Game Dev Education.

To any anons who have gone to professional game development education what was your experience?

I think I know what the obvious answers gonna be but feel free to elaborate.

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  1. 2 years ago
    Anonymous

    Don't be a gay like picrel and learn math. Get a CS/Math degree or be a rpgmaker/gamemaker dev if you lack the intelligence to even understand simple math like calculus and linear algebra

    • 2 years ago
      Anonymous

      this.
      just do the damn calculus home work. pay attention in class, practice at home. pass the class.
      it's that simple. you can do it

    • 2 years ago
      Anonymous

      this is a fricking meme and if you believe this kind of shit then why the frick are you going to college for software dev courses

      computer science is not a fricking "make software" course its a fricking math course

    • 2 years ago
      Anonymous

      already done with calculus I-II and Linear algebra I-II
      what to do now?

    • 2 years ago
      Anonymous

      you cannot make a 3d video game without calc and linear algebra
      or just buy unity templates

      • 2 years ago
        Anonymous

        Don't be a gay like picrel and learn math. Get a CS/Math degree or be a rpgmaker/gamemaker dev if you lack the intelligence to even understand simple math like calculus and linear algebra

        this.
        just do the damn calculus home work. pay attention in class, practice at home. pass the class.
        it's that simple. you can do it

        newbie here what makes math such a must for game development?

        • 2 years ago
          Anonymous

          nothing, they're memeing on you

        • 2 years ago
          Anonymous

          Math is needed for everything but knowledge of it doesn't have to be deep if you are using a engine. If you are using a engine then precalc/trig plus linear algebra is all you need. If you are doing tools work or making a engine from scratch then you better get good at math. Math is a useful skill and translates to many areas

        • 2 years ago
          Anonymous

          lets say you want to make a missile launcher that bounces off walls
          >normal vectors and vector reflection for the bounce itself
          >quaternions to rotate the missile model in the correct direction
          >calculus to move the missile forward every game tick (dt is pretty easy tho)
          these SHOULD sound super easy, because you have to do this for every novel motion in 3d space

      • 2 years ago
        Anonymous

        you don't even need to buy anything, look on youtube for tutorials, do them on your own dev build and once you understand how all this work just copy paste what you need, that's litteraly how most games are done today, unless you are trying to push the engine limit doing a complete course on gamedev is absolutely useless, just coding knowledge is enough so you avoid the spaghetti code bullshit.
        beside, learning programming/compSci for video game is absolutely moronic the pay off is abissmal and you'll make much more in other fields

  2. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      He got a degree in CS. If you can understand math and CS then you can understand anything. Thats why even if you want to make a simple 2d game you should get a math/cs degree since you will have the toolset and intelligence to do anything

  3. 2 years ago
    Anonymous

    i have a programming degree with a focus on game programming/development.
    I'm not personally interested in working as a dev for some shithead cloudliveservice poopstick IT company, but the skills i got from the education let me finally make the game I planned out years ago, and I managed to get others to join my devteam as well.
    University is hell, but the payoff was worth it in my eyes.

    • 2 years ago
      Anonymous

      University is easy. You did a programming degree and not a CS degree but found it hard.
      Ngmi

      already done with calculus I-II and Linear algebra I-II
      what to do now?

      Vector calculus and advanced algorithms

  4. 2 years ago
    Anonymous

    I've got a degree in "Digital Media & CMC", basically IT-lite without any math and programming whatsoever. In hindsight, totally useless - if you're scared of math, take a class, sign up for some courses, get a tutor, whatever. The degree did open some doors, but in a way any other would, you know, the "oh you got a higher education, nice, welcome aboard" kinda bs. Anyway, I had a game making class with a retired dev that was making point and click adventure games back in the early nineties. It was mostly him reminiscing about shit, sharing inside stories etc., plus everyone had to make a shitty hyperlink based adventure game to pass the course - using freely available tools that made the whole ordeal piss easy. So honestly, didn't learn shit. Cool guy though.

  5. 2 years ago
    Anonymous

    Why would anyone want to be a pro gamedev? If you want to work for a game company pick a specialized role like data scientist or AI engineer since you will be paid and respected more while doing less work. Just work on games in your free time while the pro devs hate you for being more valued while doing less work

    • 2 years ago
      Anonymous

      Actually I more asking from a solodev angle.

      • 2 years ago
        Anonymous

        Learn the core principles of software development then. No need to become a computer scientist. Self tech into to programming, object oriented programming, data structures and algorithms, then a bit of advance algorithms. Learn some basic software engineering tools and techniques for debugging and coding style. For math learn Calc 1 and linear algebra and you'll be a great indie dev

  6. 2 years ago
    Anonymous

    I didn't go to university or anything like Game Dev Studies. I have done animation gigs for Nicalis and a few other publishers a few times.
    Turns out making things you can show off is more important than your level of education in most cases. But if education is your fuel to get things done, go for it.

    • 2 years ago
      Anonymous

      >making things you can show off
      This a good tip, here's another one: make sure to backup your data every year or so. Fr fr, no cap. Thank me later.

  7. 2 years ago
    Op

    Just as a clarification I'm not really asking this in a "I'm trying to get a game Dev job" angle but rather an "how much practical knowledge did you gain from professional education" angle

    • 2 years ago
      Anonymous

      Zero. The classroom knowledge is negligible and the work is where the learning comes from.
      Just make things and learn from them. You don't need to go to a school for it unless you really got a lot out of school.

    • 2 years ago
      Anonymous

      You go to school to network not to learn. Practical knowledge is learned from practice and failure while in school you use your schools rep to get you into the industry

  8. 2 years ago
    Anonymous

    I did a Game Design course at a local film school. It's a big name in my city, and while I can't say I learned much beyond what you might pick up watching every episode of Game Maker's Toolkit, it did get me connections which are much more valuable than anything else. I got a Technical Design role right out of the gate (quite uncommon), and got my foot in the door in QA from a contact when that job fizzled out. From QA to Mission Design in 4 years- it hasn't been too bad at all.
    Make note of what kind of discipline you want to get into. You really don't need anything beyond basic geometry and algebra for Design. If you want to get into Code, get a decent IT degree and learn C# as a minimum.

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