>game has a timer. >content can be entirely missed if you don't follow a set schedule

>game has a timer
>content can be entirely missed if you don't follow a set schedule
name a more bullshit mechanic

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  1. 3 months ago
    Anonymous

    Git gud

    • 3 months ago
      Anonymous

      have a nice day fromgay

  2. 3 months ago
    Anonymous

    Let your completionist OCD go and enjoy games.

    • 3 months ago
      Anonymous

      no, frick you

  3. 3 months ago
    Anonymous

    Another low iq zoomer kvetch thread?

  4. 3 months ago
    Anonymous

    >start game
    >FIRST thing zoomie does is open a wiki or guide
    I hate this mentality so much it's absolutely unreal

    • 3 months ago
      Anonymous

      >I hate this mentality so much it's absolutely unreal
      I would agree with you if games nowadays were well-designed and not overinflated to shit with bullshit mechanics 90% of which can be safely skipped. How the frick am I gonna know what the good mechanics are if not from the wiki or a guide?
      I get that it's better to experience the game on your own and learn to prioritize what brings you the most fun but it shouldn't take you 10+ hours just to learn the basic mechanics, which in most AAA games is absolutely the case.

      • 3 months ago
        Anonymous

        >it shouldn't take you 10+ hours just to learn the basic mechanics, which in most AAA games is absolutely the case.
        Name 3, so we can all laugh at how stupid you are.
        AAA games are simple and rarely ever have have truely hidden mechanics. Even a game like elden ring has all basic mechanics explained, with only advanced dodging techniques unexplained but due to the intuitiveness of them you would have to be brain dead to not discover them(jump and crouch dodging). If you were talking about something like graviteam or dominions or crusader kings, yes ten hours is what it takes to grasp basic mechanics. If you require that long for the basic mechanics of a AAA game, you should just put down the controller and watch TV.

    • 3 months ago
      Anonymous

      I balance it based on if anything can be missed vs the length of the game
      I'm happy to play blind if I can do a chapter select to grab what I missed later on. I'm happy for things to be missable if the game is short.
      You give me a 100+ JRPG with no NG+, missable items, and decisions that can prevent you from even 100%ing the game if you pick "wrong", I'm having some kind of spoiler free guide open to the side to check before moving to a new area.

      • 3 months ago
        Anonymous

        >You give me a 100+ JRPG with no NG+, missable items, and decisions that can prevent you from even 100%ing the game if you pick "wrong", I'm having some kind of spoiler free guide open to the side to check before moving to a new area.
        What's strange is that there are clearly games made for the last 20-something years that are designed to avoid this shit because devs know we hate it, but you STILL have some companies put this shit in for dumb reasons.
        Replay value hasn't been a thing journalists will shit on your game for not having since games started being 40 hours long as the norm back in the year 2000, and trying to put obscure shit in to sell guides is also an outdated idea since around that time too.

    • 3 months ago
      Anonymous

      i'm FO4VR atm and I'm looking for decent power armour, but I can't just open the wiki on my second monitor
      I either have to look it up, retain it, then go looking for it, or I can place an immersion breaking window taking up a good chunk of my FOV onto the game world

      • 3 months ago
        Anonymous

        or just use your smartphone

      • 3 months ago
        Anonymous

        power armor is leveled except for the sets you get from brotherhood of steel

  5. 3 months ago
    Anonymous

    It's very easy not to miss anything even on your first run in dead rising, i figured out how to make a lot of quicksteps after the first bossfight and even had time to frick around

    • 3 months ago
      Anonymous

      >It's very easy not to miss anything even on your first run in dead rising
      bullshit. the first run is just to level up Frank and learn the map. The second one is where you need to prioritize fricking around or doing missions.

      • 3 months ago
        Anonymous

        >learn the map
        It's a fricking mall with a park in the middle + map that pauses the game and labels every single store

        • 3 months ago
          Anonymous

          >It's a fricking mall with a park in the middle + map
          with a shitload of shortcuts and useful, hidden content that are NOT marked on the map

          • 3 months ago
            Anonymous

            >with a shitload of shortcuts
            isn't there only a single one?

            • 3 months ago
              Anonymous

              >isn't there only a single one?
              IIRC there's a lot of useful jumps you can take to make traversal easier, but you're right about ehre being only ONE teleporting shortcut you can unlock

              • 3 months ago
                Anonymous

                Not really a warp, but there’s oft overlooked door on the rooftop that lets you drop right down into the service backroom so that you can forgo using the elevator when you head out.

    • 3 months ago
      Anonymous

      Dead Rising 1 is fairly challenging to do going in blind starting at level 1
      Dead Rising 2 is far easier to save most survivors and still get the overtime ending on your first run. The only things you might miss are the more hidden scenarios like Snowflake and the Tape It or Die group.

      • 3 months ago
        Anonymous

        Interesting, i managed to do dr 1 perefectly first time, but barely made it in dr2. Didn't realise how important the combo weapons were

  6. 3 months ago
    Anonymous

    the game is intentional built like that so you can build progressive mastery up to that perfect run.
    The early runs are an exercise in letting go and helping you understand that you will have to invest more in the game before it invests more in you (content). Learning to focus on the things you can control and let go of those you cannot

    • 3 months ago
      Anonymous

      This, you can literally experience all the content within the game timer if you level up, play the game, and learn to optimize the run, and pulling it off feels amazing.

      Or you can just, look up a guide too I guess

      • 3 months ago
        Anonymous

        >This, you can literally experience all the content within the game timer if you level up, play the game, and learn to optimize the run
        not that anon but you realize that is bullshit, right? Ain't nobody got 50+ hours to learn every single aspect of the game to make a 100% perfect run.

        • 3 months ago
          Anonymous

          >Ain't nobody got
          Shutup Black person

        • 3 months ago
          Anonymous

          >Ain't nobody got 50+ hours to learn every single aspect of the game to make a 100% perfect run.
          the japanese design games around people who do, and enjoy doing that

          • 3 months ago
            Anonymous

            yeah but japanese games fricking suck

            • 3 months ago
              Anonymous

              name 5 books

              or good games

  7. 3 months ago
    Anonymous

    Dead Rising is the biggest pile of dog shit I've ever played. Every game mechanic is universally hated in other games, but boomers still prop it up because they played it when it was new and it was edgy at the time of release. It has literally DOG SHIT to offer first time players today.

    • 3 months ago
      Anonymous

      >It has literally DOG SHIT to offer first time players today.
      true. The only reason I played it is because of DR2, which was miles better.
      >but muh git gud casul
      games aren't supposed to be a part-time job

    • 3 months ago
      Anonymous

      Stay mad skill-gated zoomie
      They made the later games for people like you, and they’re universally considered inferior.

      • 3 months ago
        Anonymous

        >They made the later games for people like you
        DR2 is better than DR1. You cannot refute this

        • 3 months ago
          Anonymous

          There are some finer points I juggle 1 & 2 on. I’m talking about 3 & 4 where they made the games moron-proof.

          • 3 months ago
            Anonymous

            3 and 4 weren't just moron-proof, they were designed with morons in mind

          • 3 months ago
            Anonymous

            >There are some finer points I juggle 1 & 2 on
            Which are? I played DR2 religiously back in the day (multiple playthroughs etc) and DR1 just seemed like a downgrade to me. It's not a "less is more" thing, but simply "less is less" if you understand what I'm saying.
            The sandbox in DR2 is much more forgiving. DR1 if you get stuck in a bossfight without resources, you're fricked. DR2 gives you a chance at survival if you know how to use the sandbox to your advantage.

            >I’m talking about 3 & 4 where they made the games moron-proof.
            yeah, 3 was disappointing. Never even finished, even though a friend bought it for me on PC.
            4 does not exist for me. It's just not dead rising.

            • 3 months ago
              Anonymous

              2 locking your final speed upgrade behind a pre-order/DLC piece of clothing was pretty shitty
              There’s also certain really good combo weapons that just become the de facto strategy (Nail Bat, Defiler, Knife Gloves, Laser Sword) due to how readily you get the parts for them which discourages playing around with other things.

              Not deal-breakers, but those are a couple nitpicks I generally come back to.

              • 3 months ago
                Anonymous

                >2 locking your final speed upgrade behind a pre-order/DLC piece of clothing was pretty shitty
                redpill me on this, please. I played the pirated version

              • 3 months ago
                Anonymous

                To get Chuck’s speed comparable to endgame DR1 Frank you need a piece of the Sports Fan outfit which was available as a pre-order bonus or paid DLC.

              • 3 months ago
                Anonymous

                IIRC the max upgraded speed was pretty fast. you didn't need to go faster. The early game movement speed fricking sucked, though

              • 3 months ago
                Anonymous

                Yeah, Knife Gloves are basically to DR2 what the mini-chainsaw is to DR1. An overpowered weapon where you practically never need to use anything else. The difference is that Knife Gloves are available practically from the very start of the game and are so easily replaced that you don't need to waste slots on three books.

      • 3 months ago
        Anonymous

        Except the game is piss easy. Just dodge zombies, follow the arrow, occasionally fight a boss. That's literally the whole dog shit. The fact that you think THAT comes down to skill says more about you.

        • 3 months ago
          Anonymous

          Then why can’t you cope with and just do it, zygote?

          • 3 months ago
            Anonymous

            It's just not fun is all. Needs more gameplay.

  8. 3 months ago
    Anonymous

    Dead Rising 1 & 2 are some of the most fun i've had minmaxing
    You make routes and optimize xp gain, the weapons you get, zombrex doses, npc escorts
    When it all comes together it's pure autistic bliss
    Stay in your sandbox if you like

  9. 3 months ago
    Anonymous

    Every Dead Rising game which doesn't have a timer gets panned, whilst the ones with it people still love.
    Yes, those other games have other problems, but maybe those problems start from losing a core mechanic of the game to build around.
    Off the Record even added the sandbox mode with zero timer or hunger mechanics to just dick around with, and other than a bunch of short (timed) challenges to try and get gold medals on, it kind of gets boring quickly due to a lack of direction and really only benefits as an area to casually grind out the remaining achievements and money farming.

  10. 3 months ago
    Anonymous

    Thanks Romero

  11. 3 months ago
    Anonymous

    >name a more bullshit mechanic

    how about a timer that speeds up when using a game mechanic the series is known for and has never had a timer associated with it in previous games?

  12. 3 months ago
    Anonymous

    I don't see why incentivizing multiple playthroughs is a bad thing, it's more bang for your buck.

    • 3 months ago
      Anonymous

      >incentivizing multiple playthroughs is a bad thing
      it's not a bad thing per se, but needing to waste 10+ hours just to see missed content is a bad move on the devs part

    • 3 months ago
      Anonymous

      It's a relic from an age when people had less games in general.

      • 3 months ago
        Anonymous

        >I must consooom
        >Must finish game
        >to start new game

        • 3 months ago
          Anonymous

          >press start to skip cutscene you've already seen
          >follow arrow
          >press start to skip cutscene you've already seen
          >follow arrow
          >press start to skip cutscene you've already seen
          >follow arrow
          >press start to skip cutscene you've already seen
          >follow arrow
          >press start to skip cutscene you've already seen
          >follow arrow
          >press start to skip cutscene you've already seen
          >follow arrow
          >press start to skip cutscene you've already seen
          >follow arrow
          >press start to skip cutscene you've already seen
          >follow arrow

          Yeah, whole lot of replayability there.

  13. 3 months ago
    Anonymous

    You should try pathologic 2

    • 3 months ago
      Anonymous

      I have and although I respect what the devs were trying to achieve with that game (player agency and such), as an overall experience it fricking sucks. It's like the devs gave up on fixing the genuinely infuriating aspects, claiming that it said fixes would nullify their creative vision.

  14. 3 months ago
    Anonymous

    >name a more bullshit mechanic
    Making your game so loose and undemanding that the difference between playing and just watching it is negligible.

  15. 3 months ago
    Anonymous

    >miss out on 90% of the game if you don't follow an extremely precise walkthrough

    • 3 months ago
      Anonymous

      this and big bang age were downright fricking cryptic with their h-scenes. I didn't realize how bad I fricked up in big bang age until i left the school stage and realized I didn't see a single h-scene.

  16. 3 months ago
    Anonymous

    this fear of missing content is the reason exploration is dead in most modern games and why everything is full of shitty markers. OP is a troglodyte

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