>No, you braindead monkey each source is faithful to its original art style
That is completely irrelevant you monkey frick. The crossover game has to translate the other artstyles to some extend into its own style. Smash bros does this to some extend but then there are still characters like Steve that really stand out since they were ported straight.
>Like the concept of different artists coming up together in a project. >Abhor seeing two or more characters together with different styles.
Xenoblade 2, they invited different artists to design the blade and several characters. The villain was designed by Tetsuya Nomura.
Succubus Prison. The artstyle alone makes Vinum the best looking character.
True, I do prefer his artwork to hers a fair amount. Doesn’t mean she’s terrible though, but the CGs and portraits were pretty awful and that’s objectively true
It is possible to like more than one thing, and you don’t even have to like them the same way
Don't you talk about my wife like that.
Although it was stupid to use the goddess forms so much. Asuka interacting with Neptune is so much more interesting and potential for hijinks.
Name 5 games
smt4
Tetris
Pong
Pac-Man
Final Fantsay VII Remake Part 1
Donkey Kong
Lisa
In Area 2 there is Wally's village of people with small heads
project x zone
super robot wars
Professor Layton vs. Phoenix Wright
smash bros
fate grand order
Crossovers are not inconsistent art, moron
Yes they are the very definition of inconsistent art, you massive homosexual.
No, you braindead monkey each source is faithful to its original art style. they are just mashed up for the crossover purpose.
Now THIS
is a good example
moron
>No, you braindead monkey each source is faithful to its original art style
That is completely irrelevant you monkey frick. The crossover game has to translate the other artstyles to some extend into its own style. Smash bros does this to some extend but then there are still characters like Steve that really stand out since they were ported straight.
How is that even relevant? There are artstyles that mesh well and there are ones that don't and grossly stand out.
Smash Bros kept the consistency pretty well until Steve.
Even Mr Game & Watch looks good with the others, Steve is just straight from Minecraft without any adaptation
Honestly any of the SMTs with Doi's art alongside Kaneko
>Like the concept of different artists coming up together in a project.
>Abhor seeing two or more characters together with different styles.
Xenoblade 2, they invited different artists to design the blade and several characters. The villain was designed by Tetsuya Nomura.
Succubus Prison. The artstyle alone makes Vinum the best looking character.
All 11 or so Kingdom Hearts games
I saw OP's pic and instantly assumed it was THAT porn game, you know the one I'm talking about
gacha games
This is literally possible through Kingdom Hearts now.
Aw sweet! A tonberry!
hey berret, we got to save quagmire from the darkness.
>game has good artist/artstyle, but bad ingame art
No excuse for this shit
>good artist/artstyle
Pic unrelated I suppose?
Illiterate or just hate nuEmblem?
That fujo dating sim artist was a massiv downgrade from Hidari, and you know it.
True, I do prefer his artwork to hers a fair amount. Doesn’t mean she’s terrible though, but the CGs and portraits were pretty awful and that’s objectively true
It is possible to like more than one thing, and you don’t even have to like them the same way
the senran portraits were so distractingly ugly, what were they thinking
I was honestly thinking the opposite. The overdesigned nepshit looks so completely out of place in that pic
Don't you talk about my wife like that.
Although it was stupid to use the goddess forms so much. Asuka interacting with Neptune is so much more interesting and potential for hijinks.
Literally Starfield
You have duller than dishwater NASA aesthetic and then space wild west cowboys with guns and dusters
How dare not all people in the universe dress the same?