Have you ever tried to trade Pokemon as a child?
Children are moronic. >"Hey, friend, can you trade me a bellsprout?" >"Okay, give me mewtwo" >"Fine. Hey wait, this is a weepinbell. I wanted bellsprout!" >"So?"
Repeat process for every pokemon you need
>playing Sapphire >get a choice between Deep Sea Tooth and Deep Sea Scale >take the tooth >talk to brother later >turns out he played the same section earlier >he also chose the tooth >there's no way to get the other item
All the OC was before Reddit got its claws in it, and the viewership was chopped to a third of what it was. The entire ending was just a slow playthrough of Pokemon as normal.
There is absolutely nothing memorable about the latter part of that stream. The point was never to win, but to see how far a chaotic chat could make it through the game.
What happened after first run was really interesting and it showed what would happen to all of the clearnet. That simply experiment really taught a lot to those that kept their eyes open
>What happened after first run was really interesting and it showed what would happen to all of the clearnet. That simply experiment really taught a lot to those that kept their eyes open
I didn't follow it closely, please elaborate.
4 months ago
Anonymous
If the thread is still alive when i get home i'll get back to you
>>The democracy system was a mistake that trivialized the whole thing
IIRC twitch demanded some kind of change because the load was too much. democracy was added so the game could get finished in an acceptable time period for twitch
You mean milking. Twitch sponsored the creator hard and rode the advertisement wave. Making sure the experiment would have a nice ending was important. After the original run they advertised the next runs as well
I can’t fault a man for selling out. If I had been in his place and Twitch had offered me enough money I would have done the same thing. I know it would suck for everyone else, but sorry, it’s the truth.
It's still going to this day. The channel mainly does gambling on Pokemon Revolution AI battles now but will also play other games (not just Pokemon) controlled through chat with the same 50 or so autists playing through them.
All the channel itself did all the main games and had coliseum during the "off-season". After the main games they tried to hype the gen 1 games again and same shit as after gen 1 is still going
From what I've seen there are only 5 pokemon incapable of beating the game solo assuming you have set them as your starter at the beginning >caterpie >metapod >weedle >kakuna >magikarp
Forget Agatha, none of these can get past Lorelei's Dewgong with unlimited rest
You will struggle yourself to death at level 100
From what I remember of half watching a youtube video, you can get past dewgong, but it’s very unlikely. I’m pretty sure all the videos people make about this only talk about doing it itemless anyways, since you could just heal off struggle damage and use X Attack to increase damage. That won’t work with the ghosts.
HMs were becoming a mistake. They kept adding ones that were borderline useless outside of one or two sections.
Good HMs: Fly, Surf, Cut (depending on generation, some use it much more than others), Strength, Flash.
Bad HMs: Dive, Waterfall, Whirlpool, Rock Smash, Defog, Rock Climb.
About half of those bad ones could stay field moves but as TMs and it would be fine.
They had already corrected that mistake. What you describe was mostly Gen 3 and especially Gen 4. In Gen 5 you only use Cut like once in the actual story and that's the only non Surf or Strength usage. Otherwise it's all side areas, which I feel is probably the best method to use.
Yeah, that’s why I mentioned how much cut gets used. It’d be fine if it is used more than once or twice. Gen V had Waterfall and Dive which are both pretty useless and only show up post game for finding the Sages or the Abyssal Ruins, so why not just make them TMs as well?
>glorified keys
Cut, waterfall, whirlpool, rock smash, rock climb, dive
>oh shit what the frick are you doing
Flash, defog
Anyway, the biggest issue with HMs and pokemon in general is the four move limit. It's fine for battles but a pokemon should be able to change which 4 moves are its "active" moves between battles from a list of all moves it has learned. The second biggest issue is that they made so many of the moves so weak. Everyone likes surf because it is powerful and accurate.
>a pokemon should be able to change which 4 moves are its "active" moves between battles from a list of all moves it has learned
Didn't they more or less do this with move rememberers or whatever? More or less agree, though. Could just have some affinity system like letting mono-water or mons with a water typing first handle any water obstacle after getting a badge and letting ones with a secondary water type just be able to surf or something
I haven't kept current either but it looks like they did what you wanted anyways.
https://bulbapedia.bulbagarden.net/wiki/Move_Reminder >From Pokémon Legends: Arceus onward, a Pokémon's moves can be changed at any time outside of battle.
This only became a problem when Pokémon started having not shit movesets. In the first three gens most mons only learned their STAB, some normal moves and maybe a bit of coverage outside of TMs. Like you have 24 moves in a team of six, even with 8 HMs that's 16 spare moveslots. And then factor in that Surf was a fantastic water move, Fly was the best flying STAB apart from Sky Attack and Strength was a great normal move. Honestly I feel HM slaves are a bigger waste than just spreading the moves across your team.
Pretty much, Rock Smash was a great early game fighting move but it would have benefited from being a TM rather than HM. Changing Cut to Steel and boosting the power was also a good decision, shame it came so late.
rock smash only has a bp of 20
You'd be better off shouting at your gameboy and hoping the enemy faints instead
>rock smash only has a bp of 20 >cut is STILL 50bp normal type
Must have been a ROM hack instead of the actual game then; I think it was a Black 2 edit.
4 months ago
Anonymous
fair enough, every romhack worth a shit buffs HMs in one way or another
4 months ago
Anonymous
I just looked and apparently rock smash got buffed to 40bp sometime after gen 2 (which is the only time I ever tried to use it in battles)
Has anyone ever actually used these in RBY?
You get them so late and they seem so redundant by the point you can revive them. Why would you even want another Water-type by the time you get to Cinnaber (aka the city that absolutely requires you to have Surf on one of your mon already anyway).
Only fossil mon I ever used was an Archeops, and even then only because I thought its gimmick was kinda neat.
In RBY you should get surf ASAP and then you have access to 99% of the pokemon in the game. Build your team and you should have like, at least 40% of the game left.
>You can only have one of those super rare fossils. Yes, that extremely rare, extremely expensive fossil of a prehestoric Pokemon; something that hasn't seen the light of day in eons, something that I know can be brought back to life because I spoke to some guys at this museum who told me; yes, that fossil that will be wasted in the hands of a private collector; you can only take one. >Why don't I just take both? >BECAUSE YOU JUST CAN'T, OK??
Lmao, frick is that loser gonna do about it?? If he wants to stop me from taking both fossils, why don't you pull out your Pokemon and do something about it? Oh wait, you already tried that and I fricked them all up, so it looks like there isn't shit you can do about it, fricking pussy. Watch me as I take both fossils and you can't do dick about it. cya at the pokemon center homosexual lmao.
Rock types in gen 1 were so disappointing
You see something cool like onix and then you catch one and realize it is weaker than a newborn kitten
Not to mention rock types get literally two attacks, rock throw (which is weak and has low accuracy) and rock slide which is still not great compared to the attacks other types get
It's due to gen 1 being designed around single player first. Onix was meant to be the tutorial boss, hence why his stats and movepool are dogshit and he can't evolve. On the other hand, you have psychic types and the dragon line as the endgame bosses.
Let's not pretend Gamefreak put any thought into their design process when they made the tutorial boss a rock user and gave none of the non starter pokemon in the area's before him an attack that is even NEUTRAl against it
They did put thought into it, they just didn't think things through all the way.
I think the idea was to learn your first special attack and break through Onix that way. You don't need supereffective damage for Onix, you just need something to play around the defense stat + Harden.
The real problem is that getting a special attack is not a given for all the Pokemon in the noob area. The most egregious instance of this is probably Beedrill being a total brick in this fight while Butterfree wins the 1v1 in like 2 Confusion.
The problem there is you need to do a bit of tedious grinding against low exp wild pokemon to get butterfree to level 12 where it learns confusion in red/blue
btw, butterfree and pikachu are the ONLY wild pokemon that learn a special attack before Brock
The problem there is you need to do a bit of tedious grinding against low exp wild pokemon to get butterfree to level 12 where it learns confusion in red/blue
btw, butterfree and pikachu are the ONLY wild pokemon that learn a special attack before Brock
Let's not pretend Gamefreak put any thought into their design process when they made the tutorial boss a rock user and gave none of the non starter pokemon in the area's before him an attack that is even NEUTRAl against it
What the frick are you talking about. Just use your starter for every trainer up to Brock and roll over him. It's fricking Pokemon.
>geodude only attacks once >onyx never attacks
fake gif
4 months ago
Anonymous
>never attacks
It uses Tackle at the start. Then Screech several times. Then Bide. The only unlikely part of that gif was it using any move other than Bide. Also >onyx
That's balanced out by Onix having a garbage special stat. Even a Charmander spamming ember can take him down. They also gave Brock five full restores as an incentive to experiment with different kinds of damage.
It's a less moronic version of what gen 5 did. It teaches kids about the type tree and how different kinds of damage can take down stronger foes without making Onix too strong.
>Onix was meant to be the tutorial boss
Why does Bruno, one of the final bosses of the game, have two of them on his team?
The elite four have teams designed around a general theme rather than a type. Bruno is the tough martial artist so he gets tough pokemon like a giant rock snake.
4 months ago
Anonymous
>It's a less moronic version of what gen 5 did. It teaches kids about the type tree and how different kinds of damage can take down stronger foes without making Onix too strong.
By giving Brock 5 full heals?
4 months ago
Anonymous
Yes, so they can't rely on status effects.
4 months ago
Anonymous
But the only two status effects you could POSSIBLY use on Brock are poison and burn
You are already extremely unlikely to poison Brock due to a gen 1 glitch where if a pokemon double resists a type (like rock/ground resisting poison) then the attack will always miss if the attacker's attack stat is too low. In this case you would have to level up weedle a lot to even reach the threshold where your poison sting has a chance to inflict poison.
All this does is railroading you into relying exclusively on your starter
why are almost all of the rock types part ground?
why are all of the grass types part poison?
why is there only one ghost evo line?
why is there only 1 damaging ghost/bug move?
why is brock a Black person?
aerodactyl, golbat, charitard, legendary birds, but yeah i get you, they could definitely have given them different typings (like ground/flying to dodrio or dark/flying to fearow, for example)
I was thinking more about how there were zero pure flying types until gen 5
Another anon a while back theorized that some types like poison were meant to be more like traits which is why you see them attached to so many pokemon
Kabutops is terrible in Gen 1. Actually I don't think there's any gen where it was stronger than Omastar.
But it's cooler
based aesthetics choosers
the eternal choice, cool or powerful?
don't pretend either will ever be in your top 6 lineup
>top 6 lineup
Get a life
My top 6 lineup are my starter, the first three pokemon I caught, and two legendaries
Cool is eternal
Powerful can be nerfed
Easy pick
Yeah but he looks cool so I pick him.
you dumb monkey, have you learned nothing? it's not about how cool or strong a pokemon is, it's about whether or not you actually like them
>doesn't have 2 GB, 2 games and a gamelink to complete the dex
ngmi
>having to replay the game 3 times to get all the eevees
grim
For me it was Red+Blue and Pokemon Stadium with two transfer packs
AKA the SOUL method
Did none of you have friends or siblings to trade with as kids?
My friends weren't interested in the games enough to catch the pokemon I needed
I traded my haunter to a neighbor to get Gengar and he kept it
>not using your gameboy brick to cave his head in
couldve taught him a valuable lesson at a young age
Have you ever tried to trade Pokemon as a child?
Children are moronic.
>"Hey, friend, can you trade me a bellsprout?"
>"Okay, give me mewtwo"
>"Fine. Hey wait, this is a weepinbell. I wanted bellsprout!"
>"So?"
Repeat process for every pokemon you need
>playing Sapphire
>get a choice between Deep Sea Tooth and Deep Sea Scale
>take the tooth
>talk to brother later
>turns out he played the same section earlier
>he also chose the tooth
>there's no way to get the other item
>2 brickmons
>hard choice
Not a problem if you have a buddy who picked the opposite fossil and you trade with them 🙂
Just arbitrary code execution the other fossil into your inventory.
Doesn't matter
Just choose the one you think is cooler
This game can be beaten by using almost any Pokemon solo
>ten years old
feeling old yet anon?
They should not have compromised in the face of adversity
The democracy system was a mistake that trivialized the whole thing
yeah sure it became less pure but it also kept the momentum going that it was riding. trolls would have killed the run if it was left as it was
All the OC was before Reddit got its claws in it, and the viewership was chopped to a third of what it was. The entire ending was just a slow playthrough of Pokemon as normal.
There is absolutely nothing memorable about the latter part of that stream. The point was never to win, but to see how far a chaotic chat could make it through the game.
What happened after first run was really interesting and it showed what would happen to all of the clearnet. That simply experiment really taught a lot to those that kept their eyes open
>What happened after first run was really interesting and it showed what would happen to all of the clearnet. That simply experiment really taught a lot to those that kept their eyes open
I didn't follow it closely, please elaborate.
If the thread is still alive when i get home i'll get back to you
>>The democracy system was a mistake that trivialized the whole thing
IIRC twitch demanded some kind of change because the load was too much. democracy was added so the game could get finished in an acceptable time period for twitch
You mean milking. Twitch sponsored the creator hard and rode the advertisement wave. Making sure the experiment would have a nice ending was important. After the original run they advertised the next runs as well
It's kind of insane that the channel has been going 24/7 for 10 years with consistent 50-100 viewers. I wonder how much the creator has made off it
I can’t fault a man for selling out. If I had been in his place and Twitch had offered me enough money I would have done the same thing. I know it would suck for everyone else, but sorry, it’s the truth.
It's not a good excuse. It's the whole reason why everything's gone to shit. Everyone sold out.
I honestly thought it was longer ago.
Yeah right, that shit was 6 years ago at most
>February 12th 2014
>mfw
that was a pretty amusing little thing to see happen. can't believe i'm saying it, but 2014 was a simpler time.
Whatever happened to this anyway? Did it stay running or fizzle out? I know they did Gold/Silver and Emerald afterward.
It's still going to this day. The channel mainly does gambling on Pokemon Revolution AI battles now but will also play other games (not just Pokemon) controlled through chat with the same 50 or so autists playing through them.
All the channel itself did all the main games and had coliseum during the "off-season". After the main games they tried to hype the gen 1 games again and same shit as after gen 1 is still going
There is a goldfish that play Pokemon
I remember that, did that ever finish or is it still ongoing?
What utility does either serve?
>looks cool
There are more than 6 other pokemon in the 151 which look cooler and offer more utility in a play through
>only ones who can’t solo the game are stage 1s that can’t get past agatha because ghosts
lol
From what I've seen there are only 5 pokemon incapable of beating the game solo assuming you have set them as your starter at the beginning
>caterpie
>metapod
>weedle
>kakuna
>magikarp
Forget Agatha, none of these can get past Lorelei's Dewgong with unlimited rest
You will struggle yourself to death at level 100
From what I remember of half watching a youtube video, you can get past dewgong, but it’s very unlikely. I’m pretty sure all the videos people make about this only talk about doing it itemless anyways, since you could just heal off struggle damage and use X Attack to increase damage. That won’t work with the ghosts.
That's true, I forgot to include the possibility of items
Sonic or Knuckles?
Removing HMs was a mistake. Stripped away almost all sense of level design these games had.
HMs were becoming a mistake. They kept adding ones that were borderline useless outside of one or two sections.
Good HMs: Fly, Surf, Cut (depending on generation, some use it much more than others), Strength, Flash.
Bad HMs: Dive, Waterfall, Whirlpool, Rock Smash, Defog, Rock Climb.
About half of those bad ones could stay field moves but as TMs and it would be fine.
They had already corrected that mistake. What you describe was mostly Gen 3 and especially Gen 4. In Gen 5 you only use Cut like once in the actual story and that's the only non Surf or Strength usage. Otherwise it's all side areas, which I feel is probably the best method to use.
Yeah, that’s why I mentioned how much cut gets used. It’d be fine if it is used more than once or twice. Gen V had Waterfall and Dive which are both pretty useless and only show up post game for finding the Sages or the Abyssal Ruins, so why not just make them TMs as well?
>Good HMs
Fly, surf, strength
>glorified keys
Cut, waterfall, whirlpool, rock smash, rock climb, dive
>oh shit what the frick are you doing
Flash, defog
Anyway, the biggest issue with HMs and pokemon in general is the four move limit. It's fine for battles but a pokemon should be able to change which 4 moves are its "active" moves between battles from a list of all moves it has learned. The second biggest issue is that they made so many of the moves so weak. Everyone likes surf because it is powerful and accurate.
>a pokemon should be able to change which 4 moves are its "active" moves between battles from a list of all moves it has learned
Didn't they more or less do this with move rememberers or whatever? More or less agree, though. Could just have some affinity system like letting mono-water or mons with a water typing first handle any water obstacle after getting a badge and letting ones with a secondary water type just be able to surf or something
To be honest, I haven't touched pokemon since I gave up on Sun on the first island
I haven't kept current either but it looks like they did what you wanted anyways.
https://bulbapedia.bulbagarden.net/wiki/Move_Reminder
>From Pokémon Legends: Arceus onward, a Pokémon's moves can be changed at any time outside of battle.
I'm glad they did it even if they were late.
I agree but at the same time I'm glad I don't have to waste a slot or two for an HM slave
oh excuse me, "HM friend"
We called them HM prostitutes
>HM Slave
Erm... The politically correct term is HM Boba Fett's Starship
Sharpedo and Tropius reporting in.
Also another slot for a catching Smeargle
This only became a problem when Pokémon started having not shit movesets. In the first three gens most mons only learned their STAB, some normal moves and maybe a bit of coverage outside of TMs. Like you have 24 moves in a team of six, even with 8 HMs that's 16 spare moveslots. And then factor in that Surf was a fantastic water move, Fly was the best flying STAB apart from Sky Attack and Strength was a great normal move. Honestly I feel HM slaves are a bigger waste than just spreading the moves across your team.
Pretty much, Rock Smash was a great early game fighting move but it would have benefited from being a TM rather than HM. Changing Cut to Steel and boosting the power was also a good decision, shame it came so late.
>Changing Cut to Steel and boosting the power was also a good decision
cut is STILL 50bp normal type, frick you talking about
>rock smash only has a bp of 20
>cut is STILL 50bp normal type
Must have been a ROM hack instead of the actual game then; I think it was a Black 2 edit.
fair enough, every romhack worth a shit buffs HMs in one way or another
I just looked and apparently rock smash got buffed to 40bp sometime after gen 2 (which is the only time I ever tried to use it in battles)
to this day it still has 95 accuracy, which is the bigger concern to me
rock smash only has a bp of 20
You'd be better off shouting at your gameboy and hoping the enemy faints instead
Has anyone ever actually used these in RBY?
You get them so late and they seem so redundant by the point you can revive them. Why would you even want another Water-type by the time you get to Cinnaber (aka the city that absolutely requires you to have Surf on one of your mon already anyway).
Only fossil mon I ever used was an Archeops, and even then only because I thought its gimmick was kinda neat.
In RBY you should get surf ASAP and then you have access to 99% of the pokemon in the game. Build your team and you should have like, at least 40% of the game left.
I forgot how early you can theoretically fight Koga and swim to Blaine. Fair enough.
I liked the Gen III fossilmon.
Armaldo looks cool and Cradily is one of my favorite designs in the series.
Never forgetti
The heavy use of scripted bots ruined the spirit of this experiment.
and democracy, and Reddit, etc.
Anyone have the comic of Red hearing voices in his head?
that zapdos has a boob
I had a game genie, so it did not matter.
Give Farore a home
I wish
>spend forever trying to figure out how to unlock a third house
>look it up and it's impossible
WOOOOOWWWW
>You can only have one of those super rare fossils. Yes, that extremely rare, extremely expensive fossil of a prehestoric Pokemon; something that hasn't seen the light of day in eons, something that I know can be brought back to life because I spoke to some guys at this museum who told me; yes, that fossil that will be wasted in the hands of a private collector; you can only take one.
>Why don't I just take both?
>BECAUSE YOU JUST CAN'T, OK??
Lmao, frick is that loser gonna do about it?? If he wants to stop me from taking both fossils, why don't you pull out your Pokemon and do something about it? Oh wait, you already tried that and I fricked them all up, so it looks like there isn't shit you can do about it, fricking pussy. Watch me as I take both fossils and you can't do dick about it. cya at the pokemon center homosexual lmao.
Praise Helix.
>water/rock
Into the PC you go.
Rock types in gen 1 were so disappointing
You see something cool like onix and then you catch one and realize it is weaker than a newborn kitten
Not to mention rock types get literally two attacks, rock throw (which is weak and has low accuracy) and rock slide which is still not great compared to the attacks other types get
It's due to gen 1 being designed around single player first. Onix was meant to be the tutorial boss, hence why his stats and movepool are dogshit and he can't evolve. On the other hand, you have psychic types and the dragon line as the endgame bosses.
Let's not pretend Gamefreak put any thought into their design process when they made the tutorial boss a rock user and gave none of the non starter pokemon in the area's before him an attack that is even NEUTRAl against it
They did put thought into it, they just didn't think things through all the way.
I think the idea was to learn your first special attack and break through Onix that way. You don't need supereffective damage for Onix, you just need something to play around the defense stat + Harden.
The real problem is that getting a special attack is not a given for all the Pokemon in the noob area. The most egregious instance of this is probably Beedrill being a total brick in this fight while Butterfree wins the 1v1 in like 2 Confusion.
The problem there is you need to do a bit of tedious grinding against low exp wild pokemon to get butterfree to level 12 where it learns confusion in red/blue
btw, butterfree and pikachu are the ONLY wild pokemon that learn a special attack before Brock
What the frick are you talking about. Just use your starter for every trainer up to Brock and roll over him. It's fricking Pokemon.
>geodude only attacks once
>onyx never attacks
fake gif
>never attacks
It uses Tackle at the start. Then Screech several times. Then Bide. The only unlikely part of that gif was it using any move other than Bide. Also
>onyx
Yeah, but this teaches you that you shouldn't even bother experimenting with the pokemon you catch
Just solo the game with your starter
That's balanced out by Onix having a garbage special stat. Even a Charmander spamming ember can take him down. They also gave Brock five full restores as an incentive to experiment with different kinds of damage.
>They also gave Brock five full restores as an incentive to experiment with different kinds of damage.
I don't see how this is an incentive
It's a less moronic version of what gen 5 did. It teaches kids about the type tree and how different kinds of damage can take down stronger foes without making Onix too strong.
The elite four have teams designed around a general theme rather than a type. Bruno is the tough martial artist so he gets tough pokemon like a giant rock snake.
>It's a less moronic version of what gen 5 did. It teaches kids about the type tree and how different kinds of damage can take down stronger foes without making Onix too strong.
By giving Brock 5 full heals?
Yes, so they can't rely on status effects.
But the only two status effects you could POSSIBLY use on Brock are poison and burn
You are already extremely unlikely to poison Brock due to a gen 1 glitch where if a pokemon double resists a type (like rock/ground resisting poison) then the attack will always miss if the attacker's attack stat is too low. In this case you would have to level up weedle a lot to even reach the threshold where your poison sting has a chance to inflict poison.
All this does is railroading you into relying exclusively on your starter
>Onix was meant to be the tutorial boss
Why does Bruno, one of the final bosses of the game, have two of them on his team?
Bruno is moronic in-universe. The other E4 are his caretakers.
*gives up*
They all have weapons I like
*punch* *punch* *THWACK*
why are almost all of the rock types part ground?
why are all of the grass types part poison?
why is there only one ghost evo line?
why is there only 1 damaging ghost/bug move?
why is brock a Black person?
I question these often
Also why are all flying types part normal?
aerodactyl, golbat, charitard, legendary birds, but yeah i get you, they could definitely have given them different typings (like ground/flying to dodrio or dark/flying to fearow, for example)
I was thinking more about how there were zero pure flying types until gen 5
Another anon a while back theorized that some types like poison were meant to be more like traits which is why you see them attached to so many pokemon
oh yeah fair enough, really sucks that 1000+ entries deep into the pokedex there's still not a single fully-evolved non-legendary pure-flying pokemon
I picked Kabuto, but it was very disappointing how everything about him (moveset, type, stats) sucked total ass. He just looked awesome in comparison.
Both suck and are shitmons, but technically Omastar is slightly better.
Omastar if you want the better mon
Kabutops if you want the much cooler mon
Aerodactyl is both cool and a decent mon so that's my fossil choice
>democracy