>game has random encounters designed to bully starting players
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>game has random encounters designed to bully starting players
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What do you mean by "bully"?
Do you mean "it looks like the mechanics are harsh, but the players actually have everything they need to stand a chance if they make their character optimally because that's what the game was built for" or "no matter what players do they get fricked because the system relies too much on dice rolls and encounters disproportionately balanced compared to what players have available to them"?
The first one is solved by players reading their options and comparing them, whereas the second one is solved by not playing the game.
>if they make their character optimally because that's what the game was built for
No, if that were the case, every single character would be exactly the same in their class. The point is to make a character unique to you with different strengths and weaknesses.
A character can be fully optimized for one role and still perform another role suboptimally plus nearly infinite character variation in what they do poorly.
>game has intentionally placed death traps to bully moronic newbies
>Players think they have to kill every monster they come across even if it is minding its own business
>DM's think that players have to engage in combat with every encounter
>Nobody ever tries to speak with intelligent creatures or intimidate them
>Players get angry when they ignore the safer route and take the route that everyone says is extremely dangerous and it turns out extremely dangerous
>Taking the shorter route had no consequences anyway because there is no time limit and would just take an extra day
>Nobody ever uses tactics like focus fire or spent all their spell slots trying to kill 4 goblins the fighter could easily kill
>Players get mad when they actually encounter a challenge they just can't roll high on.
>game has random encounters that are pretty chill and would rather hang out or trade with the pc party
whose idea was it anyway that encounter are supposed to always mean combat?
frick off dragon gay.
if DnD wouldnt want us to befriend dragons, metallics, song dragons, fairy dragons and pseudodragons wouldnt be a thing
this. Killing stuff all the time makes combat feel purposeless after 14 years of gaming, we only have proper fights to the death at the climax of an adventure now
hey guys, did you know that IRL many women love f monster x m human stuff for the sole reason that they like to self-insert as the monster?
Sanzo's stuff for example was specificly aimed at female audiences with either low self-esteem, getting-healed-by-a-noble-man-fantasies or "I'm not like the other girls"-attitudes
you are trying to tell me that this was the FEMALE FANTASY all along?
>Be me
>Friend runs a little solo game using D&D 3.5 because we were bored
>Make a level 1 wizard
>Almost immediately throws a "random" encounter with a goddamn Balor at me
>No real explanation or justification for why there's randomly a pretty powerful demon waiting along the road, just "suddenly Balor"
Jacob, in the off chance you read this, as a GM you were great at improv but also kind of a dick.
Some DMs hate the actual gaming side and prefer to spend the evening watching their players roll up an endless series of 'soon to die' characters. Especially if they didnt get round to planning a game.
>No real explanation or justification for why there's randomly a pretty powerful demon waiting along the road
He probably just wanted you to play the best song in the world, or he'd eat your soul. Should have put points into Performance.
The beauty of the bell curve, my boys
holy frick that image gave me a great idea
young dragon ambushes new players on the road like a highwayman
"drop your gold or time for burnies"
maybe even give it a cartoony bandit mask
then the sleazy rogue comes along and surrenders a bag of glass marbles which he props up as the party's most valuabe gems
Remember when noobs learned humility the hard way?
Remember when handholding and spoonfeeding were bad things?
>oh shit, a dragon! maybe it moves along if i dont do anything...
>oh neat, a human! i havent seen one around these parts in ages!
Good.
What do you mean bully starting players? If they are in an obviously dangerous area especially if they arent trying to travel stealthfully they're going to be encountering dangerous monsters it's not a fricking MMO where everything is scaled
Oh so you have played Hoard of the Dragon Queen.
op sounds like a weak zoomer homosexual who hates any kind of adversity
>game has intentionally placed death traps to bully moronic newbies
this
this may apply to video games with player-skill focused play and little to no RNG, but TTRPG games set in medieval eras (no guns, no bombs) love to rely on dicerolls and big character numbers before everything else
How else to get them emotionally invested in bringing down an evil overlord. Nothing gets people sharpening their pitchforks more than when a local lord's minions burns your farm, kills your family and rapes your cattle.
>Challenge Rating 1
>attacks your level 1 party
>bursts out of the ground, killing all your casters in a flash of lighting
>kills all your martials through immunity to non-magical damage
nothin' personnel newbies
isn't CR1 deadly for a party of 4 1st level characters? - I think it's 25xp per 1st level PC and that CR1 is 200 xp
The sad thing is, ordinarily I'd say the blame is on the players for the stupid, videogamey kind of thinking that prevents them from pulling out torches and doing nonmagical _fire_ damage, or grappling and tying up this Str 10 menace.
But it's statted for 5e, which both attracts and fosters exactly that kind of stupid, videogamey approach.
I can't think of any games I know, like this...
But I mostly just play d&d.