>lol, like the uffice, classic lmao!!!
Is it normal that I get mad when normalgays find a certain character/game/series that I knew for a long time?
Felt the same way when they found MGR and Jack-o.
I'm pretty far from a normalgay and I liked The Office, just because it's popular with normalgays doesn't make you one for enjoying it. Most TV shows I hate, and I don't even watch TV nowadays or stream shows. I did find The Office enjoyable/funny.
Dwight would be the closest thing weebs or incels would relate to.
I enjoyed Sifu on release and will replay it at some point soon, but I always found it hard to tell whether I had parried or blocked something
The reason is that (1) certain enemy attacks can be interrupted by parries, but others can't, and until you've fought the same type of guy multiple times you have no idea which is which. It's possible there are multiple levels of parry, and that only perfect parries interrupt attacks, but if so it's not clear, and the perfect parry timing on some attacks must be a lot looser than others, and so it just adds to the feeling of inconsistency.
and (2) feedback on getting hit isn't that strong and sometimes I wouldn't be sure if I was parrying an attack or getting hit since I wasn't watching my life bar.
Compared to Sekiro, where it's 100% clear whether you blocked, parried or got hit by an attack.
Caveat: I haven't played the game in ages so my impressions might be off, but this is the feeling I remember getting when I first started playing, and this inconsistency is definitely something that a parry system needs to be designed to avoid.
>lol, like the uffice, classic lmao!!!
Is it normal that I get mad when normalgays find a certain character/game/series that I knew for a long time?
Felt the same way when they found MGR and Jack-o.
I'm pretty far from a normalgay and I liked The Office, just because it's popular with normalgays doesn't make you one for enjoying it. Most TV shows I hate, and I don't even watch TV nowadays or stream shows. I did find The Office enjoyable/funny.
Dwight would be the closest thing weebs or incels would relate to.
have a nice day
sanding here i realize that you're an incel!!! lol!!!!
It's very normal that you would feel that way.
Fricking normalgay.
It's pretty normal to be this territorial over your goyvision, yes
>game has a parry
>enemies are extremely slow and not aggressive
>they don't even have strings, just one attack every 20 seconds
>dark souls 1 is the only souls game with windup-less parries
>everything is slow
>Game lets you see a character's descent into madness
woman moment
Someone post the greentext
JENNA
PLEASE
THE OFFICE HAS BEEN OVER FOR A DECADE
MOVE ON
I tried finding the tweet and it's gone. Probably an edit.
Any real proof of Jenna still being hung up on John years later?
zozzle
What about attacks from the side, top and bottom?
>turn based gamer when he tries real time games
I enjoyed Sifu on release and will replay it at some point soon, but I always found it hard to tell whether I had parried or blocked something
The reason is that (1) certain enemy attacks can be interrupted by parries, but others can't, and until you've fought the same type of guy multiple times you have no idea which is which. It's possible there are multiple levels of parry, and that only perfect parries interrupt attacks, but if so it's not clear, and the perfect parry timing on some attacks must be a lot looser than others, and so it just adds to the feeling of inconsistency.
and (2) feedback on getting hit isn't that strong and sometimes I wouldn't be sure if I was parrying an attack or getting hit since I wasn't watching my life bar.
Compared to Sekiro, where it's 100% clear whether you blocked, parried or got hit by an attack.
Caveat: I haven't played the game in ages so my impressions might be off, but this is the feeling I remember getting when I first started playing, and this inconsistency is definitely something that a parry system needs to be designed to avoid.