Game Development

How's that game coming along, son?

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  1. 10 months ago
    Anonymous

    Bömp

    • 10 months ago
      Anonymous

      Another búmp
      I'm just gonna post my renders

      • 10 months ago
        Anonymous

        oh this is pretty good

        • 10 months ago
          Anonymous

          Thanks

          • 10 months ago
            Anonymous

            this looks awfully familiar

            Another búmp
            I'm just gonna post my renders

            this one looks really well

      • 10 months ago
        Anonymous

        Use the rod of asclepius instead

  2. 10 months ago
    Anonymous

    >use lua which is a easy scripting language
    >playerbase are moronic kids therefore easy money printing machine
    Take the Robloxpill.

  3. 10 months ago
    Anonymous

    been working on it almost all day, windows will now spawn in the center (and at an offset if the window already exists). here's me testing that

  4. 10 months ago
    Anonymous

    My second game is coming along.
    Just had to refactor the asset bundle system. If there's one thing I hate most about programming, it's having to redo chunks of code that doesn't result directly in an output in the game.
    I know it makes another system able to operate, but it still sucks. It's like paying bills.

  5. 10 months ago
    FygoonFag

    As per the last Gankerkend thread, I have removed antialiasing and texture filtering; additionally, textures are now forced to 256x256 resolution; a good compromise between high detail and ensuring that the texture wouldn’t look out of place for an Dinosaur Planet/Ecstatica-like game.
    I’ll post screenshots in a bit. While you guys wait, have this goofy-looking Bulldog worker render; usual shilling will commence in a few…

  6. 10 months ago
    Anonymous

    Writing dialog, painting sprites and coding extra perks

    • 10 months ago
      Anonymous

      >perks
      how does that work? it looks like a point and click game

      • 10 months ago
        Anonymous

        Yes, it has point 'n click elements, but also has stats responsible for strength and agility so you can also fight and jump like in good ol' platformer game. Currently I have planned about 12 perks that are unlocked automatically after achieving certain stats combinations.

        Lol that looks like fricking shite mate

        Thans, I hope it'll look consistent enough to not drop ball even lower

        can you whop one of her breasts out and give it a honk?

        One of the perks - womanizer - will let you seduce women, so maybe?

    • 10 months ago
      Anonymous

      Lol that looks like fricking shite mate

      • 10 months ago
        Anonymous

        Post werk. Otherwise, while it does indeed look rough, its immediately better than the nothing you've made.

        • 10 months ago
          Anonymous

          Cmon man youre on Ganker do you expect nice things from people? Cant wait for release so I can shit on it even more

          • 10 months ago
            Anonymous

            > Look, anon, we're in ___. Therefor, I shall hold myself to a lower standard, and attempt to drag down my fellow man.
            I don't expect anyone to be nice. I'm also not the creator of that project. I'll shit on you all the same, because you behave poorly, so have earned poor treatment from others.

          • 10 months ago
            Anonymous

            You are a nobody. have a nice day.

    • 10 months ago
      Anonymous

      can you whop one of her breasts out and give it a honk?

    • 10 months ago
      Anonymous

      Been a long time since Ive seen this game

      • 10 months ago
        Anonymous

        Just checked and it's only a year since I started it and I posted progress pretty regularly until earlier this year. It's not that long, is it...?

        • 10 months ago
          Anonymous

          Im a neet, 1 week is a very long time.
          >do something
          >1 week passes
          >what that was only last week!?

  7. 10 months ago
    Anonymous

    any tips on using unreal engine's character movement component?

    • 10 months ago
      Anonymous

      Yeah, don't, it's a huge monolithic mess.
      Just use PawnMovementComponent.

      • 10 months ago
        Anonymous

        what's the difference between PawnMovementComponent and character movement component?

        • 10 months ago
          Anonymous

          CMC is PMC with a bucket of additional random ass features tacked on to it.
          CMC has for example a very crude "movement mode" feature for things like swimming etc. but probably nobody ever bothered reviewing or refactoring that.
          Also CMC is network enabled afaik, but thats not hard to implement in PMC.
          Oh, and last I checked, CMC hardcodes gravity direction to -Z (why the frick is CMC even bothering with this?) and so that means you can't change gravity for your character.

          CMC is good for one thing though. If you need an example of how not to do Single Responsibility Principle it's among the best.

          If you don't know what you're doing, you should stick with CMC though. Most online content assume that's what you use.

  8. 10 months ago
    Anonymous

    took a break from dev hobby now i cant find my unreal project file for one game, other are still there

  9. 10 months ago
    Anonymous

    Need some more ideas for a monster collecting rpg based in a degrading vr world. So far i have ~60 concepts, including schizo bosses. I really need early game and late game concepts at this point. Certain creatures can be fused together to obtain a new creature derivative of the base creatures, or a powered up/alternative typing of the more unique base creature. Think something along the lines of Digimon.

    • 10 months ago
      Anonymous

      >Need some more ideas
      no. make a prototype

      • 10 months ago
        Anonymous

        I've gotten basic mechanics for exploration done atm, but a cube picking up cubes in a simplistic 3d environment, and a halfway complete rpg combat system aren't much to look at. I currently want to build up some assets to further solidify my workflow, and I'm in an artdev mood. But okay, generic skeletons it is.

  10. 10 months ago
    Anonymous

    I've finally started blocking out levels.

  11. 10 months ago
    Anonymous

    I'm working on this game where you play as a boy who is forced to go through a girls' school naked, what do you think?

    • 10 months ago
      Anonymous

      I believe you are wasting your time on this project. You haven't improved anything, and you haven't taken any of anon's advice. Simply scrap it and design something simple instead.

      • 10 months ago
        Anonymous

        Why am I wasting my time? What's wrong with it?

        • 10 months ago
          Anonymous

          You post the same image, you get feedback, you ignore it, and you repeat the process. You've been practicing this for months, so show some results.

          • 10 months ago
            Anonymous

            I can't think of any other ideas for the game

          • 10 months ago
            Anonymous

            That's not even his work lol. It's from Castle of Temptation

    • 10 months ago
      Anonymous

      what do the girls look like

  12. 10 months ago
    Anonymous

    i haven't done any development since i started taking zoloft

  13. 10 months ago
    Anonymous

    I'm considering maybe releasing some assets on unity asset store
    Apparently they require you to have a website with all your assets presented there, shit

  14. 10 months ago
    Anonymous

    I think someone here will know how to explain this phenomenon to me...

    Why when I watch gameplay on YouTube, even gameplay made by other players (not bullshots), does the game look better than me playing it on my PC?
    For example, I downloaded this Titanic demo, it's all in "EPIC" quality, it can't get any better than this, even so the image quality didn't lool that good, there's a lot of aliasing, the assets are blurry when there are few meters from the camera, etc.
    It's clearly a video game with all the limitations of one, while on Youtube I had the impression that I was seeing something of much higher quality..

    • 10 months ago
      Anonymous

      >they render at 4K
      >they inject additional shaders
      >youtube compression makes your brain "fill in the blanks"
      any of these I'd guess

      • 10 months ago
        Anonymous

        There are many variables that influence visual fidelity in video games. Different graphics drivers being installed, different Nvidia Experience settings, etc.
        Plus
        [...]
        what he said.
        I've mainly noticed how compressed and fricked the bitrate on nearly every streamed video I watch is vs how it looks on my setup.

        Thank you anons. I also noticed that the demo I'm playing was made in Unreal Engine 4 while the video on Youtube is apparently of the Unreal Engine 5 version, lol.

    • 10 months ago
      Anonymous

      There are many variables that influence visual fidelity in video games. Different graphics drivers being installed, different Nvidia Experience settings, etc.
      Plus

      >they render at 4K
      >they inject additional shaders
      >youtube compression makes your brain "fill in the blanks"
      any of these I'd guess

      what he said.
      I've mainly noticed how compressed and fricked the bitrate on nearly every streamed video I watch is vs how it looks on my setup.

  15. 10 months ago
    Anonymous

    >take 5+ years to shit out some amateur slop that you nevertheless worked hard to produce
    >launch day
    >doesn't even recoup the cost to list the game on steam
    You're not going to make it unless you have real skills or talent to begin with. Or, you just get lucky like the vampire Survivors guy who wouldn't occupy the minds of 10 people total if a random streamer didn't happen to pick it up and stream his game. I speak from experience. Many of you are going to find this out the hard way and it will not be pretty. You do have a plan B if it doesn't work out, right?

    • 10 months ago
      Anonymous

      post your game

    • 10 months ago
      Anonymous

      please explain the mechanism that makes one streamer playing your game cause a billion people to enjoy it and give you money

      • 10 months ago
        Anonymous

        Here's how it usually works:
        The right streamer picks up your game at the right time, causing a chain reaction of other, bigger streamers to do the same and their lemming followers buy it to fit in with the current phenomenon, usually during a content drought where no big games are releasing to steal all the attention. I'll admit most of these games aren't just Flappy Bird, meaning they do have something special about them, probably, like you can kind of see how Only Up! would take off. After that it's probably 50/50 timing and luck and it's not predictable or replicable.

        • 10 months ago
          Anonymous

          I'm convinced the single biggest lever you can pull in terms of making your game a success is coming up with a good hook.

        • 10 months ago
          Anonymous

          SNKRX, Vampire Survivors, and Brotato came out one after another and replicated the previous's successes with the same audience

    • 10 months ago
      Anonymous

      >You do have a plan B if it doesn't work out
      A job

    • 10 months ago
      Anonymous

      The mistake is working for 5 years on something without having any idea if there's an audience or not.
      I, particularly, know that there is a small number of people willing to pay for my games, I estimate around 2000 more or less, because I've been doing free stuff for several years and distributing it on Patreon, personal blogs, Discord and itch.io. Those 2000 people at some point decided to pay me something, so it's reasonable to assume that they would buy a cheap game of $10 max.
      Now working on a game without having any kind of contact with any community and being totally unknown is kind of crazy, unless you're working on a passion project and selling is just a "bonus", not a business.

    • 10 months ago
      Anonymous

      I am aiming to make a true v-core game, so even if my game doesn't sell, I know you frickers will pirate and play it.

    • 10 months ago
      Anonymous

      >5+ years
      >amatuer slop
      I'm already over 4 years in ;_; and I worked hard on and off on it. I have little faith my game will do well even though it's supposed to be a fun coop game.

      • 10 months ago
        Anonymous

        do the people you play it with think its fun

        • 10 months ago
          Anonymous

          >the people i play it with
          Let me put it this way, I still need to add the coop. Yes I held off until near the end of finishing it and that was probably a terrible idea even though the game is one of the easier types to code coop into. There isn't too much else to put in the game but the stuff that remains to be added is the final stuff that really gives the game that extra oomph. As one of my brothers put it "woah it actually looks like a real game now" kek. The only other solace I have is that similar games do okay.

    • 10 months ago
      Anonymous

      >the talentless doomposter who won't post their game because they are an idea guy

      everytime

  16. 10 months ago
    Anonymous

    For an FPS, do players prefer dark colored enemies against light colored backgrounds, or light colored enemies against dark colored backgrounds?

    • 10 months ago
      Anonymous

      show both
      really depends on your implementation

    • 10 months ago
      Anonymous

      I think readability is more about recognizable silhouettes than colors

    • 10 months ago
      Anonymous

      I've seen both done, but personally I prefer light enemies on dark backgrounds. My ideal FPS aesthetic is something like Xonotic or Quake Live where everyone is in glow skins.
      If you're doing a singleplayer FPS it doesn't matter and just make whatever looks aesthetic.

  17. 10 months ago
    Anonymous

    made doors

    • 10 months ago
      Anonymous

      Nice job!

    • 10 months ago
      Anonymous

      draw front and back views

    • 10 months ago
      Anonymous

      secret doors

      Nice job!

      thx

      draw front and back views

      you mean for the main character? i dont know if i will

      • 10 months ago
        Anonymous

        made doors

        Where did you go Blue

    • 10 months ago
      Anonymous

      the door problem

  18. 10 months ago
    Anonymous

    >took me half a day to display one thing on the UI in godot
    I haven't even gotten started on a character controller. I'm going to have to disable all the shit that keeps distracting me to my hosts file.

  19. 10 months ago
    FygoonFag

    As promised, I am now dumping some photos of my game. As you can see, the textures are now suitably shit-looking to really capture that Dinosaur Planet/Ecstatica feel.
    In this screenshot, our hero Basileus Joseph Fygoon is about to be ambushed by a few Bulldog workers in the Iron Ghetto. In the background is a statue of Brutus Canor, the Viceroy of the Bulldogs, and a boss Basileus Fygoon will face at the end of the level.

  20. 10 months ago
    FygoonFag

    In this screenshot, Basileus Fygoon is demonstrating the fire-spit ability by incinerating a Bulldog.

  21. 10 months ago
    Anonymous

    Should I let players cheat on their spouse in my life sim?

    Reasons for:
    - Does not limit player freedom
    - Closer to a real simulation
    - Giving the player the option to flirt with anyone, but removing it once they are married, is completely arbitrary
    - You can do it in The Sims

    Reasons against:
    - It's going to be a b***h to code as I have to take into account all the NPC reactions
    - I feel like most players wouldn't do it in the first place due to the negative consequences and no tangible reward, so I'd essentially be coding content that's primary purpose is to discourage players from seeing that content.
    - It's immoral, and it's not like killing people where it's immoral but clearly not real because most normal people don't kill anyone and don't know anyone murderer or anyone who's been murdered. Cheating is a more "common" problem, plenty of normal people do know someone who has cheated or been cheated on, maybe themselves.
    - You can't do it in Stardew Valley

    • 10 months ago
      Anonymous

      https://stardewvalleywiki.com/Bouquet#Group_10-Heart_Event

    • 10 months ago
      Anonymous

      what does cheating entail. im imagine pornographic fricking
      if not, then i dont see the point and it seems like minutia.

      • 10 months ago
        Anonymous

        Either a kiss or sex, but the sex is going to be similar to the Sims games

        • 10 months ago
          Anonymous

          if it doesn't give me a boner skip it.

  22. 10 months ago
    FygoonFag

    This is an interesting room in the Bulldogs’ ironworks, as it is home to a strange beast known as an Amorgis. These sentient blobs of molten iron rise out of their vile habitats and predate on any unwitting prey by hurling chunks of molten metal at them. These bizarre creatures are not native to this planet, as recent archaeological evidence by top Frydarian scholars show evidence that these beasts originated from the foul mantle regions of Zerdikor, a planet many miles away from their own; how these creatures found their way here remains unknown.

  23. 10 months ago
    FygoonFag

    This is just a random walkway connecting the different sections together. There will be some torches added such that, once you receive your fire-breath ability, you can use it to enter the ironworks section.
    Still isn’t very pretty, but we’re getting there. Personally, I’m more excited to work on the BirchWood Forest, especially since programming the Pot Gremlings and the Trollglodyte-Gremling combo enemies would be fun.
    Now, I want to ask you guys, what other enemies do you think I should add to the Iron Ghetto? At the moment we have the following: Bulldogs of various strengths (who act like the SharpClaws from Dinosaur Planet); Glebas, which are balls of acid that shoot out of vents like the Polyp vents in Metroid and explode into a corrosive puddle; and Amorgis, which are weird, Magdollite/Magmoor-like sentient blobs of molten metal, as detailed earlier. I’m open to any suggestions that sound like they could belong in an ironworks turned into a decrepit city.

  24. 10 months ago
    Anonymous

    Weird question, but what do you think it would be more interesting between a Indy inspired Zelda like RPG, or a James Bond inspired JRPG? I have prototypes for the two of them, but I want to decide on a game and carry it on until I finish it.

    • 10 months ago
      Anonymous

      James Bond RPG. Put in an OC donut steel sexy spy girl like Joanna Dark and you’ll sell millions.

      • 10 months ago
        Anonymous

        It would make sense, and having something like a harem would be even better.

    • 10 months ago
      Anonymous

      James bond zeldalike

      • 10 months ago
        Anonymous

        I thought about doing that, but realized that the Zelda formulae limited me on the actions that the player can make. Also a dungeon centric game would become kind of boring because you would not be venturing into old temples but embassies and modern buildings.

  25. 10 months ago
    Anonymous

    I'm really struggling to come up with a good premise for a story. Unfortunately story is kind of important because I want to make a point & click adventure / JRPG combo.

    • 10 months ago
      Anonymous

      >Le ancient evil awakens

      • 10 months ago
        Anonymous

        If it was JRPG first and P&C second, maybe... But it's P&C primarily with JRPG combat elements added; and more importantly I want to keep the scope down.

    • 10 months ago
      Anonymous

      Get the game mechanics working first and then come up with a story. Even with no story you can still get your stats working, images/dialogue displaying, clicking decisions to go to a branch and basic combat mechanics like "click attack, click enemy, it takes damage".

      • 10 months ago
        Anonymous

        Yeah, that's fair.

    • 10 months ago
      Anonymous

      I’ve been on that RPG/point-and-click boat before. Mine was based on this lost RPG called Non-Named that was cancelled in development. It starred two girls, Mills and Callie, as they spend a pleasant day together on the island of Non-Named before finding themselves at the epicenter of a grand battle against a malevolent eldritch being known as the Amberosa and its Drones. You would meet a variety of weird characters, from humans like the conniving Suzan to critters like the Stubby Cat cultists and their El Pago death mechas, as you journey from the idyllic West Town to the warped East Town, now the Amberosa’s Crypt City.
      Did I finish it? Yes. Did I release it? No. After finishing it, I straight up deleted my Non-Named Point-and-Click Adventure because, frankly, that shit was super embarrassing.
      Here’s a picture of the two main characters: Mills is the one with the goofy hair and smile and Callie is the one with black hair and a scowl.
      Anyway, best of luck to your story, anon.

      • 10 months ago
        Anonymous

        Set it free you coward

        • 10 months ago
          Anonymous

          I’ll see if I can remake it from scratch, if I have the time.

    • 10 months ago
      Anonymous

      >Kino no Tabi style episodic format with a roaming/traveling hero
      >hero selects a destination from several and goes there to learn about the place
      >because game, they also get into battles and solve problems
      >point and click interface to explore and interact with people and things
      >lots of different destinations exist, and new ones unlock as the player clears other ones
      >player can't visit all of them in a single playthrough
      >different endings depending on which places and events the MC is involved in over the course of the story
      I've just given you an idea worth at least 100 bananas. Now make it.

      • 10 months ago
        Anonymous

        Interesting idea. Thanks Anon.

    • 10 months ago
      Anonymous

      Take two existing stories you liked when you were younger and mash them together. Also, set the game in a different setting or time period

  26. 10 months ago
    Anonymous

    where is the best place to start if i want to make a 3D dungeon blobber?

  27. 10 months ago
    Anonymous

    I've yet to tackle on the shop and save system. Currently struggling to code calculating how many nuts per second all buildings collectively make, and other sorts of math things

  28. 10 months ago
    Anonymous

    When I was younger my uncle gifted me his AtariST along with a game programming kit for it. I tried to make Mario Kart but with homeless people in shopping trolleys who threw trash at each other. Wish I had the confidence to try and make it.

    • 10 months ago
      Anonymous

      Sounds fun. I'd love to customise my homeless character. Could put it in San Fran and include poo pickups and drug-use.

    • 10 months ago
      Anonymous

      unity has a kart maker kit

  29. 10 months ago
    Anonymous

    doing well

    • 10 months ago
      Anonymous

      What a pice of shit

  30. 10 months ago
    FygoonFag

    Back at it again to send a screenshot of another location; this time, it’s an Idegian location known as Crystal Falls. Home to the hostile, reclusive Axolotl Kin, this land is well known throughout the Island of Dreams for its pure waters; the Humans, mortal enemies of the Axolotl Kin must resort to drinking recycled sea water and, with Duke Umbra contaminating the seas that surround Idego Island with his essence, had grown deathly ill and susceptible to the Duke’s influence. Despite the warnings from Laura Redwood, the human guide and your AI partner, you, as Joseph Fygoon, enter the land anyway and are ambushed by the Axolotl Kin; after performing a series of trials, including slaying Scalefeather in the Grandiose City (another game location), you unite the Humans and Axolotl Kin in a giant battle against Duke Umbra’s nightmare soldiers.
    This was the first location I designed, with it being part of an open-world experience. Eventually, I felt that this would be too difficult to do, so I set it aside and began work on the Bulldogs’ Iron Ghetto, among others.

    • 10 months ago
      Anonymous

      What engine

      • 10 months ago
        FygoonFag

        I’m going to get crucified for this
        Unity. It was either that or AgentCubes.

    • 10 months ago
      Anonymous

      Can i see a webm of gameplay?

  31. 10 months ago
    FygoonFag

    Damn, did I scare everyone off with my crap?

    • 10 months ago
      Anonymous

      These look sick honestly, reminds me of KI

      • 10 months ago
        FygoonFag

        Thanks, dude. As I said in my previous rambling posts, the style I’m going for with The Frydarian Tale is a combination between Rare’s Dinosaur Planet and Psygnosis’s Ecstatica. Here, have this render I made just for this comment.

        • 10 months ago
          Anonymous

          Awesome, you should consider taking it to Ganker3 if you got good enough gameplay to show

          • 10 months ago
            FygoonFag

            What’s Ganker3? I’ll scramble to get some good gameplay nonetheless (I’m beginning my second year in college next month) but I want to know what this is so I can see what more people think.

            This looks so 90's
            I love it

            Thanks, bro.
            Anyway, enough shilling my own crap, what do you guys have in store? I can’t be the only one posting here.

            • 10 months ago
              Anonymous

              here is last years show

              TLDR: its like if this thread had an e3 direct

              • 10 months ago
                Anonymous

                fricked up the copy and paste https://www.youtube.com/watch?v=0L9UbyP_laY

              • 10 months ago
                FygoonFag

                Damn, I’m interested. Do these threads come out every August or something? And how do you submit your demos? Sorry for all of the questions but I want to know how much time I got before the next Ganker3 (I’ve only begun recently posting here so I’m not familiar with the customs)

              • 10 months ago
                Anonymous

                Ya don't need to submit a demo, typically what you do is give us a trailer by the deadline, this year is October with airing in november. And a link to your like store page or social media, if you wanna join use this link https://discord.gg/XB2cUVY8

            • 10 months ago
              Anonymous

              >What’s Ganker3?
              its alright, i've participated before and i got maybe 40 views for my itch io

              Hey y'all. Been working on changing the art style for my game.

              cool

        • 10 months ago
          Anonymous

          This looks so 90's
          I love it

    • 10 months ago
      Anonymous

      I like the old cgi style but not so much the main character design. I'm all for hunky reptilian dudes but he looks like he's gonna sing me the alphabet. He should be slightly more menacing even if he's a good guy. Make him more reptilian than barney. That's just me.

  32. 10 months ago
    Anonymous

    finished the animations, only have to implement them in game
    >only
    *sigh*

  33. 10 months ago
    Anonymous

    I'm too lazy and a bit too moronic to focus on game development

  34. 10 months ago
    Anonymous

    Hey y'all. Been working on changing the art style for my game.

    • 10 months ago
      Anonymous

      Here's another

    • 10 months ago
      Anonymous

      Very cute. What kind of game?

      • 10 months ago
        Anonymous

        It's my Monster Taming Game called Waga Tamashii. I've posted about it here before.

    • 10 months ago
      Anonymous

      CUTE

    • 10 months ago
      Anonymous

      Is this porn?

    • 10 months ago
      Anonymous

      Just spent 3 hours minutes modeling, baking maps for and texturing some low poly ice cream for a cutscene.
      I can see why cutscenes rarely involve props, lmao.

      Here's another

      those are cute concepts mate

    • 10 months ago
      FygoonFag

      Lookin’ nice! I know how it is changing art styles (Joey Fygoon wasn’t always a monitor lizard-like dragon), so what’s the reason? Also, what’s your game about?

      • 10 months ago
        Anonymous

        It's a Monster Taming Game similar to Pokemon but with a lot of differences in mechanics and aesthetics. Just to name a few:

        *A MegaMan Battle Network Style Battle System
        *Characters have a mid-2000s, punk/emo/goth/alt vibe to them, some more severe than others
        *A sub-urban setting with more of a zone based approach to locations and not linear based.

        The reason for the art style change was to make it resemble Pokemon's and to match with the Tamashii's (the name of the creatures in the game) simple style. Obviously, it has its own twist on it. My main motive for the game is to capture the nostalgia of Pokemon, but innovate and also do our own thing in the process.

        Btw this is the pre-evolution for our mascot. Its name is Chonkler.

        • 10 months ago
          Anonymous

          thats pretty cute, what do the female trainers look like

          • 10 months ago
            Anonymous

            When I get the full art done, I'll show them off. I only have the rival character (the girl in the second pic) and the "gym leader" (girl with Chonkler in the first pic" done

        • 10 months ago
          FygoonFag

          Very interesting concept. Keep us posted on any updates.

          • 10 months ago
            Anonymous

            Will do

    • 10 months ago
      Anonymous

      Here's another

      i like your art

    • 10 months ago
      Anonymous

      is it a visual novel? how are you going to animate them

  35. 10 months ago
    Anonymous

    >be 80% done programming background systems for an RPG
    >realize i can't draw
    Whelp time to kill myself

    • 10 months ago
      Anonymous

      same
      https://streamable.com/v82f5d

      currently removing any and all political shitposts on my personal social media before my game's demo releases because the last thing i want is to get dragged into more manufactured drama
      also, i'm starting to lose confidence in my project so some asspats would be nice

      looks good, keep it up, can't wait to play

      • 10 months ago
        Anonymous

        Let's see those sprites.

        • 10 months ago
          Anonymous

          most are still WIP, i'm making backgrounds like the post you replied to avoid doing more
          https://files.catbox.moe/31ejfu.png

    • 10 months ago
      Anonymous

      >How's that game coming along, son?

      I don't want to learn how to write state machines

      >realize i can't draw
      if you can't draw, learn blender

      • 10 months ago
        Anonymous

        >Make an enumerator (basically just an int as a word)
        >store a variable for it
        >if(in certain state) do action and move to another state
        That's pretty much it. If you want to logic it out for yourself imagine yourself running. You can stand still, start walking and run. There's inherently a flow chart of logic for those "states", and you can't start running while you're already running, but you can start running from a walking position (but maybe not from standing, although you could irl).

        • 10 months ago
          Anonymous

          that makes sense; I'll figure out what I'm actually doing then get rid of all the if statement spaghetti

  36. 10 months ago
    Anonymous

    currently removing any and all political shitposts on my personal social media before my game's demo releases because the last thing i want is to get dragged into more manufactured drama
    also, i'm starting to lose confidence in my project so some asspats would be nice

  37. 10 months ago
    Anonymous

    if anyone were to make a game based in warhammer 40k how much would i have to change to not get my ass sued?

    i mean i want to copy the original desings into simplified chibi pixel art ones

    can it be labelled as parody and be sold like that?

  38. 10 months ago
    Anonymous

    am I moronic for wanting to make my first project with just c++ & SDL2?

    • 10 months ago
      Anonymous

      i did and i'm glad to not be using unity or something

  39. 10 months ago
    Anonymous

    Enemy AI work has begun

    • 10 months ago
      Anonymous

      Ay I give you credit, I haven't touched AI at all in my fighter. How are you tackling it, AI decides odds on a digital gamepad?

      • 10 months ago
        Anonymous

        I guess calling it AI was something of an overstatement. As of now it's pretty rudimentary. I have various player information such as their state, velocity and position sent over to the enemy so they can react to it accordingly. Enemy attacks are performed randomly by declaring an rng variable, setting it with Godot 's randirange function, and then attacks when the rng variable is equal to a number. I'm aware this is super scuffed and not how you're supposed to do it, but it works for my simple little project.

  40. 10 months ago
    Anonymous

    Got stuck having to adjust the code in many, many scripts of mine. Nearly done with this but it has been very boring and time consuming, all thats left is adjusting all the prefabs and there may be a few non prefabs that will need adjustment.

    After this I need to go back to my list of stuff that needs to be done and think what to work on next. Game is getting close to completion so I need to have a lot of the right things done. Probably more of the work I was doing before getting entangled in this current task of adjusting code and stuff in the editor.

  41. 10 months ago
    Anonymous

    HELP

    • 10 months ago
      Anonymous

      I NEED SOMEBODY

    • 10 months ago
      Anonymous

      I NEED SOMEBODY

      WHAT

      • 10 months ago
        Anonymous

        NOT JUST ANYBODY

        • 10 months ago
          Anonymous

          YOU KNOW I NEED SOMEONE

  42. 10 months ago
    Anonymous

    Will I be hated for using AI to create the graphics for my game?

    • 10 months ago
      Anonymous

      AI gay its been three threads by now, post fricking gameplay you hack

  43. 10 months ago
    Anonymous

    Last night I added water and boats. Different boats can go in deeper water
    >could have used an established engine and started making your gameplay right away
    >instead fricking around in rpg basics hell for all eternity
    whatever it's just a for-fun programming project

    • 10 months ago
      Anonymous

      What kinda game is this? Sounds like something potentially up my alley

      • 10 months ago
        Anonymous

        fishing adventure. Think legend of the river king, but not an exact clone of that.

        • 10 months ago
          Anonymous

          Never played that game but it and your sounds interesting keep it up

        • 10 months ago
          Anonymous

          Seriously untapped genre. I want so badly for a retro fishing RPG.

          • 10 months ago
            Anonymous

            Just play Stardew Valley?

          • 10 months ago
            Anonymous

            fishing is BORING
            >yeah but it'll be a battle rpg-
            Then play pokemon

        • 10 months ago
          Anonymous

          It had better have gorgeous fricking water like the SNES Black Bass games.

          • 10 months ago
            Anonymous

            KINO

  44. 10 months ago
    Anonymous

    I'm reading the Renpy tutorial VN.

  45. 10 months ago
    Anonymous

    I took a break two weeks ago and never came back.
    I promised myself once i got a new GPU i would work on my dream project, but i just started and didnt continue.
    If I only had a tiny dream game on my head, I am just one person, and video games takes too long to develop.

    • 10 months ago
      Anonymous

      what kind of game

  46. 10 months ago
    Anonymous

    You guys made fun of my game music last time I posted.

    • 10 months ago
      Anonymous

      Yeah and I'll do it again!

  47. 10 months ago
    Anonymous

    Not game dev but I'm thinking about doing animations that look like a 2000s era video game. I know a lot of people would use Blender for that shit but could a game engine be more efficient in pulling off the look? Anyone know any animators that use game engines for an old school look?

    • 10 months ago
      Anonymous

      blenders free, 3d model programs cost up to 2000$
      but.. 3D Studio MAX or Rhino
      maybe you can find one for free on a weird websitw.

    • 10 months ago
      Anonymous

      Some people have done animated movies in Unity. Also the massive amount of gmod videos and source filmmaker things in existence.
      If you were looking for something more obscure you're probably better off just mimicking it in Blender. I used to mod 2000-era games a lot and they always have their own obscure file formats and arcane limitations of how a model has to be constructed and named and stuff, and then your only way of actually exporting it is with some sketchy geocities .exe that only supports models made with version 1.5.25.61 of some obscure modelling software that's old enough to post on Ganker.

  48. 10 months ago
    Anonymous

    Busy with a commission, this is among the last few sketches i drew.

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