 10 hours a day on my RTWP mega RPG.

    From scratch, in C, CUDA, and HIP.
    Chris Hunt , Eric Barone type inspiration.

    I'm coming for Larian's throat.

    • 9 months ago
      Anonymous

      cringe dude
      your goal is way over ambitious, especially just going right off the bat with a RTWP

  17. 9 months ago
    Anonymous

    I will NEVER make a game.

    • 9 months ago
      Anonymous

      why do you post cats?
      also dont give up. start small

      • 9 months ago
        Anonymous

        Is a 3D Sonic game wilth slope physics considered small?

        • 9 months ago
          Anonymous

          yeah. use a 3d ball, give it a physics script. make a floor object to interact with it. just to throw some ideas at ya

          • 9 months ago
            Anonymous

            I actually done a lot of things already such as basic movement options, slope collision and slope physics.
            Right now I'm trying to implement the top speed mechanic (see: https://info.sonicretro.org/SPG:Running)
            but I don't know how to do it without making top speed just a new max walk speed variable (I'm using Unreal btw)
            Do you know how I could add it?

            • 9 months ago
              Anonymous

              you could have a value check if the player reached top speed. then they reach a new state that keeps them at the set speed until they either slow down, or come to a halt.etc

              • 9 months ago
                Anonymous

                I want the player to be able to exceed top speed through slope physics. The top speed cap should block the player from getting max speed just by hold forward on flat terrain

              • 9 months ago
                Anonymous

                just by holding forward on flat terrain*

              • 9 months ago
                Anonymous

                Plz respond

              • 9 months ago
                Anonymous

                uhh you could do a collision check that sees if the player is on a slope they gain a speed boost.

                like check if their height is higher or lower then the previous one

              • 9 months ago
                Anonymous

                Yeah but then Sonic would just return to the top speed cap once he touches flat terrain.
                Maybe I have to disable the acceleration from hold forward on the left stick when Sonic reaches top speed? Idk how to do that because I'm using the character movement component

              • 9 months ago
                Anonymous

                probably. you can add a collision check to see if the player isnt on a narrow slop thats, say around 45 degrees, so they dont gain anymore speed.

                I only know this from taking a glimpse at the sonic engine in gamemaker but it should apply here too

              • 9 months ago
                Anonymous

                The slope physics already works great. The problem is that my current top speed mechanic doesn't let you maintain your speed when holding the left stick forward. It just drops your speed back to the top speed cap which I don't want

              • 9 months ago
                Anonymous

                oh. just add another variable thats the uncapped speed cap yo replace the new one if the horizontal speed exceeds the original speed.

              • 9 months ago
                Anonymous

                I'll try doing that

  18. 9 months ago
    Anonymous

    It'd be the move to get an artist gf as a programmer. Damn. Free art.

  19. 9 months ago
    Anonymous

    If i wanna make a 2d dungeon crawler whats a good engine to start with or direction to go in.
    Ive got like everything else figured out with how i wanna do it just awful at figuring out how to start the programming side of things.

    • 9 months ago
      Anonymous

      >2d dungeon crawler
      Godot

      • 9 months ago
        Anonymous

        Im talking more along the lines of etrian odyssey rather than top down, would godot be good for that as well?

        • 9 months ago
          Anonymous

          Pretty sure those dungeon crawler can be done in any engine, since they are just pictures moving.
          But yes, Godot is also the easier way to do it

    • 9 months ago
      Anonymous

      Literally just crack open RPG Maker 2k/3 and go to work. You can make a 3D dungeon RPG on a toaster if you really want to. See: the GB Wizardry games.

  20. 9 months ago
    Anonymous

    Even if you never plan to ship a game, gamedev is still a fulfilling, valuable, and enriching hobby. I honestly think everyone should try; it really is fun

    • 9 months ago
      Anonymous

      I began learning C++ and gamedev since the start of this year's july. I went from 0 to 15% but I can't feel any satisfaction from it. Why is that?

      • 9 months ago
        Anonymous

        Are you grinding tutorials and learning through study? Or are you just saying "I want to make something" and making it?
        Gamedev is as much an art as it is a discipline, and every artist needs a vision. Think of a game your want to see and just get in sand get dirty. Doesn't need to be clean, or optimized, or anything like that. Just make a game your want to play

        • 9 months ago
          Anonymous

          I'm basically learning gamedev as I go but I learned C++ by grinding tutorials. I also have a plan for my game but I can't really afford hacking things together because right now I'm working on player's main mechanics and they need to be rock solid

          • 9 months ago
            Anonymous

            Come now. You can afford to hack things together a little bit, it's fun.
            Trust me, working on getting one thing "just right" is a surefire path to burnout. At this stage, experiment, Hall things together, work on multiple projects, etc etc. You don't need to be so careful or deliberate; backups exist for a reason.

            • 9 months ago
              Anonymous

              I'm not really deliberate lol. I'm working as smart as graphics cards that are doing image sorting algorithm (which is fast but very dumb)
              I also can easily tell faults within games which is both a blessing a curse because I can quickly know what needs fixing in my game but it also makes enjoying mechanically flawed games harder for me

              • 9 months ago
                Anonymous

                That's a fair assessment, as long as you're moving with purpose.

        • 9 months ago
          Anonymous

          >Doesn't need to be clean, or optimized, or anything like that. Just make a game your want to play
          Best advice I've seen in these threads in a while

  21. 9 months ago
    Anonymous

    > Tell me indie devs, how does your progress?
    Going pretty well. Got a wonderful artist on board who's finalizing up the UI.

    > You aren't sleeping on your next big hit right?
    If you like to use your brain and watch numbers go up and down, this is the perfect game for you.

  22. 9 months ago
    Anonymous

    added text to the interaction ui, made an electricity system that powers off if too many things are connected, made a coffee machine with sounds and actions

  23. 9 months ago
    Anonymous

    so why is godot 4 bad compared to like 3.whatever?

    • 9 months ago
      Anonymous

      it's not.
      i'm enjoying using it

  24. 9 months ago
    Anonymous

    Lol, did it piss you off when I cucked your previous thread? So now you're naming your threads "Game Dev"? You even saved your own image to randomize its filename because I pointed out in the last thread that you always used the same file but the hash is still the same. Fricking pathetic pedo homosexual.

    https://arch.b4k.co/v/search/image/ywwQMxq0AG0p4VT8kt8J0w/

    Now we know that you're not a bot and that you're carefully reading every posts about you.

    • 9 months ago
      Anonymous

      just so know general troony, weird homosexualy posts like this aren't tolerated on the real, actual boards.
      go back to your circlejerk hugfest

      • 9 months ago
        Anonymous

        Holy ESL, what the frick is that post? Are you okay OP?

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      Looks like he's making threads almost every single day, sometimes multiple times in the same day, even at 5AM, I suspect this guy doesn't have a job.

  25. 9 months ago
    Anonymous

    40 to 60 games release on Steam alone EACH DAY.
    About 350 games in the week around your release.
    AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
    Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. 🙂

    Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."

    Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

    >He thinks that indie gamedev can provide a sustainable primary income in 2023
    Hahahahaha

    H O B B Y
    O
    B
    B
    Y

    • 9 months ago
      Anonymous

      Cope

    • 9 months ago
      Anonymous

      >40 to 60 games release on Steam alone EACH DAY.
      >About 350 games in the week around your release.
      And all of those games suck, so I don't care.

      • 9 months ago
        Anonymous

        Exactly.

    • 9 months ago
      Anonymous

      Anons could be just making the game they would want to play.

      >40 to 60 games release on Steam alone EACH DAY.
      >About 350 games in the week around your release.
      And all of those games suck, so I don't care.

      This.
      Also I'd rather make the game I want to play, even if it's primitive, than wait 8 years for the current generation of devs to maybe put something out decent.

  26. 9 months ago
    Anonymous

    Anyone know where to get some gamepad controller templates images?
    I'm looking for:
    - Asymmetrical layout (like Xbox)
    - At an angle so you can clearly see the RB/RT/LB/LT buttons
    - Clear line art
    - Transparent background so I can use it in my game
    Similar to this:

    • 9 months ago
      Anonymous

      There's a good one out there somewhere but Google has censored it so it can't be found

  27. 9 months ago
    Anonymous

    Stop making threads every single days you moron, this is not /vg/.

    • 9 months ago
      Anonymous

      Go away. If you don't like it then just filter it.

      • 9 months ago
        Anonymous

        ???

  28. 9 months ago
    Anonymous

    Any anons know of a good workflow for making a 2D HD type game like Octopath?
    Thanks in advance.

  29. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      >clown makeup woman
      >unattainable anatomy from IRL women
      >Mickey Mouse gloves
      I will now buy your game.

      • 9 months ago
        Anonymous

        Stop replying to yourself it's embarrassing.

      • 9 months ago
        Anonymous

        I traced over a 3D model though.
        And that's not make up.

        Stop replying to yourself it's embarrassing.

        It ain't me.

    • 9 months ago
      Anonymous

      Are you hoping to earn a fanbase just for it to "salvage" your characters by drawing them better in fanart than in the base game?

  30. 9 months ago
    Anonymous

    didn't do shit. just cleaned up my weapon inventory system and started sketching a path for a level. mostly been playing bg3 and doing other work instead

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