tim frames things too softly, ive watched some of his videos where he rightly concludes that a lot of devs are clueless morons and dont deserve their job but he is never harsh enough to say that outright
this point of view relies heavily on viewing videogames as products to be engineered instead of as an art form that requires good direction and design or else it will turn out as well optimized, bug-free garbage
Everything I said applies to any field where it requires action to have things done.
Pretty much, 100% of all things achievable in life. You have no excuses.
3 months ago
Anonymous
the guy made "Nutrient Paste: the Video Game", he shouldn't be trusted on anything regarding creative fields
3 months ago
Anonymous
Denial.
Where is your great idea, anon? Stuck in your head to be forgotten in your passing? Maybe the idea is so great, that someone else will do it first, then what?
3 months ago
Anonymous
that's the trick, I *don't* have a great idea so I can't actually make anything
plus it's not like I'd need to make it myself, that's what programmers are for
3 months ago
Anonymous
So you have neither.
What a way to cope. >heh, I can't an STD since I never had sex, also I can see people having sex on the internet instead
3 months ago
Anonymous
I'm telling you why that guy is fricking moronic
the closest you can get to making a good game without good ideas is a list of checkmarks like a cookie-cutter sequel or "spiritual successor" like the ones that have been churned out by AAA studios for over a decade
It's funny because Tim is also an ideas guy who only "made" one game, the work on which was carried by others. There's a reason he never had any real credits after that. He's textbook middle management whose job was pretending to be useful, not actually contributing anything of value.
I remember him saying it takes 2 weeks for morons to code something he could personally do in 3 days, he didn't understand why people have become more moronic over time.
>all of his games have major scripting issues
ok tim, maybe don't rush yourself
tim cain comes off as the type of coder that focuses on getting as much work done as possible. this attitude is pretty common among successful game developers (it's hard to finish games unless you focus on volume over quality) but it's inevitable you make mistakes and create buggy code even if you're competent
>but it's inevitable you make mistakes and create buggy code even if you're competent
Do you think taking 4 weeks to complete 10 lines of code has a lower chance of being buggy than taking 40 minutes? If things do have a bug, between those two coders, will fixing the bug also be a matter of 4 weeks or 40 minutes?
oh yeah that dude specifically was probably a giga slacker and i'm not defending him. but tim cain is probably a little out of touch in regards to what it's like to program in a big company nowadays. it takes 40 minutes to code it, yes, but you also need to test out every edge case, fill out a ticket, write testing specs for QA (because they can't figure shit out by themselves), explain what you did to some middle manager who isn't even in your department, and then a coworker fricks with your code for no reason at all and you have to start over, etc.
if these things transpire in such way that you miss your estimate, then there will be hell to pay. so anyone who is smart will overestimate like crazy so that they can finish the task several weeks early and get commended for it.
in tim cain's time, he would probaly just open up notepad and start hacking away, then push the final code to main and throw away the related post-it note if the build doesn't crash to desktop
>and then a coworker fricks with your code for no reason at all and you have to start over, etc.
dont you keep copies of your older, pre submit versions on your computer hard drives as back up? Can roll back all the dumbfrickery monkey wrenching he did
3 months ago
Anonymous
>Version control
3 months ago
Anonymous
control
It's like wearing a condom.
Good devs don't need that shit.
3 months ago
Anonymous
Says the non dev
3 months ago
Anonymous
i mean more like your coworker noses into your code and says something like "hm i don't like the way you did this" and then you arrive into a debate about strings in C++ that spreads to the company slack and the subsequent meetings and all sorts of people start butting in to get to the bottom of the string debate, during which you're forced to stay at attention and delay closing your task. once you are no longer worker in a small team of bros, you will run into situations where weird psychos and busybodies cause you extra work and hardship. it doesn't happen in good companies but game companies are rarely good
>. it takes 40 minutes to code it, yes, but you also need to test out every edge case, fill out a ticket, write testing specs for QA (because they can't figure shit out by themselves), explain what you did to some middle manager who isn't even in your department, and then a coworker fricks with your code for no reason at all and you have to start over, etc.
You didn't watch the video
Tim was right
>you also need to test out every edge case, fill out a ticket, write testing specs for QA (because they can't figure shit out by themselves), explain what you did to some middle manager who isn't even in your department, and then a coworker fricks with your code for no reason at all and you have to start over, etc.
Not only is all this an incredible waste of man-hours and money, it also has the greater issue of the reason an aggro controller was requested: combat designers can't do their job until its done. So in addition to the waste you mentioned, it is now 4 weeks of combat designers have 0 ability to test things hands-on, delaying them for 4 weeks, during which they are also being paid 4 weeks of wages to not be able to do their job.
The Outer Worlds is an acceptable game. "Good" is a strong word, it's functional and certainly has gameplay that you engage with to some degree. There are characters, they have dialogue and arcs. Not particularly interesting, but it's all there. The best and worst thing you can say about The Outer Worlds is that it feels like a game made by fans of New Vegas who never actually beat New Vegas. I never got past Emerald Vale lol
>Spoiler
Good riddance. It's pretty much the best and most "NV-like" part of the game and it's all extremely downhill from there.
I enjoyed Max though. He's a fun character and his one-liners are funny
That's literally what it is, most of the people that made FNV dipped out before Outer Worlds.
It's people who sucked obsidians wiener on Twitter that worked there then.
No it's not. I used to think it was just extremely mediocre. But that game is so fricking mediocre, so meh, so (may Allah forgive me for saying this) mid, that I actually hate it more than a lot of outright terrible games.
It's quite shocking to realise most creatives you admired as a younger person are, in fact, complete fricking morons who got lucky once or twice and then coasted off of that for the rest of their careers or faded into obscurity. Doesn't matter the medium, most creatives have one or two good works in them and nothing else. The exceptions to this rule are people who are remembered for all eternity as masters of their craft(s) (see: Dostoyevsky, Da Vinci, Michelangelo, Van Gogh).
What's even more disheartening is when they seem to get even more moronic as they get older.
>The exceptions to this rule are people who are remembered for all eternity as masters of their craft(s) (see: Dostoyevsky, Da Vinci, Michelangelo, Van Gogh).
That's because those people died before the invention of the internet.
Modern day Van Gogh would either troon out or be an /LULZ/ incel.
Michelangelo was also known to be a temperamental butthole at his time, with modern tech he probably would have spent more time tweeting shit about pope Julius II than working.
>Fallout 1
Great game. >Fallout 2
Barely functional mess of a game, massive step down. >Arcanum
Good writing, barely functional game. >VTMB
Good writing, barely functional game. >Stick of Truth
Never got the hype but people like it. >PoE and Tyranny
Lol.
This really just speaks to how critical all elements of a game are. The music matters. Icons matter. Visual presentation and the traditions it follows matter. The ideas you steal from other games or media and how you implement them matter. It's figurehead and team. And luck.
That dude might be right on some game dev shit, but he will never fix what's wrong at his company because he believes in the same leftist ideology which brought things to be bad and for him to criticize them.
He's just one of the "this worked for us back when we were liberal twenty-thirtysomething men working in a team of 20 so it will surely also work in this team of 300 including lot of diversity hires and women" guys.
He's got great development views and he's right about many critiques of the industry but:
1) He's a gay
2) His opinions on fallout 2 seem to contradict his own views on fallout 1 or just be moronic, especially regarding the tone of the game
That Mad Max game was fantastic, and it was worked on by literally who's.
Blaming or crediting success or failure to a single man is autistic and just plane wrong.
I'm iffy about him. He shittalks a lot about Brian Fargo, but he just acts like a regular producer. I never saw him shittalk Cain either.
Then again, a lot of 'developers' also didn't like Cain's bulletin board philosophy haha.
Honestly, I think Fargo was in the right holding off on the bonus as a result of Cain wanting to protect the identity of the coder who messed up and Cain was being a massive gay in that scenario going so far as to get important staff to quit because of it.
I like how these people always pretend that non-whites are somehow less homophobic. They simply grew up in cozy white communities so of course their perspective is skewed.
I'm not homophobic at all but if I was developing a game and found out a team member I brought on was gay I would kick him out and tell him to never contact me again.
Homosexuals should not be allowed near children's entertainment. It unnerves me that Fallout's entire essence is queer-coded thanks to homosexuals like Tim Cain.
I like his takes on gamedev related topics but the gay video had a part that showed that nobody can be as objective as they like to pretend. >someone in his old workplace comes out as a troon >he then overhears two women being worried about whether the troon will still use the same bathrooms as them >when confronted they just told him that he wouldn't understand
And the "moral" of the story was that the women were being bigots for no reason. At no point did he acknowledge that he indeed has no way to understand what biological women might think about an issue that potentially impacts them because he's a gay man and thus has zero personal stakes in it.
everytime a game says "From the BLANKERS of BLANK" there needs to be a disclaimer in larger text that says "after a project is completed, as many as half to three quarters of a studios staff quit"
>wojak pic >us vs them >cultitist moral superiority >never apologize as if you could never be wrong
Your respect is worthy as of a israelite. You will never be a man. Cain sucking wieners and getting bummed has better character than you, untermensch.
>Joins Naughty Dog and conceptualizes Jak and Daxter The Lost Frontier >infamously bad ideas are later reused on the shitty salvage project by High Impact Games >After Uncharted is mostly finished he gets the chance to work on his own game >The Last of Us basically sells more than all their other games combined >Becomes the CEO of Naughty Dog >Makes a shitty sequel to his first game where he essentially projected his past hatred of palestinians onto Ellie's half baked vengeful desires >Amy Hennig proposes a new Uncharted game >Yet another important member of Naughty Dog is fired because Neil does not want the company to make any games besides his magnum opus
I hate this fricker with a passion, not gonna lie. Imagine being some rando they hired, getting lucky, and then basically taking over the company and firing anyone who disagrees with you. Genuine tyrant.
Also, I find it really funny, the Last of Us 2 is basically the polar opposite of Jak 2. One is a hamfisted "revenge bad" plot based around his past racism, while the other is a revenge plot that is not treated as complete bullshit. Alongside that, TLOU2's inspirations are only Neil's, while Jak 2's element of grief is related to the loss of the company's dog, Morgan.
I don't think you can even call this the same company anymore. A previously fun environment for creatives is now Neil Druckman's workforce. It all started going downhill when Andy Gavin and Jason Rubin left.
And the thing with TLOU is that he had people holding his leash, he originally wanted to make it like 2 but was told that it was moronic for some one to chase a person half way across the country for revenge.
This dumbfrick haven't done a single good game since Fallout 1 (which was terrible and much worse than Fallout 2).
He tried to copy New Vegas with Outer Worlds and failed miserably.
Now in his twilight years he makes YouTube videos to whine and complain about things that happened 30 years ago.
What more do you need to know to recognize a broken man?
Why are you like this? How many times do you have to make this same thread?
OP is an ideas guy.
HOLY BASED
Every fricking community of game devs is full of nodevs who just have "ideas" and never do any fricking work
It truly is a doggy dog world.
This has been common knowledge for decades.
Things only exist when accomplished boomers say they do.
La Creatividad on suicide watch.
tim frames things too softly, ive watched some of his videos where he rightly concludes that a lot of devs are clueless morons and dont deserve their job but he is never harsh enough to say that outright
Hes gay, if he crosses that line theres no going back, he'll be a catty backstabbing dramastarting homosexual til he dies, so he has to be reserved
He's a class act, he wouldn't go out of his way to say it, maybe just hoping these devs get better rather than to whine.
good ideas are rare as frick now, you can come up with a million ideas in a few minutes and none of them would ever be worthwhile
>muh but-but these ones are good
Ideas are worthless until you make them a reality.
Including ">good" ideas.
Any idea is good when your imagination fills the gaps of its mistakes and pesky reality doesn't shoot you down.
this point of view relies heavily on viewing videogames as products to be engineered instead of as an art form that requires good direction and design or else it will turn out as well optimized, bug-free garbage
Everything I said applies to any field where it requires action to have things done.
Pretty much, 100% of all things achievable in life. You have no excuses.
the guy made "Nutrient Paste: the Video Game", he shouldn't be trusted on anything regarding creative fields
Denial.
Where is your great idea, anon? Stuck in your head to be forgotten in your passing? Maybe the idea is so great, that someone else will do it first, then what?
that's the trick, I *don't* have a great idea so I can't actually make anything
plus it's not like I'd need to make it myself, that's what programmers are for
So you have neither.
What a way to cope.
>heh, I can't an STD since I never had sex, also I can see people having sex on the internet instead
I'm telling you why that guy is fricking moronic
the closest you can get to making a good game without good ideas is a list of checkmarks like a cookie-cutter sequel or "spiritual successor" like the ones that have been churned out by AAA studios for over a decade
It's funny because Tim is also an ideas guy who only "made" one game, the work on which was carried by others. There's a reason he never had any real credits after that. He's textbook middle management whose job was pretending to be useful, not actually contributing anything of value.
The Outer Worlds blew but otherwise he's completely inoffensive and responsible for some great games, what are you even mad about?
he's a troony sympathiser
So are 90% of other major devs, why single this homosexual out?
>uh durr but they're all like that so it's ok
No, it means that they're all bad
yes but why post this one specifically
I'm not OP I'm just answering the question "what are you even mad about?" in regards to Tim Cain
sounds like the homosexual studio propping him up barely listened to him anyway.
>but otherwise he's completely inoffensive
It's only a matter of time until people find out that he's a pedophile child abuser.
Why do impotent teenagers want to beat people up?
You're just mad because he's gay.
He's gay on top of everything else?
>on top of everything else?
what else is there
Obnoxious, terrible takes, bad games
etc
Is he OP? The only difference is that instead of bad games, it's no games.
are you a ps5?
ESL?
Isn't obvious?
No, normally the bottom
why was interplay so full of backstabbing chuds?
every interview I find they just complain about each other and detail the dirty laundry
Interplay was an extremely disfunctional company, they had lucky hits but they were a bunch of dickass thieves chasing the latest fad by the end
>I see my reputation precedes me
Tynan, the developer of Rimworld.
This. Even dwarf fortress have multithreading now.
you are addicted to social media and internet drama, you are a parody of a real human being, a simulacrum
OP clearly has a hate boner for this guy. Maybe OP is a closeted homosexual?
I remember him saying it takes 2 weeks for morons to code something he could personally do in 3 days, he didn't understand why people have become more moronic over time.
Estimate of 4 weeks, for super simple code he could do in 40 minutes.
tim cain comes off as the type of coder that focuses on getting as much work done as possible. this attitude is pretty common among successful game developers (it's hard to finish games unless you focus on volume over quality) but it's inevitable you make mistakes and create buggy code even if you're competent
>but it's inevitable you make mistakes and create buggy code even if you're competent
Do you think taking 4 weeks to complete 10 lines of code has a lower chance of being buggy than taking 40 minutes? If things do have a bug, between those two coders, will fixing the bug also be a matter of 4 weeks or 40 minutes?
oh yeah that dude specifically was probably a giga slacker and i'm not defending him. but tim cain is probably a little out of touch in regards to what it's like to program in a big company nowadays. it takes 40 minutes to code it, yes, but you also need to test out every edge case, fill out a ticket, write testing specs for QA (because they can't figure shit out by themselves), explain what you did to some middle manager who isn't even in your department, and then a coworker fricks with your code for no reason at all and you have to start over, etc.
if these things transpire in such way that you miss your estimate, then there will be hell to pay. so anyone who is smart will overestimate like crazy so that they can finish the task several weeks early and get commended for it.
in tim cain's time, he would probaly just open up notepad and start hacking away, then push the final code to main and throw away the related post-it note if the build doesn't crash to desktop
>and then a coworker fricks with your code for no reason at all and you have to start over, etc.
dont you keep copies of your older, pre submit versions on your computer hard drives as back up? Can roll back all the dumbfrickery monkey wrenching he did
>Version control
control
It's like wearing a condom.
Good devs don't need that shit.
Says the non dev
i mean more like your coworker noses into your code and says something like "hm i don't like the way you did this" and then you arrive into a debate about strings in C++ that spreads to the company slack and the subsequent meetings and all sorts of people start butting in to get to the bottom of the string debate, during which you're forced to stay at attention and delay closing your task. once you are no longer worker in a small team of bros, you will run into situations where weird psychos and busybodies cause you extra work and hardship. it doesn't happen in good companies but game companies are rarely good
>. it takes 40 minutes to code it, yes, but you also need to test out every edge case, fill out a ticket, write testing specs for QA (because they can't figure shit out by themselves), explain what you did to some middle manager who isn't even in your department, and then a coworker fricks with your code for no reason at all and you have to start over, etc.
You didn't watch the video
Tim was right
>you also need to test out every edge case, fill out a ticket, write testing specs for QA (because they can't figure shit out by themselves), explain what you did to some middle manager who isn't even in your department, and then a coworker fricks with your code for no reason at all and you have to start over, etc.
Not only is all this an incredible waste of man-hours and money, it also has the greater issue of the reason an aggro controller was requested: combat designers can't do their job until its done. So in addition to the waste you mentioned, it is now 4 weeks of combat designers have 0 ability to test things hands-on, delaying them for 4 weeks, during which they are also being paid 4 weeks of wages to not be able to do their job.
>all of his games have major scripting issues
ok tim, maybe don't rush yourself
Outer worlds is a good game you guys are just homosexuals
The Outer Worlds is an acceptable game. "Good" is a strong word, it's functional and certainly has gameplay that you engage with to some degree. There are characters, they have dialogue and arcs. Not particularly interesting, but it's all there. The best and worst thing you can say about The Outer Worlds is that it feels like a game made by fans of New Vegas who never actually beat New Vegas. I never got past Emerald Vale lol
>Spoiler
Good riddance. It's pretty much the best and most "NV-like" part of the game and it's all extremely downhill from there.
I enjoyed Max though. He's a fun character and his one-liners are funny
That's literally what it is, most of the people that made FNV dipped out before Outer Worlds.
It's people who sucked obsidians wiener on Twitter that worked there then.
>fricking moronic dyke parade with no content
>good game
LOL
LMAO
No it's not. I used to think it was just extremely mediocre. But that game is so fricking mediocre, so meh, so (may Allah forgive me for saying this) mid, that I actually hate it more than a lot of outright terrible games.
Real
You could pick anyone and you pick this guy? I get it, you don't like Black folk and gays. Get a real personality.
It's quite shocking to realise most creatives you admired as a younger person are, in fact, complete fricking morons who got lucky once or twice and then coasted off of that for the rest of their careers or faded into obscurity. Doesn't matter the medium, most creatives have one or two good works in them and nothing else. The exceptions to this rule are people who are remembered for all eternity as masters of their craft(s) (see: Dostoyevsky, Da Vinci, Michelangelo, Van Gogh).
What's even more disheartening is when they seem to get even more moronic as they get older.
>The exceptions to this rule are people who are remembered for all eternity as masters of their craft(s) (see: Dostoyevsky, Da Vinci, Michelangelo, Van Gogh).
That's because those people died before the invention of the internet.
Modern day Van Gogh would either troon out or be an /LULZ/ incel.
Michelangelo was also known to be a temperamental butthole at his time, with modern tech he probably would have spent more time tweeting shit about pope Julius II than working.
>bard's tale
>fo 1&2
>arcanum
>vtmb
>stick of truth
>PoE
>tyranny
he never fell off, even outer worlds was alright
>Fallout 1
Great game.
>Fallout 2
Barely functional mess of a game, massive step down.
>Arcanum
Good writing, barely functional game.
>VTMB
Good writing, barely functional game.
>Stick of Truth
Never got the hype but people like it.
>PoE and Tyranny
Lol.
you have absolutely horrendous taste
Are you going to imply that Fallout 2 is as good and cohesive as Fallout 1?
not only as, but much
Completely delusional, the game's very creation was disjointed, and it shows.
>barely functional game.
in all honesty what rpg wouldn't this apply to? 99/100 fall apart at some point.
>even outer worlds was alright
Bard's Tale is underrated.
This really just speaks to how critical all elements of a game are. The music matters. Icons matter. Visual presentation and the traditions it follows matter. The ideas you steal from other games or media and how you implement them matter. It's figurehead and team. And luck.
The hate for this guy only started once he said young devs are all lazy unproductive fricks kek
That dude might be right on some game dev shit, but he will never fix what's wrong at his company because he believes in the same leftist ideology which brought things to be bad and for him to criticize them.
He hasn't been in any leadership positions in forever.
Wasn't he the director from the space lesbians game?
That game isn't that old.
He's just one of the "this worked for us back when we were liberal twenty-thirtysomething men working in a team of 20 so it will surely also work in this team of 300 including lot of diversity hires and women" guys.
He's got great development views and he's right about many critiques of the industry but:
1) He's a gay
2) His opinions on fallout 2 seem to contradict his own views on fallout 1 or just be moronic, especially regarding the tone of the game
That Mad Max game was fantastic, and it was worked on by literally who's.
Blaming or crediting success or failure to a single man is autistic and just plane wrong.
He played Outer Worlds eight times, he's been through enough
What are you 12?
>What are you 12?
12 year olds don't have ideas like that. Only sickos. How do I know...well... We don't talk about it.
chris hunt aka c. 'unt bong kenshi abandoner extraordinaire
I'm iffy about him. He shittalks a lot about Brian Fargo, but he just acts like a regular producer. I never saw him shittalk Cain either.
Then again, a lot of 'developers' also didn't like Cain's bulletin board philosophy haha.
Honestly, I think Fargo was in the right holding off on the bonus as a result of Cain wanting to protect the identity of the coder who messed up and Cain was being a massive gay in that scenario going so far as to get important staff to quit because of it.
he is a gay
he was responsible for 2 of those games
What's wrong with that AS LONG AS THE GAME IS GOOD REMEMBER....
you can see the cum stains on the CD roms the originals were shipped on
still makes him a homo
>still makes him a homo
i dont see how that's relevant
iirc most of the homophobia he experienced was from a female receptionist and not his fellow devs.
I like how these people always pretend that non-whites are somehow less homophobic. They simply grew up in cozy white communities so of course their perspective is skewed.
He worked great because homophobia kept him and others at bay. Now companies embrace it and surprise surprise it affects the workplace.
He'd be into it.
I want to beat you up
I mean, not senseless but he needs a big bonk on the head from a whiffle bat or a kick in the butt
i'd crack his fricking jawbone
You people are actual animals.
>You people are actual animals.
This guy doesn't even make anything anymore. Pete "I don't care about lore" Hines however deserves a proper thrashing
I'm not homophobic at all but if I was developing a game and found out a team member I brought on was gay I would kick him out and tell him to never contact me again.
Homosexuals should not be allowed near children's entertainment. It unnerves me that Fallout's entire essence is queer-coded thanks to homosexuals like Tim Cain.
You are gay
that's exactly what being homophobic is
I like his takes on gamedev related topics but the gay video had a part that showed that nobody can be as objective as they like to pretend.
>someone in his old workplace comes out as a troon
>he then overhears two women being worried about whether the troon will still use the same bathrooms as them
>when confronted they just told him that he wouldn't understand
And the "moral" of the story was that the women were being bigots for no reason. At no point did he acknowledge that he indeed has no way to understand what biological women might think about an issue that potentially impacts them because he's a gay man and thus has zero personal stakes in it.
I would make this dude suck my dick and breed his ass tbh
actually liked him until he unironically told developers to turn their games into glorified slotmachines to "keep the player hooked"
Anyone and everyone who has ever worked for nintendo
everytime a game says "From the BLANKERS of BLANK" there needs to be a disclaimer in larger text that says "after a project is completed, as many as half to three quarters of a studios staff quit"
Someone should add a tagline like "from the devs that played x"
>From the team that was born after Super Mario Bros
>From the producers who saw SHREK
Honestly pretty funny.
The devs of Caves of Qud
Frick off Willits
I lost all respect for him when he started apologizing to trannies.
i really only watched his fallout related videos and the conversation he had with the original art director for fallout.
after he posted the apology video to some troony i unsubbed.
you people are so brittle.
Never apologize to radical leftists. If you do you are not worthy of respect.
The moment you apologize to the mentally ill you're donzo
wait til you find out he takes wiener in his ass
>wojak pic
>us vs them
>cultitist moral superiority
>never apologize as if you could never be wrong
Your respect is worthy as of a israelite. You will never be a man. Cain sucking wieners and getting bummed has better character than you, untermensch.
>Joins Naughty Dog and conceptualizes Jak and Daxter The Lost Frontier
>infamously bad ideas are later reused on the shitty salvage project by High Impact Games
>After Uncharted is mostly finished he gets the chance to work on his own game
>The Last of Us basically sells more than all their other games combined
>Becomes the CEO of Naughty Dog
>Makes a shitty sequel to his first game where he essentially projected his past hatred of palestinians onto Ellie's half baked vengeful desires
>Amy Hennig proposes a new Uncharted game
>Yet another important member of Naughty Dog is fired because Neil does not want the company to make any games besides his magnum opus
I hate this fricker with a passion, not gonna lie. Imagine being some rando they hired, getting lucky, and then basically taking over the company and firing anyone who disagrees with you. Genuine tyrant.
Also, I find it really funny, the Last of Us 2 is basically the polar opposite of Jak 2. One is a hamfisted "revenge bad" plot based around his past racism, while the other is a revenge plot that is not treated as complete bullshit. Alongside that, TLOU2's inspirations are only Neil's, while Jak 2's element of grief is related to the loss of the company's dog, Morgan.
I don't think you can even call this the same company anymore. A previously fun environment for creatives is now Neil Druckman's workforce. It all started going downhill when Andy Gavin and Jason Rubin left.
I don't like looking at him. Can you show the next guy?
And the thing with TLOU is that he had people holding his leash, he originally wanted to make it like 2 but was told that it was moronic for some one to chase a person half way across the country for revenge.
Other than the usual suspects
I'd rather beat localizers senseless
troons deserve death
This dumbfrick haven't done a single good game since Fallout 1 (which was terrible and much worse than Fallout 2).
He tried to copy New Vegas with Outer Worlds and failed miserably.
Now in his twilight years he makes YouTube videos to whine and complain about things that happened 30 years ago.
What more do you need to know to recognize a broken man?
For ruining dmc4 and 5 dante design
>hey guys remember me? i made fallout
pathetic
None really. But, I would like to see 2/3 of all humanity wiped out.
>David Jaffe
>Cliffy B
>Randy Pitchford
>Neil druckman
>Todd Howard
>Rod Ferguson
>Yuji Naka
Todd the Sodd would ass rape you after he knocked out of the ring with a single hit.
Cliffy B still has enough goodwill from me after Unreal and the first iteration of Gears; I wouldn't buy anything he's touched now though
Make thread for those you DONT want to beat senseless. Makes it faster