RE3 started out as a quick spin off that could reuse assets from RE2. Code Veronica on the Dreamcast was meant to be the next big RE game but Sony spat the dummy and wanted the next numbered RE game on the PlayStation.
Sony had nothing to do with CV not having a number. Capcom never intended the game to have a number, before CV was even a concept, there was already an RE3 that was in development that was being directed by Kamiya that would have taken place on a boat. That game eventually became RE4 which eventually Devil May Cry, but even when that happened, Capcom never intended to give CV a number.
"For Resident Evil 3, we lowered the bar a bit and wanted to make a game for the core fans, we took more of an indie spirit to satisfy core fans.
However, the company asked us to make it a numbered title. So we had to change it so it could satisfy more players, that was tough. In the end, it is a numbered title of the Resident Evil series, but the quality is a bit on the lower end...
On the other hand, Resident Evil - Code: Veronica, which isn't a numbered title, that game is a title that deserved more to be a numbered one. It didn't end up becoming one for political reasons between Capcom and the console manufacturing company. Personally I wanted it to be a numbered title."
Here Kamiya explains how he was involved with the original RE3 when RE2's development was wrapping up.
Here we see Mikami reveal CV to the public by explaining that its creation is due to them cancelling the Saturn port of RE2.
https://web.archive.org/web/20121106075616/http://www.gamespot.com/news/re2-for-saturn-canceled-2465273
So we can see that what Capcom planned as their next numbered RE title after RE2 could not have been Code Veronica, because Kamiya had been working on RE3 for months before CV was even a project.
But what about when Kamiya's RE3 became RE4? Why did the playstation spin-off Biohazard 1.9 get to be RE3 and not CV?
See pic related, it's an excerpt from the book Itchy Tasty, in it RE3N's director Kazuhiro Aoyama gives his recollection as to why his game Bio1.9 became Bio3 and RE3N's writer Yasuhisa Kawamura provides further details.
TLDR: The reasons are that Capcom didn't want playstation fans to have to wait so long for Kamiya's RE3 to come out so they decided to make Bio1.9 into RE3, and that they wanted to make a good impression on the stock market for fiscal year 1999 so they wanted a numbered title to be released soon.
Kamiya's original RE3 was Hunk on a cargo ship to deliver the G-Virus to Umbrella. Most likely whatever ideas were left from it and recycled made their way into Survivor 4: Dead Aim.
>literal creator and director of the entire series outright states CV is the actual sequel >nope nope not true I'm still right
Seeing actual autistic people and how they function is so magical sometimes
I was surprised at how much ammo they give you. I was under the impression that you weren't supposed to kill everything to save ammo, but in the end I had tons of grenades and gunpowder. Didn't even get to use the magnum.
I don't know what you're talking about. I just finished 2 and you definitely have to conserve ammo. Maybe at the very end you end up with quite a lot, but anything other than pistol ammo is rare to come by, but even that you can run out if you use it carelessly
RE2 is actually notorious for being among the easiest in the serirs because of how much much ammo the game gives you. The last time I beat it, I had around 60 magnum bullets left, a good amount of shotgun shells, and I even stopped picking up handgun ammo. And that was with me killing everything in sight and downing Mr X whenever he appeared.
Nightmare (or Hard) mode was only available in the Dreamcast and PC versions. Most people played Resident Evil 2 "normally" (as it was intended). The game is piss easy outsite 4th Survivor and Extreme Battle.
They give you lots of ammo because of Nemesis, game is designed like this so even first time players can fight him every time on hard mode (the intended way of beating the game)
It's the most fun to replay of the original 3. It's the only one where you're actually in danger even after you figured out the basic mechanics which is unlike the first 2 that mainly depend on ignorance of basic mechanics to feel hard.
>some of the best boss fighting
the nemesis fights are where the limitations of tank controls really show themselves. Having to try lurch around to keep up with something sprinting kind of feels like ass.
They added a dodge mechanic. You're supposed to use it. Although honestly the dodge is kind of iffy half the time but it's there. Either you do that or exploit his AI so he gets wedged against geometry for a few seconds while you unload on him.
Ignore the moron. I suspect his definition of a good boss fight is a boss with a visual appeal that all you have to do is stand, shoot and move like 2 or 3 times to the other side to defeat. Anything more complex his brain starts to fry.
That's the exact definition of RE3 bosses. >dump all your ammo into Nemesis as you kite him around a hedge >dump all you ammo into the worm as you run back and forth a semicircle waiting for it to pop up >shoot nemesis with like 15 grenade rounds and win the fight without even using the valves because the camera angles are dogshit >run around and push in boxes, never even need to fire a gun
RE3 has the most braindead boss fights in the entire series, half of them don't even have more than 1 attack
Best classic RE, it was the only one that made me feel somewhat tense because the pursuer was actually threatening
The others are just comfy, kinda like playing a jrpg
That's the only thing I liked about RE3, along with the puzzles. Nemesis was actually kinda scary compared to Mr X who was more of an inconvenience than anything. Was the only game of the original 3 where I didn't really feel like leaving the save rooms cause I knew that ugly bastard was gonna be out there chasing me around.
RE3 is the best if you're not a pleb. In terms of gameplay, content, and challenge RE3 demolishes RE2. If anything RE2 was the one that was slapped together, they put out an inferior copy of RE1 after the original version (known as 1.5) was scrapped.
People who like RE2 the most only care about presentation. It IS well-presented, but it's skin-deep. The map design is very linear (doesn't even give the illusion of freedom in a lot of cases), the difficulty is non-existent, the enemy placement sucks, the puzzles suck, etc. The "zapping system" is basically filler - some tweaked cutscenes, and a few areas that could have been incorporated into a single storyline. Mr. X is, again, well-presented but skin-deep, he is effectively a zombie with more health. Nemesis completely overshadowed him.
RE3 has better map design, higher difficulty, and more actual choices. The gun powder system is great and allowed more playstyle options while still retaining the same inventory system. Nemesis is wonderfully terrifying and genre-defining, in terms of stalker design he has arguably still not been outdone (except maybe the Xenomorph in Alien Isolation). The puzzles actually require some thought, unlike RE2's which are braindead (like godawful block pushing). The choice system is somewhat contrived but less obnoxious than the zapping system, it provides variation while not forcing you to replay the game to get a complete storyline.
The contest is between RE1 and RE3. Thoughtful enemy placement and resource management in a condensed atmospheric space vs an action romp through a cityscape while being chased by a biological horror. RE2 is the worst of both worlds.
Oh yeah and the emergency dodge - imperfect but at least tried something new. RE2 added literally zero new mechanics, it just made everything prettier.
Reminder that RE3 has more enemy types, more weapon / ammo types, more backgrounds, more moves and more unlinearility than 1 and 2. It also definitely has more puzzles than RE2, and probably also more different varying scenarios (meaning if you take all the different events that can happen in 3 depending on what the player does or on pure randomness, and compare that with RE2's A-B scenarios, RE3 would have more).
Reminder that RE3 has more enemy types, more weapon / ammo types, more backgrounds, more moves and more unlinearility than 1 and 2. It also definitely has more puzzles than RE2, and probably also more different varying scenarios (meaning if you take all the different events that can happen in 3 depending on what the player does or on pure randomness, and compare that with RE2's A-B scenarios, RE3 would have more).
This guy gets it
RE3 actually capitalizes on you replaying it many times over >Nemesis seems unkillable on the first go, but gives you a reward every time you kill him >choices are more than just "route A - route B" >crafting allows for flexibility of the guns you fancy this round >you can finish game up to 9 times and get different epilogue each time >built in randomizer (that music puzzle can frick right off tho)
If you don't replay RE games multiple times - your opinion doesn't matter, it's as simple as that.
>that music puzzle can frick right off tho
The music box in the clock tower? That one's easy. The big pain in the ass is the water sample which has like four different configurations and getting everything lined up properly can be a b***h.
yes like sometimes crows smash out of a window near the gem gate, other times its dogs - or in the park area, sometimes zombies, sometimes a hunter gamma jumping out the water and past that area, dogs patrol or hunter beta other times
The only thing 3 is really lacking is a second scenario with Brad or Rebecca. They should have put the resources they wasted on trash like CV and the aborted N64 Zero into it instead.
Why are you Black folk always hung up on the most autistic things, it's a very cool RE game that mixes up things successfully. OH NO it's not the heckin true sequelrino, who cares.
Take that and multiply it by 1000 for the US posters. >american website champ
If all non-americans decided to leave the site the revenue would plummet. It's basically our site now. We're the primary chairmen.
That was 100% sincerity, trust me. And it's spelled humour in traditional English. Use simplified English if you like but to lambast actual traditional English just makes you look illiterate.
why is every RE3 thread also filled with CV posting?
I played both as a kid when they came out and CV sucked, and it still would've sucked if it was named RE3
Legit saddest thing in the entire series. More than any of the other deaths. This one screen and the diary that goes with it are some of the best storytelling RE.
If I remember correctly, it was one of the umbrella special forces soldier that was protecting a girl who was desperate because their parents were killed by the first pack of zombies that infested the city, the zombified parents try to eat her own daughter and the soldier rescued in that moment.
I think that in a certain moment of the game they were attacked by the monsters and they got severly injured, and the soldier died protecting that girl. Sry that I can't provide more details, I played RE3 like 20 years ago.
If I remember correctly, it was one of the umbrella special forces soldier that was protecting a girl who was desperate because their parents were killed by the first pack of zombies that infested the city, the zombified parents try to eat her own daughter and the soldier rescued in that moment.
I think that in a certain moment of the game they were attacked by the monsters and they got severly injured, and the soldier died protecting that girl. Sry that I can't provide more details, I played RE3 like 20 years ago.
Huh,theres no normal only easy and hard,hard should he considered normal as easy gives you most weapons in the item box right in the begining of the game.
RE3 was good and a cash-in. Some of the RE series most high-effort games are the actual worst in the series, it basically doesn't matter who thinks a game is rushed or slapped together, only if that slapped together thing is GOOD. Imagine if this game got the effort and dev attention of the dudes who made CV or RE5, or RE6. Would've been trash. Instead this game followed in 2's footsteps with good additions to it and replayability features.
This is a good point. "Effort" is a false God for determining what is good and what is not. The fact is that sometimes the best games in a series are the most quickly made or iterative ones because they start with a solid or proven formula and add some appreciated additions to it. Games that try to reinvent a series sometimes overshoot and miss the mark.
Re3 was rushed and derivative, but it was basically just more PS1 RE with faster enemies and various randomizers, and that turned out more fun than CVs more effortful attempt at advancing the "RE saga".
That, and people seems to always omit this during this circular argument about RE3, people felt blue balled by the city sequence at the beginning of RE2 and one of the things that a lot of people wanted was an RE that took place across the entire city. Ending the RE trilogy with a great escape from Raccoon is a pretty logical choice and one that felt more climatic than whatever CV did.
No they escaped an underground lab near the water treatment plant. I guess you could count that as escaping the city too but people wanted to play the whole game in a city.
2 years ago
Anonymous
The atmosphere of the city is incredible. Even the back half of the game at least gives you the hospital too before tossing you into the requisite lab.
2 years ago
Anonymous
The locals in RE3 were really unique and distinguished themselves even from that bit at the beginning of RE2.
>Game felt like it was slapped together and rushed out to capitalize on the success of 2.
Because it was >Pretty boring overall.
No its still bretty gud you just have shit taste
For RE2 & 3, copy paste the code (CD-KEY.txt) at config setting or else the game will not boot up.
Check the PCGamingWiki site for more mods. (Optional)
We can say its possibly another what if. What if instead of CV and 3 being split they just concentrated on 1 game and took the time to make it for next gen consoles to be the best it could be? Who the frick knows but I bet it would have been an even better game than it already is. Nemesis is great so frick you OP. That said though I would love to seen it retain fixed camera, pre-render backgrounds but utilizing the sixth gens power. Shit would have been kino as frick and we might have even been able to get more than just Jill as a character as well.
Some of the added choices and randomization of Nemesis was cool. Didn't have the same fear factor 1 and 2 had, which disappointed 12 year old me. It's still fun to replay once a year, but I wouldn't say it was boring.
RE3 Jill is based, Nemesis is based. The control and movement additions are based. Having some RNG and like 7 unlockable costumes is based.
OP is a gay Black person as usual.
>ammo creation levels up to give more ammo per use, and also enables enhanced ammo at one of the higher levels >ammo levels by number of uses and disregards whether it was combined powders, but combined powders yield more ammo immediately >gunpowder placements are random >nemesis drops rapid-fire upgraded versions of guns but they can't use enhanced ammo
This game has high replayability just from these choices, but the live scenario choices and path choices are honestly kind of deceptive imo.
RE3 started out as a quick spin off that could reuse assets from RE2. Code Veronica on the Dreamcast was meant to be the next big RE game but Sony spat the dummy and wanted the next numbered RE game on the PlayStation.
>spat the dummy
Love it.
That's a very common British phrase.
I've heard "Throw toys out the pram" and "Tears and snorters" but this is the first I've heard "spat the dummy".
Dummy is what we call a "pacifier". So it's very similar to throwing the toys out the pram.
I know that, I'm British.
How have you never heard spat the dummy then? I thought it was pretty universal here. Have you at least heard "throwing a raaj"?
Okay now you're just making shit up.
That one might be relegated to Scotland. But spitting the dummy is a UK wide thing.
I literally live in Inverclyde and I've never heard any version of "Throwing a raaj"
I grew up hearing it. Also people saying "I'm pure ryving" rather than hungry.
What about "funkin the fistula" or "that really rogers my hammerstein"
The latter would be odd considering his last name was spelled Rodgers.
Not in Inverclyde, it's a Renfrewshire expression
Sony had nothing to do with CV not having a number. Capcom never intended the game to have a number, before CV was even a concept, there was already an RE3 that was in development that was being directed by Kamiya that would have taken place on a boat. That game eventually became RE4 which eventually Devil May Cry, but even when that happened, Capcom never intended to give CV a number.
Shinji Mikami:
"For Resident Evil 3, we lowered the bar a bit and wanted to make a game for the core fans, we took more of an indie spirit to satisfy core fans.
However, the company asked us to make it a numbered title. So we had to change it so it could satisfy more players, that was tough. In the end, it is a numbered title of the Resident Evil series, but the quality is a bit on the lower end...
On the other hand, Resident Evil - Code: Veronica, which isn't a numbered title, that game is a title that deserved more to be a numbered one. It didn't end up becoming one for political reasons between Capcom and the console manufacturing company. Personally I wanted it to be a numbered title."
Here Kamiya explains how he was involved with the original RE3 when RE2's development was wrapping up.
Here we see Mikami reveal CV to the public by explaining that its creation is due to them cancelling the Saturn port of RE2.
https://web.archive.org/web/20121106075616/http://www.gamespot.com/news/re2-for-saturn-canceled-2465273
So we can see that what Capcom planned as their next numbered RE title after RE2 could not have been Code Veronica, because Kamiya had been working on RE3 for months before CV was even a project.
But what about when Kamiya's RE3 became RE4? Why did the playstation spin-off Biohazard 1.9 get to be RE3 and not CV?
See pic related, it's an excerpt from the book Itchy Tasty, in it RE3N's director Kazuhiro Aoyama gives his recollection as to why his game Bio1.9 became Bio3 and RE3N's writer Yasuhisa Kawamura provides further details.
TLDR: The reasons are that Capcom didn't want playstation fans to have to wait so long for Kamiya's RE3 to come out so they decided to make Bio1.9 into RE3, and that they wanted to make a good impression on the stock market for fiscal year 1999 so they wanted a numbered title to be released soon.
>But what about when Kamiya's RE3 became RE4?
Kamiya's original RE3 was Hunk on a cargo ship to deliver the G-Virus to Umbrella. Most likely whatever ideas were left from it and recycled made their way into Survivor 4: Dead Aim.
>literal creator and director of the entire series outright states CV is the actual sequel
>nope nope not true I'm still right
Seeing actual autistic people and how they function is so magical sometimes
>The teacher said so and that's final
RE3 is the sequel people actually wanted. Cope and seethe
CV is a shit sequel and probably the most irrelevant game in the entire series
I was surprised at how much ammo they give you. I was under the impression that you weren't supposed to kill everything to save ammo, but in the end I had tons of grenades and gunpowder. Didn't even get to use the magnum.
that's every re game, the only consideration is limited inventory space not your overall pool.
I don't know what you're talking about. I just finished 2 and you definitely have to conserve ammo. Maybe at the very end you end up with quite a lot, but anything other than pistol ammo is rare to come by, but even that you can run out if you use it carelessly
RE2 is actually notorious for being among the easiest in the serirs because of how much much ammo the game gives you. The last time I beat it, I had around 60 magnum bullets left, a good amount of shotgun shells, and I even stopped picking up handgun ammo. And that was with me killing everything in sight and downing Mr X whenever he appeared.
Maybe stop playing it on fatchild mode.
Nightmare (or Hard) mode was only available in the Dreamcast and PC versions. Most people played Resident Evil 2 "normally" (as it was intended). The game is piss easy outsite 4th Survivor and Extreme Battle.
Stop playing the inferior version.
same with me, i always horde my ammo and then at the end ive got lots left and never a chance to use it except on the finalboss
They give you lots of ammo because of Nemesis, game is designed like this so even first time players can fight him every time on hard mode (the intended way of beating the game)
It's the most fun to replay of the original 3. It's the only one where you're actually in danger even after you figured out the basic mechanics which is unlike the first 2 that mainly depend on ignorance of basic mechanics to feel hard.
have a nice day
>NOOOOOO STOP NOT LIKING WHAT I LIKE
Zoom off.
I do disagree with you though OP, it's a good game. But won't ever be as good as CV or 2.
RE3 got the best puzzles tho.
have a nice day
Kill him yourself you pussy b***h.
The remake is incredible, I watched it on YouTube the other day.
>remake
Leave this place and never come back you absolute homosexual.
low iq opinion, its one of the best action games of its generation and some of the best boss fighting
>best boss fighting
you fight the exact same boss like 5 times
and its good every time
Good god are morons like you banned from gamespot forums and find your way here?
I'm sorry that it upsets you that I like well made video games and you don't
>some of the best boss fighting
the nemesis fights are where the limitations of tank controls really show themselves. Having to try lurch around to keep up with something sprinting kind of feels like ass.
They added a dodge mechanic. You're supposed to use it. Although honestly the dodge is kind of iffy half the time but it's there. Either you do that or exploit his AI so he gets wedged against geometry for a few seconds while you unload on him.
This game has the worst boss fights of any RE game, and RE is a series where every boss fight already sucks.
>This game has the worst boss fights of any RE game
how so? every boss in RE2 is way worse
Ignore the moron. I suspect his definition of a good boss fight is a boss with a visual appeal that all you have to do is stand, shoot and move like 2 or 3 times to the other side to defeat. Anything more complex his brain starts to fry.
That's the exact definition of RE3 bosses.
>dump all your ammo into Nemesis as you kite him around a hedge
>dump all you ammo into the worm as you run back and forth a semicircle waiting for it to pop up
>shoot nemesis with like 15 grenade rounds and win the fight without even using the valves because the camera angles are dogshit
>run around and push in boxes, never even need to fire a gun
RE3 has the most braindead boss fights in the entire series, half of them don't even have more than 1 attack
Funny, you could say about REmake 3
That was one of the things said at the time. Original 3 was kind of a let down so why wouldn't remake 3 be?
2.5 fire simulator and Jill outfits
Best classic RE, it was the only one that made me feel somewhat tense because the pursuer was actually threatening
The others are just comfy, kinda like playing a jrpg
That's the only thing I liked about RE3, along with the puzzles. Nemesis was actually kinda scary compared to Mr X who was more of an inconvenience than anything. Was the only game of the original 3 where I didn't really feel like leaving the save rooms cause I knew that ugly bastard was gonna be out there chasing me around.
RE3 is the best if you're not a pleb. In terms of gameplay, content, and challenge RE3 demolishes RE2. If anything RE2 was the one that was slapped together, they put out an inferior copy of RE1 after the original version (known as 1.5) was scrapped.
People who like RE2 the most only care about presentation. It IS well-presented, but it's skin-deep. The map design is very linear (doesn't even give the illusion of freedom in a lot of cases), the difficulty is non-existent, the enemy placement sucks, the puzzles suck, etc. The "zapping system" is basically filler - some tweaked cutscenes, and a few areas that could have been incorporated into a single storyline. Mr. X is, again, well-presented but skin-deep, he is effectively a zombie with more health. Nemesis completely overshadowed him.
RE3 has better map design, higher difficulty, and more actual choices. The gun powder system is great and allowed more playstyle options while still retaining the same inventory system. Nemesis is wonderfully terrifying and genre-defining, in terms of stalker design he has arguably still not been outdone (except maybe the Xenomorph in Alien Isolation). The puzzles actually require some thought, unlike RE2's which are braindead (like godawful block pushing). The choice system is somewhat contrived but less obnoxious than the zapping system, it provides variation while not forcing you to replay the game to get a complete storyline.
The contest is between RE1 and RE3. Thoughtful enemy placement and resource management in a condensed atmospheric space vs an action romp through a cityscape while being chased by a biological horror. RE2 is the worst of both worlds.
Oh yeah and the emergency dodge - imperfect but at least tried something new. RE2 added literally zero new mechanics, it just made everything prettier.
Reminder that RE3 has more enemy types, more weapon / ammo types, more backgrounds, more moves and more unlinearility than 1 and 2. It also definitely has more puzzles than RE2, and probably also more different varying scenarios (meaning if you take all the different events that can happen in 3 depending on what the player does or on pure randomness, and compare that with RE2's A-B scenarios, RE3 would have more).
This guy gets it
Also more boring
>more unlinearility
Shut the frick up, moron.
RE3 actually capitalizes on you replaying it many times over
>Nemesis seems unkillable on the first go, but gives you a reward every time you kill him
>choices are more than just "route A - route B"
>crafting allows for flexibility of the guns you fancy this round
>you can finish game up to 9 times and get different epilogue each time
>built in randomizer (that music puzzle can frick right off tho)
If you don't replay RE games multiple times - your opinion doesn't matter, it's as simple as that.
>that music puzzle can frick right off tho
The music box in the clock tower? That one's easy. The big pain in the ass is the water sample which has like four different configurations and getting everything lined up properly can be a b***h.
RE3 would have been a DLC today, before CapCom sold it as stand alone game for the second time.
have a nice day
What I really like about re3 is how enemies are randomized per playthrough
Sometimes a room will have zombies other times hunters etc. it’s really cool
the locker randomization was kind of shitty, if you got the magnum then fricked up the powerstation choice you were really fricked.
yes like sometimes crows smash out of a window near the gem gate, other times its dogs - or in the park area, sometimes zombies, sometimes a hunter gamma jumping out the water and past that area, dogs patrol or hunter beta other times
Let me guess, you ran from nemesis everytime.
it's the best to speedrun.
>speedtrooning
Dilate yourself.
WR holder of RE3 is a Spanish a guy that moggs every Gankerizen larper kek
doesn't discount the fact that the community is heavily pozzed and rampant with trannies.
you don't have to care and don't participate if you are against it. SH4 WR holder was invited to GDQ and declined because of it.
It's the worst of the three, cope.
it's not, but even if it was it would still be an incredible all 3 are terrific
worst is too harsh. it's less iconic, smaller aims.
Elder God Tier:
Chad Veronica
High Tier:
Resident Evil
Mid Tier:
Nemesis
Low Tier:
Resident Evil 2
Shit Tier:
Resident Evil Zero
best RE game next to REmake 1,
if you play it on pc / any remaster version you're a gay, makes the pre-rendered greatness look like shit
>Game felt like it was slapped together and rushed out to capitalize on the success of 2. Pretty boring overall.
yeah that's nice but Nemesis is pretty cool. suck a dick, pussy
>has only easy and hard mode but no medium
Huh
Its simple,Hard is actually normal,easy gives you all the weapon in the item box from the get go.
>at least two posts saying Code Veronica is better
Stop being contrarian
what's contrarian about it? it's the objective truth
The only thing 3 is really lacking is a second scenario with Brad or Rebecca. They should have put the resources they wasted on trash like CV and the aborted N64 Zero into it instead.
Did you even played on hard settings? It's much better that way. Gets you into a crafting and shit.
RE3’s ammo crafting system always felt out of place and should’ve been removed before release.
CV was the real RE3
you mean the real RE4.
You mean the real REmake
I like C:V, but how is it a remake?
Garbage like every other remake game is.
You RE troons need to frick off and die.
The rare threequel thats actually good, both as a sequel for the story and on its own for the gameplay.
silent hill 3 is good anon.
Quick asset flip, yes
Fun, yes
Why are you Black folk always hung up on the most autistic things, it's a very cool RE game that mixes up things successfully. OH NO it's not the heckin true sequelrino, who cares.
This thread confirms that my hatred of U.K. posters is entirely justified.
Take that and multiply it by 1000 for the US posters.
>american website champ
If all non-americans decided to leave the site the revenue would plummet. It's basically our site now. We're the primary chairmen.
Yeah, you’ve really wowed us with your Scottish "humour" anon.
That was 100% sincerity, trust me. And it's spelled humour in traditional English. Use simplified English if you like but to lambast actual traditional English just makes you look illiterate.
lambaste*
Traditional English, remember.
Nah. Eat shit, Angus.
It has better puzzles and weapons. RE2 felt more like a movie at times
why is every RE3 thread also filled with CV posting?
I played both as a kid when they came out and CV sucked, and it still would've sucked if it was named RE3
Legit saddest thing in the entire series. More than any of the other deaths. This one screen and the diary that goes with it are some of the best storytelling RE.
ESL here. I played this game before learning english. What does the diary tell?
If I remember correctly, it was one of the umbrella special forces soldier that was protecting a girl who was desperate because their parents were killed by the first pack of zombies that infested the city, the zombified parents try to eat her own daughter and the soldier rescued in that moment.
I think that in a certain moment of the game they were attacked by the monsters and they got severly injured, and the soldier died protecting that girl. Sry that I can't provide more details, I played RE3 like 20 years ago.
Thank you all! Nice story.
https://www.evilresource.com/resident-evil-3-nemesis/files/mercenarys-pocketbook
Basically this guy stays behind to protect the girl who won't leave. I think there is a bit more backstory to it in the novelization.
Too much ammo on normal mode, better on hard mode, the only way to play it really
Huh,theres no normal only easy and hard,hard should he considered normal as easy gives you most weapons in the item box right in the begining of the game.
RE3 was good and a cash-in. Some of the RE series most high-effort games are the actual worst in the series, it basically doesn't matter who thinks a game is rushed or slapped together, only if that slapped together thing is GOOD. Imagine if this game got the effort and dev attention of the dudes who made CV or RE5, or RE6. Would've been trash. Instead this game followed in 2's footsteps with good additions to it and replayability features.
This is a good point. "Effort" is a false God for determining what is good and what is not. The fact is that sometimes the best games in a series are the most quickly made or iterative ones because they start with a solid or proven formula and add some appreciated additions to it. Games that try to reinvent a series sometimes overshoot and miss the mark.
Re3 was rushed and derivative, but it was basically just more PS1 RE with faster enemies and various randomizers, and that turned out more fun than CVs more effortful attempt at advancing the "RE saga".
It was basically the fruition of the way the series had been moving and in a way presaged the more action oriented turn of RE4 and even Dino Crisis 2.
That, and people seems to always omit this during this circular argument about RE3, people felt blue balled by the city sequence at the beginning of RE2 and one of the things that a lot of people wanted was an RE that took place across the entire city. Ending the RE trilogy with a great escape from Raccoon is a pretty logical choice and one that felt more climatic than whatever CV did.
Escape from raccoon city was already done in RE2
No they escaped an underground lab near the water treatment plant. I guess you could count that as escaping the city too but people wanted to play the whole game in a city.
The atmosphere of the city is incredible. Even the back half of the game at least gives you the hospital too before tossing you into the requisite lab.
The locals in RE3 were really unique and distinguished themselves even from that bit at the beginning of RE2.
I thought it was good. Certainly better than the Resident Evil games from the past 10 years.
>Game felt like it was slapped together and rushed out to capitalize on the success of 2.
Because it was
>Pretty boring overall.
No its still bretty gud you just have shit taste
I feel like playing original trilogy. Would someone share the pasta with definitive way to play them?
RE1.ISO (mediakite):
https://mega.nz/file/3tQ31AAS#SrlvTHyBvVpKhjDtF_AcuObmFURqnxxtWUQ0i7BDOok
RE1 (torrent):
https://mega.nz/file/OgxkFDqa#lPatnUJSwKO66ZvRT9TmaO6OgaFj9gp5OKtVwBR0KM4
>RE1 Classic Rebirth patch:
https://appleofeden.de-doc.com/index.php/downloads/resident-evil-classic-rebirth/
RE2.ISO (SourceNext):
https://mega.nz/file/y4Bm2Zba#h_sPD3NFcc_H-BpYoVLCjQLdfPNbu91PWUGHmS21T68
RE2 (torrent):
https://mega.nz/file/GkxEVbQY#aaoRRSv4CiZztkbPgqC8KCTPFP2TC60okhtabHw4GOs
>RE2 Classic Rebirth patch:
https://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-rebirth/
RE3.ISO (SourceNext):
https://mega.nz/file/nhoE2ZgT#A3hWmmB8Fd-buJF6aydFR0T_5Ri--RyNmh4lVzVekrk
RE3 (torrent):
https://mega.nz/file/Kl5wFbRT#_wL3QtINP97dZDBSnyt0buyDh4qhnXksiKs_ZdZfpvM
>RE3 Classic Rebirth patch:
https://appleofeden.de-doc.com/index.php/downloads/resident-evil-3-classic-rebirth/
Dino Crisis 1 (SourceNext):
https://mega.nz/file/SkpjTK7b#umW80KxGYzGjt3m_EdI6JyVRFwvIIRwRjFRW3GZpwMQ
Dino Crisis 1 (torrent)
https://mega.nz/file/bhpBxASK#2BiRw4N-cutn4up-L3qx7HOovvFTT6YArGFaJy6V5v4
>Dino Crisis 1 Rebirth patch:
https://appleofeden.de-doc.com/index.php/dino-crisis-classic-rebirth/
For RE2 & 3, copy paste the code (CD-KEY.txt) at config setting or else the game will not boot up.
Check the PCGamingWiki site for more mods. (Optional)
Thank you
>tfw still no Dino Crisis 2 Rebirth patch
But why did he use a RE 1.5 image for RE2?
reported to the DMCA
>reported to the DMCA
More like YMCA, amirite? lol
We can say its possibly another what if. What if instead of CV and 3 being split they just concentrated on 1 game and took the time to make it for next gen consoles to be the best it could be? Who the frick knows but I bet it would have been an even better game than it already is. Nemesis is great so frick you OP. That said though I would love to seen it retain fixed camera, pre-render backgrounds but utilizing the sixth gens power. Shit would have been kino as frick and we might have even been able to get more than just Jill as a character as well.
Some of the added choices and randomization of Nemesis was cool. Didn't have the same fear factor 1 and 2 had, which disappointed 12 year old me. It's still fun to replay once a year, but I wouldn't say it was boring.
Still better than Zero, CV, or any of the Remake 2 or 3.
>Zero, CV, Remake 3
Sure.
>Remake 2
I'm going to brick in your fricking mouth.
>I'm going to brick in your fricking mouth.
seethe and cope moron
S.T.A.R.S.
RE3 Jill is based, Nemesis is based. The control and movement additions are based. Having some RNG and like 7 unlockable costumes is based.
OP is a gay Black person as usual.
>ammo creation levels up to give more ammo per use, and also enables enhanced ammo at one of the higher levels
>ammo levels by number of uses and disregards whether it was combined powders, but combined powders yield more ammo immediately
>gunpowder placements are random
>nemesis drops rapid-fire upgraded versions of guns but they can't use enhanced ammo
This game has high replayability just from these choices, but the live scenario choices and path choices are honestly kind of deceptive imo.
It needed an actual hard mode with no reloading tool
I guess I could just play without using it