Game developer here. I'm doing some research on behalf of myself.

Game developer here. I'm doing some research on behalf of myself. What do you think is the most important ingredient in an amazing videogame?

Homeless People Are Sexy Shirt $21.68

CRIME Shirt $21.68

Homeless People Are Sexy Shirt $21.68

  1. 3 weeks ago
    Anonymous

    Fun.

    • 3 weeks ago
      Anonymous

      Fippy bippy

    • 3 weeks ago
      Anonymous

      uuuh druckkman bros.. why do i hear boss music??

      • 3 weeks ago
        Anonymous

        >shooting people isn't fun
        >burning monsters and people isn't fun

        AHHHHHHHHHHHHH WHERE ARE MY BOUNCY MUSHROOMS

  2. 3 weeks ago
    Anonymous

    Ass and breasts, Ass, Ass and breasts

  3. 3 weeks ago
    Anonymous

    White and Asian male dev team

    Search your heart you know it to be true

  4. 3 weeks ago
    Anonymous

    a good story and enjoyable gameplay

  5. 3 weeks ago
    Anonymous

    Kemono women

  6. 3 weeks ago
    Anonymous

    If it's a game game, something totally visceral like Robotron, or totally cerebral like Sokoban. If it's an experience, then go all in on mood/atmosphere.

  7. 3 weeks ago
    Anonymous

    Omorashi

    • 3 weeks ago
      Anonymous

      Very based

      • 3 weeks ago
        Anonymous

        Tomo spotted

  8. 3 weeks ago
    Anonymous

    Good movement

  9. 3 weeks ago
    Anonymous

    fun

  10. 3 weeks ago
    Anonymous

    the music
    quickest way to spot if a game is kino or not

    • 3 weeks ago
      Anonymous

      This is usually the easiest way to make people immediately love your game. Just look at final fantasy. Meh games with amazing music.

      Omorashi

      Also this lmao. Guaranteed buy from me

  11. 3 weeks ago
    Anonymous

    Sex

  12. 3 weeks ago
    Anonymous

    the porn quality
    i'm assuming you're actually a WEG dev

  13. 3 weeks ago
    Anonymous

    It being called "Deus Ex".

  14. 3 weeks ago
    Anonymous

    how dare you call yourself a game dev with such a basic knowledge gap
    dumb frogposter

  15. 3 weeks ago
    Anonymous

    Story heavy, cutscene heavy, manly and ugly women, plenty of DLC to buy so I can “tip” the devs!

  16. 3 weeks ago
    Anonymous

    No darkies

  17. 3 weeks ago
    Anonymous

    I don't give a shit about your story. Make sure the gameplay is fun and actually let me play it.

    • 3 weeks ago
      Anonymous

      Bingo. There are no rules outside this rule. If you value story, watch a movie or read a book.

    • 3 weeks ago
      Anonymous

      Pacing. Literally everything else can be shit but if the game is paced well it'll blind people to bad gameplay/art/music/animations etc

      Bingo. There are no rules outside this rule. If you value story, watch a movie or read a book.

      Games made by these people would earn zero dollars

      • 3 weeks ago
        Anonymous

        How is being paced well not part of the gameplay being good? Or is your problem not that gameplay is all that matters, but that those anons posts lack nuance?

  18. 3 weeks ago
    Anonymous

    unironically attractive characters

    you dont have to go full on nakes and stuff, but have them be hot and people will eat it up

  19. 3 weeks ago
    Anonymous

    Addicting Gameplay Loop.

    We don't talk about storygames here.

  20. 3 weeks ago
    Anonymous

    What game are you making?

    • 3 weeks ago
      Anonymous
  21. 3 weeks ago
    Anonymous

    0451

    • 3 weeks ago
      Anonymous

      This guy going to get perma banned off xbox services, lmao. Bill Gates, yeah, I would like to report an extremist in a video game? Sure, oh, that's dangerous! FBI OPEN UP!

      • 3 weeks ago
        Anonymous

        Even as satire, you sound like a homosexual saying it

  22. 3 weeks ago
    Anonymous

    Player agency. See Half-Life series.

  23. 3 weeks ago
    Anonymous

    Microtransaction

  24. 3 weeks ago
    Anonymous

    >addictive gameplay loop
    >sound design that emphasizes gameplay elements (ie satisfying sounds when performing actions)
    >visuals that don't get old too quick
    >music that gets you pumping
    >non woke/troony/DEI trash
    >story
    In that non-negotiable order.

    • 3 weeks ago
      Anonymous

      Addicting Gameplay Loop.

      We don't talk about storygames here.

      >addictive gameplay loop
      That's like saying "just make a good game"

  25. 3 weeks ago
    Anonymous

    Soul, unironically, so try to make your game not look generic or at least make it look like it has a vision behind it, passion and an identity. Also for the love of God don’t make it a roguelite deckbuilder vampire survivors clone with survival and crafting elements or any of that bullshit

  26. 3 weeks ago
    Anonymous

    NTR

    • 3 weeks ago
      Anonymous

      Gacha + NTR seems to sell well to Chinese, just make an addictive gameplay loop + gacha characters + NTR story where you get cucked (implied not shown) and the Chinese will eat that slop up.

      • 3 weeks ago
        Anonymous

        The only chinese gacha is genshin, where is the NTR in genshin? No fanmade games and art don't count.

  27. 3 weeks ago
    Anonymous

    Kemono women (ranging from athletic and slender to chubby, and from small to huge)

  28. 3 weeks ago
    Anonymous

    endearing complex characters

    • 3 weeks ago
      Anonymous

      I can see the nipples, NSFW!

  29. 3 weeks ago
    Anonymous

    I love wrestler characters. That scene in the Tekken 8 story mode where you're playing as King powerbombing dudes with all your soldiers shouting your name was kino of the highest order. It's even better when its a non wrestling/fighting game like the Brotherhood combo finishers in Saints Row 2. I wish there was an RPG or something with an unarmed class that lets me do a bunch of suplexes and powerbombs and stuff, I would think there would be a Skyrim mod for something like this by now but there isn't as it turns out. Give me a wrestler character and let me do a cool grab with him, even just one suplex or something and I will buy your game, 100% of the time in every single case and this is a promise.

    • 3 weeks ago
      Anonymous

      You sir are impressively based
      My favourite part of Metal Gear Online 2 was using CQC to slam guys
      You could spec for the CQC skill and knock people out with a throw, or you could combo the throw with a stab or a headshot while they're on the ground to slam and kill them
      You could also grab a guy and hijack his team system to give your team a brief wallhack
      I partly blame FPS defeating 3PS for losing this stuff from shooters today

  30. 3 weeks ago
    Anonymous

    that is actually how it feels to not need verification tbh

  31. 3 weeks ago
    Anonymous

    Tallent with passion as a mandatory second. The question isn't really clear. If you're talking about the broad components like graphics, music, gameplay, then it's not a useful question. They are all important. Hybrid media is very much a sum of its parts. Personally, I'm big on atmosphere. A good atmosphere is required if you want the player to -want- to exist in your game world for longer than a few hours. Atmosphere is mostly governed by graphics and sound design. Of the two, sound is more important too me but that doesn't mean I won't scrutinize the visual design just as closely and if the game feels like ass to play, neither will do much to help.
    Video games are fascinating tbh. Both from a player perspective and as a decadent oddity that could only exist right here and now, carefully balanced atop a fragile matrix of technology, logistics, and cultural relevance.

  32. 3 weeks ago
    Anonymous

    funny animals

    • 3 weeks ago
      Anonymous

      now combine these two

      • 3 weeks ago
        Anonymous

        You ever just slap implants on an Undertale character and call it original? Bux generator, for sure.

  33. 3 weeks ago
    Anonymous
  34. 3 weeks ago
    Anonymous

    Appealing artstyle and multilayered gameplay mechanics which can both be played as complete ape but supports autisticly planning and thinking. You can also have story that leaves an impresion and let's me think about a game when I don't play, if you don't have great story have mechanics so I can think about those when I don't play.

  35. 3 weeks ago
    Anonymous

    Also to aswer OP. It's lots of players, RNG, multiplayer, obviously, and hot girls.

  36. 3 weeks ago
    Anonymous

    SOVL

  37. 3 weeks ago
    Anonymous

    What a stupid question. You really must be a dev.

  38. 3 weeks ago
    Anonymous

    Have a clear vision with original and bold design decisions instead of just ripping off already existing games.

  39. 3 weeks ago
    Anonymous

    Being good.
    There is no single ingredient, dork. Also show game.

  40. 3 weeks ago
    Anonymous

    Think about whether you want to make a profitable game, or a good game

  41. 3 weeks ago
    Anonymous

    I’ve given this a lot of thought and I’ve concluded that the answer is “something that makes you want to talk to other people about it”

    If a game has some common point of interest (a boss, a level, a particular obstacle or enemy, a crucial story choice, whatever) with multiple ways to approach it, people will want to compare notes on that. It turns any game, even a purely single player one, into a kind of social experience.

    People say they don’t want this, but really they do. Talking to other people about playing the game is more fun than playing it in most cases. You can leverage this interpretation of game design to explain the success of everything from Dark Souls to Wordle. What makes the game interesting is that we all faced the same challenge and solved it (or tried to solve it) in different ways, and now we get to teach others what we know and learn what they know. It’s exciting to do that.

  42. 3 weeks ago
    Anonymous

    Hi, rival dev here. STEALING YOUR THREAD.

    Do people still like Hitman? Is there an audience for a clone?

    And more importantly, what if the clone was SCP themed?

    • 3 weeks ago
      Anonymous

      Hitman but more Manhunt aesthetics, you are a straight up criminal not some government agent just to rub it in DEI faces.

      • 3 weeks ago
        Anonymous

        Interesting...but I like Men in Black stuff,

        • 3 weeks ago
          Anonymous

          Could make it into a Mob guy who's doing hits for the mafia to take out rival gangsters and you encounter these weird creatures along the way, maybe you got some form of minor super powers like heat ray vision that you can use to scan through walls and shit?

          • 3 weeks ago
            Anonymous

            What I want to do is make it so you are a 'cleaner' for the Foundation, you clean up containment breaches...by making sure certain people don't leave.

            • 3 weeks ago
              Anonymous

              Then that's just SCP containment breach but we already have that shit.

      • 3 weeks ago
        Anonymous

        DEI movement loves criminals, anon

        • 3 weeks ago
          Anonymous

          Only if they are black or hispanic.

    • 3 weeks ago
      Anonymous

      Oh God no.

  43. 3 weeks ago
    Anonymous

    Anthro characters.

    • 3 weeks ago
      Anonymous

      seconding

      /vtrash/ will do free advertizing for you for YEARS

  44. 3 weeks ago
    Anonymous

    One important part is the caracters, I find. I'm surprised that nobody's mentioned it yet, honestly. Gameplay is king, you need good gameplay so your game is enjoyable to engage with, but good characters matter too.

    Think about it, when people draw fanart, they draw the characters. When people fap, they're fapping to the characters. When they talk about cutscenes or events, they're talking about how the characters experienced them. If you can interweave your characters into the gameplay somehow, even better.

  45. 3 weeks ago
    Anonymous

    Gameplay, you idiot

  46. 3 weeks ago
    Anonymous

    sex scenes with underage characters

  47. 3 weeks ago
    Anonymous

    Big fluffy women with no pants

  48. 3 weeks ago
    Anonymous

    only white males or asian males in the devlopement team

    • 3 weeks ago
      Anonymous

      >asian males
      Gay

  49. 3 weeks ago
    Anonymous

    talking anime animals/monsters

  50. 3 weeks ago
    Anonymous

    An abundance of ass and boobies + fun + soul

  51. 3 weeks ago
    Anonymous

    movement, unless youre making something like a card game, is one of the most important things to get right in a game.
    movement sets a lot of the pace in the game, you gotta decide if it will be slower paced to build up tension or make it feel more grounded,
    or if it will feel lighter and fast to make the action feel more dynamic.
    if you cant get that movement down then it will just feel like ass to play since that will be majority of your interaction with the game.

    • 3 weeks ago
      Anonymous

      With card games, variety in cards and complexity that allows for mixture of different combinations to come into play and create unique experiences even if playing the same deck.

      Deck builders can take note (fights in tight spaces is an example.)

  52. 3 weeks ago
    Anonymous

    the option to use gratuitously large weapons

  53. 3 weeks ago
    Anonymous

    FFS, get the soundtrack right!

    It's infuriating these days how many good games have a dogshit or not fitting OST.

    Rarely can a single/specific aspect elevate a video game out of its mediocrity. But music can.

  54. 3 weeks ago
    Anonymous

    Fun

  55. 3 weeks ago
    Anonymous

    I want to feel powerfull and smart.

  56. 3 weeks ago
    Anonymous

    gameplay

  57. 3 weeks ago
    Anonymous

    Turn based combat without dumb timing gimmicks

    • 3 weeks ago
      Anonymous

      Do you mean something like Squall's trigger-pull during his attack in FFVIII?

      • 3 weeks ago
        Anonymous

        that, Mario RPG/paper Mario peess buttons during attacks bull shit

        • 3 weeks ago
          Anonymous

          Gotcha, yeah I agree that gimmick gets old quick (unless it's more involved in a satisfying way, but you're splitting your direction and possibly target audience wants there.)

          What would YOU like to see in turn-based gameplay to make it interesting? I assume by your response you're thinking of traditional party-line JRPG combat and not Tactical battlefields.

  58. 3 weeks ago
    Anonymous

    brutal pain and suffering mixed with vacuous occultism to writhe the mind with torturous desires for completion where completion is not... we tend to call that fun and great world building.
    Look into fear and hunger and anyways fromsoft has made.

  59. 3 weeks ago
    Anonymous

    Genuine passion. What’s the point of making art if you hate what you make?

  60. 3 weeks ago
    Anonymous

    Playstyle variation.

Your email address will not be published. Required fields are marked *