Dungeon algorithms and jungle ambience. Not gonna post it now cause the thread's gonna die >sleeping on your next big hit
moronic and unsustainable. If I do take game dev seriously, my business model will be to focus my games on three different genres that are well liked on PC. They are >dungeon crawlers/roguelikes >strategic RPGs, ala X-COM UFO Defense, Jagged Alliance 2 (not clones, I HATE CLONES OF OLD GAMES THAT'S SHIT'S ANTI-SOUL, but inspirations are fine) >vehicle combat games
And of course, sometimes I would make a simple puzzle/platformer/shoot em up to spice things up
The key for successful indie development without relying on hits is to make good games, market yourself and build a community. And making games is the best way to foster a community if you have nothing.
This is of course, just speculations. I do this as a hobby. But still, that's just my two cents on the matter, and if someone wants to correct me and call me a moronic homosexual Black person, by all means, go ahead.
Because OP thinks he's being a smartass, all the threads with the memeflu in the image are being made by same single guy who is also obssessed with children and snot.
>click link >try to play game >get stuck on screen with ***shaking*** START GAME buttons and other buttons >only button that works is the fricking JOIN OUR DISCORD button
I never closed a tab so fast. Frick modern indie devs tbh
What do you guys use for planning? I've usually used google docs but my next game is too big for that. Is there something like pic related that doesn't suck? Or at least something with good hierarchy management.
>REdpill me on Nuclino
Great for actual software and gamedev. Its intended for for teams and works on chapters and "bigger picture" stuff.
Obsidian is a glorified rentry but works for smaller things
I am genuinely fricking moronic and take the "by the seat of your pants" approach, meaning I just make shit up as I go. No it is not organized very well things like design patterns and naming conventions change on a roughly 3-month basis.
I do have a couple sheets that I just wrote in a word document that are like checklists of overall milestone goals for the project, but I didn't even use real Microsoft Word to make them it's some knockoff program I already forgot the name of and I can't find it on my computer anymore lol
If you want something designed for teams, I use codecks. It's okay little convoluted. Uses a "card" system to keep track of tasks, and their completion status. My first account I was using in the creation of a pron game prototype got wiped though, presumably because of the language used.
Miro isn't that good in my opinion, the whole whiteboard concept doesn't really translate that well. I think I'd enjoy it with a tablet+pen and uaing it in a more "traditional" whiteboard way. All the pictures, text and grouping seem to get disorganised if you use it to further develop some ideas.
Tell me, Ganker, would you play a first person porn game, wherein you sexually harass, and subsequently assault, and maybe even body mod/ mind break a rich snobby/ obnoxious vampire noble (who everyone hates) as a 'last-of-his-line' vampire hunter (who has no clue what he's doing). Gameplay would take place on a timer, and awareness meter as you try and balance turning her into your own personal baby factory vs not getting caught by her very powerful and influential vampire family.
I'm trying to jump over to a more achievable project than the pipedream one I was working on before, this feels more solo dev/ 3 dev-able.
>This shit used to be free Flash games
Unless they were from a big publisher like Armor Games, most free flash games from newgrounds were peddling for donations
That’s why I have a job outside of game development; this is just an artistic hobby of mine that I wish to get some return out of (a fanbase and cash money)
>Almost $20 >For a fricking Flash-tier game
Black person I've seen and played better PORN games that are FREE. Remember, when you price your shit, you're not only competing with other $20 games, you're competing with everything cheaper than that too. Really stop and think "Is this worth more than Stardew Valley? Is this worth more than Ultrakill? Is this worth more than (name other troony game here)?".
Looks like shit, if your game isn't visually appealing then don't even fricking bother releasing it, I don't even want to look at it, when I see ugly/boring looking games in new releases compilation I immediately skip to the next one.
Unrealbros I need your help. How do i stop the Add Movement Input node from accelerating the player character when they reach a certain speed threshold?
>Almost finished with my ai porn game. just have to polish it and maybe compose a theme song. >Thinking of including a little extra content but who knows. >I used the sites below if youre interested in making a quick porn game too. >https://promptchan.ai/r/xteuMADYvnWEejleziQuFxCAFBi2 >freeaiartgenerator.app
If you're gonna put your Unity project on git, make sure to leave out the Library folder (it contains thousands of files which are automatically generated locally when you open the project, so you don't need to store/share this folder). Probably grab a Unity specific .gitignore template.
Fygoongay in the Fray: news you can’t abuse.
I’m the Fygoongay, for those uninitiated, I’m making a game called The Frydarian Tale (if you know where this is going, you may stop reading this paragraph now), a Dinosaur Planet-like game with an art style reminiscent of the obscure computer game Ecstatica and with elements of The Dark Crystal, The Neverending Story, and a tad of Bionicle sprinkled in for good measure. The story chronicles the reign, exile, and return of Basileus Joseph Fygoon, the dragon king of Frydar Island, and his struggle against a tyrant lizard warlord from another realm and his extermination force.
Blah blah blah, I’ve been working on finishing up the Iron Ghetto and I’m a good way through; finishing up the cosmetic process and adding the boss, Viceroy Brutus Canor, are all that remain.
Since the last thread died, I decided it’s about time I finally make another webm file. Showcasing his new fire-breath technique, Basileus Fygoon can now incinerate his enemies; of course, breathing fire won’t be the only way the Basileus can use his natural skills to use, as he will also be able to spit fire as well, creating a long-range, if somewhat slow, attack.
Now if only there was a technique to fry some shrimp…
I experiment with a vhs filter and this is what I get: shit color blending that turns a green dragon with red accents into a strange black mass that looks like a Tekken character. Serves me right for trying to cash in on the whole vhs “aesthetic”; I’ll be more original next time. 😉
I made a copy of my grand rapestrategy project and modded it a bit to add a layer of adventure game.
Some anon liked my idea of a game where you play as a follower of ferengi culture and travel the galaxy making deals and forcing women into Indentured servitude, so I decided to make it into a simple game.
I actually done a lot of things already such as basic movement options, slope collision and slope physics.
Right now I'm trying to implement the top speed mechanic (see: https://info.sonicretro.org/SPG:Running)
but I don't know how to do it without making top speed just a new max walk speed variable (I'm using Unreal btw)
Do you know how I could add it?
you could have a value check if the player reached top speed. then they reach a new state that keeps them at the set speed until they either slow down, or come to a halt.etc
9 months ago
Anonymous
I want the player to be able to exceed top speed through slope physics. The top speed cap should block the player from getting max speed just by hold forward on flat terrain
9 months ago
Anonymous
just by holding forward on flat terrain*
9 months ago
Anonymous
Plz respond
9 months ago
Anonymous
uhh you could do a collision check that sees if the player is on a slope they gain a speed boost.
like check if their height is higher or lower then the previous one
9 months ago
Anonymous
Yeah but then Sonic would just return to the top speed cap once he touches flat terrain.
Maybe I have to disable the acceleration from hold forward on the left stick when Sonic reaches top speed? Idk how to do that because I'm using the character movement component
9 months ago
Anonymous
probably. you can add a collision check to see if the player isnt on a narrow slop thats, say around 45 degrees, so they dont gain anymore speed.
I only know this from taking a glimpse at the sonic engine in gamemaker but it should apply here too
9 months ago
Anonymous
The slope physics already works great. The problem is that my current top speed mechanic doesn't let you maintain your speed when holding the left stick forward. It just drops your speed back to the top speed cap which I don't want
9 months ago
Anonymous
oh. just add another variable thats the uncapped speed cap yo replace the new one if the horizontal speed exceeds the original speed.
If i wanna make a 2d dungeon crawler whats a good engine to start with or direction to go in.
Ive got like everything else figured out with how i wanna do it just awful at figuring out how to start the programming side of things.
Even if you never plan to ship a game, gamedev is still a fulfilling, valuable, and enriching hobby. I honestly think everyone should try; it really is fun
Are you grinding tutorials and learning through study? Or are you just saying "I want to make something" and making it?
Gamedev is as much an art as it is a discipline, and every artist needs a vision. Think of a game your want to see and just get in sand get dirty. Doesn't need to be clean, or optimized, or anything like that. Just make a game your want to play
I'm basically learning gamedev as I go but I learned C++ by grinding tutorials. I also have a plan for my game but I can't really afford hacking things together because right now I'm working on player's main mechanics and they need to be rock solid
Come now. You can afford to hack things together a little bit, it's fun.
Trust me, working on getting one thing "just right" is a surefire path to burnout. At this stage, experiment, Hall things together, work on multiple projects, etc etc. You don't need to be so careful or deliberate; backups exist for a reason.
I'm not really deliberate lol. I'm working as smart as graphics cards that are doing image sorting algorithm (which is fast but very dumb)
I also can easily tell faults within games which is both a blessing a curse because I can quickly know what needs fixing in my game but it also makes enjoying mechanically flawed games harder for me
9 months ago
Anonymous
That's a fair assessment, as long as you're moving with purpose.
added text to the interaction ui, made an electricity system that powers off if too many things are connected, made a coffee machine with sounds and actions
Lol, did it piss you off when I cucked your previous thread? So now you're naming your threads "Game Dev"? You even saved your own image to randomize its filename because I pointed out in the last thread that you always used the same file but the hash is still the same. Fricking pathetic pedo homosexual.
40 to 60 games release on Steam alone EACH DAY.
About 350 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. 🙂
Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."
Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.
>He thinks that indie gamedev can provide a sustainable primary income in 2023
Hahahahaha
Anons could be just making the game they would want to play.
>40 to 60 games release on Steam alone EACH DAY. >About 350 games in the week around your release.
And all of those games suck, so I don't care.
This.
Also I'd rather make the game I want to play, even if it's primitive, than wait 8 years for the current generation of devs to maybe put something out decent.
Anyone know where to get some gamepad controller templates images?
I'm looking for:
- Asymmetrical layout (like Xbox)
- At an angle so you can clearly see the RB/RT/LB/LT buttons
- Clear line art
- Transparent background so I can use it in my game
Similar to this:
didn't do shit. just cleaned up my weapon inventory system and started sketching a path for a level. mostly been playing bg3 and doing other work instead
Dungeon algorithms and jungle ambience. Not gonna post it now cause the thread's gonna die
>sleeping on your next big hit
moronic and unsustainable. If I do take game dev seriously, my business model will be to focus my games on three different genres that are well liked on PC. They are
>dungeon crawlers/roguelikes
>strategic RPGs, ala X-COM UFO Defense, Jagged Alliance 2 (not clones, I HATE CLONES OF OLD GAMES THAT'S SHIT'S ANTI-SOUL, but inspirations are fine)
>vehicle combat games
And of course, sometimes I would make a simple puzzle/platformer/shoot em up to spice things up
The key for successful indie development without relying on hits is to make good games, market yourself and build a community. And making games is the best way to foster a community if you have nothing.
This is of course, just speculations. I do this as a hobby. But still, that's just my two cents on the matter, and if someone wants to correct me and call me a moronic homosexual Black person, by all means, go ahead.
https://vocaroo.com/11oi94Zk1O0g
Is this pure c++ or are you using an engine?
Pure C++. Too moronic for engines
why is there a corona virus
The dead name of Corona 2d engine lmao.
They realized it was moronic and named it Solar
https://solar2d.com/
>solar energy controversy happens
>need to rename engine to Nuclear
Because OP thinks he's being a smartass, all the threads with the memeflu in the image are being made by same single guy who is also obssessed with children and snot.
Gdev3 any good yet?
If you mean gdev engine, its too barebones and only creates mobile apps.
There is a game on itch using it for real though
https://penusbmic.itch.io/bullet-bunny
>a game on itch
Jeez, thanks for the warning. I guess I'll pass then
What's wrong with itch?
Nothing wrong with itch. In fact, many posts the demos and games there first before going to Steam.
they stole most of your revenue, I haven't made single new payout since then.
>click link
>try to play game
>get stuck on screen with ***shaking*** START GAME buttons and other buttons
>only button that works is the fricking JOIN OUR DISCORD button
I never closed a tab so fast. Frick modern indie devs tbh
Fun little Zombie survivor shooter
What do you guys use for planning? I've usually used google docs but my next game is too big for that. Is there something like pic related that doesn't suck? Or at least something with good hierarchy management.
Notepad.
Pen and paper.
picrel
REdpill me on Nuclino, looks like shittier obsidan
>REdpill me on Nuclino
Great for actual software and gamedev. Its intended for for teams and works on chapters and "bigger picture" stuff.
Obsidian is a glorified rentry but works for smaller things
my brian
I am genuinely fricking moronic and take the "by the seat of your pants" approach, meaning I just make shit up as I go. No it is not organized very well things like design patterns and naming conventions change on a roughly 3-month basis.
I do have a couple sheets that I just wrote in a word document that are like checklists of overall milestone goals for the project, but I didn't even use real Microsoft Word to make them it's some knockoff program I already forgot the name of and I can't find it on my computer anymore lol
If you want something designed for teams, I use codecks. It's okay little convoluted. Uses a "card" system to keep track of tasks, and their completion status. My first account I was using in the creation of a pron game prototype got wiped though, presumably because of the language used.
I just use Trello + Google docs. Its a lot of links but it works to get the ideas
Obsidian with the Excalidraw plugin.
Saw some game jammers recommend Miro. Basically a big ass whiteboard.
Miro isn't that good in my opinion, the whole whiteboard concept doesn't really translate that well. I think I'd enjoy it with a tablet+pen and uaing it in a more "traditional" whiteboard way. All the pictures, text and grouping seem to get disorganised if you use it to further develop some ideas.
Tell me, Ganker, would you play a first person porn game, wherein you sexually harass, and subsequently assault, and maybe even body mod/ mind break a rich snobby/ obnoxious vampire noble (who everyone hates) as a 'last-of-his-line' vampire hunter (who has no clue what he's doing). Gameplay would take place on a timer, and awareness meter as you try and balance turning her into your own personal baby factory vs not getting caught by her very powerful and influential vampire family.
I'm trying to jump over to a more achievable project than the pipedream one I was working on before, this feels more solo dev/ 3 dev-able.
>wherein you sexually harass
I'm already in. There's not enough porn games for us penetration haters
Any requests?
>Indie game releases on Steam
>1 review
This shit used to be free Flash games. Now everyone thinks he can charge as much as for an actual game.
>This shit used to be free Flash games
Unless they were from a big publisher like Armor Games, most free flash games from newgrounds were peddling for donations
Brutal
Here's a shrimp montage
Are you going to post it on demo day? It looks fun
You know it anon. But don't expect much, just an updated movement combat upgrade enemy wave demo. Been working on finishing other projects
>game gets harder as time goes on
>"NOT SO SHRIMPLE NOW, IS IT?"
Reminder that advertising is the most important part of an indie game's success
That’s why I have a job outside of game development; this is just an artistic hobby of mine that I wish to get some return out of (a fanbase and cash money)
>;
learn how to use semicolons moron
>Almost $20
>For a fricking Flash-tier game
Black person I've seen and played better PORN games that are FREE. Remember, when you price your shit, you're not only competing with other $20 games, you're competing with everything cheaper than that too. Really stop and think "Is this worth more than Stardew Valley? Is this worth more than Ultrakill? Is this worth more than (name other troony game here)?".
Looks like shit, if your game isn't visually appealing then don't even fricking bother releasing it, I don't even want to look at it, when I see ugly/boring looking games in new releases compilation I immediately skip to the next one.
Unrealbros I need your help. How do i stop the Add Movement Input node from accelerating the player character when they reach a certain speed threshold?
Clamp it. I dunno what the node for it would be called, but that's what you do in Unity.
this? https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Math/Float/Clamp_float/
how will that help me?
You clamp the output to limit it from going beyond whatever predefined value you set.
Stop making this thread you AI cuck.
You have a whole fricking general on >>>/vg/
It doesn't let me post. I'll stay in Ganker.
>Almost finished with my ai porn game. just have to polish it and maybe compose a theme song.
>Thinking of including a little extra content but who knows.
>I used the sites below if youre interested in making a quick porn game too.
>https://promptchan.ai/r/xteuMADYvnWEejleziQuFxCAFBi2
>freeaiartgenerator.app
wrong thread
Are you guys pushing your whole unity project/ whatever game you're making to github?
If you're gonna put your Unity project on git, make sure to leave out the Library folder (it contains thousands of files which are automatically generated locally when you open the project, so you don't need to store/share this folder). Probably grab a Unity specific .gitignore template.
Fygoongay in the Fray: news you can’t abuse.
I’m the Fygoongay, for those uninitiated, I’m making a game called The Frydarian Tale (if you know where this is going, you may stop reading this paragraph now), a Dinosaur Planet-like game with an art style reminiscent of the obscure computer game Ecstatica and with elements of The Dark Crystal, The Neverending Story, and a tad of Bionicle sprinkled in for good measure. The story chronicles the reign, exile, and return of Basileus Joseph Fygoon, the dragon king of Frydar Island, and his struggle against a tyrant lizard warlord from another realm and his extermination force.
Blah blah blah, I’ve been working on finishing up the Iron Ghetto and I’m a good way through; finishing up the cosmetic process and adding the boss, Viceroy Brutus Canor, are all that remain.
Since the last thread died, I decided it’s about time I finally make another webm file. Showcasing his new fire-breath technique, Basileus Fygoon can now incinerate his enemies; of course, breathing fire won’t be the only way the Basileus can use his natural skills to use, as he will also be able to spit fire as well, creating a long-range, if somewhat slow, attack.
Now if only there was a technique to fry some shrimp…
And I didn’t include the .webm file. Frick.
kek I thought that was Devil Jin for the entire webm
I experiment with a vhs filter and this is what I get: shit color blending that turns a green dragon with red accents into a strange black mass that looks like a Tekken character. Serves me right for trying to cash in on the whole vhs “aesthetic”; I’ll be more original next time. 😉
question how do you install unreal 5.1 without using the launcher? it keeps crashing whenever it 100%
I made a copy of my grand rapestrategy project and modded it a bit to add a layer of adventure game.
Some anon liked my idea of a game where you play as a follower of ferengi culture and travel the galaxy making deals and forcing women into Indentured servitude, so I decided to make it into a simple game.
>artist hasn't replied in over a month
It's ogre
I wish I had play tester friends
Just make a demo and throw it on a game jam
One more semester of comp sci an then I'm working 10 hours a day on my RTWP mega RPG.
From scratch, in C, CUDA, and HIP.
Chris Hunt , Eric Barone type inspiration.
I'm coming for Larian's throat.
cringe dude
your goal is way over ambitious, especially just going right off the bat with a RTWP
I will NEVER make a game.
why do you post cats?
also dont give up. start small
Is a 3D Sonic game wilth slope physics considered small?
yeah. use a 3d ball, give it a physics script. make a floor object to interact with it. just to throw some ideas at ya
I actually done a lot of things already such as basic movement options, slope collision and slope physics.
Right now I'm trying to implement the top speed mechanic (see: https://info.sonicretro.org/SPG:Running)
but I don't know how to do it without making top speed just a new max walk speed variable (I'm using Unreal btw)
Do you know how I could add it?
you could have a value check if the player reached top speed. then they reach a new state that keeps them at the set speed until they either slow down, or come to a halt.etc
I want the player to be able to exceed top speed through slope physics. The top speed cap should block the player from getting max speed just by hold forward on flat terrain
just by holding forward on flat terrain*
Plz respond
uhh you could do a collision check that sees if the player is on a slope they gain a speed boost.
like check if their height is higher or lower then the previous one
Yeah but then Sonic would just return to the top speed cap once he touches flat terrain.
Maybe I have to disable the acceleration from hold forward on the left stick when Sonic reaches top speed? Idk how to do that because I'm using the character movement component
probably. you can add a collision check to see if the player isnt on a narrow slop thats, say around 45 degrees, so they dont gain anymore speed.
I only know this from taking a glimpse at the sonic engine in gamemaker but it should apply here too
The slope physics already works great. The problem is that my current top speed mechanic doesn't let you maintain your speed when holding the left stick forward. It just drops your speed back to the top speed cap which I don't want
oh. just add another variable thats the uncapped speed cap yo replace the new one if the horizontal speed exceeds the original speed.
I'll try doing that
It'd be the move to get an artist gf as a programmer. Damn. Free art.
If i wanna make a 2d dungeon crawler whats a good engine to start with or direction to go in.
Ive got like everything else figured out with how i wanna do it just awful at figuring out how to start the programming side of things.
>2d dungeon crawler
Godot
Im talking more along the lines of etrian odyssey rather than top down, would godot be good for that as well?
Pretty sure those dungeon crawler can be done in any engine, since they are just pictures moving.
But yes, Godot is also the easier way to do it
Literally just crack open RPG Maker 2k/3 and go to work. You can make a 3D dungeon RPG on a toaster if you really want to. See: the GB Wizardry games.
Even if you never plan to ship a game, gamedev is still a fulfilling, valuable, and enriching hobby. I honestly think everyone should try; it really is fun
I began learning C++ and gamedev since the start of this year's july. I went from 0 to 15% but I can't feel any satisfaction from it. Why is that?
Are you grinding tutorials and learning through study? Or are you just saying "I want to make something" and making it?
Gamedev is as much an art as it is a discipline, and every artist needs a vision. Think of a game your want to see and just get in sand get dirty. Doesn't need to be clean, or optimized, or anything like that. Just make a game your want to play
I'm basically learning gamedev as I go but I learned C++ by grinding tutorials. I also have a plan for my game but I can't really afford hacking things together because right now I'm working on player's main mechanics and they need to be rock solid
Come now. You can afford to hack things together a little bit, it's fun.
Trust me, working on getting one thing "just right" is a surefire path to burnout. At this stage, experiment, Hall things together, work on multiple projects, etc etc. You don't need to be so careful or deliberate; backups exist for a reason.
I'm not really deliberate lol. I'm working as smart as graphics cards that are doing image sorting algorithm (which is fast but very dumb)
I also can easily tell faults within games which is both a blessing a curse because I can quickly know what needs fixing in my game but it also makes enjoying mechanically flawed games harder for me
That's a fair assessment, as long as you're moving with purpose.
>Doesn't need to be clean, or optimized, or anything like that. Just make a game your want to play
Best advice I've seen in these threads in a while
> Tell me indie devs, how does your progress?
Going pretty well. Got a wonderful artist on board who's finalizing up the UI.
> You aren't sleeping on your next big hit right?
If you like to use your brain and watch numbers go up and down, this is the perfect game for you.
added text to the interaction ui, made an electricity system that powers off if too many things are connected, made a coffee machine with sounds and actions
so why is godot 4 bad compared to like 3.whatever?
it's not.
i'm enjoying using it
Lol, did it piss you off when I cucked your previous thread? So now you're naming your threads "Game Dev"? You even saved your own image to randomize its filename because I pointed out in the last thread that you always used the same file but the hash is still the same. Fricking pathetic pedo homosexual.
https://arch.b4k.co/v/search/image/ywwQMxq0AG0p4VT8kt8J0w/
Now we know that you're not a bot and that you're carefully reading every posts about you.
just so know general troony, weird homosexualy posts like this aren't tolerated on the real, actual boards.
go back to your circlejerk hugfest
Holy ESL, what the frick is that post? Are you okay OP?
Looks like he's making threads almost every single day, sometimes multiple times in the same day, even at 5AM, I suspect this guy doesn't have a job.
40 to 60 games release on Steam alone EACH DAY.
About 350 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. 🙂
Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."
Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.
>He thinks that indie gamedev can provide a sustainable primary income in 2023
Hahahahaha
H O B B Y
O
B
B
Y
Cope
>40 to 60 games release on Steam alone EACH DAY.
>About 350 games in the week around your release.
And all of those games suck, so I don't care.
Exactly.
Anons could be just making the game they would want to play.
This.
Also I'd rather make the game I want to play, even if it's primitive, than wait 8 years for the current generation of devs to maybe put something out decent.
Anyone know where to get some gamepad controller templates images?
I'm looking for:
- Asymmetrical layout (like Xbox)
- At an angle so you can clearly see the RB/RT/LB/LT buttons
- Clear line art
- Transparent background so I can use it in my game
Similar to this:
There's a good one out there somewhere but Google has censored it so it can't be found
Stop making threads every single days you moron, this is not /vg/.
Go away. If you don't like it then just filter it.
???
Any anons know of a good workflow for making a 2D HD type game like Octopath?
Thanks in advance.
>clown makeup woman
>unattainable anatomy from IRL women
>Mickey Mouse gloves
I will now buy your game.
Stop replying to yourself it's embarrassing.
I traced over a 3D model though.
And that's not make up.
It ain't me.
Are you hoping to earn a fanbase just for it to "salvage" your characters by drawing them better in fanart than in the base game?
didn't do shit. just cleaned up my weapon inventory system and started sketching a path for a level. mostly been playing bg3 and doing other work instead